Switch to DuckDuckGo Search
   March 8, 2018  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | >

Toggle Join/Part | bottom
[00:07:38] *** nexsoftware <nexsoftware!~nexsoftwa@2607:fb90:724d:5b5f:4314:628d:2826:7a0f> has joined #libgdx
[00:07:38] *** ChanServ sets mode: +o nexsoftware
[00:11:52] *** mobidevelop <mobidevelop!~nexsoftwa@2607:fb90:8441:56c2:ab1b:d7c1:18ff:20a6> has quit IRC (Ping timeout: 245 seconds)
[00:16:44] *** mobidevelop <mobidevelop!~nexsoftwa@184.103.210.194> has joined #libgdx
[00:16:44] *** ChanServ sets mode: +o mobidevelop
[00:20:12] *** nexsoftware <nexsoftware!~nexsoftwa@2607:fb90:724d:5b5f:4314:628d:2826:7a0f> has quit IRC (Ping timeout: 245 seconds)
[00:21:42] <taharqa> jayhost: no worry, it is time to bed now ... I'll be back B)
[00:22:52] *** nexsoftware <nexsoftware!~nexsoftwa@2607:fb90:724d:5b5f:2aac:b904:5a1f:d743> has joined #libgdx
[00:22:52] *** ChanServ sets mode: +o nexsoftware
[00:23:53] <jayhost> Alright see ya back inside the matrix
[00:25:53] *** mobidevelop <mobidevelop!~nexsoftwa@184.103.210.194> has quit IRC (Ping timeout: 248 seconds)
[00:27:23] *** isdera <isdera!~isdera@cpe-74-78-187-102.maine.res.rr.com> has joined #libgdx
[00:40:33] *** royal_screwup21 <royal_screwup21!89de72f3@gateway/web/cgi-irc/kiwiirc.com/ip.137.222.114.243> has joined #libgdx
[00:41:29] <royal_screwup21> I'm using libgdx to write a desktop app and I want to display a message to a user when an events takes place. What should I be looking into?
[00:41:56] <royal_screwup21> like a dialog box or...?
[00:43:21] <SuckyNoob> should check out Scene2D
[00:43:36] <SuckyNoob> https://github.com/libgdx/libgdx/wiki/Scene2d
[00:43:41] <royal_screwup21> thank you!
[00:45:36] <SuckyNoob> this tutorial series is pretty decent too for scene2d http://www.gamefromscratch.com/post/2013/11/27/LibGDX-Tutorial-9-Scene2D-Part-1.aspx
[00:46:43] <SuckyNoob> youre probably more interested in this though http://www.gamefromscratch.com/post/2013/12/18/LibGDX-Tutorial-9-Scene2D-Part-3-UI-Skins.aspx
[00:47:02] <SuckyNoob> if its a box u want to pop up with a texture on it and stuff
[00:47:18] <royal_screwup21> yup exactly that
[00:47:35] <royal_screwup21> will checkout the tutorial (surprised not much as changed in 4+ years)
[01:03:28] *** royal_screwup21 <royal_screwup21!89de72f3@gateway/web/cgi-irc/kiwiirc.com/ip.137.222.114.243> has quit IRC (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
[01:20:45] *** blahblah_ <blahblah_!~bigtest@78.192.105.72> has quit IRC (Quit: leaving)
[01:55:23] *** mujjingun <mujjingun!uid228218@gateway/web/irccloud.com/x-lppnnsxknrikflpd> has joined #libgdx
[01:56:39] *** LiquidNitrogen <LiquidNitrogen!~quassel@122-56-201-196.mobile.spark.co.nz> has quit IRC (Remote host closed the connection)
[02:19:09] <SuckyNoob> der time to take a break and play something, havent played a game in so long
[02:27:30] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:f15b:90f:1203:4e87> has quit IRC (Quit: Leaving)
[02:46:38] *** intrigus <intrigus!uid114902@gateway/web/irccloud.com/x-dbrdslnqnukmwsyl> has quit IRC (Quit: Connection closed for inactivity)
[02:53:16] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:f15b:90f:1203:4e87> has joined #libgdx
[02:54:44] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:f15b:90f:1203:4e87> has quit IRC (Client Quit)
[03:02:58] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:f15b:90f:1203:4e87> has joined #libgdx
[03:03:10] <SuckyNoob> ah well nothing fun to play :p
[03:10:10] <jayhost> Oh yeah, I was just playing Overgrowth https://mastodon.gamedev.place/system/media_attachments/files/000/101/019/original/24d0b24d6b2d9af3.mp4
[03:13:06] *** Mithrin223 <Mithrin223!~abc@S010664777daff643.ok.shawcable.net> has quit IRC (Ping timeout: 268 seconds)
[03:16:46] <SuckyNoob> lol i remember seeing a video of this rabbit
[03:16:49] <SuckyNoob> is it a game now?
[03:38:56] <jayhost> Yes Overgrowth
[03:50:23] *** Mithrin_ <Mithrin_!~abc@S010664777daff643.ok.shawcable.net> has joined #libgdx
[03:55:59] <SuckyNoob> cool looks fun
[03:56:17] <SuckyNoob> like a mix of Rune and Starwards Jedi Knight games
[03:56:24] <SuckyNoob> lol starwards
[04:11:23] *** isdera <isdera!~isdera@cpe-74-78-187-102.maine.res.rr.com> has quit IRC (Ping timeout: 256 seconds)
[04:14:24] *** DB219 <DB219!415efe37@gateway/web/freenode/ip.65.94.254.55> has joined #libgdx
[04:15:57] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:f15b:90f:1203:4e87> has quit IRC (Quit: Leaving)
[04:17:48] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-95-126.mobile.spark.co.nz> has joined #libgdx
[04:29:01] <jayhost> Oh yeah I have those star wars games on GOG account have to play sometime
[05:12:05] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-95-126.mobile.spark.co.nz> has quit IRC (Quit: No Ping reply in 180 seconds.)
