[00:02:55] <Durvin> what do you guys use to code/test glsl?
[00:03:18] <Guest97962> I added the viewport update, nothing changed
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[00:03:53] <Adnn> Guest97962, have you tried what I posted above ?
[00:04:00] <Guest97962> Doing it now
[00:05:48] <Guest97962> So my player draw method isn't even being called
[00:06:35] <Adnn> Xoppa, there's something I'm not understanding. How am I supposed to cache atlas.createSprite() if I want to have multiple separate sprites ?! I mean they all have the same address in the memory so they'll be modified alike (which I don't want). What am I missing ?
[00:06:52] <Adnn> Guest97962, try calling it manually just to kick out the problem
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[00:07:24] <Xoppa> Adnn, why do you think that?
[00:08:05] <Xoppa> never assume!
[00:08:17] <Adnn> Xoppa, caching means creating a Sprite sprite = atlas.createSprite() and then calling this sprite on other sprites, right ?
[00:08:37] <Xoppa> no clue what you mean by that
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[00:09:02] <Xoppa> what does ¨calling this sprite on other sprites¨ mean?
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[00:09:50] <Adnn> Sprite newSprite = sprite;
[00:10:36] <Xoppa> o.O
[00:10:58] <Adnn> Yeah so
[00:11:11] <Adnn> I guess I don't know what caching really is
[00:11:15] <Adnn> I'll check
[00:11:34] <Guest97962> So calling the Player draw method correctly worked...
[00:11:46] <Xoppa> why care about this ¨caching¨ thing in the first place?
[00:11:52] <Guest97962> The sprite displayed on screen.
[00:12:20] <Adnn> Xoppa, the documentation is whining that I should do it, I'm trying to keep things to the recommendations.
[00:12:58] <Adnn> "This method uses string comparison to find the region and constructs a new sprite, so the result should be cached rather than calling this method multiple times."
[00:13:12] <Adnn> I don't get it?
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[00:14:49] <Xoppa> Adnn, i really dont see what is wrong with that
[00:15:08] <Adnn> that being ?
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[00:15:29] <Xoppa> if you want to cache it (as the doc suggests) then cache it
[00:15:52] <Xoppa> what is wrong with caching the sprite instance you´ve created?
[00:19:04] <Adnn> I'll just call it everytime I want to create a new sprite for now because I don't seem to understand what caching actually is
[00:19:17] <Adnn> It's not like I'm making the next big thing
[00:20:21] <Guest97962> Can someone attempt to explain to me, or link me to resources describing, the relationship between viewports, cameras, and using those to display a Stage? My brain hurts
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[00:21:06] <Adnn> the wiki
[00:21:07] <Xoppa> Guest97962, Viewport encapsulates Camera, the Viewport class is a helper class to conveniently use the Camera
[00:21:08] <Guest97962> Is a viewport what the camera projects?
[00:21:16] <Xoppa> no
[00:22:52] <Guest97962> "A viewport always manages a Camera's viewportWidth and viewportHeight." In other words, it tells how much of, say, a tiled map to show?
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[00:23:42] <Ghandhikus> hai sup #libgdx
[00:24:29] <Xoppa> Guest97962, is your question really related to Viewport or are you having issues to understand the concept of Camera in the first place?
[00:24:36] <Guest97962> Both
[00:24:38] <Guest97962> I suppose
[00:24:43] <Ghandhikus> Xoppa o/
[00:25:04] <Guest97962> And you link me to the wiki, but I've read that thing up and down.. -_-
[00:25:20] <Xoppa> first understand Camera Guest97962, do you have camera-phone or alike?
[00:25:41] <Guest97962> Camera-phone? I have a iPhone haha
[00:27:12] <Xoppa> if you take a photo with your iphone, the your camera will project the real world onto your pixel target. E.g. it will project your 1.8 meter girlfriend to a 2000 pixels images
[00:27:27] <Adnn> if you had one
[00:28:07] <Ghandhikus> grill.jpg ( ͡° ͜ʖ ͡°)
[00:29:18] <Guest97962> I understand
[00:29:41] <Guest97962> It kind of "converts" an image to the proper coordinate system, correct?
