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   November 18, 2014  
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[02:23:01] <Lightkey> <SHODAN> We are experiencing network connectivity. This will be fixed ASAP.
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[05:24:45] <DrMcCoy> dammit clones
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[10:10:52] <Tarvis> Hello, I need a bit of help
[10:11:44] <Tarvis> I'm working on making an iMUSE reimplementation for X-Wing and TIE Fighter and I know it's the same iMUSE already implemented in scummvm so I was thinking about using it as a base
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[10:12:57] <fuzzie> Tarvis: you might be best asking on our mailing list
[10:13:00] <Tarvis> My question is, does the SCUMM engine layer music sequences on top of each other or only play one at a time? X-Wing's music segments can have a couple beats of leadin that will play over the currently playing track
[10:13:03] <Tarvis> I see
[10:13:25] <fuzzie> because the people who'd know best aren't around atm I think
[10:13:54] <fuzzie> unless you're happy waiting a day for your answer on IRC, but if you're using the web client I assume you are not :)
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[11:44:05] * wjp wonders if he should elaborate on that eos() confusion on the Zvision PR
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[19:12:50] <WooShell> meow =^.^=
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[19:28:16] <DrMcCoy> https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv :OOO
[19:28:28] <sirlemonhead> oh wow
[19:28:33] <sirlemonhead> haha yeah I was JUST going to post that link
[19:29:07] <sirlemonhead> I'm kinda apprehensive though.. I put a fair bit of money towards the doublefine adventure and found that incredibly underwhelming...
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[19:39:09] <droid2727> sirlemonhead: not to mention, half missing
[19:40:18] <sirlemonhead> droid2727: true. I can't say I'm waiting in anticipation for part 2
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[19:47:17] <droid2727> yeah...
[19:47:45] <droid2727> However, I still paid for it, so I want it :P
[19:52:34] <eriktorbjorn> I enjoyed Broken Age so far though it felt a bit light-weight, partly because it was pretty easy. I'm curious to see how the story continues, though.
[19:54:48]
[19:55:11] <droid2727> m_kiewitz: I sense a skeptic!
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[20:03:35] <fydo> as opposed to all those undiscovered Lucasarts games that I've already played :)
[20:04:51] <eriktorbjorn> I like the idea of a detective story. (Which makes it all the more strange that I've never gotten around to playing the Laura Bow games, or Cruise for a Corpse.)
[20:06:31] <sirlemonhead> I'd prefer if it was more of the vintage of monkey island 2
[20:07:28] <eriktorbjorn> I've yet to find one that I found as fascinating as Infocom's "Deadline", and I'm sure this has absolutely nothing to do with the fact that it was one of the first games I ever bought, at a time where ordering from overseas felt only a little more reliable than sending a message in a bottle.
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[23:06:19] <Jon_God> http://kotaku.com/the-creator-of-monkey-island-is-making-a-new-adventure-1660202389
[23:06:26] <Jon_God> I am positive someone has already mentioned this
[23:09:44] <DrMcCoy> 19:28:15 <@DrMcCoy> https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv :OOO
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[23:19:31] <sirlemonhead> eww don't link to Kotaku :)
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[23:43:25] <Jon_God> ?
[23:43:28] <Jon_God> news is news
[23:46:46] <WooShell> hm. 20$ isn't that much...
[23:49:21] <Lightkey> $150 is
[23:52:23] * m_kiewitz summons [md5]
[23:53:35] <wjp> RichieSams: you'll have to explain that UTF16/single-byte thing
[23:54:01] <wjp> it's outputting UTF-8 as far as I can tell?
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[23:56:19] <RichieSams> updated my comment
[23:56:32] <RichieSams> the comment in the code is an artifact from my old code
[23:56:42] <wjp> ah
[23:56:49] <RichieSams> I don't really understand what he's doing
[23:57:01] <RichieSams> (I don't have much experience with UTF)
[23:57:05] <wjp> it's just UTF32 -> UTF8 I think
[23:57:10] <RichieSams> ah
[23:57:22] <wjp> but the input part is only the "low" UTF-16 codes
[23:57:35] <wjp> (since it's doing a sipmle readUint16LE)
[23:57:57] <RichieSams> I think the files are in UTF16
[23:58:07] <RichieSams> but again, not super sure
[23:58:10] <wjp> from what era was this?
[23:58:17] <RichieSams> espeically since I have the english version
[23:58:22] * RichieSams checking
[23:58:39] <RichieSams> 1996
[23:58:57] <RichieSams> was nemesis
[23:59:15] <RichieSams> 1997 for inquisitor
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   November 18, 2014  
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