[00:01:01] *** Biliogadafr has quit IRC
[00:06:48] *** nemanjakomar has joined #libgdx
[00:07:51] <kojjootti2> what is good way to access assetmanager in Actor
[00:08:56] <Xoppa> what is good use-case to access assetmanager in Actor
[00:10:50] <nexsoftware> Heh
[00:19:22] *** esvee has joined #libgdx
[00:26:35] <esvee> i'm having trouble with matrix transformations.. specifically rotating a scaled matrix
[00:27:08] <esvee> transform.getTranslation(translation), transform.getRotation(quaternion, true), transform.getScaling(scaling)
[00:27:46] <esvee> then construct the matrix from scratch: transform.setToTranslation(translation), transform.rotate(quaternion), transform.scale(scaling.x, scaling.y, scaling.z)
[00:28:04] <esvee> weird stuff happens - specifially the rotation changes or the scaling blows up to infinity
[00:28:12] <esvee> if the matrix is not scaled, it's all ok
[00:28:16] <esvee> what could be the cause of this?
[00:29:12] <Xoppa> what is it you want to accomplish?
[00:29:51] <esvee> map editor, scale - rotate- translate entities
[00:30:05] <esvee> (a-la blender)
[00:30:23] <Xoppa> keep track of them individually, matrix is only needed for rendering
[00:30:36] <esvee> i'm using it for rendering as well
[00:30:47] <esvee> before i introduced scaling it worked perfectly
[00:31:02] <Xoppa> sure, that doesnt mean you cant keep thack of them individually
[00:31:08] <Xoppa> *track
[00:31:21] <esvee> well i'll have to construct the matrix eventually
[00:31:52] <Xoppa> ofcourse, there's a RST setter specifically for that
[00:32:05] <esvee> RST setter?
[00:32:26] <Xoppa> Matrix4.set(rotate, scale, translate);
[00:32:46] <Xoppa> i think the order is different (because scale is less commonly used)
[00:33:00] <Xoppa> but nonetheless it is in rst order
[00:36:52] <esvee> hmm
[00:37:08] <esvee> is there something wrong with getting the rotation quaternion directly from the matrix?
[00:38:07] <Xoppa> no there's nothing wrong with it, you just might not get the same results if it is scaled as well
[00:39:08] <esvee> damn, have to rewrite a bunch of code
[00:39:25] <esvee> to keep track of each of the rts components
[00:39:58] *** nooone has quit IRC
[00:40:33] <Xoppa> think about it, scaling and rotating are very similar. e.g. scale x with -1 can also be rotated around y with 180 degrees
[00:40:54] *** narfel has joined #libgdx
[00:41:17] <Xoppa> euhm well not entirely, but you get what i mean
[00:41:38] <esvee> sure, but i assumed there's a simple way to get all the components from the transform itself
[00:42:33] <Xoppa> no, by definition there's no way to distinguish scaling from rotation
[00:42:55] <narfel> hi guys
[00:43:00] <esvee> i see
[00:43:03] <esvee> i have to think about it
[00:43:43] <Xoppa> it might work for positive uniform scaling though
[00:44:01] <esvee> my scaling is uniform
[00:44:06] <esvee> but might be positive and negative
[00:44:36] *** lasserix has joined #libgdx
[00:44:49] <Xoppa> perhaps normalize the quaternion in that case should solve some of your issues
[00:44:55] <esvee> i tried it
[00:45:02] <esvee> it jumps back and forth between two angles
[00:45:05] <Xoppa> but still tracking them separately is the best approach
[00:45:17] <esvee> i assume it has something to do with the counter-clockwise matrix but i'm not sure
[00:45:33] <esvee> yeah i'm rewriting it now
[00:46:20] *** hextileX has joined #libgdx
[00:46:52] <narfel> I am sorry to interrupt you but I got a question. Any idea how do I display a button fixed from top and left? It should be on a stage.
[00:49:19] <Xoppa> narfel, button.setY(viewportHeight-button.getHeight()); ?
[00:49:42] *** Joozey has quit IRC
[00:50:32] <narfel> Really that simple? I thought about a table and regions.. :X
[00:51:16] *** joshuafcole has quit IRC
[00:52:17] *** SOAD has quit IRC
[00:52:38] <esvee> wee
[00:52:53] <esvee> rewrote the code to track each componenet individually - works like a charm
[00:52:56] <esvee> thansk Xoppa
[00:52:58] <narfel> Ok thanks Xoppa, I give it a try ;)
[00:53:12] <Xoppa> yw
[00:57:48] <Mous> the moment you realize you made yourself more problems with cool features
[00:58:06] <Mous> *then you thought
[01:02:28] *** LiquidNitrogen has quit IRC
[01:02:46] *** Charlot has joined #libgdx
[01:04:05] *** Charlot has quit IRC
[01:08:42] *** mattdesl has quit IRC
[01:12:51] *** pbsaint has quit IRC
[01:18:00] *** matthewt is now known as hurricanedwarf
[01:19:02] *** Cethos has joined #libgdx
[01:19:25] *** lukas has joined #libgdx
[01:20:46] *** Xoppa has quit IRC
[01:21:40] <Mous> can i animate TextureMapObject? (i dont think so)
[01:23:19] <Cethos> Hi all
[01:23:40] *** lukas has quit IRC
[01:24:55] *** tajobe has quit IRC
[01:26:29] *** Mous has quit IRC
[01:29:10] <Cethos> Any urgent stuff I could help out with on github?
[01:37:09] *** ASneakyFox_ has joined #libgdx
[01:37:24] *** ASneakyFox_ has quit IRC
[01:37:24] *** ASneakyFox_ has joined #libgdx
[01:40:30] *** MikePad has quit IRC
[01:40:40] *** Tann__ has joined #libgdx
[01:40:46] *** MikePad has joined #libgdx
[01:41:07] *** Rattus_ has joined #libgdx
[01:43:23] *** esvee has quit IRC
[01:44:27] *** Tann_ has quit IRC
[01:46:02] *** davebaol has joined #libgdx
[01:47:01] *** derferman has quit IRC
[01:54:48] *** Larry1123 has quit IRC
[01:55:23] *** Larry1123 has joined #libgdx
[01:56:22] *** nick-drt-nap is now known as nick-coden
[01:56:33] *** tkrp has quit IRC
[01:56:52] <narfel> Is anyone using IntelliJ IDEA? I have got a weird problem. It only shows the ".iml" files but not other structure..
[01:57:19] *** Oebele has quit IRC
[01:58:27] *** Scellow has quit IRC
[01:58:40] *** lukas has joined #libgdx
[01:58:42] <nexsoftware> narfel: I use idea
[01:58:53] <nexsoftware> Nor sure what you mean though
[01:59:16] <nexsoftware> *not
[01:59:54] *** lasserix has quit IRC
[02:00:58] <narfel> Well in IntelliJ IDEA it shows my project and the sub directories(android, core, and so on). But it doesnt go deeper and it only shows the files with the ending iml, iws
[02:04:16] *** turanarslangil has quit IRC
[02:05:02] *** lasserix has joined #libgdx
[02:05:27] <nexsoftware> Never seen that I'm afraid
[02:05:39] <narfel> Somehow the structure disappeared in IDEA. On the filesystem everything is there..
[02:05:51] <narfel> And I can build with Gradle on the fs
[02:05:52] <nexsoftware> Did you import from the build.gradle file?
[02:08:12] <narfel> yeah, nevermind.. fixed it
[02:10:55] *** Larry1123 has quit IRC
[02:19:11] *** Jpnock5 has quit IRC
[02:20:01] <davebaol> <@Xoppa> probably the easiest (and best to learn) way to accomplish that is to add something like this to your render method: ....
[02:28:54] *** derferman has joined #libgdx
[02:33:12] *** derferman has quit IRC
[02:35:53] *** Larry1123 has joined #libgdx
[02:40:35] *** derferman has joined #libgdx
[02:44:53] *** joshuafcole has joined #libgdx
[02:45:05] *** derferman has quit IRC
[02:53:46] *** ruben011 has joined #libgdx
[02:55:02] *** TEttinger has joined #libgdx
[02:55:33] *** ruben01 has quit IRC
[02:58:09] *** nemanjakomar has quit IRC
[02:01:26] *** werp has joined #libgdx
[02:01:47] *** ColaColin has quit IRC
[02:06:53] <nick-coden> anyone use a mac book air for libgdx dev? they only have 4gb
[02:11:09] *** Charlot has joined #libgdx
[02:11:40] *** Keniyal_ has quit IRC
[02:13:37] <Cethos> nick-coden: Is that a problem?
[02:15:43] *** Charlot has quit IRC
[02:16:12] *** Lecherito has quit IRC
[02:18:01] <nexsoftware> nick-coden: I don't see why that would be a problem
[02:18:21] <nick-coden> hum..
[02:18:21] <nexsoftware> I have an osx vm which I only give 2gb
[02:18:41] <nick-coden> i must have an ide problem
[02:18:42] *** LiquidNitrogen has joined #libgdx
[02:19:13] <nick-coden> what os version?
[02:21:05] *** Keniyal has joined #libgdx
[02:21:46] *** lasserix has quit IRC
[02:23:14] *** Arbos has quit IRC
[02:24:29] *** lasserix has joined #libgdx
[02:29:08] *** nemanjakomar has joined #libgdx
[02:31:33] *** Pistey has left #libgdx
[02:31:41] *** Quick_Wango has joined #libgdx
[02:32:23] <Quick_Wango> Hi! Can anyone tell me how to load a *.obj model together with its *.mtl file ?
[02:33:36] <Quick_Wango> the files have the same base name (d20.obj + d20.mtl) and the model is loaded with ObjLoader.loadModel("d20.obj")
[02:35:11] *** ksclarke has joined #libgdx
[02:37:19] <TEttinger> Quick_Wango: making a dice roller?
[02:37:28] <Quick_Wango> basically
[02:38:04] <TEttinger> I think you may need to convert to fbx first, but I have done 0 in 3D with libgdx
[02:38:15] <Quick_Wango> fbx ?
[02:40:22] *** nemanjakomar has quit IRC
[02:40:35] <Quick_Wango> well the model is loaded and displayed correctly
[02:40:42] <Quick_Wango> just the materials are missing
[02:41:24] <Quick_Wango> down for me
[02:41:41] *** Keniyal_ has joined #libgdx
[02:41:43] *** nemanjakomar has joined #libgdx
[02:41:47] <Quick_Wango> works now... strange
[02:45:08] <narfel> is there any example out there, where a button is in a fixed position (left: 20; top:20) and scaled up on diffrent screen resolution? the direct set of X and Y work but not the scaling
[02:45:25] *** Keniyal has quit IRC
[02:46:14] *** nemanjakomar has quit IRC
[02:46:19] *** dauntless26 has quit IRC
[02:47:36] *** TEttinger has quit IRC
[02:49:37] *** MikePad has quit IRC
[02:54:56] *** mobidevelop has joined #libgdx
[02:54:56] *** ChanServ sets mode: +o mobidevelop
[02:55:46] *** davebaol has quit IRC
[02:55:54] *** nexsoftware has quit IRC
[03:00:10] *** patriick has joined #libgdx
[03:06:07] *** Keniyal_ has quit IRC
[03:22:57] *** LoneStranger has joined #libgdx
[03:26:29] *** Cethos has quit IRC
[03:30:45] <mobidevelop> nick-coden: sorry, I have whatever the latest was before yosemite
[03:31:19] <nick-coden> k
[03:31:31] <nick-coden> maybe i need to downgrade the OS
[03:32:28] *** zhiayang has joined #libgdx
[03:33:14] *** zhiayang has quit IRC
[03:33:44] *** patriick has quit IRC
[03:41:51] *** nemanjakomar has joined #libgdx
[03:46:07] *** nemanjakomar has quit IRC
[03:55:26] *** andrew710 has joined #libgdx
[03:57:43] *** hextileX has quit IRC
[03:59:59] *** dauntless26 has joined #libgdx
[04:03:29]
<dauntless26> Hey guys. A few weeks ago i was struggling trying to find out how to create a rogue like field of view effect. I figured out the math behind it. Here's a zip of the source code of what I did in case anyone wants to take a peek. There's also some extras in there like map file conversion and an entity/component system I created. All under the gnu GPL. https://www.dropbox.com/s/d4lgau1dy5bdv1h/h343GDX.zip?dl=0
[04:09:49] *** nick-coden is now known as nick-afk
[04:10:52] *** log` has quit IRC
[04:11:23] *** StrikerFred has quit IRC
[04:14:38] *** koderok has joined #libgdx
[04:24:13] *** Raziel has quit IRC
[04:24:40] <mobidevelop> Boo gpl
[04:25:24] <dauntless26> Boo gradle
[04:26:13] <dauntless26> Gpl stands for gradle penis licker.
[04:30:07] <LudziE12> Merging*
[04:32:03] *** koderok has quit IRC
[04:36:30] <ASneakyFox_> dauntless26: any insight or thoughts for someone making a 3d rougelike? im about ot be working on the field of view thing im not totally sure how im going to do it yet
[04:37:46] <dauntless26> Well how i did the math it checks sections. You can extend that code to cover z depth sections as well.
[04:38:33] <dauntless26> Take a look at bresenham line algorithm
[04:39:04] *** Sadale has joined #libgdx
[04:41:20] <dauntless26> Ive never worked in 3d so i wouldnt know the details.
[04:41:36] <LiquidNitrogen> just make it first person, auto fov
[04:41:51] *** nemanjakomar has joined #libgdx
[04:46:00] *** nemanjakomar has quit IRC
[04:49:50] *** narfel has quit IRC
[04:55:45] *** lukas has quit IRC
[05:04:08] *** egyware has joined #libgdx
[05:06:20] *** nick-afk is now known as nick-coden
[05:09:11] *** deBugger_ has joined #libgdx
[05:12:28] *** werp has quit IRC
[05:12:29] *** LudziE12 has quit IRC
[05:12:50] *** nemanjakomar has joined #libgdx
[05:13:00] *** deBugger has quit IRC
[05:24:16] <ASneakyFox_> hmm im going to have to checck out how your stuff works, preferebly i dont want tomake it fps
[05:24:30] <ASneakyFox_> and i dont want to go without proper fov stuff
[05:26:06] *** lukas has joined #libgdx
[05:27:32] <ASneakyFox_> i think id have to come up with something completely different, to do the fov id need to like make a custom shader or something i think
[05:28:05] <ASneakyFox_> thanks for sharing though :D
[05:29:07] <dauntless26> You're welcome. Take a look. It's in the player update component package
[05:30:17] *** lukas has quit IRC
[05:30:38] *** sinistersnare has quit IRC
[05:31:02] *** sinistersnare has joined #libgdx
[05:31:48] <mobidevelop> Just remember you can't use anything you find in there, else you'll have to make your game gpl too. :P
[05:38:05] *** Rattus has joined #libgdx
[05:39:27] *** sinistersnare has quit IRC
[05:39:52] *** sinistersnare has joined #libgdx
[05:40:53] *** Rattus_ has quit IRC
[05:42:35] *** egyware has quit IRC
[05:50:29] <dauntless26> Lol
[05:52:52] <ASneakyFox_> well my issue is more to do with how am i going to render it, figuring out what should still be visible is only half of it
[05:54:27] *** nick-coden is now known as nick-slp-fish
[06:00:20] *** qaisjp is now known as qaisjp`
[06:09:13] *** TEttinger has joined #libgdx
[06:13:02] *** rottz has joined #libgdx
[06:27:07] *** ksclarke has quit IRC
[06:27:34] *** lukas has joined #libgdx
[06:30:33] <TEttinger> Quick_Wango, did you get your question answered?
[06:30:54] *** Adrian has joined #libgdx
[06:32:18] *** lukas has quit IRC
[06:33:06] *** koderok has joined #libgdx
[06:44:32] *** rottz has quit IRC
[06:44:58] *** derferman has joined #libgdx
[06:45:19] *** rottz has joined #libgdx
[06:45:29] *** sinistersnare has quit IRC
[06:47:46] *** Lestat has joined #libgdx
[06:50:37] *** ruben011 has quit IRC
[06:58:20] *** sinistersnare has joined #libgdx
[07:06:06] *** ASneakyFox_ has quit IRC
[07:08:56] *** hissing_girl has joined #libgdx
[07:12:33] *** cackling_grandma has quit IRC
[07:13:51] *** cpioli has joined #libgdx
[07:14:53] <cpioli> Can someone help me with an issue involving the OrthographicCamera? I'm using it in a sidescrolling level, and when I need the level to restart the camera won't move back to its starting position.
[07:23:27] <TEttinger> cpioli, sure. do you need it to be a sort of sliding animation?
[07:23:39] <TEttinger> or do you just want to jump in an instant back to the start
[07:23:49] <cpioli> Jump in an instant back to the start.
[07:24:29] <TEttinger> shouldn't be too hard to fix, can you pastebin the relevant code?
[07:24:39] <cpioli> Let me see...
[07:24:56] *** dermetfan has quit IRC
[07:25:06] <cpioli> The code is a bit ugly. But I think I can post this to github.
[07:28:28] <TEttinger> if you have an OrthographicCamera called "camera", this should work: camera.position.set(new Vector3(?x?, ?y?, 0)); camera.update();
[07:28:49] <TEttinger> replacing ?x? with whatever your starting x is, same with ?y?
[07:28:51] *** derferman has quit IRC
[07:29:03] *** lukas has joined #libgdx
[07:29:06] <cpioli> (I've never uploaded to github before)
[07:29:18] *** nooone has joined #libgdx
[07:29:19] <TEttinger> gist doesn't require you to log in
[07:29:48] <TEttinger> you can upload gists anonymously
[07:30:42] <cpioli> I never changed the position of the orthographic camera after I instanciated it.
[07:31:52] <TEttinger> ah, think that could do it, heh?
[07:32:31] <TEttinger> remember to camera.update() of course
[07:33:23] *** lukas has quit IRC
[07:34:00] <cpioli> It does not seem to have changed at all
[07:34:38] <cpioli> I can tell because the camera has merely centered itself on the Player's TextureRegion icon.
[07:35:07] <TEttinger> ok, the code would be handy now :)
[07:35:44] <cpioli> lol, I'm trying to find out how to move a git backed project from my desktop onto my github account
[07:36:33] <TEttinger> oh, I just meant gist. I could walk you through that, I did it with Programmr here once before
[07:37:17] <cpioli> oh, hey, here we go~
[07:37:40] <TEttinger> I usually create a github project first (even if I have existing code), clone it in a new folder, and copy my old directory structure in there, including .git
[07:38:42] <cpioli> I should teach myself how to do that, but until a guy realizes he needs it, he won't use it
[07:39:58] <cpioli> there are about three or four assets I didn't put in there: a font file, a button, some atlases and skins... and a 32x32 texture
[07:40:40] <cpioli> It won't run on its own yet, but you can look at how I did things.
[07:41:17] <TEttinger> ok, looking
[07:41:25] <cpioli> great!
[07:43:54] <cpioli> Ask me any questions you have about the code.
[07:43:59] *** koderok has quit IRC
[07:44:19] <TEttinger> Swimmer shouldn't have its own OrthographicCamera, IIRC
[07:44:34] <cpioli> it doesn't, that's just passed from the GameScreen
[07:45:22] <cpioli> the Swimmer is what the camera's focused on, so when the Swimmer moves the OrthographicCamera will, too.
[07:45:35] <cpioli> It's worked up until this point.
[07:45:39] <TEttinger> are the printlns getting called?
[07:45:44] <cpioli> yes
[07:45:48] <cpioli> in which method?
[07:48:37] *** koderok has joined #libgdx
[07:48:55] <TEttinger> oh, I might have a clue...
[07:49:02] <cpioli> Yes?
[07:49:32] <TEttinger> when the level is reset, is the Swimmer moving back to its original position at the same time the Camera does?
[07:50:17] <cpioli> Not yet.
[07:50:22] <TEttinger> the setPosition on Swimmer centers the camera back on him
[07:50:42] <TEttinger> so changing the camera will just get undone right before you render
[07:51:37] <TEttinger> it might just require changing the Swimmer to starting position and not even messing with camera.position
[07:51:57] <cpioli> the setPosition function is used to run some camera.translate() commands, though.
[07:52:34] *** ASneakyFox has quit IRC
[07:52:38] *** koderok has quit IRC
[07:52:49] <cpioli> I might be a bit confused.
[07:52:53] <TEttinger> right, I think it translates it back to the swimmer's position when camera's x is 0, for example
[07:53:28] *** derferman has joined #libgdx
[07:53:44] <TEttinger> hm, maybe not
[07:53:59] *** koderok has joined #libgdx
[07:58:50] *** LiquidNitrogen has quit IRC
[07:59:20] <cpioli> Ok, i had to update the GameScreen.java file. There was a camera.lookAt() call that was messing everything up.
[08:02:15] *** Symyon has joined #libgdx
[08:04:15] *** ajhager has quit IRC
[08:05:56] *** vestu has joined #libgdx
[08:06:40] *** davcri has quit IRC
[08:07:37] <cpioli> I think I might know what's going on...
[08:07:41] <cpioli> Tettinger, are you there?
[08:07:56] <TEttinger> oh sorry
[08:08:02] <TEttinger> what's up?
[08:08:57] <cpioli> Let me explain: have you ever played Super Mario World?
[08:09:17] <cpioli> It's camera is built in such a way that only when Mario is really far to the left or right that the camera begins moving.
[08:09:26] <cpioli> I tried to recreate that feature in my game.
[08:10:14] *** derferman has quit IRC
[08:10:17] <cpioli> but in my game I have not entered code to move the player-character back to its spawning point.
[08:10:41] *** derferman has joined #libgdx
[08:11:36] <cpioli> when swimmer.setPosition() is run, it detects the location of the player-character relative to the location of the OrthographicCamera. If the camera is too far behind, it'll "catch up" and begin moving.
[08:11:45] <cpioli> Does that make sense?
[08:13:04] <cpioli> It means that no matter where my camera is placed, it will always be anchored to the Swimmer and return to its position.
[08:13:34] <TEttinger> ok, that makes sense
[08:14:13] <TEttinger> I'm just wondering if the camera will return to the player if the camera is moved to 0,0
[08:14:25] <cpioli> Long story short: my solution is to move the Swimmer. It's Texture is tied to a Box2D body. How can I move that box2d body BACK to its spawning point?
[08:14:38] <TEttinger> ah, there we go
[08:14:53] <TEttinger> I haven't touched box2d, but this one should be easy, I hope
[08:15:12] <cpioli> I hope so, too.
[08:15:22] *** derferman has quit IRC
[08:17:10] <cpioli> It worked :D
[08:17:23] <cpioli> That took the better part of two hours to fix. Hoh boy!
[08:17:26] <TEttinger> woo!
[08:17:32] <cpioli> Thank you so much for your help, TEttinger.
[08:17:39] <TEttinger> no prob!
[08:18:01] <cpioli> I'm going to sign off now! :D Take care!
[08:18:03] *** cpioli has left #libgdx
[08:18:04] <TEttinger> I'm going to commit some code now, and extend the streak
[08:18:36] *** fakey has joined #libgdx
[08:18:56] *** fakey has left #libgdx
[08:19:20] *** Tann__ has quit IRC
[08:27:31] *** Kotcrab has joined #libgdx
[08:38:27] *** zhiayang has joined #libgdx
[08:38:36] <zhiayang> hello
[08:38:56] <TEttinger> hello
[08:39:17]
<Kotcrab> I found strange behavior in scene2d.ui, when you set window position to float value that ends with .5 (for example: 100.5f), window is not rendered properly, look here: https://i.imgur.com/B1homxy.png , should I send a bug report?
[08:39:44] <Kotcrab> And this happens even with simplest windows with one label
[08:39:50] <zhiayang> i'm having a bit of an issue here
[08:40:30] <TEttinger> Kotcrab, your font is likely packed too closely
[08:40:39] <zhiayang> so basically i have this dumb-as-crap enemy controller that basically compares its own position to the target's position, then moves accordingly
[08:40:44] <Kotcrab> using default skin from libgdx examples
[08:41:06] <TEttinger> then that could be a valid issue, Kotcrab.
[08:41:21] <zhiayang> thing is, i'm getting that ping-pong effect where the enemy never stops moving
[08:41:38] <TEttinger> zhiayang, pathfinding is a devil.
[08:41:48] <zhiayang> so I added a tolerance check, say if the difference between the two coords is < some value, then don't move
[08:42:00] <zhiayang> TEttinger: it's not even pathfinding, its just moving in a straight line
[08:42:18] <zhiayang> let me a pastie
[08:42:37] <TEttinger> I use dijkstra's algorithm with my grid-based combat, it's turned out a bit slow but with some trickery it's fine
[08:43:12] <zhiayang> this is how it works
[08:43:27] <zhiayang> again, it's not pathing anything, it just needs to move directly
[08:43:43] <Kotcrab> I will create style with different font and check if it still happens
[08:44:05] <Kotcrab> But I don’t think that’s the problem, textfield is also rendered wrong
[08:44:32] <Kotcrab> buttons too
[08:48:33] *** zhiayang_ has joined #libgdx
[08:48:37] <zhiayang_> god dammit
[08:48:48] <zhiayang_> TEttinger: did you say anything?
[08:49:05] *** zhiayang has quit IRC
[08:49:08] <TEttinger> no, not yet, checking now
[08:49:22] <zhiayang_> damned wifi
[08:49:26] *** zhiayang_ is now known as zhiayang
[08:50:04] <TEttinger> what's this.target!!.x
[08:50:21] <zhiayang> TEttinger: target's x position, it's a kotlin thing don't worry about the exclamation marks
[08:51:37] <TEttinger> I'd add a breakpoint in there if you have a debugger, or a println if not
[08:52:17] <zhiayang> yea I have a bunch of printlns
[08:52:41] <zhiayang> hmm i think the ret value isn't being set to zero properly?
[08:53:22] *** davebaol has joined #libgdx
[08:53:25] <Kotcrab> Still happens with different font, ok I will report this
[08:59:11] *** Larry1123 has quit IRC
[09:01:38] <zhiayang> well
[09:01:44] <zhiayang> TEttinger: i've discovered the source of the problem
[09:01:48] <TEttinger> oh?
[09:01:52] <zhiayang> might be because i'm not using java, but
[09:01:58] <TEttinger> I know that feeling
[09:02:04] <zhiayang> you know how I did var ret: Vector2 = Vector2.Zero right
[09:02:07] <TEttinger> yep
[09:02:18] <zhiayang> turns out when I assigned ret.x and ret.y, i was actually changing Vector2.Zero
[09:02:23] <zhiayang> stupid reference semantics
[09:02:24] <TEttinger> face palm!
[09:02:27] <TEttinger> that's terrible
[09:02:32] <TEttinger> how does it allow that?
[09:02:35] <zhiayang> no idae
[09:02:42] <zhiayang> can someone with a java project double check this for me?
[09:03:12] <TEttinger> altering libgdx's Vector2.Zero ?
[09:03:23] <zhiayang> yea
[09:03:24] <TEttinger> does it even have a capital Z Zero in it?
[09:03:24] <zhiayang> "public static final Vector2 Zero"
[09:03:29] <zhiayang> yup
[09:03:36] <zhiayang> doesn't seen final to me ._.
[09:03:43] <TEttinger> it must not be respecting the final
[09:03:52] <zhiayang> hmm.
[09:04:06] <TEttinger> should be easy enough to clone it
[09:04:09] <zhiayang> ket me java
[09:05:43] *** derferman has joined #libgdx
[09:09:56] <zhiayang> TEttinger: hmm. I did the setting code in java, it still set Vector2.Zero
[09:11:01] <TEttinger> huh, that's quite odd that it isn't "really final"
[09:11:19] <zhiayang> yea.
[09:11:31] <zhiayang> i'd file that if someone could reproduce it
[09:11:47] <davebaol> TEttinger, zhiayang: final in Java makes the "pointer" final, not the object properties
[09:11:53] <zhiayang> well
[09:13:07] <zhiayang> java...
[09:13:11] <zhiayang> JVM...
[09:13:16] <TEttinger> I guess it isn't const
[09:13:36] <davebaol> it's not
[09:13:37] *** Larry1123 has joined #libgdx
[09:14:24] <zhiayang> why is this even intentional behaviour
[09:16:44] <davebaol> don't know why but it's like that since Java 1.0
[09:17:40] <zhiayang> that kind of thing where you're bound and can't change
[09:23:21] *** davebaol has quit IRC
[09:24:40] *** lodenrogue has joined #libgdx
[09:24:48] <lodenrogue> hey guys
[09:25:51]
<lodenrogue> I'm trying to run gdx texture packer gui and I'm getting this error when it tries to open the application: http://pastebin.com/vx21LXim
[09:29:32] *** Shark has joined #libgdx
[09:29:55] *** Shark is now known as Guest98678
[09:30:25] *** jerome[fr] has joined #libgdx
[09:30:46] *** lukas has joined #libgdx
[09:31:03] *** pbsaint has joined #libgdx
[09:32:40] *** Krash has quit IRC
[09:33:46] *** dauntless26 has quit IRC
[09:34:07] *** XTremEive has joined #libgdx
[09:34:27] *** lodenrogue is now known as dauntless26
[09:34:53] *** zhiayang has quit IRC
[09:35:00] <XTremEive> Hi there1
[09:35:02] *** lukas has quit IRC
[09:36:13] <dauntless26> hello
[09:37:12] *** r4yburn has quit IRC
[09:37:35] <jerome[fr]> hi
[09:41:25] <TEttinger> dauntless26, ah, that's the other texture packer
[09:41:33] <dauntless26> other?
[09:41:40] <TEttinger> there's one that comes with libgdx
[09:41:51] <TEttinger> it doesn't have a gui
[09:42:57] <jerome[fr]> for drawing collisions on Tiled, do you use an TileLayer, an Object Layer or another thing ?
[09:46:35] <dauntless26> Right. I would like one with a gui
[09:46:47] <dauntless26> I saw it in a video and it looked sweet!
[09:47:58] *** Adrian has quit IRC
[09:49:02] *** zhiayang has joined #libgdx
[09:50:30] <dauntless26> yep jerome[fr] thats the one giving me errors
[09:50:56] <jerome[fr]> oh :(
[09:51:29] <jerome[fr]> you cant launch it ?
[09:52:22] <dauntless26> yeah thats the error it gives me when I try to launch it
[09:52:28] *** r4yburn has joined #libgdx
[09:52:35] <zhiayang> that sounds like the good 'ol unsatisfied link error lwjgl not in path error
[09:52:49] <dauntless26> zhiayang: Translation?
[09:56:09] <zhiayang> dauntless26: hang on
[09:56:16] <dauntless26> ok
[09:56:36] <zhiayang> internet is a little slow, I don't have the steps on hand
[09:56:59] <dauntless26> alrighty
[09:58:34] <zhiayang> you need to add -Djava.library.path=$PATH_TO_NATIVES to the VM arguments
[09:58:42] <zhiayang> or the command line, if you're doing it from there
[09:58:53] <zhiayang> usually lib/natives
[10:00:42] <dauntless26> Where do I type this?
[10:01:04] <zhiayang> dauntless26: where are you running this texturepacker from?
[10:01:20] <dauntless26> my laptop. I double click the gui jar
[10:02:21] <zhiayang> hmm, let me check
[10:04:39] <zhiayang> dauntless26: for now you might have to use java -jar <FILE> -Djava.library.path=<BLA>
[10:04:43] <zhiayang> on the command line
[10:04:56] <dauntless26> ah ok I'll try that. Thanks zhiayang
[10:04:57] <zhiayang> not sure how to set the thingy properly from a gui context
[10:05:48] <Sadale> zhiayang, your name looks Chinese. whois'd you. Well, you are indeed Chinese. FYI: me too
[10:07:06] <zhiayang> Sadale: well i wouldn't call myself chinese
[10:07:21] <Sadale> zhiayang, ah. Understandable :)
[10:08:04] <Sadale> zhiayang, neither me live in mainland China. I am in HK
[10:08:16] <zhiayang> interesting
[10:09:27] <dauntless26> hmmm well that didn't work. I'll try later once I have more patience.
[10:10:13] <zhiayang> dauntless26: damn
[10:10:34] <kojjootti2> hello! Any ideas why I'am not getting debug messages when using Screens?
[10:10:36] <dauntless26> it's ok. I just got internet on my computer after 1 year so maybe I downloaded something wrong. I don't know
[10:11:31] *** abs25 has joined #libgdx
[10:11:58] *** linbob has joined #libgdx
[10:13:05] *** linbob has quit IRC
[10:13:30] *** linbob has joined #libgdx
[10:14:40] *** eReS has joined #libgdx
[10:14:57] <dauntless26> is there a tutorial on the wiki on how to test on an actual android device?
[10:17:23] *** Kajos has joined #libgdx
[10:18:30] *** linbob has quit IRC
[10:25:15] *** derferman has quit IRC
[10:28:16] <dauntless26> nvm got it working
[10:28:30] *** Scellow has joined #libgdx
[10:31:19] *** lukas has joined #libgdx
[10:34:40] *** joshuafcole has quit IRC
[10:35:40] *** lukas has quit IRC
[10:37:24] *** Jpnock5 has joined #libgdx
[10:42:51] *** HunterD has joined #libgdx
[10:44:35] <HunterD> hi! in many classes form libGDX I noticed there is an init() method inside the constructor. what is the advantage of using contstructor that calls another method to do the initialization?
[10:46:15] <TEttinger> more than one constructor can call init() with different arguments
[10:46:45] <TEttinger> also, you can call init() again if you're re-initializing statics, which is often needed on android
[10:47:45] *** Lecherito has joined #libgdx
[10:49:50] <HunterD> TEttinger, thank you, I see now how this is really usefful
[10:50:15] <TEttinger> cool, glad to help
[10:50:24] <HunterD> I am looking over scene2d's Button class and I cannot find out how to specify a listener for my button
[10:51:20] <HunterD> how can I make the button do something when is pressed?
[10:52:25] <Lecherito> addListener(new ClickListener)
[10:53:18] *** SOAD has joined #libgdx
[10:53:56] <HunterD> oh, from the Actor class. thank you again :)
[10:54:17] <TEttinger> ChangeListener should be used when possible instead of ClickListener, eg on buttons. ClickListener reacts to input events on the widget and only knows if the widget has been clicked. The click will still be detected if the widget is disabled and doesn't handle the widget being changed by a key press or programmatically.
[10:56:46] *** Oebele has joined #libgdx
[10:59:41] <dauntless26> How many frames per second are you guys averaging on your android devices?
[11:04:24] *** Symyon has left #libgdx
[11:05:26] *** eReS has quit IRC
[11:16:42] *** ilikefood has quit IRC
[11:17:12] *** ilikefood has joined #libgdx
[11:18:47] *** Serr has joined #libgdx
[11:19:12] *** fblyn has joined #libgdx
[11:22:03] *** HunterD has quit IRC
[11:25:24] *** HunterD has joined #libgdx
[11:25:27] *** ColaColin has joined #libgdx
[11:33:44] *** tkrp has joined #libgdx
[11:37:25] *** lasserix has quit IRC
[11:37:53] *** ColaColin has quit IRC
[11:39:23] *** linbob has joined #libgdx
[11:40:18] *** poxip has joined #libgdx
[11:41:49] *** jerome[fr] has quit IRC
[11:47:21] *** pokkeli has quit IRC
[11:48:28] *** linbob has quit IRC
[11:49:10] *** eReS has joined #libgdx
[11:52:44] *** zhiayang has quit IRC
[12:03:11] *** davebaol has joined #libgdx
[12:05:41] <XTremEive> I want to make a sandbox game...
[12:06:48] <Sadale> XTremEive, just do it
[12:07:05] *** dauntless26 has quit IRC
[12:07:39] <Lecherito> an mmo sandbox?
[12:08:06] *** dauntless26 has joined #libgdx
[12:08:46] <XTremEive> nah just a sandbox.
[12:09:01] *** pokkeli has joined #libgdx
[12:09:22] <Lecherito> everything should be mmo
[12:12:02]
<Scellow> Hey guys i have a little issue with BitmapFont, i use the same bitmap font file, if i use font.draw() it works, but if i use it usign a skin the font is glytched .. http://imgur.com/kQAQ0q3 I don't know what i'm doing wrong, do the skins need a particular font format ?
[12:13:01] <Scellow> 'Hello' with font.draw() and the TextButto using the skin
[12:13:37] <Sadale> Scellow, probably something is going wrong with the file that representing the region of bitmap to be used for characters
[12:14:24] *** Flaiker has joined #libgdx
[12:16:40] <Scellow> Sadale: com.badlogic.gdx.graphics.g2d.BitmapFont: { default-font: { file: default.fnt } }, It should work it's the same font i'm using to draw text using font.draw()
[12:16:56] <Sadale> Scellow, oh well.
[12:17:06] <Sadale> Scellow, could be caused by scaling then
[12:18:43] <Scellow> Sadale: hmm i removed all the scalling stuff, but the problem is still there :/
[12:18:52] <Sadale> Scellow, oh. sorry. IDK then.
[12:19:10] <Scellow> Sadale: Np, thanks anyways :)
[12:19:28] <Tomski> Scellow, what should the label b e in that screenshot?
[12:19:50] <Scellow> Tomski: "Reset"
[12:20:17] <Tomski> Can you upload the font file?
[12:20:25] <Scellow> Sure, a min
[12:20:57] <XTremEive> I really don't know if I should go for an "easier" game to make or stick with this idea.. Which is cool... But is expensive. The doubt is just killing me.
[12:21:49] <Oebele> XTremEive: what have you made before?
[12:21:59] <Oebele> XTremEive: define "sandbox game"
[12:22:08] *** dauntless26 has quit IRC
[12:22:21] <Oebele> that's some information I need before I can give you some proper advice
[12:22:22] <XTremEive> I've been failing a lot. Never released anything.
[12:22:47] <Oebele> well, same here, that's why I started a simpler project (which I still like a lot)
[12:23:10] <Oebele> but describe the game you want to make
[12:23:16] <XTremEive> But are you like... Trying to make a living with this project?
[12:23:22] <Scellow> Tomski: i sent you a private message with the link you got it ?
[12:23:26] <Tomski> Yup
[12:23:30] <Scellow> Ok
[12:23:32] <Oebele> because sandbox is a feature, not a genre
[12:23:35] <Oebele> nope I do not
[12:23:56] <Oebele> but I do try to improve my CV by releasing a decent game
[12:24:07] <Oebele> so in some sense yes ;-)
[12:24:08] <XTremEive> 'coz I kind of want to make it my thing...
[12:24:28] <XTremEive> because I'm tired of corporate softwares and websites you know.
[12:25:03] <XTremEive> So it has to work... Somehow.... I don't know.
[12:25:15] <Oebele> so you want to be one of those succesful indie developers liek the ones behind FTL, Hotline Miami, etc
[12:26:01] <Oebele> look, if you want to do that, you need some serious skills and massive determination and motivation
[12:26:19] <XTremEive> Hmm... I don't know... I don't necessarily want to make it big... Or that's not my goal... But I want to be able to continue doing it.
[12:26:24] <XTremEive> If that make sense.
[12:26:25] <Oebele> seeing that you mentioned "I've been failing a lot. Never released anything." you're not at that point yet
[12:26:57] <Oebele> just try to start creating simple games, and once you have some serious skills, and know precisely what you want to make, then go for it
[12:27:38] <XTremEive> Like a roguelike? :p
[12:27:46] <Oebele> pong.
[12:27:47] <Tomski> You dont need to be that skilled
[12:27:47] <Oebele> :P
[12:28:19] <Tomski> Lots of games like hotline miami and ftl were made by people that aren't programmers
[12:28:24] <Oebele> Tomski: you do need to really know what you want before making a huge game
[12:28:26] <Scellow> XTremEive: Look at flappy fird, you don't need to make an extra super complicated game to be successfull
[12:28:45] <Oebele> also very true Scellow :)
[12:28:57] <Tomski> Scellow, renders correctly on my end
[12:28:57] <Scellow> stay simple, make some litlle enjoyable game, and once they start getting some little money, start doing a bigger one
[12:29:10] <Sadale> XTremEive, I agree with Oebele
[12:29:17] <Sadale> XTremEive, starts with something simple
[12:30:04] *** dauntless26 has joined #libgdx
[12:30:05] <Sadale> XTremEive, try launch game. It's simple and fun.
[12:30:21] <Scellow> Tomski: Hmm this is strange :/
[12:30:25] <XTremEive> Hmm... "enjoyable" that's the key... That's my concern. I didn't enjoy flappy bird.
[12:30:26] <Lecherito> knowing what you want != being skilled
[12:30:29] <Tomski> Scellow, how are you creating your label?
[12:30:37] <Oebele> If you just start with simple stuff you'll gain a lot of valuable knowledge which will help your big project to be successful once you start with it
[12:30:51] <Oebele> Lecherito: yes
[12:31:04] <Sadale> XTremEive, another FYI: I had never finish a project until I have learned programming for 5 years
[12:31:04] <Oebele> that's why I said you need both
[12:31:07] <Scellow> Tomski: using font.draw(), the TextButton that way : TextButton reset = new TextButton("Reset",Data.skin);
[12:31:14] <Sadale> XTremEive, Don't be the next me.
[12:31:20] <XTremEive> haha.
[12:31:39] <XTremEive> Well I do know programming though :p... That's a win. But that alone doesn't make a game.
[12:31:55] <Sadale> XTremEive, again, stay simple. You don't need to make the best game.
[12:32:18] <Sadale> XTremEive, The face is that even if you make the "best" game, it doesn't mean that someone will play it.
[12:32:22] <Sadale> s/face/fact/
[12:32:48] *** lukas has joined #libgdx
[12:33:12] <Tomski> Scellow, yeah still fine
[12:33:16] <XTremEive> Hmmm....
[12:34:00] <Tomski> Scellow, run this test
[12:35:03] *** dauntless26 has quit IRC
[12:36:29] <Lecherito> hey tom
[12:36:41] <Serr> Hi guys, nice to see people that have similar thoughts and problems like me
[12:37:17] *** lukas has quit IRC
[12:37:19] <Lecherito> is it nice for you seeing people with problems?
[12:37:23] <Lecherito> such a bad person
[12:37:27] <XTremEive> Sadale Oebele I know you're right... I just don't want to accept it :D.
[12:37:27] <Tomski> hey Lecherito
[12:37:28] <Serr> I mean, when I read XTreamEive messages, it seems to me I could post it as well
[12:37:51] <Oebele> Serr: he is exactly me half a year ago as well
[12:37:54] <Lecherito> Serr: I know, i was kidding
[12:38:07] *** pokkeli has quit IRC
[12:38:42] <Serr> well, you can't live without problems, important thing is to take it easy and either overcome them or look for other way :)
[12:39:02] <XTremEive> You mean "with" right?
[12:39:41] <XTremEive> ... Or wait.
[12:39:58] <Serr> Nah, I mean what I mean.
[12:40:38] <Tomski> Scellow, what OS?
[12:40:45] <Tomski> And what version of libgdx?
[12:41:57] <Scellow> Tomski: OSX Yosemite (Hackintosh, HD 7770 i3 2120) GDX 1.4.1
[12:42:25] *** vyorkin has joined #libgdx
[12:43:03] <Serr> By the way, a bit naive question, but still very important to me - is it good idea to try earn money by making your own simple games or better keep it as hobby and earn money as freelancer?
[12:43:30] <Sadale> Serr, no
[12:43:39] <Scellow> Serr, nowadays it's hard to make decent money from mobile games, keep it as hobby
[12:43:39] <Serr> I'm working at big company for 1.5 years now and I got really bored of it - need some freedom
[12:43:42] <Sadale> Serr, just make it for fun.
[12:44:16] <Tomski> Scellow, do you have an android device you could test on?
[12:44:18] <Tomski> Or ios?
[12:44:32] <XTremEive> I'm left my job 2 month ago but I'm still doing contract work at the moment.
[12:44:36] <Oebele> XTremEive: I'm just trying to teach you the little I learned - I am still working on my first feasible game, so I am only just past the point you are ;-) For the first time I am using libGDX instead of starting from scratch, my game is turn-based, grid-based and designed in such a way that I can easily get the basics up and add complexity later. And still it is a game I would love to play (VERY IMPORTANT). All design choices made to
[12:44:36] <Oebele> improve the chances of me finishing it. And then still I have reached a nasty hurdle in my game. There's one part that is a lot trickier than I had anticipated: one crucial featur that causes a lot of exceptions to the game rules. That's a bit harder than I would've liked. And apart from that there are a lot of times where I think, had I known this before I would've done that different - now I have to redo it.
[12:45:00] <Scellow> Tomski: I have one yes, but i have to make some code modification, i'll do that and test it
[12:45:06] <Oebele> XTremEive: It's not too long ago that I wanted to make an MMORPG like 90% of all starting game devs :P
[12:46:00] <XTremEive> Oebele do you do the art too?
[12:47:11] <Serr> Oebele, so you don't want to make MMORPG anymore at all?:)
[12:47:20] <Serr> Or will come back to it later?
[12:47:52] <Lecherito> I always wanted to do a tower defense
[12:47:54] <Oebele> XTremEive: that is one of my main problems atm. I am using placeholder art atm, but it is still very early stage. Still figuring out how I am going to solve that
[12:48:04] <Tomski> Scellow, how were you creating the font before?
[12:48:10] <Tomski> I notice you have a default.png fiel
[12:48:18] <Tomski> Do you use that?
[12:49:01] <Oebele> Serr: I am not interested in MMORPGs at all anymore - not even playing. I would love to make an MMO shooter though. But I have quite a few actually feasible games which are much more interesting to me. Kinda unique designs
[12:50:19] <Scellow> Tomski: default.png is the one i would like to use , the default.fnt file point to it page id=0 file="default.png"
[12:50:40] *** koderok has quit IRC
[12:50:46] <Oebele> That's also one of my problems atm. There are about 3 games I really want to make, but finding the time to finish one is already tough
[12:51:24] <Scellow> Oebele: My problem is i never finish what i'm doing, my bitbucket repo is fullllllllll of prototypes :p
[12:52:12] <Tomski> Scellow, right, but whats the deal with the font in the atlas?
[12:52:22] <Tomski> Just not used?
[12:53:16] <Oebele> Scellow: that's okay - same here, I just had to stumble upon the game I really wanted to make. Now that I am working on that, I can apply the lessons I learned while working on that prototype. Starting prototypes is also a nice way to find out if it is the way to go, or at least it was for me.
[12:54:22] <Serr> What do you do with game when you finish it? Just upload to market and hope it will get some money?
[12:54:41] <Scellow> Tomski: should be not used
[12:54:42] <XTremEive> support
[12:55:33] <Oebele> XTremEive: ?
[12:55:57] *** Thoast has joined #libgdx
[12:56:04] <XTremEive> Serr : What do you do with game when you finish it? Just upload to market and hope it will get some money? <- "Support"
[12:57:42] <Oebele> XTremEive: ah
[12:58:50] <Oebele> Serr: no. First of all it is not a mobile game ;-) Once it is in a proper state (that is, only add more content and game modes), I will host it somewhere, and try to get some attention to it, although I admit I still have to figure out how, apart from spamming everybody I know about it. Then I will keep developing it, and at a certain point shift my attention to a next game I suppose. But that is far future :P
[12:59:10] *** TEttinger has quit IRC
[12:59:52] <Serr> Oebele, do you have full-time work or are you going to make money on the game?
[13:01:06] <Tomski> Thats pretty strange
[13:01:47] *** Raziel has joined #libgdx
[13:02:16] <Scellow> Tomski: my skin is located in a folder, should i point the folder name too in the fnt and json file ?
[13:02:19] <Tomski> oh....
[13:02:39] <Oebele> Serr/XTremEive: I try not to care to much about the future except for getting my game done :) Also because the next year holds way to much more things to think about: I am going to graduate somewhere in the next one-and-a-half year, and then I'll start applying for jobs (which should be quite easy with my CV, but still it is exciting enough). I want to finish my game before applying for a job, because I want to have something to show
[13:02:39] <Oebele> my software developing skills off (the skills I am still developing, that is).
[13:03:33] <Oebele> Serr: about earning money: it is not my goal, but if my games turn out to be succesful I might turn commercial. For now it is just a hobby.
[13:03:57] <Serr> ah, good for you then
[13:04:07] *** Phibedy has joined #libgdx
[13:04:12] <Phibedy> Wuhu I am back :D
[13:04:36] *** Mous has joined #libgdx
[13:04:48] <XTremEive> okay... That's a good way to do things.
[13:05:31] <Oebele> Serr: I am considering trying to get a job at a gaming studio somewhere in the future, but not before I have gotten some more skills. The problem is that I would need to change countries to do so.
[13:05:36] <Serr> I wasted my time when I was student, I wasn't even going to become developer 1.5 years before graduating :)
[13:06:37] <Serr> Same here, except that I already got some skills and feel that it's time to move on
[13:06:44] <Tomski> Scellow, is your default.fnt default.png and all skin files in the same directory
[13:07:00] <Scellow> Tomski: yes they are
[13:07:50] <Oebele> I still don't know what I am going to do. When I am graduated I have two diplomas (Physics and Software Engineering) so I might not even get into real software development, although it is what I am kind of aiming for at the moment.
[13:08:27] <Serr> It's all up to you
[13:08:35] <Oebele> I know. It's scary :P
[13:08:59] <Serr> In fact it is awesome, just not everyone understand it
[13:08:59] <Scellow> Tomski: The skin work for you ?
[13:09:02] <Tomski> yep
[13:10:16] <Oebele> I know that it is awesome, that doesn't exclude it being scary ;-)
[13:10:39] *** Thoast has quit IRC
[13:10:43] <Tomski> Scellow, but i think i know why
[13:13:03] <XTremEive> Ok thanks for the advice guys. I know what I need to do.
[13:14:09] <Serr> And what? If it's not a secret?:)
[13:14:39] <Tomski> Scellow, try renaming your font file, and the font file image
[13:15:16] <Oebele> XTremEive: yeah I am also curious about your decision :)
[13:15:34] <Tomski> You'll obviously have to update your skin json and the link in the font file
[13:15:43] *** lukas has joined #libgdx
[13:17:02] <Scellow> Tomski: Haha It worked !! Thanks :D
[13:17:20] <Tomski> That was fun :)
[13:18:02] <XTremEive> Serr Oebele So currently I'm working with an artist on a game which kind of rely on content, that's why it takes time. I'm going to spin-off a shorter game first kind of "sandbox" game (those are games which rely more on system and logic then actual content) which will be less expensive. It will unlock a lot of things.
[13:18:15] <XTremEive> Even if I have to delay the main game.
[13:19:23] <Scellow> Tomski: so "default" is a reserved name ?
[13:19:44] <Tomski> LibGDX bundles a "default" font
[13:19:56] <Scellow> Tomski: Oh !
[13:20:32] <Tomski> So it had different region data
[13:20:52] *** vyorkin has quit IRC
[13:21:07] <Serr> XTremEive: Cool, the main thing is not to stop half-way, good luck and keep us informed about progress, it's very interesting
[13:21:43] <Scellow> Tomski: I'll probably make a Skin editor, so it will be easier for people to make their skins
[13:21:52] <Scellow> or is there already one ?
[13:21:53] <Tomski> Scellow, cobolfoo has made one
[13:22:06] <Scellow> Can you send me the link please ?
[13:22:09] <Scellow> Cool thanks :)
[13:23:43] <Sadale> Tomski, cool!
[13:23:50] <Sadale> cobolfoo, thanks!
[13:26:36] <Mous> question about stuff: lets say i have game and the render functions is called 10times a sec (for simplicity) and i have keyDown(Up) so the question is if i hit some key and something is going in the keyDown(Up) does it still render or does the render pauses and waits for the function to finish?
[13:28:27] *** Afflicto has joined #libgdx
[13:31:42] <Oebele> XTremEive: for gamedevving advice, #Moosader is also a very nice channel
[13:33:34] <Serr> To be honest, I'm not sure if it's good idea to spend time in many irc channels if you want to finish your project :)
[13:35:47] *** jerome[fr] has joined #libgdx
[13:35:59] <jerome[fr]> Hi
[13:37:08] <Serr> hi
[13:38:43] *** ilar_ has joined #libgdx
[13:40:09] *** ilar has quit IRC
[13:40:33] <jerome[fr]> When you use Tiled, how do you draw collisions ? TileLayer ? ObjectLayer ? another solution ?
[13:40:33] *** ilar has joined #libgdx
[13:41:09] *** Serr has left #libgdx
[13:41:23] *** abs25 has quit IRC
[13:43:44] *** koderok has joined #libgdx
[13:43:52] *** ilar_ has quit IRC
[13:46:35] *** koderok has quit IRC
[13:47:13] *** koderok has joined #libgdx
[13:51:17] *** SOAD2 has joined #libgdx
[13:51:18] *** xLestat has joined #libgdx
[13:52:27] *** scellow_ has joined #libgdx
[13:52:41] *** jerome[fr] has quit IRC
[13:52:48] <XTremEive> Both
[13:52:53] *** MousTO has joined #libgdx
[13:53:10] <XTremEive> But I think Tiled as its own channel.
[13:53:57] *** ollipekk1 has joined #libgdx
[13:54:29] *** ra4king1 has joined #libgdx
[13:54:37] *** SOAD has quit IRC
[13:55:17] *** oal_ has joined #libgdx
[13:55:26] *** Liasain has joined #libgdx
[13:56:19] *** Phibedy2 has joined #libgdx
[13:56:47] *** oal has quit IRC
[13:56:48] *** JustAPoring has quit IRC
[13:56:48] *** ra4king has quit IRC
[13:56:52] *** Lestat has quit IRC
[13:56:54] *** Shorttail has quit IRC
[13:56:55] *** rosseaux has quit IRC
[13:56:57] *** ollipekka has quit IRC
[13:57:03] *** stowelly has quit IRC
[13:57:06] *** Scellow has quit IRC
[13:57:08] *** Phibedy has quit IRC
[13:57:09] *** SpaceKookie has quit IRC
[13:57:12] *** Mous has quit IRC
[13:57:12] *** poxip has quit IRC
[13:57:16] *** ra4king1 is now known as ra4king
[13:57:19] *** stowelly_ is now known as stowelly
[13:57:20] *** JustAPoring has joined #libgdx
[13:57:22] *** Scellow has joined #libgdx
[13:57:22] *** poxip has joined #libgdx
[13:57:25] *** SpaceKookie has joined #libgdx
[13:57:28] *** stowelly_ has joined #libgdx
[13:57:35] *** rosseaux has joined #libgdx
[13:58:49] *** Xoppa has joined #libgdx
[13:58:49] *** ChanServ sets mode: +o Xoppa
[14:08:32] *** geekchop has joined #libgdx
[14:11:00] *** Adrian has joined #libgdx
[14:11:53] *** Joozey has joined #libgdx
[14:12:18] *** ThePixelMonster has joined #libgdx
[14:13:28] *** XTremEive has quit IRC
[14:18:57] *** harha_ has joined #libgdx
[14:19:10] *** tkrp has quit IRC
[14:19:54] *** tkrp has joined #libgdx
[14:21:29] <Oebele> guys, a question about PooledLinkedList - does every instance keep its own pool? Asking because I'll have a lot of small lists with the same type of item
[14:23:12] *** davebaol has quit IRC
[14:26:37] *** Scrittl has joined #libgdx
[14:28:50] <kojjootti2> Oebele: do you know what is a LinkedList?
[14:29:00] <Oebele> kojjootti2: yes I do
[14:29:28] <kojjootti2> ok. just checking because your guestion sounded bit odd.
[14:29:34] <Oebele> okay :)
[14:29:43] <mobidevelop> Each has its own node pool
[14:30:40] <Oebele> okay, I don't think it'll be a big issue performance-wise in this case, but I can imagine that a central pool might be better in certain cases
[14:30:50] <mobidevelop> Maybe
[14:31:07] *** lukas_ has joined #libgdx
[14:31:34] <mobidevelop> Not sure how that would work though given the generics
[14:31:59] <Oebele> I of course mean central pool for only one certain type
[14:32:29] *** Scrittl_ has joined #libgdx
[14:32:41] <Oebele> I sometimes wonder how much it is worth to put a lot of energy in these performance issues
[14:32:53] <Oebele> I often think I worry too much about it
[14:32:58] <mobidevelop> It is never worth it until it becomes an issue
[14:33:08] <Oebele> true
[14:33:17] <Oebele> and I doubt it ever will in my turn-based game
[14:33:23] *** eReS1 has joined #libgdx
[14:33:48] <Oebele> where it is easily done I will use pooling, but I think I shouldn't worry too much
[14:35:08] *** Phibedy2 has quit IRC
[14:35:29] *** pedro_ has joined #libgdx
[14:35:53] *** pedro_ is now known as Guest94624
[14:36:05] *** InspiredNotion has joined #libgdx
[14:36:42] <InspiredNotion> Hello - any know the max length of a sound clip before it is deemed music?
[14:36:55] <InspiredNotion> 10 sec? 12 sec?
[14:38:14] <fblyn> InspiredNation: by whom? Music is music, sound effect are sound effects.
[14:38:54] *** geekchop has quit IRC
[14:39:01] <InspiredNotion> yeah for sure.. i found a 14 sec sounds effect would be cut short.. so just wondering what the max length is? if known
[14:39:37] *** Keniyal has joined #libgdx
[14:39:52] *** Scrittl has quit IRC
[14:39:52] *** tkrp has quit IRC
[14:39:55] *** lukas has quit IRC
[14:39:56] *** eReS has quit IRC
[14:40:23] <InspiredNotion> aah kk, thanks for that cheers
[14:40:43] <fblyn> InspiredNotion: But you could use Music for playing sound effects longer/bigger than that
[14:41:16] <fblyn> Really the difference is "whole file loaded into memory and played at once" vs. "file played and streamed from disk"
[14:41:34] <InspiredNotion> yeah, thats what i am currentyl doing, but iots just been on my mind as to what it may be :)
[14:41:53] <mobidevelop> Don't use sound
[14:41:54] <InspiredNotion> kk didnt know that
[14:41:58] <mobidevelop> Or music
[14:41:59] *** abs25 has joined #libgdx
[14:42:10] <InspiredNotion> lol what should one use mobi
[14:42:20] *** qaisjp` is now known as qaisjp
[14:42:21] <mobidevelop> Audio is overrated
[14:42:56] <fblyn> :D
[14:43:21] <InspiredNotion> :)
[14:43:28] <mobidevelop> In any case a 14 second sound effect is not a sound effect :)
[14:43:43] <InspiredNotion> indeed
[14:43:51] <InspiredNotion> just being lazy to a degree..
[14:43:59] <fblyn> Theoretically, yes, but if you've got a ambiance background loop that may be longer... not really music either?
[14:45:35] <fblyn> Btw., any pointers on what to use to unpack .ZIP files that works on iOS too?
[14:46:03] <Oebele> fblyn: ambient loop sounds more like music to me then like sound effect
[14:47:08] *** Kotcrab_ has joined #libgdx
[14:47:36] <fblyn> Oebele: Probably, yeah. :)
[14:47:44] *** Kotcrab has quit IRC
[14:50:05] <InspiredNotion> is the iOS publishing process easier with the new back end.. as it was quite lengthy previously?
[14:55:47] <mobidevelop> Maybe
[14:56:21] *** Serr has joined #libgdx
[14:56:45] <Oebele> hey Serr
[14:57:08] <Serr> hi, I'm back:)
[14:57:17] <InspiredNotion> hi
[14:57:55] <Oebele> yeah
[14:58:25] *** Kotcrab_ has quit IRC
[15:00:08] *** dajos7 has joined #libgdx
[15:00:08] *** Rattus has joined #libgdx
[15:00:47] <dajos7> wow
[15:01:11] <dajos7> just had a "Langoliers" - feeling
[15:01:12] <dajos7> ^^
[15:01:18] <dajos7> everyone was offline
[15:02:29] <Oebele> Langoliers?
[15:02:40] <dajos7> Stephen King
[15:03:00] <dajos7> read it or watch it... then you know what i meant ^^
[15:04:46] *** HunterD has quit IRC
[15:05:36] <Oebele> okay :)
[15:07:00] <InspiredNotion> anyone get bored with the project they are working on...
[15:07:42] *** qaisjp has quit IRC
[15:08:17] *** qaisjp has joined #libgdx
[15:08:20] <InspiredNotion> lol take that as a no then :)
[15:09:30] <Oebele> InspiredNotion: in the past, yes.
[15:09:45] <Oebele> now I found the project I _really_ want to make
[15:09:47] <Oebele> so not anymore
[15:09:48] <InspiredNotion> whats changed?
[15:09:57] <InspiredNotion> aah kk
[15:10:04] *** Xoppa_ has joined #libgdx
[15:10:10] <Oebele> although there are more projects I really want to make and sometimes it's tempting to switch :P
[15:10:57] <Oebele> InspiredNotion: maybe try taking on smaller projects which are finished earlier until you get REALLY enthousiastic about a big one
[15:11:19] <Oebele> don't know if it is a good idea, but just a suggestion
[15:11:46] <Oebele> brb
[15:11:50] *** Oebele has quit IRC
[15:12:51] *** Xoppa has quit IRC
[15:14:17] *** Oebele has joined #libgdx
[15:14:24] <InspiredNotion> lol i am still working on a simple jumper game to see how long it will take me in comparison to mobi suggesting it could take him a few hours for a simple game lol... should give me an idea as to where i am at :)
[15:14:52] <hurricanedwarf> lol :-)
[15:15:50] <InspiredNotion> spent a good 12 hours so far and along way off multi level lol
[15:16:23] <Oebele> oh, yeah, that would take me a while as well
[15:16:36] <Oebele> working on a turn-based, grid-based game now, to keep things simple :)
[15:16:45] <InspiredNotion> lol can show you where i got if you like
[15:16:54] <Oebele> sure
[15:17:05] *** andrew710 has quit IRC
[15:17:33] *** andrew710 has joined #libgdx
[15:17:42] <Oebele> might be a bit unresponsive as I am playing a game in the meanwhile :P (the new Civ just came out)
[15:17:58] <InspiredNotion> cool any good
[15:18:31] <Oebele> yup
[15:21:24] <InspiredNotion> still needs alot of polishing, but basics there
[15:21:43] <Serr> lol
[15:21:47] <Serr> looks cool
[15:21:56] <Serr> where did you get content?
[15:22:12] <InspiredNotion> cheers.. designed it all
[15:22:18] *** eReS1 has quit IRC
[15:23:28] <Serr> that's really nice, I wish I could draw like you
[15:23:35] *** LnStrngr has joined #libgdx
[15:24:10] <InspiredNotion> thanks, just takes time..
[15:24:13] *** LoneStranger has quit IRC
[15:24:26] *** LnStrngr is now known as LoneStranger
[15:24:51] <Serr> I'll use placeholders while game is under development, but where to get actual content for the game is the question I have no answer for
[15:25:25] <Serr> Is there any way to restart your game after you lose?
[15:26:04] <InspiredNotion> aah haven't got to that as of yet.. switches to game over state.. and nothing as of yet.. just need to hook it up
[15:26:45] <Oebele> I've got that problem as well Serr
[15:28:20] <Oebele> InspiredNotion: well, that's a lot more than I'd get done in 12 hours
[15:30:17] <InspiredNotion> yeah,trying to do as fast as pos to compare to mobi ;).. my issue is its been worked on over like 6 weeks which frustrates me.. just dont get a good bunch of time to crack into it..
[15:30:39] <InspiredNotion> little bits here and there
[15:30:45] <Oebele> ah ok
[15:31:30] <InspiredNotion> but yeah this is my first full afternoon with no commitments and feel like playing bf4 lol..
[15:32:13] <InspiredNotion> music turned up trying to get into it again.. any how thanks for the positive feedback... try and get first level finished
[15:32:21] *** HunterD has joined #libgdx
[15:32:25] <Serr> Oebele: Well, possible solution is to get game to the state when you possibly could earn money with it if it had real content, then take a chance and hire some artist
[15:33:24] <InspiredNotion> lol never made money from a game lol
[15:33:45] <InspiredNotion> debatable content though
[15:34:30] <Serr> Have some problems with network, will join later
[15:34:32] *** Serr has left #libgdx
[15:34:50] <InspiredNotion> afk
[15:35:38] *** harha_ has quit IRC
[15:50:52] *** Xoppa_ has quit IRC
[15:51:11] *** Xoppa has joined #libgdx
[15:51:11] *** ChanServ sets mode: +o Xoppa
[15:51:16] *** Adrian has quit IRC
[15:54:38] *** Joozey has quit IRC
[15:56:19] *** nexsoftware has joined #libgdx
[15:56:19] *** ChanServ sets mode: +o nexsoftware
[16:00:25] *** mobidevelop has quit IRC
[16:05:20] *** ColaColin has joined #libgdx
[16:11:46] <fblyn> There is no way to get "<AppDir>/Library/Caches/" but building the String myself?
[16:12:44] *** Joozey has joined #libgdx
[16:13:10] <fblyn> (difference being that "/Library/local" is backed up via iCloud/iTunes and "/Library/Caches" is not)
[16:20:17] *** rottz has joined #libgdx
[16:21:21] *** vyorkin has joined #libgdx
[16:24:13] *** nexsoftware has quit IRC
[16:24:18] *** mobidevelop has joined #libgdx
[16:24:18] *** ChanServ sets mode: +o mobidevelop
[16:24:38] *** LoneStranger has quit IRC
[16:24:59] *** LoneStranger has joined #libgdx
[16:25:23] *** LoneStranger is now known as Guest30927
[16:26:26] *** mobidevelop has quit IRC
[16:27:56] *** Tann_ has joined #libgdx
[16:30:13] *** Sadale has quit IRC
[16:30:17] *** rottz has quit IRC
[16:32:03] *** Flaiker has quit IRC
[16:32:39] *** Oebele has quit IRC
[16:33:44] *** rottz has joined #libgdx
[16:35:04] *** Oebele has joined #libgdx
[16:38:22] *** mobidevelop has joined #libgdx
[16:38:32] *** ChanServ sets mode: +o mobidevelop
[16:40:26] <fblyn> btw Gdx.files.getLocalStoragePath() returns a path ending with a slash on Desktop, but not on iOS
[16:42:57] *** rottz has quit IRC
[16:44:53] *** MikaMikuMik has joined #libgdx
[16:45:41] <MikaMikuMik> Hi, guys! Who know why when I build .jar for win, it starts and after small show off black window dismiss?
[16:45:57] *** _theone has joined #libgdx
[16:46:02] <MikaMikuMik> On android it works well, and when I start project from eclipse in debug it works too
[16:46:14] *** ajhager has joined #libgdx
[16:47:11] <_theone> GLTexture;
[16:50:06] *** LordDVG has joined #libgdx
[16:50:34] <MikaMikuMik> oh, shi... I select different project, lulz... xD
[16:50:53] <MikaMikuMik> stop coding, get some rest, blah blah, blah...
[16:51:51] <MikaMikuMik> Hey, mans in which format better to save pic that have transparency?
[16:52:05] <_theone> png
[16:52:11] <MikaMikuMik> I use .png, but it seems "eat" a lof of memory...
[16:52:33] <MikaMikuMik> For example 1920x1080 pictures with transparency
[16:52:34] <_theone> but make sure you read the fine print
[16:52:51] <MikaMikuMik> oh, thanks)
[16:53:21] <_theone> I keep all my textures 512x512 and under to support the maximum number of devices
[16:54:03] <MikaMikuMik> 512x512 too small for me... because all art comes from HD and it will be not only android game
[16:54:29] <_theone> yea... you can target different devices to load different asset sizes
[16:54:52] <_theone> too much to maintain in my case.... i rather do a one size fits all
[16:54:56] <MikaMikuMik> Hm..oh) One more questin then)
[16:55:25] <MikaMikuMik> If I have 300 pics with size around 1mb, it is possible to load that to market and after to phone?
[16:55:58] <Oebele> that's a whopping 300MB, that's quite a lot
[16:56:02] <MikaMikuMik> I mean 300mb for game for loading that's a lot...
[16:56:15] <MikaMikuMik> yeah, as I say - HD
[16:56:22] <MikaMikuMik> 300 different scenes
[16:56:23] <Oebele> I don't think that is acceptable for mobile
[16:56:24] <_theone> what do you mean load to market and after to phone?
[16:56:54] <MikaMikuMik> I mean do google play allow to load games of this size?
[16:57:08] <_theone> yes but probably not recommended
[16:57:11] *** r0v3r6 has joined #libgdx
[16:57:21] <mobidevelop> The limit is 50mb unless you use an apk expansion
[16:57:42] <_theone> Then why do you see 1gb apps on the market?
[16:57:43] <MikaMikuMik> I know that ppl doing loaders in their games that load resources to their flash-cards, but...
[16:57:55] <mobidevelop> _theone: because they use apk expansion
[16:58:30] <MikaMikuMik> yeah, I hear something about it, that google make possible that, but never saw any game that use it)
[16:59:05] <MikaMikuMik> as point of view, for 3G networks 300mb not so much size...
[16:59:21] *** eReS has joined #libgdx
[16:59:29] <mobidevelop> Depends on how much data one pages for
[16:59:32] <mobidevelop> Pays
[16:59:40] <MikaMikuMik> pays?
[16:59:41] <Xoppa> _theone, you could just call glBindTexture before calling the bind method
[17:00:01] <MikaMikuMik> ah, I got it)
[17:00:11] *** davebaol has joined #libgdx
[17:00:13] <MikaMikuMik> Yeah, that too)
[17:00:59] <mobidevelop> I have unlimited 4g so I don't typically pay attention to sizes of downloads, but most people have somewhat constrained limits
[17:01:27] *** LnStrngr has joined #libgdx
[17:01:44] *** r0v3r6 has quit IRC
[17:02:40] *** Guest30927 has quit IRC
[17:02:58] <_theone> I'm using modelbatch
[17:03:00] <MikaMikuMik> I worry that they don't have enough internal space, and because of it, I need to write loader...
[17:03:35] <Xoppa> _theone, in that i doubt that workaround works like expected, but nonetheless modelbatch allows you to specify your own texturebinder
[17:04:30] <Lecherito> unlimited 4g
[17:04:35] <Lecherito> how much do you pay for that, lol
[17:04:45] <mobidevelop> Lecherito: $30
[17:05:03] <Lecherito> holy sheet
[17:05:17] <Lecherito> i have 800mb of 4g for 14€
[17:05:25] <Tomski> I got told off by my phone company
[17:05:33] <_theone> Its a very bizarre bug on the Adreno gpu... I need to find a fix
[17:05:39] <Tomski> They thought i was tethering just because I was downloading TB
[17:05:54] <Lecherito> lulz
[17:06:52] <nooone> TB?!
[17:07:25] *** Flaiker has joined #libgdx
[17:09:33] *** SgtCoDFish has joined #libgdx
[17:11:26] <mobidevelop> He meant TPB
[17:11:59] <Oebele> what does this mean: "warning: [options] bootstrap class path not set in conjunction with -source 1.6"
[17:13:29] <nooone> TPB?
[17:13:43] <mobidevelop> the pirate bay
[17:14:25] <nooone> haha :D
[17:14:36] <Lecherito> TB = the bay?
[17:15:03] <Xoppa> _theone, the easiest fix is probably to extend (encapsulate) the GL20 interface (just like the profiler does) and add the work around in there
[17:18:01] *** Patriick has joined #libgdx
[17:18:37] *** ThePixelMonster has quit IRC
[17:18:56] *** Serr has joined #libgdx
[17:25:17] *** _theone has quit IRC
[17:25:35] *** fblyn has quit IRC
[17:26:21] *** fblyn has joined #libgdx
[17:28:42] *** MikaMikuMik has quit IRC
[17:41:41] *** NateAustin has joined #libgdx
[17:42:48] *** hextileX has joined #libgdx
[17:44:21] *** vyorkin has quit IRC
[17:44:36] *** koderok has quit IRC
[17:49:44] *** mattdesl has joined #libgdx
[17:54:06] *** fakey has joined #libgdx
[18:08:40] *** dermetfan has joined #libgdx
[18:09:09] *** Serr has quit IRC
[18:20:26] *** abs25 has quit IRC
[18:22:05] *** log` has joined #libgdx
[18:22:43] *** Guest321 has quit IRC
[18:23:24] *** suexec has joined #libgdx
[18:26:17] *** lukas_ has quit IRC
[18:27:39] *** ColaColin_ has joined #libgdx
[18:28:07] <Oebele> so, PooledLinkedList.iter() just resets the iterator to the start of the list, such that the next call to PooledLinkedList.next() returns the first item, right?
[18:29:56] <dermetfan> Oebele: ŷes
[18:30:06] <Oebele> okay, thanks, just wanted to make sure :)
[18:31:01] *** ColaColin has quit IRC
[18:37:23] *** mattdesl has quit IRC
[18:42:45] *** kjeldahl has quit IRC
[18:42:52] *** qaisjp is now known as qaisjp`
[18:43:47] *** dermetfan has quit IRC
[18:47:44] *** ASneakyFox has joined #libgdx
[18:47:44] *** ASneakyFox has joined #libgdx
[18:52:06] *** kjeldahl has joined #libgdx
[18:53:19] *** nick-slp-fish is now known as nick-coden
[18:53:35] <Scrittl_> Is there a simple way to draw a filled area with a specific color? (I could create a pixmap/texture, but I am wondering if there is a faster appraoch
[18:55:36] <Scrittl_> Something like "Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);" but with a specified area (rectangle)
[18:56:18] <nooone> Scrittl_: rectangular only?
[18:57:04] <Scrittl_> yep
[18:58:35] <nooone> in that case I'd create a white 1x1 pixel texture and render that via spritebatch
[18:59:09] <Scrittl_> scaled or for(x / y) ?
[19:00:20] <Scrittl_> ah great, thanks!
[19:00:26] <nooone> and switch the spritebatch colour before drawing it, of course
[19:01:18] <Scrittl_> Thanks alot, that will do!
[19:03:54] *** mattdesl has joined #libgdx
[19:07:22] *** StrikerFred has joined #libgdx
[19:09:56] *** Guest321 has joined #libgdx
[19:10:56] *** Guest321 has quit IRC
[19:15:12] *** davebaol has quit IRC
[19:21:00] *** eReS has quit IRC
[19:26:22] *** dermetfan has joined #libgdx
[19:26:37] *** lukas has joined #libgdx
[19:28:07] *** mattdesl has quit IRC
[19:28:41] *** Scrittl_ has quit IRC
[19:30:52] *** lukas has quit IRC
[19:31:55] *** mattdesl has joined #libgdx
[19:36:05] *** fslasht has quit IRC
[19:40:55] *** BlueProtoman has joined #libgdx
[19:41:36] *** fslasht has joined #libgdx
[19:43:35] *** Thoast has joined #libgdx
[19:44:42] *** ParkourGrip has joined #libgdx
[19:45:14] <ParkourGrip> why am i even streaming boring programing xD
[19:46:42]
<ParkourGrip> anyway if any of you ducks out there are interested in watching me spend 1 minute for 1 line of code http://www.hitbox.tv xD
[19:48:40] <smiley-> been thinking about doing that.. but would just feel stupid when people would laugh when running into easy math probs ;)
[19:48:42] <Lecherito> Doesn't work for me :D
[19:48:49] *** jerome[fr] has joined #libgdx
[19:48:56] <Oebele> I am definitely not going to do that
[19:49:06] <Oebele> filming me working, hell no
[19:49:07] <ASneakyFox> if i want to make a texture programmaticaly that could change on each render() is pixmap what i want to do?
[19:50:03] *** LordDVG has quit IRC
[19:50:36] *** HunterD has quit IRC
[19:51:30] <ParkourGrip> lol
[19:51:52] <ParkourGrip> i dont care xD
[19:51:59] <ParkourGrip> shout at me at whatever
[19:52:06] *** derferman has joined #libgdx
[19:52:11] <ParkourGrip> you can make a show of how bad i am if u want xD
[19:52:46] <Lecherito> an mmo show
[19:52:54] *** r0v3r6 has joined #libgdx
[19:53:15] <mobidevelop> O.o
[19:54:13] <ParkourGrip> aint nobody got time to read xD
[19:54:17] *** joshuafcole has joined #libgdx
[19:56:38] <mobidevelop> tl;dr version... This dude is trying to make a libgdx platform and engine. While making libgdx harder to use and more limiting.
[19:57:00] <ParkourGrip> this terminal application for streaming i downloaded is making weird sounds : /
[19:57:54] *** mutilator has quit IRC
[19:59:06] *** hurricanedwarf is now known as matthewt
[19:59:57] *** abs25 has joined #libgdx
[20:00:00] <Oebele> mobidevelop: well, he means it well, I suppose? (only positive comment I can come up with so far)
[20:00:12] <mobidevelop> Lol
[20:02:13] <Lecherito> The idea isn't that bad
[20:02:27] <Lecherito> But i'm not sure why he want to create his own full sdk
[20:02:35] <Oebele> nope
[20:02:51] <mobidevelop> It sort of is, but if you watch the video, it is a total shitshow for development
[20:03:07] <Oebele> also, if I look at the pictures on his website, it doesn't look like pc software
[20:03:10] <Oebele> but like an app
[20:03:23] <Lecherito> windows 10 soft
[20:03:28] <Lecherito> he's a visionary
[20:03:41] <Tomski> I dont get it
[20:04:09] <Oebele> isn't he just trying to create desura?
[20:04:45] <Oebele> oh like this answer: > What does Vision make easier over bare libGDX? < look at the API
[20:04:47] <Oebele> wut?
[20:06:03] <mobidevelop> I can't think of a good reason anyone would want to use that
[20:06:43] *** sllide has quit IRC
[20:08:22] <Oebele> also the fact that he is going to make "something better than steam" solo. That single sentence should ring a lot of bells for him
[20:08:32] *** sllide has joined #libgdx
[20:09:12] <mobidevelop> Yeah
[20:09:21] *** davebaol has joined #libgdx
[20:09:29] <Oebele> and I hate the fact that he thinks he is a big youtuber and can't even properly use a mic or a good video
[20:10:23] *** Guest321 has joined #libgdx
[20:10:52] <jerome[fr]> Oebele: +1 :)
[20:11:17] *** lukas has joined #libgdx
[20:11:54] <jerome[fr]> Oebele: her videos is very bad, collisions libgdx = affiche "touch" in the console when 1 rectangle overlaps an other ^^
[20:12:05] *** Guest321 has quit IRC
[20:12:29] <jerome[fr]> and many videos are just 2 minutes long :s
[20:13:16] <jerome[fr]> I guess its just a man who want a lot of vidéos and view...
[20:16:12] <jerome[fr]> for drawing your collisions in Tiled, do you use TileLayer or ObjectLayer ?
[20:17:18] *** r0v3r6 has quit IRC
[20:17:43] <mobidevelop> Depends what you want your collisions to be like I guess
[20:18:01] <BlueProtoman> jerome[fr]: Depends on your physics. If you're just using Box2D, I'd use an ObjectLayer, then check out the libgdx-utils library on Bitbucket to see a really neat set of classes to help with that
[20:18:15] <BlueProtoman> (It can parse shapes on an ObjectLayer into bodies)
[20:18:23] <BlueProtoman> With custom collision, it depends
[20:21:12] <jerome[fr]> For now i dont use Box2D, i make a game like super mario bros for exploring libGDX and Tiled
[20:23:41] *** ChanServ sets mode: +v sinistersnare
[20:24:42] <jerome[fr]> With TileLayer is longer to draw and i must do a loop for get the collisions, but x and y are the unit of the game, with ObjectLayer is more easy to draw but get the positon and size in pixels :s, so I asked myself tu find the best pratice
[20:25:55] <mobidevelop> There's an example for tile based
[20:26:57] <Lecherito> Can i make shape renderer (shapetype line) to be drawn in world-coordinates instead of screen coordinates?, i don't want that line to move
[20:27:32] <mobidevelop> Lecherito: use the same projection matrix as you do for the world
[20:29:35] <Tomski> Lecherito, no give up
[20:30:53] *** andrew710 has quit IRC
[20:30:56] <Lecherito> i'm not too motivated, Tomski u.u
[20:31:25] <Tomski> If you pay me minimum wage, ill be your motivator
[20:32:05] <Lecherito> I already pay with my presence
[20:32:17] <jerome[fr]> mobidevelop: I have seen that 2 weeks ago, but i dont have find the png in github XD, but now i find it on Test android asset :)
[20:32:30] <Lecherito> gonna grab something to eat, brb
[20:35:26] *** BlueProtoman has quit IRC
[20:38:00] *** Oebele has quit IRC
[20:40:04] *** mattdesl has quit IRC
[20:40:12] *** Oebele has joined #libgdx
[20:41:10] *** lukas has quit IRC
[20:43:15] *** lukas has joined #libgdx
[20:44:47] *** deniska has joined #libgdx
[20:44:50] *** SgtCoDFish has quit IRC
[20:48:43] *** BlueProtoman has joined #libgdx
[20:49:29] *** Thoast has quit IRC
[20:49:46] *** Kotcrab has joined #libgdx
[20:54:34] *** mattdesl has joined #libgdx
[20:58:48] *** lukas has quit IRC
[21:01:15] *** kjeldahl has quit IRC
[21:02:26] *** Lestat has joined #libgdx
[21:04:53] *** Lestat has quit IRC
[21:05:06] *** xLestat has quit IRC
[21:05:20] *** Lestat has joined #libgdx
[21:06:15] *** kjeldahl has joined #libgdx
[21:07:30] *** jerome[fr] has quit IRC
[21:08:06] *** ColaColin__ has joined #libgdx
[21:10:58] *** ColaColin has joined #libgdx
[21:11:13] *** Guest321 has joined #libgdx
[21:11:37] *** ColaColin_ has quit IRC
[21:12:37] *** Guest321 has quit IRC
[21:13:20] *** ColaColin__ has quit IRC
[21:13:53] *** mutilator has joined #libgdx
[21:13:54] *** ColaColin_ has joined #libgdx
[21:15:00] *** derferman has quit IRC
[21:15:52] *** ColaColin has quit IRC
[21:16:51] *** ColaColin_ has quit IRC
[21:17:02] *** ColaColin has joined #libgdx
[21:24:30] *** vestu has quit IRC
[21:26:44] *** mattdesl has quit IRC
[21:29:09] *** lukas has joined #libgdx
[21:33:30] *** lukas has quit IRC
[21:34:22] *** derferman has joined #libgdx
[21:38:10] *** mattdesl has joined #libgdx
[21:43:19] *** cackling_grandma has joined #libgdx
[21:45:14] *** cackling_ladies has quit IRC
[21:45:45] *** ruben01 has joined #libgdx
[21:45:45] *** ChanServ sets mode: +o ruben01
[21:47:48] *** derferman has quit IRC
[21:48:52] *** ksclarke has joined #libgdx
[21:53:04] *** rgr|android has joined #libgdx
[21:54:18] *** nooone has quit IRC
[21:55:05] *** nooone has joined #libgdx
[21:57:39] *** Lestat has quit IRC
[21:59:09] *** lukas has joined #libgdx
[22:07:20] *** Kajos has quit IRC
[22:12:04] *** Guest321 has joined #libgdx
[22:13:22] *** Guest321 has quit IRC
[22:14:02] *** Cynokil has joined #libgdx
[22:18:33] *** InspiredNotion has quit IRC
[22:18:39] *** derferman has joined #libgdx
[22:19:23] *** fblyn has quit IRC
[22:20:05] *** derferman has quit IRC
[22:20:24] *** derferman has joined #libgdx
[22:24:57] *** derferman has quit IRC
[22:26:15] *** ColaColin_ has joined #libgdx
[22:27:55] *** derferman has joined #libgdx
[22:29:06] *** ColaColin__ has joined #libgdx
[22:29:52] *** ColaColin has quit IRC
[22:32:17] *** ColaColin_ has quit IRC
[22:39:34] *** deniska has quit IRC
[22:41:09] *** hextileX has quit IRC
[22:42:12] *** Kotcrab has quit IRC
[23:00:42] *** ParkourGrip has quit IRC
[23:05:20] *** rottz has joined #libgdx
[23:10:04] *** icbat1 has joined #libgdx
[23:11:53] *** derferman has quit IRC
[23:12:39] *** icbat has quit IRC
[23:12:55] *** Guest321 has joined #libgdx
[23:13:43] *** deBugger_ has quit IRC
[23:14:16] *** Guest321 has quit IRC
[23:16:06] *** rottz has quit IRC
[23:17:05] *** mattdesl has quit IRC
[23:17:30] *** HansiHE has quit IRC
[23:24:16] *** HansiHE has joined #libgdx
[23:24:23] <sinistersnare> has anyone written a MultiSelectBox?
[23:25:28] <sinistersnare> also google seems to not be showing the GCode wiki on searches and prefers the github wiki!!
[23:27:33] <mobidevelop> Its about time
[23:28:12] <sinistersnare> i think ill just write my own :/
[23:28:56] *** TEttinger has joined #libgdx
[23:29:35] *** fblyn has joined #libgdx
[23:29:56] *** LiquidNitrogen has joined #libgdx
[23:30:08] *** lukas has quit IRC
[23:30:20] <sinistersnare> im finally going through the scene2d.ui page and adding docs/code links
[23:30:26] <sinistersnare> because im tired of searching every snigle time
[23:31:09] *** NateAustin has quit IRC
[23:31:29] *** Oebele has quit IRC
[23:31:44] *** poxip has quit IRC
[23:36:10] *** mattdesl has joined #libgdx
[23:36:20] *** lukas has joined #libgdx
[23:38:31] *** abs25 has quit IRC
[23:42:23] <sinistersnare> that was not fun :/
[23:42:41] *** derferman has joined #libgdx
[23:43:57] <Xoppa> looks like a very highly valueable addition though! great job!
[23:44:00] *** derferman has quit IRC
[23:44:28] *** derferman has joined #libgdx
[23:44:51] <sinistersnare> yeah ive been meaning to do that forever :p doing more for the widget grouping stuff now
[23:46:02] *** nick-coden is now known as nick-back-2work
[23:48:47] *** derferman has quit IRC
[23:50:36] *** nick-back-2work is now known as nick-dinna
[23:50:58] *** hextileX has joined #libgdx
[23:52:14] *** tzu_chi has quit IRC
[23:53:00] *** mattdesl has quit IRC
[23:55:20] *** TEttinger has quit IRC
[23:59:35] *** rottz has joined #libgdx