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[00:00:19] <TEttinger> you also did provide steps right?
[00:00:32] <jeffol> Yes
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[00:01:04] <jeffol> I've dealt with itunes review team a lot :( from my old job x)
[00:01:07] <TEttinger> then hopefully they aren't brain-dead and will approve it
[00:01:49] <jeffol> It should be NP. It was approved before with the same settings. In fact, we've *INCREASED* the visibility of the ads.
[00:01:57] <jeffol> this is the next version
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[01:21:40] <TEttinger> I can have them on OGA by time for the jam I think
[01:22:35] <Lefanto> what are those?
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[01:22:47] <Lefanto> and has the theme been decided already?
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[01:25:02] <Lefanto> wow nice, looks like a lot of work
[01:26:33] <Lefanto> would be great on an rts or a shmup
[01:26:37] <TEttinger> it was more work for the computer than me
[01:27:15] <TEttinger> there's a hefty amount of code that makes these, but only a fraction is used for each thing I want to render
[01:27:25] <Lefanto> oh i meant including the art
[01:27:27] <Lefanto> all those sprites
[01:27:53] <TEttinger> heh, I draw the models in 3d with rather-low-res voxels
[01:28:03] <TEttinger> the sprites are all rendered without me
[01:28:48] <TEttinger> the renderer I did make, and is absolutely terrible code-wise
[01:29:06] <Mezzenst_> this human theme generator spreadsheet is just awesome
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[01:29:50] <TEttinger> Mezzenst_: yes
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[01:40:00] <isdera> that looks cool :]
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[09:02:19] <LiquidNitrogen> does Json fail if i change my class since last time its data was saved?
[09:02:42] <LiquidNitrogen> like, if i add more members to my class, will the save file be broken?
[09:06:11] <TEttinger> yes
[09:06:27] <TEttinger> you can have defaults I guess
[09:06:47] <TEttinger> make the zero-arg constructor assign values for things that aren't in a json save
[09:06:55] <LiquidNitrogen> hm. i was hoping for a properties like approach, where it just ignores missing things
[09:07:14] <TEttinger> that would make them null, which is a great way to crash your game
[09:11:33] <LiquidNitrogen> how does it deserialize? does it just iterate through all the members, filling them in, or does it use a constructor?
[09:12:17] <TEttinger> I don't really know how serialization works internally. I do use it a fair amount I guess
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[09:12:45] <TEttinger> serialization needs a zero-arg constructor, and that's what it always uses
[09:12:54] <LiquidNitrogen> ok cool.
[09:13:00] <TEttinger> after that I think it sets each member
[09:13:10] <LiquidNitrogen> i dont see that mentioned in the wiki, maybe missed it
[09:13:26] <TEttinger> I don't know what it does if it has a field but nothing corresponding in the json
[09:13:37] <LiquidNitrogen> the example has its constructors omitted heh
[09:13:59] <LiquidNitrogen> i shal test it out!
[09:15:08] <TEttinger> good!
[09:15:10] <codi^r> it doesn't touch the field if there's no data for it in the json
[09:15:31] <codi^r> so, null or whatever you assign during construction
[09:15:35] <TEttinger> ah, so if you have a sane default assigned in the constructor you should be fine
[09:15:39] <codi^r> yes
[09:15:44] <TEttinger> or if you check for null everywhere
[09:16:36] <LiquidNitrogen> sweet, that sounds pretty good
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[09:18:18] <LiquidNitrogen> just didnt want my save files breaking every time i add some stuff
[09:18:25] <codi^r> it can get a little tricky if changing json format during, e.g. development
[09:18:55] <codi^r> for example, you add a new field, forget to handle it properly, end up with '"myfield": null' in json files
[09:19:11] <codi^r> if you read that, it will be null again, ofc
[09:19:41] <LiquidNitrogen> yeah, if i wrote a little save file parser i could avoid those sort of issues, but i dont want to do that for this small job
[09:20:22] <LiquidNitrogen> *dont want to cos im almost falling asleep
[09:20:23] <codi^r> I sometimes do a post-loading thing like "if (myfieldIrecentlyAdded == null) { myfieldIrecentlyAdded = new myfield(); }
[09:21:03] <LiquidNitrogen> oh, yeah of course thats still possible. for updating
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[09:27:27] <LiquidNitrogen> TEttinger: first planet is named Sheep :/
[09:27:34] <TEttinger> hahaha
[09:27:39] <TEttinger> my namegen?
