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   February 23, 2017
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[00:00:20] <bazola> no, but i was thinking that since the overlaps method was already called, it wouldnt matter what they are afterwards
[00:00:23] <pyroMechanical> okay I got most of the scaling stuff to work with the exception of the actual tile map - for some reason I can't get it to render on screen, rather it goes way off screen to the bottom left
[00:01:47] <solarlune> bazola, I'm not sure I follow you - you have a problem, you know what causes it, and you know where it's located. Why not check to see what the vectors are doing, and what's the difference between freeing and not freeing?
[00:02:36] <bazola> i solved the problem by having two vector2s in the class and just setting them to the values rather than using the pool
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[00:03:26] <bazola> i have a hunch that if i passed the vectors into the method, and then freed them after the method, it would work. i just dont understand why freeing them after calling the overlaps method wouldnt work in the first place
[00:13:05] <pyroMechanical> Tomski, is there any simple way to move the map away?
[00:13:13] <pyroMechanical> er, to move it to where the camera belongs
[00:13:14] <Tomski> what map?
[00:13:21] <Tomski> you move the camera, not your world
[00:13:22] <pyroMechanical> I'm using a tiled map with tiledmaprenderer
[00:16:41] <Tomski> Have you implemented asset independent units?
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[02:14:53] <minersail> How do I make use of the alpha value in Gdx.gl.glClearColor?
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[04:09:09] <myke> i think that only matters if you're compositing
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[04:48:40] <TEttinger> Tomski: any news on potential upcoming releases?
[04:49:37] <TEttinger> I'm hoping to release a stable version of my lib and I don't want it stuck on gdx 1.9.3, the last one that didn't have a serious bug that affected the lib
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[05:25:00] <sepl> if i applyAngularImpulse to this body, it rotates along it's center which is what I want. but its collision mask fixture (in red) spins along its own center instead of the center of the sprite. how can I get it to rotate along the sprite's center too, so that the collision mask and sprite stay synced?
[05:25:02] <sepl> https://i.imgur.com/RRjUxJo.png
[05:25:41] <sepl> green i meant, not red
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[06:05:48] <myke> image removed
[06:05:58] <myke> but you probably want to change your sprite's origin to be the center
[06:06:06] <myke> by default the origin is the lower left corner
[06:08:08] <TEttinger> user removed, myke. [20:58;57] * sepl has quit (Quit: sepl)
[06:08:16] <TEttinger> :(
[06:08:18] <myke> o
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[08:49:56] <chandujr> Hey guys, anybody tried to implement Comscore Analytics in LibGdx?
[08:50:14] <chandujr> Where can I get a documentation of it?
[08:50:39] <chandujr> It looks like an account needs to be created to get documentation
[08:53:34] <myke> that's already a bad sign
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[09:12:43] <chandujr> myke, yeah right. Seems like a 'corporate-only' sdk.
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[09:50:22] <[AD]Turbo> ciao all
[09:51:21] <chandujr> helloo
[09:52:50] <[AD]Turbo> ciao ChanServ
[09:52:57] <[AD]Turbo> ciao chandujr
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[09:55:14] <chandujr> yeah :D I
[09:55:53] <chandujr> how was your day [AD]Turbo ?
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[10:13:47] <DDmitr> Hello, can someone tell why, after a start game pause (state = pause) for a moment libgdx is no drawing. Only glClear performed?
[10:14:20] <DDmitr> Only in a second all the objects drawn normal?
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[13:06:13] <lemonlake> DDmitr: are you doing anything expensive in your state's enter()/init()/create() method?
[13:06:26] <lemonlake> such as reading files, creating FBOs, or downloading data from the internet
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[14:53:56] <Winter_> Please help me with my question if you can http://stackoverflow.com/q/42394123/5771029
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[15:22:32] <Simooon_> Hi there! Is there any way to enable eclipse's auto hot swap in Android Studio when running desktop app on it? Can't get it to work and AS is missing menues such as 'Compile'
[15:25:28] <Tomski> Run in debug mode with java, then you cann just recompile each class/package as you see fit
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[15:27:53] <gogogo> i use irccloud to always be connected, is there a free ( maybe self hosted linux thing) version that anyone knows ?
[15:28:25] <Tomski> you can run znc
[15:29:01] <gogogo> ok, i use ubuntu. but ill see if thats an option
[15:29:10] <Tomski> Or any of the public bouncer servers that are free, they all run znc
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[15:30:10] <gogogo> ah ok, i guess ill make a fedora vm/container with znc
[15:30:39] <Tomski> znc runs on ubuntu
[15:31:27] <gogogo> nice, and almost certain will run in a container. Hope ill find a good tutorial
[15:35:48] <Tomski> hey TEttinger3 are you about?
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[16:32:58] <[twisti]> http://affinelayer.com/pixsrv/index.html
[16:33:12] <[twisti]> gogogo: i run znc in a docker container
[16:33:53] <gogogo> nice :)
[16:33:58] <[twisti]> https://github.com/linuxserver/docker-znc
[16:34:02] <gogogo> if you have some pointers / tutorial  :)
[16:34:04] <[twisti]> really pretty trivial
[16:34:05] <gogogo> great
[16:34:25] <[twisti]> let me know if you have questions, you can pm me
[16:36:16] <gogogo> thanks ! this might be the drop for getting a serious dedicated docker machine  :)
[16:42:25] <gogogo> ( like a serious old server for 800 euro :) )
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   February 23, 2017
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