Switch to DuckDuckGo Search
   November 2, 2015  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | >

Toggle Join/Part | bottom
[00:00:47] *** lapinozz has joined #libgdx
[00:01:43] <elauzel> I am on puzzle part 2
[00:01:49] <isdera> 3A~6F
[00:01:52] <isdera> what does it mean!
[00:01:58] <isdera> wait i know
[00:02:04] <elauzel> lol
[00:02:10] <isdera> http://cotterp.in/3A~6F/
[00:02:14] <isdera> im smart!!!!
[00:02:17] <elauzel> indeed
[00:02:42] <isdera> lat and longitude is pakistan wtf
[00:04:54] *** wulax has quit IRC
[00:07:28] <isdera> WHAT IS THE ANSWER
[00:08:14] <elauzel> dunno what to do with the text, really
[00:08:22] <elauzel> too many possibilities, and yet too few that I readily know of
[00:08:37] <bojack> c:
[00:08:38] <elauzel> can't think of something to point me in the right direction
[00:09:02] <isdera> it's not hex
[00:09:10] <bojack> lat and longitude were right, also the title of the page is a clue
[00:09:12] <elauzel> no, it would have to be base 26, since it has a Z in it
[00:09:23] <isdera> your puzzle intrigues me
[00:10:39] <elauzel> I mean, yeah. I'm not sure what to do with 58-111 though, off the top of my head
[00:10:45] <elauzel> thinking...
[00:11:01] *** Xpe has joined #libgdx
[00:11:15] *** hextileX has joined #libgdx
[00:11:32] <bojack> What's special about those coordinates?
[00:12:19] <elauzel> Noise
[00:12:29] <elauzel> F11
[00:12:43] <elauzel> fullscreen
[00:12:57] <bojack> interesting conclusion but no
[00:14:10] <elauzel> I was going off of 3A~6F being F~11 in hex, meaning fullscreen =p and the title of that page being "Noise (noun)"
[00:14:18] <bojack> http://i.imgur.com/HqD1hXh.png
[00:14:40] <isdera> that lat and long gave me something totally different
[00:15:01] <bojack> if you just google it, it takes up up the street a bit for some reason
[00:15:06] <elauzel> ah, when I searched on google, I got something different as well
[00:15:07] <bojack> but the clue is still visible
[00:15:43] <isdera> caesars8? noise?
[00:16:13] <bojack> https://en.wikipedia.org/wiki/Caesar_cipher
[00:16:31] <elauzel> man I haven't used a caesar cipher in forever, and that was my first hunch
[00:16:41] <elauzel> I'm glad I wasn't a goofball for thinking that
[00:18:09] <elauzel> well
[00:18:22] <elauzel> unless I'm doing it wrong, it still doesn't make much sense, other than starting with "Oslo"
[00:18:34] <isdera> how am i supposed to know what the left/right shift of the cipher is
[00:19:03] <elauzel> hopefully it's not double ciphered or something
[00:19:15] <bojack> nope
[00:19:36] *** Xoppa has quit IRC
[00:20:06] <bojack> elauzel, what's one of the definitions for the term "noise"?
[00:20:20] <bojack> for example if you were recording data
[00:21:28] <elauzel> interference
[00:21:56] <elauzel> undesired, irrelevant
[00:22:18] *** cris2000 has quit IRC
[00:22:39] <bojack> maybe there's some irrelevant info in your deciphered string
[00:23:22] <elauzel> indeed
[00:23:29] <isdera> indubidibly
[00:24:41] *** LostWarrior has quit IRC
[00:25:38] <isdera> this is lame. next puzzle plz
[00:25:46] <elauzel> lol
[00:25:51] <elauzel> well there's definitely a pattern
[00:25:59] <bojack> elauzel basically has it
[00:26:05] <elauzel> L0 A4 shows u ptwice, in that order, preveded by something with an S
[00:26:06] <bojack> just has to delete some stuff
[00:26:41] <bojack> everything that needs to be deleted share something obvious in common
[00:27:20] *** hexTileX1 has joined #libgdx
[00:28:03] *** n3o59hf has quit IRC
[00:29:19] <elauzel> oh
[00:29:19] <elauzel> oh
[00:29:24] <bojack> :p
[00:29:32] <isdera> TELL!
[00:30:01] <elauzel> well dang that didn't work
[00:30:08] <elauzel> unless i'm supposed to add it on rather than replace the url with it
[00:30:23] <bojack> replace the /3A~6F/
[00:30:31] <isdera> then tell me answer.
[00:30:45] <elauzel> http://cotterp.in/cihpargl/
[00:31:07] <bojack> lowercase eh?
[00:31:19] <bojack> puzzle wasn't lowercase
[00:31:32] <elauzel> uppers didn't seem to work, so...
[00:31:36] <elauzel> maybe I pasted it wrong
[00:31:45] *** hexTileX1 has quit IRC
[00:31:59] <elauzel> derp, yes I did
[00:32:00] <bojack> you have an extra l
[00:32:05] <bojack> you might have read a 1 as an l
[00:32:07] <elauzel> http://cotterp.in/CIHPARG/
[00:32:24] <elauzel> hooray
[00:32:31] <elauzel> that was fun
[00:32:41] <isdera> i hated it. is this the end
[00:32:44] <elauzel> LOL
[00:32:48] <elauzel> it seems to be, yes
[00:32:56] <isdera> not even a cutscene or anything
[00:33:13] <elauzel> look at the decoded pairs of characters
[00:33:16] <elauzel> throw away the numbers
[00:33:17] <elauzel> SLASH CIHPARG SLASH
[00:33:32] <isdera> whats a CIHPARG?
[00:33:39] <elauzel> the next part of the URL
[00:33:47] <isdera> yeah but how is that a noun
[00:34:35] <elauzel> looks like they are a graphic designer in india
[00:35:09] *** TEttinger has quit IRC
[00:35:28] <elauzel> *shrug* probably not what bojack was going for, but.
[00:35:46] <elauzel> GPS was in pakistan so I assumed.
[00:36:00] <bojack> CIHPARG = GRAPHIC backwards. Next puzzle will be related to creating a picture from raw data
[00:36:18] <isdera> sounds painful.
[00:36:21] <bojack> The whole site is just a clever way to advertise my coffee shop
[00:36:28] <bojack> ./s
[00:36:28] <isdera> i hated it
[00:36:45] <isdera> your website gave me cancer
[00:37:06] <elauzel> at least we didn't have to use Gmask or something
[00:38:07] <elauzel> I used to try and crack those
[00:38:12] <elauzel> http://a.fsdn.com/con/app/proj/lgmask/screenshots/311291.jpg
[00:41:04] <bojack> gl solving this one: http://0x0539.net/
[00:41:59] *** scellow has joined #libgdx
[00:42:54] <elauzel> another in the same vein?
[00:42:56] <elauzel> I'll bookmark it
[00:43:27] <bojack> be warned
[00:43:38] <bojack> the last step (unless the guy changed it) is almost impossible
[00:43:48] <elauzel> what does it involve
[00:44:15] <bojack> it's pretty obvious what you have to do when you get to it. like it straight up tells you. it's just close to impossible
[00:44:21] <elauzel> hm okay
[00:44:39] <bojack> the very last step (in order to get your name on the list) is you have to spoof the admins ip when you submit your name
[00:45:09] <bojack> but tracking down his ip is a nightmare unless you know who it is, or know the address to his private irc
[00:46:06] *** xylen has joined #libgdx
[00:46:24] *** xylen__ has quit IRC
[00:48:31] <elauzel> hm
[00:48:34] <elauzel> interesting
[00:48:56] <elauzel> maybe my experience with ciscoIOS will come in handy. probably not though.
[00:49:54] <bojack> there's also https://net-force.nl/challenges/ for a bunch of small challenges if you want
[00:50:15] <elauzel> is there a recommended order to purge certain assets in?
[00:50:23] <elauzel> also, does calling Gdx.app.exit() properly dispose of stuff?
