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[00:04:56] <cackling_ladies> @Xoppa pretty much anything you make with tween.
[00:05:04] <cackling_ladies> look like this https://www.youtube.com/watch?v=Enlmk4Xms7s
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[00:07:09] <Xoppa> looks old cackling_ladies, why do you want to convert that (i dont know anything about flumpgdx btw, just curious)
[00:07:55] <Xoppa> wasnt flash dead like 10 years ago?
[00:08:41] <cackling_ladies> steve jobs died 5 years ago, but flash live on
[00:10:30] <Xoppa> no, im pretty sure flash was dead 10 years ago already.
[00:12:36] <Xoppa> for developers i mean, i´m sure consumers still think they need flash
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[00:15:53] <cackling_ladies> well... they do, at least here.
[00:16:56] <cackling_ladies> we have administrative programs to deal with tax and accounting mandated by the goverment and run in flash
[00:17:12] <cackling_ladies> and some other made specifically in java 6
[00:18:51] <Xoppa> which country is that cackling_ladies?
[00:19:14] <cackling_ladies> vietnam, land of the enlightened.
[00:24:31] <Xoppa> ok, sounds like they missed some updates, personally I wouldnt consider an application created with flash to deal with taxes and accounting reliable enough for production at this point in time
[00:28:02] <cackling_ladies> you want to do taxes and accounting with a platform full of security holes?
[00:31:34] <Xoppa> indeed, that´s what i´m saying. but unfortunately some (most) governments still don´t see it that way
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[00:55:51] <Rembrandt> Hi guys, is it possible to detect at any moment if the screen is currently being touched?
[00:59:13] <Tomski> Gdx.input.isTouched
[01:00:11] <Rembrandt> Ah I see, also possible to get the coordinates?
[01:00:45] <Tomski> Gdx.input.getX/Y
[01:01:21] <Rembrandt> Ah ok it polls, nice thanks!
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[06:26:33] <solarlune> Man, how about that Switch?
[06:26:43] <solarlune> Wonder if it's at all possible to get LibGDX support on it someday, haha...
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[06:42:19] <barodapride> Does anyone know a good way to manage different map screens in an rpg when they aren't visible?
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[06:55:53] <TEttinger> solarlune: Switch?
[07:05:03] <myke> TEttinger: new game console
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[07:41:30] <solarlune> TEttinger, The Nintendo Switch.
[07:41:33] <solarlune> They just announced it today.
[07:46:31] <TEttinger> https://www.youtube.com/watch?v=YpV2g3w75wM
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[08:25:10] <Tyrael_> Hello
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[09:42:34] <[AD]Turbo> ciao all
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[10:44:53] <monsieur_h> hello
[11:02:45] <Betalord> hey
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[11:03:44] <Betalord> I need to implement some simple 2D skymap (moving space background), like with stars that move when you pan the screen (with more than one layer of start - some far away, others less far away). I'm lazy. Anyone has done it or know some demo where I can copy it from?
[11:03:55] <Betalord> start=stars
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[11:41:24] <monsieur_h> Betalord: I don't have any example, but that's really an easy one
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[11:42:09] <Betalord> monsieur_h: yeah, a basic one is, but the one with nice looking stars (not just 1x1 pixels) is a little bit more work (and perhaps a little nebula effect)
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[11:42:35] <monsieur_h> What would you use for the stars ? An image ?
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[11:51:27] <Betalord> monsieur_h: not sure... just not a pixel. At least 3x3 thing, with a form of a cross and alpha blending at borders
[11:52:02] <monsieur_h> well, that doesn't change anything in the complexity of it anyway
[11:52:10] <monsieur_h> why not go with a 3d camera and call it a day ?
[11:54:55] <Betalord> well, I don't need 3D camera in my 2D game... it's a simple game for android
[11:55:28] <Betalord> btw, how could I draw such stars as described (3x3 cross thing) with GLSL?
