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   March 28, 2018  
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[00:44:27] <GitHub72> [scummvm] sev- pushed 3 new commits to master: https://git.io/vxgSi
[00:44:27] <GitHub72> scummvm/master 3a41e5f Eugene Sandulenko: BLADERUNNER: Implemented EndCredits
[00:44:27] <GitHub72> scummvm/master 5d8ff05 Eugene Sandulenko: BLADERUNNER: Allow quit credits on windows closing
[00:44:27] <GitHub72> scummvm/master 5416e64 Eugene Sandulenko: BLADERUNNER: Switch to doubles in AudStream::getLength() calculations...
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[01:14:29] <GitHub71> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxgQN
[01:14:29] <GitHub71> scummvm/master 8dbe01e Paul Gilbert: XEEN: Added Swords of Xeen endgame screen
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[03:25:49] <GitHub136> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxgpY
[03:25:49] <GitHub136> scummvm/master 4830fb6 Paul Gilbert: XEEN: Fixes for the buttons in the Items dialog
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[03:35:59] <GitHub44> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vxgpS
[03:35:59] <GitHub44> scummvm/master 0fe2610 Paul Gilbert: XEEN: Fix display of Use icon for Items dialog Miscellaneous
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[03:52:38] <GitHub69> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vxgh0
[03:52:38] <GitHub69> scummvm/master 5b5abd4 Paul Gilbert: XEEN: Change Map _loadDarkSide bool to int _loadCcNum
[03:52:38] <GitHub69> scummvm/master 2be2339 Paul Gilbert: XEEN: Simplify debugger map command
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[06:09:02] <Strangerke> hi guys
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[07:21:19] <GitHub138> [scummvm] rsn8887 pushed 1 new commit to master: https://git.io/vx2ka
[07:21:19] <GitHub138> scummvm/master 880081a rsn8887: PSP2: make touch mouse clicks longer so all games receive them...
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[07:43:49] <rsn8887> Is it just me or are the animations in Monkey Island way to fast? People run really quick etc. Is this normal?
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[08:51:16] <bonki> MI1?
[08:51:25] <bonki> where are you playing? vita?
[08:54:27] <bonki> rsn8887: last time I did a playthrough, which was a few months ago, I didn't notice anything out of the ordinary but I have not played SCUMM games using the original interpreter in many a year so I might just not have noticed it if that's really the case
[08:55:03] <bonki> someone would have though, so it sounds strange
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[12:49:51] <GitHub186> [scummvm] sev- pushed 11 new commits to master: https://git.io/vx2aI
[12:49:51] <GitHub186> scummvm/master d6b5e3f Eugene Sandulenko: BAKCENDS: Mark methods as override
[12:49:51] <GitHub186> scummvm/master 5114578 Eugene Sandulenko: SCUMM: Mark methods as override
[12:49:51] <GitHub186> scummvm/master 5c77858 Eugene Sandulenko: FULLPIPE: Remove unneeded variable
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[15:18:57] <GitHub132> [scummvm] bonki opened pull request #1154: COMMON: Add WARN_UNUSED_RESULT to scummsys.h (master...bonki-common-warn-unused-result) https://git.io/vx2Hu
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[17:37:11] <GitHub115> [scummvm] sev- closed pull request #1142: LILLIPUT: Merge of Lilliput Engine (master...merge_robin) https://git.io/vx3oI
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[17:37:14] <GitHub31> [scummvm] sev- pushed 233 new commits to master: https://git.io/vxatI
[17:37:14] <GitHub31> scummvm/master 5757ffa Strangerke: LILLIPUT: Add skeletton
[17:37:14] <GitHub31> scummvm/master 561b20e Strangerke: LILLIPUT: Add resource loading
[17:37:14] <GitHub31> scummvm/master 38b7961 Strangerke: LILLIPUT: Add detection for French, German and Italian versions
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[17:42:25] * Strangerke|work falls from his chair
[17:42:50] <Strangerke|work> 6 years after the first commit! :)
[17:43:55] <Strangerke|work> Special thanks to Joefish for the git magic, and to Digitall, SylvainTV and dreammaster for their various help
[17:44:53] <Joefish> :O
[17:46:43] <Joefish> that's awesome! congrats Strangerke|work :)
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[17:57:56] <eriktorbjorn> For consistency with the other engines, shouldn't configure.engine just call it "Lilliput" instead of "Lilliput engine"?
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[18:06:31] <bonki> CONGRATS! Strangerke|work Joefish
[18:06:35] <bonki> party time
[18:12:10] <Strangerke|work> :)
[18:12:42] <Strangerke|work> eriktorbjorn: I won't be on my laptop until 9pm or 10pm (in 3 or 4 hours), I'll look at this if it's not done in the meantime
[18:12:43] <bonki> :)
[18:12:46] <Joefish> :)
[18:12:47] <bonki> I have to agree with eriktorbjorn
[18:12:55] <bonki> $ find -name configure.engine | xargs fgrep -i 'engine"'
[18:12:57] <bonki> ./engines/lilliput/configure.engine:add_engine lilliput "Lilliput engine" no
[18:13:01] <bonki> seems to be the only one
[18:13:51] <Joefish> that was my mistake
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[18:14:12] <Joefish> it was called 'robin hood engine' before and just changed it to lilliput and didn't give it much thought :/
[18:14:40] <Joefish> would have been great to have spotted it before the merge so I could have erased it from history :P
[18:20:07] <bonki> but we like history
[18:20:16] <bonki> :P
[18:20:39] <Joefish> but you sure won't like compile errors for engine name mismatch :)
[18:20:59] <bonki> well, no :)
[18:21:12] <Joefish> wait
[18:24:32] <Joefish> ah no changing it isn't a problem. I confused it with the engine name
[18:24:36] <bonki> I r waiting
[18:24:39] <Joefish> :)
[18:25:11] <bonki> heh
[18:25:29] <bonki> there are no problems, only challenges *runs*
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[18:32:30] <madmoose> Congrats on the merge :)
[18:36:47] <Strangerke|work> thanks :)
[18:37:14] <Strangerke|work> Now I can annoy TMM to help me with that engine too :) Isn't it cool? :D
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[18:44:57] <ScummBot_> Port build status changed with 74ce6af2: Failure: master-psp2
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[19:08:31] <bonki> criezy|Work: regarding 7cbf5a9289, wouldn't all engines which use period to skip speech profit from such a change?
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[19:36:33] <criezy|Work> bonki: yes, if they are doing like scumm and checking the keycode and modifiers.
[19:36:42] <criezy|Work> I checked quickly that no other key checks needed to be changed in scumm, but I didn't check other engines.
[19:40:51] <bonki> criezy|Work: I'll have a quick look, I now that at least tucker does the same because I only recently added it and I wouldn't be surprised if others do the same
[19:41:47] <bonki> know*
[19:44:30] <bonki> hm, guess I was wrong. draci and queen use period to scroll through inventory and verbs, respectively, and sky appears to simulate a mouse click (?)
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[19:44:46] <bonki> I'll just update tucker and not touch draci/queen for now, then
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[20:02:12] <GitHub35> [scummvm] bonki pushed 1 new commit to master: https://git.io/vxa0q
[20:02:12] <GitHub35> scummvm/master 2b9aa96 Adrian Frühwirth: TUCKER: Check '.' instead of KEYCODE_PERIOD when skipping speech...
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[20:10:18] <rsn8887> I don't understand why only VIta (psp2) build errors with Lilliput. Here is a log if someone wants to take a look: http://buildbot.scummvm.org/builders/master-psp2/builds/2354/steps/compile/logs/stdio
[20:10:32] <rsn8887> arrowing conversion of '-6' from 'int' to 'char' inside
[20:10:51] <rsn8887> arrowing -> narrowing
[20:10:57] <rsn8887> and more such errors
[20:11:26] <rsn8887> I wish these things were tested before PR merges.
[20:12:54] <peterkohaut>
[20:12:57] <bonki> rsn8887: whether a char is signed or unsigned is implementation defined, hence the error
[20:13:20] <bonki> so these probably need to specifically be declared signed?
