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[01:49:56] <SeH_> archels: i like java3d. i think im going to try porting the spacenet api to it[01:50:07] <SeH_> the important part is the text support[01:50:42] <SeH_> im using the 1.6 beta version[02:04:54] <SeH_> http://www.youtube.com/watch?v=s3H6m0GFP9M[07:08:07] *** SeH_ has quit IRC[14:10:52] *** seh has joined #spacenet[14:11:15] *** seh is now known as Guest35781[14:12:38] *** Guest35781 is now known as SeH_[15:19:40] *** flamt has quit IRC[15:23:53] *** flamt has joined #spacenet[17:49:18] <archels> hi SeH_[17:49:59] <archels> I didn't know you were so open to new engines. :)[17:50:24] <SeH_> is that sarcastic? lol[17:50:26] <SeH_> how many do you think ive tried[18:01:34] <archels> nope[18:01:58] <archels> Seems like a pretty big effort to recode SpaceNet for a new engine, no?[18:09:53] <archels> I'm going to catch my train, bbl[18:29:02] <SeH_> yes somewhat but each recode yields improvements[19:33:34] <archels> indeed, indeed[19:44:27] <SeH_> the spacenet api is easier to work with than java3d's[19:44:49] <SeH_> already it simplifies rather than working with TransformGroup and Transform3D[19:45:12] <SeH_> im willing to spend a few days implementing spacenet feature by feature to see how well it develops in java3d[19:45:18] <SeH_> i think java3d has potential especially for the text support[19:45:37] <SeH_> but i am a bit stuck trying to figure out the behaviors and implementing the spacenet Repeat class[19:45:40] <archels> Yeah, it seems pretty trivial.[19:45:45] <archels> Repeat?[19:45:55] <SeH_> Repeat is how you specify a repeating process with specific interval period[19:46:04] <SeH_> Java3D has this behaviors thing which is more complex[19:46:17] <SeH_> i want to make the Repeat interface without involving a separate thread[19:46:21] <archels> I see[19:46:48] <SeH_> so far i have an impl of the Box class (which displays either a box or sphere via setShape)[19:46:53] <SeH_> and a TextLine3D[19:47:44] <archels> I have a j3d demo that does most of what I want. :)[19:48:15] <archels> In any case, it's cool that we're both going to be using the same engine.[20:35:04] <archels> http://www.technologyreview.com/communications/24414/?nlid=2696&a=f[20:41:24] <SeH_> i read something today about using acoustic waves to do multitouch