[00:21:41] *** Xoppa <Xoppa!~Xoppa@54689FCD.cm-12-1c.dynamic.ziggo.nl> has quit IRC (Quit: Leaving)
[01:01:55] *** mujjingun <mujjingun!uid228218@gateway/web/irccloud.com/x-ozizglvsavjjpvhz> has joined #libgdx
[01:04:22] *** Zta1 <Zta1!~stephan@static-5-186-52-63.ip.fibianet.dk> has quit IRC (Quit: Leaving.)
[01:20:41] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has joined #libgdx
[02:16:35] *** DB219 <DB219!415efe37@gateway/web/freenode/ip.65.94.254.55> has joined #libgdx
[02:20:00] <oseph> how should one on macOS (high sierra) approach creating custom box2d shapes? the box2d editor doesn't seem to be working for me...
[02:20:49] <isdera> use the Box2D-Editor 2.9.2, that's what I do
[02:21:06] <isdera> oh you said that's not working lol :O it's just a java .jar, it should run
[02:21:12] <oseph> (oh wait
[02:21:25] <oseph> got it working! launching it from terminal is the way to go
[02:21:41] <oseph> the old double click jar launch foiled me once again
[02:21:49] * oseph shakes fist at sky
[02:22:02] <isdera> yeah not sure how that works on Mac, but on Win at least you have to set a system environment variable, it's kind of dumb.
[02:23:54] <oseph> crashed 2/2 times so far once launched. just trying to draw a few vertices...
[02:24:48] <oseph> hitting that save button every few clicks. so far so good.
[02:24:53] * oseph dabs sweat on forhead
[02:25:10] <oseph> oh neat! i have a forhead. always thought it was a forehead
[02:25:51] <LiquidNitrogen> its a for'ed
[02:26:31] *** bomb <bomb!bomb@gateway/vpn/privateinternetaccess/bomb> has quit IRC (Quit: ...)
[02:26:31] <oseph> i stand corre'ed
[02:56:31] *** loosik <loosik!~loosik@unaffiliated/loosik> has joined #libgdx
[03:03:50] <DB219> I use RUBE. Like it so far...
[03:13:24] *** jayhost <jayhost!~ian@c-73-101-93-10.hsd1.pa.comcast.net> has joined #libgdx
[03:21:39] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has quit IRC (Ping timeout: 260 seconds)
[03:40:15] <isdera> what sucks about box2d editor is you can't make EdgeShapes
[03:40:56] *** loosik <loosik!~loosik@unaffiliated/loosik> has quit IRC (Read error: Connection reset by peer)
[03:54:58] *** isdera <isdera!~isdera@cpe-74-78-187-102.maine.res.rr.com> has quit IRC (Ping timeout: 264 seconds)
[04:27:15] *** jwinterm <jwinterm!~quassel@unaffiliated/jwinterm> has quit IRC (Ping timeout: 246 seconds)
[04:50:53] *** zortness <zortness!~zortness@cpe-23-241-196-37.socal.res.rr.com> has quit IRC (Ping timeout: 256 seconds)
[04:51:54] *** zortness <zortness!~zortness@cpe-23-241-196-37.socal.res.rr.com> has joined #libgdx
[04:52:20] *** isdera <isdera!~isdera@cpe-74-78-187-102.maine.res.rr.com> has joined #libgdx
[04:58:37] *** jwinterm <jwinterm!~quassel@2600:1700:78e0:7320:61c3:5cb8:87f6:3cae> has joined #libgdx
[04:58:37] *** jwinterm <jwinterm!~quassel@2600:1700:78e0:7320:61c3:5cb8:87f6:3cae> has quit IRC (Changing host)
[04:58:37] *** jwinterm <jwinterm!~quassel@unaffiliated/jwinterm> has joined #libgdx
[05:08:01] *** DB219 <DB219!415efe37@gateway/web/freenode/ip.65.94.254.55> has quit IRC ()
[05:10:28] *** intrigus <intrigus!uid114902@gateway/web/irccloud.com/x-nuzvhppsmnhwnrqb> has quit IRC (Quit: Connection closed for inactivity)
[05:15:49] *** isdera <isdera!~isdera@cpe-74-78-187-102.maine.res.rr.com> has quit IRC (Ping timeout: 256 seconds)
[05:28:11] *** jwinterm <jwinterm!~quassel@unaffiliated/jwinterm> has quit IRC (Ping timeout: 276 seconds)
[05:37:30] *** loosik <loosik!~loosik@unaffiliated/loosik> has joined #libgdx
[05:41:43] <loosik> is there a place where you can report a game in gallery thats not libgdx but other engine :D?
