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   February 6, 2017  
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[00:01:51] *** TMM <TMM!~hp@fsf/member/pdpc.professional.tmm> has joined #scummvm
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[00:04:45] <criezy> I don't see any work on a GSoC application form yet. Should I start one of the wiki by copying the one from last year? Or did I miss something?
[00:06:04] <TMM> hi criezy! :)
[00:06:24] <criezy> Hi TMM
[00:09:44] <criezy> TMM, by the way, the bug I mentionned earlier today is https://bugs.scummvm.org/ticket/7110
[00:10:36] <TMM> criezy, I'll have a look. If this is a GCC bug I don't think this will still occur in the 1.9.0 release I did
[00:11:09] <TMM> criezy, release was build with gcc 6.3
[00:11:40] <TMM> We're not doing maintenance releases on 1.8 still are wel?
[00:12:14] <criezy> No we are not.
[00:13:17] <TMM> OK, I'll test this tomorrow and if it's not happening in 1.9 I'll just close it
[00:23:14] <Strangerke> criezy: I gave up working on it today, but I'll work on it tomorrow
[00:23:22] <Strangerke> hey TMM :)
[00:23:34] <criezy> Strangerke, I just started one.
[00:23:44] <Strangerke> oh, ok :)
[00:23:46] <criezy> I am going through it to mark in red what needs to be updated.
[00:27:01] <Strangerke> ok, I'll check what you did and I'll work on it too
[00:27:05] <Strangerke> (tomorrow)
[00:32:19] <criezy> For the moment I have only done a copy from the 2016 application and made some minor updates (such as adding the 2016 success/fail rate).
[00:32:21] <criezy> I will leave the more creative updates for tomorrow.
[00:34:32] <criezy> Is the engine for later Cryo games (Atlantis, Versaille) similar to the one for Eden?
[00:34:35] <criezy> And is the fact that Littleboy also named his engine cryo an issue?
[00:34:53] <criezy> I suspect we can't have two different engines with the same name :P
[00:37:45] <Lightkey> make one kryo :-P
[00:39:34] <snover> crylazz
[00:39:48] * snover …
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[00:47:01] <Strangerke> ha, gosh :/
[00:47:47] <Strangerke> We'll have to do some archeology to find the real names
[01:08:39] <criezy> I kind of remember them using the name Omni3D for Versailles and otger games from the same period.
[01:09:57] <Strangerke> yep, Omni3D rings a bell
[01:10:08] <criezy> http://www.mobygames.com/game-group/graphics-engine-omni3d
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[01:32:11] <Lightkey> https://www.youtube.com/watch?v=d8kfva6G0c4 Cheeseness' talk on Linux porting with Day of the Tentacle Remastered is also up, with a surprise appearance of Endy at the.. end :-P
[01:34:36] <Cheeseness> \o/
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[01:45:26] <Lightkey> https://fosdem.org/2017/news/2017-02-05-important-security-notice/
[01:50:26] <snover> super classy, but unsurprising
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[02:08:28] <snover> (= temp1 (IntArray new: 2)) (self read: (temp1 data?) 8)
[02:08:31] <snover> grumble.
[02:09:52] <snover> yes. let’s read 8 bytes into a 4 byte array. thank you.
[02:34:36] <dreammaster> Because why not
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[02:39:15] <GitHub61> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDCKv
[02:39:15] <GitHub61> scummvm/master 551e336 Paul Gilbert: TITANIC: Fix setup & loading of music room sounds
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[02:48:32] <GitHub195> [scummvm] stevenhoefel pushed 1 new commit to master: https://git.io/vDCKl
[02:48:32] <GitHub195> scummvm/master c48273d stevenhoefel: GRAPHICS: Return line count of formatted MacText.
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[02:58:19] <snover> i don’t even know if i can fix this script
[02:58:49] <snover> i haven’t found a place to free up a byte yet
[02:59:28] <snover> and i need one, because `new: 2` uses a single byte opcode for the 2.