[11:56:23] <monsieur_h> Well you could draw a single pixel and then blur it in the directions you want with a fragment shader ?
[11:56:53] <Betalord> code? :)
[11:56:56] <monsieur_h> I think it's going to be slower than a texture, however
[11:57:56] <Betalord> hm, true. I'll try it with a texture ...
[11:57:58] <monsieur_h> https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson5 that's a good starter
[11:58:20] <monsieur_h> except you don't want to blur, so you apply the second pass on the first framebuffer and then blend them
[11:58:57] <monsieur_h> as of your coordinates question : are you using layers already ?
[12:00:59] <Betalord> nope, have to implement that yet
[12:01:36] <monsieur_h> how do you handle your camera at the moment ?
[12:02:24] <Betalord> what do you mean? I use orthographic camera...
[12:04:19] <monsieur_h> do you move it ? do you move stuff around ?
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[12:05:17] <monsieur_h> your stars could be stored with a Vector3
[12:05:25] <Betalord> nope, I use offset and then draw stuff based on that offset (and zoom)
[12:06:10] <Betalord> give me a few minutes, am just implementing layers and star drawing :)
[12:06:26] <monsieur_h> and their position be something like :
[12:06:27] <monsieur_h> Vector2 starPosOnScreen = new Vector2((star.x/star.z)%screenWidth, star.y/star.z%screenHeight);
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[12:22:38] <Betalord> now that would be super nice to implement as parallex scrolling and in real-time: https://www.junkship.net/News/2014/02/02/my-god-its-full-of-stars
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[13:00:38] <Betalord> any idea how to use perlin noise function (or another one, it doesn't matter) to generate 2D coordinates? That is, I need to give it 1 value between 0..1 (like a star index) and he would return two values, x and y (position of the star). Any idea how to achieve that?=
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[15:30:51] <ficolas> If I want to make a method that checks if there is a check in a chess game, what do I call it? checkCheck()? D: Even worse than checking checkboxes
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[15:33:28] <Ashiren> what about isChecked()
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[15:36:01] <Ficolas_> Is checked doesnt sound as derpy :(
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[15:37:00] <codi^r> isCheckedLikeWithChessNotACheckBox()
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[15:38:10] <ficolas> I like that name
[15:38:39] <ficolas> maybe is too short
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[18:11:45] <diphtherial> isInCheck()?
[18:11:52] <diphtherial> oh, that was like three hours ago
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[18:14:17] <codi^r> 3 hours is still fine. naming is hard. maybe he's still thinking about it.
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[18:17:27] <diphtherial> heh, true, possibly
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[19:01:31] <Darkyen> Is github down for anyone else?
[19:02:58] <Tomski> nop
[19:03:50] <Darkyen> Weird, http://downforeveryoneorjustme.com/github.com reports it being down
[19:04:37] <Darkyen> And not only github but also twitter and about half of the internet
[19:06:44] <codi^r> been down for me a few minutes ago. news is they are targetted by large DDOS attacks
[19:07:46] <codi^r> not only github, but amazon and level3 services
[19:08:37] <Darkyen> ddos maps are also down, ironically
[19:08:49] <Darkyen> at least for me
[19:09:26] <Ashiren> maybe https://www.dynstatus.com/incidents/nlr4yrr162t8
[19:11:47] <Darkyen> Scary to see such big websites go down
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[19:23:49] <Ashiren> use openDNS [solved]
[19:24:13] <solarlune> Man, Twitter's still down...
[19:25:01] <solarlune> Hah, downforeveryoneorjustme is also down.
