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[00:47:05] <GitHub156> scummvm/master fae5cda Paul Gilbert: TITANIC: Play seasonal music when entering arboretum
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[01:28:18] <cpasjuste> rsn8887, just pushed shader support if you want to try
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[03:02:23] <GitHub131> scummvm/master 8813fee Paul Gilbert: TITANIC: Fix bomb countdown
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[03:05:49] <snover> recommencing countdown.
[03:07:43] <dreammaster> LOL. I just had to turn the countdown down to 15 to see what happens. I love how the bomb waxes poetic about not wanting to blow up, and then resets it's own countdown :)
[03:07:57] <dreammaster> John Cleese is a master
[03:08:44] <snover> he is definitely an inspiring person
[03:10:21] <rsn8887> I am very confused about gui.
[03:10:41] <rsn8887> getFeatureState and setFeatureState set and return bool
[03:11:01] <rsn8887> What if I have a feature that has an int as value for example "Jostick Deadzone"?
[03:11:30] <rsn8887> The Deadzone is not on/off, it is set to a number
[03:11:32] <dreammaster> Hmm.. speaking of the bomb, I wonder what they did for the German version. Did they work to figure out a code phrase that was the same length, or change the number of code wheels
[03:14:19] <dreammaster> The German version's CodeWheel class is one of several classes that have extra fields in the German version. Presumably they have a purpose, probably something funky
[03:16:18] <snover> i guess we’ll find out someday soon!
[03:19:53] <dreammaster> Well, maybe eventually. I'm in no real hurry, despite my curiousity, to work on the German anytime soon. It'll be enough for me to get the English version working at least reasonably well
[03:20:08] <dreammaster> Can't let Xeen bitrot for too long
[03:23:57] <snover> it can wait at least long enough for qsound to be fully implemented though ;)
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[03:25:27] <snover> speaking of proprietary sound algorithms, crud crud *crud* there’s still a bug decoding robot audio without glitches.
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[03:27:12] <dreammaster> *shudder* I can imagine it will be a pain to try and track down
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[03:31:54] <GitHub56> scummvm/master 6c4bdd7 Paul Gilbert: TITANIC: Fixes and cleanup for CodeWheel
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[03:32:24] <snover> it was a nightmare to get working in the first place, wjp helped out a lot
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[03:47:35] <dreammaster> LOL. The Bomb even has a whole string of retorts if you try to use the hammer on it
[03:52:08] <dreammaster> Stop hitting the blasted glass, damn you!
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[03:55:08] <GitHub82> scummvm/master c1bc64d Paul Gilbert: TITANIC: Renamings for CBomb class
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[04:50:43] <rsn8887> Is there a reason that the repo contains a gui/scummmodern folder and a gui/scummmodern.zip file? Are they both needed?
[04:55:04] <dreammaster> I'm not too familiar with the themes, but I presume the folder is for easy access to work on the contents, whereas the zip is set up for convenience when creating the release versions
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[05:00:11] <GitHub13> scummvm/master 2d80b93 Paul Gilbert: WORKAROUND: Stop resetting bomb code wheels when loading savegames...
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[05:03:16] <dreammaster> Now onto Titania
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[05:05:09] <GitHub6> scummvm/master 930f688 Paul Gilbert: TITANIC: Fix using ears on Titania
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[05:14:38] <GitHub83> scummvm/master 6662d53 Paul Gilbert: TITANIC: Remove unused fields from TTtitleScript
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[08:44:59] <waltervn> morning
[08:45:00] <rsn8887> Wow what can I say options.cpp is a complete mess. It works but is super obtuse and requires editing about 10 different files and adding about 3 lines of code to each to add one option to the gui.
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[10:18:09] <wanwan> seen [md5]
[10:18:10] <LeChuck> [md5] (~md5@unaffiliated/md5/x-729473) was last seen quitting from #scummvm 8 days, 8 hours, 52 minutes ago stating ().
