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[20:21:23] <dav1d> metalhead33: you will get multiple files, 1 .c and 1. h per API
[20:21:38] <dav1d> metalhead33: you can reduce it to only 1 .h file per API though
[20:21:52] <dav1d> specification I should say
[20:22:02] <dav1d> metalhead33: the merge option is for merging GL with GLES
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[20:26:03] <metalhead33> Now the question is... does EGL work with XCB, or do I need to rely on Xlib? (at least for the connection establishment)
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[20:28:08] <zy]x[yz> you hve to use xlib to get an opengl context
[20:28:12] <zy]x[yz> regardless of egl
[20:28:20] <metalhead33> right, thanks
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[21:23:33] <metalhead33> If I1m using GLAD, what kind of parameter do I need to pass to gladLoaderLoadEGL? A nullptr? Or an address of a declared variable?
[21:25:42] <metalhead33> Like, I don't get it.
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[21:32:02] <metalhead33> Is it supposed be the Xlib dpy?
[21:33:08] <zy]x[yz> what does the documentation say
[21:34:10] <metalhead33> "All EGL objects are associated with an EGLDisplay, and exist in a namespace defined by that display. Objects are always specified by the combination of an EGLDisplay parameter with a parameter representing the handle of the object"
[21:34:50] <metalhead33> "Most EGL calls include an EGLDisplay parameter. This represents the abstract display on which graphics are drawn. In most environments a display corresponds to a single physical screen. The initialization routines described in section 3.2 include a method for querying a default display, and platform-specific EGL extensions may be defined to obtain other displays."
[21:35:25] <metalhead33> Yeah, cool, but I need to load it via GLAD first, and even that function is already asking for an EGLDisplay.
[21:35:57] <metalhead33> (as in, load the function to query the default display)
[21:38:16] <dav1d> just pass null the first time
[21:38:20] <metalhead33> right, thanks
[21:38:31] <dav1d> you'll get a very minimal set of functions loaded, then when you have a display you can load the rest
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