[00:50:51] <isdera> it calls your dispose method
[00:50:57] <elauzel> cool
[00:51:08] <isdera> so you are supposed to put all your commands in there to dispose stuff.
[00:51:45] *** badlogic has joined #libgdx
[00:51:57] <intrigus> Some time I'm going to kill the github api
[00:57:09] *** scellow has quit IRC
[01:04:26] *** isdera has quit IRC
[01:08:50] *** LiquidNitrogen has joined #libgdx
[01:09:46] *** xylen has quit IRC
[01:11:34] *** guardianL has joined #libgdx
[01:11:53] *** muhuk has quit IRC
[01:13:40] *** hextileX has quit IRC
[01:18:27] *** maximtwo_ has joined #libgdx
[01:19:33] <elauzel> bojack, you might have fun embedding sound or archives in an image
[01:19:43] <elauzel> and maybe doing something with HDSDR
[01:20:05] *** harha_ has quit IRC
[01:21:39] *** maximtwo has quit IRC
[01:22:59] *** maximtwo_ has quit IRC
[01:23:18] *** maximtwo has joined #libgdx
[01:26:08] *** Kotcrab has quit IRC
[01:29:25] *** maximtwo_ has joined #libgdx
[01:30:25] *** maximtwo has quit IRC
[01:31:58] *** maximtwo has joined #libgdx
[01:34:23] *** maximtwo_ has quit IRC
[01:35:37] *** maximtwo_ has joined #libgdx
[01:36:10] *** maximtwo has quit IRC
[01:36:29] *** elauzel has quit IRC
[01:38:07] *** maximtwo has joined #libgdx
[01:40:23] *** maximtwo_ has quit IRC
[01:41:56] *** maximtwo_ has joined #libgdx
[01:42:36] *** EvilEntity has joined #libgdx
[01:42:54] *** maximtwo has quit IRC
[01:44:39] *** EvilEntity_ has quit IRC
[01:44:52] *** maximtwo has joined #libgdx
[01:46:28] *** maximtwo_ has quit IRC
[01:46:40] *** elauzel has joined #libgdx
[01:53:09] *** toblerone has joined #libgdx
[02:06:50] *** guardianL_ has joined #libgdx
[02:06:56] *** guardianA_ has joined #libgdx
[02:09:12] *** guardianA has quit IRC
[02:09:36] *** Keniyal has quit IRC
[02:09:54] *** guardianL has quit IRC
[02:14:02] *** maximtwo_ has joined #libgdx
[02:14:28] *** EvilEntity has quit IRC
[02:16:08] *** maximtwo has quit IRC
[02:23:56] *** toblerone has quit IRC
[02:33:02] *** Lefanto has joined #libgdx
[02:35:18] *** TEttinger has joined #libgdx
[02:43:52] *** davebaol has quit IRC
[02:49:29] *** xrash has joined #libgdx
[02:50:45] *** badlogic has quit IRC
[02:53:45] *** andrew_ has joined #libgdx
[02:55:37] *** Yomic has joined #libgdx
[02:59:32] *** SpookyMa_ has joined #libgdx
[02:59:33] *** SpookyMachine has quit IRC
[03:07:34] *** Symatix_ has joined #libgdx
[03:11:47] *** xylen has joined #libgdx
[03:30:01] *** EvilEntity has joined #libgdx
[03:35:55] *** Symatix_ has quit IRC
[03:42:33] *** andrew__ has joined #libgdx
[03:45:50] *** andrew_ has quit IRC
[04:00:31] *** guardianL_ has quit IRC
[04:09:11] *** lapinozz has quit IRC
[04:11:17] *** intrigus has quit IRC
[04:25:20] *** BlueProtoman has joined #libgdx
[04:26:03] *** BlueProtoman has quit IRC
[04:26:39] *** guardianL has joined #libgdx
[04:44:15] *** lukass has quit IRC
[04:44:23] *** lukass has joined #libgdx
[04:48:38] *** cris2000 has joined #libgdx
[04:48:42] <cris2000> ok guys
[04:48:47] <cris2000> I have a problem
[04:48:49] <cris2000> Class cannot be created (missing no-arg constructor):
[04:48:58] <cris2000> when loading a json file
[04:49:22] <TEttinger> does the class have a constructor that takes no arguments?
[04:55:47] *** Xpe has quit IRC
[04:56:31] *** darkamikaze has joined #libgdx
[04:57:36] <cris2000> dunno
[04:57:39] <cris2000> what do you mean?
[04:58:41] <cris2000> oh
[04:58:42] <cris2000> I see
[04:58:53] <cris2000> hitbox class doesn't have a 0 argument constructor
[04:59:18] *** SolarLune has quit IRC
[05:00:07] <cris2000> Exception in thread "LWJGL Application" com.badlogic.gdx.utils.SerializationException: Class cannot be created (missing no-arg constructor): com.badlogic.gdx.graphics.Texture
[05:00:07] <cris2000> Serialization trace:
[05:02:53] *** d4rkforc1 has joined #libgdx
[05:06:18] *** d4rkforce has quit IRC
[05:10:11] *** Lefanto has quit IRC
[05:13:04] <cris2000> anyone?
[05:13:24] *** Lefanto has joined #libgdx
[05:15:45] *** Lefanto has quit IRC
[05:17:24] *** ftgf2 has joined #libgdx
[05:23:08] *** LiquidNitrogen has quit IRC
[05:23:53] *** cris2000 has left #libgdx
[05:26:21] *** LiquidNitrogen has joined #libgdx
[05:27:15] *** elauzel has quit IRC
[05:30:56] *** LiquidNitrogen has quit IRC
[05:40:58] *** WickedShell has joined #libgdx
[05:48:08] *** LiquidNitrogen has joined #libgdx
[05:49:23] *** Trinity has quit IRC
[05:54:04] *** wulax has joined #libgdx
[05:54:30] *** LiquidNitrogen has quit IRC
[05:54:57] *** lukass_ has joined #libgdx
[05:57:46] *** lukass has quit IRC
[05:58:54] *** Chilley has quit IRC
[06:01:35] *** Trinity has joined #libgdx
[06:15:18] *** nexsoftware has joined #libgdx
[06:15:18] *** ChanServ sets mode: +o nexsoftware
[06:20:36] *** muhuk has joined #libgdx
[06:21:32] *** oranjuice has quit IRC
[06:21:59] *** Symatix has quit IRC
[06:28:09] *** SpookyMa_ has quit IRC
[06:28:13] *** wulax has quit IRC
[06:29:43] *** wulax has joined #libgdx
[06:48:39] *** ksclarke has quit IRC
[06:51:33] *** bojack has quit IRC
[07:03:02] *** darkamikaze has quit IRC
[07:07:10] *** LiquidNitrogen has joined #libgdx
[07:11:06] *** andrew__ has quit IRC
[07:11:40] *** Chilley has joined #libgdx
[07:17:58] *** guardianL has quit IRC
[07:24:19] *** xylen has quit IRC
[07:32:32] *** Xoppa has joined #libgdx
[07:32:32] *** ChanServ sets mode: +o Xoppa
[07:37:10] *** andrew_ has joined #libgdx
[07:51:21] *** mk1 has joined #libgdx
[07:57:46] *** guardianL has joined #libgdx
[08:04:29] *** phoenixw has joined #libgdx
[08:09:43] *** eyohansa has joined #libgdx
[08:13:49] *** eyohansa_ has joined #libgdx
[08:16:22] *** eyohansa has quit IRC
[08:26:57] *** Delmadan has joined #libgdx
[08:29:36] *** nooone has joined #libgdx
[08:34:55] *** phoenixw has quit IRC
[08:40:39] *** Larry1123 has quit IRC
[08:42:24] *** phoenixw has joined #libgdx
[08:51:12] *** Intrinsic_ has quit IRC
[08:57:47] *** Larry1123 has joined #libgdx
[08:57:54] *** Chilley has quit IRC
[08:59:37] *** kjempff has joined #libgdx
[09:00:56] *** Nangi has joined #libgdx
