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[11:14:12] <t0by> I really hate to be that guy (not a figure of speech, I'm actually uncomfortable), but is there a particular procedure to follow for https://github.com/scummvm/scummvm/pull/528 ?
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[11:15:17] <fuzzie> t0by: complain on IRC
[11:15:33] <t0by> Oh, good, I can do that.
[11:16:03] <fuzzie> I can't do it now but bug me if it's still not dealt with later today
[11:17:12] <t0by> So you are /asking me/ to bug you? Playing with fire, heh.
[11:17:19] <t0by> But ok, thanks :)
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[11:18:01] <fuzzie> it's the only way I get anything done recently
[11:18:16] <fuzzie> bonus points if you do it irl
[11:20:12] * man_in_shack complains about fuzzie
[11:25:16] <DrMcCoy> Seeing that for some reason, nobody of the core team noticed that pull request, makes me uncomfortable too
[11:26:06] <DrMcCoy> I would have commited it, but seeing no one comment made this kinda weird. So I asked PM'd Strangerke about it
[11:26:38] <wjp> oh, I somehow interpreted that comment from somaen as his having committed it. Oops
[11:27:14] <wjp> will take care of it
[11:27:40] <DrMcCoy> Btw, not to make this more uncomfortable, but why doesn't t0by have commit access?
[11:29:04] <P2E> not 100% confirmed that last name is not Maguire?
[11:29:07] * P2E ducks
[11:29:28] <t0by> I guess partly because t0by would be very afraid of even being /able/ to commit stuff in master when somaen isn't there to slap him with a trout when he does stupid things.
[11:30:01] <t0by> P2E, you are a horrible person.
[11:30:54] <P2E> t0by: to be fair, refusing him commit access but giving it to you, well, I don't know you and I'm still suggesting one is better than the other, in your favor
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[11:31:39] <WooShell> good meowning =^.^=
[11:31:44] <t0by> P2E, I thought that was a Tobey Maguire joke, but now I lost you :-?
[11:31:48] <t0by> Hi WooShell
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[11:31:49] <GitHub92> [scummvm] wjp pushed 1 new commit to master: http://git.io/l89XMw
[11:31:49] <GitHub92> scummvm/master 244da22 Willem Jan Palenstijn: CREDITS: Add Tobia Tesan
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[11:31:54] <GitHub88> [scummvm-web] wjp pushed 1 new commit to master: http://git.io/Afk7NA
[11:31:55] <GitHub88> scummvm-web/master 17b5f23 Willem Jan Palenstijn: CREDITS: Sync
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[11:32:30] <t0by> wjp, I had already run the sync dance as per McCoy's instructions. Did it wrong?
[11:32:31] <wjp> (re-committed to avoid the self-deprecating comments and "brag" branch title... :-) )
[11:32:41] <DrMcCoy> lol
[11:32:47] <t0by> Oh :-D
[11:33:35] <t0by> It only just occurred to me that the merged branch title remains visible in the main repo.
[11:34:32] <fuzzie> DrMcCoy: because t0by breaks things all the time, I think. even when they're soft and squishy and unbreakable.
[11:34:33] <t0by> (BTW you might want to take care of the companion PR for scummvm-web)
[11:34:44] <wjp> *nod*
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[11:35:35] <GitHub119> [scummvm-web] wjp closed pull request #9: WEB: Add Tobia Tesan in the credits (master...brag) http://git.io/apXk-A
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[11:36:05] <DrMcCoy> wjp: Need me to update the website, or do you remember how it worked?
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[11:36:09] <GitHub112> [scummvm] wjp closed pull request #528: CREDITS: Add Tobia Tesan in the credits (master...brag) http://git.io/p_Ch_Q
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[11:36:11] <wjp> the shell is just starting
[11:36:15] <DrMcCoy> Okay :)
[11:36:16] <wjp> it's being a bit slow
[11:36:27] <t0by> Thanks wjp
[11:37:48] <wjp> there we go
[11:37:55] <wjp> you're welcome
[11:38:47] <DrMcCoy> fuzzie: An evil plan is forming in my mind. Bribing you with cake IRL into doing dirty xoreos work at FOSDEM next year :P
[11:39:07] <man_in_shack> ooh ooh, can i be bribed too? :D
[11:39:37] <t0by> Dear 18 year old t0by, you can't hear me but you're credited on the ScummVM main page. <Timewarp Brofist>
[11:39:49] <DrMcCoy> man_in_shack: Well, can you do dirty xoreos work?
[11:40:07] <t0by> I'm qualified to handle any kind of work as long as it's dirty.
[11:40:52] <DrMcCoy> But we established already that you break squishy things. And xoreos is very squishy
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[11:41:15] <man_in_shack> xoreos = oreo mutants? like xmen?
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[11:41:25] <DrMcCoy> man_in_shack: https://xoreos.org/
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[11:41:37] <DrMcCoy> t0by: So the bargaining dynamics are entirely different ;)
[11:41:38] <t0by> I just broke XChat, in fact.
[11:41:51] <man_in_shack> neverwinter nights podcast?
[11:42:02] <DrMcCoy> man_in_shack: Or rather https://xoreos.org/about/index.html for an explanation of what it is
[11:42:33] <man_in_shack> ooh nice
[11:42:53] <man_in_shack> so ... opensource NWN client
[11:43:30] <man_in_shack> the link to the bioware aurora engine on the about page is broken
[11:43:45] <DrMcCoy> Well, FLOSS NWN+ reimplementation. A ScummVM-like project for, potentially, BioWare games from Neverwinter Nights to Dragon Age 2
[11:44:00] <DrMcCoy> Damn
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[11:44:13] <man_in_shack> neat
[11:44:21] <DrMcCoy> Did I confuse the markdown syntax for links again?
[11:44:32] <man_in_shack> but not baldur's gate?
[11:44:45] <man_in_shack> https://en.wikipedia.org/wiki/BioWare's%20[Aurora%20engine](https://en.wikipedia.org/wiki/BioWare#Aurora_Engine << link href
[11:45:31] * DrMcCoy sticks an "Ask me about Baldur's Gate" pin to fuzzie :)
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[11:48:11] <DrMcCoy> But yeah, Baldur's Gate is http://www.gemrb.org/ 's domain
[11:49:13] <DrMcCoy> GemRB does the Infinity Engine, BioWare's 2D games. xoreos does Aurora Engine, which starts with Neverwinter Nights
[11:50:49] <DrMcCoy> man_in_shack: https://github.com/xoreos/xoreos-web/commit/c66ec02f9951372724db9ba6e9c78983f36ae702
[11:51:18] <DrMcCoy> Dunno how I managed to broke that link this badly :P
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[11:55:39] <fuzzie> DrMcCoy: do you plan to go to fosdem?
[11:56:03] <DrMcCoy> Yeah, though it's not 100% certain yet
[11:56:26] <fuzzie> hm
[11:56:40] <fuzzie> my university timetable has 'vragenuur' until 5pm on the 30th january
[11:56:43] <fuzzie> that doesn't bode particularly well
[11:57:04] <DrMcCoy> Well, FOSDEM is 31th / 1st this year, no?
[11:57:11] <DrMcCoy> 31st*
[11:57:34] <DrMcCoy> next year*, dammit :P
[11:58:15] <DrMcCoy> And what the hell is a "vragenuur"? :P
[11:58:15] <man_in_shack> yay i am immortalised in git commits :D
[11:58:27] <fuzzie> DrMcCoy: literally 'question hour'
[11:58:28] <DrMcCoy> vrage = frage = question?
[11:58:31] <DrMcCoy> Ah
[11:58:34] <fuzzie> usually it comes shortly before an exam
[11:58:57] <DrMcCoy> define:shortly
[11:59:02] <fuzzie> a few days
[11:59:09] <DrMcCoy> define:few :P
[11:59:12] <fuzzie> but semester 2 starts on February 2nd
[11:59:20] <man_in_shack> i would murder a hundred and fifty harpies for an opensource diablo engine
[12:00:01] <fuzzie> DrMcCoy: I don't even know how the coffee machines work at my new universities yet, so idk. :P
[12:00:32] <DrMcCoy> Bah, coffee machines aren't to be trusted anyway
[12:00:51] <DrMcCoy> Electric kettle + hand filter, that's where it's at
[12:01:42] <fuzzie> it is a tempting idea, there are kettles in staff rooms at the VU
[12:03:27] <DrMcCoy> And even that is fraught with backstabbing machinery
[12:03:57] <DrMcCoy> My eletric kettle tried to kill me recently by burning a hole into the plastic of the base station
[12:04:31] <man_in_shack> awesome
[12:04:40] <man_in_shack> i like this electric kettle of yours already
[12:05:11] <DrMcCoy> Revenge is a dish best served with an axe, though
[12:06:38] <man_in_shack> huh. i didn't realise i had the fun seeker's guide
[12:08:29] <man_in_shack> doesn't come up on the compatibility list though
[12:08:39] <man_in_shack> but wiki says it's supported
[12:12:34] * man_in_shack testing out sq6demo
[12:12:38] <man_in_shack> so far so good :)
[12:15:54] <wjp> oh, I hadn't even seen that fun seeker's guide before
[12:17:00] <man_in_shack> :D
[12:17:35] <man_in_shack> well first problem i've noticed: going in to the shuttle makes roger ... disproportionately huge :P
[12:17:37] <wjp> interestingly its interpreter has the built-in SCI debugger enabled
[12:17:40] <fuzzie> DrMcCoy: looks like I should be free. but I won't go if no-one else does. :-P
[12:18:06] <wjp> man_in_shack: the graphics system of SCI2 games (such as sq6, sq6demo) isn't finished yet
[12:18:43] <man_in_shack> yah, i just wanted to see how much has been done :)
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[12:22:27] <DrMcCoy> fuzzie: Well, quite possible that Strangerke can be cajoled into going. And wjp
[12:23:05] <DrMcCoy> wjp: Last time I was there, they were and you weren't :P
[12:23:09] <DrMcCoy> errr
[12:23:17] <DrMcCoy> s/wjp/fuzzie/
[12:23:55] <fuzzie> historically it's usually kind of surrounded by exams
[12:24:26] <DrMcCoy> Excuses, excuses :P
[12:24:38] <fuzzie> but not this year.
[12:24:40] <fuzzie> next.
[12:29:56] <man_in_shack> well if someone pays for my ticket to belgium, i'll go
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[12:31:55] <waltervn> hi
[12:33:01] <man_in_shack> i volunteer waltervn
[12:40:02] <DrMcCoy> Oh, Karen Sandler doing a keynote about project vs corporate interests: https://fosdem.org/2015/schedule/event/identity_crisis/ :)
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[12:46:12] <man_in_shack> aww, i forgot about the mr soylent song :)
[12:55:32] <SylvainTV>
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[13:35:06] <man_in_shack> huh, interesting
[13:35:46] <man_in_shack> vlc can more or less play the audio from sc6 videos
[13:37:19] <man_in_shack> heh, "sierra VMD audio/video" codecs :)
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[14:14:13] <Quatroking> hi
[14:14:59] <Quatroking> is it possible to scale my putt putt game to 4x?
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[14:17:21] <Quatroking> It's Putt Putt goes to the moon, which runs at 320x240. I currently run it windowed at 3x on my 1080p monitor but would much rather use 4x if that's possible
[14:18:44] <m_kiewitz> Quest for Glory Retrospective https://www.youtube.com/watch?v=X-HZToIRXZA
[14:23:04] <Raziel^> Quatroking: not sure, bu i think there is a feature request waiting that has 4x in it (not sure though)
[14:24:16] <Quatroking> that'd be great
[14:24:18] <fuzzie> Quatroking: opengl isn't an option?
[14:24:32] <Quatroking> opengl scales to 4x?
[14:24:37] <fuzzie> opengl scales to whatever you want
[14:25:44] <Quatroking> oh wow, that's exactly what I'm looking for
[14:25:51] <Quatroking> thanks, i didn't know opengl did that
[14:40:18] <Raziel^> fuzzie: do they make pan cakes?
[14:41:47] <man_in_shack> pan ALL the cakes
[14:44:43] <Raziel^> fuzzie: any news on Tony?
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[15:28:07] <DrMcCoy> man_in_shack: The VMD decoder in ffmpeg (which is what vlc uses) has various problems, though, and is missing quite some features
[15:29:42] <DrMcCoy> man_in_shack: I did the VMD decoder in ScummVM, but didn't do the ffmpeg one. I once tried merge the VMD stuff from ScummVM into ffmpeg, but...yeah, the ffmpeg code isn't really all that clean and nice
[15:29:58] <DrMcCoy> Completely redoing the ffmpeg VMD decoder is on my TODO list
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[15:39:14] <man_in_shack> neat
[15:39:30] <man_in_shack> not that it's vital for libavc anyway :)
[15:39:36] <man_in_shack> unless you want scummvm to use libavc
[15:40:44] <DrMcCoy> no.
[15:41:43] <man_in_shack> yah
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[15:47:53] <droid2727> I think I submitted a patch to fix Urban Runner videos in ffmpeg, though :P
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[17:12:21] <t0by> People. People. Here. Here. ===> http://www.pdp8online.com/run2.shtml <==== It's a real, actual, made-of-iron PDP8 you can run in your browser, complete with video feed from a webcam pointed to the actual system.
[17:12:38] <t0by> Mind == Blown
[17:13:04] <t0by> Raziel^, you should do something similiar with some of your 'miggys
[17:13:08] <t0by> :P
[17:14:33] <t0by> BTW: to anyone who's interested, including but not limited to Raziel^, I have a bunch of Amiga hardware in my closet, namely a working A500 with a broken keyboard and floppy drive, a Commodore monitor, a power supply, some floppies, joysticks and stuff. If anybody wants to do something with them, they are free.
[17:14:37] <Raziel^> that doesn't work on my system :-P
[17:15:42] <Raziel^> t0by: where do you roam the landscape?
[17:16:39] <t0by> Er, sorry, my English is failing me here. What do you mean?
[17:17:58] <Raziel^> t0by: where do you live ;-)
[17:19:16] <t0by> Oh. Italy, in a convex combination of the coordinates for Venice and Padua. But if you pay for postage I'll happily put it all in a box and send it away.
[17:19:45] <Raziel^> do you know what pp will be?
[17:21:55] <t0by> Raziel^, well, the miggy itself and its dead twin can't weigh that much. The Commodore monitor could be a bit more costly. Note that it doesn't work. it powers on but no signal, so it's a fixer-upper.
[17:22:12] <t0by> If you wait a second I'll dig up pp
[17:22:27] <Raziel^> kk
[17:22:39] <Raziel^> broken monitor is probably for the bin anyway
[17:23:21] <Raziel^> i one doesn't do electronics and soldering it's practically dead
[17:23:39] <t0by> I have zero idea of how a CRT works, so I can't say if it's a capacitor that needs replacing or the tube itself is dead.
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[17:24:16] <Raziel^> is the monitor a 1084?
[17:24:36] <t0by> I'm almost positive it is.
[17:24:47] <Raziel^> k
[17:25:34] <t0by> BTW I only just learned from Google Image that the thing has a handle you can use to raise the monitor.
[17:25:37] <t0by> I feel like an idiot.
[17:25:48] <Raziel^> hehehe
[17:25:58] <Raziel^> back in our days we didn't read manuals :-D
[17:26:32] <t0by> You have any idea of how much an A500 weights?
[17:28:16] <Raziel^> no idea, long ago that i had one myself, but i guess not more than 5 kg
[17:28:19] <t0by> You're probably in for ~30 bucks, depending on what exactly would go in the parcel (e.g. power supplpy yes or not): http://www.poste.it/resources/editoriali/postali/pdf/POE_listino.pdf
[17:28:28] <t0by> 3.5 kg, apparently.
[17:30:41] <t0by> Please, do send me an email if you care.
[17:31:01] <Raziel^> thanks for the offer, but i think i'll pass
[17:31:13] <Raziel^> you can offer it on eab or amigaworld.net though
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[17:31:28] <Raziel^> for the price of shipping you'll surely get a taker
[17:31:50] <t0by> Uh, thanks for the heads up.
[17:32:24] <Raziel^> sorry :-)
[17:32:34] <Raziel^> maybe waltervn is interested?
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[20:14:35] <Quatroking> t0by, you don't happen to live anywhere near the netherlands do you
[20:15:04] <t0by> Quatroking,
[20:15:04] <t0by> <t0by> Oh. Italy, in a convex combination of the coordinates for Venice and Padua. But if you pay for postage I'll happily put it all in a box and send it away.
[20:15:14] <Quatroking> I have an A500 myself but no working workbench copy
[20:15:50] <Quatroking> I do have 4 clamshells of floppies, of which 3/4 is corrupted :(
[20:16:23] <Harekiet> AMIGAAAAAAAAAA
[20:16:56] <t0by> Quatroking, send me an email. I could send you my copy(es) if this enables you to make more. BUT, I suppose there are easier ways. Like bugging Raziel^.
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[20:17:02] <Quatroking> luckily the few working floppies include lemmings and lotus
[20:18:32] <Quatroking> t0by, there aren't much easier ways other than getting a copy from someone who has a working copy of workbench
[20:19:07] <t0by> Quatroking, the point being that "getting a copy from somebody who has a working amiga in the netherlands and can make copies" /is/ an easier way :)
[20:19:24] <t0by> But do send me an email, I'll gladly ship you my floppy(es).