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[19:32:40] <wulax> github is down for me too :(
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[19:33:02] <Ashiren> https://news.ycombinator.com/item?id=12759930
[19:33:16] <diphtherial> yep, big DDoS attack on DNS servers today. thanks, whoever's doing that, real brave
[19:41:52] <wulax> https://tech.slashdot.org/story/16/10/21/135241/several-sites-including-twitter-spotify-paypal-soundcloud-suffering-outage----dyn-dns-under-ddos-attack-update
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[19:45:56] <codi^r> well, the movies were wrong. SkyNet is here, and its made of billions of internet capable "smart devices"
[19:46:33] <diphtherial> got these github IPs from someone else on irc, quite handy to add to your hosts in case you're suffering from the DDoS right now: https://paste.fedoraproject.org/456744/70719691/
[19:46:38] <codi^r> like... cameras and light bulbs
[19:47:52] <diphtherial> the assets ip is owned by 'fastly' apparently, but the other two are owned by github
[19:48:25] <diphtherial> fastly is apparently a CDN service, so i guess that checks out...?
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[20:12:17] <dnyy> anyone have any opinions on ashley vs artemis odb? artemis supposedly better performance but i'm already using ashley and not sure it's worth switching
[20:12:47] <dnyy> is performance increase *that* much better? i usually have, like, a couple hundred entities running at once at most
[20:16:51] <diphtherial> artemis-odb imo isn't bad once you get used to its quirks
[20:16:58] <diphtherial> i've unfortunately never used ashley
[20:19:36] <dnyy> ashely has a nice clean API but performance seems a lot worse
[20:19:45] <dnyy> i guess pooling helps but even then artemis-odb outperforms it by a lot
[20:20:11] <dnyy> idk if it's worth switching, but don't wanna get so far in the game that if i decide to switch it'll take a week of work lol
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[21:38:49] <diphtherial> i mean, at their core they're basically the same, right?
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[21:39:05] <diphtherial> it'll be a lot of refactoring, sure, but it's not like you have to think very hard about it
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[22:12:05] <dnyy> yea tru enough
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[22:46:05] <Tzeentch-cultist> So I just added probably the worst way to change key bindings and resolution to my "game." That was some dank coding tbh.
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[22:55:32] <TEttinger> which chaos god is tzeentch again?
[22:55:39] <TEttinger> was that the knowledge one?
[22:55:44] <TEttinger> blue vulture things?
[22:56:18] <Tzeentch-cultist> Yup, the one of sorcery, knowledge, ambition etc.
[22:56:44] <Tzeentch-cultist> Also change.
[22:57:33] <Tzeentch-cultist> But yeah, I'm just happy the code works. It's... Not pretty to look at by any means, but it works.
[23:00:22] <Tzeentch-cultist> I'm pretty much a newbie at this whole coding thing, having only done it for about a year, but I like how far I've gotten with my game. :p
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[23:05:36] <Xoppa> pics or it didnt happen Tzeentch-cultist ;)
[23:06:31] <Tzeentch-cultist> https://dl.dropboxusercontent.com/u/241236441/Rage_of_Ingmar_Boyle.png here's a pic that isn't of the newest "version" but is representative enuff
[23:07:16] <diphtherial> sweet cat o'nine tails there
[23:07:19] <Xoppa> nice!
[23:07:36] <Tzeentch-cultist> It has been described to me as "2D side scrolling reverse tower defense"
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[23:08:30] <Tzeentch-cultist> It has a few bugs caused probably by bodies sometimes trying to get removed more than once, but those are pretty rare. :P
[23:09:53] <Tzeentch-cultist> Oh, here's another screenshot: https://dl.dropboxusercontent.com/u/241236441/Rage_of_Ingmar_rubbothed.PNG
[23:10:42] <Tzeentch-cultist> For some reason, on the second run of the game, be it second map or second run after you die, when you hit pause, the main character disappears. But after that it never disappears again. I haven't quite figured that out yet.
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[23:15:21] <TEttinger> is Ingmar, Ingmar Bergman?
[23:16:01] <Tzeentch-cultist> Nah, Ingmar is Ingmar from Velvet Sundown. The game's story is a joke relating to Velvet Sundown and the removal of its Text-to-Speech. :P
[23:16:47] <Tzeentch-cultist> Which was a travesty, let me tell you.
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   October 21, 2016  
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