[09:04:08] *** kdarknight__ has joined #libgdx
[09:04:40] *** Chilley has joined #libgdx
[09:06:04] *** kdarknight has quit IRC
[09:11:49] *** kjempff has quit IRC
[09:12:56] *** Larry1123 has quit IRC
[09:12:56] *** guardianL has quit IRC
[09:13:51] *** Crigges has quit IRC
[09:16:23] *** Chilley has quit IRC
[09:16:32] *** Chilley_ has joined #libgdx
[09:18:03] *** Larry1123 has joined #libgdx
[09:22:11] *** _Kami has joined #libgdx
[09:26:27] *** Larry1123 has quit IRC
[09:29:58] *** davebaol has joined #libgdx
[09:35:19] *** VnM has joined #libgdx
[09:35:37] *** scellow has joined #libgdx
[09:39:21] *** Chilley_ has quit IRC
[09:40:01] *** Chilley has joined #libgdx
[09:44:42] *** Chilley has quit IRC
[09:46:34] *** Biliogadafr has joined #libgdx
[09:49:50] *** phoenixw has quit IRC
[09:52:14] *** Larry1123 has joined #libgdx
[09:53:25] *** phoenixw has joined #libgdx
[09:58:14] *** Larry1123 has quit IRC
[10:00:14] *** EvilEnti_ has joined #libgdx
[10:02:05] *** LiquidNitrogen has quit IRC
[10:03:05] *** Larry1123 has joined #libgdx
[10:04:27] *** LiquidNitrogen has joined #libgdx
[10:05:26] *** EvilEntity_ has joined #libgdx
[10:05:58] *** EvilEnti_ has quit IRC
[10:07:25] *** Biliogadafr has quit IRC
[10:09:03] *** EvilEntity has quit IRC
[10:09:27] *** Biliogadafr has joined #libgdx
[10:10:27] *** Larry1123 has quit IRC
[10:16:43] *** phoenixw has quit IRC
[10:18:56] *** _3xp0n3nt has joined #libgdx
[10:21:50] *** Serpent7776 has joined #libgdx
[10:23:11] <_3xp0n3nt> SelectBox#setStyle is not updating the ListStyle after unloading & reloading assets - the style works fine before the reload, any ideas? it's just black, which indicates the ListStyle's Drawable's are not being updated
[10:23:33] *** Larry1123 has joined #libgdx
[10:28:47] *** scellow has quit IRC
[10:29:10] *** eyohansa_ has quit IRC
[10:30:42] *** scellow has joined #libgdx
[10:31:14] *** LiquidNitrogen has quit IRC
[10:32:21] <_3xp0n3nt> Even explicitly setting SelectBoxStyle.listStyle on the newly-obtained SelectBoxStyle instance (from the re-loaded Skin) before calling SelectBoxStyle#setStyle has no effect
[10:33:05] *** bojack has joined #libgdx
[10:33:17] <_3xp0n3nt> correction on the last part: ...before calling SelectBox#setStyle has no effect
[10:33:38] *** Larry1123 has quit IRC
[10:35:03] <bojack> Went ahead and posted that issue (https://github.com/libgdx/libgdx/issues/3528) first issue reported to the Git, but I think i have it simplified as much as possible.
[10:48:35] *** Larry1123 has joined #libgdx
[11:00:08] *** rgr has joined #libgdx
[11:01:46] *** TEttinger has quit IRC
[11:01:51] *** exo_0 has joined #libgdx
[11:07:08] *** EvilEntity has joined #libgdx
[11:09:41] *** Chilley has joined #libgdx
[11:12:32] *** Oebele has joined #libgdx
[11:18:11] <_3xp0n3nt> Figured it out, I think it's probably a bug. SelectBox#setStyle, just like I suspected, does not update its nested styles, SelectBox#ListStyle & SelectBox#ScrollPaneStyle. So you have to do 3 separate calls to update a SelectBoxStyle: SelectBox#setStyle (SelectBoxStyle), then SelectBox#getScrollPane#setStyle (SelectBoxStyle.scrollStyle), and SelectBox#getList#setStyle (SelectBoxStyle.listStyle).
[11:19:08] <_3xp0n3nt> imo, SelectBox#setStyle should be doing all of this automatically. After all, the SelectBoxStyle you pass in has a nested ScrollPaneStyle & ListStyle, it should just use them.
[11:20:20] *** EvilEntity has quit IRC
[11:22:05] *** nooone has quit IRC
[11:30:56] *** lcf2 has joined #libgdx
[11:31:59] *** EvilEntity_ has quit IRC
[11:35:19] *** rgr has quit IRC
[11:37:17] *** rgr has joined #libgdx
[11:42:29] *** kdarknight__ has quit IRC
[11:45:00] *** kdarknight__ has joined #libgdx
[11:45:00] <mk1> any native French speakers here?
[11:45:49] *** guardianL has joined #libgdx
[11:46:05] *** kdarknight has joined #libgdx
[11:49:19] *** kdarknight__ has quit IRC
[11:49:23] *** bojack has quit IRC
[11:50:49] <scellow> mk1: moi :D
[11:51:31] <mk1> scellow: would you care to translate two sentences?
[11:51:41] <mk1> my translator is currently n/a
[11:51:42] <scellow> mk1 sure :)
[11:52:19] <Ashiren> omelette du fromage
[11:52:23] <mk1> *au
[11:52:30] <Ashiren> gotcha!
[11:52:35] <Ashiren> so youre french after all
[11:52:53] <Ashiren> only french poeple correct that
[11:53:09] *** neko250__ has quit IRC
[11:53:09] <mk1> or ppl that had French at school
[11:55:38] <Ashiren> or dont watch cartoons
[11:57:15] *** n3o59hf has joined #libgdx
[12:00:27] *** bojack has joined #libgdx
[12:02:10] *** Voltasalt has quit IRC
[12:07:06] *** _3xp0n3nt has quit IRC
[12:08:26] *** phibedy has joined #libgdx
[12:12:54] *** Murii has joined #libgdx
[12:19:05] *** kdarknight_ has joined #libgdx
[12:21:49] *** Voltasalt has joined #libgdx
[12:26:22] *** Voltasalt has quit IRC
[12:26:24] <Ange_blond_> do we need to make a french food channel ?^^
[12:26:34] <Ange_blond_> (I'm french too... )
[12:26:38] *** Voltasalt_ has joined #libgdx
[12:27:27] <bojack> Know what always sounds like a good idea until you're half way through it?
[12:27:43] *** _3xp0n3nt has joined #libgdx
[12:28:10] <bojack> Poutine. Every single time I get a craving for it and buy one, I feel like absolute crap halfway through and can never finish them. But guess what I'll be craving three weeks later.
[12:28:36] <_3xp0n3nt> I submitted a new issue about the SelectBox#SetStyle problem I was describing earlier: https://github.com/libgdx/libgdx/issues/3530
[12:28:38] <Ange_blond_> never tasted it
[12:29:03] *** rgr has quit IRC
[12:29:48] <bojack> It's heaven for the first five bites
[12:30:43] <Ange_blond_> :)
[12:31:16] <Ange_blond_> juste looked at it, sounds great
[12:31:34] <Ange_blond_> a coding-night lunch
[12:39:48] *** Sadale has joined #libgdx
[12:40:37] <cackling_maidens> https://www.reddit.com/r/gamedev/comments/3r3eqd/interest_in_libgdx_jam/
[12:41:38] <mk1> according to twitter this is gonna happen
[12:42:07] <Trinity> anyone know a pastebin like site that allows for updates?
[12:42:14] <Trinity> without the link changing?
[12:42:30] <Trinity> maybe password protected too :)
[12:42:51] <Trinity> I dont really like google docs so :/
[12:44:00] *** d4rkforc1 is now known as d4rkforce
[12:44:21] <cackling_maidens> badlogic got nothing on Mel Kishida
[12:44:25] <cackling_maidens> Mario is overrated
[12:52:03] <cackling_maidens> Trinity, selfhost? :)
[12:53:16] <Trinity> :( too much work just for a video game
[12:53:35] <cackling_maidens> you must be kidding o.O
[12:53:48] <Trinity> Rust is life
[12:59:32] *** Chilley has quit IRC
[13:00:32] *** ftgf2 has quit IRC
[13:00:46] *** Trinity has quit IRC
[13:01:07] *** phibedy has quit IRC
[13:01:46] *** nexsoftware has quit IRC
[13:03:08] *** phibedy has joined #libgdx
[13:07:39] *** Chilley has joined #libgdx
[13:11:52] *** Delmadan has quit IRC
[13:12:54] *** intrigus has joined #libgdx
[13:16:29] *** bojack has quit IRC
[13:17:22] *** Trinity has joined #libgdx
[13:20:26] *** matty_r has quit IRC
[13:21:07] *** _3xp0n3nt has quit IRC
[13:22:28] *** kdarknight_ has quit IRC
[13:23:08] *** kdarknight_ has joined #libgdx
[13:23:46] *** phibedy has quit IRC
[13:25:17] *** Symatix has joined #libgdx
[13:29:23] *** mxttie has joined #libgdx
[13:29:52] *** kdarknight has quit IRC
[13:30:06] *** kdarknight has joined #libgdx
[13:35:18] *** Symatix has quit IRC
[13:37:12] *** kdarknight_ has quit IRC
[13:37:39] *** kdarknight_ has joined #libgdx
[13:39:42] *** Bernzel has joined #libgdx
[13:42:31] *** kdarknight has quit IRC
[13:45:04] *** kdarknight has joined #libgdx
[13:51:21] *** Bernzel has quit IRC
[14:02:54] *** scellow has quit IRC
[14:05:49] <kdarknight_> best password manager?
[14:09:20] <muhuk> "123456"
[14:09:33] <muhuk> I don't need a manager. It's easy to remember.
[14:09:41] <kdarknight_> okay worst password manager?
[14:10:27] <codi^r> I use keepassx. small, cross-platform, free
[14:11:33] <kdarknight_> keepass and keypassx are different?
[14:11:47] <kdarknight_> oh isee
[14:11:50] <kdarknight_> they are
[14:14:28] *** scellow has joined #libgdx
[14:18:14] *** scellow has quit IRC
[14:21:45] *** andrew_ has quit IRC
[14:22:09] *** EvilEntity has joined #libgdx
[14:23:26] *** EvilEntity_ has joined #libgdx
[14:25:03] *** Xpe has joined #libgdx
[14:25:16] *** guardianL has quit IRC
[14:28:03] *** EvilEntity has quit IRC
[14:28:16] <Trinity> kdarknight_, I use 1Password
[14:28:23] <Trinity> not linux compatible but it's still cool
[14:28:33] <kdarknight_> lemme google
[14:30:30] *** mxttie has quit IRC
[14:31:27] *** exo_0 has quit IRC
[14:32:39] *** Ragzzy-R has joined #libgdx
[14:32:48] <Ragzzy-R> hi
[14:32:53] *** Chilley has quit IRC
[14:32:57] <Ragzzy-R> this is my render code
[14:33:11] <Ragzzy-R> mapRenderer.render();
[14:33:11] <Ragzzy-R> sprite.draw(batch);
[14:33:11] <Ragzzy-R>
[14:33:28] <Ragzzy-R> when the mapRenderer is rendering the sprite is not rendering
[14:33:35] <Ragzzy-R> if i comment that out sprite is rendering
[14:33:42] <Ragzzy-R> what might be the problem?
[14:33:58] <Ragzzy-R> Xoppa mobidevelop ??
[14:35:00] <kdarknight_> show code
[14:35:23] <Ragzzy-R> wait
[14:41:42] <Ragzzy-R> sorry just a min my PC hanged
[14:42:40] <Ragzzy-R> http://pastebin.com/k46r1rCF
[14:42:41] <Ragzzy-R> here
[14:45:44] <Xoppa> o.O
[14:45:58] *** fghtf has joined #libgdx
[14:46:30] *** Chilley has joined #libgdx
[14:46:32] *** Symatix has joined #libgdx
[14:47:19] <kdarknight_> don't create new sprites in render loop first of all
[14:48:55] *** Ragzzy-R has quit IRC
[14:49:03] *** Ragzzy-R has joined #libgdx
[14:49:16] <Ragzzy-R> hi xoppa
[14:49:21] <Ragzzy-R> sorry i was disconnected
[14:49:31] <Ragzzy-R> so any solutions?
[14:49:51] <Xoppa> echelog.com/logs/browse/libgdx
[14:50:53] <mobidevelop> Don't begin batch then render map
[14:51:14] *** lukass_ has quit IRC
[14:51:27] <Ragzzy-R> k let me try
[14:51:37] *** lukass has joined #libgdx
[14:51:37] <mobidevelop> Also don't create sprites in render method
[14:51:37] *** WickedShell has quit IRC
[14:53:36] *** lukass has quit IRC
[14:53:49] <Ragzzy-R> that worked btw why not create sprites in render?
[14:54:02] *** lukass has joined #libgdx
[14:54:08] <Ragzzy-R> then what is the way to resize a textureregion? i want to resize my currentFrame
[14:54:53] <fghtf> hey Xoppa
[14:55:15] <fghtf> I am trying to draw random waves if you remember :)
[14:55:37] *** phibedy has joined #libgdx
[14:57:50] <fghtf> I started using Path like you suggested to cache my dataset.
[14:57:57] <EvilEntity_> format your code
[14:58:17] *** lukass has quit IRC
[14:58:24] <fghtf> but the problem is that my dataset contains points situated equidistant along the x-axis.
[14:59:13] <fghtf> but when I do a valueAt(), I am expecting the path divided uniformly length-wise and not just along x-axis.
[14:59:46] *** _Kami has quit IRC
[15:00:08] <fghtf> the effect of this I am seeing is that if I uniformly increment my "t" into valueAt(out, t), I get points uniformly increasing along x-axis
[15:00:17] <fghtf> and not along the direction of the wave.
[15:01:38] <Xoppa> ok, so you want a function to get the y value for a specific x value?
[15:02:01] <fghtf> Xoppa: is there a way to query points along the path such that the point returned for my call to valueAt will return a point that divides the entire path along its length?
[15:02:13] <fghtf> no, not for a given x value.
[15:02:24] <fghtf> for a fraction.
[15:02:39] <fghtf> I want a point that will split the path by that fraction length-wise
[15:02:46] <fghtf> so I want both x and y.
[15:03:15] <fghtf> the use-case is that I want objects to move at uniform speed along the wave.
[15:03:17] <Xoppa> you can use the derivative to traverse at a constand speed, not sure if that helps you though
[15:03:49] <Xoppa> https://github.com/libgdx/libgdx/wiki/Path-interface-%26-Splines#make-the-sprite-traverse-at-constant-speed
[15:04:28] <mobidevelop> Ragzzy-R: you can just draw the region with the desired position and size, no need for a sprite there
[15:04:57] <fghtf> Xoppa: mm, I think that should work. I will try it out. thanks man!
