[00:00:34] <royal_screwup21> say I want to add a dependency for a desktop app I'm writing. Do I put it inside project(":core") or project(":desktop) (or both)?
[00:01:51] <royal_screwup21> ah it's the latter
[00:29:16] <TEttinger> normally core
[00:29:27] <TEttinger> since usually only a tiny amount of code is in desktop
[00:37:39] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-89-212.mobile.spark.co.nz> has quit IRC (Remote host closed the connection)
[00:42:10] *** mujjingun <mujjingun!uid228218@gateway/web/irccloud.com/x-qcootrrolruxvufs> has joined #libgdx
[00:48:01] <SuckyNoob> anyone here used Spine2D and did equipment/weapon equipping type code with it?
[00:51:20] *** zephyz_ <zephyz_!~zephyz@bbcs-103-168.pub.wingo.ch> has joined #libgdx
[01:43:40] *** DB219 <DB219!415efe37@gateway/web/freenode/ip.65.94.254.55> has joined #libgdx
[02:03:42] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:9051:f79:58b0:4faf> has quit IRC (Quit: Leaving)
[02:22:38] <royal_screwup21> TEttinger: ah okay, just read in the docs that it's usually done inside either android/desktop (not core), but seeing as they compile core anyway, I guess it doesn't make any difference
[02:28:21] <TEttinger> but what do you mean though?
[02:28:40] <TEttinger> very very little of your code should be in the desktop or android modules
[02:29:20] <TEttinger> most of the application should be in core, and if you have a dependency that needs to be used in core the dependency goes in core
[02:29:42] <TEttinger> if the dep is android or desktop-specific, it needs to be in that module, but can only be used there
[02:43:07] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-89-114.mobile.spark.co.nz> has joined #libgdx
[02:45:47] *** jwinterm <jwinterm!~quassel@172-124-234-139.lightspeed.frokca.sbcglobal.net> has joined #libgdx
[02:45:47] *** jwinterm <jwinterm!~quassel@172-124-234-139.lightspeed.frokca.sbcglobal.net> has quit IRC (Changing host)
[02:45:47] *** jwinterm <jwinterm!~quassel@unaffiliated/jwinterm> has joined #libgdx
[02:54:26] *** isdera <isdera!~isdera@cpe-74-78-187-102.maine.res.rr.com> has joined #libgdx
[03:09:00] *** X-Ray-Jin <X-Ray-Jin!~X-Ray-Jin@dslb-188-108-164-117.188.108.pools.vodafone-ip.de> has quit IRC (Ping timeout: 256 seconds)
[03:14:54] *** bomb <bomb!bomb@gateway/vpn/privateinternetaccess/bomb> has quit IRC (Quit: ...)
[03:14:57] *** isdera <isdera!~isdera@cpe-74-78-187-102.maine.res.rr.com> has quit IRC (Ping timeout: 248 seconds)
[03:20:49] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:9051:f79:58b0:4faf> has joined #libgdx
[03:21:27] <SuckyNoob> dusted off Ocarina of time see if I can get any ideas :p
[03:21:47] <SuckyNoob> anyone here played the new Zelda?
[03:33:18] <DB219> HEY! LISTEN!
[03:44:59] <SuckyNoob> lol
[03:45:39] <SuckyNoob> just started a new one I dont remember everything which is good
[03:46:00] <DB219> I don't think I'll ever forget that nagging fairy :)
[03:46:10] <SuckyNoob> mybe I should put one in mine
[03:46:26] <SuckyNoob> and she bitchslaps you if you ignore her :o
[03:46:42] <SuckyNoob> "I SAID LISTEN!"
[03:46:45] <SuckyNoob> *SMACK*
[03:47:47] <SuckyNoob> ah that just made me thinkg you know what would be awesome, a Monty Python Quest for the Holy Grail game
[03:48:40] <SuckyNoob> or something along those lines, maybe not actually based on the movie
[03:49:30] <SuckyNoob> in order to increase your speed
[03:50:04] <SuckyNoob> you must find a Swallow carrying a cocanut husk and shoot it from the sky
[03:50:10] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has joined #libgdx
[03:54:21] <SuckyNoob> at least i remember how to get into the castle. I remember that taking forever to figure out
[03:54:59] <DB219> don't remember that part
[03:55:19] <SuckyNoob> near the beginning you gotta sneak past the gate and guards
[03:55:26] <DB219> I remember struggling in that maze in the village
[03:55:50] <jayhost> Yeah I've played Breath of the Wild
[03:56:11] <SuckyNoob> is it worth getting the new Nintendo lol?
[03:56:31] <DB219> I don't wanna pay $500 to play one game... :S
[03:56:45] <SuckyNoob> ya im the same way
[03:56:51] <SuckyNoob> im waiting to see what else comes out for it
[03:56:56] <SuckyNoob> and if itll go down in price
[03:57:27] <SuckyNoob> even if I had wanted one when it came out nintendo screwed up bad with supply vs demand imo
[04:18:02]
<oseph> i've been exploring using kotlin + libgdx, and my initial test app runs, but I get these gradle warnings about illegal reflective acces (https://pastebin.com/UBC346XG) Is this normal?
[04:18:08] *** ficolas <ficolas!5d729545@gateway/web/freenode/ip.93.114.149.69> has joined #libgdx
[04:18:16] <TEttinger> yes
[04:18:22] <oseph> okie dokie!
[04:18:27] <TEttinger> that's an annoying trait of Java 9, and affects most apps
[04:18:45] <TEttinger> I think it affects gradle, even
[04:19:32] <oseph> there's been a lot of googling ever since I moved to java9 to investigate these warnings. think i might revert to java8 to ease that OCD portion of my mind
[04:20:06] <TEttinger> I have only encountered problems from java 9, I use java 8 for everyday use
[04:20:23] <oseph> same here. java8 it is
[04:20:38] <oseph> side note: kotlin is fun! just starting poking around with it this past week
[04:20:40] <TEttinger> specifically, the Zulu builds in my case, since they don't have the ask toolbar nag screen that Oracle JREs have
[04:21:06] <TEttinger> yeah, kotlin's been surprisingly smooth for me to try out when I've used i
[04:21:19] <oseph> ooo haven't heard of this zulu
[04:21:33] <TEttinger> it's just one build of OpenJDK
[04:21:48] *** jab <jab!~jab@zork.xen.prgmr.com> has joined #libgdx
[04:21:52] <TEttinger> but OpenJDK (normally packaged for linux only) sometimes is a little slow to patch
[04:22:02] <TEttinger> hey it's grue!
[04:22:04] <TEttinger> I mean jab
[04:23:02] <jab> TEttinger: yo
[04:24:40] <TEttinger> oseph: zulu provides 64-bit builds for mac os x/MacOS (various OS versions), windows (7 and up), and linux, plus 32-bit builds for linux and sometimes windows
[04:25:41] <TEttinger> I am not aware of a performance difference between Zulu and Oracle JDKs except maybe in crypto stuff, where Zulu maaaaay be faster if it allows unlimited cryptography (a compile flag)
[04:25:51] <oseph> what's the diff between just installing the JDK from openJDK?
[04:26:00] <TEttinger> openjdk is fine if you're on linux
[04:26:03] <oseph> I think I have the Oracle™ flavour at the moment
[04:26:33] <oseph> but in the spirit of love and open source, I might get this Zulu thang
[04:26:40] <TEttinger> I'm on windows, so it's either an installer that regularly wants to reboot my computer and install ask toolbar, or Zulu
[04:26:48] <TEttinger> there's also OpenJ9
[04:27:14] <TEttinger> which is IBM's recently open sourced JVM, part of eclipse now
[04:27:48] <oseph> how popular is Zulu? is it one of the more popular builds of OpenJDK?
[04:28:20] *** zortness <zortness!~zortness@cpe-23-241-196-37.socal.res.rr.com> has quit IRC (Ping timeout: 256 seconds)
[04:28:21] <jayhost> oh hey tet, missed your RNG triumphs. Good good going as planned
[04:28:30] <TEttinger> the most popular builds of openjdk are done per distro for linux. there are almost no builds of openjdk for windows
[04:29:06] <TEttinger> there's a need because oracle's legal agreement prevents redistributing any modified oracle JDKs or JREs
[04:29:15] <TEttinger> but can't affect OpenJDK
[04:30:14] <TEttinger> so if you want to minify a release build that bundles Java (and bundling is needed to distribute Mac App Store apps, if you do that), you can only do it with OpenJDK or OpenJ9
[04:30:27] <oseph> ahhh
[04:30:33] <oseph> thanks for explaining that
[04:30:39] <TEttinger> it also can shrink download size a LOT
[04:31:11] <TEttinger> OpenJDK usually doesn't include JavaFX, which makes it smaller
[04:31:19] <TEttinger> if you use libgdx you probably won't even notice
[04:31:31] <oseph> I have one app on the Apple app store, i was using Oracle JDK at the time
[04:32:01] <oseph> but roboVM converted into a non-java application though, right?
[04:32:21] <TEttinger> oh, iOS app store uses RoboVM yeah
[04:32:31] <oseph> not that I minified any build
[04:32:47] <TEttinger> Mac App Store for macbooks and such I don't think uses robovm
[04:32:53] <TEttinger> in theory it could
[04:33:14] <oseph> but that is good to know! because I wouldn't mind figuring out how to bundle libgdx with a minified jdk in the future
[04:33:42] <oseph> (yeah, my app is mobile only)
[04:34:41] <TEttinger> totally, packr can do some minification with Java 8 JDK zip files from Zulu but nothing really minifies Java 9 JDKs to my knowledge. there's jlink and that whole can of worms in java 9
[04:35:02] <TEttinger> jlink seems to need the whole app to be using modules and be java 9 only
[04:35:24] <oseph> duly noted. i'll stick with java8
[04:35:45] <oseph> i wonder if java10 or 11 will fix any of this shizz
[04:36:26] *** zortness <zortness!~zortness@cpe-23-241-196-37.socal.res.rr.com> has joined #libgdx
[04:36:50] <TEttinger> java10 may have project valhalla in it
[04:36:52] <TEttinger> which is big
[04:37:04] <TEttinger> but java 10 also will be desktop only for some time
[04:38:09] <oseph> going back to my java9 gradle warnings ... would zulu fix that or is that just the nature of java9 at the moment?
[04:38:32] <TEttinger> as far as I can tell it's just java 9. zulu provides java 8 builds :D
[04:38:45] <TEttinger> down to java 6 I think
[04:39:08] <TEttinger> I'm hoping OpenJ9 gets some windows builds soon for other platforms
[04:39:22] <TEttinger> err, for java 9 I think it has 8
[04:39:43] <oseph> great!
[04:40:26] <TEttinger> also, bundling java 7 is a lot smaller than 8, if you don't use java 8 features
[04:40:49] <TEttinger> there are sometimes security issues with java 7 if you actually install it, but bundling is less of a concern IMO
[05:02:25] *** intrigus <intrigus!uid114902@gateway/web/irccloud.com/x-xcjeucayzexceius> has joined #libgdx
[05:03:27] <oseph> wonderful. zulu installed. bye oracle
[05:10:09] *** DB219 <DB219!415efe37@gateway/web/freenode/ip.65.94.254.55> has quit IRC ()
[05:21:28] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has quit IRC (Quit: bye.)
[05:38:17] <jayhost> Bye oseph
[06:07:29] *** ficolas <ficolas!5d729545@gateway/web/freenode/ip.93.114.149.69> has quit IRC (Ping timeout: 260 seconds)
[06:26:53] *** Raziel <Raziel!~Raziel@unaffiliated/raziel> has quit IRC (Ping timeout: 256 seconds)
[06:36:14] <SuckyNoob> alright thats enough zelda for now
[07:05:23] <TEttinger> jayhost: the RNG wins keep stacking up. I am benchmarking on GWT
[07:05:57] <TEttinger> the latest one is between 40x and 50x faster than RandomXS128, if I'm reading this right
[07:06:04] <TEttinger> (on GWT)
[07:08:31] <TEttinger> to generate 10,000 ints on GWT, RandomXS128 takes 1.372764786795048 ms, which seems pretty good, but the latest RNG I put together takes 0.04702483839651457 ms
[07:09:08] <TEttinger> closer to 25x here I think? different in superdev
[07:18:44] *** TEttinger <TEttinger!~notostrac@76-217-24-171.lightspeed.irvnca.sbcglobal.net> has quit IRC (Ping timeout: 268 seconds)
[07:19:55] *** TEttinger <TEttinger!~notostrac@76-217-24-171.lightspeed.irvnca.sbcglobal.net> has joined #libgdx
[07:22:11] *** hextileX <hextileX!~Thunderbi@xdsl-89-0-96-54.netcologne.de> has joined #libgdx
[07:24:09] <TEttinger> if you click a button it will calculat about 2 seconds of generating numbers and show how many runs it made, how long each run of 10K numbers took, etc.
