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[00:01:24] <singmajesty> Ugh[00:01:36] <singmajesty> They have different argument orders, depending on if its desktop or not[00:01:38] <singmajesty> lame[00:03:27] <Decept808> nothing is every easy[00:07:12] <singmajesty> hah[00:07:13] <singmajesty> Yeah[00:07:28] <singmajesty> adt -package SIGNING_OPTIONS -target air ...[00:07:41] <singmajesty> adt -package -target TARGET SIGNING_OPTIONS ...[00:07:47] <singmajesty> Ridiculous :)[00:07:58] <singmajesty> It doesn't even feel like -args should even care about their order[00:08:01] <singmajesty> Adobe.[00:08:05] <singmajesty> :/[00:12:32] <eightbitpimp> singmajesty:[00:12:52] <eightbitpimp> when you made your cowboy game, you had your view and control logic separate, tihgt?[00:19:30] <eightbitpimp> oh yeah I remember no[00:19:32] <eightbitpimp> now*[00:24:57] <singmajesty> I needed to have GameObject classes, to link the AnimatedBitmap, B2Body and Shape objects that represented each character[00:25:17] <singmajesty> Then in my game loop, I would handle the physics, then the graphics, then the hit objects[00:25:40] <singmajesty> (I stuck with the built-in mouse event handling for hit testing, since I found that way easier than writing my own system)[00:26:02] <singmajesty> Okay, AIR is working for mobile... sort of[00:26:14] <singmajesty> It builds, but it still launches in the ADT display, instead of the real simulator?[00:26:16] <singmajesty> Seems funny[00:40:21] <singmajesty> Ah! Figured it out[00:40:25] <singmajesty> I was doing that -- I was calling ADL[00:45:56] <photex> singmajesty should I be embedding tmx files with the nmml[00:46:12] <photex> I'm trying to use Assets.getText[00:46:18] <photex> and Xml.parse with the result[00:47:07] <photex> and it *seems* to work[00:49:37] <photex> oh ok, storing layer data as csv fixed it[00:49:40] <photex> nm[00:49:47] <photex> was a tmx parser error[00:50:16] <photex> logging isn't super specific in this library[00:50:54] <singmajesty> Good! Glad its working :)[00:51:05] <photex> oh man, it's like discovering a continent[00:51:12] <photex> :o[00:51:14] <singmajesty> Being able to use Tiled?[00:51:18] <photex> yeah[00:51:30] <photex> this whole time I've been coming up with a backup plan[00:51:47] <photex> was just going to make a bunch of arrays by hand and so on[00:52:04] <photex> probably by processing tmx with python and generating haxe code[00:52:11] * photex likes to get meta[00:53:04] <photex> that and I'm really fresh into haxe, so reading the code for this lib is probably the most I've ever read[00:53:16] <photex> which is good![00:53:33] <singmajesty> Are you using the existing parser, or did you make your own?[00:56:22] <photex> used the existing one.[00:56:35] <photex> but I want to improve it's documentation a great deal[00:57:32] <photex> I didn't think I would make anything as capable in a couple of hours, figured it would make more sense to just ingest what's there, see if it's broken, maybe try to fix something[00:58:12] <photex> I have no idea where I learned this cautious optimism with haxe and nme[00:58:32] <singmajesty> Well, It sort of seems like it wouldn't work[01:02:01] <singmajesty> I still feel surprised the ways things work[01:02:33] <photex> yeah to be honest, haxe is magic in a lot of ways[01:02:46] <photex> I never gave it much consideration until I saw nme though[01:02:54] <singmajesty> Neither did I[01:02:54] <photex> aligned more with my interestes for such a thing[01:03:02] <singmajesty> Not until I heard about the Haxe/C++ target[01:03:15] <singmajesty> And I was struggling... Flash wasn't available yet[01:03:22] <photex> which is just very cool[01:03:26] <photex> I want to spend some time with that[01:03:55] <photex> related to the conversation above, I'm particularly interested in briding some opengl gaps[01:04:19] <singmajesty> I mean, we're almost there[01:04:46] <photex> personally I feel like even just a way to create VBOs and associate shaders with them would be a lot of fun[01:05:08] <singmajesty> Long-term, I think support for HxSL would be good[01:05:17] <singmajesty> It's a shader language that's basically written in Haxe[01:05:24] <photex> awesome[01:05:28] <photex> that's perfect haha[01:05:32] <singmajesty> So its easier than AGAL and stuff like that, but you can use it with Haxe for Flash[01:05:38] <photex> but something I keep wishing for with NME/Haxepunk is just resolution independent coordinates[01:05:41] <photex> even for the 2d[01:05:51] <singmajesty> Well...[01:05:58] <singmajesty> That's a really tough one to do automatically[01:06:05] <singmajesty> Most people do "1x", "2x"[01:06:10] <singmajesty> But that only works for one manufacturer[01:06:15] <photex> yes it is, I'm not advocating it, I'm just used to thinking that way is all[01:06:20] <singmajesty> I can't think of a good way to handle it automatically[01:06:24] <singmajesty> Yeah :)[01:06:53] <singmajesty> Did you see this? https://gist.github.com/1762072[01:07:12] <photex> I hadn't[01:07:25] <photex> that's pretty interesting[01:09:04] <photex> there are a lot of corners that I need to check out in the library still[01:09:42] <singmajesty> Or you can try doing scale[01:09:47] <singmajesty> Like I did in the Pirate Pig sample[01:10:01] <singmajesty> https://github.com/jgranick/PiratePig/blob/master/Source/com/eclecticdesignstudio/piratepig/PiratePigGame.hx[01:10:05] <singmajesty> (in the resize() method)[01:25:26] *** Yrgkala has quit IRC[01:27:11] *** Caribou| has quit IRC[01:31:25] *** rowdy has quit IRC[02:32:29] *** Decept808 has quit IRC[02:58:53] *** LunarRaid has quit IRC[02:59:02] *** singmajesty has quit IRC[03:01:05] *** jon_0000004 has joined #nme[03:06:53] *** photex has quit IRC[03:08:18] *** Yrgkala has joined #nme[03:15:16] *** Yrgkala has quit IRC[04:46:23] *** Yrgkala has joined #nme[06:24:07] *** photex has joined #nme[08:27:47] *** filt3rek|2 has joined #nme[08:29:43] *** filt3rek has quit IRC[09:05:43] *** Caribou| has joined #nme[09:16:45] *** photex has quit IRC[09:18:36] *** photex has joined #nme[10:09:59] *** rowdy has joined #nme[10:10:20] <rowdy> good morning[10:10:33] <rowdy> hwo's everybody ?[10:42:49] <Caribou|> hi, good[11:12:24] *** tametick has joined #nme[12:11:19] *** tametick has quit IRC[13:19:06] *** Yrgkala has quit IRC[14:56:57] *** justinfrontThink has joined #nme[15:07:30] *** Decept808 has joined #nme[16:54:36] *** justinfrontThink has quit IRC[18:29:55] *** justinfrontThink has joined #nme[18:34:24] <rowdy> http://upload.wikimedia.org/wikipedia/commons/f/fd/Caribou.jpg[18:34:38] <rowdy> Caribou|,[19:03:21] *** Decept808 has quit IRC[19:31:03] <Caribou|> that's me \o/[19:54:25] *** justinfrontThink has quit IRC[19:59:33] *** justinfrontThink has joined #nme[21:13:00] *** rowdy has quit IRC