[15:11:26] *** EvilEntity has joined #libgdx
[15:12:52] *** EvilEntity_ has quit IRC
[15:14:31] *** fghtf has quit IRC
[15:16:45] *** KC-45 has joined #libgdx
[15:19:00] *** Sadale has quit IRC
[15:24:48] *** ariejan has joined #libgdx
[15:26:45] *** Ragzzy-R has quit IRC
[15:27:01] *** phibedy has quit IRC
[15:28:00] *** Keniyal has joined #libgdx
[15:29:09] *** badlogic has joined #libgdx
[15:29:49] *** phibedy has joined #libgdx
[15:32:00] *** Kotcrab has joined #libgdx
[15:32:01] *** phibedy has quit IRC
[15:34:13] *** Sadale has joined #libgdx
[15:35:44] *** harha_ has joined #libgdx
[15:36:55] *** Sadale has quit IRC
[15:46:30] *** Chilley has quit IRC
[16:08:13] *** abs25 has joined #libgdx
[16:10:13] *** Bernzel has joined #libgdx
[16:15:39] *** ksclarke has joined #libgdx
[16:16:17] *** ariejan has quit IRC
[16:20:25] *** kdarknight_ has quit IRC
[16:24:11] *** _Kami has joined #libgdx
[16:26:50] *** Biliogadafr1 has joined #libgdx
[16:27:57] *** Olloth_ has joined #libgdx
[16:28:03] *** icbat has joined #libgdx
[16:29:39] *** NooBxGocG has joined #libgdx
[16:30:23] *** piroko has joined #libgdx
[16:30:51] *** ftgf2 has joined #libgdx
[16:35:24] *** Biliogadafr has quit IRC
[16:35:29] *** ctepa has quit IRC
[16:35:35] *** Olloth has quit IRC
[16:35:50] *** icbat1 has quit IRC
[16:35:54] *** bgyss has quit IRC
[16:35:56] *** darthdeus has quit IRC
[16:35:56] *** NooBxGockeL|OFF has quit IRC
[16:35:58] *** T4g1 has quit IRC
[16:36:01] *** piroko_ has quit IRC
[16:36:02] *** mutilator has quit IRC
[16:36:14] *** Olloth_ is now known as Olloth
[16:36:16] *** ctepa has joined #libgdx
[16:36:17] *** T4g1 has joined #libgdx
[16:36:31] *** darthdeus has joined #libgdx
[16:36:56] *** mutilator has joined #libgdx
[16:38:22] *** jeffol has joined #libgdx
[16:43:01] *** xrash has quit IRC
[16:43:09] *** EvilEntity has quit IRC
[16:48:56] *** LostWarrior has joined #libgdx
[16:49:37] *** mk1 has left #libgdx
[16:50:57] *** VnM has quit IRC
[16:52:17] *** bgyss has joined #libgdx
[16:55:56] <ftgf2> Xoppa: I tried the derivative approach. While it does seem to work for most parts, the speed is not uniform where my derivative approaches 0.
[16:56:12] <ftgf2> it jumps a little too fast at the flat portions of my wave.
[16:56:17] <ftgf2> the peak positions
[16:57:26] *** yrk has joined #libgdx
[16:57:29] *** yrk has quit IRC
[16:57:29] *** yrk has joined #libgdx
[16:58:48] *** kdarknight_ has joined #libgdx
[16:59:19] <ftgf2> is it meant to work even for non polynomial equations?
[17:02:36] *** abs25 has quit IRC
[17:02:51] <ftgf2> speed / Math.sqrt(derivative.len()) works much better
[17:08:55] *** SpookyMachine has joined #libgdx
[17:09:27] *** cris2000 has joined #libgdx
[17:09:31] <cris2000> guys
[17:09:41] <cris2000> how do I edit a libgdx source file?
[17:09:57] <cris2000> I can't get to type stuff in gdx.texture
[17:10:43] <[twisti]> you have to download the libgdx sources and compile them locally
[17:12:53] *** lapinozz has joined #libgdx
[17:12:59] <cris2000> it's the only way?
[17:13:07] <cris2000> I have a json file
[17:13:13] <cris2000> that contains a textureatlas
[17:13:24] <cris2000> but gdx.texture lacks any 0 argument constructor
[17:16:44] *** bojack has joined #libgdx
[17:17:59] *** bojack has quit IRC
[17:18:48] *** Voltasalt_ has quit IRC
[17:20:20] <cris2000> ok guys
[17:20:29] <cris2000> anyone here can give me an idea?
[17:20:56] <cris2000> I need to save an animation and textureatlas inside a json file
[17:21:00] <cris2000> how do I do that?
[17:21:01] *** kdarknight__ has joined #libgdx
[17:23:29] *** kdarknight has quit IRC
[17:23:44] *** kdarknight_ has quit IRC
[17:23:46] <jeffol> adding advertising activity to game -> use feature labeled as "new" to auto cache ads -> method is struck through as deprecated
[17:24:59] *** warmwaffles has joined #libgdx
[17:39:13] *** fghtf has joined #libgdx
[17:41:25] *** Ange_blond_ has quit IRC
[17:51:46] *** warmwaffles has quit IRC
[17:52:12] *** EvilEntity has joined #libgdx
[17:54:50] *** warmwaffles has joined #libgdx
[17:59:31] *** bojack has joined #libgdx
[18:00:01] *** pr4xxx has joined #libgdx
[18:01:30] <pr4xxx> hello everybody! I want to use ashley, but how am I supposed to implement methods like takeDamage() when Entities and Components should not get any logic??
[18:01:55] <badlogic> so party people
[18:02:00] <badlogic> libGDXJam is a go!
[18:02:03] <badlogic> and there will be prices!
[18:02:06] <badlogic> 1st place -> mac mini
[18:02:12] <badlogic> 2nd place -> ipad
[18:02:12] <warmwaffles> prizes ;)
[18:02:19] <badlogic> 3rd place -> ipod touch
[18:02:22] <badlogic> no shirts
[18:02:26] <warmwaffles> no shoes
[18:02:32] <badlogic> and itch.io is helping out!
[18:02:37] <warmwaffles> sweet
[18:02:40] <badlogic> very
[18:02:44] <warmwaffles> link?
[18:02:53] <warmwaffles> or is it still in progress?
[18:03:27] *** Kuvis has joined #libgdx
[18:03:40] <mobidevelop> What's the price?
[18:04:30] *** aegamesi has quit IRC
[18:04:31] <badlogic> prize
[18:04:42] <mobidevelop> We should also have a price
[18:05:59] <pr4xxx> badlogic: maybe you can give me a quick explanation about ashley and "custom" commands?
[18:06:33] <badlogic> i'm afraid i can not :)
[18:06:36] <badlogic> siondream is the ashley guy
[18:06:46] <badlogic> my price is $5
[18:06:48] <badlogic> always
[18:06:55] <badlogic> i do it for free for you mobidevelop
[18:06:58] <badlogic> whatever "it" is
[18:07:13] <mobidevelop> Nice
[18:07:53] *** abs25 has joined #libgdx
[18:09:06] *** oelewapperke has quit IRC
[18:11:17] *** intrigus has quit IRC
[18:11:43] *** davebaol has quit IRC
[18:12:43] *** bojack has quit IRC
[18:16:24] *** fghtf has quit IRC
[18:16:36] *** warmwaffles has quit IRC
[18:17:01] *** warmwaffles has joined #libgdx
[18:17:46] *** LostWarrior has quit IRC
[18:18:20] *** badlogic has quit IRC
[18:23:58] <wulax> pr4xxx: you could make e.g a singleton "HealthSystem" which operates on an entity's "HealthComponent" data when it should take damage
[18:23:59] <wulax> but that is a needlessly complicated way to do it
[18:23:59] <wulax> don't use ECS unless it makes things less complicated
[18:24:01] <wulax> you don't have to follow the advice about no logic in components or entities
[18:24:01] <pr4xxx> wulax: I want to create a rts game much like anno 1602 and empire earth. But I cannot decide if I should use an ECS based way or just OOP
[18:24:02] *** oelewapperke has joined #libgdx
[18:24:02] *** LostWarrior has joined #libgdx
[18:24:03] <pr4xxx> wulax: Is there a way to just do something like entity.health.takeDamage(10) ?
[18:24:11] *** Bernzel has quit IRC
[18:24:28] <wulax> you can extend Entity and add those things in a super class
[18:24:40] <wulax> then just run a normal update loop on all of those
[18:24:41] *** intrigus has joined #libgdx
[18:24:53] <pr4xxx> I mean after reading the ashley docs and the example, it seems like you just have systems which operate over every single entity in a loop
[18:25:01] <wulax> err, subclass i mean
[18:25:38] *** Serpent7776 has quit IRC
[18:26:40] <wulax> no, you don't have to operate on every entity in every system, you can limit systems to specific components with families
[18:27:05] <wulax> but yes, you are correct otherwise
[18:28:01] *** n3o59hf has quit IRC
[18:30:08] *** cris2000 has quit IRC
[18:30:09] <wulax> here is a nice tutorial with pros and cons of ecs http://gameprogrammingpatterns.com/component.html
[18:31:58] <pr4xxx> thanks
[18:33:19] <intrigus> Yeah, build of FreeType-JS didn't fail :)
[18:33:58] *** eReS has joined #libgdx
[18:35:21] *** Adnn has joined #libgdx
[18:37:10] <Adnn> How do I go about using event listeners with Ashley ? For example in the ControllableSystem I can use polling in the update method, but what if I need to use an event-driven style ? The problem is that I only have a reference to the entity in the method that gets called each frame.
[18:37:39] <Adnn> (ControllableSystem contains the logic of user-controllable stuff)
[18:38:51] *** davebaol has joined #libgdx
[18:40:27] *** Darkyen has joined #libgdx
[18:50:39] <kdarknight__> no shirts :/
[18:51:10] <kdarknight__> how is itch.io helping?
[18:52:50] *** Biliogadafr1 has quit IRC
[18:53:45] *** Chilley has joined #libgdx
[18:54:15] *** SpookyMachine has quit IRC
[18:55:00] *** SpookyMachine has joined #libgdx
[18:55:32] *** Biliogadafr has joined #libgdx
[19:00:17] *** Biliogadafr has quit IRC
[19:00:34] <Darkyen> Game showcase will need a cleanup, there is way too much dead links and not found images
[19:01:14] <Xpe> Now Im bored making dragging stuff. Going to make scale drag logic later. Translate and rotate is done =) GIF: http://gph.is/1WrEGmO
[19:03:34] <Darkyen> Nice! what is up with that cloud flying around?
[19:06:21] <Xpe> Oh, Its in play mode. the cloud logic moves left and right.
[19:07:21] <_Kami> God I hate to work with UIs
[19:07:30] <Darkyen> So you can edit some things while others are simulated? Interesting
[19:08:02] <Darkyen> UIs aren't that bad, with the right tools...
[19:08:06] <Xpe> yes
[19:08:41] <_Kami> http://i.imgur.com/UurCHHz.gif
[19:08:45] <_Kami> This is what I have
[19:08:57] <_Kami> I don't know I've never really liked working with them.
[19:09:10] <_Kami> I mean it's probably jut me
[19:09:12] <_Kami> just*
[19:09:36] <Darkyen> It looks great, imo
[19:10:57] <_Kami> Thanks :)
[19:12:29] <Darkyen> Nice art and I like that button pressed effect. The arrow next to "How to play" and close window cross in the top right look maybe a bit off, but I wouldn't notice it when just playing
[19:14:02] <_Kami> Yeah, I agree. I'll probably make them look better in the future
[19:14:15] <_Kami> Thanks for the input
[19:15:22] *** kjempff has joined #libgdx
[19:15:44] <Darkyen> In other news, I have just updated my ResourcePacker tool (https://github.com/Darkyenus/ResourcePacker)
[19:24:12] <kdarknight__> nice ui _Kami
[19:32:59] <_Kami> kdarknight__: thanks much appreciated
[19:35:02] <gentlemandroid> Darkyen, That's pretty cool
[19:36:38] <Darkyen> Thanks! It has saved me a lot of time.
[19:41:12] *** Biliogadafr has joined #libgdx
[19:44:24] *** FrottyZ has joined #libgdx
[19:47:26] *** bojack has joined #libgdx
[19:48:21] <EvilEntity> damn http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
[19:49:39] *** ftgf2 has quit IRC
[19:51:07] <kdarknight__> damn
[19:56:22] *** abs25 has quit IRC
[19:56:56] *** benohohoh has joined #libgdx
[19:57:00] <kdarknight__> 1900 draw calls
[19:59:41] *** pr4xxx has quit IRC
[20:00:26] *** DrXoo has joined #libgdx
[20:00:30] <DrXoo> hi
[20:00:35] *** Kuvis has quit IRC
[20:00:38] <Ashiren> hihi
[20:01:21] <DrXoo> I have a problem with my bundle (Internationalization and Localization)
[20:02:21] <DrXoo> i have two bundles -> bundle.properties and bundle_es.properties (i'm from Spain) soo when i execute my game everything is in spanish. But then i put manually a english locale (Locale.ENGLISH)
[20:02:33] <DrXoo> it continues using the spanish bundle
[20:02:39] <DrXoo> and... i don't know why
[20:03:57] <DrXoo> then i create a bundle_en.properties and it use indeed the english bundle, then again i put manually a chinese locale (Locale.CHINA) and... guess what, everything is in spanish
[20:06:10] *** vestu has joined #libgdx
[20:07:39] <EvilEntity> you need to put that in loader
[20:08:02] <EvilEntity> in bundle param
[20:08:42] <DrXoo> hmmm
[20:08:54] <DrXoo> FileHandle baseFileHandle = Gdx.files.internal("settings/bundle");
[20:09:02] <DrXoo> bundle = I18NBundle.createBundle(baseFileHandle, Locale.CHINA);
[20:09:08] <DrXoo> that's what i am doing
[20:13:40] *** Voltasalt has joined #libgdx
[20:14:10] <EvilEntity> that should probably work
[20:14:22] <DrXoo> it doesnt :(
[20:14:29] <EvilEntity> set breakpiont, step thru code
[20:14:39] <EvilEntity> find out why
[20:14:41] <EvilEntity> profir
[20:15:00] <DrXoo> fine...
[20:18:27] <benohohoh> I used this solution when displaying a second window (level-editor for myself): http://badlogicgames.com/forum/viewtopic.php?f=11&t=7635
[20:18:28] <davebaol> DrXoo: what does the root file bundle.properties contain?
[20:18:38] <benohohoh> Is is possible to use a listener to communicate between the two windows?
[20:18:46] *** xylen has joined #libgdx
[20:19:07] *** ZzetT has joined #libgdx
[20:19:20] <benohohoh> Should I just make the game window wider and add a ui to the right?
[20:20:49] <EvilEntity> ipc, sounds like pain
[20:21:11] <EvilEntity> google it
[20:22:12] *** mxttie has joined #libgdx
[20:23:41] <davebaol> DrXoo: also, are you aware of the bundle loading strategy?
[20:23:42] <Darkyen> benohohoh: Unfortunately it is not currently possible to have two OpenGL contexts (and thus, in this case windows) in one jvm with LWJGL 2 (it will be possible with 3 IIRC)
[20:23:50] <davebaol> DrXoo: read https://github.com/libgdx/libgdx/wiki/Internationalization-and-Localization
[20:24:10] <davebaol> Drx: especially the part explaining the loading strategy
[20:24:56] <davebaol> DrXoo: I think you missed "Note that createBundle looks for files based on the default Locale before it selects the base file MyBundle.properties"
[20:25:30] *** bojack has quit IRC
[20:26:08] <benohohoh> Darkyen, okay, thanks. That's too bad though, I'd of really liked to make myself a nice UI for the level editor
[20:26:57] <EvilEntity> you can do it, but its pain in the dick
[20:27:13] <Darkyen> Well, it is still possible to communicate between two processes or incorporate the two apps together...
[20:27:30] <EvilEntity> basically via network
[20:27:41] <benohohoh> That's what I figured - I can't simply use a listener system?
[20:28:04] <Darkyen> Nah, basic system streams (System.in/out) should be enough
[20:28:05] <benohohoh> I was planning on sending an updated object back and forth between windows as things were changed
[20:28:30] <EvilEntity> this is sorta what you want https://github.com/Namek/artemis-odb-entity-tracker
[20:29:41] <EvilEntity> personally, i just built in editing into the game :P
[20:29:49] <benohohoh> That's what I'm leaning towards now
[20:29:59] <Darkyen> If I was feeling like doing something crazy (awesome), I'd try to setup Kryo(Net)'s remote method invocation over system streams or over network
[20:30:00] <ZzetT> How can I limit the touch events of a CameraInputController to a certain viewport? I have two viewports (side by side), and the left one has a camera which I also pass to the CameraInputController. However it shouldn't react on touch events from the right viewport. How can I do that?
