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   March 4, 2018  
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[00:06:53] *** SuckyNoob <SuckyNoob!~SuckyNoob@2607:fea8:7d20:da5:2d52:1fd8:46a8:10d> has joined #libgdx
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[01:07:28] <DB219> TEttinger: I need a good sound effect for hitting the pinball pins...
[01:12:49] <TEttinger> pinball pins!
[01:13:05] <TEttinger> so that's what needed poissonerie
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[01:15:39] <DB219> yup
[01:15:56] <DB219> did you see the screenshot?
[01:19:16] <TEttinger> no?
[01:21:29] <DB219> https://imgur.com/o0ZdKIb
[01:22:19] <SuckyNoob> awesome neon lights are sweet
[01:23:38] <DB219> SuckyNoob: Get an Android already!
[01:24:08] <SuckyNoob> only once im ready to sell a game haha
[01:24:13] <SuckyNoob> which isnt looking promising
[01:28:29] <DB219> Work that dude who's looking for a canuck...
[01:38:29] <SuckyNoob> If I go back to work itll be labour for more money than I can make programming im pretty sure :P im not good enough to work for someone else either with this
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[01:44:06] <SuckyNoob> thats if there are any jobs left haha
[01:46:18] <jayhost> Ya feck it. Dumpster dive for life
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[01:49:49] <SuckyNoob> id just live off the land no dumpsters for me lol, winter would suck tho still haven't quite figured out how id survive that without a garden of some sort
[01:50:03] <SuckyNoob> and you cant build permanent structures on crown land/national forests
[01:50:42] <SuckyNoob> certainly could go live out there tho, as long as I didn't get caught building/living in a cabin
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[01:51:29] <SuckyNoob> in a SHTF scenario tho i dont think that would matter much lol
[01:52:58] <jayhost> hehe
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[01:57:36] <SuckyNoob> a garden to grow food, then store it that is lol
[01:57:42] <SuckyNoob> for the winter
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[02:48:47] <myke> nice DB219, i'm a sucker for glowy stuff
[03:04:39] <DB219> myke: thanks! Full game is available here: https://play.google.com/store/apps/details?id=com.datzapps.powerhockey_free
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[06:34:51] <jayhost> how's it going
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[06:41:47] <SuckyNoob> oh yo jayhost whats up man
[06:41:54] <SuckyNoob> and LiquidNitrogen :D
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[06:42:46] <SuckyNoob> hey do any of you guys play instruments
[06:43:21] <jayhost> Not much, feel pretty good flow atm wbu? Tiny bit of piano. I have a soundcloud with one track. https://soundcloud.com/jayhost
[06:44:09] <SuckyNoob> oh ya im gonna listen lol
[06:44:45] <SuckyNoob> did you play this on the piano then run it through LMMS?
[06:44:57] <SuckyNoob> in different pieces etc?
[06:45:10] <SuckyNoob> I think I have LMMS linux something or other
[06:45:18] <jayhost> No actually put the notes in manually
[06:45:23] <SuckyNoob> oh shit
[06:45:24] <jayhost> cover of Time by Hans Zimmer
[06:45:34] <SuckyNoob> its good
[06:45:43] <SuckyNoob> hans zimmer is awesome
[06:46:50] <SuckyNoob> ah sweet just around the 2:14 mark love shit like that
[06:47:16] <SuckyNoob> once i get some time I should play around with that LMMS some more
[06:48:18] <jayhost> Yeah my version is a little funkier than his :D
[08:13:10] *** ChaseWaylon <ChaseWaylon!4e3dc5ee@gateway/web/freenode/ip.78.61.197.238> has joined #libgdx
[08:16:32] <ChaseWaylon> how can i use mipmaps with TextureAtlas? it works with Texture, but not TextureAtlas
[08:18:58] <SuckyNoob> hmm good question
[08:19:26] <SuckyNoob> did u already look at this?
[08:19:46] <SuckyNoob> https://0fps.net/2013/07/09/texture-atlases-wrapping-and-mip-mapping/
[08:19:59] <SuckyNoob> or you mean with gdx not in general
[08:21:00] <ChaseWaylon> in libgdx :)
[08:23:14] <ChaseWaylon> or better, how do I achieve pixel perfect graphics? do I prepare texture sizes for all possible resolutions, or one high rez texture and scaling down with mipmap filter gives same result?
