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   November 29, 2014  
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[00:25:02] <Strangerke> dreammaster: Don't you have something to announce on the channel? :P
[00:32:27] <dreammaster> Not officially yet, not till I can play through Amazon without manual hacks. ;)
[00:33:08] <Strangerke> But there's only 1 currently, or am I wrong?
[00:33:19] <Strangerke> oh, no, right... the River too
[00:33:21] <Strangerke> ok
[00:33:35] <dreammaster> But unofficially, I just earlier finished my first complete play-through of Amazon. There's currently only a few places with hardcoded logic that are being skipped, or I had to manually skip
[00:33:48] <Strangerke> :D
[00:34:58] <Strangerke> Obviously it's not the best hour to announce something, as Europeans is sleeping :P
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[00:36:02] <dreammaster> Well, we can go for something more official once the remaining River and Ant hardcoded logic is taken care of
[00:36:16] <Strangerke> right
[00:36:57] <droid2727> Amazon.... Trail?
[00:37:23] <Strangerke> no, Guardians of Eden
[00:37:40] <Strangerke> (Access Software engine FTW)
[00:38:07] <droid2727> ah, ok
[00:38:09] <dreammaster> The game isn't spectacular, but it did get released with debug information in the executable, and several games share the same engine, so it's a good starting point
[00:38:33] <droid2727> well, you killed my enthusiasm rather quickly :P
[00:38:35] <fuzzie> oh, it's actually an adventure game? :P
[00:38:52] <Strangerke> 100% Adventure
[00:39:04] <Strangerke> Well... 90%
[00:39:18] <Strangerke> there are some arcade-like puzzles in games
[00:40:07] <dreammaster> And oh, so many timed puzzles.. Many.. many.. timed puzzles. :P
[00:40:30] <Strangerke> positive point: no stupid maze.
[00:40:37] <Strangerke> (yet)
[00:40:47] <Strangerke> because I have bad memories of mazes in countdown
[00:40:53] <dreammaster> Well, there is that.
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[00:41:34] <clone2727> (In case anyone else has missed it: https://www.youtube.com/watch?v=OMOVFvcNfvE)
[00:41:42] <dreammaster> But the timers are pretty unforgivable. In fact, I had to disable the timers on one scene just so I could get everything finished in time. I'm going to be charitable and presume our current timers are running a bit too fast, and will need to be slowed down. :P
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[12:34:41] <WooShell> good meowning =^.^=
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[12:54:33] <Strangerke> hi guys
[12:54:45] <wjp> hi
[13:10:34] <madmoose> hi
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[14:45:08] <GitHub190> [scummvm] criezy pushed 3 new commits to master: http://git.io/KXQy2g
[14:45:08] <GitHub190> scummvm/master aa70e73 Ben Castricum: I18N: Update/improve Dutch translation
[14:45:08] <GitHub190> scummvm/master 235f299 Ben Castricum: I18N: Fix missing translation entries...
[14:45:08] <GitHub190> scummvm/master ea420ad Thierry Crozat: I18N: Update translations data file
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[14:48:19] <GitHub184> [scummvm] criezy closed pull request #537: I18N: Update/improve Dutch translation (master...i18n_dutch) http://git.io/MGWXUw
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[14:48:35] <GitHub135> [scummvm] criezy closed pull request #538: I18N: Fix missing translation entries (master...bug_fixes) http://git.io/CIO1NA
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[14:50:48] <eriktorbjorn> Anyone around who knows about the macintosh versions of the "Living Books" games? I'm a bit confused whether I should just copy the data fork of BookOutline, or if it needs the resource fork as well.
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[15:18:20] <eriktorbjorn> Hmph. Either way ScummVM doesn't seem to recognize this version.
[15:24:54] <eriktorbjorn> And I guess it'll cause trouble that some of the file names contain the character "/"...
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[16:14:37] <CuriosTiger> eriktorbjorn: Generally speaking, if both forks contain data, you need both. And dealing with resource forks on a non-Mac platform is a PITA programmatically.
[16:14:52] <clone2727> CuriosTiger: No.
[16:15:12] <clone2727> It depends on if the game needs it
[16:16:20] <CuriosTiger> clone2727: And most games don't put a bunch of data in their files that they don't need. I recognize there are cases where all the resource fork contains is e.g. an icon, but that's what the word "generally speaking" means.
[16:16:24] <CuriosTiger> or rather, the phrase.
[16:16:44] <clone2727> You'd be very surprised
[16:17:08] <clone2727> That special "case" happens a lot more than you'd think
[16:18:10] <CuriosTiger> Yeah, I would. Either way, throwing away data before you're sure it's superfluous would be unwise.
[16:18:27] <clone2727> I believe that applies to more than this case ;)
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[18:29:12] <uruk-hai> hey all :)
[18:33:07] <Strangerke> hi uruk-hai
[18:33:22] <Strangerke> When will you announce the support of Sfinx?!?
[18:33:39] <clone2727> Wasn't that done already?
[18:33:51] <uruk-hai> i tought we only announce support when a new release of scummvm comes out o.o :D
[18:33:52] <clone2727> There's a blatant "Sfinx" post right at the top calling for testers.
[18:34:13] <clone2727> Hell, it even says "We recently added support for a new game, Sfinx"
[18:34:37] <clone2727> Strangerke: No picking on uruk-hai!
[18:34:40] <Strangerke> yeah, ok, it was more a call for tester than a real support
[18:34:59] <uruk-hai> :D
[18:35:10] <uruk-hai> i am a bit confused :D
[18:35:56] <Strangerke> Considering the only open bug (iirc) is an original one... You could make it supported
[18:36:06] <clone2727> Strangerke: We don't do a second news post
[18:36:53] <Strangerke> no need, indeed
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[18:56:08] <uruk-hai> yes, there's only an original one remaining
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[19:53:14] <elitepluselite> Are you the guys who made the new space quest game?
[19:56:53] <wjp> no
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[20:26:07] <clone2727> lol
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[21:33:10] <uruk-hai> haha :D
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[22:14:37] <clone2727> Hm.... https://github.com/beholdnec/scummvm-bolt
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[22:21:14] <clone2727> LordHoto!
[22:24:37] <LordHoto> clone2727!
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[23:07:09] <eriktorbjorn> clone2727: Funnily enough, I came across a copy of Merlin's Apprentice in a second-hand store here a few weeks ago.
[23:08:53] <eriktorbjorn> The graphics looked pretty nice, but I have no idea if there's any story to it or just a collection of puzzles: https://www.youtube.com/watch?v=dAXILkgJ1_c
[23:13:32] <Cheeseness> If anybody's interested, we're doing Maniac Mansion for Game Club starting next week http://www.doublefine.com/forums/viewthread/15881/
[23:13:50] <Cheeseness> I'm still working out with Ron whether or not he'll be able to join us (they're super busy at the moment), but fingers crossed ^_^
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   November 29, 2014  
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