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   February 11, 2017  
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[00:30:28] <joostp> snover: I've been playing a bit of LSL7 using your working branch, nice progress. :)
[00:30:49] <joostp> "Uninitialized read for temp X from method Y" - are those worth reporting (yet)?
[00:31:01] <snover> no, please don’t report anything on sci3 yet
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[01:07:04] <m_kiewitz> waltervn: i think i probably found the cause for the different keyboard behavior (not the new one, I'm talking about manhunter 1)
[01:07:25] <m_kiewitz> will need to dig around in original AGI a bit
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[02:35:18] <GitHub32> [scummvm] dreammaster pushed 2 new commits to master: https://git.io/vDV2F
[02:35:18] <GitHub32> scummvm/master 843088e Paul Gilbert: DEVTOOLS: Add music parser strings to create_titanic
[02:35:18] <GitHub32> scummvm/master 173e9c0 Paul Gilbert: TITANIC: Moved music parser strings to data file
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[03:20:24] <GitHub94> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDVwO
[03:20:24] <GitHub94> scummvm/master 9ab1ad6 Paul Gilbert: TITANIC: Implementing audio buffer audio stream
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[03:31:12] <GitHub179> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDVw9
[03:31:12] <GitHub179> scummvm/master 75598ba Paul Gilbert: TITANIC: Further sanity checking before locking wave files for access
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[03:32:18] <ScummBot> Port build status changed with 9ab1ad60: Failure: master-ios, master-ios7, master-osx_intel, master-mingw-w64, master-debian-x86_64, master-mingw-w64-cplusplus11
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[03:34:35] <GitHub31> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDVwA
[03:34:35] <GitHub31> scummvm/master f9cd01f Paul Gilbert: TITANIC: Compilation fix for audio buffer stream class
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[03:36:26] <GitHub56> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDVre
[03:36:26] <GitHub56> scummvm/master d1140d1 Paul Gilbert: TITANIC: Fix shadowed member warnings
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[03:53:20] <ScummBot> Port build status changed with d1140d10: Success: master-ios, master-ios7, master-osx_intel, master-mingw-w64, master-debian-x86_64, master-mingw-w64-cplusplus11. Nice work, all ports built fine now
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[03:57:57] <GitHub149> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDVof
[03:57:57] <GitHub149> scummvm/master 8281565 Paul Gilbert: TITANIC: Fix further warnings in CWaveFile
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[04:21:19] <dreammaster> The Bandai Namco bundle on Humble Bundle looks kind of interesting. As well as the RPG Tales of Zestiria, there are other games like Pac-Man 256 and Project Cars
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[04:51:59] <travis-ci> scummvm/scummvm#2643 (master - 9ab1ad6 : Paul Gilbert): The build was broken.
[04:51:59] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/173e9c0c7361...9ab1ad60bf9f
[04:51:59] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/200561662
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[05:09:20] <travis-ci> scummvm/scummvm#2644 (master - 75598ba : Paul Gilbert): The build was broken.
[05:09:20] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/9ab1ad60bf9f...75598ba6a47b
[05:09:20] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/200563029
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[05:15:37] <GitHub155> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDV6C
[05:15:37] <GitHub155> scummvm/master 7422248 Paul Gilbert: TITANIC: Use critical section methods when reading from audio buffer
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[06:07:55] <travis-ci> scummvm/scummvm#2648 (master - 7422248 : Paul Gilbert): The build was fixed.
[06:07:55] <travis-ci> Change view : https://github.com/scummvm/scummvm/compare/82815658f281...74222486250c
[06:07:55] <travis-ci> Build details : https://travis-ci.org/scummvm/scummvm/builds/200573469
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[08:56:29] <GitHub97> [scummvm] sev- closed pull request #895: GUI: Add three new options for volume slider controls (master...gui-volume-options) https://git.io/vDCq9
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[08:56:30] <GitHub146> [scummvm] sev- pushed 2 new commits to master: https://git.io/vDVDS
[08:56:30] <GitHub146> scummvm/master d1fe647 Colin Snover: GUI: Add three new options for volume slider controls...
