Switch to DuckDuckGo Search
   November 18, 2015  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | >

Toggle Join/Part | bottom
[00:07:50] *** Ange_blond_ has joined #libgdx
[00:10:10] *** hextileX has quit IRC
[00:11:02] *** Ange_blond has quit IRC
[00:17:04] *** tnelsond has joined #libgdx
[00:17:30] *** flavio has joined #libgdx
[00:17:54] *** flavio is now known as Guest52202
[00:18:49] *** mj__ has quit IRC
[00:18:58] *** Guest52202 has quit IRC
[00:19:53] *** flaviox has joined #libgdx
[00:21:32] <flaviox> hi guys, which shape should I use for "soccer goal post" as image?
[00:22:11] <flaviox> image ? http://www.fairtrading.nsw.gov.au/biz_res/ftweb/Images/Consumers/soccergoalpostlabel.jpg
[00:22:46] *** intrigus has quit IRC
[00:23:39] <flaviox> three btCylinderShape and btcompoundshape does it make sense?
[00:24:46] *** Lefanto has quit IRC
[00:25:04] <d0d0> gentlemen gaurdians of libgdx ... I have a question ....
[00:25:25] <EvilEntity> cool
[00:25:27] *** Ange_blond_ has quit IRC
[00:26:00] <d0d0> I am looking to build a scrollable view for 3d animated options .... like scrollPlane in Scene2d ...
[00:26:15] <EvilEntity> good luck
[00:26:40] <d0d0> is there an easy to do it .. are there any built in options in libgdx .... ?
[00:27:19] <d0d0> has any one done this before ?
[00:28:02] *** n0_0ne has quit IRC
[00:30:00] <d0d0> anyone ?
[00:31:01] *** FrottyZ has quit IRC
[00:31:41] *** EvilEnti_ has joined #libgdx
[00:34:41] *** EvilEntity has quit IRC
[00:40:48] <Adnn> Cool, I can't use draw9patch because of a bug in my OS
[00:41:09] <Adnn> Any other good tools you've used ?
[00:41:38] *** Lefanto has joined #libgdx
[00:42:58] *** Lefanto has quit IRC
[00:43:58] *** bazola has quit IRC
[00:44:16] <vurpo> Adnn: you can always draw 9-patches manually using any program that can draw PNGs with transparency
[00:44:27] <vurpo> Of course you won't get the nice preview stuff though
[00:44:52] <Adnn> yeah I don't know the philosophy behind how 9patch are made to work, I'm trying a tool now
[00:45:59] <vurpo> But you just add a 1px transparent border around the picture, and choose what area is going to expand by drawing black pixels in the left and top borders, and choose what area will be content area by drawing black pixels in the bottom and right edges, and save as something.9.png
[00:46:37] <vurpo> check this out: http://radleymarx.com/blog/simple-guide-to-9-patch/
[00:47:13] <d0d0> for 9 patch android has a simple tool ... u can read this to understad what 9patch is all about: http://developer.android.com/tools/help/draw9patch.html
[00:47:28] <vurpo> Basically the only thing that the Draw 9-patch tool does specially is that it gives you a nice preview of what it's going to look like
[00:47:49] *** Guest11582 has quit IRC
[00:48:21] <Adnn> alright I'll read that before starting. When draw9patch worked I was just doing trial and error (faily simple square buttons)
[00:48:21] <vurpo> Everything else that it does works the same in any PNG editor (with support for transparency, of course)
[00:49:45] <flaviox> Does anyone have an idea? :(
[00:51:19] *** jigidust has quit IRC
[00:54:35] <Xoppa> flaviox, yes
[00:55:14] <flaviox> Thanks xoppa, I appreciate
[00:55:23] <Xoppa> yw
[00:58:08] <mutilator> https://www.youtube.com/watch?v=CzCzDH59Pm8
[00:58:08] <flaviox> And Xoppa I don't want to take your time more but I've just seen it, if you can see the image as a highlighted, stili same idea you've ? http://fs5.directupload.net/images/151118/ka5q9oz7.png
[00:59:12] <Xoppa> sure
[01:00:03] <Xoppa> dont overthink things, dont do premature optimisations. step 1: make it work
[01:01:02] *** Adnn has quit IRC
[01:01:11] *** Scellow has quit IRC
[01:01:55] *** zambo has quit IRC
[01:02:36] <flaviox> ok I got it, thanks again...
[01:02:40] *** guardianL__ has joined #libgdx
[01:04:11] *** kjempff has quit IRC
[01:06:04] *** Meronhunter has joined #libgdx
[01:10:14] *** Xoppa has quit IRC
[01:10:20] *** jeffol has quit IRC
[01:13:45] *** Epoch_ has joined #libgdx
[01:18:27] *** Keniyal has quit IRC
[01:20:33] *** Soni has joined #libgdx
[01:20:41] <Soni> I like libgdx...
[01:20:47] *** SeriousMatters has joined #libgdx
[01:21:08] <Soni> "too lazy to setup lwjgl with gradle? no problem, just use libgdx's lwjgl backend and nothing else!"
[01:21:28] *** d0d0 has quit IRC
[01:21:32] <Soni> it's such a hack but it works so well
[01:30:30] *** flaviox has quit IRC
[01:36:07] *** EvilEnti_ has quit IRC
[01:41:35] <TEttinger> Soni: that makes a surprising amount of sense
[01:43:48] <ASneakyFox> the preconfigured gradle projects is definitely one of the most awesome things about libgdx :P
[01:47:31] <Soni> and LwjglNativesLoader
[01:51:21] <Soni> anyway good night o/
[01:58:43] *** Lefanto has joined #libgdx
[02:00:47] *** davebaol has quit IRC
[02:04:03] *** waterCreature has joined #libgdx
[02:09:33] *** Lefanto has quit IRC
[02:14:58] *** Durvin has quit IRC
[02:16:14] *** Kotcrab has quit IRC
[02:17:31] *** Jon has joined #libgdx
[02:17:52] *** waterCreature has left #libgdx
[02:17:54] *** Jon is now known as Guest69014
[02:19:51] *** Guest69014 has quit IRC
[02:22:51] *** darkamikaze has joined #libgdx
[02:28:23] *** guardianL__ has quit IRC
[02:45:38] *** andrew has joined #libgdx
[02:46:57] *** tnelsond_ has joined #libgdx
[02:46:59] *** tnelsond_ is now known as cit
[02:50:14] *** Sadale has joined #libgdx
[03:00:31] *** Ange_blond has joined #libgdx
[03:11:30] <darkamikaze> anyone know the best format to choose for audio
[03:12:53] <cit> Uncompressed 32-bit wav listened through monster cables on beat headphones. :P
[03:13:40] <cit> darkamikaze: It probably depends on what you're aiming for. Size, quality, ubiquity.