[10:18:34] <wanwan> it's been a week, huh
[10:20:27] <wanwan> not bad for a new game, hehe
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[11:13:03] <GitHub71> scummvm/master b152ef4 Walter van Niftrik: ADL: Implement hires6 action opcode 0x1e
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[15:16:08] <GitHub186> scummvm/master 9095801 Carlos: I18N: Update translation (Catalan)...
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[15:16:24] <GitHub106> scummvm/master 9ed2977 Eugene Sandulenko: I18N: Update translation (Catalan)...
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[15:26:27] <GitHub185> scummvm/master 2963af5 Paul Gilbert: TITANIC: Fix adding centre cards to Titania
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[17:13:25] <rsn8887> I am almost done with the Vita Controls menu (Joy Deadzone, Mouse Speed).
[17:15:33] <rsn8887> However I do not know what _( "fnewof" ) means, what is that _( notation in c++
[17:16:12] <wjp> it marks a translatable string
[17:16:32] <wjp> (not a C++ thing)
[17:17:18] <rsn8887> For some reason if I remove the _( it works but if I keep them it crashes every time I open the panel with my new controls.
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[17:17:36] <wjp> you mean you added that?
[17:17:51] <wjp> I have no idea what fnewof is, but it doesn't sound particularly translatable
[17:18:36] <rsn8887> Oh you mean the translation is automatic?
[17:18:50] <wjp> no, of course not :-)
[17:19:10] <wjp> we don't have AI that advanced quite yet :-)
[17:20:00] <rsn8887> Then I am confused. The GUI keeps crashing on me...
[17:20:05] <rsn8887> After I made my changes to it.
[17:22:22] <rsn8887> _kbdMouseSpeedDesc = new StaticTextWidget(boss, prefix + "grKbdMouseSpeedDesc", "Mouse Speed:", _("Speed multiplier for mouse emulation"));
[17:22:27] <rsn8887> works but
[17:22:40] <rsn8887> _kbdMouseSpeedDesc = new StaticTextWidget(boss, prefix + "grKbdMouseSpeedDesc", _("Mouse Speed:"), _("Speed multiplier for mouse emulation"));
[17:22:43] <rsn8887> doesnt
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[17:25:38] <wjp> do you have access to a debugger?
[17:26:07] <wjp> it sounds like something else may be wrong and this might only be accidentally exposing that
[17:26:42] <rsn8887> I think you are right.
[17:27:02] <rsn8887> I will make two more tests to see...
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[17:29:54] <GitHub178> scummvm/master 2cc4c73 Walter van Niftrik: ADL: Implement hires6 game loop hacks
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[17:36:24] <rsn8887> wjp: is there a way to change the size (width) of a smallOptionsLabel?
[17:37:53] <wjp> that's probably defined in the gui theme/style
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[17:58:54] <GitHub192> scummvm/master b851eff Paul Gilbert: TITANIC: Fix handling of Titania head slot mouse dragging
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[18:10:31] <WooShell> meow =^.^=
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[19:11:43] <GitHub51> scummvm/master effd93a Paul Gilbert: TITANIC: Renamings for Titania head and brain slots
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[19:12:37] <GitHub128> scummvm/master 30de127 Eugene Sandulenko: DIRECTOR: Added more debug output for score
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[19:26:47] <eriktorbjorn> Darn, I just missed dreammaster. Oh well, hopefully he saw the bug report I assigned to him.
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[20:28:20] <GitHub184> scummvm/master 71ce729 Eugene Sandulenko: DIRECTOR: Fix event processing
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[20:29:16] <rsn8887> I have a few questions to somebody somewhat familiar with GUI
[20:29:49] <rsn8887> 1) What determines order of Tabs? Is it the xml layout file, or is it in the code?
[20:30:19] <rsn8887> 2) Is it true that the engine crashes if it tries to draw to things on top of each other?
