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   November 3, 2014  
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[03:08:32] <GitHub156> [scummvm] clone2727 pushed 2 new commits to master: http://git.io/afXyJQ
[03:08:32] <GitHub156> scummvm/master dfc3bca Matthew Hoops: VIDEO: Separate AVI video and audio track reading...
[03:08:32] <GitHub156> scummvm/master 124ac88 Matthew Hoops: VIDEO: Make AVIAudioTrack::resetStream() virtual...
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[09:08:43] <waltervn> morning
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[10:43:18] <Strangerke|work> G'day
[10:43:34] <[md5]> G'day Strangerke|work
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[10:43:40] <GitHub16> [scummvm] bluegr pushed 5 new commits to master: http://git.io/gLxZGQ
[10:43:40] <GitHub16> scummvm/master f733498 Filippos Karapetis: GROOVIE: Finish implementation of o_hotspot_outrect...
[10:43:41] <GitHub16> scummvm/master 9d6437c Filippos Karapetis: GROOVIE: Add initial full screen functionality for V2 games
[10:43:41] <GitHub16> scummvm/master a827405 Filippos Karapetis: GROOVIE: Implement o2_copyscreentobg and o2_copybgtoscreen
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[11:10:47] <waltervn> I still haven't figured out these networking problems I've been having...
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[11:42:16] <GitHub11> [scummvm] bluegr pushed 1 new commit to master: http://git.io/T9-8pg
[11:42:16] <GitHub11> scummvm/master 2d42ab8 Filippos Karapetis: GROOVIE: Fix video transparency in V2 games
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[12:03:59] <WooShell> good meowning =^.^=
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[13:35:28] <DrMcCoy> Yay
[13:38:36] <WooShell> these are not the droids you're looking for..
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[13:57:00] <wjp> so is the conclusion we should revert this last commit for now?
[13:57:28] <droid2727> yes
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[17:07:36] <GitHub163> [scummvm-tools] sev- pushed 10 new commits to master: http://git.io/XlGmng
[17:07:36] <GitHub163> scummvm-tools/master f6bec2d lukaslw: PRINCE: Texts extraction tool for translation purposes
[17:07:36] <GitHub163> scummvm-tools/master a97aaf9 Łukasz Wątka: PRINCE: Update in translation extraction tool...
[17:07:36] <GitHub163> scummvm-tools/master 4e1ad68 lukaslw: PRINCE: Text packing tool for translation purposes
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[22:29:45] <Lightkey> https://archive.org/details/internetarcade
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[22:43:40] <[md5]> um, I didn't see any discussion on #scummvm... which commit should be reverted?
[22:49:20] <wjp> the most recent one at the time (2d42ab8), with the github discussion
[22:49:32] <wjp> it sounded from the discussion like this commit was premature?
[22:50:51] <[md5]> the game that this commit targets isn't even supported
[22:51:01] <[md5]> so I really don't see why it needs to be reverted
[22:51:50] <[md5]> and I don't understand why clone2727 agreed to revert it either
[22:52:01] <[md5]> anyway...
[22:52:41] <fuzzie> it's an incorrect solution!1!!
[22:52:45] * fuzzie turns on glare
[22:52:48] <[md5]> :o
[22:53:11] * [md5] puts on his antiglare sunglasses
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[22:53:36] <[md5]> http://www.roflcat.com/images/cats/xDeal_With_It.jpg.pagespeed.ic.RX4hPJpUjr.jpg
[22:53:43] <fuzzie> srsly you broke it and you should feel bad
[22:53:55] <fuzzie> but no-one did revert it, right?
[22:54:05] <[md5]> I feel bad for breaking something that was broken in the first place, and you should feel bad too :P
[22:54:05] <fuzzie> so there's no 'agreement' to do it :P
[22:54:11] <wjp> no, I just asked if it should be, given the discussion
[22:54:23] <[md5]> no, it's all WIP code
[22:54:39] <fuzzie> 12:55 -!- [md5] [~md5@unaffiliated/md5/x-729473] has joined #scummvm
[22:54:40] <fuzzie> 12:57 <wjp> so is the conclusion we should revert this last commit for now?
[22:54:43] <[md5]> that's for V2 Groovie games, which we don't support
[22:54:51] <[md5]> yeah, that's why I asked
[22:54:58] <[md5]> cause there was no mention what 'this' referred to :)
[22:55:06] <[md5]> anyway
[22:55:09] <wjp> the last message in the channel
[22:55:10] <fuzzie> ^- I think wjp kind of expected you'd be there since you'd just joined.. :)
[22:55:22] <[md5]> no, my PC joined :P I didn't!
[22:55:28] <wjp> :-)
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[22:58:05] <wjp> anyway, I don't particularly care if this commit gets reverted or not, but please don't leave this broken code in there long enough that we forget it is broken
[22:58:39] <wjp> because then the next time somebody wants to touch it, they look at the commit history, and will think from the commit message that it is needed to fix transparency somewhere
[22:59:55] <[md5]> as I replied in the commit message, I would look at it tonight
[22:59:58] <[md5]> this is tonight :P
[23:00:52] <wjp> excellent, thanks
[23:02:36] <[md5]> :)
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[23:21:31] <sloof> So 11th hour is supported in ScummVM now? :)
[23:21:41] <DrMcCoy> No.
[23:22:03] <sloof> dang. I was going to blog that and everything.
[23:22:18] <sloof> Directing people in here for support issues.
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[23:29:51] <[md5]> we always make an announcement when a new game is added
[23:30:10] <[md5]> in this case, there were just a couple of commits to fix issues, and that's it
[23:30:35] <[md5]> so, until you see an announcement, please don't assume that a game is supported :)
[23:50:09] <DrMcCoy> https://www.youtube.com/watch?v=d1oJT5PTyB4
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   November 3, 2014  
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