[03:14:02] <darkamikaze> just simple sound effects for a game
[03:14:19] <darkamikaze> beat headphones monster cables
[03:14:19] <darkamikaze> lawl
[03:14:39] <cit> Probably like Ogg vorbis or something.
[03:15:48] <darkamikaze> I see
[03:15:51] <darkamikaze> okie
[03:16:21] *** SeriousMatters has left #libgdx
[03:16:42] *** guardianL__ has joined #libgdx
[03:19:34] *** Lecherito has quit IRC
[03:20:12] <cit> Then again, I don't know if iOs can use ogg.
[03:21:58] *** lapinozz has quit IRC
[03:24:58] *** tnelsond has quit IRC
[03:24:58] *** cit has quit IRC
[03:25:02] *** andrew has quit IRC
[03:25:41] *** andrew has joined #libgdx
[03:26:10] *** tnelsond has joined #libgdx
[03:30:21] <Tomski> darkamikaze, m4a and ogg
[03:30:55] *** lukass has quit IRC
[03:33:03] *** lapinozz has joined #libgdx
[03:46:17] *** suexec has quit IRC
[03:47:07] *** suexec has joined #libgdx
[04:00:33] *** d4rkforce has quit IRC
[04:02:48] *** d4rkforce has joined #libgdx
[04:08:13] *** X-Ray-Jin has quit IRC
[04:10:15] *** lapinozz has quit IRC
[04:11:34] *** phoenixw has joined #libgdx
[04:17:01] *** guardianL__ has quit IRC
[04:31:16] *** lukass has joined #libgdx
[04:35:26] *** lukass has quit IRC
[04:53:08] *** Xpe has quit IRC
[05:03:12] *** Anteka has joined #libgdx
[05:08:15] <Anteka> Yo, so I'm currently trying to get Chartboost to work on iOS with the Robopod, and for the most part is does (displays ads and such), but the ChartboostDelegate I'm passing to Chartboost.start() in iOSLauncher.java isn't working -- none of the callbacks are toggling during the game; they work fine for Android, however. Anyone have any experience with this? Thanks in advance.
[05:18:52] *** lukass has joined #libgdx
[05:23:25] *** tnelsond has quit IRC
[05:24:04] *** lukass has quit IRC
[05:28:31] *** Meronhunter has quit IRC
[05:28:47] *** Meronhunter has joined #libgdx
[05:30:02] *** Meronhunter has quit IRC
[05:31:43] *** Meronhunter has joined #libgdx
[05:33:49] *** phoenixw has quit IRC
[05:43:22] *** d4rkforc1 has joined #libgdx
[05:44:08] *** phoenixw has joined #libgdx
[05:47:14] *** d4rkforce has quit IRC
[05:52:26] *** domokato has joined #libgdx
[05:53:45] *** linkedinyou has quit IRC
[06:04:20] *** n0_0ne has joined #libgdx
[06:06:42] *** LiquidNitrogen has joined #libgdx
[06:10:07] *** enleeten has quit IRC
[06:17:50] *** Meronhunter has quit IRC
[06:18:33] *** Meronhunter has joined #libgdx
[06:22:17] *** Kuvis has joined #libgdx
[06:35:28] *** guardianL__ has joined #libgdx
[06:38:28] *** Meronhunter has quit IRC
[07:02:26] <LiquidNitrogen> man, im still having this issue with lag in full screen on my 24" monitor, but not on the laptop screen.. even the windows mouse pointer lags.
[07:02:59] <LiquidNitrogen> im not sure if other peoples libgdx games do it, but generally other games dont.
[07:03:35] <LiquidNitrogen> and this is with basically empty/new program
[07:04:44] *** Anteka has quit IRC
[07:05:22] <Tomski> lag?
[07:07:11] <LiquidNitrogen> everything runs at really low fps, even the system mouse. for a while. then it goes normal for a while, then slows down again
[07:07:37] <LiquidNitrogen> i would assume its a driver problem except other programs dont ever do it
[07:09:11] <Epoch_> Can you show us your code?
[07:12:22] <LiquidNitrogen> not sure what to paste. it might be an issue with how ive got my abstract screen stuff set up.. i originally coppied it from some tutorial ages ago when i didnt know what i was doing, and havnt changed it much since then
[07:12:36] <Tomski> LiquidNitrogen, what FPS are you getting?
[07:13:02] <LiquidNitrogen> fluctuating between 30/60
[07:14:06] <Epoch_> So, likely there's some processing going on in your code that's slowing down the frame loop.
[07:14:30] <Epoch_> Maybe write some timing logs?
[07:15:14] <LiquidNitrogen> but why would it work fine on the laptop monitor and not the 24" monitor? thats the wierd part
[07:16:05] <Epoch_> If you're doing something for every pixel, then it would then generally be a "fill rate" issue, assuming the 24" has a much higher resolution.
[07:16:31] <Tomski> On desktop?
[07:16:37] <Tomski> yikes
[07:16:42] <Epoch_> Or, maybe you're loading something from a network and blocking the render call until it loads, and the resource is local to the laptop.
[07:16:47] <Tomski> Do you get the same with a blank project?
[07:17:01] <LiquidNitrogen> this is basically a blank project
[07:17:15] <Tomski> disable vsync and set foreground fps to 0?