[00:30:15] <Ghandhikus> it projects the things, from the object to the camera point
[00:31:22] <Xoppa> blog.xoppa.com/pixels
[00:34:46] <Guest97962> Orthogonal doesn't warp images to try and replicate a 3d space from what I understand
[00:34:59] <Ghandhikus> it is still 3d
[00:35:19] <Ghandhikus> it is just flat projection
[00:35:31] <Ghandhikus> so you perceive it is as 2d
[00:36:14] <Guest97962> ah hah
[00:36:15] <Xoppa> why care?
[00:36:41] <Ghandhikus> i always care xoppa ;_;
[00:36:52] <Xoppa> about what?
[00:37:02] <Ghandhikus> about people not understanding things
[00:37:26] <Xoppa> must be busy :D
[00:37:43] <Ghandhikus> kinda
[00:38:12] <Ghandhikus> and a lot people are like "why are you explaining it to me", "you sound like you know everything" and i am like "wut ;_;"
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[00:42:49] <Guest97962> Xoppa. Best header "It aren't pixels"
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[00:57:14] <Guest97962> So with the create() method, do I not need a constructor to initialize variables?
[00:57:40] <Ghandhikus> if it's factory method then yes
[00:57:51] <Guest97962> yes I don't need a constructor?
[00:58:00] <Ghandhikus> it can be private
[00:58:30] <Xoppa> when i have blue swimming suit, do i need a rubber duck to talk to?
[00:58:49] <Ghandhikus> are you playing senpai notice me again Xoppa?
[00:59:17] <Xoppa> im sure you know
[00:59:25] <Ghandhikus> ( ͡° ͜ʖ ͡°)
[00:59:26] <Guest97962> @Xoppa, no. But if it's red, yes.
[00:59:43] <Xoppa> well there´s your answer Guest97962
[00:59:46] <Ghandhikus> i do xtreme programming so i never use rubber duck
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[01:02:57] <Ghandhikus> "javap -c" is interesting
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[01:04:30] <Guest97962> one last dumb question. I'm torn on what resolution to set my game (intended for android, iOS)
[01:04:40] <Guest97962> any recommendations for a base resolution?
[01:05:12] <Xoppa> 20 by 15 meters
[01:05:25] <Ghandhikus> Xoppa sarcasm is strong today <3
[01:05:34] <Guest97962> :/
[01:05:35] <Xoppa> which sarcasm?
[01:05:52] <Ghandhikus> im sure you know
[01:05:54] <Guest97962> so 4:3 lol
[01:06:05] <Xoppa> no 20 by 15 meters
[01:06:10] <Ghandhikus> i dont think you should stick to single aspect ratio
[01:06:17] <Xoppa> not sure what Ghandhikus is talking about
[01:06:26] <Ghandhikus> me neither ( ͡° ͜ʖ ͡°)
[01:06:28] <Guest97962> The game would warp to hell if you didnt..
[01:06:53] <Ghandhikus> you can do minimal of 4:3 and maximum of 16:9 or something
[01:07:40] <Ghandhikus> and just move the camera a little if necessary
[01:08:47] <Guest97962> too much work
[01:08:50] <Guest97962> 20 by 15 it is
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[01:23:04] <Ghandhikus> is dispose called from lwjgl on crash?
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[01:28:18] <FrottyZ> yes kotcrab
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[02:34:09] <ASneakyFox> Guest97962, i wouldnt stick to one aspect ratio for mobile because theres atleat 10-20 different common aspect ratios across android and ios
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[02:48:05] <jivemeat> yo
[02:48:09] <jivemeat> if im using tiled
[02:48:17] <jivemeat> whats meta tile size vs hardware tiles
[02:49:10] <Ghandhikus> wat
[02:49:33] <jivemeat> this sprite says
[02:49:34] <jivemeat> 8x8 hardware tiles, 16x16 metatiles.
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[02:49:55] <Ghandhikus> what sprite?
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[02:51:59] <jivemeat> what does that even mean
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[02:52:34] <Ghandhikus> i dont see hardware/meta tiles word you are talking about on this site
[02:52:58] <jivemeat> my bad
[02:52:59] <jivemeat> its here
[02:55:14] <Ghandhikus> i think he means that you should divide the 16x16 tile into 2x2 subtiles
[02:55:28] <jivemeat> how does one do that in tiler
[02:55:43] <Ghandhikus> do the 8x8 tile in tiled
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[02:57:13] <jivemeat> should the initial tile size be 16x16?