[09:27:42] <LiquidNitrogen> yeah
[09:27:50] <TEttinger> want tweaking?
[09:28:07] <LiquidNitrogen> maybe later.
[09:28:45] <LiquidNitrogen> im still not sure if ill hand select names or what
[09:29:05] <LiquidNitrogen> 2nd planet is Toosh xD
[09:29:09] <TEttinger> ha
[09:29:31] <TEttinger> yeah, I couldn't possibly remove toosh, but I could filter by a dictionary
[09:29:47] <LiquidNitrogen> i wondered about checking the dictionary
[09:29:52] <TEttinger> that's easy
[09:30:03] <TEttinger> I have the 6of12 dicts already
[09:30:54] <LiquidNitrogen> i might try putting the generator into java instead of using a text file list.. another day though
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[09:37:41] <TEttinger> I've considered it myself for squidlib
[09:37:59] <TEttinger> but my clojure generator uses way too many clojure features to be easy to backport to java
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[09:38:35] <LiquidNitrogen> yeah, that thing is written in alien
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[09:47:04] <TEttinger> well for alien it's already done :)
[09:47:11] <TEttinger> I'm going to run it now
[09:48:18] <TEttinger> nope, already found the planet Fetish
[09:49:49] <LiquidNitrogen> i think i remember skimming through the list and deleting a few things
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[09:52:01] <LiquidNitrogen> theres still quite a lot of names which take a number of seconds to work out how to pronounce, though very few that are too awkward
[09:53:01] <TEttinger> this should contain no english words
[09:53:56] <yagodar> @TEttinger useful info)
[09:54:28] <TEttinger> thanks
[09:54:37] <TEttinger> I make a lot of namegen stuff
[09:54:50] <LiquidNitrogen> how big is that file?
[09:54:57] <TEttinger> not very
[09:55:01] <LiquidNitrogen> k
[09:55:04] <TEttinger> 36kb
[09:55:15] <TEttinger> smaller than many webpages
[09:55:56] <LiquidNitrogen> $20/gb.. im paranoid
[09:57:00] <TEttinger> haha I shouldn't have linked my gif pages earlier
[09:57:26] <TEttinger> in total, the gifs for every one of the 8 pages and the many thousands of still-frame pngs are about 250 MB
[09:57:46] <LiquidNitrogen> hah woah. it didnt load anywhere near that much
[09:58:10] <TEttinger> I am making good use of github's generosity...
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[09:58:21] <TEttinger> I have like 4 GB on a public gh-pages-only repo
[09:58:34] <TEttinger> more than I could possibly have on dropbox
[10:01:36] <LiquidNitrogen> cant see straight, must be sleep time.
[10:01:41] <TEttinger> heh night
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[10:39:23] <Ghandhikus> does libgdx need specific android sdk api?
[10:39:36] <Ghandhikus> my friend has problems with adding the sdk to the setup
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[10:52:26] <Ghandhikus> lol he didn't even add the correct sdk folder
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[14:22:28]
<jaggy> Hi all, I was wondering if you could help! When I compile my HTML5 project and run it all I get is a red square like this: http://i.imgur.com/gdsjTVY.png
[14:22:35] <jaggy> What could possibly cause that?
[14:29:30] <mobidevelop> Your code
[14:34:46] <jaggy> Brilliant. It works fine for desktop and android. Is there a module I shouldn't include? Or are there things I should change specifically for the HTML version?
[14:35:06] <mk1> mobidevelop: nice
[14:35:28] <mk1> jaggy: prolly not. post code please
[14:38:31] <jaggy> I'm afraid I wouldn't know what part to paste but is there a debug log I could generate?
[14:39:04] <mk1> log won't help
[14:39:31] <mk1> but since you just draw a red rectangle your render method should be quite short
[14:39:36] <mk1> so post that one
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[14:50:04] <mobidevelop> You are calling something opengl related without having an opengl context
[14:51:30] <Bernzel> like buttons styles without any texture in them?