[05:13:30] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-95-126.mobile.spark.co.nz> has joined #libgdx
[05:15:44] *** bhldev_ <bhldev_!~bhldev@69-165-248-89.cable.teksavvy.com> has joined #libgdx
[05:15:47] *** bhldev <bhldev!~bhldev@69-165-248-89.cable.teksavvy.com> has quit IRC (Read error: Connection reset by peer)
[05:51:16] *** isdera <isdera!~isdera@cpe-74-78-187-102.maine.res.rr.com> has joined #libgdx
[05:56:47] *** zortness_ <zortness_!~zortness@cpe-23-241-196-37.socal.res.rr.com> has joined #libgdx
[05:59:22] *** zortness <zortness!~zortness@cpe-23-241-196-37.socal.res.rr.com> has quit IRC (Ping timeout: 256 seconds)
[06:10:27] *** isdera <isdera!~isdera@cpe-74-78-187-102.maine.res.rr.com> has quit IRC (Ping timeout: 240 seconds)
[06:15:02] *** DB219 <DB219!415efe37@gateway/web/freenode/ip.65.94.254.55> has quit IRC ()
[06:28:09] <LiquidNitrogen> https://i.imgur.com/mjrdHJh.png animals are fun
[06:54:37] <jayhost> That is a different game
[06:56:36] <LiquidNitrogen> yes, it isnt a 3d desert
[07:07:21] <TEttinger> that's really cute LiquidNitrogen. I'm guessing it involves hunting those animals
[07:08:30] <LiquidNitrogen> kinda
[07:09:54] *** bomb <bomb!bomb@gateway/vpn/privateinternetaccess/bomb> has joined #libgdx
[07:15:51] <[twisti]> thats clearly a prequel to the desert game
[07:16:02] <[twisti]> its about how those hamburgers are made
[07:21:51] <jayhost> ^^^^^ there it is
[07:26:30] <TEttinger> you have undepleted-uranium arrows in your bow, and when you shoot animals they mutate and get hats
[07:26:55] <bomb> TEttinger: https://www.youtube.com/watch?v=6jJkdRaa04g
[07:28:07] <TEttinger> yesss
[07:29:57] *** myke <myke!myke@block-66.135.80.250.montanasat.net> has quit IRC (Ping timeout: 240 seconds)
[07:30:17] *** myke <myke!myke@block-66.135.80.250.montanasat.net> has joined #libgdx
[07:36:06] *** mduSenthil <mduSenthil!903031d0@gateway/web/freenode/ip.144.48.49.208> has joined #libgdx
[07:37:48] <mduSenthil> I have a gun fixed in a wall which can shoot in any direction. I want that gun to fire at the player only when there is no obstacle in between. Is there any way to detect?
[07:38:18] <bomb> i'm calling the cops
[07:38:22] <TEttinger> haha
[07:38:33] <TEttinger> yes
[07:38:52] <mduSenthil> :0
[07:38:54] <TEttinger> what kinds of obstacles exist, and does the gun fire slow-moving bullets?
[07:38:55] <mduSenthil> :)
[07:39:07] <mduSenthil> there is a wall
[07:39:16] <mduSenthil> box2d
[07:39:40] <mduSenthil> now it is firing at the wall.
[07:39:43] <TEttinger> so the bullets don't travel almost-instantly like... real bullets. got it
[07:39:56] <mduSenthil> I dont want that to happen.
[07:39:58] <TEttinger> these are glowball bullets :)
[07:40:21] <mduSenthil> it should fire only when there is no obstacle between player and the gun
[07:40:33] <mduSenthil> Kind of...
[07:40:47] <mduSenthil> Actually arrow. But little slow...
[07:40:55] <TEttinger> yeah, sounds like you just need to limit the angles it can fire on
[07:41:13] <LiquidNitrogen> do a raycast and check for obstacles
[07:41:23] <mduSenthil> how to do that raycast
[07:41:26] <mduSenthil> any example
[07:42:10] <LiquidNitrogen> i think box2d might have functions for that but i dont use it so not sure.
[07:42:19] <TEttinger> it sounds like the only obstacle is the wall, LiquidNitrogen
[07:42:21] <LiquidNitrogen> theres lots of tutorials online about raycasting
[07:42:31] <mduSenthil> ok fine. will look for it.
[07:42:35] <TEttinger> you don't need raycasting if there's just one obstacle
[07:42:42] <mduSenthil> raycasting is the keyword
[07:42:49] <mduSenthil> No. I have many obstacles.
[07:43:00] <LiquidNitrogen> there should be more than one obstacle or itd be a bad game
[07:43:14] <mduSenthil> Gun should track the players movement and should decide whether to fire him or not.
[07:43:44] <TEttinger> might also consider top-down FOV algorithms, some of which are very fast
[07:43:45] <LiquidNitrogen> basically you step out points along a line and stop if the line hits something
[07:44:52] <mduSenthil> Thanks @Tettinger and @LiquidNitrogen. Will look into both ways.
[07:45:36] <TEttinger> I've got shadowcasting FOV code in my lib, I could bring it more into libgdx code
[07:46:33] <TEttinger> I've been copying some code from SquidLib to jagd so a dep isn't needed on the large SquidLib jars, and jagd uses libgdx all the way through
[07:46:56] <LiquidNitrogen> whats jagd?
[07:47:25] <TEttinger> it's kinda an FFXII reference, kinda an FFTA reference, kinda Java Augmentations to GDx
[07:48:12] <TEttinger> in FFXII they pronounce it like "yokht" because medieval wankery
[07:48:16] <LiquidNitrogen> well that cleared that up
[07:48:30] <TEttinger> haha
[07:48:43] <TEttinger> it's chunks of SquidLib that may be useful outside of SquidLib
[07:48:52] <TEttinger> PoissonDisk for one
[07:56:56] <Shockah> i'm seeing very low performance in my very simple game on Android/iOS, and i'm wondering - could it be due to using ShapeRenderer? i do draw a lot of rectangles - if it's slow i guess i can use a texture instead
[07:57:09] <Shockah> (can't check for another 1-2 hours)
[08:02:10] <TEttinger> I have heard that ShapeRenderer has low performance, though I don't think it uses immediate mode (it might)
[08:04:22] <TEttinger> ...yeah ShapeRenderer uses ImmediateModeRenderer
[08:11:54] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:f15b:90f:1203:4e87> has joined #libgdx
[08:24:08] *** ChaseWaylon <ChaseWaylon!5877cfc5@gateway/web/freenode/ip.88.119.207.197> has joined #libgdx
[08:25:30] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:f15b:90f:1203:4e87> has quit IRC (Quit: Leaving)
[08:30:12] <Shockah> Welp
[08:30:24] <Shockah> Guess I was on the right track
[08:30:35] <Shockah> There wasn’t much else that could cause it
[08:30:52] <Shockah> I barely bind any textures
[08:31:54] <LiquidNitrogen> i dunno why it even does that.. its fairly close to being a batching drawer anyway
[08:33:07] <LiquidNitrogen> you can draw more appropriate/nicer lines/rectangles other ways instead. shape renderer is pretty basic lines
[08:40:05] <ChaseWaylon> what are the most popular games made with libgdx?
[08:43:04] <jayhost> This one Chase http://jayhost.github.io/
[08:43:25] <LiquidNitrogen> its hard to know, the best ones dont seem to be listed in a nice list
[08:49:29] <Tomski> ingress, delver, apparatus, slay the spire, halfway, shit tonne of mobile games
[08:50:13] <TEttinger> flappy bird 2: the final flap
[08:50:16] <Tomski> Talking tom, finger glow, tap tap dash, jungle monkey run
[08:50:25] <Tomski> photogrid
[08:51:01] <LiquidNitrogen> not they are listed in a list of sorts
[08:51:06] <LiquidNitrogen> *now
[08:51:22] <Tomski> Somalia
[08:52:48] <LiquidNitrogen> what gama is somalia? google dunno
[08:52:58] <Tomski> i made it in a jam
[08:53:15] <LiquidNitrogen> i see
[08:53:41] <Tomski> I cant remember what the russian open world wizard game was called
[08:54:28] <Tomski> Oh, Alchemists awakening. Dont know whow thats going
[08:55:06] <ChaseWaylon> this one is libgdx ? https://play.google.com/store/apps/details?id=com.secondarm.taptapdash
[08:55:12] <LiquidNitrogen> nice reflection
[08:56:04] <Tomski> yes ChaseWaylon
[08:56:05] <LiquidNitrogen> i think orange pixel is using libgdx now? his games are pretty good
[08:56:13] <Tomski> Ah yeah, most of his games
[08:57:12] <LiquidNitrogen> what about.. the Airships game. im not sure but i think hes on gdx
[08:58:16] <Tomski> Which one?
[08:58:25] <Tomski> http://store.steampowered.com/app/342560/Airships_Conquer_the_Skies/ ?
[08:59:03] <LiquidNitrogen> yeah. not sure if it is but he does java
[08:59:41] <ChaseWaylon> how can you tell?
[09:00:13] <Tomski> Its lwjgl
[09:00:18] <LiquidNitrogen> ah
[09:00:47] <LiquidNitrogen> Mewn Base is using libgdx. thats looking like its going to turn out quite good
[09:01:08] *** segurb <segurb!~segurb@unaffiliated/segurb> has joined #libgdx
[09:02:14] <Tomski> ChaseWaylon: with mobile apps you can decompile to check
[09:02:15] <LiquidNitrogen> https://cairn4.itch.io/mewnbase
[09:02:29] <Tomski> For desktop games, if you have them you can decompile them too and check
[09:02:45] <Tomski> Otherwise you just have to do some internet sleuthing
[09:15:49] *** mduSenthil <mduSenthil!903031d0@gateway/web/freenode/ip.144.48.49.208> has quit IRC (Ping timeout: 260 seconds)
[09:38:36] *** LiquidNitro <LiquidNitro!~quassel@115-189-95-126.mobile.spark.co.nz> has joined #libgdx
[09:40:55] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-95-126.mobile.spark.co.nz> has quit IRC (Ping timeout: 265 seconds)
[09:42:32] <taharqa> hi there o/
[09:42:47] <taharqa> is it possible to use libgdx with maven ?
