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   November 20, 2014  
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[14:49:57] <voxel> hi #haxers. http://imgur.com/TuhOCV1 when using graphics.lineTo() on an object whose scaleX and scaleY are above 2 I get weird artifacts like this
[14:50:14] <voxel> notice that the line running bottom right to bottom left is thinner on the right
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[14:56:39] <ProPuke> such.. giant letters
[14:57:36] <voxel> the font size in the editor?
[14:57:56] <voxel> 1) bad eyesight, 2) retina screen
[14:58:48] <ProPuke> they look so beautiful big
[14:59:27] <ProPuke> sorry, there's something about half-sans monospace fonts. Give me a moment
[15:00:13] <ProPuke> *half-serif
[15:00:24] <ProPuke> well. I guess that's half sans, too
[15:00:45] <ProPuke> well.. I have no idea why it's doing that :D
[15:00:56] <voxel> would you like me to take some more text screenshots and send them to you to mount on your wall?
[15:02:08] <ProPuke> no, it's okay I use sublime too. My font's not as nice as yours though. in windows atm :/
[15:03:24] <ProPuke> so that definitely only happens with a scale above 2? o0
[15:03:35] <ProPuke> I wouldn't think that would affect graphics drawing
[15:04:30] <ProPuke> I thought sprite textures stayed the same res and just upscaled
[15:05:42] <voxel> ProPuke: yes. at scales of 2 or less it looks fine. uniform line width
[15:06:09] <voxel> as an aside I'm not 100% sure this is it, but I think this is the font https://github.com/andreberg/Meslo-Font/tree/master/dist/v1.2.1
[15:11:42] <ProPuke> the windows font renderer doesn't quite do it justice
[15:11:45] <ProPuke> but still.. <3
[15:17:07] <ProPuke> wait a minute.. you're drawing to it, scalign it above 2, and THEN it looks wrong?
[15:22:48] <voxel> rectangle is drawn in constructor. object is added as a child to a parent that already has a scaleX and scaleY above 2
[15:22:53] <voxel> they're both 4 in this example
[15:24:35] <ProPuke> ahh
[15:24:46] <ProPuke> okay, I have no advice, hah
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   November 20, 2014  
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