[14:52:07] <mobidevelop> O.o
[14:52:30] <mobidevelop> No, like from a different thread you are touching opengl
[14:52:55] <Bernzel> oh no!
[14:52:59] <jaggy> Just figured it out! I needed to change the HTML Launcher to return a custom application listener I made. It was returning the default, which just rendered red
[14:53:34] <jaggy> However now half my menu buttons don't seem to be accepting input ^_^ I'll investigate further. Thank you for your help!
[14:54:01] <blotunga> touching opengl sounds kinky
[14:54:44] <mobidevelop> It is
[14:56:29] <blotunga> now this is strange
[14:56:41] <blotunga> I get a crash report: java.lang.NoSuchMethodError: java.lang.Integer.compare
[14:56:56] <blotunga> how? why?
[14:57:47] <mobidevelop> Wrong java version?
[14:58:27] <mobidevelop> That requires Java 7
[14:58:40] <blotunga> and the phone has a different java version?
[14:58:48] <blotunga> BRAND=samsung
[14:58:48] <blotunga> PHONE_MODEL=GT-P6200L
[14:58:48] <mobidevelop> Or not
[14:58:51] <mobidevelop> I don't know
[14:59:15] <blotunga> this is one of those "magic" ones
[14:59:27] <blotunga> like sometimes it can't open some file which is clearly there
[14:59:29] <mobidevelop> You really can only use java 6 on android
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[14:59:48] <blotunga> but it's really random and rare
[14:59:49] <mobidevelop> Unless you target api 19+
[15:00:36] <blotunga> <uses-sdk android:minSdkVersion="12" android:targetSdkVersion="20" />
[15:00:50] <blotunga> so it should be in the green i think
[15:01:13] <mobidevelop> But is the device running api 19+?
[15:01:30] <blotunga> probably not
[15:01:36] <mobidevelop> Then there you go
[15:01:47] <blotunga> it's android 3.2
[15:01:51] <blotunga> so it's api 13
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[15:02:06] <mobidevelop> Right, so that's why the method isn't available
[15:02:15] <blotunga> but this is the first report that I get
[15:02:31] <mobidevelop> Maybe people aren't using old devices
[15:03:18] <blotunga> true
[15:03:30] <blotunga> only 6 users in total with android older than 4
[15:03:47] <blotunga> so tough luck for them
[15:04:08] <blotunga> i think the next update will move the minSdkVersion to 19
[15:04:38] <blotunga> though that's an overkill
[15:05:05] <blotunga> i have lots of users below 4.4
[15:05:05] <mobidevelop> Just don't use that method
[15:05:18] <blotunga> yea, probably I'll do that
[15:09:14] <blotunga> but I wonder how many other methods are like this
[15:09:15] <blotunga> :D
[15:09:33] <mobidevelop> all the java 7 ones
[15:10:05] <mobidevelop> And any new classes added in java 7
[15:10:11] <blotunga> yea, but how do i find it easily
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[15:10:35] <blotunga> as I have java 7
[15:10:38] <mobidevelop> Set your target sdk below 19
[15:10:49] <mobidevelop> The android compiler should tell you
[15:11:16] <mobidevelop> Or maybe run android lint
[15:12:07] <mobidevelop> Or switch your java language level for the android project to 1.6
[15:12:22] <jeffol> tvOS o.o
[15:12:35] <mobidevelop> Perhaps also the core project
[15:13:56] <jeffol> experimental bitcode options
[15:14:04] <blotunga> but i have no java 6 installed
[15:14:12] <blotunga> setting to targetSdk 18 worked
[15:14:12] <jeffol> who's gonna submit to apple with this stuff?!
[15:14:54] <blotunga> worked = no error
[15:15:04] <blotunga> even with Integer.compare
[15:15:12] <jeffol> so now i can make a companion watch app to my game?
[15:16:04] <mobidevelop> blotunga: you can change the language level to java 6 even if you don't have java 6 installed
[15:19:20] <blotunga> mobidevelop: how? In intellij somewhere?