[09:53:03] *** [AD]Turbo <[AD]Turbo!~ADTurbo@93-40-211-54.ip40.fastwebnet.it> has joined #libgdx
[09:53:17] <[AD]Turbo> hi there
[09:56:14] <taharqa> ok → https://github.com/libgdx/libgdx/wiki/Maven-integration
[10:27:51] <TEttinger> taharqa: the libs I write use Maven with LibGDX
[10:28:04] <TEttinger> I haven't tried making an android app with it
[10:28:34] <TEttinger> taharqa: that page is way out of date
[10:28:48] <TEttinger> oh god so old all wrong
[10:32:20] <TEttinger> this seems to be the current GWT maven plugin https://tbroyer.github.io/gwt-maven-plugin/
[10:33:23] <TEttinger> the native dependencies also was a bad link, good one is https://github.com/fmarot/nativedependencies-maven
[10:34:29] <TEttinger> android maven plugin, not sure if this really works http://simpligility.github.io/android-maven-plugin/
[10:37:53] <bomb> i start shaking whenever i read the word "maven"
[10:38:08] <TEttinger> it's not quite as bad as gradle
[10:38:39] <TEttinger> maven tends to be documented at least somewhat, as opposed to gradle where "documentation" is a foreign language
[10:39:19] <bomb> does anybody still use ant btw?
[10:39:30] <TEttinger> axe murderers
[10:39:41] <bomb> lol
[10:40:19] <TEttinger> ant will eat your family
[10:41:21] <TEttinger> I like lein, not much else in the Java build tool circle
[10:41:50] <TEttinger> unfortunately building java is not lein's goal, it's for building clojure first and foremost
[10:42:21] <TEttinger> maven has however been the least glitchy in an IDE of all of them
[10:42:36] <TEttinger> never had IDE issues with maven updates
[10:42:37] <bomb> i'll need to write an HTTP API in Java soon
[10:42:46] <bomb> not sure if i should go with Maven or Gradle
[10:43:05] <TEttinger> does it need to target android?
[10:43:30] <TEttinger> maven is more verbose but actually makes sense
[10:44:39] <TEttinger> something like this line of Gradle config:
[10:44:40] <TEttinger> sourceSets.main.resources.srcDirs += ["src/main/resources"]
[10:44:47] <TEttinger> if something goes wrong what do I look up
[10:45:07] <TEttinger> any of those sourceSets.main.resources.srcDirs words could be a function and not a field
[10:45:19] <TEttinger> there can be more than one thing with the same name
[10:45:30] <TEttinger> += is not google-able
[10:45:37] <TEttinger> etc.
[10:45:42] *** ChaseWaylon <ChaseWaylon!5877cfc5@gateway/web/freenode/ip.88.119.207.197> has quit IRC (Quit: Page closed)
[10:45:49] <bomb> no, not android at all
[10:46:02] <TEttinger> maven
[10:46:03] <bomb> it will be developed and running on linux
[10:46:20] <TEttinger> GNU Make or maven
[10:46:37] <TEttinger> people do actually occasionally use Make for java dev
[10:46:40] <TEttinger> no idea why
[10:46:43] <bomb> make?
[10:46:48] <TEttinger> GNU make
[10:46:58] <bomb> srsly?
[10:47:04] <TEttinger> as in ./configure && make && make install
[10:47:08] <TEttinger> yep
[10:47:13] <TEttinger> it's not common
[10:47:16] <LiquidNitro> https://i.imgur.com/A9SWiPt.png 13 animals now
[10:47:34] <TEttinger> usually autotools (configure script, I think) isn't used if you use make for java
[10:48:18] <TEttinger> are the orange little ones squirrels, LiquidNitro?
[10:48:29] <TEttinger> squirrels have a big floofy tail
[10:48:50] <TEttinger> same color as body for the kind here (fox squirrels)
[10:49:19] <LiquidNitro> yup
[10:49:27] <TEttinger> LiquidNitro: which is closest to the archer guy?
[10:49:40] <TEttinger> brownish grey?
[10:49:54] <LiquidNitro> hare
[10:49:58] <TEttinger> ???
[10:50:15] <TEttinger> some kind of archosaur hare?
[10:50:20] <LiquidNitro> not a very good one
[10:50:32] <TEttinger> rabbits have legs that are close to their body
[10:50:43] <TEttinger> they are also mucho floofo
[10:50:56] <TEttinger> cat is good
[10:50:58] <Ashiren> quite furrius
[10:51:08] <TEttinger> pig looks like he has a mane, haha
[10:51:13] *** grim001 <grim001!~grim001@ip70-173-209-228.lv.lv.cox.net> has quit IRC (Read error: Connection reset by peer)
[10:51:30] <TEttinger> fox is very good
[10:51:42] <TEttinger> deer/cow/horse also
[10:51:42] <LiquidNitro> some are really hard to draw that small
[10:51:52] <TEttinger> is the white one a sheep?
[10:51:59] <LiquidNitro> yeah
[10:52:44] <LiquidNitro> some of them suffer from pixel scaling at that size
[10:53:38] <LiquidNitro> like if the things only 4 pixels tall, its very obvious when one pixel is stretched a little
[10:54:58] <TEttinger> squirrels: https://en.wikipedia.org/wiki/Fox_squirrel#/media/File:Sciurus_niger_(on_fence).jpg https://upload.wikimedia.org/wikipedia/commons/5/58/Lightmatter_wild_squirrel.jpg https://orig00.deviantart.net/0eb7/f/2016/014/1/1/fox_squirrel_chronicle_viii_by_fallout99-d9nz3mc.jpg
[10:58:32] <LiquidNitro> squirrels dont really even do anything, theyll just run around looking nice
[11:00:45] <TEttinger> you need bears
[11:00:48] <TEttinger> and maybe raccoons
[11:01:25] <LiquidNitro> dont think bears are in england?