[20:30:14] <benohohoh> Thank's y'all :)
[20:30:34] <EvilEntity> im quite certain that tracker is using kryo
[20:31:17] *** SpookyMachine has quit IRC
[20:31:30] <Darkyen> I don't know that project, but it is possible, kryo is great
[20:31:36] *** EvilEntity_ has joined #libgdx
[20:31:38] *** SpookyMachine has joined #libgdx
[20:32:16] *** EvilEntity has quit IRC
[20:34:43] *** muhuk has quit IRC
[20:35:10] <DrXoo> davebaol: I read it and i thought that if i only has two bundles (bundle and bundle_es) and i enter with an "en" locale, it will choose the default bundle because it isn't "es"
[20:38:01] <EvilEntity_> step thru the doce!
[20:41:48] <davebaol> DrXoo: how do you enter the en locale?
[20:42:08] <davebaol> DrXoo: also, log Local.getDefaultLocale() please
[20:42:16] <davebaol> Locale^
[20:42:33] *** gentlemandroid has quit IRC
[20:43:43] <DrXoo> get default local returns me "es"
[20:43:52] <DrXoo> so manually i enter the "Locale.ENGLISH"
[20:43:58] <DrXoo> to force it to use the "en"
[20:44:30] <davebaol> and what happens?
[20:48:21] *** scellow has joined #libgdx
[20:48:31] <davebaol> DrXoo: if your default locale is "es" and you have bundle_es but no bundle_en strings will be taken first from bundle_es even if you call createBundle with Locale.ENGLISH
[20:50:12] <davebaol> DrXoo: please read the loading strategy once again
[20:51:50] <_Kami> In LibGDX should I make the whole
[20:51:50] <_Kami> game with Stage2d or is it more for making the UI and
[20:51:50] <_Kami> menus?
[20:52:07] <_Kami> man that looks ugly
[20:52:21] <davebaol> DrXoo: you should probably call Locale.setDeafultLocale(localeChosenByUser) before creating the bundle with localeChosenByUser
[20:52:38] <DrXoo> hmmm okay i understand this know
[20:52:41] <_Kami> But yeah is Stage2 more to handle all the menus or should I use it to move gameobjects too like player and enemies?
[20:52:48] *** abs25 has joined #libgdx
[20:53:12]
[20:53:33] <davebaol> DrXoo: this way, if the bundle_<localeChosenByUser>.properties exists it will be used; otherwise bundle.property will be used
[20:56:45] <DrXoo> or... i would ask if the user locale is from spain, otherwise, use the english bundle
[20:56:53] <DrXoo> ugly solution, but..... xD
[20:57:00] <DrXoo> i could*
[20:58:30] <davebaol> DrXoo: you can simple let the user choose the locale in your app
[20:58:42] <davebaol> DrXoo: it's a pretty common practice
[20:58:55] <davebaol> simply
[20:59:06] <DrXoo> i never saw that in an android app i chose my language
[20:59:46] <EvilEntity_> use the default but allow to switch later
[21:00:11] <davebaol> thanks EvilEntity_, it's what I meant :)
[21:04:03] *** bojack has joined #libgdx
[21:04:25] *** nic-nice-not-me has joined #libgdx
[21:04:29] <DrXoo> still it is not friendly-user.... If my dad or my mum want to play my game and it starts in english they would say "shit son, this is wrong"
[21:04:37] *** nic-nice-not-me has quit IRC
[21:05:38] <EvilEntity_> sigh you are doing it wrong
[21:06:59] *** phoenixw has joined #libgdx
[21:10:46] *** jigidust has joined #libgdx
[21:13:17] <jigidust> kdarknight__: Your obfuscating settings worked fine, i had to add a line of keep, but everything works, thanks a lot :)
[21:14:15] <Darkyen> _Kami depends on the game
[21:14:15] *** SpookyMachine has quit IRC
[21:14:18] <jigidust> Oh and thanks mobidevelop for the help yesterday
[21:15:18] *** bojack has quit IRC
[21:15:19] *** SpookyMachine has joined #libgdx
[21:17:03] <Darkyen> _Kami if you need a lot of items on screen at once, or big world, or just don't need all that stuff scene2d provides, use your own structure. For example I would not build an RPG on top of scene2d, but building card games with it is a breeze
[21:17:56] *** eReS has quit IRC
[21:19:16] *** Chilley has quit IRC
[21:24:07] *** Delmadan has joined #libgdx
[21:24:46] <EvilEntity_> balls, looks like i need to create some editing stuff for steering as well
[21:27:21] *** Delmadan has quit IRC
[21:30:23] <EvilEntity_> why does wander spins in circles? fuck. ah right, gotta update that hidden static timepiece thing
[21:31:31] *** Adnn has quit IRC
[21:33:41] *** LostWarrior has quit IRC
[21:35:08] *** cris2000 has joined #libgdx
[21:35:23] <cris2000> guys how do I make a piano roll?
[21:35:30] <cris2000> using a midi library?
[21:35:54] *** LiquidNitrogen has joined #libgdx
[21:35:56] *** SpookyMachine has quit IRC
[21:36:06] <_Kami> Darkyen: Thanks for the advice
[21:36:25] *** Murii has quit IRC
[21:36:42] *** SpookyMachine has joined #libgdx
[21:38:01] *** ficolas has joined #libgdx
[21:40:50] <ficolas> hello, im using the libgdx json serializer and I have an OrderedMap<Enum, Float>, and the Enum when I get the .keys(), it says its a string
[21:41:00] <ficolas> and that it cant be parsed to enum
[21:44:38] *** LostWarrior has joined #libgdx
[21:44:39] *** DrXoo has quit IRC
[21:44:46] *** LiquidNitrogen has quit IRC
[21:44:48] *** Adnn has joined #libgdx
[21:45:30] *** LiquidNitrogen has joined #libgdx
[21:45:47] *** hextileX has joined #libgdx
[21:47:31] *** Chilley has joined #libgdx
[21:49:27] *** bojack has joined #libgdx
[21:52:51] *** bojack has quit IRC
[22:02:24] *** vestu has quit IRC
[22:05:29] *** jeffol has quit IRC
[22:06:06] *** jeffol has joined #libgdx
[22:09:49] *** zidsal has joined #libgdx
[22:10:27] *** jeffol has quit IRC
[22:17:30] <zidsal> hi there guys I'm new to libgdx and I have a quick question. If my screen size is set to 100 by 100 and I have a OrthographicCamera of 10,10 and I drew a square of 1,1 at 0,0 I'd have a 10 by 10 at the bottom left of the screen. However if I was to draw a single character "@" with a spritebatch and a bitmapfont at 0,0 I will not get the @ appearing in the bottom left part of the screen (infact
[22:17:30] <zidsal> it does not render at all) does anyone know why this happens? http://pastebin.com/cGG9ppqv
[22:18:08] <zidsal> 10 by 10 square at the bottom left of the screen*
[22:18:22] <EvilEntity_> is @ in the font?
[22:18:24] <Darkyen> zidsal: Use Viewports instead of handling camera scaling yourself
[22:18:31] <zidsal> EvilEntity_ yes it is
[22:18:44] <zidsal> Darkyen thanks I'll take a look at viewports now
[22:21:14] *** phoenixw has quit IRC
[22:21:25] *** abs25 has quit IRC
[22:23:17] <Darkyen> And in your program, I'd guess that the @ is either drawn too big/small, slightly somewhere else (of the screen?) or is covered by those rectangles
[22:23:28] <Darkyen> *off the screen
[22:24:09] <EvilEntity_> try setUseIntegerScaling to false in the fone or whatever it is called
[22:25:12] *** LiquidNitrogen has quit IRC
[22:25:22] *** SpookyMachine has quit IRC
[22:25:34] *** harha_ has quit IRC
[22:26:00] <Darkyen> It could be a problem here, but with 100x100 screen size, I'd guess that the problem is somewhere else
[22:26:58] *** SpookyMachine has joined #libgdx
[22:27:55] <zidsal> Darkyen the screen itself is actually larger I just used 100x100 in this example to keep the maths easy
[22:30:05] *** Ange_blond has joined #libgdx
[22:30:27] *** ficolas has quit IRC
[22:30:46] <Darkyen> I know what you mean, the thing is, that fonts assume 1:1 unit:pixel ratio (or something like that, 1:2 is common on retina screens etc.), because resampled fonts look blurry/ugly. So usually you will have your game in something like 100x100 unit "screen" and for UI (and fonts) you will use 1:1 pixel "screen"
[22:34:23] <Darkyen> Rendering fonts in 1:1 works well, but when something moves whole string slightly, logical pixels (units) will be in the middle of two or more hw pixels, which will again cause blur. So BitmapFont offers automatic alignment to whole units to prevent this. But when your units are not 1:1 with pixels, it breaks down, because suddenly what would be a tiny correction moves the
[22:34:24] <Darkyen> glyph much more and it gets distorted or completely disappears.
[22:35:20] <zidsal> ok that makes sense
[22:35:53] *** ZzetT has quit IRC
[22:37:42] <Darkyen> Also, you probably don't want your screen to be 100x100 because (unless your game window is always square) it will cause your game to be stretched and the "pixels" won't be square but rectangles, which will look ugly. Viewports solve this problem as well.
[22:38:20] *** benohohoh has quit IRC
[22:39:43] <zidsal> ok quick question about viewports I've made my camera = amera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); and made a new viewport of 100, 100 and centered the camera in the middle of the screen. Now when I draw a rect at shapeRenderer.rect(0, 0, 1, 1); nothing renders, if I change the x and y to 32, 32 something renders but not in the position I'd expect. The
[22:39:43] <zidsal> shapRednered projection matrix is still equals to the cameras
[22:40:06] <zidsal> I presumed doing that would just divide my screen up into 100 sections
[22:40:14] *** mxttie has quit IRC
[22:41:27] <Darkyen> Are you sure that you are using a Viewport? https://github.com/libgdx/libgdx/wiki/Viewports
[22:42:11] <EvilEntity_> hey davebaol would it be huge pain in the fick to add String comment; to task?
[22:42:34] *** TEttinger has joined #libgdx
[22:42:52] <zidsal> yup I'm using a fillViewPort http://pastebin.com/XxwhUgmD
[22:47:23] <Xoppa> zidsal, dont create a camera your own, just let the default viewport implementation do that
[22:47:37] <Darkyen> When using a viewport, you should not touch the camera settings, or camera at all, except for querying for combined matrix. Also, instead of camera.update(), use viewport.update()
[22:47:38] <Xoppa> so remove every line that contains ¨Camera¨
[22:48:16] <zidsal> thanks guys
[22:50:18] <Darkyen> You can still set the camera's position, but it is in the "logical" dimensions, not in the "hardware", so instead of camera.viewportWidth/2 have 100/2. And in that case don't call anything which centers the camera.
[22:51:16] <Darkyen> So the only viewport-update related line will be in resize: viewport.update(width, height, false); (false means don't center camera)
[22:51:43] <Darkyen> You don't even have to update it in render, because the inputs don't change between frames, only in resize
[22:52:23] <zidsal> thanks a ton for this information, I was just investigating why 0,0 is in the middle of the screen but you answered my question for me
[22:52:26] *** lukass has joined #libgdx
[22:56:59] *** cris2000 has quit IRC
[23:00:00] *** benohohoh has joined #libgdx
[23:04:37] *** Adnn has quit IRC
[23:05:32] *** Symatix has quit IRC
[23:07:50] *** Who-[Soup] has quit IRC
[23:08:09] *** Darkyen has quit IRC
[23:10:56] *** Xoppa has quit IRC
[23:12:14] *** Who-[Soup] has joined #libgdx
[23:17:48] <davebaol> EvilEntity_: TBH I don't like the idea since comments are unnecessary at runtime
[23:17:56] <davebaol> EvilEntity_: What about just adding support for a custom ConcreteBehaviorTreeReader with a hook method like comment(String text) ?
[23:18:03] <davebaol> EvilEntity_: this way you can store comments in a parallel tree on load and write them back on save, I guess
[23:18:20] <EvilEntity_> sounds reasonable
[23:18:58] <EvilEntity_> if i can get the comment from the tree without writing a parser im happy
[23:20:22] *** Adnn has joined #libgdx
[23:21:24] *** Biliogadafr has quit IRC
[23:22:41] <davebaol> yeah, you should extend the ConcreteBehaviorTreeReader, override comment(String text) and pass that custom instance to the BehaviorTreeParser
[23:23:52] <davebaol> EvilEntity_: what do you think?
[23:23:53] *** benohohoh has quit IRC
[23:24:11] <EvilEntity_> trying to find ConcreteBehaviorTreeReader,
[23:24:40] <EvilEntity_> ah its hidden
[23:24:41] <EvilEntity_> clever
[23:24:54] <davebaol> I can expose it
[23:25:33] <davebaol> I should modify the .rl too
[23:26:38] <EvilEntity_> os comment something thsts supposed to be in there right now?
[23:26:38] *** BlueProtoman has joined #libgdx
[23:28:12] <EvilEntity_> looks like it is in that rl bs
[23:28:45] *** BlueProtoman has quit IRC
[23:29:27] <davebaol> currently there's a comment action that simply logs the comment if debug is enabled
[23:31:14] <davebaol> well actually the string "# Comment" is logged, not the real comment
[23:34:03] <davebaol> hhhmmmm... what about a CommentCallback possibly passed to the reader?
[23:34:43] <EvilEntity_> i think the first option was better
[23:35:33] <EvilEntity_> make the concrate public and add empty comment() or something
[23:36:37] <EvilEntity_> adding random callback with comment only feels weird
[23:36:56] <davebaol> right
[23:38:57] *** duli has joined #libgdx
[23:39:04] <duli> hello
[23:39:53] <duli> how can I load my assets using the asset manager async? so that during the loading of the assets the splashscreen is displayed?
[23:40:22] <duli> currently I am using http://pastebin.com/H2JtdsH8
[23:40:29] <EvilEntity_> it is async by default
[23:40:42] <duli> but this displays black screen and once all assets are loaded only then the splashscreen gets rendered
[23:40:42] <intrigus> :D
[23:41:00] <duli> in other words loading is first and then the splashscreen starts
[23:41:02] <EvilEntity_> put that update in render loop, not in a while
[23:41:17] <EvilEntity_> like that it will just block till it loads
[23:42:14] <intrigus> https://github.com/libgdx/libgdx/wiki/Managing-your-assets#loading-assets
[23:43:00] <EvilEntity_> with your setup you are doing manager.finishLoading()
[23:43:36] <duli> right so just Assets.manager.update() in my render seems to work
[23:43:41] <duli> of my game class
[23:44:07] <duli> will that attempt to re-load my assets again and again if it's in the render loop?
[23:44:50] <EvilEntity_> there is no reason to have this in your actual game screen
[23:45:38] <duli> I use my game screen to redirect to all other screens
[23:45:52] <duli> that will be the only code in the render method
[23:45:57] <duli> is that ok/
[23:46:27] <EvilEntity_> i usually do loading in a loading screen, but thats just me
[23:49:13] <duli> so you just call Assets.manager.update(); in your render method in the loading screen?
[23:50:15] <EvilEntity_> if you really must for whatever reason
[23:53:06] *** LostWarrior has quit IRC
[23:55:16] <scellow> Lol i made a reptile skin, i tought i was making planes -_- http://i.imgur.com/WnaVehq.jpg
[23:57:07] *** dnorth has joined #libgdx
[23:59:15] <dnorth> Hi! I'm having a problem with my animations related to texture bleeding and wondering if anybody could help
top

   November 2, 2015  
< | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | >