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[00:27:52] <GitHub108> scummvm/master 7d2b9df Eugene Sandulenko: BLADERUNNER: Initial code for acquireCluesByRelations()
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[04:42:11] <GitHub162> scummvm/master 60fdd3d Paul Gilbert: XEEN: Added intangible debugger command
[04:42:11] <GitHub162> scummvm/master 2bd81ba Paul Gilbert: XEEN: Improvements for trip to Rivercity...
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[07:14:54] <rsn8887> Say a class contains an array of it own type that is used inside it member functions. if I now create a subclass of that class it seems I have to duplicate all code referencing the superclass explicitly. e.g. a linked list class using “nodes” where each node contains references to previous and next nodes. If I want to inherit from this linked list class to make a new list with different nodes “ne
[07:14:54] <rsn8887> wnode”, keeping as much original code as possible, how is this possible without re-writing (duplicating) the code of every member function l, replacing any occurrence of node with “newnode” everywhere? In other words is inheritance pretty much useless apart from the simplest use cases or what?
[07:16:29] <rsn8887> It is probably too late here and I am having a brain fart but at the moment I think inheritance is useless as soon as my members return variables of types that need to change in the subclass - all code now has to be duplicated.
[07:19:10] <rsn8887> Already in such a simple example of a linked list I am forced to use templates in C++ which make my code unreadable and unnecessarily complicated.
[07:21:20] <rsn8887> Not to even mention the need for smart pointers and some kind of garbage collection as soon as I start returning references to new nodes to the code making use of this class. Since once I cast for example newnode to node it cannot be correctly deleted anymore
[07:22:04] <rsn8887> Since the information that it once was a child with potentially extra data members is lost as soon as it is cast to the superclass type
[07:24:57] <rsn8887> So casting goes out the window, inheritance is useless as soon as a superclass contains references to other objects of its own type, and I am back at just duplicating tons of code to make things work for different node types.
[07:25:32] <rsn8887> E.g. one complete copy of all code referencing node, for every type of node possible.
[07:28:18] <rsn8887> I suspect this might be fixed in other modern languages but in c++ this seems to be a really fundamental problem due to strong static typing itself.
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[09:16:05] <lePhilousophe> rsn8887: "Since once I cast for example newnode to node it cannot be correctly deleted anymore" for this you should define your destructor virtual
[09:36:22] <Strangerke|work> hi guys
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[09:53:13] <GitHub112> scummvm/master a7af5d6 Lothar Serra Mari: XEEN: Add POTFILES
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[09:53:29] <GitHub56> scummvm/master 4b802e8 Thierry Crozat: I18N: Update translations templates
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[10:15:27] <GitHub8> scummvm/master 56a817d Eugene Sandulenko: BLADERUNNER: Fixed bug in Actor::acquireCluesByRelations()
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[10:32:30] <GitHub2> scummvm/master 695e1de Lothar Serra Mari: I18N: Update translation (German)...
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[13:26:41] <cpasjuste> does someone know what could cause to not have any in-game audio with the curse of monkey island cd version ? :x
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[16:24:33] <cpasjuste> so, i have a problem with most sfx with my switch port :'(
[16:25:08] <cpasjuste> musics play fine, voices too, but no sfx in most games (curse of monkey, full throttle..). I'm a little lost, if someone have an idea :/
[16:27:03] <cpasjuste> seems related to SCUMM engine maybe
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[19:08:12] <GitHub196> scummvm/master 658b584 Eugene Sandulenko: BLADERUNNER: Further work on acquireCluesByRelations()
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[20:09:36] <GitHub59> scummvm/master 1412f32 George Kormendi: I18N: Update translation (Hungarian)...
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[20:55:22] <Lolocop> Hi there
[20:55:35] <dreammaster> G'day
[20:55:56] <madmoose> Mellow greetings, citizen.
[20:58:45] <Lolocop> Before asking, I suppose that asking for help for downloading games -even if they are pretty old- is against the rules of the community. True?
[20:59:17] <madmoose> There are games legally available for downloading.
[20:59:48] <madmoose> Outside of that, you are correct.
[20:59:54] <Lolocop> ok, thanks :D
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[21:07:42] <Lolocop> sure, i know those sites
[21:12:12] <Lolocop> well
[21:12:14] <Lolocop> thanks!
[21:12:15] <Lolocop> cya!
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[22:10:34] <GitHub58> scummvm/master 17d7fa3 Paul Gilbert: XEEN: Fix healing and uncursing at the temples
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[22:58:13] <GitHub126> scummvm/master a91d7ec Eugene Sandulenko: BLADERUNNER: Implemented ActorClues::acquireCluesByRelations()
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[23:29:42] <GitHub174> scummvm/master 3b8b6e2 Paul Gilbert: XEEN: Fix bottom of letters like g, y, getting cropped off
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