[11:01:33] <TEttinger> uhhh
[11:01:38] <TEttinger> wolves used to be
[11:01:46] <LiquidNitro> oh yeah
[11:01:52] <TEttinger> didn't think squirrels were in medieval times
[11:02:06] <TEttinger> feral dogs for sure, maybe not wolvs
[11:02:10] <TEttinger> rats
[11:02:12] <LiquidNitro> (nobody will know that)
[11:02:21] <LiquidNitro> rats are too small heh
[11:02:24] <TEttinger> RATS black plague
[11:02:30] <TEttinger> mice
[11:02:41] <LiquidNitro> Edible Dormouse
[11:02:43] <TEttinger> elk, stag
[11:02:50] <TEttinger> yep, reach in and roast em
[11:02:51] *** mipesom <mipesom!~mipesom@p200300E6EBD662003761400DC1CE75B1.dip0.t-ipconnect.de> has joined #libgdx
[11:02:52] <LiquidNitro> got deer
[11:03:09] <TEttinger> since roman times they have been a delightful meaty treat
[11:03:31] <LiquidNitro> i guess old tales of bears would have come from mainland europe
[11:04:12] <LiquidNitro> apparently moose
[11:06:58] <taharqa> TEttinger: thanks, which target are you using then ?
[11:07:33] <TEttinger> the Maven library I write can be used by Android projects
[11:07:39] <TEttinger> and also GWT, desktop, etc.
[11:08:08] <TEttinger> Maven has the best support I am aware of for super-sourcing in GWT
[11:09:54] <TEttinger> I use a multi-module maven project to separate the part that depends on GDX from the parts that don't. In retrospect, I'd rather use libgdx the whole way through. https://github.com/SquidPony/SquidLib/blob/master/pom.xml
[11:10:22] <TEttinger> however I intend to eventually split it up into many more submodules so that you can use just what you need
[11:14:05] *** fslasht_nomat is now known as o
[11:14:30] *** o is now known as vfslasht
[11:16:06] <taharqa> Oh my ... this is a rich project !
[11:16:55] <taharqa> I understand why maven here is very welcome, gradle come with no convention "à la ant"
[11:17:53] <taharqa> I was trying in my IDE a fresh gradle based project. the default configuration does not include source and javadoc of libgdx itself,
[11:18:14] <taharqa> I guess I have to script it somehow, somewhere ...
[11:19:31] <taharqa> at that moment I decided to get back to industrialize build for java with great defaults !
[11:52:24] *** mipesom <mipesom!~mipesom@p200300E6EBD662003761400DC1CE75B1.dip0.t-ipconnect.de> has quit IRC (Remote host closed the connection)
[12:06:00] *** LiquidNitro <LiquidNitro!~quassel@115-189-95-126.mobile.spark.co.nz> has quit IRC (Remote host closed the connection)
[12:26:51] *** rovi <rovi!~rovi@81.196.220.135> has joined #libgdx
[12:45:24] <Tomski> taharqa: it does
[12:45:29] <Tomski> What IDE are you using?
[12:55:51] <taharqa> Tomski: Eclipse
[12:56:09] <Tomski> You are using build ship?
[13:04:02] *** X-Ray-Jin <X-Ray-Jin!~X-Ray-Jin@dslb-188-108-164-117.188.108.pools.vodafone-ip.de> has joined #libgdx
[13:06:48] <taharqa> Tomski: what is build ship ?
[13:07:01] <Tomski> gradle integration plugin for eclipse
[13:08:18] <taharqa> Tomski: I have an integration plugin for eclipse like the maven one don't remember its name
[13:08:46] <Tomski> If its not build ship, uninstall it and install build ship :)
[13:08:54] <taharqa> yes BuildShip
[13:09:03] <Tomski> and buildshaip attaches docs automatically
[13:09:05] <taharqa> just check it
[13:09:28] <taharqa> let me check this again
[13:10:41] <taharqa> sources has arrived. I did not have any message of downloading just blank editor at the time
[13:10:50] <taharqa> so this is cool
[13:11:21] <taharqa> do you have a kind of list of action we can do on the project somewhe
[13:11:23] <taharqa> re
[13:12:05] <Tomski> You can query them with ./gradlew tasks
[13:12:15] <Tomski> And your IDE will also show the tasks allowed through gradle integration
[13:12:34] <Tomski> Most you wont care about though
[13:12:51] <Tomski> Running/deploying taks are convered in the official docs
[13:12:56] *** ChanServ sets mode: +o Tomski
[13:30:50] <bomb> oh, please don't ban him
[13:31:16] <bomb> i mean, we all used Eclipse at some point in our lives
[13:36:25] *** hextileX <hextileX!~Thunderbi@xdsl-87-78-207-112.netcologne.de> has joined #libgdx
[13:54:52] *** hextileX <hextileX!~Thunderbi@xdsl-87-78-207-112.netcologne.de> has quit IRC (Quit: hextileX)
[13:56:04] *** hextileX <hextileX!~Thunderbi@xdsl-87-78-207-112.netcologne.de> has joined #libgdx
[14:03:02] *** hextileX <hextileX!~Thunderbi@xdsl-87-78-207-112.netcologne.de> has quit IRC (Quit: hextileX)
[14:19:41] *** ChaseWaylon <ChaseWaylon!5877cfc5@gateway/web/freenode/ip.88.119.207.197> has joined #libgdx
[14:21:48] <ChaseWaylon> why can't my fonts in app look as good as in graphics editor?