[02:57:23] <jivemeat> or both 8x8
[02:57:34] <Ghandhikus> i think both
[02:57:59] <jivemeat> hmm ok
[02:58:01] <jivemeat> thanks man
[02:58:29] <Ghandhikus> leave a like here as a thanks ( ͡° ͜ʖ ͡°) fb.com/TheIslandsGame/
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[04:19:55] <Mezzenstein> eeehm, how do I get an array of animation TextureRegions which are indexed in the .pack file?
[04:21:24] <Ghandhikus> getKeyFrames?
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[04:33:24] <Mezzenstein> i was looking for atlas.findRegions .. :D
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[10:22:41] <De5car7es> Hi Guys !
[10:23:11] <De5car7es> Anyonce can help me in importing a Libgdx project to another environment (using Eclipse & Gradle). Its a nightmare I cant seem to get it to work.
[10:23:39] <De5car7es> After a long time, I've successfuly imported the project but the code cannot find com.badlogic imports
[10:24:12] <De5car7es> Although the build.gradle have the dependency and works well on another platform
[10:27:42] <vurpo> have you tried to run gradlew build on the command line?
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[10:28:05] <De5car7es> no, I simply imported the project successfuly to the eclipse, without issues
[10:28:14] <De5car7es> should I also run the build?
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[10:29:07] <vurpo> try doing gradle build
[10:29:12] <De5car7es> OK I just ran it
[10:29:15] <De5car7es> no change
[10:29:26] <De5car7es> although it gives me BUILD SUCCESSFUL
[10:30:14] <De5car7es> Maybe its an error with the Gradle plugin in eclipse. I cannot see any preferences for Gradle in the menus
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[10:30:44] <De5car7es> Although I do have 'Refresh Gradle Project' and 'Import as Gradle Project' options
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[10:35:56] <De5car7es> I'll try to download the plugin and install it (although I assume that if the options appear, it should already be installed)
[10:39:12] <De5car7es> O.K that fixed it
[10:39:31] <De5car7es> Must install the gradle plugin to eclipse, even though some of the options there
[10:39:34] <De5car7es> finally !
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[11:19:50] <scellow> What a pain, i have to use 3G phone's internet for 2 weeks, i moved to new home ... :(
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[11:30:36] <Mezzenstein> :-(
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[11:54:10] <Sadale> :(
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[12:51:06] <cackling_grandma> random question, what's the best/most unique preserved food I could buy as sovenir in switzerland? :D
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[12:55:22] <codi^r> swiss chocolate
[12:57:17] <cackling_grandma> oh yes, no chocolate or cheese! I am a very picky choco/cheese eater. From my experience, random pickups are no good!
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[12:58:22] <cackling_grandma> beside, cheese I can get but choco? Where do those mountaineers get their beans? Must be up to no good >:D
[12:59:35] <codi^r> last time I did that a Swiss guy helped me to chose the "right stuff" ;)
[13:00:07] <cackling_grandma> hence the "random pickup" bit :)
[13:00:24] <cackling_grandma> I'm sure there're mouth watering varieties all over europes but it's tourists we're talking about :D
[13:01:13] <cackling_grandma> Last time I ordered anything I asked for "brie" and they brought me something made from soy and had the texture of plastic :X
[13:01:39] <codi^r> who are "they"?
[13:02:04] <cackling_grandma> close friends who happen to be tourists!
[13:02:19] <cackling_grandma> I hate travelling but I love food!
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[13:02:45] <cackling_grandma> and that's where this question is coming from :D
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[13:05:04] <codi^r> now that depends on how much your friends are willing to invest - leave the tourist routes, ask the locals (they might need a translater ;))
[13:06:35] <cackling_grandma> oh you dont need to worry about that. They're born investors. Been buying local bridges around the world since the 90s!
[13:07:46] <codi^r> and if they come back with a package of Kinderschokolade, you've been fooled
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[13:08:58] <cackling_grandma> Assuming they manage to get home without choking on any of them, of course!
[13:09:57] <cackling_grandma> wait, sorry about that, I thought that's some kinder surprise :D
[13:10:31] <codi^r> well, kind of is, same chocolate but just w/o the surprise
[13:10:49] <cackling_grandma> surprisingly dull, one could say :D
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[13:28:45] <Mezzenstein> sup ppl?