[07:17:54] <LiquidNitrogen> its rendering a 640x360 image to a fit viewport. thats the other thing, the problem is dissappeared with vsync off
[07:18:50] <Tomski> Driver
[07:18:57] <Tomski> update it if you can, otherwise complain to your gpu vendor
[07:19:37] *** darkamikaze has quit IRC
[07:20:06] <LiquidNitrogen> its an old intel gpu
[07:20:06] *** lukass has joined #libgdx
[07:20:53] <LiquidNitrogen> ill test the program on my daughters computer tomorrow and see if it works correctly.
[07:21:11] *** darkamikaze has joined #libgdx
[07:23:35] <LiquidNitrogen> windows says the driver is up to date, perhaps the card is faulty. i wouldnt be surprised if this laptop dies in the next 12 months
[07:24:18] *** guardianL__ has quit IRC
[07:24:26] *** lukass has quit IRC
[07:24:55] <guardianA> Bagawk
[07:25:16] <Ashiren> but other programs work eh?
[07:26:09] <LiquidNitrogen> yes, i have not noticed the problem in any other programs
[07:36:38] *** Epoch_ has quit IRC
[07:38:54] *** phoenixw has quit IRC
[07:40:55] <TEttinger> hey LiquidNitrogen
[07:41:21] <TEttinger> LiquidNitrogen: how new is the processor and the GPU?
[07:41:37] <TEttinger> if you say newer than 5 years, it might be doing weird switchable graphics stuff
[07:43:27] <TEttinger> (I don't know if the NVIDIA selective acceleration thing on this computer can even hardware-accelerate a jar, it only allows me to select exes)
[07:44:07] <LiquidNitrogen> its only got the intel card
[07:44:30] <TEttinger> then I think epoch is right, it's fill rate
[07:44:42] <LiquidNitrogen> confirmed: it still does this glitching lag even on a new default project on full screen.
[07:44:55] <TEttinger> what are the resolutions you're getting good and bad FPS at?
[07:45:00] <LiquidNitrogen> displaying the smiley face
[07:45:03] <TEttinger> and can you un-fullscreen it?
[07:45:17] <LiquidNitrogen> hmm.. unfullscreen is fine.
[07:45:30] <LiquidNitrogen> i havnt tested other resolutions, only 1280x720
[07:45:31] <TEttinger> this might be the lwjgl fullscreen issue
[07:45:46] *** doubleo46 has joined #libgdx
[07:45:56] <TEttinger> (I don't remember if lwjgl had problems when full screen is on, or when it's off)
[07:46:35] <TEttinger> what intel card do you think it is?
[07:46:52] <LiquidNitrogen> 1080p does is also.
[07:46:53] <TEttinger> sandy bridge or newer (intel core i(3, 5, or 7)-2xxx)
[07:47:02] <LiquidNitrogen> its intel hd 3000
[07:47:06] <TEttinger> gotcha
[07:47:07] <doubleo46> hii.. i am very new to libgdx and i am trying to make a card game to study the library
[07:48:15] <LiquidNitrogen> TEttinger: ill just test it on daughters computer, that might help.. she has almost the same computer but its slightly newer
[07:49:07] <TEttinger> I seem to recall sandy bridge had not-so-good graphics
[07:49:12] <TEttinger> that's hd 3000
[07:49:36] <doubleo46> so how should i start the development ,, ? do i need to use any other libraries
[07:49:55] <LiquidNitrogen> 4x i3-2310m
[07:52:19] <TEttinger> doubleo46: not especially
[07:52:27] <TEttinger> libgdx comes with a lot built-in
[07:52:36] <TEttinger> definitely follow the steps for setup on the wiki
[07:53:09] *** Meronhunter has joined #libgdx
[07:53:40] <TEttinger> LiquidNitrogen: https://en.wikipedia.org/wiki/Sandy_Bridge#Mobile_platform
[07:54:21] <TEttinger> doubleo46: https://github.com/libgdx/libgdx/wiki/Setting-up-your-Development-Environment-%28Eclipse%2C-Intellij-IDEA%2C-NetBeans%29
[07:55:14] <TEttinger> doubleo46: if you need art, http://game-icons.net/ is great
[07:56:35] <doubleo46> @TEttinger thanks.. i will go through the links now itself.. thanks once again
[07:56:50] <TEttinger> I was experimenting with hex-shaped cards once, using those icons https://dl.dropboxusercontent.com/u/11914692/The%20Storm%20Within/index.html
[07:59:05] <LiquidNitrogen> maybe the monitor is causing some kind of sync problem?
[07:59:10] <TEttinger> hm, maybe
[07:59:11] <doubleo46> when i search for card game using libgdx some sites suggested me to use scene2d
[07:59:20] <TEttinger> don't
[07:59:35] <TEttinger> someone else hit a bunch of problems, on a card game, using scene2d, _today_
[07:59:44] *** noooone has joined #libgdx
[08:00:11] <TEttinger> scene2d is meant for UIs, and any kind of nice effects are going to have to be the way it expects
[08:00:21] <doubleo46> okay..
[08:00:48] *** darkamikaze has quit IRC
[08:01:41] *** jigidust has joined #libgdx
[08:01:56] <TEttinger> the other approaches, in order of least to most flexible... just to use images of cards as textures or textureregions, or... use bitmap fonts or freetype (maybe not at first, it can be a little tricky) for text, and draw that over a simple card background and an image
[08:02:03] <TEttinger> uh
[08:02:33] <TEttinger> both of those will let you eventually do nice things like rotation and flipping cards realistically
[08:03:17] <TEttinger> scene2d is 2d and couldn't handle a typical 3d card flip
[08:04:01] <doubleo46> so card transition effects can be made without scene2d?
