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   November 25, 2014  
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[07:50:22] <Strangerke> Raaah :) I finally finished the RIVER scene in AGoE :D
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[08:07:25] <Strangerke> hi t0by ;)
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[13:28:06] <DrMcCoy> 13:07:31 < ilfak> [80] We published a new vulnerability fix for IDA: https://www.hex-rays.com/vulnfix.shtml
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[17:50:57] <eriktorbjorn> No pun intended, but this is almost something of a dream come true for me: http://www.zojoi.com/retrodejavu/
[17:52:11] <eriktorbjorn> Looks like they're using this to run them, which is pretty impresive though not without issues: http://seancode.com/webventure/
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[18:29:52] <WooShell> meow =^.^=
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[19:27:38] <m_kiewitz> anyone want King's Quest 5 FM Towns? http://www.ebay.co.uk/itm/KINGS-QUEST-V-5-FM-Towns-Marty-Jp-Japan-Jpn-Very-Rare-/251731059479
[19:29:10] <eriktorbjorn> m_kiewitz: Not anywhere near that badly.
[19:29:15] <m_kiewitz> :P
[19:29:24] <eriktorbjorn> I'm surprised at the floppy. I thought the FM Towns was CD only.
[19:30:29] <eriktorbjorn> Sad thing, though, that's not even his most expensive FM Towns game.
[19:30:58] <droid2727> I got it for 1/4 that price, iirc
[19:31:18] <m_kiewitz> droid: how? you got lucky?
[19:31:24] <droid2727> eBay
[19:31:34] <m_kiewitz> so lucky...
[19:32:06] <m_kiewitz> are those CDs readable on a PC?
[19:32:55] <droid2727> Nah, I used a magnifying glass and read off the bits ;)
[19:33:56] <m_kiewitz> i meant do they use some standard file system or something special? simply ISO-9660?
[19:35:20] <eriktorbjorn> m_kiewitz: The FM Towns version of Loom seems to use ISO 9660 at any rate. (At least, that's what Linux says it mounted it as.)
[19:35:43] <m_kiewitz> if it was cheaper, I would get it. sadly way too expensive
[19:36:10] <m_kiewitz> droid2727: does FM Towns kq5 already work using ScummVM?
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[19:40:02] <droid2727> yes
[19:40:31] <droid2727> athrxx did all the dirty work a few years back
[19:42:34] <m_kiewitz> including music?
[19:43:58] <droid2727> that was the only difference
[19:45:17] <m_kiewitz> wow, nice
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[20:54:26] <Strangerke> Guys, we are listed as a project of the week on SF
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[20:56:51] <wjp> again
[20:57:30] <Strangerke> yes, we rock.
[20:57:31] <Strangerke> ;)
[20:58:33] <fydo> yay!
[21:01:03] <Strangerke> Not related: I'd like to bribe someone so he RE Access sound code. Any volunteering victim?
[21:02:49] * Strangerke puts a giant hook in a Kebap and throws it in direction of DrMcCoy
[21:02:57] <Strangerke> cooooome on....
[21:10:09] <Strangerke> droid2727: What did you do to the Real DrMcCoy!?!
[21:10:58] <SylvainTV> :P
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[21:18:21] <m_kiewitz> Strangerke: hell yeah :P
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[21:39:25] <GitHub167> [scummvm] skristiansson opened pull request #536: BACKENDS: Add zip filesystem node (master...pr/zip-fs) http://git.io/VspWfA
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[21:41:38] <wjp> ... uh oh
[21:45:14] <fuzzie> heh.
[21:45:28] <fuzzie> so I guess that will be a reject
[21:45:50] <wjp> it's a rather good argument in favour of it though
[21:46:26] <wjp> so I don't know
[21:46:48] <fuzzie> yes, but it kind of leads directly to exactly what we've been avoiding
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[21:46:53] <wjp> yup...
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[21:48:27] <stekern> yeah, I *did* read the FAQ entry about zip archives before writing that patch... but as you say, my reasons are quite special
[21:48:59] <fuzzie> yes, we'll have to discuss it
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[21:51:07] <fuzzie> I don't know anything about WP8.1
[21:51:21] <fuzzie> but you can't read arbitrary files from anywhere, not even under AppData or similar?
[21:51:42] <fuzzie> (a quick google does seem to imply this is true, so the only way to read arbitrary files is one-by-one using the system file picker)
[21:51:47] <stekern> ...and I took that into account when I designed it, so that you have to explicitly enable it per fs-backend
[21:52:16] <fuzzie> right, but then you'll presumably enable it on WP8.1.. :)
[21:52:33] <fuzzie> unfortunately I think it's totally a lost battle now anyway
[21:52:44] <fuzzie> I mean, on our part
[21:52:59] <stekern> you can read data from the "Installed location" (or whatever it's called), but that means that you have to bundle the data with the app
[21:53:14] <fuzzie> yes, I mean the appdata on the sd card
[21:54:03] <stekern> that *might* be possible, but afaik, the appdata is encrypted (but admitedly, I haven't fully investigated this)
[21:54:15] <fuzzie> yes, but you can encrypt it yourself
[21:54:28] <fuzzie> so one (terrible) alternative would presumably be to allow transfers somehow
[21:55:49] <fuzzie> there are also some practical objections here
[21:55:58] <fuzzie> like, performance is likely to be *terrible* with this implementation
[21:56:39] <fuzzie> or, I guess on a phone, it might simply not work
[21:56:45] <fuzzie> since you can't dive into swap I assume
[21:57:02] <fuzzie> so if ZipArchive just reads huge files into memory then doom
[21:57:08] <stekern> I agree that it's not ideal from a practical stand point, especially since the whole files are read into memory
[21:57:40] <fuzzie> so in that sense it needs more thought..
[21:58:07] <fuzzie> you could adapt the code to open new streams+substreams for uncompressed files maybe
[21:58:16] <fuzzie> hi anyway, and good to hear of a wp8.1 port.. :)
[22:01:04] <stekern> yeah, it's been long due ;)
[22:01:53] <stekern> I've got one of them, not by own choice though...
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[22:14:24] <Sir_Burpalot> Out of curiosity, how does not having support for zip archives prevent piracy?
[22:15:14] <fuzzie> that's a straw man question :)
[22:15:53] <Sir_Burpalot> It's not like manually extracting an archive is so difficult that people who'd otherwise pirate games would instead buy them just to avoid doing it.
[22:16:11] <fuzzie> sure, so it's a good thing no-one claims it prevents piracy :-p
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[22:19:13] <Sir_Burpalot> Okay, I'll rephrase.
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[22:20:04] <Sir_Burpalot> What is the rationale behind the argument that ScummVM not having support for zip archive will lead to less piracy?
[22:20:12] <Sir_Burpalot> *archives
[22:22:47] <fuzzie> also not anything anyone claims
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[22:54:17] <DrMcCoy> Strangerke: Wait, what?
[23:00:25] <fydo> don't a lot of games already have their resources compressed? double-compression seems wasteful
[23:00:59] <DrMcCoy> zip can store data uncompressed
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   November 25, 2014  
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