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   August 30, 2012  
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[01:06:05] <Decept404> hi all
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[01:08:19] <Decept404> anybody know how i can do a release mode nme build?
[01:08:23] <Decept404> appending -release doesnt seem to do much
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[03:32:19] <Decept404> gahh
[03:32:27] <Decept404> im getting audio crashes in release mode windows but not in debug :(
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[18:22:28] <ritchie> hi, can i record sound in app using nme?
[18:23:38] <Jan_Flanders> not entirely sure, but I don't think so
[18:23:51] <Jan_Flanders> if you only target flash it should be possible
[18:24:16] <ritchie> Jan_Flanders: ok thanks,
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[21:26:23] <Norgg> Anyone had much experience with targetting android from nme? I'm not certain, but my run loop seems to be starving out rendering?
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[21:27:27] <Norgg> Wondering if anyone else has had issues with that.
[21:29:20] <Jan_Flanders> iirc justinfrontThink had the same issue
[21:30:09] <justinfrontThink> Hi what issue? Not following what staving rendering means
[21:30:55] <Norgg> The graphics stop updating, but the game loop still seems to be running.
[21:31:13] <justinfrontThink> Oh yer flint was doing that.
[21:32:03] <Norgg> Ah, I'm not using flint, but I am using Nape, which is probably using a lot of the processor.
[21:32:07] <justinfrontThink> But that was on windows, on android it would not compile
[21:32:29] <Norgg> Does NME do something like only update the graphics if the event queue is empty?
[21:32:43] <justinfrontThink> You should be able to monitor memory and stuff
[21:33:47] <Norgg> Don't think it's a memory issue, think it's that the physics updates start taking too long, so it never gets round to updating the scene.
[21:34:00] <Norgg> Don't seem to be any insane GCs going on.
[21:34:24] <justinfrontThink> You sound like you have a lot more experiance than me on this.
[21:35:14] <Norgg> Pretty new to NME, just taking some guesses...
[21:35:19] <justinfrontThink> one of the engines I have been using has lots of monitor text it shows on screen.
[21:35:44] <justinfrontThink> I have really just been experimenting so I am new to really using nme
[21:36:14] <ritchie> +++++++++++++++++++++++++++++++
[21:37:15] <justinfrontThink> I think h3d has quite a lot of statistics coming up on screen let me check if it is that engine
[21:40:13] <justinfrontThink> There are two tools someone suggested using with testing that was AMD and Very Sleepy but not really worked them out
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[21:46:19] <Norgg> justinfrontThink: Thanks, will take a look if my hunch is wrong or I can't find a way round it.
[21:47:52] <justinfrontThink> cool well happy to look at any NME code I am keen to learn more on Nape, I have setup a physaxe and also simple Nape test but not really got into the details yet.
[21:50:10] <justinfrontThink> ritchie very interested in what your doing with NME, did you try the flinthx in NME?
[21:50:29] <Jan_Flanders> he has left
[21:50:40] <Jan_Flanders> is he ritchie turner?
[21:50:58] <justinfrontThink> I presumed he was blackdog
[21:51:08] <justinfrontThink> yes?
[21:51:44] <justinfrontThink> I thought he mention not long ago he was looking at nme?
[21:51:58] <justinfrontThink> but I maybe confused.
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   August 30, 2012  
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