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[00:13:44] <TEttinger> superdev may be working but I don't know where it's serving the app
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[02:18:14] <cristian_> hello everyone
[02:18:24] <cristian_> how do you render a rectangle but transparent?
[02:19:46] <LiquidNitrogen> with sprite batch? batch.setColor().. set alpha value as desired
[02:19:58] <cristian_> shaperenderer
[02:20:57] <LiquidNitrogen> id assume shape renderer has a color setting also
[02:21:19] <cristian_> yeah, but the shape comes at full alpha, even if I set the color at 0.5f
[02:23:18] <LiquidNitrogen> perhaps it renders with blending turned off?
[02:23:45] <cristian_> let me post my code
[02:26:35] <LiquidNitrogen> Gdx.gl.glEnable(GL20.GL_BLEND); //try add that before drawing anything
[02:26:57] <LiquidNitrogen> its not using the normal sprite batch state setting stuff, so its not automatically set to enabled
[02:27:23] <LiquidNitrogen> hm
[02:27:55] <LiquidNitrogen> i see you already do that
[02:31:51] <DB219> ShapeRenderer is kinda slow, you should use SpriteBatch...
[02:34:55] <cristian_> GL_Enable goes inside the batch?
[02:36:03] <LiquidNitrogen> where you have it seems right
[02:37:22] <cristian_> It doesn't work
[02:37:36] <cristian_> I want to render some rectangles with shaperenderer
[02:41:15] <LiquidNitrogen> i looked through the sources but couldnt find anything that might indicate what the problem is
[02:43:40] <cristian_> this is how the game looks
[02:43:50] <cristian_> but I don't want the white cells to be fully white
[02:45:46] <LiquidNitrogen> is there more grass tiles drawn behind them?
[02:47:28] <LiquidNitrogen> is there any particular reason to use shape renderer for that? i always use sprite batch for drawing transparent rectangle overlays like that
[02:47:57] <cristian_> isn't shaperenderer like what you need to render shapes?
[02:49:31] <LiquidNitrogen> depends what kind of shapes
[02:49:46] <cristian_> like in my screenshot
[02:49:53] <cristian_> I need squares but transparent
[02:50:12] <LiquidNitrogen> sprite batch is perfectly fine for drawing squares, and itll work as expected
[02:50:50] <cristian_> what's the point of shaperenderer?
[02:50:50] <LiquidNitrogen> get a texture region which is a 1x1 white square. and then draw it at whatever position and size you like.
[02:51:04] <LiquidNitrogen> shaperenderer is kind of for debug drawing i think
[02:51:21] <cristian_> ok
[02:51:23] <cristian_> that makes sense
[02:51:41] <LiquidNitrogen> it uses immediate mode renderer which isnt speed optimized for main graphics drawing
[02:52:01] <cristian_> oh, let me change my code
[03:00:17] <LiquidNitrogen> it still seems like it should work though. i see a couple of questions online about the same problem, and they solved it, but doesnt look like they were doing anything special.
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[03:43:34] <TEttinger> LiquidNitrogen: I'm not sure if shaperenderer is still immediate modde
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[03:51:24] <cristian_> pls rate
[03:53:51] <LiquidNitrogen> TEttinger: yeah almost looks like it isnt.. but i didnt look too hard at the part
[03:54:17] <LiquidNitrogen> 9/10
[03:55:08] <cristian_> I want to make a text adventure but with some graphics
[03:55:14] <LiquidNitrogen> penalty for black lines are a little off on the left
[03:55:27] <isdera> player character could use some alpha blending on the white part
[03:55:53] <cristian_> is just placeholder stuff, but I'll keep polishing it
[03:57:31] <isdera> do any of you guys have cats?
[03:57:36] <TEttinger> yes
[03:57:42] <LiquidNitrogen> no
[03:57:50] <DB219> not anymore, why?
[03:57:56] <isdera> random question, since I dont. Do you ever pick up your cat by the scruff of it's neck? does that hurt them?
[03:57:59] <TEttinger> you all need more cats
[03:58:04] <TEttinger> it doesn't hurt them
[03:58:07] <DB219> isdera: it doesn't
[03:58:16] <TEttinger> it is how mother cats pick up kittens
[03:58:17] <LiquidNitrogen> they dont appreciate it though
[03:58:23] <TEttinger> some cats like to be scruffed gently
[03:58:25] <DB219> isdera: in fact they regress to their baby state and will curl their tail between their legs
[03:58:41] <isdera> ok. in my game you can pick up a cat I want to make sure I don't PETA or something lol
[03:58:53] <isdera> *offend
[03:59:21] <LiquidNitrogen> pick the cat up gentely before placing it in the blender
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[03:59:54] <isdera> thats amazing!
[04:00:56] <TEttinger> kittens won't struggle while being picked up like that to make things easier for their mom
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[09:53:37] <TEttinger> well, 9 months of 2 commits a day, getting closer to 4 years
[09:53:45] <TEttinger> 4 years of 1 a day
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[14:06:29] <spacekookie> TEttinger: No it isn't. I'm spelt with a "k"
[14:06:44] <spacekookie> TEttinger: But thanks for the link, that looks useful <3
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[14:45:50] <Ashiren> spelt with a "k", like kotlin stuff?
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[16:09:27] <SuckyNoob> how's it going today everybody
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[16:38:21] <jayhost> Alright
[16:38:28] <jayhost> you
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[17:03:44] <isdera> any tips for reducing the file size of sound effects? I am using .wav at 22,050 khz I noticed it adds quite a lot to the load time for the level
[17:04:07] <Tomski> dont use wav
[17:04:20] <Tomski> Use mp3/ogg/m4a
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[17:04:50] <isdera> can I load them as assets though? I thought those formats required you to "stream"
[17:05:02] <Tomski> yes
[17:05:25] <isdera> can I use those formats even for very short sound effects?
[17:05:29] <Tomski> yes
[17:07:21] <segurb> Tomski :D
[17:07:25] <isdera> awesome thanks :]
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[17:56:52] <SuckyNoob> is there a way to save the API Docs offline?
[18:00:40] <Tomski> javadocs?
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[18:41:07] <SuckyNoob> ya javadocs
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[18:42:47] <jayhost> SuckyNoob in gdx-sources.jar you can link to project for offline docs
[18:43:01]
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[18:43:48] <SuckyNoob> hmm ok thanks
[18:44:02] <SuckyNoob> any way to just download them to put them on a USB stick or something or is that the only way
[18:44:53] <Tomski> You can use a website downloader
[18:45:22] <Tomski> but you already have all the jars :)
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[18:46:18] <SuckyNoob> ah ok cool thanks
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[19:16:54] <ChaseWaylon> if I have few different rez texture atlases and then i want to change something ..
[19:18:03] <SuckyNoob> ? what do you mean
[19:19:06] <ChaseWaylon> like change color of some ui button. i have to save the button in few different resolutions and then regenerate atlases
[19:19:12] <ChaseWaylon> tedious
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[19:23:53] <Shockah> "I noticed it adds quite a lot to the load time for the level" - wouldn't using OGG/MP3/M4A make it even slower?
[19:25:12] <Tomski> yes
[19:25:21] <SuckyNoob> oh
[19:25:30] <SuckyNoob> ChaseWaylon ahve you looked at 9Patches?
[19:25:51] <SuckyNoob> oh i see
[19:26:33] <SuckyNoob> so what was the question then, sorry?
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[19:33:34] <ChaseWaylon> nevermind, it's a matter of graphics editor, not libgdx anyway:)
[19:33:58] <ChaseWaylon> so I have tried to match texture size to device rez. also tried to make one high rez texture and scale it down
[19:34:08] <ChaseWaylon> matched rez looks best
[19:34:15] <ChaseWaylon> others weird
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[23:55:51] <samort7> So who maintains the main libGDX website?
[23:58:21] <samort7> I feel like the "showcase" section should try to highlight some of the more critically-acclaimed games made with libGDX like Slay the Spire or Ingress
[23:58:28] <samort7> At least on the main page
[23:59:13] <TEttinger> yes
[23:59:29] <TEttinger> agreed, the showcase is kinda a mess
[23:59:35] <samort7> Right now, half of the showcase items for me are "Image not found" and clunky flappy bird clones
[23:59:56] <TEttinger> people have mentioned it before, also some of those games aren't made with libgdx and some promoter submitted it