[20:14:04] <rsn8887> Why would anybody convert -1 to char? I think of char as unsignd
[20:14:38] <bonki> you may do so, but it still doesn't have to be
[20:14:52] <madmoose> char is usually signed
[20:15:58] <rsn8887> I feel uneasy making such a significant change to lilliput.cpp etc. Maybe the engine maintainer can take a look?
[20:16:00] <snover> use int8 and uint8
[20:16:06] <rsn8887> I have never worked on engines
[20:19:01] <snover> you can always give it a try and send a PR instead of making a direct commit if it will help build up your confidence
[20:20:37] <rsn8887> snover: I might try tonight but I am swamped. I feel that if the type is changed in the places that throw errors, probably it has to be changed in a ton of other places too.
[20:20:52] <rsn8887> Joy of typed languages.
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[21:40:57] <GitHub33> [scummvm] bonki pushed 1 new commit to master: https://git.io/vxaKe
[21:40:57] <GitHub33> scummvm/master 0bf68e9 Adrian Frühwirth: TUCKER: Follow code formatting convention for switch statements
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[22:49:39] <rsn8887> Is it just me or are the animations in monkey island way too fast? People run super fast and the pirates in the bar sip their beer in like half a second
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[23:01:22] <bonki> rsn8887: I asked you about that earlier and didn't get a reply
[23:01:30] <bonki> rsn8887: is that on the vita?
[23:01:44] <rsn8887> I must have missed it. No I looked at some youtube videos of Android, too
[23:01:48] <rsn8887> Not just Vita
[23:01:53] <bonki> do you have a link handy?
[23:03:17] <bonki> I finished MI1 on both android and pc (running 2.0.0, I believe) a few months ago and didn't notice such a thing
[23:04:46] <bonki> sure you are not running fast mode?
[23:06:20] <Strangerke> ... like Monkey Island : Turbo Edition? ;)
[23:06:27] <bonki> xD
[23:10:45] <rsn8887> I am trying to find videos
[23:15:57] <rsn8887> I saw a video yesterday on youtube of somebody playing on Android... also way too fast
[23:16:16] <rsn8887> In the bar, the pirates on the fan rotate much too quickly, sipping beer much too fast.
[23:16:24] <Strangerke> possibly a regression :/
[23:19:36] <rsn8887> Cannot find youtube video, although I just had it yesterday (argh youtube search is horrible)
[23:22:18] <_sev> rsn8887: which version of MI1?
[23:22:34] <rsn8887> I tested VGA version yesterday. Trying to reproduce under MacOS nnow
[23:23:32] <_sev> looks normal here
[23:23:48] <rsn8887> Ok. That is strange. Let me test.
[23:24:08] <_sev> macos here
[23:25:28] <rsn8887> Yup fine here on macos too. Now I have to find that video
[23:25:32] <_sev> as of youtube, there is always history :)
[23:25:40] <rsn8887> No I disabled it.
[23:25:44] <rsn8887> I wish I hadnt
[23:28:15] <bonki> I can't reproduce it
[23:31:41] <rsn8887> I cannot find the video. I will test again tonight and report again in a few hours. I am 100% sure I saw it on my Vita and then also on a recent Android video. Not 100% sure which MI1 version it was though.
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[23:36:04] <madmoose> rsn8887: And you weren't playing the video at 2x speed? :D
[23:40:29] <rsn8887> No but I just cannot find that video anymore for the life of me. I played yesterday on my Vita, thought "wow this is way too fast" looked on youtube, found someone playing on Android... same fast speed.
[23:40:49] <rsn8887> It is like no two searches on youtube give the same result.
[23:42:17] <rsn8887> Then I tested Full Throttle and that was fine.
[23:42:20] <rsn8887> Speed wise
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[23:43:58] <GitHub182> [scummvm] Strangerke pushed 1 new commit to master: https://git.io/vxa51
[23:43:58] <GitHub182> scummvm/master 97bc039 Strangerke: LILLIPUT: Fix name in configure.engine
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[23:54:16] <rsn8887> Well maybe I saw ghosts. I will try again tonight.
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   March 28, 2018  
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