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[13:31:09] <cackling_grandma> codi^r, what does bündnerfleisch taste like?
[13:32:01] <codi^r> I have no idea :D
[13:32:25] <cackling_grandma> dang
[13:33:46] <codi^r> my swiss colleague says its very tasty
[13:33:53] <codi^r> he recommends it
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[14:15:52] <cackling_grandma> that settles it, thanks codi^r :)
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[16:44:20] <pleitsi> scary. using the new libgdx project generator
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[16:47:59] <pleitsi> why is it still whinng about my android build tool versions
[16:48:01] <pleitsi> i just updated all
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[16:50:07] <Tomski> pleitsi, it suggests a certain version that is tested
[16:50:16] <pleitsi> yes and i just installed it
[16:50:20] <pleitsi> it still whines about it
[16:50:21] <Tomski> If you dont have that version installed, it will warn about it
[16:50:28] <Tomski> You probably installed a more recent version
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[16:51:24] <pleitsi> ermagerd
[16:51:31] <pleitsi> platformtools != build tools
[16:51:33] <pleitsi> sigh.
[16:52:39] <pleitsi> libgdx problem generator
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[16:52:59] <pleitsi> ok now it's doing its thing
[16:53:15] <Tomski> So by you not installing the right things, its the generators fault?
[16:53:21] <pleitsi> yes
[16:53:25] <pleitsi> its never my fault
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[16:55:16] <[twisti]> you must be american
[16:56:55] <pleitsi> no
[16:57:04] <pleitsi> i deny that too
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[16:58:40] <pleitsi> how do i import this thing now
[16:58:43] <pleitsi> gradle what
[16:58:56] <pleitsi> there's no option for that import in eclipse, at least no tin juno
[16:59:42] <Tomski> Read the setup guide on the wiki pleitsi
[17:00:48] <Mezzenstein> good luck
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[17:02:23] <pleitsi> Tomski, yeah, is jdk 1.8 ok?
[17:02:40] <pleitsi> i mean 8
[17:02:44] <pleitsi> 7 is like minimum rite?
[17:02:48] <Tomski> 6 is min
[17:03:14] <Tomski> You can use 8, just note that some features wont be compatible with android and ios
[17:03:16] <pleitsi> it says 7
[17:03:22] <pleitsi> (6 doesn't work!)
[17:03:34] <Tomski> Thats for ios
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[17:03:50] <pleitsi> wat
[17:03:52] <Tomski> 7 is the most compatible
[17:04:20] <pleitsi> ok
[17:05:04] <pleitsi> i have jre 1.8 now
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[17:07:05] <Tomski> Hope thats jdk
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[17:07:09] <pleitsi> nope
[17:07:10] <pleitsi> jre
[17:07:19] <pleitsi> i cant find jdk7
[17:07:24] <pleitsi> oracle's site is confusing
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[17:11:50] <pleitsi> finally
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[17:12:59] <pleitsi> i so wish i had ssd drive when installing shit...
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[17:15:22] <pleitsi> wat
[17:15:27] <pleitsi> nice link :I
[17:16:15] <Tomski> ?
[17:16:24] <Tomski> its an eclipse update link
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[17:16:54] <pleitsi> well it didn't popup my eclipse :P
[17:17:00] <pleitsi> i prob should type it in
[17:17:01] <Tomski> You add it
[17:17:02] <pleitsi> It comes with Spring UAA (User Agent Analysis), an optional component that help us to collect some usage data. This is completely anonymous and helps us to understand better how the tooling is used and how to improve it in the future.
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[17:17:08] <pleitsi> a data sniffer?
[17:17:26] <pleitsi> keylogger?
[17:17:31] <Tomski> probably
[17:18:39] <pleitsi> hmm what is that "eclipse integration commons"
[17:18:42] <pleitsi> should i get that too?
[17:18:52] <pleitsi> it's "uncategorized"
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[17:21:54] <pleitsi> well the installer didnt find that, so i didnt intsall that uncategorized thing :D
[17:24:16] <pleitsi> build a model
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[17:28:43] <pleitsi> alright. fancy. it's all working and compiling ok :)
[17:28:46] <pleitsi> thanks Tomski
[17:28:58] <Tomski> cool, np
[17:30:01] <pleitsi> :)
[17:30:09] <pleitsi> im about to try to make my first 3d game :d
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[17:38:50] <pleitsi> wow this new libgdx has changed "a bit" :D:D:D
[17:41:38] <Tomski> what were you using before?
[17:42:24] <[twisti]> doesnt everyone use 0.9.8
[17:43:22] <jeffol> i'm stuck on mario's basement edition
[17:43:37] <jeffol> we're compiling to ios with a piece of toast
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[17:44:43] <pleitsi> 0.9.6 :)
[17:45:06] <pleitsi> oh gosh this is so insanely bigger, this lib
[17:45:19] <pleitsi> need a lot of time to get into 3d stuffs :P
[17:45:27] <pleitsi> i already have that 3d cube spinning :)
[17:45:35] <pleitsi> copy pasta helped
[17:46:11] <pleitsi> are nodes like bones or what?
[17:46:17] <Xoppa> for 3d start here: blog.xoppa.com
[17:46:22] <pleitsi> \o/
[17:46:37] <pleitsi> ooh awesum
[17:46:56] <pleitsi> i need to start learning 3d meth
[17:47:34] <pleitsi> ooooh models. i got a million models to use in my game already x)
[17:48:14] <pleitsi> fbx support?!?! \\o//
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[17:48:30] <jeffol> I feel sorry for my Unity3D students. I throw them into a pit of script writing and 3d math when they came straight from 3d modeling and 2d drawing courses.
[17:48:42] <pleitsi> hahahah
[17:48:44] <jeffol> They thought they were going to art school. Heh Heh
[17:48:52] <pleitsi> HEHEHE :DDD
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[17:52:13] <pleitsi> hey i got one box here, how do i get the node? it's a string id
[17:56:52] <pleitsi> nvm
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[18:35:06] <pleitsi> this is so great.
[18:35:27] <pleitsi> there are so so many things now in libgdx what i coded myself in my first game
[18:35:40] <pleitsi> it's gonna be so much faster with this new one
[18:37:19] <jeffol> see these wheels over here? why reinvent them?!
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[18:39:33] <pleitsi> jeffol, well acutally i started programming like 3 years ago xD
[18:39:42] <pleitsi> it was time well spent in learning million things
[18:39:54] <pleitsi> btw, are there any examples of normal mapping shader?
[18:40:13] <pleitsi> some nice bumpmap video or something
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[18:43:44] <pleitsi> haa :DD
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[19:32:49] <abs25> is it possible to add model to assetManager that I created with modebuilder?
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[19:49:09] <pleitsi> Xoppa, thx :d
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[19:55:22]
<ficolas> Hello, how do I get the @ProviderFor anotation (https://code.google.com/p/spi/) with gradle and libgdx? [19:07]. its an anotation that its suposed to automatically create the META-INF/services file. I cant see any META-INF in the eclipse bins, and the META-INF/services in the compiled jar doesnt have the file the interface should create
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[19:58:29] <wulax> abs25: I don't think so, but you can set your ModelBuilder model to be managed by an AssetManager model with Model#manageDisposable(Disposable disposable)
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[21:04:03] <ASneakyFox> i had this issue where intellij idea kept opening up my game window behind the IDE and not give it focus. But it didnt do it to othe projects. I got so fed up with it I just remade the entire project to fix that one issue -_-
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[21:21:39] <dertom> any news about the libgdx compo?
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[21:25:09] <firefly2442> How can I point to a local snapshot build of libgdx using gradle?
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[21:28:32] <Tomski> firefly2442, just set version to snapshot, and it will pick up whats the newest build
[21:28:40] <Tomski> Make sure you have mavenLocal in your repos
[21:29:25] <firefly2442> well, I made a change to libgdx which I want to test
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[21:30:52] <firefly2442> if I set to snapshot, will it be able to find the local copy?
[21:31:19] <Tomski> If you are installing it to the repo, sure
[21:32:16] <abs25> yo Tomski , did anyone ever reported something like a skipping frame in libgdx?
[21:32:39] <abs25> feels like my game skips a frame every few seconds, fps stayes the same, its just visual skip, maybe vsync?
[21:33:15] <Tomski> Probably inconsistent frame times
[21:34:31] <abs25> Tomski: maybe my bad implementation of timestep fix?