[15:20:18] <mobidevelop> In intellij open module settings, it should be there. You can also change it in gradle if you are using that.
[15:21:43] <blotunga> on the pc i build without gradle
[15:21:48] <blotunga> because it's damn too slow
[15:22:26] <blotunga> language level is set to 6
[15:22:58] <mobidevelop> Is it set to 6 on your core project?
[15:23:15] <blotunga> yes
[15:23:17] <blotunga> on all of them
[15:23:42] <mobidevelop> Then it should be telling at you for using java 7 stuff
[15:23:52] <mobidevelop> *yelling
[15:24:15] <blotunga> well it isn't :(
[15:24:19] <mobidevelop> If not then you aren't really using java 6
[15:24:47] <blotunga> yepp
[15:25:09] <mobidevelop> I haven't had java 6 installed for years and it tells at me when I set me language level and use something incompatible
[15:25:15] <mobidevelop> Yells
[15:25:24] <mobidevelop> Stupid autocorrect hates yelling
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[15:26:41] <blotunga> i think I found it
[15:26:58] <blotunga> in settings, project bytecode version
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[15:29:49]
<enchele> I have this interface: http://pastebin.com/XjLvaUXC which I would like to pass a boolean value forward to my core project, from the androidlauncher where the boolean get it's value. But as I fetch this boolean from the interface in my core class, it returns false all the time. My java skills must be rusty.. What am I missing?
[15:30:25] <enchele> I want the core class to react to the value provided from androidlauncher to be clear. Not to influence the value.
[15:30:29] * blotunga ripping his hair out, and still no error for Integer.compare()
[15:31:15] <mobidevelop> Just be lame like the rest of us and forget that java 7+ exists when working on Android stuff.
[15:31:21] <mk1> is line10 actually executed?
[15:31:37] <enchele> mk1, yes I'm sure of it.
[15:31:57] <mobidevelop> Surely sure?
[15:32:14] <enchele> surely super sure
[15:32:24] <mk1> sure as in "I debugged it and added an additional log message"?
[15:33:00] <enchele> sure as In, logged this value in all different ways and places for the last 10 hours.
[15:33:39] <enchele> So my method should work with other words? You confidently believe that the value just isn't set to true?
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[15:34:00] <EvilEntity> blotunga, Couldn't load file whats complicated about this?
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[15:34:05] <EvilEntity> dont use capital letters
[15:34:28] <blotunga> EvilEntity: the question is why, since in 99.999% of the cases it can
[15:34:30] <mobidevelop> Probably a bad png format, only use 8-bit
[15:34:33] <mk1> enchele: that's most likely
[15:35:37] <enchele> Then this is just weird. I do an android-toast just before setting the value and after and they execute just fine.
[15:36:04] <blotunga> i get this type of error randomly, once every 2-3 weeks
[15:36:18] <mobidevelop> Not sure why "don't use capital letters" is ever an answer - it should be "Android is case sensitive so check that the case is the same". Capital letters are perfectly fine.
[15:36:24] <blotunga> on my device I only got it once in 7 months, and the image always exists
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[15:36:31] <blotunga> i know it's case sensitive
[15:36:38] <mk1> enchele: could you post the code where you read the value in your core project?
[15:36:41] <blotunga> if the image doesn't exists I have a placeholder loaded
[15:36:56] <mobidevelop> Could also be an out of memory in native code I suppose
[15:37:14] <blotunga> hmm
[15:37:20] <blotunga> i never thought of that
[15:37:27] <blotunga> but it's not unreasonable
[15:37:46] <blotunga> i can't do anything there though
[15:39:35] <enchele> Just until the value behaves as I want to
[15:40:48] <mk1> and the code where you pass your interface to core
[15:40:54] <mk1> and where it's stored in core
[15:41:51] <mobidevelop> image1Ready()? Naturally that is your problem, you want to know if isFinished()
[15:41:54] <mobidevelop> :)
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[15:44:04] <firefly2442> what would make intelliJ throw a ClassNotFoundException but running gradle desktop:run from the commandline work fine? I've used the gdx-setup.jar to create a new project.
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[15:49:12] <mobidevelop> firefly2442: what class?