[03:07:45] <snover> ho ho. looks like there might be room for some crazy
[03:08:06] <snover> multiple temporary variables are assigned to zero, in different areas of the function
[03:08:07] <dreammaster> Alonsy :)
[03:08:42] <snover> so let’s steal some bytes from those unnecessary extra load immediate 0s
[03:10:28] <snover> https://www.youtube.com/watch?v=TnVrop697uU
[03:11:24] <dreammaster> https://www.youtube.com/watch?v=liuSbrghzmk
[03:11:58] <snover> you know it, buddy.
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[04:45:35] <GitHub24> [scummvm] stevenhoefel pushed 1 new commit to master: https://git.io/vDCXB
[04:45:35] <GitHub24> scummvm/master 6bf2ddd stevenhoefel: DIRECTOR: Use Text rect for buttons. Adjust sizing appropriately.
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[04:58:18] <GitHub196> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDC1e
[04:58:18] <GitHub196> scummvm/master 8f19301 Paul Gilbert: TITANIC: Renamings and cleanups for music room handler & audio buffer
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[05:05:21] <GitHub137> [scummvm] criezy pushed 1 new commit to master: https://git.io/vDC1l
[05:05:21] <GitHub137> scummvm/master ec3e3e3 Thierry Crozat: I18N: Regenerate translations data file
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[05:20:30] <prashantkn94> Hi scummvm!! , I have just gone through gsoc 17 page and the task "Text to speech" is really interesting.
[05:20:55] <prashantkn94> so My questions is should I introduce myself to the potential mentors now only ?
[05:21:55] <prashantkn94> and Also if you go through the ideas page they haven't mentioned which libraries to be used specifically
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[05:23:17] <GitHub185> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDCM6
[05:23:17] <GitHub185> scummvm/master 0ad57c0 Paul Gilbert: TITANIC: Further renamings for the audio buffer
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[05:23:27] <dreammaster> Good evening prashantkn94
[05:23:58] <dreammaster> It's actually a quiet time of the day for most of the developers, but you might want to check out: http://wiki.scummvm.org/index.php/Developer_Central
[05:24:25] <dreammaster> It has all the information you need for setting up your development environment for different systems, and lists what libraries ScummVM uses
[05:24:57] <dreammaster> As for text to speech specifically, I don't know any details off the top of my head, sorry
[05:27:19] <prashantkn94> I had already been through this page some time ago and it really helped me a lot.
[05:27:29] <prashantkn94> but this is totally a new task , right ?
[05:29:14] <dreammaster> Well, certainly, GSOC tasks aren't "locked in" so to speak. If you have your own ideas for something you think would be a cool addition to ScummVM, you're also welcome to suggest it at a GSOC task
[05:34:25] <prashantkn94> Ok and thanks for your replies :)
[05:35:18] <dreammaster> No problem
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[05:37:18] <GitHub92> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDCDW
[05:37:18] <GitHub92> scummvm/master c45d544 Paul Gilbert: TITANIC: Fix crash in CMusicWave setupArray
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[05:58:06] <GitHub21> [scummvm] dreammaster pushed 1 new commit to master: https://git.io/vDCy3
[05:58:06] <GitHub21> scummvm/master e138061 Paul Gilbert: TITANIC: Fix populated contents of CMusicWave array
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[06:40:28] <eriktorbjorn> Hmph. The MT-32 emulator crashes reproducably for me, but Valgrind is just too damn slow to debug it. Annoying.
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[08:41:58] <GitHub15> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDCdt
[08:41:58] <GitHub15> scummvm/master 6ea020d Eugene Sandulenko: GRAPHICS: Cleanup MacText code
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[09:13:18] <Strangerke|work> hi guys
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[09:34:48] <criezy> Hi Stangerke|work
[09:36:57] <criezy> Oh, it looks like I missed prashantkn94. Hopefully he will be back at a time when I am here.
[09:37:49] <criezy> In the meantime I need to go to work.
[09:48:25] * Endy waves
[09:48:40] <Endy> 15 minutes till I get to go home from work. The world turns :)
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[10:06:55] <Strangerke|work> hi Endy :)
[10:07:08] <wanwan> hi
[10:07:49] <Strangerke|work> hi wanwan
[10:08:01] <Endy> Hi Strangerke|work :)
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[10:38:19] <GitHub96> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDCjj
[10:38:19] <GitHub96> scummvm/master 7f5ff6c Eugene Sandulenko: DIRECTOR: Lingo: Fixing grammar for 'cast XX'
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[17:02:00] <snover> eriktorbjorn: if it is crashing, why do you need valgrind to debug instead of just gdb/lldb/vs?
