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   October 23, 2014  
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[00:27:36] <XTremEive> 'night.
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[00:34:01] <qaisjp> hi
[00:34:39] <qaisjp> any idea why i've got this issue? http;//qs.lc/4p6q2 - any idea how i can fix this?
[00:34:53] <Lecherito> http://i.imgur.com/QRmvpGk.gif
[00:36:43] <matthewt> this again
[00:36:46] <qaisjp> lol Lecherito
[00:36:48] <matthewt> get with it Lecherito
[00:36:55] <Lecherito> :(
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[00:41:45] <qaisjp> im just oging to regenerate
[00:41:58] <qaisjp> it says "I have a more recent version of android build tools than the recommended"
[00:44:52] <qaisjp> http://qs.lc/f7f5z yeah :/
[00:45:10] <qaisjp> i wonder if i can steal someone for some help
[00:46:04] <Scellow> qaisjp: what is your InteliJ version ?
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[00:46:30] <qaisjp> IntelliJ IDEA 13.1.5 Build 135.1289
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[00:48:21] <Scellow> "I have a more recent version of android build tools than the recommended" i think you have to download older version of Android sdk / and Android build tools
[00:49:07] <TEttinger> version 20 for libgdx 1.4.1
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[00:51:20] <qaisjp> Hmm, okay.
[00:52:16] <qaisjp> 4.4W TEttinger?
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[00:55:32] <qaisjp> wait TEttinger, I already have SDK build-tools 20 installed
[00:55:41] <qaisjp> http://qs.lc/xzhzh
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[00:56:35] <nems808> Did anyone else see this before?
[00:56:36] <nems808> Failed to apply plugin [id 'android']
[00:56:45] <nems808> I did not update or change anything
[00:57:17] <nems808> After importing my project when I try to run gradle I get this error
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[00:57:39] <nems808> > Failed to apply plugin [id 'android']
[00:57:40] <nems808> > Could not create an instance of type com.android.build.gradle.AppExtension_Decorated.
[00:58:08] <nems808> off to lunch
[00:59:23] <qaisjp> oh
[00:59:26] <qaisjp> well i messed around a little bit
[00:59:28] <qaisjp> and it works now
[00:59:30] <qaisjp> cool
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[00:59:35] <qaisjp> well the error didn't come up when imoprting
[00:59:43] <qaisjp> need to test the actual thing
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[01:00:06] <qaisjp> nvm
[01:00:09] <qaisjp> need to rebuild project
[01:00:54] <nems808> qaisjp were you talking to me? I lost internet briefly
[01:01:03] <qaisjp> nope
[01:01:10] <nems808> haha sorry
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[08:02:17] <henrycjc> Hello! I'm using a TextArea for an in-game chat. I was wondering if it would be possible to style/format (bold/colour) different lines or can you only edit all the text at the same time?
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[08:05:00] <LunarPathway> I take it you want to have different colors for worldchat/guildchat/privatemessage, etc?
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[08:10:54] <henrycjc> LunarPathway: Yeah! Or something like, "/blue blue message here"
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[08:12:31] <LunarPathway> have a look at Label, the new 141 build added a color markup ability to Labels, so you could put each message in a label and then all the labels in a table, inside a scrollpane
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[08:18:05] <henrycjc> Alright awesome thanks for the help!
[08:18:54] <LunarPathway> sure thing
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[08:20:53] <Stillmatic> Hi. Can help me? VIEWPORT.update(width, height, false). False doesnt work because camera is always centered. See it in my fast debug http://savepic.org/6250013.jpg What's wrong?
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[09:05:36] <henrycjc> LunarPathway: Hey mate, if you're still available. I've implemented like you said, except it doesn't scroll as I .add new labels - any ideas?
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[09:06:23] <LunarPathway> is it scrollable when you click and drag the scrollpane up and down?
[09:10:25] <henrycjc> Yes, it's just not scrolling down as I add them
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[09:11:15] <doev> question on a batch. when I call batch.end it is drawn on the surface, right? Its like glEnd .... so it is not possible to prepare some batches with drawing operations and just excute them when needed?
[09:11:16] <blomman> How do I specify which simulator to run when running ios project from commandline?