[08:04:08] <TEttinger> sure
[08:04:21] <TEttinger> scene2d is built on top of the rest of libgdx
[08:04:36] <TEttinger> anything scene2d can do is something that the rest of libgdx can also do
[08:05:06] <TEttinger> the problem is that scene2d can be restrictive for when you need to do things that the devs didn't prepare it for
[08:05:53] <TEttinger> other advice, be careful about overusing shaperenderer, it can slow things down more than you expect
[08:07:24] <TEttinger> you probably won't need box2d or tiled map stuff, which should be nice since there's a lot of questions asked in here about those two (often together)
[08:08:12] *** doubleo46 has quit IRC
[08:08:18] *** phoenixw has joined #libgdx
[08:20:08] *** exo_0 has joined #libgdx
[08:21:53] <dysoco> hm, could anyone help me generate an executable .jar for my LibGDX game in IntelliJ?
[08:22:09] <dysoco> I'm trying building the JAR Artifact but I keep getting errors, is there a wiki page for this or something? can't find much
[08:22:27] <Tomski> dysoco, easy version, run the gradle dist task
[08:22:43] <dysoco> hm gradle, good idea
[08:22:44] <dysoco> lemme try
[08:23:02] <Tomski> https://github.com/libgdx/libgdx/wiki/Gradle-on-the-Commandline#running-the-desktop-project
[08:23:53] *** mk1 has joined #libgdx
[08:25:40] <dysoco> it's taking a bit... it's 4AM I hope I don't fall asleep
[08:30:08] *** Oebele has joined #libgdx
[08:30:46] <dysoco> Tomski, where's that supposed to place the final .jar file?
[08:31:22] <Tomski> desktop/build/libs
[08:32:23] *** Meronhunter has quit IRC
[08:33:12] <dysoco> hm, that's just a 2Kb file, I somehow need to distribute the game to a couple of PCs with assets and stuff, not sure how to link everything
[08:33:28] <Tomski> Dist handles everything
[08:33:52] <dysoco> ooh dist
[08:33:53] <Tomski> As long as you haven't changed the build structure and asset directory incorrectly
[08:33:56] <dysoco> damn i was just running it
[08:34:23] <Tomski> I linked the wrong header above
[08:35:17] <dysoco> yeah realized that
[08:35:25] <dysoco> sorry it's 4AM and I've been working for 12hs straight, haha
[08:36:03] *** Lecherito has joined #libgdx
[08:39:32] *** gerds0n has joined #libgdx
[08:46:00] *** Larry1123 has quit IRC
[08:50:01] *** bloklo has joined #libgdx
[08:53:03] *** Larry1123 has joined #libgdx
[08:56:51] *** enleeten has joined #libgdx
[08:57:22] *** dysoco has quit IRC
[09:09:55] *** xylen has quit IRC
[09:14:42] *** ShivanHunter has joined #libgdx
[09:17:55] *** linkedinyou has joined #libgdx
[09:18:03] *** n0_0ne has quit IRC
[09:18:08] *** ShivanHunter_ has quit IRC
[09:21:26] *** lukass has joined #libgdx
[09:23:15] <Ange_blond> fbo.getColorBufferTexture().draw(pixmap, 0, 0); Full the buffer with the pixmap right ? is there a way to do the opposite please ? to fill a pixmap from a framebuffer ? Thanks
[09:23:42] *** kjempff has joined #libgdx
[09:24:22] <ASneakyFox> Ange_blond, you mine like a screenshot? https://github.com/libgdx/libgdx/wiki/Take-a-Screenshot
[09:24:29] <ASneakyFox> mean*
[09:24:54] *** Larry1123 has quit IRC
[09:25:15] <Ange_blond> ASneakyFox> not really, I use a Frame buffer, not the default one
[09:25:30] *** lukass has quit IRC
[09:25:36] <Ange_blond> to I cannot just ask for the default buffer to give me the pixmap
[09:31:37] *** davebaol has joined #libgdx
[09:39:14] *** Larry1123 has joined #libgdx
[09:49:54] *** badlogic has joined #libgdx
[09:50:11] *** badlogic has quit IRC
[09:50:26] *** badlogic has joined #libgdx
[09:52:11] *** davebaol has quit IRC
[09:52:18] *** blotunga has quit IRC
[09:56:07] *** Biliogadafr has joined #libgdx
[10:01:09] *** Kuvis has quit IRC
[10:01:10] *** ASneakyFox has quit IRC
[10:02:03] *** Biliogadafr1 has joined #libgdx
[10:02:29] *** Biliogadafr has quit IRC
[10:08:41] <Ange_blond> Ok, found a way :)
[10:08:49] <Ange_blond> "Yes, this is intended behaviour. If you need a Pixmap from an FBO, you have to bind the FBO,
[10:08:49] <Ange_blond> then use the ScreenUtils to fetch the pixels from the GPU. There's no other way around this i'm afraid."
[10:08:55] <Ange_blond> https://code.google.com/p/libgdx/issues/detail?id=1626
[10:11:34] *** Serpent7776 has joined #libgdx
[10:22:45] *** lukass has joined #libgdx
[10:27:48] *** lukass has quit IRC
[10:28:49] *** VnM has joined #libgdx
[10:35:24] *** pshr has joined #libgdx
[10:39:19] *** _3xp0n3nt has joined #libgdx
[10:44:48] *** Keniyal has joined #libgdx
[10:45:50] <mk1> haha, Ange_blond. sry, my mistake yesterday
[10:47:13] <Ange_blond> mk1> no matters, it was helping
[10:47:20] <mk1> Pixmap pix = buffer.getColorBufferTexture().getTextureData().consumePixmap(); <= not sure, if this works
[10:48:34] *** LiquidNitrogen has quit IRC
[10:48:39] *** Scellow has joined #libgdx
[10:51:34] *** pshr has quit IRC
[10:58:11] *** hurricaneSlider has joined #libgdx
[10:58:45] *** hexTileX has joined #libgdx
[11:00:37] *** hurricaneSlider has quit IRC
[11:02:19] *** hurricaneSlider has joined #libgdx
[11:07:12] *** d4rkforc1 is now known as d4rkforce
[11:19:34] *** Lecherito has quit IRC
[11:24:05] *** lukass has joined #libgdx
[11:26:03] *** Bernzel has joined #libgdx
[11:28:39] *** lukass has quit IRC
[11:44:32] *** andrew has quit IRC
[11:45:21] *** ziggypup has joined #libgdx
[11:45:23] *** ziggypup has left #libgdx
[11:49:13] *** blotunga has joined #libgdx
[11:49:16] *** jwinterm has joined #libgdx
[11:54:18] *** NullString has joined #libgdx
[11:56:28] *** zeoodo has joined #libgdx
[11:58:00] <zeoodo> hello everybody, I want some one to give me a hint hiw to make board game like monopoly is yse by an array dimensional or use map editor for design map tile?