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[08:37:25] <SuckyNoob> youre doing it in 2d?
[08:37:49] <SuckyNoob> I think you can do zooming of the camera and resizing of assets for that
[08:37:58] <SuckyNoob> and I think you have to use a filter on it? ChaseWaylon
[08:38:20] <SuckyNoob> https://stackoverflow.com/questions/15378791/libgdx-texture-filters-and-mipmap
[08:38:35] <SuckyNoob> but youre saying you cant do it from a TextureAtlas right
[08:40:12] <SuckyNoob> ChaseWaylon have you read this yet? http://www.badlogicgames.com/wordpress/?p=1403
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[08:40:51] <SuckyNoob> I keep forgetting this blog exists
[08:41:22] <SuckyNoob> 7 years
[08:41:27] <SuckyNoob> 8 years
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[08:57:04] <ChaseWaylon> in this blog they just specity filters in pack file
[08:58:21] <ChaseWaylon> but there are comments asking about this
[08:58:30] <ChaseWaylon> one of them says: We will need special logic to construct the mipmaps of an atlas texture. I believe we need to scale the individual images and reconstruct each mipmap level rather than just scaling the whole texture.
[08:58:53] <bomb> what blog?
[08:58:55] <bomb> click the ads
[08:58:57] <bomb> click the ads
[08:58:58] <SuckyNoob> hmm
[08:59:07] <bomb> bloggers are excellent people
[08:59:11] <bomb> disable adblocker
[08:59:43] <SuckyNoob> i dont know how to create mipmaps, but I know what they are
[08:59:51] <jayhost> bomb are you making a game?
[09:00:04] <SuckyNoob> so you need to grab specific sections of the atlas texture
[09:00:11] <ChaseWaylon> SuckyNoob: how are you using graphics then?
[09:00:14] <SuckyNoob> oh man
[09:00:21] <SuckyNoob> thats quite the chore i imagine
[09:00:25] <SuckyNoob> what do u mean
[09:00:29] <bomb> jayhost: yes. text adventure management liquidnitrogen arcade mobile game
[09:00:30] <SuckyNoob> oh
[09:00:34] <SuckyNoob> linear filterin
[09:00:37] <jayhost> Chase there are params for using Textureatlas, what are you trying to do
[09:00:42] <SuckyNoob> u can zoom in and out
[09:01:01] <SuckyNoob> and things scale
[09:01:17] <SuckyNoob> you need to buffer your images tho in the texture I think
[09:01:35] <SuckyNoob> like an alpha pixel buffer
[09:01:48] <bomb> LIKE AN ALPHA MALE
[09:02:13] <jayhost> ^^mental
[09:02:23] <SuckyNoob> I could be wrong
[09:02:26] <ChaseWaylon> sounds too complicated for me right now . i am learning and trying to make my first libgdx game
[09:02:39] <SuckyNoob> one sec
[09:03:48] <SuckyNoob> http://www.gamefromscratch.com/post/2013/10/02/LibGDX-Tutorial-3-Basic-graphics.aspx
[09:04:02] <SuckyNoob> now i did this a year ago so im not 100% sure
[09:04:14] <SuckyNoob> but inside the .atlas file if you change the filter there
[09:04:39] <jayhost> Chase when you create your texture you pass it the mipmap option
[09:04:42] <SuckyNoob> i havent done any graphics in a while been trying to figure out all the other stuff
[09:05:59] <SuckyNoob> and if youre packing an atlas
[09:06:05] <SuckyNoob> you can set filtering automatically
[09:06:11] <SuckyNoob> if youre using the texturepacker
[09:06:18] <SuckyNoob> arent mipmaps for 3D?
[09:06:21] <jayhost> https://github.com/libgdx/libgdx/wiki/Texture-packer#texture-filter-options
[09:07:07] <ChaseWaylon> i think if you use mimpap filters you need to specify it in texture parameters
[09:07:08] <SuckyNoob> https://www.youtube.com/watch?v=SMSZALOGF_M
[09:07:15] <SuckyNoob> second last dance...... ...
[09:07:27] <LiquidNitrogen> 2d is 3d
[09:07:29] <SuckyNoob> ya you can set true
[09:07:37] <SuckyNoob> at the end of the params
[09:07:42] <SuckyNoob> thats true :p
[09:07:46] <SuckyNoob> 2d is 3d lol
[09:07:59] <SuckyNoob> cant remember the word forit now
[09:08:06] <ChaseWaylon> libgdx is orthographic 3D :)
[09:08:13] <SuckyNoob> rsterization
[09:08:17] <SuckyNoob> rasterization
[09:08:49] <SuckyNoob> oh
[09:08:50] <LiquidNitrogen> 2d is exactly the same as 3d, except everything is drawn with z=0, and no perspective
[09:09:11] <SuckyNoob> where you been LiquidNitrogen?
[09:09:42] <LiquidNitrogen> at my house
[09:09:47] <SuckyNoob> lol
[09:09:56] <SuckyNoob> I had this room mate once
[09:10:20] <SuckyNoob> he was in university for computer engineering
[09:10:34] <SuckyNoob> he always answered like that
[09:10:45] <SuckyNoob> "What's up dave?"
[09:10:51] <SuckyNoob> "The ceiling it seems"
[09:11:25] <jayhost> Was it sarcasm
[09:11:30] <SuckyNoob> ya haha
[09:11:36] <SuckyNoob> that time it was
[09:11:43] <SuckyNoob> other times
[09:11:51] <SuckyNoob> He was just being his logical self
[09:12:58] <SuckyNoob> but now that I think about it maybe it wasnt
[09:13:21] <SuckyNoob> he only laughed after everyone else did and wasn't smiling when he answered
[09:13:51] <SuckyNoob> probably doesnt sound funny
[09:14:15] <SuckyNoob> you would have had to have been there
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[09:16:30] <SuckyNoob> ah no whered LiquidNitro go
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[15:41:42] <Veridia> If anyone is here
[15:53:34] <ChaseWaylon> hi
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[16:48:48] *** ChrisCoder <ChrisCoder!~quassel@pool-98-114-48-100.phlapa.fios.verizon.net> has joined #libgdx
[16:49:31] <ChrisCoder> Good Morning Gentlemen.
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[16:53:06] <ChrisCoder> Have a question... need an easy way in game to accept some keyboard input so that I can change the position of a sprite to test things. Should I just accept some input through the console in the IDE?
[16:53:38] <ChrisCoder> So I'll like some key like "X" to initiate the routine to accept the x/y coordinates.
[16:53:50] <ChrisCoder> *take some key like
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[17:38:05] <Tomski> ChrisCoder: wat
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[17:53:58] <isdera> why is the example on the Interpolation page written in Kotlin.. wtf
[17:56:00] <Tomski> some cool kid
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[18:07:02] <Ashiren> aww
[18:08:27] <isdera> i demand it be written in Engrish!
[18:10:18] <Ashiren> cobol?
[18:10:36] <isdera> sanskrit
[18:12:02] <Ashiren> omelette du fromage
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[18:47:54] <isdera> am I doing this wrong? MathUtils.clamp(alpha, 0f, 1f); .. I am getting alpha values outside the range of 0 - 1 even with clamping
[18:48:17] <isdera> am I supposed to say alpha = MathUtils.clamp(alpha, 0f, 1f) ?
[18:49:40] <ChrisCoder> Tomski: was looking to just hit like 'X' have it pop up something so I can type in x,y coordinates to move a sprite so I can do some testing without having to stop/start the game constantly.
[18:50:01] <Tomski> yes
[18:50:11] <Tomski> @isdera
[18:50:30] <Tomski> ChrisCoder: try in game console maybe?
[18:50:30] <isdera> ah you're right, that worked thank u
[19:04:33] <ChrisCoder> Tomski: is that part of libgdx, or is that the other project I saw on github?
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[19:10:51] <jayhost> It's a library on Github ya
[19:14:23] <jayhost> There are a few different ways to test a game without stopping. Spring-loaded is one of them. Using Clojure / Python reloading is another.
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[19:19:47] <ChrisCoder> ok.
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[19:41:22] <Tomski> I just use hotswap
[19:42:02] <Tomski> And plugin layers that you can just activate and deactivate
[19:43:16] <jayhost> The intelliJ hotswap feature?
[19:43:52] <Tomski> yes
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[22:38:01] <jayhost> Tomski when is next game coming out
[22:41:08] <royal_screwup21> this might sound like a really stupid question (I'm new to game dev), but why is that when you want to move an object, you take the time span between the current frame and last frame into account? I've seen code like so: bucket.x-=20*Gdx.graphics.getDeltaTime(); -- is it not good practice to change the bucket position WITHOUT getDeltaTime()?
[22:42:03] <LiquidNitrogen> because otherwise it moves different rate depending on how many fps you are getting
[22:42:13] <DB219> you want a constant velocity regardless of frame rate...
[22:42:28] <LiquidNitrogen> at 60fps it will move 3x faster than at 20fps
[22:42:53] <royal_screwup21> ah I see
[22:43:25] <royal_screwup21> hmm I was under the naive assumption that my fps was a constant
[22:43:52] <jayhost> There are no stupid questions here. Just NEWB ones.
[22:44:22] <Ashiren> dont say "there are no stupid questions". it sounds like a challenge
[22:44:26] <DB219> Really? I can make up a stupid question right now!
[22:45:05] <jayhost> Give me your best.
[22:45:11] <DB219> How much wood would a woodchuck chuck if a woodchuck could chuck wood?
[22:45:19] <jayhost> 4
[22:45:32] <royal_screwup21> sorry another newb question: what exactly does fps depend on, given that it isn't constant?
[22:45:34] <DB219> HA! Jokes on you, it's 5.
[22:45:56] <Ashiren> depends on vsync, mostly it is 60hz
[22:46:01] <Ashiren> but also on performance
[22:46:06] <DB219> royal_screwup21: hardware config, OS, whatever else is running at the same time, etc.
[22:46:12] <LiquidNitrogen> depends on how lame your computer is and how much youre trying to do
[22:46:17] <Ashiren> you cant assume you will always be as fast the same frame
[22:47:21] <royal_screwup21> cool thanks for clearing that up :)
[22:48:16] <jayhost> DB219: A woodchuck could chuck around 35 cubic feet of dirt in the course of digging a burrow; And therefore if a woodchuck could chuck wood, he would chuck an amount equal to 700 pounds - Richard Thomas, New York State wildlife expert 
[22:49:15] <ChrisCoder> Wood chucks don't chuck any wood around here. They're called ground hogs, and they eat the pointy end of a bolt from a crossbow.
[22:50:41] <DB219> jayhost: sounds about right
[22:51:05] <ChrisCoder> DB219: can I get honorable mention?
[22:53:09] <ChrisCoder> my answer is technically correct.
[22:54:33] <DB219> ChrisCoder: most bolts aren't made of wood anymore, but you definitely get an E for effort!
[22:54:45] <jayhost> lol your answer doesn't even attempt to address the question
[22:55:28] <TEttinger> none is an amount, jayhost
[22:55:34] <TEttinger> 0 is a number
[22:55:48] <ChrisCoder> TEttinger with the logic bomb.
[22:56:38] <jayhost> If they could chuck wood then they would chuck a non-zero answer. 0 Is the answer to a different question. How much wood can a woodchuck currently chuck?
[22:57:03] <TEttinger> if they could chuck wood is not how much they would chuck
[22:57:23] <TEttinger> they could choose not to chuck wood despite the capability
[22:57:48] <TEttinger> I'm in some rather pedantic IRC channels
[22:57:53] <LiquidNitrogen> do they have free will?
[22:58:13] <TEttinger> LiquidNitrogen asking the philosophy questions
[22:58:15] <TEttinger> do any of us
[22:58:26] <DB219> how much wood would a woodchuck chuck if a woodchuck could chuck wood and wanted to?
[22:58:33] <ChrisCoder> How much code would a Chris Coder code if a Chris Code could code code?
[22:58:43] <TEttinger> and was not prevented to from societal prohibitions
[22:58:44] <DB219> I KNOW!
[22:58:48] <DB219> 5
[22:58:51] <TEttinger> hehe
[22:59:05] <TEttinger> woodlusty woodchucks
[22:59:22] <LiquidNitrogen> Mike! are you chucking wood again??? you said you gave that up!
[22:59:55] <TEttinger> I'm just going to assume chucking wood is a euphemism for masturbation
[22:59:57] <ChrisCoder> What if the Wood Chuck didn't identify as a wood chuck? what if he identified as a goose? Why are you forcing animal roles on them/they/their?
[23:00:35] <jayhost> "could" denotes the possibility of wood chucked so they could possible not chuck wood, however given that the groundhogs local to ChrisCoder cannot chuck, his personal anecdote is not telling.
[23:00:50] <ChrisCoder> LOL
[23:00:54] <TEttinger> pretty sure chimps can chuck wood
[23:01:00] <LiquidNitrogen> call the lawyers
[23:01:06] <TEttinger> gelada baboons were doing that in front of the glass at the zoo
[23:01:22] <LiquidNitrogen> someone needs to sort this mess out
[23:01:40] <ChrisCoder> "Chucking Wood" eh? Is that what they're calling masturbation these days?
[23:01:48] <DB219> chimps also smell their butthole and fall over, according to the internets...
[23:02:22] <TEttinger> fun animal facxxxts: gelada baboons with an erection also have their chest shine red, like a care bear
[23:02:39] <ChrisCoder> no way... TEttinger is that true?
[23:02:43] <TEttinger> yes
[23:03:13] <jayhost> ChrisCoder No, that would be "Polishing the dolphin"
[23:03:16] <TEttinger> gelada baboons mainly eat grass, which is unusual for baboons, and they live in large groups like other grass eaters
[23:03:23] <ChrisCoder> See... this is what the internet was created for.
[23:03:33] <TEttinger> so having a boner signal helps I bet
[23:03:35] <ChrisCoder> You don't learn like this in school.
[23:04:22] <ChrisCoder> Good thing we don't suffer that. We just pitch tents and have to think about baseball.
[23:05:03] <TEttinger> I mean, you kinda do. the official scientific name for the largest and most dangerous animal in Madagascar is cryptoprocta ferox, which translates to fierce hidden butthole
[23:05:05] <royal_screwup21> I was looking at this thread, and it says to not do UI tasks manually because it introduces overhead. My question is, does the overhead stem from repeating instantiations? If so, would it be a good to instantiate it once inside create() and then use the methods of the UI class?
[23:05:17] <royal_screwup21> I was looking at this thread, and it says to not do UI tasks manually because it introduces overhead. My question is, does the overhead stem from repeating instantiations? If so, would it be a good to instantiate it once inside create() and then use the methods of the UI class?
[23:05:18] <royal_screwup21> https://stackoverflow.com/questions/18554126/using-unproject-correctly-in-java-libgdx
[23:05:31] <TEttinger> the overhead may be coding overhead
[23:05:39] <spacekookie> Any advice getting the html build running with Gradle 4+ ? Just adding the jetty plugin (from https://github.com/akhikhl/gretty) didn't work and I'm not really familiar enough with what it does to fix the errors
[23:06:33] <ChrisCoder> ¯\_(ツ)_/¯
[23:06:50] <jayhost> spacekookie did you check out https://github.com/libgdx/libgdx/issues/4698 ?
[23:06:55] <TEttinger> laubed's answer is helpfl
[23:07:21] <TEttinger> spacekookie: I have fixed this before, but when I did gradle 4 wasn't well supported by IDEA
[23:07:25] <TEttinger> it may be better nw
[23:07:35] <TEttinger> I can check
[23:07:40] <spacekookie> jayhost: Ah cool, thanks. I hadn't found this yet
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[23:08:12] <spacekookie> Hmm…I haven't done libgdx development in a while and I'm kinda bound by my distro to the newest gradle version :P
[23:12:44] <TEttinger> you can use the bundled gradle
[23:13:00] <TEttinger> it will download the version you specify in the gradle wrapper
[23:13:14] <TEttinger> but intellij and especially android studio try to update that
[23:13:39] <TEttinger> I'm going to build an older version of my setup fork and see what config it uses
[23:13:40] <TEttinger> https://github.com/tommyettinger/SquidSetup/tree/5a154bbe5edfe54dcb9ce845445148426b1d8279
[23:14:22] <Tomski> spacekookie: what!?
[23:14:25] <Tomski> what distro?
[23:14:38] <spacekookie> Arch Linux
[23:14:45] <Tomski> that doesnt force you to use newest gradle version
[23:15:35] <spacekookie> Well…if only 4.5 is packaged and I have to manually pull an old package from an archive………
[23:15:39] <spacekookie> I'd say that's close
[23:16:01] <Tomski> You use the bundled wrappers
[23:16:15] <Tomski> Or whatever version you set an installation to. Thats not being forced to use it
[23:16:31] <Tomski> If you really want to use it, and dont care about IDE integration with things like android, follow the commit here for gwt https://github.com/libgdx/libgdx/commit/739ce6985c97343b294d48792a3883c37a62fc19#diff-45ea3d2a0f922020c849db26adfc5f6e
[23:16:44] <jayhost> I put up on Github the pax britanica demo that can export to android without any extra build tools. https://github.com/Jayhost/libgdx-metal
[23:16:45] <spacekookie> Actually you used the word "forced". I said "bound" which tbh is more accurate
[23:16:52] <spacekookie> But I don't really get why you're hairsplitting over this
[23:17:00] <spacekookie> Like...really? That's your take away from my comment?
[23:17:09] <jayhost> Tomski Tettinger said that :D
[23:17:28] <Tomski> You aren't bound either
[23:17:31] <Tomski> you can use whatever you like
[23:17:40] <spacekookie> *sigh*
[23:17:42] <spacekookie> Whatever
[23:18:07] <jayhost> spacecookie it's IRC, you can't take things personal. They certainly are not meant to be 99% off the time
[23:20:16] <spacekookie> jayhost: Oh, I know. I still think it's kinda ridiculous :P
[23:20:35] <ChrisCoder> spacekookie: I think there's a discord channel you could try your question at.
[23:20:37] <Tomski> Im not attacking you spacekookie, i dont know why you are responding like that
[23:20:40] <Tomski> What you said isnt accurate
[23:21:38] <spacekookie> Tomski: Well...all I wanted to convey is that my distro installs the newest version of Gradle. Of course, I could compile my own, install an old one, burn my computer and become amish...none of these things are very helpful, are they? :)
[23:22:05] <spacekookie> Anyways, have an absolutely wonderful day everybody
[23:22:23] <Tomski> Thats a little nuts
[23:22:44] <jayhost> hehe spacekookie The point is that Gradle is meant to be portable. It's not like GCC or something
[23:23:29] <Tomski> libgdx setup puts you on those portable installs by default too.
[23:23:42] <ChrisCoder> jayhost: Isn't it possible to use libgdx without gradle? I thought I remember someone in here telling me that.
[23:23:54] <Tomski> You can do, yes
[23:24:21] <Tomski> You can rely on IDE dependency management, or manual javac builds
[23:24:36] <Tomski> you just wont have much fun with supporting android/html/ios
[23:25:01] <jayhost> ChrisCoder Yeah I just linked my portable example for Desktop and Android use on Linux! https://github.com/Jayhost/libgdx-metal
[23:25:11] <ChrisCoder> Ok guys. I'm out... the baby wants attention
[23:25:20] <ChrisCoder> Hope to chat again soon!
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[23:25:44] <Tomski> jayhost: why do you have build files pushed there?
[23:26:25] <jayhost> which?
[23:29:05] <Tomski> classes
[23:29:17] <Tomski> And whats the licensing on those android tools you have in the repo?
[23:29:20] <TEttinger> spacekookie: some progress over here, I have the setup working and making a project that uses gradle 4.5
[23:29:44] <TEttinger> it may have some serious issues further on due to intellij bugs with newer gradle
[23:30:12] <TEttinger> like people have said, it's more typical to use a version of gradle that the project is known to build on
[23:30:28] <Tomski> Yeah, command line is fine
[23:30:33] <Tomski> AS/Intellij still broken
[23:30:37] <TEttinger> and you can have many versions on one machine
[23:32:09] <jayhost> Tomski, I don't know license, you can get them direct from google servers
[23:33:03] <jayhost> the .classes are there so I can run it right of clone
[23:35:48] <jayhost> Supposed to be Apache 2.0
[23:36:24] <Tomski> nioce
[23:40:43] <TEttinger> waiiiit spacekookie is this your blog? http://blog.supercookie.co.uk/post/163936188317/using-gradle-4-onwards-with-libgdx-and-gwt-html5
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   March 4, 2018  
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