[15:54:50] <firefly2442> @mobidevelop: myclass.desktop.DesktopLauncher
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[16:01:40] <mobidevelop> It can't find the desktop launcher when you run the desktop launcher?
[16:02:10] <mobidevelop> What intellij version?
[16:02:36] <firefly2442> yeah, it's kinda odd, intellij version 15.0.1
[16:03:09] <firefly2442> I have another project that I created awhile ago and it works fine in intellij, I tried doing a diff between them but I can't really figure out the issue.
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[16:08:21] <jigidust> mobidevelop: Hi there! Small question i haven't found clear answer to, if i implement IAP in my project, will my app always require internet as default? Or only when user is buying?
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[16:13:51] <mobidevelop> jigidust: your application will require internet whenever you aim to use internet
[16:15:27] <mobidevelop> firefly2442: I had the opposite issue once, where older projects had that issue and new ones didn't. I had something to do with the android gradle stuff iirc
[16:15:52] <mobidevelop> *it had something to do with the android gradle stuff
[16:16:36] <blotunga> how do you guys integrate BaseGameUtils. I see that there is no maven for it so it has to be added by hand
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[16:18:48] <Bernzel> Is this a valid way of filling byte[] from a stream? "data = StreamUtils.copyStreamToByteArray(stream);"
[16:27:43] <blotunga> nvm, found it
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[16:58:47] <blotunga> why the hell is my R.string.whatevertext treated as an int
[16:59:21] <jeffol> it's an id
[16:59:23] <EvilEnti_> because it is an int
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[17:00:01] <blotunga> but why does it work in other cases
[17:00:12] <blotunga> what magic am i missing
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[17:06:02] <blotunga> firefly2442: ctrl+shift+f9 on the desktop projekt
[17:07:05] <SeriousMatters> Hi all. I am new here.
[17:07:22] <SeriousMatters> Just going through the docs/tutorials. Wish me luck.
[17:07:39] <firefly2442> @blotunga: no luck with that keycombo
[17:07:47] <symatix> I'm wondering would it be possible to use box2d without actually scaling other things..
[17:08:04] <symatix> If the camera would be just zoomed close enough
[17:08:34] <SeriousMatters> Ctrl+Shift+F9 is hotkey for compile in IDEA?
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[17:09:38] <firefly2442> @SeriousMatters: yep, tried that and full make project
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[17:13:51] <firefly2442> There must be some issue with my intellij settings
[17:16:48] <Tomski> SeriousMatters: good luck
[17:16:55] <Tomski> firefly2442: whatsup?
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[17:18:35] <firefly2442> Tomski: well, having trouble running the stock generated project in intellij, it's giving me a ClassNotFoundException on the DesktopLauncher, running gradle from commandline works great though
[17:19:00] <Tomski> firefly2442: can you compile DEsktopLauncher manually?
[17:19:41] <firefly2442> Tomski: gradle desktop:run works, is that what you mean?
[17:20:09] <Tomski> When you have DesktopLauncher.java open, hit Ctrl + shift + f9
[17:20:46] <firefly2442> Tomski: hehe, someone just mentioned that, tried it, no luck :/
[17:20:53] <Tomski> Does it compile? error?
[17:21:24] <firefly2442> no compile problems
[17:21:49] <Tomski> firefly2442: highlight the whole desktop folder and do the same
[17:22:04] <Tomski> make sure you see the "compilation completed in ...." message
[17:22:39] <firefly2442> yep, it shows in event log
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[17:23:13] <Tomski> All good for your entire desktop sub-project?
[17:23:35] <firefly2442> Could it be an issue with Intellij 15? maybe something got broken?
[17:23:45] <firefly2442> Tomski: yep, I can "make project" on the entire thing, no problems
[17:24:32] <Tomski> firefly2442: try refreshing gradle
[17:25:18] <firefly2442> just ran that from the sidebar, then "make project", no luck
[17:25:58] <firefly2442> is there a way to get a more verbose output of the build process in intellij?
