[00:08:42] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has joined ##OpenGL[00:11:05] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has quit IRC (Client Quit)[00:13:25] *** glYoda <glYoda!~MTLYoda@c-73-25-27-206.hsd1.or.comcast.net> has quit IRC (Quit: glYoda)[00:15:40] *** slidercrank <slidercrank!~slidercra@ircpuzzles/2015/april-fools/fifth/slidercrank> has quit IRC (Ping timeout: 264 seconds)[00:16:03] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has joined ##OpenGL[00:26:10] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has quit IRC (Quit: Textual IRC Client: www.textualapp.com)[01:04:38] *** serg-z <serg-z!~serg-z@37.99.45.215> has quit IRC (Ping timeout: 245 seconds)[01:10:24] *** serg-z <serg-z!~serg-z@77.94.14.65> has joined ##OpenGL[01:23:52] *** Ekho <Ekho!~Ekho@unaffiliated/ekho> has quit IRC (Quit: An alternate universe was just created where I didn't leave. But here, I left you. I'm sorry.)[01:41:08] *** Ekho <Ekho!~Ekho@unaffiliated/ekho> has joined ##OpenGL[02:12:24] *** Danol <Danol!~Danol@ip-94-112-108-12.net.upcbroadband.cz> has quit IRC (Read error: Connection reset by peer)[02:13:01] *** heftig <heftig!heftig@archlinux/developer/heftig> has quit IRC (Read error: Connection reset by peer)[02:26:04] *** ratchetfreak <ratchetfreak!~ratchetfr@ptr-82s3g7ne7axe82l8kqn.18120a2.ip6.access.telenet.be> has quit IRC (Ping timeout: 258 seconds)[02:36:31] *** learningc <learningc!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[02:40:53] *** LunarJetman2 <LunarJetman2!~fa_eb_fe@94.197.120.100.threembb.co.uk> has quit IRC (Ping timeout: 245 seconds)[02:43:41] *** slime73 <slime73!~slime73@24.215.81.93> has joined ##OpenGL[02:44:52] *** cantstanya <cantstanya!~chatting@gateway/tor-sasl/cantstanya> has quit IRC (Ping timeout: 256 seconds)[02:44:58] *** pa <pa!~pa@unaffiliated/pa> has quit IRC (Ping timeout: 246 seconds)[02:45:19] *** slime <slime!~slime73@blk-215-81-93.eastlink.ca> has quit IRC (Ping timeout: 246 seconds)[02:46:02] *** dindinx <dindinx!~dindinx@unaffiliated/dindinx> has quit IRC (Ping timeout: 250 seconds)[02:46:24] *** cantstanya <cantstanya!~chatting@gateway/tor-sasl/cantstanya> has joined ##OpenGL[02:57:58] *** pa <pa!~pa@unaffiliated/pa> has joined ##OpenGL[03:12:18] *** wedr_ <wedr_!484a82af@gateway/web/freenode/ip.72.74.130.175> has joined ##OpenGL[03:13:59] <wedr_> Is it no longer possible to request an OpenGL 3.0 context anymore? No matter what, it keeps giving me 4.6[03:15:23] <wedr_> I even set the gl_Attributes to enable compatibility mode.[03:19:32] *** millerti <millerti!~millerti@cpe-66-24-91-119.stny.res.rr.com> has quit IRC (Ping timeout: 255 seconds)[03:22:47] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has joined ##OpenGL[03:23:07] *** learningc <learningc!~learningc@mti-37-145.tm.net.my> has quit IRC (Ping timeout: 240 seconds)[03:23:47] *** learningc <learningc!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[03:27:37] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has quit IRC (Quit: My MacBook Pro has gone to sleep. ZZZzzz…)[03:32:07] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has joined ##OpenGL[03:36:07] *** mandeep <mandeep!~mandeep@unaffiliated/mandeepb> has quit IRC (Ping timeout: 240 seconds)[03:47:23] *** Thomspoon <Thomspoon!490e8945@gateway/web/freenode/ip.73.14.137.69> has joined ##OpenGL[03:48:06] <Thomspoon> I'm seeing ill behavior with glGetActiveUniform, what are my options for determining if what I'm doing is valid?