[08:56:30] <GitHub146> scummvm/master 3d5d279 Eugene Sandulenko: Merge pull request #895 from csnover/gui-volume-options...
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[08:56:50] <GitHub81> [scummvm] criezy pushed 1 new commit to master: https://git.io/vDVDH
[08:56:50] <GitHub81> scummvm/master 82635b7 Thierry Crozat: I18N: Update translations templates
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[09:19:26] <GitHub183> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDVyu
[09:19:26] <GitHub183> scummvm/master 500b8bb Eugene Sandulenko: DIRECTOR: Fix Shared cast detection
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[09:34:02] <GitHub27> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDVyM
[09:34:02] <GitHub27> scummvm/master 4e5952c Eugene Sandulenko: DIRECTOR: Lingo: Probe movies in Mac Resource Forks in 'go to movie'...
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[09:51:47] <GitHub138> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDVyh
[09:51:47] <GitHub138> scummvm/master 8420310 Eugene Sandulenko: DIRECTOR: Lingo: Implemented sanity checks for built-ins
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[09:54:44] <GitHub3> [scummvm] Cpasjuste opened pull request #901: Add ps vita support (master...master) https://git.io/vDVSf
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[09:54:56] <cpasjuste> cool :D
[09:56:18] <wanwan> so it's time to mod my vita?
[09:56:47] <wanwan> !seen [md5]
[09:57:57] <cpasjuste> yes it is, it's a cool device
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[10:07:29] <m_kiewitz> seen waltervn
[10:07:30] <LeChuck> waltervn (~waltervn at 541B2DBA dot cm-5-4a.dynamic.ziggo.nl) was last seen quitting from #scummvm 7 hours, 50 minutes ago stating (Quit: Leaving).
[10:07:56] <wanwan> oh, i see now
[10:08:03] <wanwan> seen [md5]
[10:08:04] <LeChuck> [md5] (~md5@unaffiliated/md5/x-729473) was last seen quitting from #scummvm 1 day, 6 hours, 3 minutes ago stating ().
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[10:35:31] <GitHub137> [scummvm] m-kiewitz pushed 1 new commit to master: https://git.io/vDV9i
[10:35:31] <GitHub137> scummvm/master e64e388 Martin Kiewitz: AGI: Hold-key-mode fix...
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[10:57:25] <waltervn> morning
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[11:12:44] <WooShell> good meowning =^.^=
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[15:41:32] <wjp> so apparently Ringworld 2 was entirely broken by the move to ManagedSurface. Oops
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[15:45:37] <GitHub90> [scummvm] criezy pushed 4 new commits to master: https://git.io/vDVhh
[15:45:37] <GitHub90> scummvm/master f7e5f01 Thierry Crozat: DRASCULA: Add handling of the master volume
[15:45:37] <GitHub90> scummvm/master 13dd57d Thierry Crozat: DRASCULA: Fix sound volume synchronization...
[15:45:37] <GitHub90> scummvm/master b7e87d9 Thierry Crozat: DRASCULA: Link speech and SFX volumes
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[16:12:55] <WindlePoons> Hi
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[16:32:44] <wjp> ugh, our drascula-int-1.1.zip download has a __MACOSX directory in it
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[16:56:52] <GitHub56> [scummvm] wjp pushed 1 new commit to master: https://git.io/vDwf9
[16:56:52] <GitHub56> scummvm/master 2af9ab6 Willem Jan Palenstijn: DRASCULA: Add bound check asserts to copyRect...
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[17:00:14] <m_kiewitz> wjp: is that bad?
[17:01:54] <wjp> it's ugly
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[17:03:34] <wjp> but not enough to update the file
[17:08:01] <snover> roughly the macos equivalent of zipping up windows’s Thumbs.db
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[17:22:19] <snover> hm. this sdl mode switching for 16bpp videos has a second bad side effect; it causes the mouse button status to be wrong
[17:22:30] <snover> so after a video finishes playing the next click doesn’t work
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[17:39:41] <snover> at least, that’s what appears to be happening…
[17:41:24] <WindlePoons> can ScumVM ignored a font folder from a game? I found a font issues in WME Reversion 1-2
[17:41:26] <WindlePoons> https://bugs.scummvm.org/ticket/9704
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[17:49:09] <wjp> might be nicer to disable a single known-broken font file if that's the case
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[17:56:22] <WindlePoons> i have move the /font/ folder from reversion thats ok
[17:57:26] <WindlePoons> i think wintermute/reversion ignored the font from /fonts/
[17:58:48] <WindlePoons> tested under wine, linux Steam version has no fonts
[18:00:14] <WindlePoons> my problem. i will play and with screen shots, but not with this issues (what the correct way with the fonts?)
[18:17:48] <wjp> sorry, but I cannot understand your sentences.
[18:27:50] <WindlePoons> wjp: when i play i make screenshots for scummvm.org, but i do not know with or without fonts for correctly screenshots
[18:28:36] <WindlePoons> current is with font but with issuses
[18:30:03] <WindlePoons> https://bugs.scummvm.org/raw-attachment/ticket/9704/reversion_font.png
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[19:58:01] <[md5]> hello
[20:07:16] <Strangerke> Rah.
[20:07:27] <Strangerke> [md5]: hi!
[20:08:34] * Raziel^ waves a Amiga coding manual at Strangerke
[20:08:51] <[md5]> hey Strangerke :)
[20:11:51] <Strangerke> hey Raziel^ ;)
[20:11:54] <Strangerke> what's up?
[20:12:11] <Raziel^> tax rates
[20:12:15] <Strangerke> sure :)
[20:12:19] <Raziel^> :-D
[20:12:23] <Raziel^> nothing much
[20:12:38] <Raziel^> waiting for you to solve my coding problems :-P
[20:13:40] <Strangerke> hum, could you remind me?
[20:14:26] <Raziel^> nothing i have laid out to you in detail, still gathering information
[20:14:37] <Raziel^> ...but it's good to have you around :-)
[20:17:14] <Strangerke> :)
[20:17:21] <Strangerke> Do you own Lost Eden?
[20:17:44] <Raziel^> The new Cryo engine game? Sadly not
[20:19:25] <Strangerke> arf, too bad
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[21:12:36] <waltervn> it looks like the MT-32 emulator is no longer functional for me. I get a segfault when I try to use it...
[21:14:24] <wjp> several people (including me) have been seeing weird things with it recently
[21:14:30] <wjp> do you get something debuggable?
[21:14:32] <waltervn> yes, we discussed it the other day
[21:14:35] <waltervn> unfortunately not:
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[21:14:43] <waltervn> (gdb) bt
[21:14:43] <waltervn> #0 0x00000000007d11b6 in ___chkstk_ms ()
[21:14:43] <waltervn> #1 0x000000000000c060 in ?? ()
[21:14:43] <waltervn> Backtrace stopped: previous frame inner to this frame (corrupt stack?)
[21:15:38] <wjp> stack corruption does seem to be a common symptom
[21:17:01] <waltervn> has anyone tried to bisect it? Though I imagine we'll just find that last big MUNT update
[21:17:19] <wjp> it's not quite reproducable enough for me
[21:17:43] <waltervn> it seems to be 100% for me now, but not sure for how long :P
[21:17:58] <waltervn> shall I try a bisect?
[21:18:32] <wjp> if it's easy to reproduce for you. Maybe it yields a surprise
[21:18:40] <waltervn> sure, let's see
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[21:24:14] <wjp> interesting
[21:24:29] <wjp> clang's address sanitizer gives a stack overflow with readable backtrace
[21:28:52] <wjp> ah, this is fishy
[21:29:20] <waltervn> you found something?
[21:31:37] <waltervn> maybe I should mention that I just upgraded my msys2, and now it started crashing
[21:31:49] <waltervn> I think I failed to reproduce it the last time we talked about this
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[21:32:29] <waltervn> if it's compiler-related, this bisect might be pointless
[21:38:34] <wjp> could you try emptying the whole function Synth::printDebug (in mt32/Synth.cpp) ?
[21:38:48] <waltervn> sure
[21:39:49] <waltervn> sorry, this is going to take a while, configure takes forever on my platform ;)
[21:44:50] <waltervn> unfortunately it still segfaults if I comment that out
[21:45:10] <wjp> pity
[21:45:18] <waltervn> I suppose our problems may not be related, does it help on your end?
[21:45:24] <wjp> that was what this address sanitizer backtrace is pointing at
[21:45:49] <wjp> I still get strange issues when running in valgrind with this disabled
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[21:46:11] <waltervn> wjp: what compiler are you using?
[21:46:19] <wjp> various
[21:46:31] <wjp> gcc 4.9, gcc 6.2, clang 3.8.1
[21:46:41] <wjp> you?
[21:46:48] <waltervn> gcc 6.3.0
[21:47:12] <waltervn> I'm pretty sure MT-32 still worked for me on gcc whatever-I-was-on-before
[21:47:43] <wjp> let me try 6.3.0 as well
[21:49:42] <waltervn> looks like I was on 5.3.0 before
[21:49:56] <wjp> (building 6.3 will take some time)
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[21:52:42] <wjp> hi dreammaster
[21:52:51] <wjp> did you see bug #9603?
[21:53:09] <dreammaster> Yes. I'll start looking into it later today
[21:53:58] <wjp> the issue in AnimationPlayer::drawFrame is that it takes a subregion based on playerBounds, but then modifies playerBounds later
[21:54:09] <wjp> but I haven't looked much further
[21:54:45] <dreammaster> Thanks for that, at least I can narrow down where I need to look
[22:01:30] <dreammaster> I'm currently in the middle of some fixing and cleanup for the audio. Whilst I could simply stash it, I'll probably be able to focus more on RTR if I wait until after I've finished it
[22:09:31] <waltervn> wjp: if I build 1.9.0, I still have the same problem. Unfortunately it looks like I can't easily downgrade gcc in msys2
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[22:19:30] <wjp> "sadly" no immediate segfault on startup for me with 6.3.0
[22:20:27] <wjp> and still bizarre corrupt stack when trying in valgrind
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[22:25:06] <waltervn> you see this corrupt stack even when you use gcc 4.9 to build scummvm?
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[22:36:40] <waltervn> hmm, if I use SDL1, it doesn't crash. Could just be "luck" I guess
[22:37:18] <snover> do you build with sdlnet/libcurl/cloud enabled? i turn these off normally and haven’t seen asan go crazy when running with mt-32
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[22:37:36] <waltervn> I have that disabled as it breaks my event recordings
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[22:40:13] <GitHub160> [scummvm] bluegr closed pull request #899: CRYO: Move all static engine data into cryo.dat (master...cryo_dat) https://git.io/vD2WF
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[22:40:16] <GitHub67> [scummvm] bluegr pushed 23 new commits to master: https://git.io/vDwCs
[22:40:16] <GitHub67> scummvm/master c73270a Filippos Karapetis: CRYO: Add ID and versioning to cryo.dat
[22:40:16] <GitHub67> scummvm/master 2961612 Filippos Karapetis: CRYO: Rename create_led_dat to create_cryo_dat
[22:40:16] <GitHub67> scummvm/master 248e5d3 Filippos Karapetis: CRYO: Add handling for the cryo.dat aux data file
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[22:50:40] <wjp> snover: I have all those disabled too
[22:50:54] <wjp> I got that asan backtrace in printDebug only once though
[22:51:13] <wjp> waltervn: yes, also with gcc 4.9 I get odd behaviour in valgrind
[22:53:51] <waltervn> wjp: does SDL1 vs SDL2 make any difference for you?
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[22:59:18] <GitHub171> [scummvm] Kirben pushed 1 new commit to master: https://git.io/vDwWR
[22:59:18] <GitHub171> scummvm/master e2b27d8 Kirben: BUILD: Add cryo.dat to resource files for Windows builds.
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[22:59:20] <waltervn> if I attach the VC debugger, it reports a stack overflow
[23:00:10] <waltervn> it does look like there's more usable debug data here, if only I could get it to load scummvm symbols...
[23:04:42] <waltervn> it does look like SDL2 is involved, at leat in my case
[23:04:45] <waltervn> *least
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[23:17:42] <waltervn> the last stack frame says "External code", going back, it looks like it's thread spawned by SDL_RunAudio
[23:17:46] <waltervn> *it's a thread
[23:18:54] <waltervn> maybe I should try to build scummvm with VC and see what happens then
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[23:21:38] <GitHub30> [scummvm] sev- pushed 2 new commits to master: https://git.io/vDwlR
[23:21:38] <GitHub30> scummvm/master 8b043bc Eugene Sandulenko: DIRECTOR: Lingo: Simplfy movie presense check in 'go to movie'
[23:21:38] <GitHub30> scummvm/master eafa56d Eugene Sandulenko: JANITORIAL: Formatting fixes
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[23:31:09] <GitHub88> [scummvm] dreammaster pushed 3 new commits to master: https://git.io/vDwlp
[23:31:09] <GitHub88> scummvm/master 5b8d4ca Paul Gilbert: TITANIC: Convert more methods to using MusicInstrument enum
[23:31:09] <GitHub88> scummvm/master b971378 Paul Gilbert: TITANIC: Fix getPitch calculation when inversion control is incorrect
[23:31:09] <GitHub88> scummvm/master 58dbe62 Paul Gilbert: TITANIC: Fix intial setup of BASS pitch control
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[23:42:19] <m_kiewitz> waltervn: you could get AppVerifier too
[23:42:31] <m_kiewitz> I use that one and it's somewhat useful
[23:43:04] <m_kiewitz> you will have to enable some checks for scummvm.exe
[23:43:31] <m_kiewitz> DirtyStacks, Exceptions, Handles, Heaps, Locks and Memory
[23:44:10] <waltervn> I need to get scummvm compiled first :P
[23:46:18] <m_kiewitz> oh right, yes that would be useful :P
[23:46:32] <waltervn> I can't seem to disable the cloud stuff
[23:46:57] <waltervn> create_project lists it as disabled, but it's still building it
[23:49:13] <waltervn> let me try to disable libcurl, see if that helps
[23:50:06] <waltervn> getting closer, sdlnet linker errors... let's disable that too
[23:50:50] <m_kiewitz> i do this
[23:52:04] <waltervn> it built this time
[23:52:34] <m_kiewitz> \o/
[23:53:22] <waltervn> but no crash :/
[23:55:11] *** GitHub197 <GitHub197!~GitHub197@192.30.252.42> has joined #scummvm
[23:55:11] <GitHub197> [scummvm] bluegr pushed 3 new commits to master: https://git.io/vDw4W
[23:55:11] <GitHub197> scummvm/master c40b74b Filippos Karapetis: CRYO: Merge the two noclipax() methods and rename to drawSprite()
[23:55:11] <GitHub197> scummvm/master d3d5ff2 Filippos Karapetis: CRYO: Split graphics and resource-related functions into separate files
[23:55:11] <GitHub197> scummvm/master a7d6817 Filippos Karapetis: CRYO: Merge spriteOnSubtitle() into drawSprite()
[23:55:11] *** GitHub197 <GitHub197!~GitHub197@192.30.252.42> has left #scummvm
[23:55:30] <waltervn> wait, it does crash with another SDL2.dll
[23:57:22] <waltervn> BTW, looks like I was reading the stack the wrong way *coughs*
[23:58:10] <snover> https://www.youtube.com/watch?v=_4TPlwwHM8Q
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   February 11, 2017  
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