[09:11:52] <LunarPathway> youll need to set the scrollpane's .setScrollY to add enough scrolling downwards to show the new label
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[09:12:06] <ravenlord> mornin
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[09:15:28] <henrycjc> LunarPathway: Cheers again mate!
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[09:16:17] <LunarPathway> you bet
[09:16:55] <ravenlord> http://imgur.com/QbRSdtP,hmK5L73#0
[09:17:07] <ravenlord> first image is with mipmapping, second without
[09:17:18] <ravenlord> the yellow rounded rectangles are each one texture
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[09:17:28] <ravenlord> white originally with color applied
[09:17:41] <ravenlord> why does the second image with simple linear filtering look better?
[09:19:24] <LunarPathway> I've always liked Linear filtering for general purpose filtering, never had much luck getting better results from other filter types
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[09:19:52] <LunarPathway> I assume they are for specific purposes I haven't run into yet
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[09:26:20] <ravenlord> LunarPathway: some textures do look better with MipMaps when scaled down
[09:26:33] <ravenlord> especially at large zoom levels (distance)
[09:27:22] <ravenlord> and sometimes things like pixmaps disappear without mipmaps when zoomed out
[09:27:35] <ravenlord> but apparently mipmaps can also screw up
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[10:07:55] <dajos7> uh lollipop android is coming in 2 weeks
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[11:54:53] <m3t4lukas> hey guys
[11:57:21] <n3o59hf> hello
[12:03:11] <m3t4lukas> I try to share a screenshot via ContentProvider on Android. Unfortunately everytime I try to share it e.g. via whatsapp I got
[12:03:25] <m3t4lukas> *get following output: http://pastebin.com/TR54jbuu
[12:06:21] <m3t4lukas> the type of my _data column is text
[12:06:33] <m3t4lukas> would it be better to change it to blob?
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[12:12:09] <n3o59hf> is _data the screenshot?
[12:14:39] <m3t4lukas> n3o59hf: yes it is a png written into that column
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[12:16:16] <n3o59hf> I'll be unable to answer if conversion to blob would help but I think it's worth the try
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[12:19:15] <m3t4lukas> still the same :/
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[12:19:52] <m3t4lukas> maybe an image half the size would help
[12:20:38] <m3t4lukas> or writing it to the storage, but I hate to put rubbish onto a users phone just for sharing
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[12:52:08] <megasoft78> hi everyone
[12:52:18] <Arcaneet> Hello any idea what i am doing wrong i try to import project on my OSX to intellij and it says: Cause: org/robovm/gradle/RoboVMPlugin: Unsupported major.minor.version 51.0
[12:52:19] <dauntless26> Hi
[12:52:29] <megasoft78> I'm try to setup eclipse with libgdx source code
[12:52:41] <megasoft78> I'm following this guide : https://github.com/libgdx/libgdx/wiki/Running-demos-%26-tests
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[12:53:09] <megasoft78> but when I import into eclipse it give me a strange error
[12:53:32] <dauntless26> What does the error say?
[12:53:57] <megasoft78> let me upload a screenshot
[12:55:09] <megasoft78> http://picpaste.com/2014_10_23_12_53_32_Greenshot-rWbUezhg.jpg
[12:55:59] <megasoft78> Arcaneet, I'm sorry but I don't have a Mac. I can't help you :(
[12:56:06] <megasoft78> dauntless26, any idea?
[12:56:07] <dauntless26> Hmm that is weird
[12:56:17] <megasoft78> maybe my eclipse version?
[12:56:28] <megasoft78> are you using a specific version of Eclipse?
[12:56:36] <megasoft78> I'm using ADT bundle latest one
[12:57:15] <dauntless26> Do you have an old version of eclipse @
[12:57:51] <megasoft78> dauntless26, are you using libgdx from source code? What version are you using?
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[12:58:33] <dauntless26> I use 1.3.1
[12:58:43] <dauntless26> Not from source though
[12:58:43] <Xoppa> i think that you need to have all projects imported in eclipse, not just gdx-tests-android
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[12:59:43] <megasoft78> @Xoppa I'm importing everything
[13:00:02] <megasoft78> but it give me that error and import just 2 instead of 3 projects
[13:00:31] <Xoppa> there are like 10 - 15 projects in there, not just 3
[13:00:41] <megasoft78> 1.4.1.v20120912-144938-8R7xFOXFLWUl7PpNBh_HIGkb4
[13:00:58] <megasoft78> @Xoppa, is that procedure not updated?
[13:01:10] <megasoft78> git clone git://github.com/libgdx/libgdx.git
[13:01:10] <megasoft78> cd libgdx
[13:01:10] <megasoft78> ant -f fetch.xml
[13:01:15] <megasoft78> is this not right?
[13:02:11] <Xoppa> yeah ant -f fetch.xml is correct, but that is not related to importing the projects in eclipse
[13:02:39] <megasoft78> I'm trying to download everything again
[13:02:41] <Xoppa> here's an example of how it eventually should look like (at least how it looks like for me) http://i.imgur.com/2ykH1bL.png
[13:02:47] <megasoft78> should I use a different eclipse?
[13:03:30] <Xoppa> the latest, luna, 4.4 should be good
[13:03:38] <megasoft78> ah
[13:03:45] <megasoft78> not ADT bundle?
[13:04:07] <Xoppa> i install adt seperately
[13:04:15] <megasoft78> nice the call it Luna
[13:04:21] <megasoft78> it's italian word for moon
[13:04:22] <megasoft78> :D
[13:04:38] <Xoppa> here's how to setup eclipse https://github.com/libgdx/libgdx/wiki/Setting-up-your-Development-Environment-%28Eclipse%2C-Intellij-IDEA%2C-NetBeans%29#setting-up-eclipse
[13:04:58] <megasoft78> Eclipse IDE for Java Developer
[13:05:00] <megasoft78> right?
[13:05:28] <Xoppa> that's what it says indeed
[13:06:07] <megasoft78> ok, let me try
[13:07:02] <megasoft78> I don't know why ADT bundle is using a very old Eclipse
[13:07:31] <Xoppa> i dont know why adt bundle even exists
[13:07:41] <megasoft78> :D
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[13:20:51] <kojjootti2> i don't understand this metric thing with box2d and debugRenderer is not sync with what is actually drawed on screen. Any tips?
[13:21:42] <kojjootti2> http://pastie.org/9669968
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[14:00:24] <m3t4lukas> doesn't FileHandle.delete() work for androids external storage?
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[14:34:21] <mobidevelop> m3t4lukas: if you have write permission at that path, it should work.
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[14:38:43] <ToaTheBoa> Hello. I'm using the statemachine in gdx-ai. Why doesn't the update method have deltatime as a parameter? Should I just use Gdx.graphics.getDeltaTime() directly? Am I missing something?
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[14:48:13] <m3t4lukas> mobidevelop: I included android.permission.WRITE_EXTERNAL_STORAGE
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[15:03:42] <mobidevelop> m3t4lukas: there are various reasons why delete may fail even if you have write permission
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[15:04:06] <m3t4lukas> mobidevelop: held handles etc?
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[15:05:05] <mobidevelop> m3t4lukas: yeah
[15:05:21] <mobidevelop> Is it throwing an exception or just not deleting?
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[15:06:33] <mobidevelop> Xoppa: Build Tools 21.0.2 seems to fix that assets issue on Windows
[15:08:11] <megasoft78> @Xoppa, I installed everything and I still have exactly the same issue
[15:08:27] <megasoft78> how many project should I have during import?
[15:10:33] <megasoft78> @Xoppa, http://picpaste.com/Screenshot-3gZJcoEr.png
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[15:10:44] <qaisjp> exactly what android tools do i need installed
[15:10:50] <qaisjp> from the sdk manager
[15:11:13] <megasoft78> qaisjp, to do what?
[15:11:27] <qaisjp> to get things to work
[15:11:30] <megasoft78> https://github.com/libgdx/libgdx/wiki/Setting-up-your-Development-Environment-%28Eclipse%2C-Intellij-IDEA%2C-NetBeans%29#setting-up-eclipse
[15:11:30] <qaisjp> http://qs.lc/2cqbq
[15:11:35] <qaisjp> yeah i know megasoft78
[15:11:49] <megasoft78> are you using setup?
[15:11:50] <mobidevelop> Should only need build tools 20.0.0
[15:11:59] <megasoft78> you need :
[15:12:27] <qaisjp> i am using gdx-setup megasoft78
[15:12:29] <mobidevelop> Well, that and and api level of 19 or higher
[15:12:33] <qaisjp> but it says im using too recent or whatever
[15:12:33] <megasoft78> Android SDK Tools, Android SDK Platform-tools and SDK Platform 19
[15:13:30] <megasoft78> qaisjp, that's what you need to setup
[15:13:43] <mobidevelop> qaisjp: you can use a newer version, that's just telling you it is newer than the "expected" version
[15:13:51] <qaisjp> will android 5.0 work fine then
[15:14:18] <megasoft78> qaisjp, yes but it's better to use API 19
[15:14:22] <qaisjp> ok
[15:14:28] <megasoft78> @mobidevelop
[15:14:44] <megasoft78> @mobidevelop, could you help me to setup libgdx from source?
[15:14:55] <qaisjp> Just need SDK Platform and Sources for Android SDK right?
[15:15:35] <megasoft78> qaisjp, are you talking about my issue?
[15:16:01] <qaisjp> my issue
[15:16:14] <megasoft78> Android SDK Tools, Android SDK Platform-tools and SDK Platform 19
[15:16:22] <megasoft78> this is the list of thing you need to install
[15:16:28] <qaisjp> well i mean, from the 19 section
[15:16:43] <megasoft78> yes, from 19 section just SDK Platform
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[15:16:46] <megasoft78> no source
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[15:17:18] <mobidevelop> megasoft78: sure
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[15:17:58] <megasoft78> @mobidevelop, I'm following this guide : https://github.com/libgdx/libgdx/wiki/Running-demos-%26-tests
[15:18:18] <mobidevelop> Ok
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[15:18:22] <megasoft78> I download everything but when I try to import libgdx into Eclipse I can see just 3 projects
[15:19:08] <megasoft78> and when I import them I get this error : http://picpaste.com/2014_10_23_12_53_32_Greenshot-rWbUezhg.jpg
[15:19:10] <mobidevelop> That's weird, they all have project files
[15:19:42] <mobidevelop> How are you importing them?
[15:20:07] <qaisjp> and the latest build tools right megasoft78? or specific version 19.1? (libgdx setup.jar opened up sdk manager)
[15:20:18] <megasoft78> Import -> Android -> Exiting Android Code Into Workspace
[15:20:29] <mobidevelop> Ah, you don't want that
[15:20:31] <megasoft78> qaisjp, latest
[15:20:38] <qaisjp> thx
[15:20:46] <megasoft78> @mobidevelop, that's in the guide
[15:20:51] <megasoft78> qaisjp, np ;)
[15:20:57] <mobidevelop> Import, General, Existing Project
[15:20:59] <LittleMilk> megasoft78, what guide
[15:21:09] <megasoft78> https://github.com/libgdx/libgdx/wiki/Running-demos-%26-tests
[15:21:20] <megasoft78> oh
[15:21:25] <megasoft78> you are right
[15:21:32] <megasoft78> I'm really old :D
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[15:21:52] <megasoft78> maybe it's better to make that General in bold! :D
[15:22:18] <megasoft78> not it's working
[15:22:21] <megasoft78> finally :D
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[15:22:41] <LittleMilk> Where on that page does it say that?
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[15:22:55] <megasoft78> Importing into Eclipse section
[15:23:13] <LittleMilk> That is for importing the source
[15:23:18] <megasoft78> LittleMilk, it's correct in the guide
[15:23:32] <qaisjp> project is using an unsupported version of the Android Gradle plug-in 0.10.4
[15:23:32] <megasoft78> but I get used to use from Android as I'm working on Android :)
[15:23:35] <LittleMilk> It doesnt say import > android > existing android project anywhere
[15:23:48] <megasoft78> qaisjp, did you install gradle?
[15:23:52] <LittleMilk> Ok, but even still, that doc is valid as its for the source
[15:23:54] <LittleMilk> not for a project
[15:24:02] <qaisjp> im using intellij megasoft78
[15:24:19] <megasoft78> qaisjp, I strongly suggest to use Eclipse
[15:24:40] <megasoft78> LittleMilk, you are right but maybe have it in bold will avoid people get confused :)
[15:25:12] <megasoft78> LittleMilk, @mobidevelop, which version of GWT should I use?
[15:25:13] <LittleMilk> megasoft78, no one will get confused
[15:25:25] <LittleMilk> The title of that page is "Running demos and tests"
[15:25:28] <megasoft78> LittleMilk, ok I'm the only one :D
[15:25:54] <LittleMilk> qaisjp, version of IDEA?
