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   October 31, 2014  
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[08:10:42] <GitHub108> [scummvm] eriktorbjorn opened pull request #526: AGOS: Give each MIDI track its own loop flag (bug #6665) (master...agos-midiloop) http://git.io/Iv-mAw
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[08:10:45] <LeChuck> http://sourceforge.net/p/scummvm/bugs/6665 -- SIMON1: Music in floppy does not loop after sound-effect
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[09:07:18] <WooShell> meow =^.^=
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[13:01:02] <peres> good evening
[13:12:06] <droid2727> peres!
[13:12:19] <peres> hi droid2727
[13:12:39] <droid2727> how's it going?
[13:13:06] <peres> things are going well, but I don't have even time to breathe
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[13:16:11] <peres> we got another kid last month, so you can imagine the situation here
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[13:17:05] <wjp> hi peres, congratulations
[13:17:12] <peres> hi wjp, thanks
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[13:21:36] <droid2727> peres: yay, congrats!
[13:21:42] <peres> thanks
[13:22:07] <peres> I keep seeing these commits coming to my mailbox and feel awful that I can't do anything
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[14:01:23] <DrMcCoy> peres!
[14:01:30] <DrMcCoy> peres: gratz :)
[14:01:43] <peres> hi DrMcCoy, and thx
[14:02:32] <DrMcCoy> More spawns to be raised to take over ScummVM development in a few years :P
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[14:08:59] <peres> no jokes, the elder one is already using a tablet
[14:09:13] <DrMcCoy> :)
[14:26:53] <waltervn> congratulations peres
[14:27:03] <waltervn> how old is the elder one?
[14:27:15] <peres> waltervn: thank you, the other one will be 3 at the end of the year
[14:27:54] <Strangerke|work> peres: My son was playing Humongous games at 2.5 using a mouse. You should test those games with him
[14:28:19] <waltervn> my kids are 2.5 years and 8 months old... I find it a real challenge :)
[14:30:11] <Strangerke|work> You should try to get twins now, for a different kind of fun
[14:31:03] <waltervn> Two is enough, I think. :)
[14:31:25] <Strangerke|work> Nah :P
[14:32:53] <Strangerke|work> in order to renew the population, you should get 2.2 I think... and 0.2 kid is annoying, it's not viable
[14:34:23] <Strangerke|work> Could some tell me if LSL1VGA is 3 floppies (1 startup disk + 2 game disks)?
[14:38:30] <waltervn> has anyone here tried the HE games on android? how playable is it when you're used to modern touchscreen controls?
[14:39:13] <Strangerke|work> Nope, my kids play those games only on PC
[14:53:26] <droid2727> waltervn: works fine in touchpad mode :P
[14:56:49] <peres> good night
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[14:57:17] <Strangerke|work> So, SCI experts: how many floppies for LSL1 VGA?
[15:15:34] <wjp> http://www.mobygames.com/game/leisure-suit-larry-1-in-the-land-of-the-lounge-lizards/cover-art
[15:17:11] <Raziel^> Strangerke: looks as if there were four disks
[15:17:13] <Raziel^> http://i.ebayimg.com/00/s/NzY4WDEwMjQ=/z/YnAAAOxylpNTUsUR/$_57.JPG
[15:17:23] <wjp> depends on the exact release
[15:22:02] <Strangerke|work> My release is a ver#2.1 int#7.9.91
[15:23:01] <Strangerke|work> So maybe I'm missing game disk #3 :(
[15:23:04] <Raziel^> the link i posted is a ver#2.0 int#7.9.91
[15:23:24] <Raziel^> Startup disk, game disk 1-3
[15:24:22] <Strangerke|work> so it's missing the last disk. Shit.
[15:24:23] * wjp points at mobygames again
[15:25:16] <Strangerke|work> wjp: mobygames isn't clear
[15:25:32] <wjp> it does list two 2.1 releases with 3 disks
[15:25:35] <Strangerke|work> for the dos v2.1 US, it's written Media Disk 1/3
[15:26:15] <wjp> so is there a specific reason why you're not just checking the contents?
[15:27:48] <Raziel^> wjp: there "could" easily be a US only version (english) that fits on 3 disks, but he got the International version, those might all be spread over four disks due to more languages?
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[15:29:15] <Strangerke|work> wjp: yes: I don't know how to check the content :)
[15:30:07] <Raziel^> don't you have a floppy drive?
[15:30:12] <Strangerke|work> yes, to make dumps
[15:30:25] <Raziel^> so, make a dump and check that?
[15:30:27] <Raziel^> :-)
[15:30:36] <Strangerke|work> but check *what*?
[15:30:48] <Raziel^> files in the dump?
[15:31:13] <Raziel^> expecially what files you got, so we can cross check if there are any missing?
[15:31:16] <Strangerke|work> yes there are files. That still doesn't help me to determine if it's complete
[15:31:21] <wjp> a very fast heuristic is just how full the disks are
[15:31:44] <Strangerke|work> 1.1 Mb out of 1.44Mb, each
[15:31:48] <Raziel^> just check your files with the one from a cd release?
[15:32:08] <Raziel^> if you miss a resource you are missing a disk
[15:32:18] <Strangerke|work> that's not a good check, there could be only one resource file on the CD version
[15:32:58] <Raziel^> nope
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[15:33:02] <Raziel^> there are 4
[15:33:09] <Raziel^> err
[15:33:10] <Raziel^> three
[15:33:19] <Raziel^> RESOURCE.000 - 002
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[15:33:38] <Raziel^> i don't think they repackaged the early games for the cd release
[15:33:46] <Raziel^> they simply dumped the files and burned them
[15:33:51] <Strangerke|work> Hum, so maybe it's complete...
[15:34:26] <Raziel^> my install is 3.286.958 bytes in size
[15:34:33] <Raziel^> so 1.1 MB per disk would fit
[15:34:39] <Strangerke|work> ok, I'm trying to install from the floppies
[15:34:55] <Raziel^> post your files list if you've done so
[15:35:23] <Strangerke|work> I'm a bit paranoid because it's a boxed LSL1 VGA in really excellent condition I paid 5$
[15:36:18] <Raziel^> this is my installed files list: http://pastebin.com/7cGkUQTR
[15:36:49] <Strangerke|work> installation complete, my set is correct :D
[15:37:13] <Raziel^> did you use the original installer?
[15:37:47] <Strangerke|work> yes
[15:39:37] <Raziel^> why didn't you simply use the installer, it would have told you if a disk was missing? :-D
[15:41:13] <Strangerke|work> That's what I did at the end, but I'm reluctant to do more than a dump using my original floppies
[15:43:44] <wjp> you should be able to run the installer from the images
[15:44:21] <wjp> (using dosbox imgmount for example)
[15:50:27] <Raziel^> does anyone know if the LA adventures on gog can be used in scummvm?
[15:55:04] <droid2727> no, you have to use the same program they ship
[15:55:14] <droid2727> </sarcasm>
[15:55:29] <Raziel^> they ship with scummvm?
[15:55:37] <droid2727> yes :P
[15:55:41] <Raziel^> awesome
[15:55:44] <Raziel^> thanks
[15:56:00] <droid2727> :)
[15:57:20] <Raziel^> What if in 20 years someone buys them and has a 20 year old scummvm?
[15:57:33] <Raziel^> you should add an update reminder ;-)
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[16:59:49] <zear> Raziel^, what if someone buys them and is not using Windows? :P
[17:00:10] <zear> ie. I have bought a collection of Gobliiins games, which ship with ScummVM
[17:00:17] <zear> but the provided binary is for the windows build
[17:00:22] <zear> so it's absolutely useless for me
[17:00:36] <Raziel^> they wouldn't work here either
[17:00:39] <Raziel^> AmigaOS :-)
[17:00:50] <zear> oh cool
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[17:00:56] <zear> does AmigaOS support SDL 1.2?
[17:04:04] <waltervn> is it possible to play the original MI1 in scummvm using the SE release on gog?
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[17:06:34] <waltervn> I guess the original MI1 won't be sold on gog
[17:12:40] <t0by> I stumbled upon this video. It's funny how the interface for DOT, designed when touchscreens where the thing of sci fi movies, seems to map so well to the iPad: https://www.youtube.com/watch?v=d9cTzg_vCV8#t=2m20s
[17:13:57] <t0by> I just learned that open source stuff is not allowed on the App Store. I can't imagine a single good reason for this.
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[17:30:53] <waltervn> t0by: I don't think that's correct
[17:32:01] <t0by> It's not.
[17:32:03] <t0by> in fact, *GPL* stuff is not allowed.
[17:32:48] <waltervn> I think the problem is that Apple poses restrictions that the GPL doesn't allow.
[17:32:51] <wjp> there is some friction between the GPL and App Store terms of service, yes
[17:33:23] <t0by> https://www.fsf.org/blogs/licensing/more-about-the-app-store-gpl-enforcement
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[17:37:17] <Raziel^> zear: sorry, yes sdl 1.2
[17:38:44] <zear> cool, can you link dynamically against it?
[17:39:27] <zear> I have a game of mine written in SDL 1.2 I wouldn't mind having ported to Amiga OS. It's just that I can't link statically against SDL because the game is closed source
[17:39:56] <Raziel^> yes, it is :-)
[17:40:07] <Raziel^> dynamically linked, that is
[17:40:11] <zear> sweet
[17:40:20] <Raziel^> what kind of game?
[17:40:22] <zear> if one can cross-compile from x86 linux it would be just perfect
[17:40:29] <Raziel^> you can :-)
[17:40:47] <Raziel^> i could alos try to locally build it, but i guess that will clash with the closed source
[17:41:24] <zear> Ramal, this one: https://www.youtube.com/watch?v=eSLcueX57YM
[17:41:37] <Raziel^> zear: actually in the next few days there should be AmiStore up, you could even seel your game there :-)
[17:41:39] <zear> I cannot give you the source, unfortunatelly. But I can cross-compile myself :)
[17:41:44] <zear> oh sweet!
[17:41:51] <zear> the game is not yet done, but we're rushing to finish it
[17:42:00] <zear> and yes, we intend to release it commercially
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[20:32:16] <GitHub80> [scummvm] m-kiewitz pushed 1 new commit to master: http://git.io/o92RRQ
[20:32:16] <GitHub80> scummvm/master 5b42fa8 Martin Kiewitz: SCI: script patch for qfg1ega (fixes bug #6407)...
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[20:32:20] <LeChuck> http://sourceforge.net/p/scummvm/bugs/6407 -- SCI: QFG1 - Knocking down nest while running freezes game
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[23:22:56] <Lightkey> http://www.gog.com/promo/weekend_promo_halloween_horrors_311014 the usual suspects
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   October 31, 2014  
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