[03:48:11] *** pie__ <pie__!~pie_@unaffiliated/pie-/x-0787662> has quit IRC (Remote host closed the connection)[03:48:31] <Thomspoon> My program is valid, and I'm providing a valid length and pointers and all that, but my size is zero and name is empty...[03:51:39] *** pie__ <pie__!~pie_@unaffiliated/pie-/x-0787662> has joined ##OpenGL[03:58:20] *** pie__ <pie__!~pie_@unaffiliated/pie-/x-0787662> has quit IRC (Remote host closed the connection)[03:58:21] *** groton <groton!~groton@unaffiliated/groton> has joined ##OpenGL[03:58:39] *** pie__ <pie__!~pie_@unaffiliated/pie-/x-0787662> has joined ##OpenGL[04:21:59] <wedr_> Ok.... it seems my computer's minimum OpenGL supported version is 3.1[04:22:11] <wedr_> not maximum[04:22:15] <wedr_> maximum is 4.6[04:23:03] *** learningc <learningc!~learningc@mti-37-145.tm.net.my> has quit IRC (Ping timeout: 252 seconds)[04:23:51] *** learningc <learningc!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[04:31:43] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has quit IRC (Quit: My MacBook Pro has gone to sleep. 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ZZZzzz…)[06:15:43] *** immibis <immibis!~immibis@125-238-72-168-fibre.sparkbb.co.nz> has joined ##OpenGL[06:18:01] *** heftig <heftig!heftig@archlinux/developer/heftig> has joined ##OpenGL[06:19:25] *** User__ <User__!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[06:22:58] *** learningc <learningc!~learningc@mti-37-145.tm.net.my> has quit IRC (Ping timeout: 245 seconds)[06:23:49] *** juvenal <juvenal!Elite21271@gateway/shell/elitebnc/x-xuaqubhiunjaqssq> has joined ##OpenGL[06:26:02] *** groton <groton!~groton@unaffiliated/groton> has joined ##OpenGL[06:32:43] *** juvenal <juvenal!Elite21271@gateway/shell/elitebnc/x-xuaqubhiunjaqssq> has quit IRC (Quit: ZNC 1.6.5-elitebnc:7 - http://elitebnc.org)[06:37:16] *** maxtothemax <maxtothemax!~maxtothem@2601:1c2:600:445b::f7f9> has joined ##OpenGL[07:03:02] *** thomas_25 <thomas_25!~thomas_25@unaffiliated/thomas-25/x-0068438> has joined ##OpenGL[07:15:49] <s0laster> Is there a way to "join" texture when accessing them in a shader to have proper interpolation on texture boundaries? Something like seamless cubemaps but with any set of textures?[07:16:36] <s0laster> The use case is to join 8 3D lightmaps on the shader[07:17:41] <s0laster> The only way I found so far is to create a "join" texture with pixels of neighbor lightmaps, and use it when coordinates fall within two or more texture boundaries[07:18:15] <maxtothemax> are you limited by texture size? normally I'd just combine them[07:19:30] <s0laster> Kindof: the world is split in chunks and each chunk has a lightmap. Lightmaps are deduplicated to save memory, so re-combining them in a big texture would defeat the purpose of the deduplication[07:19:59] *** Foritus <Foritus!~buggery@cpc91334-watf11-2-0-cust153.15-2.cable.virginm.net> has quit IRC (Read error: Connection reset by peer)[07:20:21] *** learningc <learningc!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[07:20:59] *** Foritus <Foritus!~buggery@cpc91334-watf11-2-0-cust153.15-2.cable.virginm.net> has joined ##OpenGL[07:22:52] *** User__ <User__!~learningc@mti-37-145.tm.net.my> has quit IRC (Ping timeout: 246 seconds)[07:40:09] *** slidercrank <slidercrank!~slidercra@ircpuzzles/2015/april-fools/fifth/slidercrank> has joined ##OpenGL[08:02:57] *** Nicmavr <Nicmavr!