[21:34:46] <abs25> maybe it skips update , and render renders twice the same
[21:36:15] <Tomski> I doubt it
[21:36:25] <Tomski> Unless you are doing something really weird
[21:36:38] <Tomski> might be your implementation of timestep
[21:36:41] <abs25> I wasnt even doing it
[21:36:45] <abs25> timestep fix
[21:36:50] <abs25> it was commented out
[21:36:53] <Tomski> Sometimes in lwjgl windowed mode you get stuttering
[21:37:19] <abs25> I have shit ton of stuttering now
[21:37:23] <abs25> when player is moving
[21:37:28] <abs25> this looks soo weird
[21:37:31] <abs25> god damn
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[21:43:42] <abs25> Tomski: if I wana make a product worth paying money for is libgdx a way to go?
[21:43:57] <abs25> I seem to have werid issues without engine even being slightly complex
[21:44:54] <spacekookie> abs25: That's not really a valid question, is it? Define "worth paying money for" and realise that anything is worth paying money for if you invest enough passion and time into it.
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[21:48:05] <abs25> I am talking about serius game
[21:48:07] <abs25> a product
[21:48:20] <abs25> not a game where u have skipping frames
[21:48:26] <abs25> with no aparent reason
[21:48:37] <abs25> I am not altering render/update process in any way
[21:48:49] <abs25> only vsync is on
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[21:50:17] <abs25> Tomski: why does lwjgl stutters in windowed mode, is there a fix?
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[21:50:50] <Tomski> You can try lwlgl 3
[21:50:51] <spacekookie> abs25: What are your machine specs and what are you rendering that's making it skip frames?
[21:50:56] <Tomski> And yes you can make a 'serious' game
[21:51:03] <Tomski> Most of the time its not about the framework/engine
[21:51:10] <Tomski> But with what you get along with yourself
[21:51:25] <abs25> how do you mean, make custom stuff?
[21:51:27] <karkoon> mario is somewhat upset (at least I think so...) at intel for copying a file from github and slapping a different license
[21:51:54] <abs25> Tomski: how exactly do I try lwjgl 3?
[21:52:05] <Tomski> There is an unofficial backend you can find on the forums
[21:52:55] <abs25> I dont even understand
[21:53:00] <abs25> write all from scrach?
[21:53:17] <Tomski> Someone wrote a backend for it
[21:53:26] <Tomski> Just like the backend you use currently
[21:53:27] <abs25> I dont get it
[21:53:39] <abs25> but will libgdx work on it?
[21:54:10] <firefly2442> so I'm getting a "negative offset error" when running "mvn install"
[21:54:11] <spacekookie> karkoon: What file did they copy? :o
[21:55:17] <spacekookie> Also asb25: What do you actually want to do? And do you know that there is a difference between a library, a framework and an engine?
[21:55:18] <dertom> I guess if you don't have a clue, you should stick to the current backend
[21:56:02] <spacekookie> dertom: Wow...that's just arrogant O.o
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[21:59:56] <tolbert> hi y'all. Got a question about trying to run my libgdx app on ios. I do the ios:launchIphoneSimulator gradle task, but I get the error "No simulator SDKs installed". Anyone seen that before?
[22:00:46] <abs25> Tomski: wait why libgdx doesnt come with lwgjl 3?
[22:00:55] <Tomski> abs25, lwjgl is very new
[22:00:57] <ASneakyFox> tolbert, have you tried running the simulator within xcode by itself first?
[22:00:58] <Tomski> and not stable
[22:01:11] <tolbert> launching the simulator itself? yeah, it runs fine
[22:01:51] <abs25> Tomski: within a year will it be implemented?
[22:02:07] <tolbert> I'm still using an older version of libgdx, and thus its older build-scripts. Would that cause a problem?
