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[00:06:40] <Raziel^> m_kiewitz: you got the link one more time?
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[00:06:55] <GitHub172> scummvm/master b559648 lukaslw: PRINCE: Allow to skip intro animation with LMB
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[00:16:20] <GitHub172> scummvm/master 8ad075a lukaslw: PRINCE: Allow RTL engine feature
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[01:45:04] <GitHub66> scummvm/master ce1e776 lukaslw: PRINCE: Add loading during startup and syncSoundSettings features
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[02:17:50] <GitHub114> scummvm/master d5938d2 lukaslw: PRINCE: canSaveGameStateCurrently() - check conditions when you can't save the game state
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[02:44:31] <GitHub92> scummvm/master cb01dd3 lukaslw: PRINCE: canLoadGameStateCurrently() - to check if loading is allowed...
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[03:06:54] <GitHub196> scummvm/master 3472d95 lukaslw: PRINCE: playSample() - split to sound and speech types to correct volume settings
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[11:39:35] <fuzzie> morning
[11:39:44] <waltervn> morning fuzzie
[11:39:57] <DrMcCoy> moo
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[12:07:51] <WooShell> good meowning =^.^=
[12:10:29] <man_in_shack> (:
[12:10:38] <man_in_shack> wondering what the status of sci32 is
[12:11:00] <man_in_shack> would love to be able to play space quest 6 without it breaking on me :D
[12:11:24] <m_kiewitz> man_in_shack: it's done when it's done. which may take quite a while :P
[12:14:17] <man_in_shack> indeed
[12:19:46] <man_in_shack> gotta break out toonstruck soon though :)
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[12:53:46] <GitHub197> scummvm/master 72e6a9e Martin Kiewitz: SCI: some more work on 480x300 mac support
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[13:00:04] <fuzzie> \o/
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[17:32:37] <GitHub197> scummvm/master 5594fef Martin Kiewitz: SCI: Phantasmagoria actually outputs 630x450 now...
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[19:25:59] <t0by> Sorry for the off topic, but Raziel^ and Amiga folks in general: I have a working Amiga 1200 logic board and its case, a pair of power supplies, a broken keyboard, a bunch of chips, a non-working Commodore monitor, a couple of mice and a bunch of floppies (including an original copy of the Workbench) in my closet. If you want it, it's free.
[19:26:06] <t0by> *Amiga 500, sorry.
[19:26:42] <t0by> (Or it can be rephrased as: I have a working A500 with a broken disk drive, a broken monitor, a broken keyboard and some spares)
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[22:17:34] <Raziel^> do all engines support fps display?
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[22:24:28] <droid2727> Unless wme does and I don't know it, I don't think any do
[22:24:48] <somaen> WME does
[22:25:08] <somaen> The original did, which is why it still does.
[22:25:28] <somaen> Most of the engines are way less CPU-heavy compared to WME though.
[22:25:32] <Raziel^> so only the wme games?
[22:26:15] <somaen> Well, can't say about the "only"
[22:26:22] <somaen> but, the WME engine does, yes.
[22:28:13] <Raziel^> ok, so testing and comparing the wme engine then
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[22:33:02] <GitHub108> scummvm/master 54a4b2f lukaslw: PRINCE: Double animation of bird after 'throw a rock' mini-game fix
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