[12:00:48] *** zeoodo has quit IRC
[12:01:50] *** Zoroo has joined #libgdx
[12:04:13] *** Zoroo has quit IRC
[12:16:12] *** mutilator has quit IRC
[12:17:19] *** mutilator has joined #libgdx
[12:24:08] *** zephyz has joined #libgdx
[12:24:24] *** bloklo has quit IRC
[12:36:10] *** kjeldahl has quit IRC
[12:36:58] *** _3xp0n3nt has quit IRC
[12:37:26] *** EvilEntity has joined #libgdx
[12:38:16] *** Wyzeman has quit IRC
[12:40:42] <Scellow> Who already used Haxe ?
[12:46:19] *** zephyz has quit IRC
[12:50:38] <badlogic> nobody, you heathen!
[12:50:39] <badlogic> :)
[12:54:51] *** kjeldahl has joined #libgdx
[12:57:24] *** bazola has joined #libgdx
[12:57:34] *** sreich has joined #libgdx
[13:03:59] *** Kuvis has joined #libgdx
[13:24:43] *** bazola has quit IRC
[13:24:55] *** lukass has joined #libgdx
[13:27:14] *** EvilEntity has quit IRC
[13:28:19] *** EvilEntity has joined #libgdx
[13:28:38] *** EvilEntity_ has joined #libgdx
[13:29:21] *** lukass has quit IRC
[13:33:07] *** EvilEntity has quit IRC
[13:34:25] *** VnM has quit IRC
[13:37:25] *** hexTileX has quit IRC
[13:39:59] *** Meronhunter has joined #libgdx
[13:42:37] *** pshr has joined #libgdx
[13:42:47] *** Meronhunter has quit IRC
[13:43:56] *** Xoppa has joined #libgdx
[13:43:56] *** ChanServ sets mode: +o Xoppa
[13:45:57] *** hexTileX has joined #libgdx
[13:51:24] *** hexTileX has quit IRC
[13:51:33] *** hexTileX has joined #libgdx
[13:57:05] *** rgr has joined #libgdx
[13:58:23] *** davebaol has joined #libgdx
[14:03:33] *** EvilEntity_ has quit IRC
[14:12:22] *** bazola has joined #libgdx
[14:18:43] *** scatext has joined #libgdx
[14:19:17] *** circ-user-C1flq has joined #libgdx
[14:21:39] *** scatext has quit IRC
[14:26:49] *** EvilEntity has joined #libgdx
[14:29:22] <noooone> Tomski: I just got a Blob Run notification?
[14:29:41] <noooone> from badlogic?
[14:29:44] *** EvilEnti_ has joined #libgdx
[14:29:53] <Tomski> Hes posting in the g+
[14:30:05] <Tomski> I pushed an update noooone, you should be able to start 'playing'
[14:35:26] *** EvilEnti_ has quit IRC
[14:35:54] <Xoppa> hmmm.. never noticed before, the vertex winding of sprite is reversed from the default. Wonder why that is.
[14:50:49] *** hllink has joined #libgdx
[14:50:55] <hllink> hello
[14:51:17] <Tomski> Xoppa, blame someone
[14:51:23] *** phibedy_ has joined #libgdx
[14:52:11] <Xoppa> Tomski, even the comment is wrong :D https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/SpriteBatch.java#L253
[14:52:21] <Xoppa> i blame nate
[14:52:23] <hllink> what's the best pratice, to handle all actors movements/physics on render method or on a separated threat?
[14:52:48] <hllink> thread*
[14:53:08] <Xoppa> hllink, render method
[14:53:25] <hllink> hmm
[14:53:26] <Tomski> ccw, evil
[14:54:05] <Xoppa> the syncing between threads will in most cases defeat the whole purpose of using a thread
[14:54:39] <hllink> thank you
[14:58:36] *** Scellow has quit IRC
[14:59:25] *** spepe has joined #libgdx
[14:59:28] <spepe> Hello
[14:59:30] *** mduSenthil has joined #libgdx
[14:59:52] <spepe> Anyone here with some Flame 3D expertise?:)
[15:00:25] <mduSenthil> Libgdx supports android marshmallow?
[15:00:52] <mduSenthil> what is the maximum android version it supports?
[15:03:05] <hllink> since it runs under opengl i don't see why it wouldn't work on the new androids
[15:03:38] *** Scellow has joined #libgdx
[15:05:51] <spepe> Anyone here with some Flame 3D expertise?:)
[15:06:05] *** circ-user-C1flq has quit IRC
[15:06:37] *** pshr has quit IRC
[15:07:52] <noooone> spepe: if by "some" you mean used it once about a year ago, then i've got "some" experience
[15:08:44] *** jeffol has joined #libgdx
[15:09:01] <noooone> mduSenthil: in general it should support 6.0, I've run a few of my prototypes already, but maybe there are some special cases with new permissions or something similar which might cause a crash
[15:09:53] <mduSenthil> hi noone and hllink thanks for the reply
[15:10:21] <mduSenthil> Becoz Same apk runs on Lollipop crashes on Marshmallow
[15:11:59] <noooone> stacktrace?
[15:12:16] <mduSenthil> 2 min
[15:13:31] <mduSenthil> http://pastebin.com/1vX2BZ3V
[15:15:09] <mduSenthil> sorry
[15:15:16] <mduSenthil> that is not the one
[15:15:23] <mduSenthil> wait i wll share the correct one
[15:20:23] *** bazola has quit IRC
[15:23:29] <hllink> i rather prefer https://uli.pw/ no ads
[15:26:23] *** lukass has joined #libgdx
[15:28:34] <Scellow> or gist :p
[15:28:40] *** dermetfan has joined #libgdx
[15:30:34] *** lukass has quit IRC
[15:32:54] *** Kotcrab has joined #libgdx
[15:38:00] *** Sadale has quit IRC
[15:40:26] *** ariejan has joined #libgdx
[15:47:51] *** __ariejan has joined #libgdx
[15:48:40] *** justind has joined #libgdx
[15:50:03] <Soni> how do I write a LibGDX backend?
[15:51:03] <EvilEntity> if this is something you have to ask, it is probably way over your head
[15:51:07] *** ariejan has quit IRC
[15:51:08] *** hexTileX has quit IRC
[15:52:26] <Soni> more specifically, is it possible to use Minecraft as a LibGDX backend?
[15:53:14] *** gentlemandroid has joined #libgdx
[15:55:15] *** yagodar has joined #libgdx
[15:55:46] <noooone> maybe the weirdest question ever asked in this channel
[15:55:58] <yagodar> what? hi!
[15:56:57] <Soni> noooone, until you wanna run your game in Minecraft
[15:57:02] <noooone> Minecraft isn't open source, you will have a really hard time using it as a backend for libgdx
[15:57:57] <Soni> MinecraftForge
[15:58:01] <Soni> and ASM
[15:58:34] *** hexTileX has joined #libgdx
[15:58:38] <EvilEntity> wat
[15:58:42] <phibedy_> hi, I am trying to move from eclipse to android-studio. Everything works except the assets. It can't find them (android-studio shows them)
[15:59:02] <EvilEntity> you might be lost
[15:59:15] <Ashiren> The Game
[15:59:40] <noooone> Soni: I don't understand what you are trying to do, but libgdx has a couple of interfaces that you would need to implement in "Minecraft"
[15:59:54] <jeffol> rofl
[16:00:27] <Soni> for the main game window I can just use a GUI, and offscreen rendering
[16:01:01] <Soni> for everything else it's mostly just raw LWJGL
[16:01:12] <Soni> except audio which requires ASMing the MC sound system
[16:01:13] *** Mezzenstein has joined #libgdx
[16:01:49] <noooone> ASMing = assembling?
[16:01:58] <EvilEntity> what you are asking makes little sense, perhaps elaborate a bit more
[16:02:37] *** ex0_o has joined #libgdx
[16:02:50] *** exo_0 has quit IRC
[16:03:26] <Tomski> phibedy_, you need to set the working directory on your run configuration to the right dir
[16:03:39] <Mezzenstein> hey
[16:04:09] <noooone> Tomski: singleplayer mode is still not working, right? and I cannot find any servers
[16:04:37] <Tomski> noooone, yeah I uploaded a debug apk like the noob I am :(
[16:05:05] *** bazola has joined #libgdx
[16:05:10] <noooone> shame on you
[16:05:10] <phibedy_> Tomski: thanks already found it: http://stackoverflow.com/questions/24879812/libgdx-project-exception-in-thread-lwjgl-application-couldnt-load-file-erro
[16:05:26] <phibedy_> that should really be added to the setup guide in the wiki
[16:05:29] <Tomski> It is
[16:05:55] <phibedy_> ok then nevermind :)
[16:06:04] *** linkedinyou has quit IRC
[16:07:35] <Soni> noooone, ASM the java bytecode manipulation lib
[16:10:25] *** davebaol has quit IRC
[16:10:47] <hllink> that minecraft question was unexpected >.<
[16:13:01] *** ariejan has joined #libgdx
[16:13:18] <Soni> hllink, you could say I wanna turn "LibGDX" into "LibIngame"
[16:13:56] <Ashiren> nyoro~n
[16:14:21] *** __ariejan has quit IRC
[16:15:18] *** Whiskee_ has joined #libgdx
[16:15:32] <noooone> Soni: why?
[16:16:13] <Soni> noooone, it'd just be nice to have things available inside things
[16:16:21] *** hexTileX1 has joined #libgdx
[16:16:22] <Soni> also does LibGDX handle networking for you?
[16:16:27] <noooone> which things?
[16:16:36] *** Keniyal has quit IRC
[16:16:45] *** hexTileX has quit IRC
[16:16:52] <noooone> Soni: yes
[16:16:58] <Soni> if so, it'd be nice to proxy that through Minecraft's packet system as well (connect not only to the internet but to OTHER PLAYERS on the server you're playing on)
[16:16:58] <aspic> Soni: depends on what kind of networking.
[16:17:19] *** bnicholson has quit IRC
[16:17:47] <noooone> you want to use libgdx not in the client, but the server??
[16:18:14] <Soni> no the server would just relay the packets, that part would be handled by a mod
[16:18:43] *** Keniyal has joined #libgdx
[16:19:09] *** bnicholson has joined #libgdx
[16:19:16] *** Whiskee has quit IRC
[16:19:43] <noooone> I guess I'm just too dumb to understand your usecase
[16:21:12] <Soni> connect to http://SoniEx2/ where SoniEx2 is an in-game name, the name of a player on the server you're currently connected to
[16:21:13] *** hexTileX1 has quit IRC
[16:21:25] <Soni> or to be more clear,
[16:21:38] <Soni> connect from your game to http://SoniEx2/ where SoniEx2 is an in-game name, the name of a player on the minecraft server you're currently connected to
[16:22:52] *** zambo has joined #libgdx
[16:23:06] *** NullString has quit IRC
[16:25:54] *** phibedy_ has quit IRC
[16:27:40] *** lukass has joined #libgdx
[16:32:46] *** d0d0 has joined #libgdx
[16:32:55] *** lukass has quit IRC
[16:37:15] *** mk1 has quit IRC
[16:43:47] *** ex0_o has quit IRC
[16:49:00] *** spepe has quit IRC
[16:52:12] *** noooone has quit IRC
[16:58:18] *** ariejan has quit IRC
[17:01:02] *** justindd has joined #libgdx
[17:01:02] *** justind has quit IRC
[17:02:09] *** Serpent7776 has quit IRC
[17:02:12] *** wulax has quit IRC
[17:04:09] *** wulax has joined #libgdx
[17:05:24] *** justindd has quit IRC
[17:07:58] *** rgabor has joined #libgdx
[17:08:59] *** bazola has quit IRC
[17:10:43] *** bazola has joined #libgdx
[17:13:31] *** mrk has joined #libgdx
[17:14:26] *** Murii has joined #libgdx
[17:16:36] *** Oebele has quit IRC
[17:16:47] *** benohohoh has joined #libgdx
[17:18:09] <mrk> hi :) I'm trying to use the orthographic camera to follow the character (which is an actor in the stage) but it doesn't seem to be working. in the creation of the cam i do this http://pastebin.com/RTEU7vhD and it does move the camera to have everything start at the bottom left... when i type http://pastebin.com/u28z5fAV in the render of my screen i
[17:18:09] <mrk> t doesnt do anything at all
[17:19:07] <mrk> i just want to follow the ball (kind of like super mario )
[17:20:01] *** Oebele has joined #libgdx
[17:22:45] <wulax> did you try moving the actor instead of the camera?
[17:22:52] *** hexTileX has joined #libgdx
[17:23:23] <mrk> no
[17:23:37] *** lapinozz has joined #libgdx
[17:23:48] <mrk> I mean I could do that but then I have to move a lot of actors and I thought the camera was for that ;)
[17:24:02] <wulax> oh, nevermind, I read that wrong. I though you wrote you put the camera as an actor
[17:25:16] <EvilEntity> if you want stuff to move, you move the stuff not the camera
[17:25:47] *** abs25 has joined #libgdx
[17:26:07] *** pshr has joined #libgdx
[17:26:48] <wulax> well, it's hard to tell what the problem could be from just those few lines of code...
[17:27:02] <mrk> i found it
[17:27:08] <mrk> dumb mistake
[17:27:16] <mrk> thanks :)
[17:28:56] *** linkedinyou has joined #libgdx
[17:32:43] *** hexTileX has quit IRC
[17:43:42] *** pshr has quit IRC
[17:51:04] *** absof25 has joined #libgdx
[17:51:26] *** abs25 has quit IRC
[18:05:38] *** absof25 has quit IRC
[18:07:16] *** vestu has joined #libgdx
[18:12:06] *** n0_0ne has joined #libgdx
[18:19:35] *** NullString has joined #libgdx
[18:20:57] *** absof25 has joined #libgdx
[18:21:54] *** Bernzel has quit IRC
[18:22:46] *** NullString has quit IRC
[18:28:54] *** lukass has joined #libgdx
[18:33:11] *** lukass has quit IRC
[18:33:38] *** FrottyZ has joined #libgdx
[18:35:05] *** ASneakyFox has joined #libgdx
[18:38:15] *** abs25 has joined #libgdx
[18:41:13] *** absof25 has quit IRC
[18:43:38] *** dajos7 has joined #libgdx
[18:48:23] *** tnelsond has joined #libgdx
[18:51:44] *** gentlemandroid2 has joined #libgdx
[18:54:50] *** Guest11 has joined #libgdx
[18:55:10] *** gentlemandroid has quit IRC
[18:55:56] *** FrottyZ has quit IRC
[19:08:11] *** FrottyZ has joined #libgdx
[19:13:13] *** bazola has quit IRC
[19:15:07] *** intrigus has joined #libgdx
[19:15:26] *** bazola has joined #libgdx
[19:16:52] *** Radther has joined #libgdx
[19:20:30] *** Ange_blond has quit IRC
[19:24:32] *** benohohoh has quit IRC
[19:25:47] *** spaceemotion has joined #libgdx
[19:28:30] *** MrHamster has joined #libgdx
[19:29:35] *** Lecherito has joined #libgdx
[19:29:49] *** absof25 has joined #libgdx
[19:30:18] *** lukass has joined #libgdx
[19:31:19] *** Oebele has quit IRC
[19:33:23] *** abs25 has quit IRC
[19:33:35] *** rgr has quit IRC
[19:33:59] *** Biliogadafr1 has quit IRC
[19:34:38] *** lukass has quit IRC
[19:34:49] *** Oebele has joined #libgdx
[19:35:17] *** Biliogadafr has joined #libgdx
[19:37:56] *** benohohoh has joined #libgdx
[19:39:39] *** Oebele has quit IRC
[19:40:11] *** Biliogadafr has quit IRC
[19:41:42] *** Guest11 has quit IRC
[19:45:35] *** Keniyal has quit IRC
[19:46:16] *** Oebele has joined #libgdx
[19:46:49] *** Keniyal has joined #libgdx
[19:59:09] *** dajos7 has left #libgdx
[20:00:09] *** bazola has quit IRC
[20:00:31] *** hllink has left #libgdx
[20:01:44] *** hllink has joined #libgdx
[20:06:36] *** hextileX has joined #libgdx
[20:12:06] *** davebaol has joined #libgdx
[20:18:29] *** bazola has joined #libgdx
[20:20:16] *** abs25 has joined #libgdx
[20:21:26] *** mxttie has joined #libgdx
[20:22:48] *** Radther has quit IRC
[20:23:36] *** Joe__ has joined #libgdx
[20:25:08] *** absof25 has quit IRC
[20:26:13] *** Mezzenstein has quit IRC
[20:29:33] <abs25> pastebin down? http://pastebin.com/kadD0LtC
[20:29:39] *** jeffol has quit IRC
[20:29:54] *** Adnn has joined #libgdx
[20:29:57] <hllink> use http://uli.pw/
[20:30:13] *** jeffol has joined #libgdx
[20:31:30] <abs25> hllink, thanks
[20:34:01] <hllink> np
[20:34:36] *** jeffol has quit IRC
[20:39:52] *** gerds0n has quit IRC
[20:40:35] *** bazola has quit IRC
[20:47:09] <mduSenthil> AFter enabling proguard i am getting exception in android emulator
[20:48:00] <mduSenthil> http://pastebin.com/GkLved1s
[20:48:15] <mduSenthil> Could somebody help me how to resolve this?