~Nicmavr@unaffiliated/nicmavr> has quit IRC (Read error: Connection reset by peer)[08:04:51] *** Nicmavr <Nicmavr!~Nicmavr@unaffiliated/nicmavr> has joined ##OpenGL[08:07:38] *** zeduckmaster <zeduckmaster!~zeduckmas@85.106.1.181> has joined ##OpenGL[08:20:54] *** User__ <User__!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[08:21:31] *** User__ <User__!~learningc@mti-37-145.tm.net.my> has quit IRC (Max SendQ exceeded)[08:22:00] *** User__ <User__!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[08:23:26] *** learningc <learningc!~learningc@mti-37-145.tm.net.my> has quit IRC (Ping timeout: 268 seconds)[08:38:11] *** slvn_ <slvn_!~slvn_@c2s31-1-78-245-90-111.fbx.proxad.net> has joined ##OpenGL[08:42:03] *** ville <ville!~ville@212-149-214-47.bb.dnainternet.fi> has quit IRC (Quit:)[08:43:26] *** stefkos <stefkos!~Pawel@79.184.13.159.ipv4.supernova.orange.pl> has joined ##OpenGL[08:44:28] *** slidercrank <slidercrank!~slidercra@ircpuzzles/2015/april-fools/fifth/slidercrank> has quit IRC (Ping timeout: 264 seconds)[08:46:32] *** ville <ville!~ville@212-149-214-47.bb.dnainternet.fi> has joined ##OpenGL[08:55:45] *** groton <groton!~groton@unaffiliated/groton> has quit IRC (Quit: groton)[09:07:52] *** User__ <User__!~learningc@mti-37-145.tm.net.my> has quit IRC (Read error: Connection reset by peer)[09:08:21] *** User__ <User__!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[09:19:27] *** Matthijs <Matthijs!~quassel@unaffiliated/matthijs> has joined ##OpenGL[09:19:31] *** User_ <User_!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[09:22:58] *** User__ <User__!~learningc@mti-37-145.tm.net.my> has quit IRC (Ping timeout: 245 seconds)[10:09:36] *** ratchetfreak <ratchetfreak!c351a8d8@gateway/web/freenode/ip.195.81.168.216> has joined ##OpenGL[10:17:01] *** kivutar <kivutar!~kivutar@95.130.13.198> has joined ##OpenGL[10:19:29] *** User__ <User__!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[10:19:51] <User__> How should I go about to implement fish eye lens undistortion with opengl?[10:23:22] *** User_ <User_!~learningc@mti-37-145.tm.net.my> has quit IRC (Ping timeout: 245 seconds)[10:35:47] *** karab44 <karab44!~karab44@unaffiliated/karab44> has joined ##OpenGL[11:20:26] *** learningc <learningc!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[11:23:15] *** User__ <User__!~learningc@mti-37-145.tm.net.my> has quit IRC (Ping timeout: 252 seconds)[11:38:16] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has joined ##OpenGL[11:38:32] *** qeed <qeed!~qeed@cpe-172-248-136-12.socal.res.rr.com> has joined ##OpenGL[11:43:22] *** immibis <immibis!~immibis@125-238-72-168-fibre.sparkbb.co.nz> has quit IRC (Ping timeout: 245 seconds)[11:55:04] *** HZun <HZun!~HZun@0x3ec721e2.osd.customer.dk.telia.net> has joined ##OpenGL[12:16:40] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has quit IRC (Quit: My MacBook Pro has gone to sleep. ZZZzzz…)[12:19:29] *** User_ <User_!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[12:21:41] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has joined ##OpenGL[12:23:14] *** learningc <learningc!~learningc@mti-37-145.tm.net.my> has quit IRC (Ping timeout: 250 seconds)[12:25:06] *** ratchetfreak <ratchetfreak!c351a8d8@gateway/web/freenode/ip.195.81.168.216> has quit IRC (Quit: Page closed)[12:28:12] *** ratchetfreak <ratchetfreak!c351a8d8@gateway/web/freenode/ip.195.81.168.216> has joined ##OpenGL[12:56:58] *** HZun <HZun!~HZun@0x3ec721e2.osd.customer.dk.telia.net> has quit IRC (Quit: Leaving)[12:57:51] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has quit IRC (Quit: My MacBook Pro has gone to sleep. ZZZzzz…)[13:02:40] *** slime73 <slime73!~slime73@24.215.81.93> has joined ##OpenGL[13:16:50] *** slime73 <slime73!~slime73@24.215.81.93> has quit IRC (Quit: This computer has gone to sleep)[13:19:30] *** User__ <User__!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[13:23:45] *** User_ <User_!~learningc@mti-37-145.tm.net.my> has quit IRC (Ping timeout: 268 seconds)[13:24:27] *** karab44 <karab44!~karab44@unaffiliated/karab44> has quit IRC ()[13:55:34] <Yaniel> write a fragment shader that reads a texture with an offset calculated from the lens parameters[14:00:19] *** HZun <HZun!~HZun@0x3ec721e2.osd.customer.dk.telia.net> has joined ##OpenGL[14:20:15] *** learningc <learningc!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[14:23:08] *** User__ <User__!~learningc@mti-37-145.tm.net.my> has quit IRC (Ping timeout: 240 seconds)[14:30:13] *** Lord-Kamina <Lord-Kamina!~Lord-Kami@pc-250-87-104-200.cm.vtr.net> has joined ##OpenGL[14:30:25] *** Lord-Kamina <Lord-Kamina!~Lord-Kami@pc-250-87-104-200.cm.vtr.net> has quit IRC (Client Quit)[14:31:05] *** Lord-Kamina <Lord-Kamina!~Lord-Kami@pc-250-87-104-200.cm.vtr.net> has joined ##OpenGL[14:42:09] <learningc> Yaniel, hum ok I guess that would be the easiest solution[14:43:00] <learningc> But I have no idea how to implement it :( (beginner opengl user here)[14:43:13] *** wedr <wedr!32ffae32@gateway/web/freenode/ip.50.255.174.50> has joined ##OpenGL[14:44:00] <wedr> I'm just going to assume that, only on Windows that is, I can only do OpenGL 1.1, OpenGL 3.1, all the way up to OpenGL 4.6.[14:44:35] <wedr> I can't do OpenGL 1.2, 1.5, 2.0, 2.3, and 3.0[14:45:46] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has joined ##OpenGL[14:46:35] *** [xyzzy] <[xyzzy]!~xyzzy@2600:8803:e401:1500:8d8c:1ebf:5e05:fff> has quit IRC (Quit: doed)[14:47:03] *** [xyzzy] <[xyzzy]!~xyzzy@2600:8803:e401:1500:8d8c:1ebf:5e05:fff> has joined ##OpenGL[14:50:05] <Yaniel> you can[14:50:22] <Yaniel> but you might not get a context with the exact version you request[14:50:34] <Yaniel> which is allowed as long as what you get is compatible with what you asked for[14:50:38] <zeduckmaster> wedr: you can do, not strictly though. You should be able to query arb functions from opengl dll and make your own opengl "version"[14:51:17] <wedr> zeduckmaster: I tried. If I query any OpenGL version less than and equals to 3.0, it will always grab me 4.6[14:52:10] <zeduckmaster> wedr: just stick to opengl 3.1 not in core mode, and then grab the arb functions you want directly from the opengl dll[14:52:27] <wedr> Yaniel: I would be surprised if OpenGL 3.0 is compatible with OpenGL 4.6[14:52:46] <zeduckmaster> wedr: it will be a virtual opengl version but it should work[14:52:48] <wedr> (...Or maybe they do)[14:53:26] <wedr> So, Load dummy context -> load ARB context -> use ARB context to load "opengl32.lib" -> ??? -> Get OpenGL 3.0?[14:53:59] <learningc> Yaniel, can I also create a curved surface (like semi-spherical), stitch my texture on it then capture the front view ?[14:55:03] <zeduckmaster> create an opengl 3.1 context (not in core mode), then query arb functions of, let's say opengl 2.0, and use only these functions[14:55:34] <wedr> So that's how you use OpenGL 2.0? Interesting.[14:55:53] <wedr> Wow, that's a long way to go about it.[14:56:05] <zeduckmaster> that's not how I use opengl 2.0, but that's a way of having your own opengl 2.0[14:56:21] <zeduckmaster> if not available[14:56:41] <wedr> yes, what if it's not available?[14:57:13] <wedr> (Or you're referring to something else "not available"? I probably misread...)[14:57:18] <zeduckmaster> that's what I mean sorry, that a way to retrieve a virtual one if not available[14:57:26] <wedr> oh ok[14:58:07] <zeduckmaster> the important part is to create a non core/strict context, then it will be backward compatible, then you will have access to all old opengl functions[14:58:22] <zeduckmaster> but you have to retrieve them manually[14:59:23] <wedr> load dummy context ->load ARB context -> get OpenGL 3.1 with compatibility mode enabled -> make the OpenGL 3.1 context the current context -> wglGetProcAddress the OpenGL 2.0 stuffs from "opengl32.lib" ?[14:59:41] <wedr> Or you just use GetProcAddress (non-WGL) from the HMODULE "opengl32.lib"?[15:00:17] <wedr> Wait, I don't think wglGetProcAddress allows you to specify which HMODULE to load from, as that's only GetProcAddress().[15:00:39] <wedr> so it's just wglGetProcAddress([function name]) or GetProcAddress([HMODULE], [function name])[15:01:25] <zeduckmaster> yes with an active context wglGetProcAddress[15:01:33] <wedr> I see[15:04:00] <zeduckmaster> in fact it can be a little bit more tricky if you want to retrieve also opengl 1.1 functions[15:04:14] <wedr> Well, good thing Windows has that covered.[15:04:31] <wedr> It's probably more tricky to get 1.2 ~ 1.5[15:04:33] <wedr> than 1.1[15:04:35] <zeduckmaster> you have to use wglGetProcAddress for opengl > 1.1, and GetProcAddress from opengl32.dll for opengl <= 1.1[15:04:42] <wedr> yeah[15:06:52] <wedr> hmmmm, is it possible to use wglGetProcAddress to load OpenGL 2.0 specific context, then set OpenGL 2.0 context as the current context?[15:07:35] <wedr> If I can manage to get that set as the current context, then have it output the version information as 2.0, my life is complete.[15:09:01] <zeduckmaster> with wglGetProcAddress you can retrieve wglCreateContextAttribsARB, after I never tried to use it to create a lower context than 3[15:09:33] <wedr> yeah, but that is retrieved already from the OpenGL 1.1 dummy context.[15:09:59] <zeduckmaster> then wglCreateContextAttribsARB is the only function I know that let you specifies the context version[15:10:18] <wedr> which means I'm still at minimum getting OpenGL 3.1[15:10:29] <wedr> or else it just jumps to 4.6[15:10:33] <zeduckmaster> otherwise it's dependent from driver/os[15:10:34] <wedr> hmmm[15:10:35] <zeduckmaster> yes[15:11:15] <wedr> that sucks, I was hoping I could make a proof of concept showcasing how it's possible for Window's known revered backwards compatibility to obtain deprecated OpenGL contexts.[15:11:20] <zeduckmaster> that's why they allow to create either a "legacy" or a "core" context from opengl 3.x I guess[15:15:36] <zeduckmaster> well technically opengl 3.x is backward compatible with all functions in previous version of opengl[15:17:15] <wedr> that's only for OpenGL 3.0[15:17:22] <wedr> OpenGL 3.1 removed OpenGL 3.0[15:18:01] <wedr> Hmmm, I have OpenGL 3.1, doesn't explain how OpenGL 1.1 exists.[15:19:09] <zeduckmaster> all opengl 3.x are backward compatible as far as I know if created with correct parameters[15:19:19] <wedr> oh nice[15:19:20] <karalaine> driver implementing new version doesnt mean that they would need to drop support for old ones though[15:19:43] *** User__ <User__!~learningc@mti-37-145.tm.net.my> has joined ##OpenGL[15:19:43] <wedr> I see[15:19:54] *** Twipply <Twipply!~Twipply@unaffiliated/twipply> has joined ##OpenGL[15:20:03] <zeduckmaster> opengl 1.1 is windows part,last time they officially supported it, so I suspect it to be non hardware accelerated[15:20:08] <karalaine> not just within same context and of course core contexts drop backward compability more aggressively[15:20:26] <wedr> zeduckmaster: It's hardware accelerated.[15:20:43] <karalaine> yeah, its just emulated with shaders and modern pipeline and such[15:20:47] <zeduckmaster> ok[15:20:56] <wedr> otherwise, it doesn't explain why my RTX card is furiously fanning the flames[15:22:13] *** soul-d <soul-d!~name@2a02:a44a:bcae:1:c558:9638:cd5a:8bd> has quit IRC (Remote host closed the connection)[15:23:30] *** learningc <learningc!~learningc@mti-37-145.tm.net.my> has quit IRC (Ping timeout: 250 seconds)[15:26:38] *** bayoubengal <bayoubengal!~bayoubeng@rrcs-50-84-94-202.sw.biz.rr.com> has joined ##OpenGL[15:26:40] *** zeduckmaster <zeduckmaster!~zeduckmas@85.106.1.181> has quit IRC (Quit: Leaving)[15:27:32] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has quit IRC (Quit: My MacBook Pro has gone to sleep. 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Target doesn't match the texture's target. ?[18:11:46] *** User_ <User_!~learningc@14.192.212.129> has quit IRC (Ping timeout: 246 seconds)[18:12:39] <zy]x[yz> do you need to call glActiveTexture?[18:16:00] <Danol> ok, tried it, does not help[18:25:57] <Danol> Hmm[18:25:59] <Danol> weird[18:26:06] *** groton <groton!~groton@unaffiliated/groton> has joined ##OpenGL[18:26:10] <Danol> it looks like glGenTextures returns the same texture id multiple times[18:28:25] *** ratchetfreak <ratchetfreak!c351a8d8@gateway/web/freenode/ip.195.81.168.216> has quit IRC (Ping timeout: 256 seconds)[18:28:26] <zy]x[yz> that doesn't sound right[18:31:46] *** moser <moser!~moser@14.120.224.100> has joined ##OpenGL[18:34:37] *** moser_ <moser_!~moser@113.68.195.164> has quit IRC (Ping timeout: 245 seconds)[18:39:34] *** darkside86 <darkside86!~ismai@97-81-155-106.dhcp.gwnt.ga.charter.com> has joined ##OpenGL[18:43:33] *** groton <groton!~groton@unaffiliated/groton> has quit IRC (Quit: groton)[18:53:14] <Danol> Figured it out[18:53:15] <Danol> threads :/[18:58:55] *** thomas_25 <thomas_25!~thomas_25@unaffiliated/thomas-25/x-0068438> has joined ##OpenGL[18:59:12] *** juvenal <juvenal!Elite21271@gateway/shell/elitebnc/x-xzwbzkepstukpopi> has joined ##OpenGL[19:05:00] *** glYoda <glYoda!~MTLYoda@c-73-25-27-206.hsd1.or.comcast.net> has joined ##OpenGL[19:06:37] *** Foaly <Foaly!~Foaly@ppp-188-174-7-15.dynamic.mnet-online.de> has quit IRC (Quit: Now 'mid shadows deep falls blessed sleep.)[19:13:24] *** ratchetfreak <ratchetfreak!~ratchetfr@ptr-82s3g7ne7axe82l8kqn.18120a2.ip6.access.telenet.be> has joined ##OpenGL[19:14:10] *** toblorone <toblorone!~toblorone@162.246.216.28> has joined ##OpenGL[19:18:48] *** toblorone <toblorone!~toblorone@162.246.216.28> has quit IRC (Ping timeout: 250 seconds)[19:25:58] *** davr0s <davr0s!~textual@host109-150-28-226.range109-150.btcentralplus.com> has quit IRC (Quit: My MacBook Pro has gone to sleep. 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