[22:02:34] <ASneakyFox> tolbert, it might, xcode just had a major update i think
[22:02:39] <ASneakyFox> ive not seen that error before though
[22:03:18] <tolbert> yeah, I just installed xcode 7 (hoping to be able to launch on ios with the self-signed provisining, so I don't have to give money to apple) ;-)
[22:04:10] <ASneakyFox> if you ever publish you still gotta pay though. IMO total ripoff considering how laggy the ios developer website is
[22:04:21] <ASneakyFox> for 100 dollars a year it ought to atleast be good as google's free developer website
[22:04:24] <tolbert> oh, yeah, I'm probably not gonna publish any time soon
[22:04:32] <tolbert> published on android, that's good enough
[22:04:38] <tolbert> just had a couple friends begging to try it on their iphones :)
[22:04:55] <tolbert> thought if it was easy, I'm humor them
[22:05:10] <tolbert> thanks though :)
[22:05:55] <ASneakyFox> usually when i get errors with launching for ios its some bogus erorr that makes no sense, but then i run it from the command line instead of inside intellij and then it works, ive not seen that bogus error before though
[22:06:38] <tolbert> yeah. I originally tried launching on the phone, but got errors doing that. so thought I'd see if the simulator would work. NO love yet
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[22:08:43] <ASneakyFox> id say just up all your version numbers to match the latest release of libgdx, but libgdx's API changes on every update so i imagine itd break half your game if its been in development a while
[22:09:09] <tolbert> yeah, that's why I didn't change it
[22:09:18] <tolbert> didn't feel like fighting that
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[22:15:20] <badlogic> teheh
[22:15:35] <ASneakyFox> ho ho ha ha?
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[22:18:02] <ASneakyFox> do you know or is this a puzzle?
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[22:20:02] <tolbert> my only guess is the copyright claim from intel
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[22:20:22] <tolbert> claiming copyright on a variation on mario's code?
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[22:20:47] <ASneakyFox> and then framing intel :P
[22:21:07] <tolbert> (turns out he told us the answer on twitter)
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[22:23:10] <ASneakyFox> oh im not familiar with kotlin, but im guessing it brags about having less filler code than java lol
[22:24:08] <ASneakyFox> anyone who complains that java has too much code to do simple things- its your own fault for writing long winded code, no ones forcing you
[22:27:27] <firefly2442> does a small pull request still require a contributor license agreement sent in?
[22:31:56] <Xoppa> the cla is required for granting libgdx to use your code, so yeah firefly2442, but it is as simple as sending an e-mail
[22:32:14] <firefly2442> ok thank you
[22:34:03] <toblerone> Hi, I'm trying to understand how libgdx does skeletal animation, and looking at the source of NodePart, I see that there is a mapping from Node -> Matrix4, which enables relative position of the bones, but I can't seem to figure out what nodes these would be in practice...
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[22:36:05] <Xoppa> toblerone, skinning and animations are two different things, focus on one instead of both at the same time
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[22:43:30] <Fevenis> Hey guys =). Anyone know when the 5 potential categories for the jam is being announced?
[22:43:48] <toblerone> Okay, I read the part about skinning, and I think it may have helped me out. So are the Nodes in the invBoneBindTransforms map just used for their transform data, and have no NodePart data associated with them? I guess my question is, for any given NodePart, what determines the Nodes used as keys in that map?
[22:45:47] <toblerone> I think i get it. I was caught up on the possibility of that map containing a NodePart's parent, and didn't realize that the same class was used to represent both
[22:46:00] <Xoppa> the index of the bone should match with the index in the vertex attribute. That is defined in your modelling application (or actually fbx-conv does that)
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[22:48:52] <toblerone> Sorry, I'm not sure what you mean. : O I'm interested in how skinning in general was done and thought libgdx's implementation would be a good place to look. Could you point me to where the mesh deformation actually happens? : )
[22:49:28] <toblerone> ah
[22:49:39] <toblerone> is it in the shader?
[22:53:14] <toblerone> right
[22:53:25] <toblerone> well thanks : ) That clears things up for me
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[22:57:46] <badlogic> Fevenis: i'll put up a poll this weekend so we can select 5 topics for the final poll one week before the jam starts
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[22:57:57] <badlogic> if people are stupid, i'll pick 5 categories
[22:58:04] <badlogic> i'll put in ALL themes from the doc, even penis
[22:58:13] <badlogic> i hope the community will be mature enough
[22:58:26] <Fevenis> Wonderful news! Thanks for getting to me.
[22:58:27] <tolbert> mature enough to make high-quality penis-themed gamed?
[22:58:45] <badlogic> well, if it's a mature penis-themed game, OK
[22:58:58] <badlogic> i just feel that it's not the most creativity inducing theme
[22:59:06] <tolbert> Circumcision simulator 1.0?