[20:20:42] <Quatroking> :D
[20:20:53] <Quatroking> what's the address?
[20:23:55] <Harekiet> there's loads of dutch amiga guys to get stuff from though
[20:24:30] <t0by> <Harekiet> there's loads of dutch amiga guys to get stuff from though <=== My point. This minimizes the probability of disks getting ruined in the process as well.
[20:28:44] <Quatroking> I'm completely unknown in the amiga community here though
[20:29:01] <clone2727> We typically ignore the amiga community here
[20:29:20] <clone2727> Raziel^'s not here, so I can make that joke :P
[20:32:35] <Quatroking> also the dutch postal service here is as reliable as bethesda's betatesting
[20:34:29] <t0by> Yes. You'll find that the italian post service is so much better.
[20:35:49] <Quatroking> We have track & trace over here - which usually activates a day after your mail has arrived at its destination
[20:36:22] <Quatroking> also they increase the fees yearly and then complain about the amount of mail sent decreasing
[20:38:40] <Quatroking> I would like to nominate t0by as cool guy of the week for sending me workbenches
[20:40:16] <fuzzie> I find that the mail going via postnl goes pretty well in general
[20:41:00] <Quatroking> I honestly only have decent experiences when it's webshops sending me stuff
[20:41:09] <Quatroking> other than that I try to avoid it as much as possible
[20:41:28] <fuzzie> but online often stuff is coming from .uk's delightful Royal Mail
[20:41:46] <fuzzie> who think that "randomly throw it in the direction of the Netherlands and hope it gets delivered someday" is an appropriate shipping method
[20:42:37] <Quatroking> USPS is also shit, friend in the USA sent me a package last year on december the first, hoping it'd arrive by christmas
[20:42:45] <clone2727> Hey now
[20:42:59] <clone2727> USPS gets all my stuff here on time
[20:43:13] <Quatroking> it ended up arriving in february after it spent 4 weeks at a military base IN ISRAEL
[20:43:24] <Quatroking> israel isn't even in europe!
[20:43:49] <fuzzie> usps depends on how you ship
[20:44:01] <Quatroking> it was priority mail
[20:44:26] <t0by> (And then the USPS tracing program raised a funny error message about "Paamayim Nekudotayim")
[20:44:49] <Quatroking> contained a famicom game, some gameboy games and a c64 cartridge
[20:45:56] <fuzzie> but, yes, shipping in december: not a good plan
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[23:35:38] <ludde> hello
[23:35:48] <ludde> yaz0r: hello!
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[23:35:59] <Strangerke> I wish I was a little bit taller...
[23:36:01] <Strangerke> hi ludde
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[23:38:30] <ludde> how's things
[23:39:29] <Strangerke> It's pretty calm...
[23:40:36] <Strangerke> But obviously I don't know how far away in the history I should go back to give you news ;)
[23:40:46] <ludde> lol
[23:41:05] <ludde> I'm just checkin in. my usual annual visit :p
[23:41:14] <Strangerke> :)
[23:41:40] <Strangerke> So... hum... I would say that Rex Nebular is almost done, and an Access engine is being worked on
[23:41:49] <Strangerke> that's a summary for Dreammaster and I
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[23:42:00] <ludde> never played those
[23:42:25] <ludde> reversing or did you get source code from someone?
[23:42:33] <Strangerke> Hum... Access engine is used by Tex Murphy and Countdown... maybe you know those?
[23:42:42] <Strangerke> Reversing
[23:42:56] <Strangerke> + hardcoded logic :P
[23:43:21] <ludde> ok nice
[23:44:00] <Strangerke> Oh, you're the first who use the term "nice" after I mention hardcoded logic :D
[23:44:08] <ludde> :p
[23:44:17] <ludde> i wasn't referring to that
[23:44:24] <ludde> but the fact that you reversed them
[23:44:24] <Strangerke> lol :)
[23:44:46] <Strangerke> Getting some sources doesn't hurt :P
[23:45:00] <Strangerke> It brings us some games we never would have looked at
[23:45:37] <Strangerke> And it's a nice distraction between 2 games using hardcoded logic to RE
[23:58:53] * LordHoto summons clone2727
top

   November 16, 2014  
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