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   November 26, 2014  
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[00:26:54] <droid2727> fuzzie: can't just make them substreams; then you can't have two open at once
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[00:30:34] <droid2727> and then lots of problems potentially from using a "safe" one as some places do
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[00:38:02] <fuzzie> droid2727: I said 'new streams+substreams' :-P
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[00:50:21] <droid2727> yeah, new crazy concurrent ones
[00:50:31] <droid2727> I can see the badness now
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[05:49:30] <stekern> fuzzie: to confirm that I understood what you meant with 'new streams+substreams', you mean for each opened file inside the zip you seperately open the zip (since the problem is that you can't have several open files inside the zip at the same time)?
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[05:51:13] <clone2727> stekern: That is one solution, yes. That still would only work for non-compressed files
[05:51:37] <clone2727> Or, have an internal "safe" solution that will seek as required
[05:52:32] <clone2727> And obviously, "read entirely into memory" is not good for your purposes, which is what the code currently does
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[06:18:47] <stekern> hmm, why would that only work for non-compressed files?
[06:19:37] <clone2727> Imagine seeking in compressed files
[06:20:16] <stekern> and yes, reading the whole file into memory is not good for my purposes :P but at least it works for games with 'sensible' data amount
[06:20:25] <stekern> ah, right, I see the problem
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[13:29:26] <P2E> so, has anyone other than DrMcCoy talked about when scummvm will implement thimbleweed park support =]
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[15:23:24] <Quatroking> heroux, shouldn't you be working
[15:23:37] <Quatroking> or are you just fancy with your business-grade internet
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[15:57:23] <somaen> P2E: Well, that really depends on their choice of game engine, doesn't it?
[15:57:43] <somaen> There was a GrumpyGamer-post asking for adventure game engines a while back.
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[17:57:10] <GitHub181> [scummvm] BenCastricum opened pull request #537: I18N: Update/improve Dutch translation (master...i18n_dutch) http://git.io/MGWXUw
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[18:18:26] <GitHub15> [scummvm] BenCastricum opened pull request #538: I18N: Fix missing translation entries (master...bug_fixes) http://git.io/CIO1NA
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[18:28:52] <WooShell> meow =^.^=
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[20:58:12] <grrk-bzzt> Hello
[20:58:32] <grrk-bzzt> What's the main difference between the MAME and the DOSBox OPL emulator?
[20:58:45] <grrk-bzzt> Is one more accurate than the other?
[20:59:15] <clone2727> One came from the MAME codebase, one from the DOSBox codebase
[20:59:53] <clone2727> The DOSBox one came later and is generally more accurate (and also has Dual OPL2 support and OPL3 support)
[21:00:14] <grrk-bzzt> Alright
[21:00:38] <Strangerke> And dozbox only supports DOS things
[21:00:42] <Strangerke> *dosbox
[21:00:53] <Strangerke> while MAME/MESS support... a lot.
[21:01:09] <clone2727> Strangerke: You have failed to continue the joke. Return to your corner in shame.
[21:01:16] <grrk-bzzt> Yeah I know about that Strangerke :)
[21:01:28] <Strangerke> clone2727: tsk.
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[21:13:17] <P2E> "the license"?
[21:13:31] <P2E> (does this continue the joke properly?)
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[22:52:38] <DrMcCoy> Another Night Dive thing: http://store.steampowered.com/app/257260/
[22:52:48] <DrMcCoy> Inherit the Earth
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   November 26, 2014  
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