[22:59:28] <tolbert> ok, I"ll stop
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[23:00:37] <badlogic> see, self-control works in this community!
[23:00:41] <badlogic> i'm really proud of you guys :)
[23:00:56] <badlogic> sooo
[23:02:45] <Mezzenstein> me gusta
[23:03:16] <codi^r> its all reasonable. all but the pink hat!
[23:04:16] <badlogic> sorry, pink hat stays
[23:04:24] <badlogic> already softened it up with respect to the turtle
[23:04:58] <badlogic> nexsoftware, Tomski, Xoppa you cool with the new license?
[23:05:06] <codi^r> though I see what you did there! you just want to kill even more indies! you know how dangerous it is to have us stand on one leg.
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[23:05:39] <Xoppa> what does KTHXBYE stand for?
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[23:07:28] <badlogic> OK, thank you, bye
[23:07:46] <badlogic> codi^r: shh
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[23:09:04] <badlogic> silence is approval
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[23:15:34] <badlogic> i don't think it is
[23:15:39] <badlogic> we should totally switch to LWJGL 3
[23:15:56] <badlogic> i hope to get some time for that over the christmas holidays, somebody already started work on that a while ago, may be able to salvage that
[23:16:46] <Xoppa> yeah
[23:17:26] <Xoppa> anyone with an amd gpu on windows that can update to the latest driver to verify this?
[23:18:10] <badlogic> no pc here :( only got intel
[23:18:20] <badlogic> erm, no amd here, only intel
[23:21:00] <badlogic> Xoppa: we should have him print the GL version string using GLGetString or whatever it was called
[23:22:08] <Xoppa> yeah but iirc that doesnt reflect the used version, e.g. it would print 4.3 even when using a 3.2 context
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[23:22:43] <badlogic> iirc only on mac os x :p
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[23:23:01] <Xoppa> let me check, one sec
[23:24:55] <Xoppa> it prints ¨4.5.0 NVIDIA 358.50¨ for me when printing `Gdx.gl.glGetString(GL20.GL_VERSION)` in the tests, which has not useGL set to true badlogic
[23:25:03] <Xoppa> on windows
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[23:25:37] <Tomski> lol badlogic
[23:25:54] <Xoppa> Tomski, you have an AMD gpu?
[23:26:11] <Tomski> nop
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[23:26:50] <Tomski> badlogic, im doing that libgdx talk in london in a month if you want me to give them a message
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[23:29:57] <Mezzenstein> how do I get the pixelwidth of a bitmapfont text String?
[23:30:55] <badlogic> Tomski: kthxbye :D
[23:31:29] <badlogic> Tomski: don't worry about that, their departments do not communicate at all. the event in london doesn't have an intel people at the location, it's done by a 3rd party they outsource their events to
[23:31:34] <badlogic> free london trip for you :D
[23:32:16] <Tomski> Its only down the road, free beer is nice though
[23:34:25] <badlogic> wait, you live in london?
[23:35:06] <badlogic> Xoppa: i hate opengl context management :(
[23:35:19] <Tomski> Its 45min-1 hours drive for me
[23:35:23] <Tomski> Im in oxford
[23:35:29] <badlogic> oh, thought you are in german land
[23:36:11] <Xoppa> yeah didnt lwjgl3 include a real gles emulation badlogic?
[23:36:48] <Xoppa> that composite shader thing is becoming more and more a thing btw
[23:37:29] <badlogic> @gles emulation: i wouldn'T trust that
[23:37:34] <badlogic> @composite shader: uhh sweet
[23:38:03] <Xoppa> *a thing = a problem
[23:39:23] <Xoppa> if only we could do #ifdef GL_ES\n#version x\n#endif
[23:39:39] <Xoppa> but someone decided that #version should be on the first line
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[23:52:12] <badlogic> intel just removed all libgdx articles from their website :)
[23:52:34] <badlogic> KTHXBYE license worked!
[23:53:18] <Durvin> whats going on with intel?
[23:57:16] <badlogic> working with them was an "interesting" experience anyways
[23:57:19] <badlogic> not shedding tears
[23:58:05] <Durvin> so theyre claiming copyright over stuff they didnt create?
[23:58:17] <Durvin> sorry if im out of the loop, I just started up with libgdx
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