[17:27:37] <firefly2442> the funny thing is the project that I generated a few weeks ago and used initially with intellij 14 works great
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[17:28:11] <Tomski> firefly2442: well intellij 5 broke importing, but that was fixed in 15.0.1
[17:28:21] <Tomski> And you would be seeing the errors in the log when rereshing
[17:28:32] <firefly2442> ahh yep I'm running 15.0.1
[17:29:28] <firefly2442> I guess I'll just stick with using commandline and gradle for now
[17:30:08] <Tomski> firefly2442: are you using gradle facets?
[17:30:35] <Tomski> daemon might have died and not recovered, try forcefully ending all java processes
[17:31:49] <Tomski> and im sure you've tried reimporting/rebooting intellij?
[17:32:16] <firefly2442> gradle facets, hmm, not sure what that is
[17:32:29] <firefly2442> yep, tried restarting intellij multiple times, recreating project, etc.
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[17:33:08] <SeriousMatters> firefly2442: using .ipr (file based) or .idea (directory based)?
[17:34:09] <firefly2442> SeriousMatters: .ipr I believe, lemme go try .idea though, maybe that makes a difference
[17:34:45] <Tomski> firefly2442: you imported with gradle? or the idea specific files?
[17:35:59] <firefly2442> Tomski: I tried both, but I did not select IDEA in advanced options and am just using gradle.build now
[17:36:48] <jeffol> i have no IDEA
[17:37:00] <Mezzenstein> Is there a list of datatypes or messages that I can send with the google play games service?
[17:37:34] <Mezzenstein> in a multiplayer session to another player's client
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[17:43:04] <firefly2442> well have to go, thanks for the suggestions all
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[18:00:12] <bazola> some interesting results when using this line of code along with stage2d: this.libGDXGame.stage.getRoot().setCullingArea(cameraFrame);
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[18:08:32] <bazola> actors outside of the viewport are no longer visible though
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[20:44:02] <Mio_zr14> Hi guys
[20:44:12] <intrigus> Hi
[20:45:36] <Mio_zr14> Can somebody explain me how could it be, that changing color of a single child of a stage affects the whole stage?
[20:45:43] <Mio_zr14> any ideas?
[20:46:26] <intrigus> Do you do setColor(Color.AnyColor) ?
[20:46:32] <Mio_zr14> yes
[20:46:38] <Mio_zr14> to an Image instance
[20:46:50] <Mio_zr14> that is attached to my stage
[20:49:12] <intrigus> E.g. Color.Red is static, so if you change Color.Red somewhere it will be changed everywhere :)
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[20:50:28] <Mio_zr14> it happens even if I use image.setColor(0.5f, 1f, 1f, 1f)
[20:53:07] <Mio_zr14> maybe all textures of the stage are binded in an atlas that becomes fully affected when I change color of a single image?
[20:53:13] <EvilEntity> no
[20:53:26] <SeriousMatters> pastebin?
[20:53:29] <EvilEntity> each actor has its own color and it is set before it is drawn
[20:54:15] <EvilEntity> what stage doesnt do, is reset the color after it is done drawing, so your other stuff might be affected
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[21:06:12] <Mio_zr14> EvilEntity, looks like you were right. I've added stage.getBatch().setColor(1f,1f,1f,1f) in the end of a render method and it saved the day ;)
[21:06:18] <Mio_zr14> thank you
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[23:08:21] <scellow> mesh creation is complex stuff :/
[23:08:36] <scellow> I guess my brain isn't ready :p
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[23:15:19] <Xoppa> scellow, when in doubt disable back face culling
[23:15:36] <Xoppa> or wait for my next tutorial, in which i will show you this as well
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[23:18:51] <EvilEntity> sweet
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[23:24:04] <scellow> Xoppa: tried, but still doesn't render,i might restart from scratch
[23:24:33] <scellow> I have your blog in my bookmarks :p
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[23:24:55] <Xoppa> otherwise first implement it using MeshBuilder
[23:25:09] <Xoppa> so you know that the render code and such is correct
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[23:37:22] <mobidevelop> Deletion?
[23:38:16] <scellow> I'll try with meshbuilder
[23:40:28] <mobidevelop> Nothing to see there
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[23:52:06] <jeffol> new libgdx thread: WHAT IS THE WIFI PASSWORD
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[23:55:33] <codi^r> "bob"
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