[07:27:04] <TEttinger> interesting, difference isn't as severe in firefox. about 15x difference
[07:38:44] *** smelc <smelc!~churlin@109.190.253.15> has joined #libgdx
[08:24:35] *** bomb <bomb!bomb@gateway/vpn/privateinternetaccess/bomb> has joined #libgdx
[08:41:07] *** hextileX <hextileX!~Thunderbi@xdsl-89-0-96-54.netcologne.de> has quit IRC (Quit: hextileX)
[08:46:01] *** smelc <smelc!~churlin@109.190.253.15> has quit IRC (Ping timeout: 246 seconds)
[08:53:35] *** Sadale <Sadale!~Sadale@unaffiliated/sadale> has quit IRC (Ping timeout: 240 seconds)
[09:07:35] *** segurb <segurb!~segurb@unaffiliated/segurb> has joined #libgdx
[09:33:16] *** smelc <smelc!~churlin@92.154.69.235> has joined #libgdx
[09:35:55] *** Zta77 <Zta77!~she@62.199.209.6> has joined #libgdx
[09:42:58] *** [AD]Turbo <[AD]Turbo!~ADTurbo@93-40-211-54.ip40.fastwebnet.it> has joined #libgdx
[09:43:43] <[AD]Turbo> yo all
[09:43:47] <SuckyNoob> yo
[09:45:25] <Ashiren> is it 32 bits?
[09:59:09] *** smelc <smelc!~churlin@92.154.69.235> has quit IRC (Ping timeout: 246 seconds)
[10:02:36] *** Sadale <Sadale!~Sadale@unaffiliated/sadale> has joined #libgdx
[10:11:46] *** smelc <smelc!~churlin@92.154.69.235> has joined #libgdx
[10:36:34] *** segurb <segurb!~segurb@unaffiliated/segurb> has quit IRC (Read error: Connection reset by peer)
[10:52:37] *** segurb <segurb!~segurb@unaffiliated/segurb> has joined #libgdx
[11:47:06]
*** royal_screwup21 <royal_screwup21!89de72f3@gateway/web/cgi-irc/kiwiirc.com/ip.137.222.114.243> has quit IRC (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
[11:51:58] *** intrigus <intrigus!uid114902@gateway/web/irccloud.com/x-xcjeucayzexceius> has quit IRC (Quit: Connection closed for inactivity)
[12:22:11] *** RazielZ <RazielZ!~Raziel@unaffiliated/raziel> has joined #libgdx
[12:22:35] *** RazielZ <RazielZ!~Raziel@unaffiliated/raziel> has quit IRC (Client Quit)
[12:23:06] *** RazielZ <RazielZ!~Raziel@unaffiliated/raziel> has joined #libgdx
[12:28:34] *** bomb <bomb!bomb@gateway/vpn/privateinternetaccess/bomb> has quit IRC (Ping timeout: 260 seconds)
[12:31:23] *** jtroseme <jtroseme!jtroseme@nat/intel/x-xyaqnntovkpadlju> has joined #libgdx
[12:43:51] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-89-114.mobile.spark.co.nz> has quit IRC (Remote host closed the connection)
[12:56:45] *** jtroseme <jtroseme!jtroseme@nat/intel/x-xyaqnntovkpadlju> has quit IRC (Quit: Leaving)
[12:59:24] *** smelc <smelc!~churlin@92.154.69.235> has quit IRC (Ping timeout: 246 seconds)
[13:01:41] *** smelc <smelc!~churlin@92.154.69.235> has joined #libgdx
[13:10:28] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:9051:f79:58b0:4faf> has quit IRC (Quit: Leaving)
[13:23:28] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:9051:f79:58b0:4faf> has joined #libgdx
