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   March 25, 2018  
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[00:26:17] <wp_> TEttinger, i just want an example to work from
[00:26:21] <wp_> understand the very basics
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[01:58:17] <TEttinger> wp_: the shader in SpriteBatch is the best for that, if you intend to use the shader with SpriteBatch. there's a different one for ModelBatch in 3d
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[06:23:11] <nobie> hi, I am trying to verify if a struct have been initialized in glsl, but since null doesn't exist in glsl. How do verify the result?
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[06:35:50] <TEttinger> structs can't usually be null either, can they?
[06:36:20] <TEttinger> I could easily be wrong here
[06:36:29] <TEttinger> C# structs are non-nullable
[06:39:20] <jayhost> The answer is not really. You typically have to use the FragColor as your test. nobie. I don't think Renderdoc or APItrace can show you variables but not 100% sure
[06:39:29] <TEttinger> nobie: do you have any code that you can paste to a pastebin?
[06:39:57] <TEttinger> I don't even know what renderdoc or apitrace are
[06:40:36] <jayhost> Renderdoc is debugger. Apitrace shows you the GL calls
[06:41:14] <jayhost> You can run your shader through a GLSL shader compiler program but I'm not sure that will help.
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[06:44:07] <jayhost> I think a pro-workflow might run the shader on CPU first, I don't recall how to do that, I'll look into it
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[06:50:30] <jayhost> But using Renderdoc should make things much more straightforward.
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[08:16:30] <LiquidNitrogen> ello
[08:23:52] <jayhost> Aye Nitro
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[08:54:42] <TEttinger> hm, he quit
[08:54:46] <TEttinger> hey jayhost
[08:55:48] <TEttinger> I'm still a little curious about glsl noise. it seems to be kinda an open field with lots of room for improvement
[08:57:03] <TEttinger> hashing the points for perlin or simplex noise seems very open
[08:57:35] <TEttinger> depends on whether bitwise ops work, which I don't think they are always present on GL ES 2
[09:05:25] <grim001> I've done an investigation into many types of noise implemented in glsl
[09:05:33] <grim001> there are quite a few implementations out there
[09:05:56] <grim001> but there are so many ways to generate noise, there's always room for new techniques
[09:19:39] <TEttinger> this one looks pretty good, 3d simplex, short code https://www.shadertoy.com/view/4sc3z2
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[09:25:19] <grim001> this is the version of 3d simplex I currently use: https://hastebin.com/nepuyoxusa.cpp
[09:27:32] <grim001> I should compare them side by side
[09:27:37] <TEttinger> looks like normal CPU-style simplex there
[09:27:46] <TEttinger> nice and clear
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[09:41:28] <grim001> I spliced that noise function in and they look identical as far as I can tell
[09:41:40] <grim001> difference would be the performance, which is harder to test
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[09:46:21] <TEttinger> neat!
[09:48:43] <grim001> I've also got a nice implementation of cellular 3d noise
[09:49:06] <[twisti]> cellular ?
[09:49:07] <grim001> I found some repository that had a huge number of noise functions
[09:49:23] <TEttinger> all in one file
[09:49:25] <TEttinger> ?
[09:49:34] <grim001> cellular aka Worley noise
[09:49:43] <bomb> that sounds like Liquid Nitrogen level of shit
[09:50:15] <grim001> https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83
[09:50:41] <TEttinger> https://github.com/BrianSharpe/Wombat
[09:50:42] <TEttinger> ?
[09:50:53] <grim001> yeah, that
[09:52:14] <TEttinger> also https://github.com/BrianSharpe/GPU-Noise-Lib
[09:54:29] <TEttinger> cool stuff
[09:54:43] <TEttinger> how goes, LiquidNitrogen?
[09:55:33] <LiquidNitrogen> kinda tired. hard to sleep properly with the ceiling mouse waking me up every hour
[09:56:18] <TEttinger> ceiling mouse? I have one of those sometimes, they seem to enjoy triggering the traps with debris instead of their faces
[09:56:43] <TEttinger> I run a fan and it's harder to hear
[09:57:14] <LiquidNitrogen> theres always one here cos my house isnt quite good enough to keep them out
[09:57:59] <LiquidNitrogen> and its feet are very loud on the corrugated cardboard ceiling
[09:58:57] <TEttinger> it may be nibblin'
[09:59:23] <TEttinger> it pops in for breakfast, "whacha makin?"