[20:30:28] <rsn8887> with engine I mean the GUI engine
[20:32:59] <_sev> 1) code
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[20:33:02] <GitHub47> scummvm/master 2d1304c Eugene Sandulenko: DIRECTOR: Hid noisy debug output
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[20:33:12] <_sev> 2) not true, it just draws
[20:33:42] <_sev> and define "crash". If it shows an assert(), then it is not a crash, but incorrect theme file or code
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[20:37:10]
<GitHub98> [scummvm] segrax opened pull request #907: SCUMM: MM V0: Fix two walk animation issues (master...Fix_SandySlide) https://git.io/vDFFB
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[20:37:12] <_sev> ghosh. That chased me for so long while
[20:37:19] <_sev> that scripting fix
[20:43:51] <rsn8887> 2) Ah that means the crash I am experiencing is something else, probably some 0->SetValue() or so ;)
[20:44:25] <rsn8887> _sev: can I do xxxLabel->SetValue(2000) and it will convert the int to string and display it in the label?
[20:44:43] <rsn8887> _sev: or do I have to use ->SetLabel("2000")
[20:45:05] <_sev> string only
[20:45:42] <_sev> if you need string, use Common::String::format
[20:54:39] <rsn8887> _sev: ah that might be the crash reason.
[20:55:06] <rsn8887> _sev: what is _c( "blahblah", "lowres" ) ?
[20:55:19] <rsn8887> _sev: it is used sometimes, sometimes not.
[20:55:39] <_sev> that is markings for translatable strings
[20:56:28] <rsn8887> _sev: can I just use _( "blahblah" ) and _c( "blahblah", "lowres" ) without adding it to some other file?
[20:56:57] <_sev> it will be picked automatically and propagated first to .pot and then to .po files
[20:57:10] <_sev> so the answer is yes
[20:57:19] <_sev> lowres is for 320x200.
[20:57:29] <_sev> I recommend to read that page I pointed above
[20:58:14] <rsn8887> _sev: sweet I understand it now.
[20:59:03] <rsn8887> _sev: what is the difference between confMan.getInt("my_shiny_new_option", _domain) and confMan.getInt("my_shiny_new_option")?
[20:59:24] <_sev> first one is when you have option per-game
[20:59:35] <_sev> second one is global
[20:59:48] <_sev> actually, vice versa
[21:00:17] <rsn8887> _sev: and second returns global if no local found?
[21:00:26] <_sev> yes
[21:00:29] <rsn8887> _sev: or default?
[21:00:46] <_sev> defaults must be registered via C++ code
[21:01:00] <_sev> git grep registerDefault
[21:01:49] <rsn8887> _sev: I am already registering defaults and using domain. I am adding kbdmouse_speed and joystick_deadzone options. I think those should always be global if possible.
[21:02:00] <rsn8887> _sev: or do you think they should be local?
[21:02:18] <_sev> I agree. global only
[21:02:27] <rsn8887> _sev: I thought the same.
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[21:04:46] <rsn8887> _sev: In confMan there is set, setInt and setBool. Seems like I should use setInt, or is set preferred?
[21:05:23] <_sev> depends on your value range, right?
[21:05:36] <rsn8887> all int, so I will use setInt/getInt.
[21:06:35] <rsn8887> _sev: I guess ConfMan and options.cpp etc. is some kind of template magic? I find it hard to follow, the typing seems unclear (argument types etc.)
[21:07:17] <_sev> just copy/paste other options and enhance
[21:07:19] <_sev> also
[21:07:29] <rsn8887> _sev: btw. I made another fix to analog mouse jerkyness :) I realized there was a little feedback loop in there where the user could make the mouse superfast with just the right direction :)
[21:08:07] <rsn8887> _sev: if he was just above the deadzone and kept it there.
[21:08:09] <_sev> that is that android ting
[21:08:14] <_sev> ting=thing
[21:08:39] <rsn8887> _sev: Yes I started with that yesterday by pulling it and adding to it.
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[21:09:52] <rsn8887> _sev: there will be an option if joyanalog is defined to set deadzone, and an option in general for kbd mouse speed in the SDL backend, since that seems to always be active?!? (I never used keyboard mouse only joystick).
[21:10:13] <rsn8887> _sev: it requires a LOT of code to add an option currently....
[21:10:39] <_sev> well, yes. THat is how our GUI is done. Any enhancements are welcome
[21:11:06] <_sev> also, since it is SDL-specific, I recommend to make it a backend feature
[21:12:50] <rsn8887> _sev: Yes I made it a feature. Currently testing in the vita backend, but I think it should be in the SDL backend in general. I think that panel from PR905 should not be first. I think users should see graphics options first.
[21:13:07] <rsn8887> _sev: but that's a matter of taste.
[21:15:51] <rsn8887> _sev: shall I setFeature in OSystem_SDL, or in SDLGraphicsManager?
[21:16:30] <_sev> OSystem
[21:17:49] <rsn8887> _sev: Ok already done.
[21:18:26] <rsn8887> _sev: is setFeature a requirement? I would think only hasFeature is strictly needed?
[21:18:45] <rsn8887> _sev: I mean setFeatureState and getFeatureState
[21:19:00] <_sev> setFeature is when you want to pass something to backend
[21:19:15] <_sev> if you want to tell that the backend has a feature, then hasFeature only
[21:19:41] <rsn8887> _sev: sweet.
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[21:23:17] <rsn8887> _sev: can I introduce new options via ConfMan.setInt and/or ConfMan.registerDefault? Are new options automatically saved in config file if I introduce them like that?
[21:23:28] <_sev> yes
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[21:24:13] <GitHub158> scummvm/master 974f780 Paul Gilbert: TITANIC: Fix using brain pieces in the wrong slots
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[21:24:54] <dreammaster> eriktobjorn: I saw the assignment, though hadn't actually read the details yet. I've been getting so close to the final starmap puzzle of Titanic that it's been an irresistable urge to get to it.
[21:25:10] <dreammaster> I'll try and squeeze some time in later this evening to at least have a look
[21:28:44] <rsn8887> _sev: is the specific backend (inheriting OSystem_SDL) initied before OSystem_SDL or after? (I would like vita to have different default deadzone than OSystem_SDL)
[21:29:14] <_sev> as per normal C++ inheritance
[21:29:15] <rsn8887> _sev: nevermind it is before.
[21:33:25] <rsn8887> _sev: is registerDefault enough for haskey to return true?
[21:34:06] <_sev> yes
[21:35:35] <rsn8887> _sev: it gets better and better. Ok it should be pretty much done, I just have to test for a few more hours tonight. I realized the deadzone would even benefit users of the keyboard mouse (is it even working?) not just joystick users. That means both kbdmouse_speed and joystick_deadzone should always be available as gui options in the SDL backend only.
[21:36:58] <rsn8887> _sev: strike that only the mouse speed will help users without an analog joystick so the deadzone option will only appear if JOY_ANALOG is defined
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[21:42:50] <GitHub194> scummvm/master 52dbc31 Paul Gilbert: TITANIC: Cleanup and renaming for CBrain base class
[21:42:50] <GitHub194> scummvm/master deba34c Paul Gilbert: TITANIC: Handle trying to put multiple brain cards in the same slot
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[21:45:09] <rsn8887> _sev: is there a quick workaround to _domain not defined? I am trying to access my option via ConfMan->getInt from sdlEvent
[21:52:10] <rsn8887> _sev: any prerference where the new panel should appear? I could move it to the end past CLOUD...
[21:53:24] <rsn8887> @cpasjuste: I am close to having a custom menu panel ready that could accomodate the shader selection. It would be a dropdown selector that shows shader names and returns integer shader numbers (0=NONE)
[21:57:29] <_sev> make sure it works well in 320x200 mode
[21:57:43] <_sev> or at least 320x240
[21:59:16] <_sev> and of course, with the classic theme
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[22:39:40] <rsn8887> _sev: Well it compiles. Will test it later...
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[22:45:04] <GitHub117> scummvm/master bb5db9d Paul Gilbert: TITANIC: Wait for parrot speech to end before waking Titania
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[22:54:48] <GitHub100> scummvm/master 27c956a Walter van Niftrik: ADL: Fix hires6 flute opcode
[22:54:48] <GitHub100> scummvm/master 8ca719b Walter van Niftrik: ADL: Clean up/comment hires6 string printing
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[22:58:21] <GitHub182> scummvm/master 39790f8 Paul Gilbert: TITANIC: Renamings for CHeadSlot base class
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