[14:26:42] <Tomski> Many reasons :)
[14:26:56] <ChaseWaylon> thats the worst:)
[14:35:11] <ChaseWaylon> close, but not the same https://pasteboard.co/HaX8425.png
[14:38:03] <Ashiren> antialiasing?
[14:38:20] <Ashiren> and/or some filters
[14:38:29] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:44a6:ae70:fb94:c6d6> has joined #libgdx
[14:38:38] *** mipesom <mipesom!~mipesom@p200300E6EBD662003761400DC1CE75B1.dip0.t-ipconnect.de> has joined #libgdx
[14:38:39] <ChaseWaylon> fonts in android look thin and stretched a bit
[14:39:13] <ChaseWaylon> compare the S on the 'start button
[14:39:38] <ChaseWaylon> if I used distance field fonts, would it look better?
[14:39:55] <gerds0n> hey hey guys - simple question: what is the best way to get my libgdx game to iOS considering that I want to implement in app purchases AND ads on the iOS side - how do I interface to platform specific code there?
[14:40:50] <ChaseWaylon> write your ios code to ios subproject?
[14:41:42] <ChaseWaylon> https://stackoverflow.com/questions/15891159/how-to-determine-which-platform-the-current-app-is-running-on-in-libgdx
[14:41:42] <gerds0n> in java?
[14:42:57] <Tomski> ChaseWaylon: generate with freee type
[14:43:00] <Tomski> never scale
[14:43:10] <gerds0n> I thought I have to write in app purchases / ads implementations in swift / object c in order to work properly with iOS
[14:43:10] <Tomski> distance field are better but more expensive
[14:43:17] <Tomski> gerds0n: no
[14:43:19] <Tomski> in java is fine
[14:43:23] <gerds0n> oh, makes it easier
[14:43:28] <gerds0n> thanks
[14:44:34] <ChaseWaylon> will try, thanks
[14:44:36] *** ChaseWaylon <ChaseWaylon!5877cfc5@gateway/web/freenode/ip.88.119.207.197> has quit IRC (Quit: Page closed)
[14:48:04] <gerds0n> one more thing that might save me a lot of time Tomski ... should I go for the rovoVM fork or ios MOE?
[14:48:23] <gerds0n> with a focus on getting in app purchases and ads working on iOS
[14:49:13] <Tomski> i would recommend mobivm
[14:49:37] <gerds0n> okay, thanks
[15:11:37] <gerds0n> so generally, I will mostly use the Android SDKs, even when deploying to iOS, for example when implementing AdMob rewarded video ads?
[15:11:49] <Tomski> no
[15:11:51] <Tomski> you use bindings
[15:12:05] <gerds0n> okay - ill read about it first before starting to ask more stupid questions :P
[15:12:06] <gerds0n> thanks
[15:12:24] <Tomski> With robovm you use premade bindings, or bind them yourself
[15:13:02] <gerds0n> so assuming I do this binding stuff right - I can basically use all iOS side libraries
[15:15:31] <Tomski> yes
[15:17:19] *** nexsoftware <nexsoftware!~nexsoftwa@2607:fb90:724d:5b5f:2aac:b904:5a1f:d743> has quit IRC (Ping timeout: 265 seconds)
[15:21:18] *** [twisti] <[twisti]!~twisti@toadwater.com> has quit IRC (Quit: ZNC 1.7.x-nightly-20171217-f984987e - https://znc.in)
[15:21:44] *** [twisti] <[twisti]!~twisti@toadwater.com> has joined #libgdx
[15:21:55] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:44a6:ae70:fb94:c6d6> has quit IRC (Quit: Zzzzz...)
[15:22:20] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:44a6:ae70:fb94:c6d6> has joined #libgdx
[15:23:19] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:44a6:ae70:fb94:c6d6> has quit IRC (Client Quit)
[15:35:04] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:d963:2490:4540:98b6> has joined #libgdx
[16:08:17] *** isdera <isdera!~isdera@cpe-74-78-187-102.maine.res.rr.com> has joined #libgdx
[16:28:41] *** mduSenthil <mduSenthil!903031d0@gateway/web/freenode/ip.144.48.49.208> has joined #libgdx
[16:28:54] <mduSenthil> Any RayCastCallBack example/source code to refer?
[16:41:59] <Tomski> box2d?
[16:42:11] <Tomski> You can refer to official docs
[16:42:15] <Tomski> and iforce2d docs
[16:42:29] <Tomski> If you have a specific question about it, you can ask it here
[17:08:55] <mduSenthil> Thanks Tomski. I have found out.
[17:09:03] <mduSenthil> With the help of docs.
[17:10:43] *** mduSenthil <mduSenthil!903031d0@gateway/web/freenode/ip.144.48.49.208> has quit IRC (Quit: Page closed)
[17:44:35] *** Oebele <Oebele!~quassel@143.177.58.202> has joined #libgdx
[17:55:30] *** Frotty <Frotty!~FrottyZao@ip-178-201-132-41.hsi08.unitymediagroup.de> has joined #libgdx
[17:57:12] <Frotty> Tomski when I run my libgdx jar from a nother jar using "Runtime.getRuntime().exec" Gdx.files.internal no longer finds files next to the .jar like it does when I run the libgdx jar directly
[17:57:15] <Frotty> do you know how I can fix this?
[17:57:51] <Tomski> internal shouldnt find anything next to the jar
[17:58:02] <Frotty> well it does :D
[17:58:22] <Tomski> You are running java -jar ?