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[17:44:49] <WooShell> meow =^.^=
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[17:55:12] <eriktorbjorn> snover: Because it doesn't crash in the MT-32 emulator, so I'm not sure what to think.
[17:57:14] <snover> if you have access to clang you could try AddressSanitizer, it should find invalid reads if they exist and it is way faster than valgrind
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[17:57:54] <snover> eriktorbjorn: where does the backtrace say it is crashing?
[18:00:16] <eriktorbjorn> snover: I thought it was random, but right now it says do_lookup_x() (with one of the parameters beeing "XLookupString") in dl-lookup.c. So not directly in ScummVM.
[18:00:43] <eriktorbjorn> Maybe it's trying to do something with graphics outside the main thread? That used to cause trouble in Full Throttle's biker battles...
[18:01:45] <snover> can you pastebin/gist the full backtrace? i’m curious now
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[18:04:18] <eriktorbjorn> snover: Here's one: http://pastebin.com/ZBXHhSUf
[18:05:03] <snover> eriktorbjorn: is this a release build of scummvm?
[18:05:24] <eriktorbjorn> snover: It's the current git version that I compiled.
[18:05:41] <eriktorbjorn> I did not use --enable-release, if that's what you mean.
[18:06:15] <snover> i’m just wondering what the ?? frames are
[18:06:22] <eriktorbjorn> Not sure.
[18:07:48] <snover> the only thing i can think of to ask is if you have debug packages installed for SDL and libc
[18:08:26] <snover> libstdc++*
[18:08:59] <eriktorbjorn> snover: Not at the moment.
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[18:10:00] <wjp> did we already fix those OSD calls from the audio thread?
[18:10:29] <snover> OSDMessageQue::addMessage has a mutex lock
[18:10:36] <snover> OSDMessageQueue*
[18:11:08] <snover> as does OSDMessageQueue::pollEvent
[18:11:16] <snover> so as far as i can tell it should be safe
[18:12:22] <eriktorbjorn> snover: Installing libstdc++ debug package didn't seem to make any change and Debian doesn't seem to have one for SDL?
[18:14:36] <snover> from research i have done so far, it looks like maybe glibc is trying to find the XLookupString symbol from a shared library and crashes. how early on does this happen? right when scummvm starts the game?
[18:15:35] <eriktorbjorn> snover: No, it happens if I press Esc during the LucasArts logo at the start of Indiana Jones and the Fate of Atlantis. (Other cases as well, but that one is easy for me to reproduce.)
[18:15:45] <snover> hmm.
[18:15:50] <snover> is it always when you press a key on the keyboard?
[18:16:12] <eriktorbjorn> snover: Now that you mention it, it doesn't seem to matter which key I press.
[18:16:48] <snover> what version of SDL is scummvm using?
[18:16:52] <wjp> and you say this is only with the mt-32 emu?
[18:18:17] <eriktorbjorn> wjp: I've only seen it with the MT-32 emulator. I don't think I actively picked an SDL version, but it seems to be SDL 2.
[18:19:38] <snover> when you run configure, it should tell you exactly what version is detected
[18:19:40] <wjp> mysterious
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[18:22:09] <eriktorbjorn> snover: "Backend... sdl (2.0.5)"
[18:23:36] <snover> hm.
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[18:23:53] <snover> i don’t see that there are any sdl bugs about this
[18:24:39] <snover> and i can’t think of any obvious reason why the mt-32 emulator would be related
[18:25:18] <wjp> me neither, unless it's general memory corruption
[18:29:14] <eriktorbjorn> The crash happens before SDLEventSource::dispatchSDLEvent() handles the SDL_KEYDOWN event.
[18:30:36] <wjp> do you have a backtrace of that moment?
[18:30:50] <eriktorbjorn> wjp: Other than the one I posted earlier?
[18:31:08] <eriktorbjorn> I.e. http://pastebin.com/ZBXHhSUf
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[18:31:59] <wjp> yes
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[18:32:30] <eriktorbjorn> wjp: I'm not sure I understand, then. It crashed before it even reached my breakpoint in dispatchSDLEvent().
[18:32:48] <wjp> oh, I see
[18:33:20] <wjp> XLookupString is presumably called by SDL while processing the event
[18:35:31] <snover> well, i found *a* bug
[18:35:50] <snover> use-after-free in Scumm::Player::onTimer
[18:36:13] <snover> doubt that it’s related…
[18:37:09] <eriktorbjorn> snover: Coverity has some warnings about the MT-32 emulator as well, but I don't think it tripped any of the potential out of bounds accesses.
[18:37:51] <snover> `Scumm::Player::clear` may call to delete _parser in the middle of onTimer
[18:40:16] <snover> is coverity reliable again now? it was throwing a bunch of false positives for a while
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[18:49:44] <eriktorbjorn> snover: I don't know.
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[19:09:23] <GitHub56> [scummvm] sev- pushed 1 new commit to master: https://git.io/vDlIJ
[19:09:23] <GitHub56> scummvm/master 293d59f Eugene Sandulenko: DIRECTOR: Lingo: Further work on improved built-in grammar
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[19:19:55] <wjp> eriktorbjorn, snover: I can't seem to reproduce it here with linux and SDL 2.0.5
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[20:05:12] <eriktorbjorn> wjp: I have no idea what's broken on my system. Though I guess it's a relief that it doesn't happen everywhere.
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[20:24:03] <m_kiewitz> tehe
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[20:41:54] <waltervn> I can't reproduce it either, on windows
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[21:04:44] <wjp> eriktorbjorn: and is valgrind really too slow for this? The logo is right at the start, and you can presumably skip the launcher
[21:05:21] <wjp> for me it takes about 10 seconds to reach the lucasarts logo
[21:10:48] <wjp> huh, now I get a segfault on atlantis startup
[21:10:59] <wjp> but seemingly not reproducable
[21:11:27] <criezy> Hurgh! I have a segfault when starting drascula on iOS! It crashes in the Audio::makeMP3Stream :(
[21:11:51] <criezy> And I can't reproduce on OS X.
[21:28:01] <wjp> in valgrind I semi-regularly get a segfault on startup in the mt-32 emu
[21:28:11] <wjp> but it doesn't quite make sense yet
[21:32:39] <wjp> and things make even less sense if I try to use valgrind's gdbserver
[21:36:06] <snover> hum.
[21:40:11] <waltervn> the plot thickens
[21:44:38] <wjp> is the plot that now everybody is getting weird semi-reproducible crashes? :-)
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[21:48:31] <snover> an international terrorist seeks to destroy the world by randomly shooting cosmic rays into the computers of users worldwide, thus occasionally annoying them … to death
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[22:21:44] <snover> wjp: so, it turns out that the accumulator size was increased to 32-bits somewhere around GK2
[22:22:12] <snover> i wonder why they did that then
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[22:24:52] <snover> PQ:SWAT has the 32-bit accumulator too
[22:26:09] <snover> i suppose this is just trivia, since these games are fine without it
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[22:34:09] <wjp> interesting
[22:34:26] <wjp> good to keep in mind if we hit strange issues in those
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[22:43:29] <snover> i’ve given up trying to make “Inside the Chest” work for the moment (maybe forever). i thought maybe it would show what is wrong with hoyle 5’s options files and i could kill two birds with one stone, but i think it’s probably better for someone who cares to look at hoyle directly since Inside the Chest is just full of invalid memory usage.
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[22:52:05] <GitHub79> [scummvm] sev- pushed 5 new commits to master: https://git.io/vDlDB
[22:52:05] <GitHub79> scummvm/master c22b78e Eugene Sandulenko: DIRECTOR: Lingo: Documented D4 "Digital video" Lingo
[22:52:05] <GitHub79> scummvm/master 57af996 Eugene Sandulenko: DIRECTOR: Lingo: Documented D4 "Event handlers and messages" Lingo
[22:52:05] <GitHub79> scummvm/master 56abfed Eugene Sandulenko: DIRECTOR: Lingo: Documented D4 "Events" Lingo
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   February 6, 2017  
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