[05:43:51] <jayhost> idk if the maintainer cares. I do. Which one?
[05:44:15] <loosik> cocos2d
[05:44:20] <loosik> unity
[05:44:41] <loosik> feelsbadman i tried looking for a 3D game thats actually libgdx
[05:44:47] <loosik> all the ones i am finding so far are just other engines
[05:44:48] <loosik> xD
[05:45:23] <LiquidNitrogen> my 3d game is libgdx
[05:45:38] <loosik> are you android :>?
[05:45:43] <loosik> or just desktop
[05:45:48] <LiquidNitrogen> desktop
[05:47:04] <loosik> Yeah I'm looking for something on android to check on performance stuff :P
[05:47:23] <loosik> whatever my phone is actually shit and this is performance I should be getting or I'm just trying to push it too hard
[05:48:06] <loosik> tl;dr 80~ render calls of 3d context ( a total of 8k vertices avg ) pushes me around 14-16ms draw time, with around 50 ~ texture binds
[05:48:26] <LiquidNitrogen> heh
[05:48:33] <loosik> on desktop yeah 0.3ms np
[05:48:48] <LiquidNitrogen> you need to get those binds and draw calls down id say
[05:49:35] <loosik> the question is how since I already do frustrum culling, and literally not drawing really much outside camera view ( other than models that span through the world )
[05:50:02] <loosik> I even have culling done on nodeparts since world levels can be bigger than camera view and those are being culled via nodeparts
[05:50:14] <LiquidNitrogen> i dont know.. but what i was reading last year, people were talking about keeping below 10 draw calls on mobile (or something equally sad)
[05:51:12] <loosik> Like if models and stuff use different textures can I still merge them down to less calls :<?
[05:51:29] <LiquidNitrogen> not easily
[05:51:30] <jayhost> jayhost.github.io
[05:51:31] <loosik> ModelCache = puts me at 0 draw call decrease
[05:52:58] <loosik> reminds me of icy tower jayhost
[05:53:51] <LiquidNitrogen> i dont have any experience with moveable models.. all my moveables share 1 texture, and get batched on the fly. the rest of the world is split into large chunks, which gives around 8-12 draw calls total
[05:54:20] <loosik> Its mostly static models tho
[05:55:53] <loosik> 15ms draw time still puts me on 60fps but tahts only if I don't render anythign else :D ie. ui etc.
[05:56:32] <loosik> ModelCache does work when I literally bind 1 material to everything ( as I would expect ). But having multiple is when it gets heavy on render calls
[05:57:08] <loosik> And I am pretty much CPU bound rather than GPU
[05:59:41] <loosik> I've also made sure I'm not creating excessive garbage during renders and etc. so thats out of the scope either :(
[05:59:59] <loosik> boils down to amount of nglDrawElements
[06:00:00] <loosik> i guess
[06:00:13] <loosik> but speaking of which, shouldn't that bound me on GPU more than CPU tho?
[06:00:29] <loosik> or the fact I need to send 8k vertices is putting my cpu to die mode
[06:03:29] <LiquidNitrogen> mobile cpus are generally pretty slow
[06:03:46] <loosik> yeah but my phone runs BDO Mobile at semi-steady FPS
[06:03:58] <loosik> except that one is just pure C++
[06:04:15] <LiquidNitrogen> i was doing some stuff on my s4.. it could draw faster than the laptop, but it took way longer to do things like generate a level
[06:06:05] <loosik> which just puts me in ? whatever I'm doing something super wrong
[06:12:44] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-92-69.mobile.spark.co.nz> has quit IRC (Remote host closed the connection)
[06:21:33] *** jayhost <jayhost!~ian@c-73-101-93-10.hsd1.pa.comcast.net> has quit IRC (Read error: Connection reset by peer)
[06:24:59] *** jo_ <jo_!~jo@23.239.157.127> has quit IRC (Disconnected by services)
[06:25:16] *** jo1 <jo1!~jo@23.239.157.127> has joined #libgdx
[06:25:23] *** jo_ <jo_!~jo@c-67-180-80-63.hsd1.ca.comcast.net> has joined #libgdx
[07:21:13] *** bryan` <bryan`!bryan`@gateway/vpn/privateinternetaccess/bryan/x-44341077> has quit IRC (Ping timeout: 240 seconds)
[07:35:07] *** mtsr <mtsr!mtsr@gateway/shell/panicbnc/x-yhqycxuqvfwtbsjc> has quit IRC (Ping timeout: 252 seconds)
[07:41:00] *** RazielXYZ <RazielXYZ!~Raziel@unaffiliated/raziel> has joined #libgdx
[07:43:53] *** RazielZ <RazielZ!~Raziel@unaffiliated/raziel> has quit IRC (Ping timeout: 240 seconds)
[07:56:04] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-95-114.mobile.spark.co.nz> has joined #libgdx
[08:09:36] *** Kruppi <Kruppi!~foo@p579147B5.dip0.t-ipconnect.de> has joined #libgdx
[08:09:40] <Kruppi> hi
[08:10:11] <SuckyNoob> Hallo
[08:11:54] <SuckyNoob> What's up today Kruppi
[08:13:06] * Kruppi is thinking about what to add next to his prototype or if he rather should throw everything in the bin and go back to the drawing pad
[08:13:36] <SuckyNoob> i guess that depends :p
[08:14:09] <Kruppi> on what?
[08:14:39] <SuckyNoob> if what u add to the prototype works with what u got :P
[08:15:09] <SuckyNoob> im finishing a tutorial up then im going to make my prototype
[08:16:04] <SuckyNoob> and whether the prototype just fills with code and its hard to find things, thats usually when I stop and start a new project to try a different feature by itself, or thats what I used to do. I have a folder full of folders filled with tests for various things
[08:16:12] <SuckyNoob> whats your prototype for
[08:16:16] <SuckyNoob> *what kind of game
[08:28:12] <Kruppi> It's called Adventure Guild right now and more or less supposed to grow into a football manager kind of game, only with RPG characters and you're managing a association that sends them on quests and stuff
[08:28:46] <Kruppi> I just implemented the travel system but I'm starting to think about how to make things better and notice that it's not that easy with the way it's been build so far
[08:29:35] <Kruppi> But then again about 80% of the time I spent was on Scene2D-related stuff, so I might want to extract that part if I really should start another prototype
[08:29:57] <SuckyNoob> there is using version control too (i still need to set that up)
[08:30:31] <SuckyNoob> That sounds like fun tho.
[08:31:57] <Kruppi> I'm using git, so that's covered
[08:32:38] <Kruppi> Right now it's just watching dudes travel roads endlessly. Or rather reading them write about it into their journey log like a zealous teenager :D
[08:32:48] <SuckyNoob> lol
[08:33:09] <SuckyNoob> More than I got right now
[08:33:32] <SuckyNoob> i guess there are dudes walking around but they aint doing anything else
[08:36:52] *** smelc <smelc!~churlin@4be54-1-81-56-4-73.fbx.proxad.net> has joined #libgdx
[08:39:27] <Kruppi> here's what it looks right now
[08:39:54] <LiquidNitrogen> nice, except the font colors
[08:41:24] <Kruppi> Yeah, the artwork is not mine, tho
[08:41:53] <Kruppi> For the GUI I adapted something from opengameart and the background was a picture from pinterest lol
[08:41:58] *** mtsr <mtsr!mtsr@gateway/shell/panicbnc/x-coeskeknwxgsevtz> has joined #libgdx
[08:42:05] <Kruppi> just wanted something more to look at than a black screen
[08:43:38] <Kruppi> Next part would be creating a Guild in one of the locations and then only be able to recruit those guys that are near you. But I currently just very simple and hackily threw together a System that connectes Locations with Roads in an kind of arbitrary matter and I'm not sure I should just start building upon it
[08:44:15] <SuckyNoob> cool
[08:44:20] <LiquidNitrogen> if you start building on something like that, you tend to end up with even more of a mess
[08:45:08] <Kruppi> Exactly that's what I'm in fear of
[08:45:48] <LiquidNitrogen> instead of having one thing that needs re-writing, you end up with 2
[08:46:42] <Kruppi> I have a feeling this is one of those "What I see is working, let's put it into production" moments I despise so much at work
[08:47:12] <Kruppi> that's why I'm struggling right now with motivation :D
[08:47:37] <Ashiren> ahhh good times where your prototypes goes straight into production
[08:49:51] <LiquidNitrogen> best idea is to comment out the parts that need fixing, so that the thing is totally broken and you must fix it
[08:54:45] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:9db1:ae1c:332a:b538> has quit IRC (Quit: Leaving)
[08:59:32] *** ChaseWaylon <ChaseWaylon!5877cfc5@gateway/web/freenode/ip.88.119.207.197> has joined #libgdx
[09:01:40] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:9db1:ae1c:332a:b538> has joined #libgdx
[09:01:48] <SuckyNoob> oops
[09:01:50] <SuckyNoob> lol
[09:02:15] <SuckyNoob> I think I know why zombie games were so popular, the AI for them is simple :D
[09:02:17] <SuckyNoob> :p
[09:02:33] <SuckyNoob> or why there were so many of them haha
[09:02:40] <Kruppi> Heh, yeah
[09:02:57] <SuckyNoob> just got the enemies to chase this little dude
[09:02:58] <Kruppi> Very simple AI if you don't even need to account for walls inbetween the zombie and his target
[09:04:00] <Kruppi> The AI I use is currently onle a FSM with 3 states. A character is either IDLE, TRAVELLING or RESTING and if he's idle he's looking for a target to travel to, if he's travelling he's travelling until he's out of energy and then he's resting until he's full again
[09:04:29] <Kruppi> But I already struggled with having them rest at a city for a faster regeneration
[09:04:30] <ChaseWaylon> I use ScreenViewport, my "game area" is 3:5. but it doesnt fit in 3:4 screen., how do I zoom my camera out , or whats the proper way to manage this?
[09:05:20] <SuckyNoob> uh I suck with the camera in libgdx lol
[09:05:33] <LiquidNitrogen> make your viewport width variable
[09:06:10] <SuckyNoob> I'm going to make a strategy game so im not sure if I will have states or not
[09:06:11] <Kruppi> Instead they head out of town with 1 energy left and then sleep in front of the city gates until they're fully healed
[09:06:26] <SuckyNoob> I should probably try and make decision trees... lol
[09:06:37] <ChaseWaylon> viewport with variable, what do yo mean?
[09:06:39] <SuckyNoob> im not sure tho i havent made those, I have made states before
[09:06:41] <Kruppi> GOAP?
[09:07:00] <SuckyNoob> I guess maybe? I have heard of goap and read about it before, but that was a long time ago
[09:07:05] <Kruppi> That's what comes to my mind when I'm thinking about strategy
[09:07:20] <Kruppi> There's a really nice article about it in unity with an example project
[09:07:29] <Kruppi> I haven't come around digging into it tho
[09:08:33] *** segurb <segurb!~segurb@unaffiliated/segurb> has joined #libgdx
[09:08:38] <ChaseWaylon> thank you, will take a look
[09:09:03] <LiquidNitrogen> that may not be the ultimate solution for a single screen game.. but its a good way for any game with a scrolling map.
[09:09:27] <SuckyNoob> I'm just about to add some states in this tutorial im following
[09:11:56] <LiquidNitrogen> you could do it similar to that, and then check if the viewport is not going to be wide enough, and instead make the vertical height be variable and the width fixed.
[09:21:32] <Kruppi> I haven't messed around with ViewPorts much. Is it OK to just acknowledge they exist and still despise them?
[09:23:59] *** sephirot <sephirot!~sebastian@dyndsl-178-142-043-018.ewe-ip-backbone.de> has joined #libgdx
[09:27:17] <LiquidNitrogen> i dont even use them anymore, i just use a camera
[09:27:55] <ChaseWaylon> for what kind of games?
[09:28:07] <Kruppi> I have no idea if that's possible, impossible or how I'm supposed to react to that information :D
[09:28:34] <Kruppi> I always figured you'd need a viewport for a camera to have something to look at - or something
[09:28:36] <LiquidNitrogen> 2d scrolling map games
[09:29:29] <ChaseWaylon> well my whole game happens in 3:5 aspect ratio rectangle
[09:29:51] <ChaseWaylon> nothing moves in or out :)
[09:30:26] <ChaseWaylon> ExtendViewport was perfect, except one thing - i had to scale fonts and that made them look weird
[09:32:13] <ChaseWaylon> yeah
[09:33:34] <ChaseWaylon> thing is when I use virtual resolution (say 480x800). and my device screen is 1440x2560, fonts look like they were generated for for 480 resolution, but were scaled up to 1440
[09:34:16] <ChaseWaylon> i tried increasing font size by (1440/480) and then scaling it down as many times
[09:35:26] <ChaseWaylon> but result is weird, symbols are like cut from one size
[09:35:53] <ChaseWaylon> from one side*
[09:38:40] *** ra4king <ra4king!~ra4king@unaffiliated/ra4king> has quit IRC (Ping timeout: 268 seconds)
[09:39:24] <LiquidNitrogen> variable resolutions is a difficult thing to manage properly. it was nice when every screen was 640x480
[09:42:50] *** [AD]Turbo <[AD]Turbo!~ADTurbo@93.40.211.54> has joined #libgdx
[09:43:05] *** ra4king <ra4king!~ra4king@unaffiliated/ra4king> has joined #libgdx
[09:43:45] <ChaseWaylon> so far the only issue I had with it was fonts
[09:43:57] <ChaseWaylon> i wonder if i used distance field fonts, maybe that issue would go away
[09:44:12] <ChaseWaylon> i hear they scale nicely
[09:44:14] <ChaseWaylon> :)
[09:45:21] <ChaseWaylon> oh man, making a first libgdx game is taking so long
[09:45:31] <Kruppi> ^
[10:06:27] <smelc> ChaseWaylon> there's a long way from a prototype to a polished game :-)
[10:06:46] <ChaseWaylon> depends :)
[10:07:10] <smelc> well, sure it depends on your definition of polished
[10:07:11] <Kruppi> yeah What does it have to do with being polish tho
[10:07:20] <ChaseWaylon> also on if the game is simple of not
[10:07:40] <smelc> well even a simple game will need a nice menu and good input handling
[10:07:48] <smelc> that's always take some time initially
[10:08:00] <smelc> and here goes my crappy English
[10:08:16] <ChaseWaylon> where are you from?
[10:08:19] <Kruppi> If I had any time to spare I would make a polished game without a nice menu and with bad input handling just to spite you :<
[10:08:46] <ChaseWaylon> how would it be polished then?
[10:09:19] <Kruppi> that is yet to be decided but I already started with a pun up there so maybe with some polish flags?
[10:09:56] <ChaseWaylon> ah I see
[10:10:12] <LiquidNitrogen> joking is prohibited
[10:10:35] <smelc> particularly bad jokes
[10:10:48] <SuckyNoob> lol
[10:10:52] <Kruppi> I'm a new dad, I've gotta practice
[10:11:17] <smelc> when then you should practice repeating your joke 50 times
[10:11:20] <smelc> coz babies love that
[10:11:29] <Kruppi> he's out of that age already
[10:11:39] <smelc> oh then you're an old dad :-)
[10:11:59] <Kruppi> I'd say it's just the right time to get the hang of dad jokes
[10:12:03] <Kruppi> he's starting to understand humour
[10:12:11] <Kruppi> and that's important to know a joke from a dad joke
[10:15:22] <LiquidNitrogen> you can tell the difference because nobody will be laughing
[10:16:08] <SuckyNoob> lol
[10:16:22] <SuckyNoob> that's so true haha my buddy tells me his dads jokes all the time
[10:16:28] <SuckyNoob> and they are bad
[10:16:37] <smelc> ChaseWaylon> what game are you doing ? any picture ?
[10:16:48] <SuckyNoob> sometimes I don't even know he's telling me a joke when he recites one
[10:16:54] <ChaseWaylon> let me upload
[10:17:37] <SuckyNoob> next time he tells me one from his dad I will repeat it here so u can see what i mean haha
[10:17:44] <Ashiren> your buddy tells you dad jokes? is he your father
[10:17:53] <SuckyNoob> no he tells me his dads jokes
[10:18:14] <SuckyNoob> he has new kids himself I think they are too young to get jokes tho
[10:18:34] <SuckyNoob> really the most unfunny jokes you've ever heard
[10:20:46] <ChaseWaylon> user will slide the columns up and down until he makes a word in the middle
[10:21:45] <LiquidNitrogen> flong
[10:22:24] <Kruppi> @SuckNoob that's exactly the spirit :D
[10:22:28] <ChaseWaylon> its a bit simple. but ok for a first game
[10:23:06] <smelc> looks nice
[10:23:39] <Kruppi> yeah it has pleasant colors
[10:23:42] <ChaseWaylon> thanks
[10:26:38] <ChaseWaylon> oh and I just solved the viewport thing :) i use ExtendVieport again, but now i give it a custom resolution, instead of fixed virtual resolution
[10:27:21] <ChaseWaylon> and seems to be working, fonts look good
[10:38:54] <SuckyNoob> nice, word games are fun
[10:43:55] *** ChaseWaylon <ChaseWaylon!5877cfc5@gateway/web/freenode/ip.88.119.207.197> has quit IRC (Quit: Page closed)
[10:51:54] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-95-114.mobile.spark.co.nz> has quit IRC (Remote host closed the connection)
[10:55:37] <TEttinger> mmmm fonts
[10:55:56] <TEttinger> just did some MSDF shader work
[11:06:39] <SuckyNoob> cool
[11:27:12] <Kruppi> is squidlib any cool?
[12:08:49] *** intrigus <intrigus!uid114902@gateway/web/irccloud.com/x-hhhgomifrinfzwco> has joined #libgdx
[12:09:03] *** ChaseWaylon <ChaseWaylon!5877cfc5@gateway/web/freenode/ip.88.119.207.197> has joined #libgdx
[12:12:30] <Shockah> what's the reason for only supporting OpenGL ES 2.0 on iOS?
[12:13:01] <SuckyNoob> ya Squidlib is pretty cool you'd have to ask TEttinger more about it tho
[12:15:52] <Shockah> iOS supports OpenGL ES 3.0 since iOS 7 and iPhone 5S
[12:27:05] <ChaseWaylon> why do I get exit event (Called any time the mouse cursor or a finger touch is moved out of an actor.) when I click the button? cursor doesnt move out of an actor when i click
[12:27:58] <ChaseWaylon> and how can i not get it on click? only need exit event fired when pointer leaves the button
[12:30:26] *** JustAPoring <JustAPoring!~poring@2a01:488:66:1000:523:f3ae:0:1> has quit IRC (Quit: No Ping reply in 180 seconds.)
[12:34:46] *** JustAPoring <JustAPoring!~poring@lvps5-35-243-174.dedicated.hosteurope.de> has joined #libgdx
[12:59:54] <ChaseWaylon> how can I clear a specific action on actor?
[13:00:09] <ChaseWaylon> i can clear all like this - actor.clearActions();
[13:00:19] <ChaseWaylon> but what if i need to clear only one of the actions
[13:04:56] *** bomb <bomb!bomb@gateway/vpn/privateinternetaccess/bomb> has joined #libgdx
[13:12:40] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:9db1:ae1c:332a:b538> has quit IRC (Quit: Leaving)
[13:21:57] *** segurb <segurb!~segurb@unaffiliated/segurb> has quit IRC (Ping timeout: 264 seconds)
[13:31:16] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:9db1:ae1c:332a:b538> has joined #libgdx
[13:34:29] *** isdera <isdera!~isdera@cpe-74-78-187-102.maine.res.rr.com> has joined #libgdx
[13:34:50] *** segurb <segurb!~segurb@unaffiliated/segurb> has joined #libgdx
[13:44:44] *** hextileX <hextileX!~Thunderbi@xdsl-89-0-86-212.netcologne.de> has joined #libgdx
[14:00:42] *** hextileX <hextileX!~Thunderbi@xdsl-89-0-86-212.netcologne.de> has quit IRC (Quit: hextileX)
[14:19:17] *** jwinterm <jwinterm!~quassel@172-124-234-139.lightspeed.frokca.sbcglobal.net> has joined #libgdx
[14:19:17] *** jwinterm <jwinterm!~quassel@172-124-234-139.lightspeed.frokca.sbcglobal.net> has quit IRC (Changing host)
[14:19:17] *** jwinterm <jwinterm!~quassel@unaffiliated/jwinterm> has joined #libgdx
[14:25:00] <Frotty> ChaseWaylon: do you know ctrl + space?
[14:25:05] <Frotty> #removeAction
[14:30:27] <isdera> what are appropriate values for cam.near and far? If I set my near to 0.01, I don't clip objects up close, but there's a lot of Z-fighting with objects in the distance. My cam.far = 50
[14:32:04] <Frotty> near shouldn't be such a value yea
[14:35:07] <isdera> how many bits is the perspective Camera's Z buffer ?
[14:35:11] <Frotty> possible to not get too much unwanted clipping
[14:35:14] <Frotty> probably 8
[14:35:42] <Frotty> make near as big as possible*
[14:42:12] <isdera> I bet it's 24 bit but of course it's not documented anywhere
[14:43:54] <Frotty> i just checked and mine are -0.1 200
[14:44:39] <Frotty> i don't have problems so far but i don't have really etsted it yet
[14:50:13] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:9db1:ae1c:332a:b538> has quit IRC (Quit: Leaving)
[14:59:45] *** cackling_grandma <cackling_grandma!~cackling_@117.1.106.178> has joined #libgdx
[15:09:04] *** ChaseWaylon <ChaseWaylon!5877cfc5@gateway/web/freenode/ip.88.119.207.197> has quit IRC (Quit: Page closed)
[15:24:33] *** Kruppi <Kruppi!~foo@p579147B5.dip0.t-ipconnect.de> has quit IRC ()
[15:30:25] *** monsieur_h <monsieur_h!~monsieur_@zerophone.org> has quit IRC (Quit: nope)
[15:35:57] <isdera> I thought you couldn't have a negative value lol
[15:50:52] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has joined #libgdx
[16:05:54] *** Zta77 <Zta77!~she@62.199.209.6> has quit IRC (Quit: Leaving.)
[16:13:09] *** segurb <segurb!~segurb@unaffiliated/segurb> has quit IRC (Ping timeout: 256 seconds)
[16:17:27] *** segurb <segurb!~segurb@unaffiliated/segurb> has joined #libgdx
[16:19:39] <loosik> Can you not send and empty indice in modelmeshpart to force glDrawArray rather than glDrawElements?
[16:20:34] <loosik> i am getting throw new GdxRuntimeException("Invalid part specified ( offset=" + offset + ", count=" + count + ", max=" + max + " )"); with offset = 0, count = 0 and max = 6
[16:20:46] <loosik> from extendBoundingBoxes
[16:20:57] <loosik> which has mesh attached to it which vertice array is 6
[16:21:05] <loosik> and count shouldn't be 0 according to libgdx
[16:21:48] <loosik> it says in docs if the mesh getNumIndices > 0 then count = indice count otherwise its vertex count
[16:24:27] <loosik> but I cant really find the code that would ste the count to vertex count
[16:24:30] <loosik> set*
[16:29:10] <loosik> Tomski little help here?
[16:35:52] <loosik> There is no code that would indicate that meshPart.size would be set to vertex count
[16:35:57] <loosik> even tho the docs says otherwise
[16:38:00] <Frotty> isdera: lol srs, not negative ofc
[16:38:03] <Frotty> sry*
[16:44:56] <Tomski> hello
[16:50:07] <loosik> Hi
[16:52:10] <loosik> Tomski any idea on the empty indice models? coz libgdx clearly supports it everywhere but this might be just a bug I think?
[16:52:58] <loosik> even the obj loader could possibly load a model thats empty in indices ( when over 65k limit )
[17:10:32] *** mujjingun <mujjingun!uid228218@gateway/web/irccloud.com/x-ozizglvsavjjpvhz> has quit IRC (Quit: Connection closed for inactivity)
[17:29:20] *** Oebele <Oebele!~quassel@143.177.58.202> has joined #libgdx
[17:31:37] *** [AD]Turbo <[AD]Turbo!~ADTurbo@93.40.211.54> has quit IRC ()
[17:33:31] <Tomski> loosik: can you provide more info as to what exactly you are doing?
[17:33:48] <loosik> Create a model with vertices
[17:33:50] <loosik> but no indices
[17:34:15] <loosik> I already fixed it and it seems like its an libgdx bug afterall
[17:34:23] <loosik> the line i linked
[17:34:39] <loosik> needs to have mesh.getNumVertices() if the num of indices is 0
[17:34:51] <loosik> other wise it will spaz out on extendBoundingBox
[17:35:30] <loosik> once i changed the line to set the .size = numVertices()
[17:35:44] <loosik> everything works fine and renders correctly using glDrawArrays
[17:39:51] <Tomski> loosik: why are you using ModelMesh?
[17:40:28] <loosik> coz I'm building a model runtime?
[17:40:31] <Tomski> There are some classes that require indexed geometry, because that is what they expect
[17:40:47] <loosik> I just wanted to test glDrawArrays tho
[17:40:51] <Tomski> ModelMesh is the intermediate data
[17:40:55] <Tomski> From other formats
[17:41:05] <loosik> I'm kinda converting model
[17:41:06] <Tomski> You should probably just go directly to generating the mesh
[17:41:07] <loosik> so yeah
[17:41:12] <Tomski> From what?
[17:41:16] <Tomski> Just use a loader if you are doing that
[17:45:31] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has quit IRC (Ping timeout: 256 seconds)
[17:53:19] *** monsieur_h <monsieur_h!~monsieur_@zerophone.org> has joined #libgdx
[17:59:42] *** cackling_maidens <cackling_maidens!~cackling_@117.1.106.178> has joined #libgdx
[18:00:54] *** gurrkiin <gurrkiin!~fionn@unaffiliated/gurrkiin> has quit IRC (Quit: WeeChat 2.0.1)
[18:03:13] *** cackling_grandma <cackling_grandma!~cackling_@117.1.106.178> has quit IRC (Ping timeout: 240 seconds)
[18:26:24] *** smelc <smelc!~churlin@4be54-1-81-56-4-73.fbx.proxad.net> has quit IRC (Ping timeout: 260 seconds)
[18:37:50] *** arathald <arathald!arathald@linuxfromscratch/arathald> has quit IRC (Read error: Connection reset by peer)
[18:37:59] *** arathald <arathald!arathald@linuxfromscratch/arathald> has joined #libgdx
[18:40:41] *** segurb <segurb!~segurb@unaffiliated/segurb> has joined #libgdx
[18:52:11] *** Oebele <Oebele!~quassel@143.177.58.202> has quit IRC (Remote host closed the connection)
[19:07:20] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has joined #libgdx
[19:16:34] *** deniska <deniska!~denis@unaffiliated/deniska> has quit IRC (Ping timeout: 264 seconds)
[19:18:02] *** deniska <deniska!~denis@unaffiliated/deniska> has joined #libgdx
[19:28:40] *** jayhost <jayhost!~ian@c-73-101-93-10.hsd1.pa.comcast.net> has joined #libgdx
[19:52:42] *** Xoppa <Xoppa!~Xoppa@54689FCD.cm-12-1c.dynamic.ziggo.nl> has joined #libgdx
[19:52:42] *** ChanServ sets mode: +o Xoppa
[19:56:35] *** isdera <isdera!~isdera@cpe-74-78-187-102.maine.res.rr.com> has quit IRC (Ping timeout: 240 seconds)
[19:57:12] *** mipesom <mipesom!~mipesom@p200300E6EBC94800F8A9335E5732436C.dip0.t-ipconnect.de> has quit IRC (Quit: Leaving)
[20:20:05] *** Kruppi <Kruppi!~foo@p579147B5.dip0.t-ipconnect.de> has joined #libgdx
[20:20:25] <Kruppi> hey
[20:27:00] <Frotty> hi
[20:29:37] <Kruppi> hey Frotty
[20:29:41] <Kruppi> what's up?
[20:42:22] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has quit IRC (Ping timeout: 264 seconds)
[20:42:50] <jayhost> hi
[20:47:27] *** smelc <smelc!~churlin@4be54-1-81-56-4-73.fbx.proxad.net> has joined #libgdx
[20:53:38] <smelc> hey gdxers
[21:01:02] *** Kruppi <Kruppi!~foo@p579147B5.dip0.t-ipconnect.de> has quit IRC ()
[21:06:22] <Frotty> oh
[21:06:25] <Frotty> just wanted to answer
[21:06:27] <Frotty> hm
[21:11:25] <jayhost> heyo smelc
[21:12:21] <smelc> hey jayhost
[21:19:44] *** mipesom <mipesom!~mipesom@p200300E6EBC94800F8A9335E5732436C.dip0.t-ipconnect.de> has joined #libgdx
[21:38:08] *** isdera <isdera!~isdera@cpe-74-78-187-102.maine.res.rr.com> has joined #libgdx
[21:53:02] *** sfix <sfix!~gtierney@unaffiliated/sfix> has quit IRC (Ping timeout: 276 seconds)
[21:54:13] *** sfix <sfix!~gtierney@unaffiliated/sfix> has joined #libgdx
[22:06:43] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has joined #libgdx
[22:11:51] *** cackling_maidens <cackling_maidens!~cackling_@117.1.106.178> has quit IRC (Ping timeout: 256 seconds)
[22:13:00] <jayhost> What's new
[22:13:36] <isdera> is there a way to generate a random number and guarantee it will always be unique from the last number?
[22:17:54] <TEttinger> sure, if you know the bounds
[22:18:31] <isdera> i have this array of 9 footstep sounds. but my Random generator sure likes to pick the same number 2 or 3 times in a row, which is noticeable.
[22:20:35] <Ashiren> could use array and shuffle it
[22:25:49] <TEttinger> shuffling limits it to an occasional two in a row
[22:25:49] <isdera> that's not a bad idea
[22:26:35] <TEttinger> 1/9 of shuffles will start with the sound the last shuffle ended on
[22:27:06] <TEttinger> but then none will repeat for another 8 at least
[22:54:23] <Tomski> Frotty: my eyes
[22:59:14] <Frotty> Tomski: the blur is annoying you or what do you mean?
[23:02:51] *** LiquidNitrogen <LiquidNitrogen!~quassel@122-56-233-47.mobile.spark.co.nz> has joined #libgdx
[23:03:08] *** smelc <smelc!~churlin@4be54-1-81-56-4-73.fbx.proxad.net> has quit IRC (Ping timeout: 276 seconds)
[23:03:51] <bomb> he just doesn't like the color of green
[23:04:15] <Tomski> Frotty: flashbacks to really bad dof and motion blur
[23:04:16] <oseph> loathes green
[23:23:32] <Frotty> Tomski: sry :(
[23:27:31] <Frotty> so how to improve
[23:28:02] <Tomski> Frotty: looks nice
[23:28:18] <Tomski> I just dont like the effect unless its really subtle or static
[23:31:11] <Frotty> thanks, yea it's just for the picture. maybe a bit overdone
[23:41:51] <isdera> eew