[20:48:35] <hllink> don't use proguard
[20:48:36] <hllink> >.<
[20:49:52] <hllink> ops
[20:49:53] <hllink> https://uli.pw/?183de3af768c49ea#nw9tAt9wF0pL5UO30o8QNMyFkiRItBZPnV/pFMIooJk=
[20:50:00] *** Ange_blond_ has joined #libgdx
[20:54:18] *** d0d0 has quit IRC
[20:55:38] *** hllink has quit IRC
[20:58:16] <Adnn> "The Skin class stores resources for UI widgets to use." So it's better to use Skin for nothing but UI stuff ?
[20:58:53] <Adnn> Hmm, nevermind the question actually
[21:04:03] *** jeffol has joined #libgdx
[21:05:06] *** sreich has quit IRC
[21:05:15] *** Kuvis has quit IRC
[21:07:09] *** Scellow has quit IRC
[21:11:34] <mduSenthil> thanks
[21:11:38] *** Scellow has joined #libgdx
[21:11:51] <mduSenthil> why "Dont use proguard" ?
[21:12:13] <ASneakyFox> proguard messes up reflection, and skin uses reflection (your getting errors about reading your ui skin file)
[21:13:35] <mduSenthil> ok fine
[21:21:56] <EvilEntity> ig you add enough excludes to proguard it will maybe work :P
[21:23:05] <Adnn> I'm a bit confused with how to store my assets. I don't have too many, should I store the UI ones apart to use them with the skin ? But then I'll have to load two texture atlases on say the game screen (one for the ui elements and one for the game sprites)
[21:23:31] <Adnn> This might be premature optimization but I'd like to know how you go with that
[21:27:30] *** bazola has joined #libgdx
[21:27:35] *** Murii has quit IRC
[21:28:48] *** bazola has quit IRC
[21:31:34] *** lukass has joined #libgdx
[21:32:37] *** bazola has joined #libgdx
[21:33:38] <EvilEntity> Adnn, more often then not you have a lot of game assets and a few ui assets. It makes perfect sense to split the two, unless your game fits into one 2k texture
[21:36:06] *** lukass has quit IRC
[21:44:34] *** lukass has joined #libgdx
[21:44:44] <ASneakyFox> mduSenthil, or if you just didnt use the json format to create your ui, and instead did it all in java.
[21:46:13] <ASneakyFox> Adnn, i split mine up. Its particularly useful to do that if you have different levels with different themes, you dont want to load textures in an atlas that wont even be used on that level.
[21:48:05] <Adnn> Alright, thanks to you two
[21:50:22] *** MrHamst3r has joined #libgdx
[21:52:29] *** badlogic has quit IRC
[21:53:18] *** badlogic has joined #libgdx
[21:53:51] *** MrHamster has quit IRC
[21:55:18] *** mj__ has joined #libgdx
[21:55:37] *** bazola has quit IRC
[22:09:31] *** absof25 has joined #libgdx
[22:13:36] *** abs25 has quit IRC
[22:13:53] *** Ange_blond_ has quit IRC
[22:14:55] *** vestu has quit IRC
[22:15:44] *** absof25 has quit IRC
[22:16:07] *** absof25 has joined #libgdx
[22:17:00] *** abs25 has joined #libgdx
[22:17:55] *** abs25 has quit IRC
[22:18:36] *** maximtwo_ has quit IRC
[22:21:17] *** absof25 has quit IRC
[22:21:34] *** absof25 has joined #libgdx
[22:32:47] *** intrigus has quit IRC
[22:35:47] *** spaceemotion has quit IRC
[22:38:56] *** declension has joined #libgdx
[22:39:40] *** absof25 has quit IRC
[22:40:57] *** abs25 has joined #libgdx
[22:41:52] *** abs25 has quit IRC
[22:43:08] *** spaceemotion has joined #libgdx
[22:43:26] *** spaceemotion has quit IRC
[22:43:36] *** Bernzel has joined #libgdx
[22:47:06] *** MrHamst3r has quit IRC
[22:48:58] *** lapinozz has quit IRC
[22:57:48] *** LiquidNitrogen has joined #libgdx
[23:02:05] <mduSenthil> excluded JSON Stuffs and it works good
[23:04:13] *** Adnn has quit IRC
[23:13:00] <jeffol> the game works GREAT without any data!
[23:13:12] <jeffol> sounds like modern AAA titles
[23:14:22] <ASneakyFox> :o
[23:15:14] <mduSenthil> :)
[23:16:44] <jeffol> (The data is the DLC)
[23:20:17] *** Adnn has joined #libgdx
[23:20:39] *** Anteka has joined #libgdx
[23:24:26] *** Zammalad has joined #libgdx
[23:30:33] *** Keniyal has quit IRC
[23:31:37] *** lukass has quit IRC
[23:32:03] *** lukass has joined #libgdx
[23:32:12] *** lukass has quit IRC
[23:32:17] *** lukass_ has joined #libgdx
[23:36:04] *** mxttie has quit IRC
[23:36:05] *** hextileX has quit IRC
[23:41:22] *** Bernzel has quit IRC
[23:49:21] *** BlueProtoman has joined #libgdx
[23:49:42] *** lukass_ has quit IRC
[23:49:53] *** mrk has quit IRC
[23:50:08] *** lukass has joined #libgdx
[23:50:26] *** BlueProtoman has left #libgdx
[23:50:33] *** lukass has quit IRC
[23:50:39] *** lukass has joined #libgdx
[23:52:57] *** declension has quit IRC
[23:53:08] *** phoenixw has quit IRC
[23:54:59] *** rottz has joined #libgdx
[23:58:03] *** n0_0ne has quit IRC
[23:58:56] *** bazola has joined #libgdx
top

   November 18, 2015  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | >