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[00:01:31] <wulax> when I tried to do it myself I couldn't get the callback to work, it only called the default implementation I linked to
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[00:07:33] <wulax> here is an example implementation https://github.com/kripken/bullet/blob/master/Extras/CDTestFramework/BulletSAPCompleteBoxPruningTest.cpp#L873-L907
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[00:41:26] <Xoppa> wulax, cant do that right now, but can do that tomorrow
[00:41:35] <wulax> great!
[00:42:40] <Xoppa> perhaps you can remind me tomorrow with the required information wulax?
[00:42:44] <Xoppa> or open an issue
[00:42:47] <wulax> yep
[00:43:05] <wulax> I can write a short test program too
[00:43:19] <Xoppa> great!
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[03:43:01] <vices> does using the texture packer gui not include an atlas file?
[03:45:58] <vices> or is the new standard to call the atlas file a .pack ?
[03:46:44] <vices> ah seems so
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[04:11:19] <vices> how can i sync or limit animation to another process?
[04:12:45] <vices> for example to sync up bounding box changes
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[04:51:37] <BeautiCode> hello
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[04:53:54] <BeautiCode> Is this how you properly use viewports? http://hastebin.com/yuroyeqoha.avrasm
[04:54:16] <BeautiCode> assuming the screen resolution is NOT 1080x1920
[04:54:30] <BeautiCode> but you want to make the image appear in the center of the screen
[04:55:46] <LiquidNitrogen> stretch might not look the best
[04:56:29] <BeautiCode> so which is better if you want to fit your app accross multiple android devices?
[04:58:50] <LiquidNitrogen> fit works well, but leaves black bars.
[04:59:44] <LiquidNitrogen> i think fill makes sure there are no black bars, and keeps the right aspect ratio, but part of your scene ends up off screen on different sized devices, so youd have to plan for that
[05:01:17] <LiquidNitrogen> to make that image appear in the center of the screen, you have to also subtract half its width/height from the position.
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[05:04:01] <LiquidNitrogen> i think you also want to pass width and height to the update in resize().
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[05:07:31] <BeautiCode> But the average user wont like an app with black bars though xD. And plus I want it to support smaller screens too, since i'm developing on a large screen
[05:07:47] <BeautiCode> btw what happens when you call update(). does it change the 1080x1920 i passed in?
[05:07:55] <BeautiCode> in the beginning
[05:08:36] <vices> how is the sprite class different from the texture class?
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[05:09:56] <LiquidNitrogen> BeautiCode: not really sure how it works.
[05:11:06] <BeautiCode> oh
[05:12:15] <Blasphemy_Fiend> Does anyone have advice on handling image assets for entities in a game using entity / component system architecture
[05:12:32] <Blasphemy_Fiend> My renderer does not know about my entities, and my entities do not know about the renderer
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[05:12:59] <Blasphemy_Fiend> But I don’t know how to handle images for e.g. the player. Like how they should get passed through, how they should be referenced
[05:14:08] <Blasphemy_Fiend> I guess I could make components that handle images
[05:14:13] <Blasphemy_Fiend> don’t know why I didn’t think of that really
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[05:57:04] <vices> ok so i can get the frame index with animation.getKeyFrameIndex.. and then using the hitboxer XML file, we march along that index of bounding boxes. the question is, how can we interrupt the batch.draw if there's a collision?
[05:58:22] <vices> for example a character is punching but gets kicked
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[05:59:44] <vices> oh i guess that's simple, just change the animation frames.. duh
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[07:11:38] <Epoch`_> Is there a way to show Box2D raycasts with Box2DDebugRenderer?
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[14:38:53] <Bernzel> How would I write this: https://parse.com/docs/rest/guide/#files-deleting-files with the HttpRequest class? Like, in what way do I call "-X DELETE" for example?
[14:41:33] <nooone> mobidevelop: how do I include license files in an app?
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[14:44:37] <mobidevelop> nooone: generally, include an about section and link to them
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[14:45:29] <mobidevelop> Bernzel: make the http method "DELETE"
[14:45:56] <nooone> so I do not include them in the APK file, but I need to give the user a way to actually look at them?
[14:46:35] <mobidevelop> nooone: you can include them in the apk if you prefer, but yes you should give the use a means to view them
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[14:50:50] <nooone> if I have 10 libraries (actually that's no exaggeration) which share the same license, how do I do that?
[14:52:07] <mobidevelop> nooone: there is an example in gmail app, under Help and Feedback, then in the menu you'll find Open Source Licenses
[14:52:07] <nooone> 10 links for each lib to the same license? or their license file on github... or?
[14:52:24] <nooone> ah, I'll check that
[14:53:39] <Bernzel> mobidevelop , ok! And so it doesn't matter if I use Parse's HTTP class or Libgdx's one since they both do the same thing I suppose?
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[14:55:02] <mobidevelop> Bernzel: all http follows the same spec, so no it doesn't really matter much how you access it
[14:55:45] <Bernzel> Ok cool.
[14:56:37] <mobidevelop> The libgdx http stuff is provided as a compatibility layer for GWT but if you don't care about GWT, feel free to use Parse's
[14:57:04] <nooone> thanks mobidevelop for the hint, that's a good example. I hope they knew what they were doing and did it right :D
[14:57:33] <mobidevelop> I'd hope Google would do it right, but no guarantees
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[15:15:24] <wsirc_9465> hello, any shader experts in the house :P
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[15:28:24] <Bernzel> mobidevelop to actually set the DELETE method, all I have to do is http.setMethod("DELETE"); ?
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[15:52:11] <wsirc_9465> anyone ok with shaders here?
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[16:06:01] <wsirc_9465> quiet in here?
[16:06:08] <wsirc_9465> anyone active at all
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[16:09:29] <wulax> wsirc_9465: if anyone answers you that they are good with shaders, they are committing themselves to helping you with whatever problem you have
[16:09:44] <wulax> just try asking a more specific question about the problem you have
[16:10:56] <wulax> like "I did X and got the result Y, instead of result Z, why?"
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[16:23:36] <mk1> wsirc_9465: what's the problem?
[16:31:06] <wsirc_9465> sorry guys
[16:31:32] <wsirc_9465> http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=21219
[16:31:35] <wsirc_9465> i posted here
[16:32:30] <wsirc_9465> its basically a vertex curve shader I need help with, I do not understand the setup for the 3D default shader to apply the changes needed
[16:33:09] <wsirc_9465> im basically trying to get this effect in libgdx 3D https://www.youtube.com/watch?v=_kY4v-L3rvY&feature=youtu.be
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[16:35:48] <wsirc_9465> by modifying the shader your can 'bend the view' to give effects as above
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[16:54:12] <wsirc_9465> ahhh Xoppa
[16:54:16] <wsirc_9465> just the person
[16:54:20] <wsirc_9465> :P
[16:54:25] <Xoppa> o.O
[16:54:44] <wsirc_9465> can you help me with this please :P
[16:54:45] <wsirc_9465> http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=21219
[16:55:01] * badlogic hides Xoppa in a basket
[16:55:33] <Xoppa> sure, whats the problem?
[16:55:45] <wsirc_9465> I know is a super simple change, by i cannot find the right matrix to change o@@o
[16:56:03] <Xoppa> matrix?
[16:56:08] <wsirc_9465> its a vertex curve shader
[16:56:09] <Xoppa> why would you want to change the matrix
[16:56:33] <Xoppa> that guy just squares the z value isnt it?
[16:56:44] <Xoppa> so, do gl_Position.z *= gl_Position.z;
[16:56:56] <wsirc_9465> using unity matrix yeah
[16:57:07] <wsirc_9465> i need equivelent libgdx
[16:57:18] <Xoppa> ow, skip that part, the default shader already does that for you
[16:57:39] <wsirc_9465> http://img.ctrlv.in/img/15/11/30/565c6202adc73.png
[16:57:45] <Xoppa> ow, you wait, it is prior to the projection
[16:57:47] <Xoppa> let me check
[16:57:49] <wsirc_9465> this is what needs changed
[16:58:41] <wsirc_9465> UNITY_MATRIX_MV and UNITY_MATRIX_P are used
[16:58:42] <Xoppa> this line: https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/default.vertex.glsl#L241
[16:58:56] <wsirc_9465> yup
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[16:59:09] <Xoppa> split it in pos = u_viewTrans * pos; and gl_Position = u_projTrans * pos;
[16:59:18] <Xoppa> in between those two you can do whatever you like
[16:59:24] <wsirc_9465> excellent
[16:59:27] <wsirc_9465> let me try :P
[17:00:57] <wsirc_9465> ERROR: 0:250: 'u_viewTrans' : undeclared identifier
[17:01:13] <wsirc_9465> ERROR: 0:253: 'u_projTrans' : undeclared identifier
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[17:01:28] <wulax> Xoppa: When you have the time, I posted an issue about the ICollide stuff https://github.com/libgdx/libgdx/issues/3607
[17:01:32] <Xoppa> https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/DefaultShader.java#L82-L83
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[17:01:51] <Xoppa> yeah thanks wulax, i saw it and will have a look at this evening
[17:02:01] <wulax> nice
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[17:17:05] <wsirc_9465> xoppa, that seems to have fixed it :P
[17:17:07] <wsirc_9465> many thanks
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[17:17:14] <Xoppa> yay!
[17:17:18] <wsirc_9465> just need to sort my camera positions out
[17:17:19] <Xoppa> pics or it didnt happen wsirc_9465
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[17:19:21] <wsirc_9465> http://img.ctrlv.in/img/15/11/30/565c76fa93641.png
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[17:20:02] <Xoppa> nice!
[17:20:42] <abs25> INDEED !
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[17:20:45] <abs25> what is nice?
[17:23:03] <[twisti]> this is
[17:23:03] <[twisti]> <wsirc_9465> http://img.ctrlv.in/img/15/11/30/565c76fa93641.png
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[18:33:09] <intrigus> .
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[19:48:25] <Bernzel> Setting size and scaling on an Image should be safe for the render thread right?
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[20:01:09] <wsirc_9465> yes
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[20:33:38] <Adnn> Why does the world automatically get dimmer when I use box2dlights ? Is that how it's supposed to work ?
[20:36:33] <EvilEntity__> you need to set ambient light
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[20:39:00] <Adnn> Ah, that worked when I set it to 1 by hand, it's not getting the variable's value. Thanks.
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[20:39:52] <EvilEntity__> you need to play with the values, its a function of ambient color and blending used, more or less
[20:40:17] <EvilEntity__> with default values, rayHandler.setAmbientLight(.5f,.5f,.5f,1); should give you what you had before, without lights
[20:40:42] <EvilEntity__> its a bit of pain to use
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[20:43:18] <Adnn> I got it to work actually, the variable was getting modified somewhere else. But what I've been trying to do for a while now is making a conelight that's concentrated on a short distance
[20:43:27] <Xoppa> wulax around?
[20:43:35] <wulax> yes
[20:43:57] <Xoppa> ok, can you check a commit in 5 minutes or so
[20:44:09] <wulax> sure
[20:44:23] <EvilEntity__> so make cone deg and distance small?
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[20:45:15] <Adnn> Well if it's supposed to work this way then something is wrong on my side
[20:46:35] <Xoppa> wulax, https://github.com/libgdx/libgdx/commit/0e80c7b8b93a068bb35f2432f069912c726a5e41
[20:46:45] <Xoppa> please let me know if thats what you need
[20:47:03] <wulax> I'll check it out
[20:48:04] <EvilEntity__> lights work, if you cant see anything, thats because you sed ambient to white
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[20:50:43] <Adnn> I just set it to 0.4f, but the light itself is set to white. When I set the distance and cone degree to 50 (my world width is 16) it looks too bright
[20:50:48] <Adnn> Maybe my world is too small ?
[20:51:08] <Adnn> If I set them to 10 for example they're barely visible
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[20:54:49] <EvilEntity__> play with one value at a time
[20:58:24] <EvilEntity__> or better yet, make yourself a button that you can press to change it
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[21:09:57] <wulax> Xoppa: it works great! nice job
[21:10:12] <wulax> now to actually make use of it
[21:10:36] <Xoppa> great!
[21:10:39] <wulax> I'll close the issue
[21:10:47] <wulax> oh, you already did
[21:10:52] <Xoppa> Thanks, could you pehaps contribute a test?
[21:10:59] <wulax> of course
[21:11:42] <wulax> as I said, I will try making an OcclusionCullingTest
[21:11:59] <wulax> no idea how long it will take, but I will make a PR when it's done
[21:12:12] <Xoppa> great!
[21:12:17] <Xoppa> thanks!
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[21:34:52] <davebaol> nice work guys :)
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[21:36:49] <wulax> davebaol: hopefully I will learn more about bullet's BVT stuff in the process :)
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[22:03:56] <wsirc_9465> hi xoppa, i am trying to use your tutorial here to override the default shader https://xoppa.github.io/blog/creating-a-shader-with-libgdx/
[22:04:02] <wsirc_9465> but no model is rendered
[22:04:05] <wsirc_9465> that I can see
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[22:08:33] <wsirc_9465> sorry I meant here https://xoppa.github.io/blog/using-materials-with-libgdx/
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[22:24:45] <m0darn01> hello
[22:24:53] <Ashiren> ohai
[22:25:00] <m0darn01> i'm new to libgdx
[22:25:06] <m0darn01> do you need eclipse
[22:25:25] <TEttinger> or IntelliJ IDEA (or Android Studio)
[22:25:31] <TEttinger> preferably not netbeans
[22:25:39] <m0darn01> ok, so android studio works
[22:25:40] <m0darn01> great
[22:25:44] <m0darn01> i heard otherwise, strange
[22:25:50] <TEttinger> lots of people here use android studio
[22:25:59] <m0darn01> awesome, thanks
[22:26:00] <TEttinger> anything that says you need eclipse is very old
[22:26:08] <TEttinger> that used to be true a few years ago
[22:26:34] <m0darn01> yeah i haven't done much android dev since eclipse :)
[22:26:53] <m0darn01> i didn't like that
[22:27:09] <TEttinger> I really like the IntelliJ family of IDEs, which includes android studio
[22:27:23] <TEttinger> they're really just top-tier
[22:27:28] <Epoch`_> I'm using Eclipse, fwiw. I don't like IntelliJ
[22:27:37] <TEttinger> bizarre default shortcuts in intellij tho
[22:27:38] <m0darn01> I love CLion
[22:27:46] <m0darn01> i mostly do c, clion is so great
[22:27:56] <TEttinger> ah, pun on sea lion
[22:28:03] <m0darn01> yep
[22:28:27] <Ashiren> why do java developers wear glasses? because they cant C#
[22:28:27] <m0darn01> also by jetbrains
[22:28:30] <Ashiren> bazinga
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[22:31:41] <TEttinger> Ashiren: guess what my vision is. hint: it's not 20/20
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[22:32:08] <TEttinger> hint 2: you're probably off by at least one order of magnitude
[22:34:17] <wsirc_9465> who said that
[22:34:26] <wsirc_9465> 8)
[22:34:39] <wsirc_9465> :-)
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[22:50:23] <Xoppa> wsirc_9465, last time i checked it worked, but if you like, the wiki also contains the relevant information
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[22:50:47] <sreich> without glasses i'm quite blind indeed
[22:51:31] <wsirc_9465> xoppa i think im missing something
[22:51:38] <wsirc_9465> my model has a texture
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[22:52:21] <wsirc_9465> so maybe i needed to set another uniform
[22:53:08] <wsirc_9465> i basically just want to use the default shader with the added code you helped me with earlier
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[23:12:12] <Xoppa> wsirc_9465, that tutorial doesnt use a texture
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[23:14:27] <TEttinger> Ashiren: it's worse than 20/1500 in one eye
[23:14:44] <TEttinger> my glasses are like bricks of glass
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[23:22:37] <FrottyZ> TEttinger: sound fashionable
[23:22:55] <TEttinger> but with my glasses, I can C#
[23:23:19] <TEttinger> without my glasses I canowehoiwhiuouhcerjiejh1rp
[23:23:53] <FrottyZ> has it been like that all your life?
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[23:28:31] <Epoch`_> A question that'll save me some time looking up... Can a 2D particle play a sprite animation? Or, would I have to manage that?
[23:30:32] <sreich> hm
[23:30:39] <sreich> why would a particle need to play a sprite animation?
[23:31:01] <sreich> particles are usually things like sparks, fire molecules
[23:31:17] <wsirc_9465> do you mean can a 2d particle be animated sprites?
[23:31:17] <sreich> so, i don't understand
[23:32:56] <Epoch`_> wsirc_9465, yeah
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[23:42:45] <FrottyZ> TEttinger:
[23:43:25] <TEttinger> FrottyZ: most of it. started wearing glasses in 4th grade IIRC
[23:43:33] <TEttinger> about 9 then
[23:43:38] <FrottyZ> I see
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[23:44:31] <TEttinger> I think I may steer clear of contacts after my friend had a "bad experience" (faulty contact scratched his cornea, got infected, nearly blind in one eye)
[23:44:43] <TEttinger> (permanently)
[23:45:46] <FrottyZ> that is a tragic incident
[23:46:22] <FrottyZ> a sad day
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[23:47:57] <FrottyZ> TEttinger: what country do you live it
[23:47:59] <FrottyZ> in
[23:48:37] <Epoch`_> TEttinger, were they wearing the cosmetic ones, or actual contacts from a doctor? The cheap cosmetic ones are super dangerous.
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[23:53:13] <TEttinger> FrottyZ: murrica. Epoch`_: doctor contacts
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[23:53:47] <TEttinger> another friend is blind in one eye for a totally different reason
[23:54:17] <wsirc_9465> wtf do you lot do to your eyes
[23:54:18] <TEttinger> laser eye surgery in the first days of the technique, went wrong, detached the nerve or something. left eye no work
[23:54:26] <Epoch`_> TEttinger, I think modern soft contacts are pretty safe, as long you are diligent about their care. Hard contacts... maybe a bit more risk.
[23:54:36] <sreich> yeah uhh i agree i ..can't put up wi th contacts
[23:54:40] <sreich> (a) i can't touch my eye..
[23:54:49] <sreich> like anything about the eye kinda creeps me out
[23:54:58] <sreich> and also, i hear about people getting infected and stuff
[23:55:00] <Epoch`_> I like mine. Of course, have been wearing soft contacts for over 15 years.
[23:55:00] <sreich> noooppe
[23:55:13] <sreich> thought about lasik but then i read about eye flaps
[23:55:15] <sreich> noooope
[23:56:19] <sreich> realistically it doesn't reall ymatter, because i'm just in front of the computer..peripheral isn't needed for me, not like im' a sports guy
[23:56:34] <sreich> so, glasses are fine..and at least i can replace those if they go bad/break. can't with eyes
[23:56:41] <TEttinger> heh indeed
[23:57:40] <mobidevelop> O.o
[23:57:43] <TEttinger> except my glasses would be so heavy with actual normal glass, they would cause problems with my nose. so i wear polycarbonate, which apparently has a tendency to shatter. next to your eyes. (if you're hit by a car or something)
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[23:58:14] <sreich> well..shit
[23:58:19] <TEttinger> (personally if i am hit by a car in my FACE I don't really think the glasses are going to be the biggest concern)
[23:58:33] <sreich> here i was just using polycarbonate because they're nicer
[23:58:38] <sreich> weellll, airbag would proly do it
[23:58:43] <sreich> their force breaks noses etc
[23:58:45] <TEttinger> they're sharper and lighter weight
[23:59:19] <TEttinger> (sharper view)
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   November 30, 2015  
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