[17:58:38] <Frotty> ye<
[17:59:03] <Tomski> Do you have an example of a path you are using?
[17:59:09] <Tomski> And where that exists relative to the jar
[17:59:28] <Frotty> just a folder of files next top jar
[17:59:44] <Frotty> i do internal("data/")
[17:59:49] <Frotty> and then .list() to get files
[17:59:53] <Frotty> works all good
[18:00:13] <Frotty> and no, those files aren't in the jar and if i remove them it doesn't work
[18:00:50] <Frotty> what else should I use to get files next to jar?
[18:00:59] <Tomski> local
[18:01:00] <Tomski> not internal
[18:01:34] <Tomski> I guess local must work in jar directory
[18:01:43] <Tomski> Oh it falls back to classpath ....
[18:02:23] <Tomski> Where is this other jar?
[18:02:26] <Frotty> local also works
[18:02:32] <Frotty> buit not from other .jar
[18:02:36] <Frotty> in parentfolder
[18:03:06] <Frotty> updater.jar, gamedata/game.jar
[18:04:56] <Frotty> do I have to pass classpath arg to java-jar ?
[18:06:08] <Tomski> Try ProcessBuilder and set the working directory to the valid one for your game
[18:06:08] *** Zta <Zta!~stephan@static-5-186-52-63.ip.fibianet.dk> has joined #libgdx
[18:06:55] *** [AD]Turbo <[AD]Turbo!~ADTurbo@93-40-211-54.ip40.fastwebnet.it> has quit IRC ()
[18:08:54] <Frotty> Tomski: tyvm, works great
[18:10:08] *** Zta <Zta!~stephan@static-5-186-52-63.ip.fibianet.dk> has quit IRC (Client Quit)
[18:22:34] *** smelc <smelc!~churlin@4be54-1-81-56-4-73.fbx.proxad.net> has joined #libgdx
[18:32:30] *** Xoppa <Xoppa!~Xoppa@54689FCD.cm-12-1c.dynamic.ziggo.nl> has joined #libgdx
[18:32:30] *** ChanServ sets mode: +o Xoppa
[18:48:29] *** Oebele_ <Oebele_!~quassel@143.177.58.202> has joined #libgdx
[18:54:59] *** ChaseWaylon <ChaseWaylon!4e3dc5ee@gateway/web/freenode/ip.78.61.197.238> has joined #libgdx
[18:55:17] <ChaseWaylon> I can't use Arial font for my game right?
[19:10:51] *** DranikProgrammer <DranikProgrammer!~androirc@178.120.21.2> has joined #libgdx
[19:12:22] <DranikProgrammer> Aww, just can't get over java concurrency. Everybody talks about thread safety and volatile stuff, but everything works fine without
[19:13:30] <bomb> use nodejs lol
[19:14:22] <DranikProgrammer> Or am I wrong? I have a float array, one thread writes, the other reads from it(I dont mind if an update comes some frames later) Can there be any problems?
[19:14:51] <DranikProgrammer> The reading thread is the libgdx one, for rendering
[19:20:14] *** DranikProgr3 <DranikProgr3!~androirc@176.60.54.58> has joined #libgdx
[19:21:39] *** DranikProgrammer <DranikProgrammer!~androirc@178.120.21.2> has quit IRC (Ping timeout: 256 seconds)
[19:27:37] *** mujjingun <mujjingun!uid228218@gateway/web/irccloud.com/x-lppnnsxknrikflpd> has quit IRC (Quit: Connection closed for inactivity)
[19:41:55] <Frotty> ChaseWaylon: why not?
[19:46:06] <ChaseWaylon> Frotty: Arial is not free?
[19:54:09] *** mxttie <mxttie!~mattie@94-224-64-59.access.telenet.be> has joined #libgdx
[19:57:36] *** DranikProgr3 <DranikProgr3!~androirc@176.60.54.58> has quit IRC (Ping timeout: 256 seconds)
[20:02:54] <Frotty> ChaseWaylon: well that's more of a "shouldn't" than "can't"
[20:03:12] <Frotty> i thought you had a technical problem
[20:03:50] <Frotty> you can use some free alternative like https://fonts.google.com/specimen/Open+Sans
[20:17:37] *** intrigus <intrigus!uid114902@gateway/web/irccloud.com/x-bhbgkwsdbyveedce> has joined #libgdx
[20:17:59] *** mipesom <mipesom!~mipesom@p200300E6EBD662003761400DC1CE75B1.dip0.t-ipconnect.de> has quit IRC (Ping timeout: 255 seconds)
[20:18:49] *** bhldev <bhldev!~bhldev@69-165-248-89.cable.teksavvy.com> has joined #libgdx
[20:19:38] <intrigus> wickedshell: Hey, when did you discuss #4065? So I can read it in the logs.
[20:20:27] *** bhldev_ <bhldev_!~bhldev@69-165-248-89.cable.teksavvy.com> has quit IRC (Ping timeout: 240 seconds)
[20:22:00] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:5a9:f15b:90f:1203:4e87> has joined #libgdx
[20:24:09] *** jayhost <jayhost!~ian@c-73-101-93-10.hsd1.pa.comcast.net> has quit IRC (Quit: Leaving.)
[20:33:14] *** mipesom <mipesom!~mipesom@p200300E6EBE133002146ABCC8A1A806C.dip0.t-ipconnect.de> has joined #libgdx
[20:42:21] *** ChaseWaylon <ChaseWaylon!4e3dc5ee@gateway/web/freenode/ip.78.61.197.238> has quit IRC (Quit: Page closed)
[21:32:47] *** smelc <smelc!~churlin@4be54-1-81-56-4-73.fbx.proxad.net> has quit IRC (Ping timeout: 252 seconds)
[21:41:07] *** mxttie <mxttie!~mattie@94-224-64-59.access.telenet.be> has quit IRC (Quit: Doodiedoodiedoodiedoooo)
[21:42:31] *** Oebele_ <Oebele_!~quassel@143.177.58.202> has quit IRC (Read error: Connection reset by peer)
[21:52:10] *** royal_screwup21 <royal_screwup21!89de72f3@gateway/web/cgi-irc/kiwiirc.com/ip.137.222.114.243> has joined #libgdx
[21:53:08] <royal_screwup21> so I'm looking at this tutorial here on how to add a screen https://github.com/libgdx/libgdx/wiki/Extending-the-simple-game and I'm not sure I completely understand why, in the first block of code we implement a class inheriting from Game, as opposed to AppliactionListener
[21:54:01] <royal_screwup21> is it just good practice or am I not seeing something blindingly obvious? :)
[21:55:09] <Frotty> royal_screwup21: have you visited the game class?..
[21:55:44] <Frotty> it's abstract class instead of interface (it implements AppListeners) and contains the screen management
[21:55:55] <royal_screwup21> ahhh yes
[21:56:12] <royal_screwup21> I imagine the super.render() is critical for getting to the screen stuff
[21:56:41] <Frotty> hold ctrl and then click the call
[21:56:45] <Frotty> it will take you to the location
[21:56:49] <Frotty> so you can check what it does
[21:58:30] <royal_screwup21> yup thank you :)
[22:13:51] *** Xoppa <Xoppa!~Xoppa@54689FCD.cm-12-1c.dynamic.ziggo.nl> has quit IRC (Quit: Leaving)
[22:16:42] <SuckyNoob> ya I always change that to Game as soon as I start the project
[22:17:44] <bomb> only psychos use ApplicationListener
[22:24:33] <SuckyNoob> lol
[22:25:31] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-91-92.mobile.spark.co.nz> has joined #libgdx
[22:28:20] <royal_screwup21> I'm trying to find the code that runs the render() loop. To be clear I'm trying to figure out how it gets called under the hood. What should I be looking into? :)
[22:28:44] <Frotty> by the respective backend
[22:32:13] <bomb> royal_screwup21: read the fucking manual
[22:32:20] <bomb> :P
[22:33:05] <bomb> your screens implements Screen, which has methods for application cycle
[22:33:52] <bomb> including the update loop
[22:35:44] <LiquidNitrogen> Game is the thing
[22:36:49] <LiquidNitrogen> actually. on desktop: LwjglApplication is where the underlying main loop is located
[22:42:54] *** LiquidNitro <LiquidNitro!~quassel@115-189-91-92.mobile.spark.co.nz> has joined #libgdx
[22:45:27] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-91-92.mobile.spark.co.nz> has quit IRC (Ping timeout: 256 seconds)
[22:48:34] <royal_screwup21> thanks everyone :)
[22:52:55] *** segurb <segurb!~segurb@unaffiliated/segurb> has quit IRC (Quit: https://i.imgur.com/xrUtDu3.gif)
[23:03:43] <SuckyNoob> any of you guys heard of HaxelFlixel?
[23:04:16] <Ashiren> sounds like haxe lib?
[23:04:27] <SuckyNoob> i guess but mixed with something called Fixel
[23:04:41] <SuckyNoob> Flixel
[23:04:58] <SuckyNoob> sorry i guess its HaxeFlixel not haxelflixel
[23:29:02] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:d963:2490:4540:98b6> has quit IRC (Quit: Zzzzz...)
[23:29:28] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:d963:2490:4540:98b6> has joined #libgdx
[23:29:30] <wickedshell> intrigus, it was all done in direct conversations/off IRC. I don't think there is anything useful logged for that unfortunately.
[23:32:54] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:d963:2490:4540:98b6> has quit IRC (Client Quit)
[23:33:11] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:d963:2490:4540:98b6> has joined #libgdx
[23:33:41] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:d963:2490:4540:98b6> has quit IRC (Client Quit)
[23:35:25] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:d963:2490:4540:98b6> has joined #libgdx
[23:35:25] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:d963:2490:4540:98b6> has quit IRC (Client Quit)
[23:42:23] *** rovi <rovi!~rovi@81.196.220.135> has quit IRC (Read error: Connection reset by peer)
[23:42:32] *** LiquidNitro <LiquidNitro!~quassel@115-189-91-92.mobile.spark.co.nz> has quit IRC (Read error: Connection reset by peer)
[23:42:45] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-91-92.mobile.spark.co.nz> has joined #libgdx
[23:47:13] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-91-92.mobile.spark.co.nz> has quit IRC (Read error: Connection reset by peer)
[23:47:29] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-91-92.mobile.spark.co.nz> has joined #libgdx
[23:51:25] *** LiquidNitrogen <LiquidNitrogen!~quassel@115-189-91-92.mobile.spark.co.nz> has quit IRC (Remote host closed the connection)
[23:53:55] *** Oebele <Oebele!~quassel@143.177.58.202> has quit IRC (Remote host closed the connection)
[23:58:30] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:d963:2490:4540:98b6> has joined #libgdx
[23:58:31] *** gerds0n <gerds0n!~textual@2a02:810d:9240:d58:d963:2490:4540:98b6> has quit IRC (Client Quit)
top

   March 8, 2018  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | >