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   February 20, 2018
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[00:26:53] *** ryanastout <ryanastout!49f69516@gateway/web/freenode/ip.73.246.149.22> has joined #libgdx
[00:27:04] <ryanastout> what do you do currently for your terrain?
[00:35:49] *** LiquidNitro <LiquidNitro!~quassel@115-189-89-138.mobile.spark.co.nz> has joined #libgdx
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[00:58:17] <LiquidNitrogen> TEttinger: https://twitter.com/KRUZAA_/status/965328382102777856
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[01:08:19] <ryanastout> LiquidNitrogen: what do you use for meshes if they're not static? I guess your terrains procedurally generated?
[01:09:02] <LiquidNitrogen> ryanastout: i batch triangles to a mesh every frame like how spritebatch works
[01:12:46] <LiquidNitrogen> quite inefficient, but easy to mess around with changing the way parts of it work
[01:15:40] <TEttinger> love it
[01:15:54] <ryanastout> ah. When you mess around with your mesh, is it proc gen?
[01:21:39] <LiquidNitrogen> when i mess around with it, its because im smashing the code to see if it can do fun things. the terrain is procgen to start with but currently doesnt change once the game starts.
[01:26:39] <ryanastout> cool.
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   February 20, 2018
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