[13:50:04] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:9051:f79:58b0:4faf> has quit IRC (Quit: Leaving)
[13:50:29] *** grim001 <grim001!~grim001@ip70-173-209-228.lv.lv.cox.net> has joined #libgdx
[13:50:36] *** grim001 <grim001!~grim001@ip70-173-209-228.lv.lv.cox.net> has quit IRC (Read error: Connection reset by peer)
[13:50:54] *** grim001 <grim001!~grim001@ip70-173-209-228.lv.lv.cox.net> has joined #libgdx
[14:12:05] *** codi^r <codi^r!~codi@ip4d179e3d.dynamic.kabel-deutschland.de> has quit IRC (Ping timeout: 240 seconds)
[14:14:32] *** codi^r <codi^r!~codi@ip4d179e3d.dynamic.kabel-deutschland.de> has joined #libgdx
[14:17:21] *** zephyz_ <zephyz_!~zephyz@bbcs-103-168.pub.wingo.ch> has quit IRC (Quit: zephyz_)
[14:17:44] *** segurb <segurb!~segurb@unaffiliated/segurb> has quit IRC (Read error: Connection reset by peer)
[14:17:52] *** segurb <segurb!~segurb@unaffiliated/segurb> has joined #libgdx
[14:30:28] *** mmmonkkg <mmmonkkg!~biost@109.194.165.118> has joined #libgdx
[14:32:29] *** mmmonkkg <mmmonkkg!~biost@109.194.165.118> has quit IRC (Remote host closed the connection)
[15:13:20] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has joined #libgdx
[15:30:36] *** badgerman___ <badgerman___!uid64722@gateway/web/irccloud.com/x-jfbjofnskqogfyrw> has joined #libgdx
[16:02:44] *** zephyz_ <zephyz_!~zephyz@bbcs-103-168.pub.wingo.ch> has joined #libgdx
[16:04:52] *** Kruppi <Kruppi!~foo@p579147B5.dip0.t-ipconnect.de> has joined #libgdx
[16:04:53] <Kruppi> hi
[16:05:32] <Tomski> howdy
[16:06:51] *** zephyz_ <zephyz_!~zephyz@bbcs-103-168.pub.wingo.ch> has quit IRC (Client Quit)
[16:25:04] <oseph> the older controllers extension works just fine
[16:26:05] <oseph> curious if this is because the extension is new and has a wrinkle in it, or if it's me being a dumdum
[16:28:17] <Tomski> That suggests thatyou dont have the right dependencies, or your IDE/build system isnt picking them up
[16:30:41] <Kruppi> I'm trying to figure out how to print a specific character from my Bitmap font. Is there a way to directly adress it?
[16:30:43] <oseph> hm, might be because i used a non-offical libgdx-setup.jar. let me investigate here
[16:30:56] <Tomski> oseph: check your dependencies in your build scripts
[16:31:55] <Tomski> Should match with that
[16:32:05] <Tomski> Kruppi: print in what way?
[16:32:27] <Kruppi> On a label
[16:32:28] <Kruppi> :D
[16:32:54] <Kruppi> It's the » character I'm talking about
[16:33:05] <Kruppi> It's obviously not that one
[16:33:06] <Tomski> You use that as part of the string
[16:33:15] <Tomski> If its in your font, you'll get it displayed
[16:33:24] <oseph> oh wait - maybe I was alreaady using correctly in the first place. near the bottom of the wiki page it mentions replacing the dependency for lwjgl3 ... do I need to do that?
[16:33:33] <Kruppi> I think it's "some other character/mapped wrong"
[16:34:19] <Tomski> oseph: you arent using lwjgl3
[16:34:32] <oseph> yeah, just figured that out, haha
[16:34:41] * oseph slaps own face
[16:35:07] * Kruppi slaps own face as well
[16:35:15] <oseph> everyday is a new stupid lesson learned
[16:35:17] <oseph> for me
[16:35:19] <oseph> hah
[16:35:35] <Kruppi> I just found out I exported my bitmap font into the wrong directory, thus not overwriting what is being used in the built application
[16:43:41] *** [AD]Turbo <[AD]Turbo!~ADTurbo@93-40-211-54.ip40.fastwebnet.it> has quit IRC ()
[16:54:45] *** taharqa <taharqa!~taharqa@51.15.168.137> has quit IRC (Ping timeout: 256 seconds)
[17:02:22] *** taharqa <taharqa!~taharqa@51.15.168.137> has joined #libgdx
[17:27:36] *** intrigus <intrigus!uid114902@gateway/web/irccloud.com/x-eaxdhswsckwylvdx> has joined #libgdx
[17:27:42] *** loosik_ <loosik_!~loosik@89-79-102-72.dynamic.chello.pl> has quit IRC (Ping timeout: 260 seconds)
[17:36:08] *** badgerman___ <badgerman___!uid64722@gateway/web/irccloud.com/x-jfbjofnskqogfyrw> has quit IRC (Quit: Connection closed for inactivity)
[17:42:27] *** Rush3rx <Rush3rx!~Rush3rx@78-72-160-172-no53.tbcn.telia.com> has joined #libgdx
[17:43:41] *** Rush3rx <Rush3rx!~Rush3rx@78-72-160-172-no53.tbcn.telia.com> has quit IRC (Client Quit)
[18:05:33] <Kruppi> Anyone got an idea why "Gdx.files.internal("/").list()" on Android gives me the root directory as expected with folder "/assets" but "Gdx.files.internal("/assets").exists()" results in false?
[18:06:14] <jo_> Kruppi: That would be lookign for /assets/assets.
[18:06:33] <jo_> Oh.
[18:06:35] <jo_> Oh wait.
[18:06:40] <jo_> wat
[18:06:45] <Kruppi> exactly
[18:10:19] <Tomski> list is not something to rely on for internal file handle types
[18:10:25] <Tomski> as you can read in the docs of the method
[18:10:50] <Kruppi> I'm just trying to figure out how to access the file right now. troubleshooting, some call it
[18:11:49] <Tomski> What file?
[18:13:04] *** Oebele <Oebele!~quassel@143.177.58.202> has joined #libgdx
[18:15:24] <Kruppi> it's a .fnt file
[18:15:39] <Kruppi> BitmapFont(Gdx.files.internal("./fonts/press_start_16.fnt"), false)
[18:15:41] <Kruppi> is my call
[18:16:05] <Kruppi> mind that's the call that is working for the desktop (remove the . for the call I have to use with android)
[18:18:13] <Tomski> If its in assets/fonts
[18:18:24] <Tomski> Ggdx.files.internal("fonts/press_start_16.fnt");
[18:23:10] <jo_> Side question: how is the assets path packed? I don't see it defined in the build.gradle folder.
[18:25:44] <Tomski> They are handled for ecah project
[18:25:55] <Tomski> Check platform specific build.gradle
[18:26:09] <jo_> Aha!
[18:26:11] <jo_> Thanks.
[18:26:18] <Kruppi> Wow, thank Tomski. I thought I already tried every combination with an additional / and even \\ but simply omitting it didn't cross my mind.
[18:28:03] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has quit IRC (Ping timeout: 246 seconds)
[19:03:58] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has joined #libgdx
[19:06:14] <oseph> how small can packr get with minimization? say I have a java program that only uses AsciiPanel (a small, Swing based lib...)
[19:08:04] <oseph> or - any tips on paths/files to remove from jre?
[19:12:31] *** smelc <smelc!~churlin@92.154.69.235> has quit IRC (Ping timeout: 246 seconds)
[19:18:32] *** gogogo <gogogo!uid213343@gateway/web/irccloud.com/x-yumjlbvhxljsabwh> has joined #libgdx
[19:18:34] <Tomski> It depends on what you are using oseph
[19:19:00] <Tomski> swing is probably quite a bit you cant remove
[19:19:53] *** jtroseme <jtroseme!jtroseme@nat/intel/x-lfqtodwmievfnnva> has joined #libgdx
[19:25:41] *** loosik <loosik!~loosik@89-79-102-72.dynamic.chello.pl> has joined #libgdx
[19:31:26] <jab> Are there any tools provided by libgdx to assist in tiling and tile based movement?
[19:38:21] <Tomski> libgdx supports Tiled editor
[19:38:38] <Tomski> Otherwise, perhaps be more specific?
[19:38:48] <jab> I'm just looking for grid movement. My rendering requirements are unorthodox
[19:44:03] *** Xoppa <Xoppa!~Xoppa@54689FCD.cm-12-1c.dynamic.ziggo.nl> has joined #libgdx
[19:44:03] *** ChanServ sets mode: +o Xoppa
[19:50:52] *** Oebele_ <Oebele_!~quassel@143.177.58.202> has joined #libgdx
[19:57:12] *** mxttie <mxttie!~mattie@94-224-64-59.access.telenet.be> has joined #libgdx
[20:19:19] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has quit IRC (Ping timeout: 260 seconds)
[20:27:42] <jo_> jab: I've never had issues implementing grid movement.
[20:29:02] <jo_> I don't know what one would do as far as "providing tools to assist in tile-based movement". I imagine any sort of general framework on that front would involve significantly more code configuring it than it would to just implement it outright.
[20:30:22] *** ChaseWaylon <ChaseWaylon!4e3dc5ee@gateway/web/freenode/ip.78.61.197.238> has joined #libgdx
[20:32:24] <Kruppi> j
[20:32:32] <Kruppi> sorry, that wasn't meant to be sent
[20:33:45] <ChaseWaylon> if I have 75px width button in 720 width resolution. in 1080 it becomes 112.5px. will it be blurry?
[20:40:51] *** mxttie <mxttie!~mattie@94-224-64-59.access.telenet.be> has quit IRC (Quit: Doodiedoodiedoodiedoooo)
[20:43:18] <jo_> Depends on your upscaling, I think. I forget what the default is.
[20:45:15] *** jtroseme <jtroseme!jtroseme@nat/intel/x-lfqtodwmievfnnva> has quit IRC (Quit: Leaving)
[20:45:15] <jo_> Also, what's everyone's favorite way to run an async task and join it with the main thread at the right time?
[20:45:24] <jo_> I've got an AI routine that takes a long-ish time (1-2 sec).
[20:45:37] <jo_> Don't want to run that on the main game thread.
[20:46:02] <jo_> oshi-- brb
[20:56:37] *** segurb <segurb!~segurb@unaffiliated/segurb> has joined #libgdx
[21:09:22] *** hextileX <hextileX!~Thunderbi@xdsl-89-0-96-54.netcologne.de> has joined #libgdx
[21:27:37] <jab> jo_: right now i've just been doing multiples of some constant (tile size)
[21:28:07] <jab> so my game world is like, 0,1 or 0,2 which would translate to 0,16 and 0,32
[21:28:17] <jab> 16x16 tiles
[21:31:55] *** Kruppi <Kruppi!~foo@p579147B5.dip0.t-ipconnect.de> has quit IRC ()
[21:36:16] <jo_> jab: And what are you hoping to have libGDX do?
[21:36:37] <jab> Everything :P
[21:36:53] <jo_> Well... I mean, I'd do exactly what you're doing.
[21:37:13] <jo_> In my draw call (on the tile object) I'd just multiply the object's location by the tile size.
[21:37:41] <jo_> When calling the batch draw method.
[21:58:13] <jab> fair enough haha
[22:10:15] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has joined #libgdx
[22:22:41] *** segurb <segurb!~segurb@unaffiliated/segurb> has quit IRC (Ping timeout: 248 seconds)
[22:23:07] *** segurb <segurb!~segurb@unaffiliated/segurb> has joined #libgdx
[22:25:53] *** hextileX <hextileX!~Thunderbi@xdsl-89-0-96-54.netcologne.de> has quit IRC (Ping timeout: 240 seconds)
[22:26:25] *** Oebele_ <Oebele_!~quassel@143.177.58.202> has quit IRC (Ping timeout: 246 seconds)
[22:40:43] *** hextileX <hextileX!~Thunderbi@xdsl-87-79-184-123.netcologne.de> has joined #libgdx
[22:44:05] <Tomski> jab: use a camera correctly, there should be no translating to pixel size tiles
[22:44:39] *** marc__ <marc__!53378418@gateway/web/freenode/ip.83.55.132.24> has joined #libgdx
[22:45:50] <marc__> hello guys! i have always loved tycoon types of games (simcity, rollercoaster tycoon, etc) and I'd like to build one. i know its huge but i'd like to know what java / libgdx libraries should i be looking at to start with the core logic
[22:49:56] <ChaseWaylon> hi Tomski, have you had a chance to look at the kerning issue? :)
[22:51:24] <Tomski> nop
[22:53:18] <ChaseWaylon> got it
[22:54:01] *** Oebele_ <Oebele_!~quassel@143.177.58.202> has joined #libgdx
[22:55:44] *** ChaseWaylon <ChaseWaylon!4e3dc5ee@gateway/web/freenode/ip.78.61.197.238> has quit IRC (Quit: Page closed)
[22:56:00] *** Oebele_ <Oebele_!~quassel@143.177.58.202> has quit IRC (Read error: Connection reset by peer)
[22:56:32] *** LiquidNitrogen <LiquidNitrogen!~quassel@122-56-199-199.mobile.spark.co.nz> has joined #libgdx
[22:56:47] <TEttinger> marc__: not sure what you'd need for that. gdx-ai has some useful things
[22:57:17] *** gogogo <gogogo!uid213343@gateway/web/irccloud.com/x-yumjlbvhxljsabwh> has quit IRC (Quit: Connection closed for inactivity)
[22:57:21] <TEttinger> like for handling the simple but frequently run pathing of park guests in rollercoaster tycoon toward rides they like
[22:57:52] <TEttinger> park guests could random0-walk or drunkard's walk though
[22:58:06] <TEttinger> err, random walk
[23:01:52] <marc__> TEttinger thanks
[23:02:36] <marc__> ill take a closer look at gdx-ai
[23:05:13] <TEttinger> behavior trees also make sense for it
[23:05:30] <TEttinger> also part of gdx-ai
[23:10:54] *** Mithrin223 <Mithrin223!~abc@S010664777daff643.ok.shawcable.net> has quit IRC (Remote host closed the connection)
[23:11:15] *** Mithrin223 <Mithrin223!~abc@S010664777daff643.ok.shawcable.net> has joined #libgdx
[23:11:17] *** Oebele_ <Oebele_!~quassel@143.177.58.202> has joined #libgdx
[23:17:49] *** Oebele_ <Oebele_!~quassel@143.177.58.202> has quit IRC (Ping timeout: 256 seconds)
[23:18:04] *** Oebele <Oebele!~quassel@143.177.58.202> has quit IRC (Remote host closed the connection)
[23:19:50] <marc__> thanks that's what i figured... i've never used those so i'll have to do some deep reading :)
[23:23:16] <LiquidNitrogen> anyone know of any old 2d puzzle-ish games where you have to rescue people?
[23:23:36] <jab> Tomski: i'm not translating sizes, but translating positions.
[23:25:08] <Tomski> What for jab?
[23:25:58] <jab> rendering tiles
[23:26:11] <Tomski> yeah, you dont need to do that if you are using a camera correctly
[23:27:18] <jab> a camera can change the size of an image to be something else? i've used the zoom/sizes and still have to translate every 16 units for the next tile over
[23:28:00] <Tomski> your camera should be in world units, and you send camera projection to your batch so it draws in world units too
[23:28:27] <jab> i'll play with it
[23:38:15] <marc__> do we know what to expect in libGDX 2?
[23:39:29] *** oseph <oseph!~textual@173-230-191-187.cable.teksavvy.com> has quit IRC (Ping timeout: 248 seconds)
[23:55:31] *** loosik <loosik!~loosik@89-79-102-72.dynamic.chello.pl> has quit IRC (Read error: Connection reset by peer)