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[00:02:29] <Frotty> LiquidNitrogen: well at least more pleasant
[00:15:17] <Frotty> jayhost: stb?
[00:21:19] <Frotty> description says nothing about it?
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[00:23:36] <Frotty> no doc there either?!
[00:23:43] <Frotty> or I'm not getting what you're hinting at
[00:24:16] <Frotty> which function did you mean in the javadoc
[00:27:45] <jayhost> 16-32
[00:51:36] <jab> Is it possible to have a Window grow as needed?
[00:51:40] <jab> in the Y axis?
[00:58:40] <bomb> check out viewports
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[03:06:13] <TEttinger> Frotty: stb is sean t barret, kinda a legend in game programming circles. he releases weird and often very useful libs as one C file each
[03:09:10] <TEttinger> stb_image and stb_truetype among them
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[03:25:25] <jab> Do you all use Enum.ordinal when using MessageManager?
[03:26:24] <jab> The message type is an int
[03:29:41] <isdera> in the ContactListener class, what is the difference between the beginContact and preSolve methods?
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[04:10:19] <DB219> basically pre/post solve can be called multiple times until the contact(s) for the current step has been resolved. Begin and EndContact are only called once.
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[04:41:47] <TEttinger> jab: is that a gdx-ai thing?
[04:42:34] <jab> TEttinger: ye
[04:43:36] <TEttinger> gdx-ai makes some interesting choices, it tends to be high-performance
[04:44:03] <jab> but MessageManager is a general purpose event system
[04:44:31] <TEttinger> I've hit some weirdness when helping people out using its pathfinding algorithms, where some of the gdx-ai code has weird assumptions
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[06:08:02] <HMS_Reliable> hi gang
[06:16:43] <SuckyNoob> wassup
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[06:51:58] <jayhost> hi
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[07:09:16] <SuckyNoob> yo
[07:12:09] <jayhost> what's new
[07:19:59] <SuckyNoob> trying to find all the classes I need in this library
[07:20:14] <SuckyNoob> and how im going to put them together
[07:20:16] <SuckyNoob> what about u
[07:23:12] <jayhost> not much hoping that taking thyroid meds at night will allow for better sleep
[07:23:14] <jayhost> what lib
[07:25:49] <SuckyNoob> haxeflixel
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[07:27:58] <SuckyNoob> ya that sucks not being able to sleep, I haven't had that in a long time, been getting good sleep these days, even if I stay up 18 hours
[07:28:13] <SuckyNoob> I think less drinking probably helped haha
[07:28:35] <SuckyNoob> i should tell my bro about that thyroid medication he probably needs it
[07:30:21] <SuckyNoob> you ever watch Archer jayhost?
[07:30:31] <jayhost> I've seen a few clips online
[07:30:46] <SuckyNoob> it's pretty funny
[07:32:09] <SuckyNoob> I think the glue sniffing secratary is my favourite
[07:32:24] <SuckyNoob> secretary*
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[07:34:43] <jayhost> I havn't seen too many cartoons and just about 0 anime. Season 2 of Bojack Horseman is supposed to be good iirc
[07:35:48] <SuckyNoob> ive seen a couple episoes of that horseman show I guess it wasn't as catchy as this Archer show
[07:36:00] <SuckyNoob> lol and all the cameo's
[07:38:00] <jayhost> Went to download Titanfall 2 to realize it's 45 gb...
[07:39:04] <SuckyNoob> that's pretty big
[07:39:24] <SuckyNoob> Elder Scrolls online is probably the biggest i've seen
[07:39:36] <SuckyNoob> Is it a good game Titanfall?
[07:41:22] <jayhost> Supposed to be
[07:41:29] <SuckyNoob> looks good
[07:41:48] <jayhost> I really don't get the appeal of that Archer scene
[07:41:54] <SuckyNoob> I find it hard to play any FPS anymore unless it has the ability for situational awareness like ARMA games have
[07:42:14] <SuckyNoob> Ah for a cartoon its like the violence of a hollywood movie
[07:42:19] <SuckyNoob> mixerd with humour
[07:42:36] <SuckyNoob> the scene along with the rest is funny
[07:42:42] <SuckyNoob> rest of that episode i mean
[07:43:13] <SuckyNoob> like im pretty sure I've never seen death by spatula in a movie or show before lol
[07:44:19] <SuckyNoob> one of those surprise! moments lol
[07:47:20] <jayhost> lol ya idk
[07:47:58] <SuckyNoob> mainly my favourite thing about the show is the secretary and the mad scientist lol
[07:52:22] <jayhost> Idk I'm entertained so easily anymore. Weird how that goes
[07:53:01] <SuckyNoob> ya I don't really watch anything anymore, turned this on for the first time in a while the other day
[07:54:17] <SuckyNoob> think I watched that Altered Carbon on netflix, nothing else very interesting. Planet Earth and geology and space science shows I guess I watch tho. Edutainment :p
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[08:10:39] <jayhost> ya I might finish Annihilation tonight
[08:11:48] <SuckyNoob> havent heard of that
[08:17:04] <jayhost> Ya, it's Natelie Portman, Oscar Issac movie
[08:17:20] <jayhost> same director of Ex Machina but the reviews are meh, so far it's Okay
[08:18:47] <SuckyNoob> i havent seen ex machina yet either
[08:24:56] <jayhost> Ahh it's great
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[09:39:34] <[AD]Turbo> hi there
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[09:56:35] <jayhost> hi
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[10:12:36] <gerds0n> huhu guys!
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[10:15:51] <gerds0n> just ran the texturepacker again on my assets that used to fit exactly into an 2048 x 2048 atlas (on windows!). i just reran the packer on mac os and the result does not fit in the atlas anymore...i did not add any assets...ideas?
[10:16:06] <gerds0n> different java version?
[10:21:14] <Shockah> isn't texture packing such a complicated problem that there's no (fast) way to calculate the best way to pack, so any algorithms would really just be semi-random?
[10:22:06] <Tomski> packing algorithms should be deterministic
[10:22:23] <gerds0n> hmm :/
[10:22:29] <gerds0n> doesn't feel deterministic for me
[10:22:45] <gerds0n> ill try it on my windows pc later today again and let you know the result
[11:00:32] <Frotty> TEttinger luckily never heard of him
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[12:27:04] <Frotty> jayhost what's benefit to this hdr image u linked when I don't have compliant devices, compared to a normal environment map?
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[13:02:40] <ChrisCoder> Hey, anyone awake this early?
[13:03:13] <Frotty> it's not early here
[13:03:29] <ChrisCoder> Damn. I forgot we're all over the globe.
[13:03:31] <Frotty> what are you coding, chris
[13:04:11] <ChrisCoder> I like it, but before I drop $$$ on it, wanted to see what else was out there that is comparable.
[13:04:52] <Frotty> interesting
[13:04:54] <Frotty> german company
[13:05:24] <Frotty> never heard of ppl devbing tools with libgdx backend except spline
[13:06:50] <ChrisCoder> Yeah. Been looking for awhile, can't find anything. The other options don't seem to be kept current.
[13:07:14] <Frotty> i only know of aurelions
[13:07:27] <Frotty> not sure if still works
[13:07:42] <Frotty> oops wrong version
[13:07:53] <Frotty> there is one with libgdx backend, but probably ouit of date as you said
[13:08:15] <Frotty> overlap2d has some physics
[13:08:45] <Frotty> website is down
[13:09:10] <Frotty> yea
[13:09:53] <Frotty> according to issues it doesn't work?!
[13:09:59] <Frotty> idk, im not up to date
[13:10:38] <Frotty> tomski
[13:10:42] <Frotty> what happened to overlap2d
[13:10:48] * Frotty hat den Musikplayer deaktiviert.
[13:10:54] <Frotty> titanic?
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[13:20:05] <smelc> bl33p bl33p
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[13:23:44] <Frotty> smelc: are you reversing?
[13:38:10] <smelc> what does that mean ?
[13:39:55] <Ashiren> clems
[13:40:09] <smelc> oh yes I do
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[19:01:53] <jayhost> Frotty hmm I didn't get notification of your message. The HDRI image has better lighting which is typically better for image based lighting equations
[19:11:52] <Frotty> Tomski?
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[19:25:42] <Tomski> hello
[19:25:49] <Frotty> hey
[19:25:56] <Frotty> what happened to overlap2d?
[19:26:59] <Frotty> I thought it was still activly used and developed, but now I saw site is down for months, repo broken and stuff
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[19:49:56] <Tomski> Frotty: not actively developed
[19:50:49] <Tomski> not the open source version anyway
[19:55:16] <Frotty> there is a paid evrsion?
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[20:44:19] <Tomski> Frotty: not paid, but internal
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[21:36:56] <Frotty> Tomski: u have access to that?
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[22:40:13] <jab> What's a good way to map texture colors to different ones? Say for theming. I have textures where the black/white portions can be mapped to differing colors.
[22:40:16] <jab> Shader?
[22:40:35] <jab> if (color == black) color = not_black
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[22:45:41] <LiquidNitrogen> thats not overly easy to do well
[22:45:59] <Frotty> if the colors are static, bake some textures via pixmap prolly
[22:46:01] <Frotty> or so
[22:46:19] <LiquidNitrogen> easiest way is to make an overlay sprite with only the color changing parts on it
[22:49:15] <LiquidNitrogen> i have some sprites where i use the r,g,b chanels separeatly to indicate what color the shader should use, but its a bit limiting because it cant have regular colors at the same time
[22:49:57] <LiquidNitrogen> so that gets overlayed onto a normal sprite
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[23:02:27] <TEttinger> jab: I use a shader for that, but the assets are made for the shader and palettes kinda
[23:02:42] <TEttinger> black and white should be fine
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[23:26:37] <jab> LiquidNitrogen: I only have two colors
[23:27:07] <jab> TEttinger: Yeah. I was just gonna tailor it so shader has the asusmption that fg=white, bg=black and work from there
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[23:35:39]
<LiquidNitrogen> jab: https://i.imgur.com/fEFpmmR.jpg heads red channel is skin color, green(unused yet) is secondary accent color, and blue is add whiteness/highlight
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[23:38:35] <LiquidNitro> its awkward to draw the assets like this, but it is quite flexible in the results
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[23:50:42] <LiquidNitro> jab: if your 'only 2 colors' are the same hue, you can just draw the thing in white/gray/black, and set the batch color to the desired color.