[10:00:24] <LiquidNitrogen> i dunno what its up to, it doesnt even go into the kitchen looking for food
[10:15:32] <[twisti]> i get ceiling mice in fall when it gets cold outside
[10:22:56] <bomb> guys
[10:23:02] <bomb> recommend me a Wordpress alternative
[10:24:59] <LiquidNitrogen> notepad
[10:34:33] <bomb> wordpress is nice but then you need to run mysql and php
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[10:36:24] <jayhost> Medium
[10:37:06] <bomb> no
[10:37:28] <jayhost> Ghost or Jekyll
[10:40:43] <bomb> https://gohugo.io/
[10:40:46] <bomb> what about Hugo?
[10:49:23] <jayhost> Ya that'd be an alt to Jekyll, would work fine
[10:50:21] <jayhost> There's also https://middlemanapp.com/ not sure if it's good
[10:51:38] <jayhost> This is what I would use though. https://blog.getpelican.com/
[10:53:09] <jayhost> https://github.com/getpelican/pelican
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[10:56:22] <jayhost> Actually that might be outdated. Here's another. https://www.getgutenberg.io/ I'm tired going to bed. Later
[11:01:12] <bomb> but can grandpa use it?
[11:04:36] <TEttinger> can grandpa tell you stories about the war?
[11:05:42] <TEttinger> if it's for an elderly person just use a web-hosted service
[11:05:57] <TEttinger> they won't live long enough to see the service crash and go bankrupt
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[11:12:43] <SuckyNoob> whatre u guys up to
[11:24:23] <bomb> you're a terrible person TEttinger
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[11:35:30] <X-Ray-Jin> bomb: btw what is wrong with you that you r so offensive and sarcastic all the time?
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[12:33:18] <bomb> X-Ray-Jin: WAT ME NO
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[14:26:48] <royal_screwup21> I want to add graph library (jgapht) to my libgdx desktop app. I added it to my root build.gradle file like so: https://thepasteb.in/p/DRhjmAzlK8zIy and run "rebuild project", which returned a successful build. Yet the library doesn't show up on my complete and is presumably missing - how do I fix this?
[14:27:19] <royal_screwup21> autocomplete*
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[14:50:57] <royal_screwup21> someone? :(
[14:54:06] <SuckyNoob> whats up
[14:54:28] <SuckyNoob> royal_screwup21
[14:54:36] <royal_screwup21> I want to add graph library (jgapht) to my libgdx desktop app. I added it to my root build.gradle file like so: https://thepasteb.in/p/DRhjmAzlK8zIy and ran "rebuild project", which returned a successful build. Yet the library doesn't show up on my autocomplete and is presumably missing - how do I fix this?
[14:54:40] <royal_screwup21> SuckyNoob:
[14:57:45] <HMS_Reliable> try putting it in the projet "core" dependencies
[14:58:49] <HMS_Reliable> project
[14:59:45] <royal_screwup21> holy shit that worked!
[15:00:01] <royal_screwup21> thanks HMS_Reliable
[15:00:05] <HMS_Reliable> np
[15:01:26] <SuckyNoob> sorry lol stepped away for a second looked like the HMS_Reliable has your back tho :p
[15:02:13] <royal_screwup21> I'm looking at the docs https://github.com/libgdx/libgdx/wiki/Dependency-management-with-Gradle and it explictly says NOT to put in core lol
[15:02:25] <HMS_Reliable> oh does it
[15:03:10] <royal_screwup21> actually nvm
[15:04:09] <royal_screwup21> I mean yeah it's a little unclear
[15:04:39] <royal_screwup21> at the start they say to put it all under desktop/android
[15:05:52] <royal_screwup21> and then at the end, under "mavenizing local repositories", they say it put it under "core"
[15:06:34] <royal_screwup21> is this an example of "mavenizing a repo"?
[15:06:48] <royal_screwup21> don't want to make the same mistake again haha
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[15:07:44] <HMS_Reliable> yep
[15:07:47] <HMS_Reliable> the old shaven maven
[15:07:57] <royal_screwup21> ah I see thanks for the clarification
[15:08:34] <royal_screwup21> so...basically, every time I want an external repo that's not part of libgdx, I put it under core
[15:08:57] <HMS_Reliable> so it would appear
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[16:56:34] <senthilkumark> How to enable proguard for LibGDX?
[16:57:53] <senthilkumark> for Desktop
[16:58:03] <senthilkumark> not for Android release.
[17:05:13] <jab> what's a good way to do kind of a "color scheme" for ui elements?
[17:05:46] <jab> i don't want to have a billion different regions with different colors
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[17:23:30] <Frotty> jab: implemetation- or design-wise
[17:24:08] <jab> Frotty: not sure i understand the difference?
[17:24:34] <jab> it would be nice to just be able to set a background color and a tint color
[17:24:53] <Frotty> the former is making a .json skin file and how to load it into libgdx
[17:25:04] <Frotty> the latter is something about, how to know fitting colors
[17:25:13] <Frotty> or decide on a color scheme cbased on color theory
[17:25:18] <jab> i have a skin, it has white for most elements and grey/alpha backgrounds
[17:25:32] <jab> eh, not color schemes, but implementation then
[17:25:47] <jab> but in code be able to have the user set fg ui color and bg ui color
[17:27:51] <jab> ive been trying to set batch color to affect all the white elements of the ui, and then setting background to a pixmap texture, but it hasn't been working
[17:29:19] <Shockah> how are you drawing the UI elements? using the Sprite class? from what i've seen, doing that ignores SpriteBatch's color
[17:29:26] <Shockah> you'd have to set Sprite's color instead
[17:38:17] <senthilkumark> how to use proguard for desktop release? Somebody please help.
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[17:39:44] <jab> Shockah: no sprites
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[19:38:20] <royal_screwup21> what's the easiest way to remove whitespace from a sprite? :(
[19:39:16] <royal_screwup21> actually it's a Texture, not a sprite
[19:49:43] <bomb> whitespace?
[19:50:31] <royal_screwup21> yeah, my image has a white background to it
[19:50:56] <bomb> magic wand
[19:57:05] <jayhost> In Gimp? If you post it I can post back
[20:05:11] <royal_screwup21> someone? :(
[20:05:27] <royal_screwup21> I've tweaked the alpha channel, and while that's worked to a degree, it isn't perfect
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[20:29:55] <jayhost> royal_screwup21 post the image?
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[20:43:08] <jab> Anyone have an idea regarding setting fg/bg of scene2d elements at runtime?
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[20:50:08] <mduSenthil> When libgdx app is packed using Packr with target of Win32 the game runs in 40 FPS
[20:50:14] <mduSenthil> why?
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[20:52:50] <jayhost> No idea, it shouldn't affect fps
[20:54:55] <jayhost> mduSenthil looks like someone else had that issue but no answer http://badlogicgames.com/forum/viewtopic.php?t=22672&p=93239
[20:56:13] <royal_screwup21> jayhost: here's what I'm working with https://imgur.com/a/yHHSY
[20:56:38] <Shockah> you can't easily automate it
[20:56:43] <Shockah> or rather, can't at all
[20:57:00] <mduSenthil> thanks jayhost
[20:59:48] <royal_screwup21> I did it!!!!!
[20:59:49] <royal_screwup21> omg
[21:00:11] <jayhost> You did? That one is tough with the robot being same color
[21:00:38] <royal_screwup21> moral of the story: choose images that already have a transparent background to begin with
[21:00:44] <Shockah> ^^^^^
[21:01:09] <Shockah> or at least a different background color than the object is
[21:01:15] <Shockah> and possibly without shadows and such
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[21:13:42] <jayhost> royal_screwup21 I got it pretty damn close https://imgur.com/a/x5wuE
[21:16:33] <[twisti]> jayhost: that looks kinda portalish
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[21:22:05] <TEttinger> mduSenthil: which JRE did you package with packr?
[21:22:26] <TEttinger> if it's a 32-bit JRE and you normally use a 64-bit JRE, that could make a big difference
[21:22:33] <mduSenthil> openjdk-1.7.0-u80-unofficial-windows-i586-image.zip
[21:22:47] <TEttinger> that's x86 I think
[21:22:50] <TEttinger> hm
[21:22:57] <TEttinger> 32bit
[21:23:00] <mduSenthil> What should I go for?
[21:23:03] <jayhost> [twisti] Yeah it's royal's image, I cropped out the white for them. What you been up to?
[21:23:11] <mduSenthil> Where should I get open JDKs
[21:23:17] <TEttinger> well some windows computers are 32 bit
[21:23:26] <TEttinger> all macs can run 64-bit these days
[21:23:28] <TEttinger> some linux
[21:23:57] <mduSenthil> you are recommending to target 64 bit ?
[21:24:10] <mduSenthil> or you are recommending to use 64 bit JRE?
[21:24:13] <TEttinger> only if it's causing an issue
[21:24:42] <mduSenthil> yes. it is causing issue. 32 bit is slow
[21:24:47] <TEttinger> it's possible that openjdk zip only includes a client jre instead of a server jre
[21:24:54] <TEttinger> there are 32-bit server jres
[21:25:04] <jayhost> mduSenthil I get openjdk's here https://github.com/alexkasko/openjdk-unofficial-builds Tet gets them from Zulu
[21:25:12] <TEttinger> server does massively more optimizations
[21:25:13] <[twisti]> jayhost: nothing really, being forced to do PHP work at, well, work
[21:25:25] <TEttinger> server does take longer to start up though
[21:25:57] <TEttinger> https://zulu.org for me, they have java 8 and 7
[21:26:03] <TEttinger> and more
[21:26:50] <jayhost> Tettinger does the 32 bit jdk explain 50% framerate, assuming that's correct
[21:27:17] <TEttinger> it explains it if server jre can't be used yes
[21:27:20] <TEttinger> http://zulu.org/download/?platform=&processor=Intel%20x86&bitness=32
[21:27:32] <TEttinger> I'll check if these include a server jre
[21:28:35] <TEttinger> those are client, it seems most 32-bit java uses a client jre
[21:28:43] <jayhost> [twisti] torture. I'm so sorry
[21:29:15] <TEttinger> client's gotten a little better, but not as much as server
[21:29:23] <[twisti]> it wouldnt be so bad if i didnt know java, but everything in php is like "java, but worse"
[21:29:37] <mduSenthil> totally confused
[21:30:16] <mduSenthil> for libgdx game to be packed using Packr which JDK should be used. there are many. 7/8/9?
[21:31:03] <TEttinger> 9 can't be minimized currently
[21:31:10] <TEttinger> 8 is larger but can be minimized I think
[21:31:14] <jayhost> mduSenthil you can use whichever you prefer. If you don't use any new features 7 is fine.
[21:31:21] <TEttinger> 7 is smallest and can also be minimized
[21:31:29] <TEttinger> 8 allows lambdas etc.
[21:31:39] <mduSenthil> I didnt use any new features
[21:31:58] <jayhost> It's funny how half the internet posts online about java and fps are about minecraft specifically
[21:31:59] <TEttinger> 7 is fine then. 6 may have security issues since it's been a decade since it was released
[21:32:36] <mduSenthil> ok fine.
[21:32:40] <mduSenthil> will try with Zulu
[21:32:58] <royal_screwup21> how do I flip an image sideways? I've settled on using this image, so when it moves right I would need it to...flip sideways? https://imgur.com/a/PNO5K
[21:33:46] <jayhost> royal_screwup21 that image is symetrical :P
[21:34:09] <jayhost> nvm no it's not but close
[21:35:28] <royal_screwup21> I'm trying to write a simple algorithm where a robot finds the shortest path to a given target, on a n x n grid. When this robot moves, say, right, wouldn't it look it weird if it moved right, with its image as-is?
[21:35:50] <royal_screwup21> it would be facing the user
[21:36:07] <jayhost> Well if you want it to face right you would want a side image of the robot
[21:36:13] <royal_screwup21> yeah side image
[21:36:17] <jayhost> You can flip with textureRegion.flip or draw -x
[21:36:50] <royal_screwup21> draw -x hmm
[21:37:13] <jayhost> you can use this asset pack https://www.gameart2d.com/the-robot---free-sprites.html
[21:37:38] <royal_screwup21> damn, thanks!
[21:37:49] <royal_screwup21> have to figure out hot use an asset pack, but this looks promising
[21:37:51] <royal_screwup21> how*
[21:38:54] <jayhost> Yeah you just use spritesheet and split by regions
[21:39:28] <royal_screwup21> jayhost: sorry what exactly did you mean by draw -x? I know of the batch.draw() method but I'm not sure if that's what you were referring to
[21:42:51] <TEttinger> guessing he meant drawing with negative width?
[21:43:28] <royal_screwup21> oh
[21:43:41] <TEttinger> mduSenthil: I'd try the 64-bit builds of zulu, the 32-bit builds are newer and only have the slower client jre
[21:43:49] <TEttinger> client jre uses less ram
[21:44:33] <mduSenthil> ok Tettinger
[21:44:50] <mduSenthil> I have tried JDK 7 from Zulu
[21:44:59] <mduSenthil> exe is not opening.
[21:45:23] <TEttinger> from packr or what?
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[21:46:04] <TEttinger> is there an exception or other error that you can paste?
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[21:47:27] <mduSenthil> packr
[21:48:03] <mduSenthil> no exception. just getting closed.
[21:48:09] <mduSenthil> no error
[21:48:25] <TEttinger> weird
[21:48:35] <TEttinger> using a 64-bit zulu 7 build?
[21:48:51] <mduSenthil> but if packr is used with https://github.com/alexkasko/openjdk-unofficial-builds it is working
[21:49:07] <jayhost> Boom Jayhost links are superior!
[21:49:15] <jayhost> :P jk
[21:49:25] <mduSenthil> yes x86_64
[21:49:32] <mduSenthil> JDK 7
[21:49:38] <TEttinger> I'm guessing that you have some config that still says it is an x86 JRE in packr
[21:49:39] <mduSenthil> The most early version of 7
[21:50:08] <mduSenthil> there is no such config i believe
[21:50:15] <TEttinger> platform: one of "windows32", "windows64", "linux32", "linux64", "mac"
[21:50:21] <TEttinger> you want windows64
[21:50:58] <mduSenthil> if possible 32 without any lag
[21:51:13] <mduSenthil> worst case 64 without any issue.
[21:51:47] <jayhost> As long as FPS is good it sounds like it's good. I still want to make an Ultimate minimized Jre. The Pax Britannica demo uses Excelsior Jet https://github.com/libgdx/libgdx-demo-pax-britannica
[21:51:54] <TEttinger> I'm saying if you use that zulu x86_64 build you need to change platform to windows64 instead of windows32
[21:52:03] <mduSenthil> oh
[21:52:06] <mduSenthil> got it
[21:52:43] <TEttinger> packr should really give more info here, that should be detectable on its side...
[21:55:56] <bomb> i wish i can write shit
[21:55:57] <bomb> i can't write
[21:56:07] <bomb> i make grammar mistakes
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[21:57:58] <jayhost> lovely poem bomb
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[22:31:14] <aurelius> hello, have you got link at graphically rich scene2d menu UI?
[22:33:08] <aurelius> i need to specify this to the graphic designer. and i found only graphically very basic versions
[22:33:57] <TEttinger> I'd guess that the existing skins in that one repo would be a good starting place
[22:34:20] <TEttinger> https://github.com/czyzby/gdx-skins
[22:35:05] <jayhost> and https://github.com/czyzby/gdx-lml
[22:42:47] <aurelius> menu like this looks ok https://www.youtube.com/watch?v=3i7cujg9Y3M, but this menu will not change width and height ... seems like the size is fixed
[22:46:26] <aurelius> TEttinger: i started with ORANGE template. now i would like to go futher
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   March 25, 2018  
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