[15:25:59] <qaisjp> latest
[15:26:20] <LittleMilk> Version number?
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[15:26:34] <qaisjp> 13.1.5
[15:26:38] <qaisjp> build 135.1289
[15:27:30] <LittleMilk> qaisjp, what is your gradle wrapper version?
[15:28:11] <qaisjp> idk
[15:28:11] <LittleMilk> In gradle/wrapper/gradle-wrapper.properties
[15:29:35] <qaisjp> where's this
[15:29:40] <qaisjp> i dont recall actually installing gradle
[15:29:44] <qaisjp> i just use intellij
[15:29:58] <LittleMilk> Its created by the setup
[15:30:04] <LittleMilk> In your project root dir
[15:31:10] <qaisjp> distrib url = 1.11-all
[15:31:28] <qaisjp> thats the only line with numbers, except the first line
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[15:34:34] <mobidevelop> megasoft78: you need at least gwt 2.6.0
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[15:34:58] <LittleMilk> qaisjp, changed it to 2.1
[15:35:07] <qaisjp> change*?
[15:35:11] <LittleMilk> yup
[15:35:13] <megasoft78> @mobidevelop, I'm installing gwt 2.6.1
[15:35:23] <qaisjp> okay, now what should i do to make it actually apply or smth?
[15:35:54] <qaisjp> ah importing
[15:35:59] <qaisjp> now it's downloading gradle
[15:38:08] <qaisjp> LittleMilk: http://qs.lc/9g0ko
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[15:42:13] <LittleMilk> qaisjp, pastebin your build.gradle
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[15:44:02] <qaisjp> http://pastebin.com/3Gea8xhu
[15:44:05] <qaisjp> LittleMilk: ^
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[15:47:31] <LittleMilk> qaisjp, line 8 yuse 0.13+
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[15:49:24] <qaisjp> ok
[15:49:30] <qaisjp> hope this works, thanks btw
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[15:53:56] <davebaol> mobidevelop Tomski: libgx-mac and consequently libgdx builds are failing
[15:54:23] <mobidevelop> As usual :(
[15:54:50] <mutilator> wont have to worry soon, mac will go extinct again
[15:54:52] <mutilator> :P
[15:56:30] <mobidevelop> Xcode probably updated or something
[15:56:55] <LittleMilk> good old xcode
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[16:02:33] <megasoft78> @mobidevelop, LittleMilk, Do you know anything about GWT?
[16:02:46] <mobidevelop> Sadly
[16:02:52] <megasoft78> :D
[16:03:01] <megasoft78> I need your help to understand it a bit
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[16:03:15] <megasoft78> Do we have any option to control how the code is generated?
[16:03:25] <mobidevelop> Not really
[16:03:30] <megasoft78> I'm following this guide : http://www.badlogicgames.com/forum/viewtopic.php?t=14766&p=64476
[16:04:02] <megasoft78> at the begin the guy is talking about files cache.js
[16:04:18] <megasoft78> but I actually don't have them
[16:04:25] <megasoft78> I have file cache.html
[16:06:22] <megasoft78> any idea why they are different? I'm using GWT 2.6.1 and the guys in the guide is using the same version
[16:07:00] <mobidevelop> Haven't looked at the output files in a long time
[16:07:35] <megasoft78> @mobidevelop, my target is trying to fix gwt to run on windows phone 8.1
[16:08:05] <megasoft78> but I'm getting an issue on Visual Studio because that inject html as script has security issues
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[16:08:28] <mobidevelop> I see
[16:08:37] <megasoft78> http://msdn.microsoft.com/en-us/library/windows/apps/hh849625.aspx
[16:08:48] <kalle_h> hello
[16:08:56] <kalle_h> maximtwo: dx10
[16:08:56] <megasoft78> I found this https://github.com/MSOpenTech/winstore-jscompat/
[16:08:59] <megasoft78> but it's not working
[16:09:02] <megasoft78> hi kalle_h
[16:09:52] <davebaol> ToaTheBoa: yes, use Gdx.graphics.getDeltaTime()
[16:10:32] <kalle_h> http://www.twitch.tv/mountainsheepstream
[16:10:42] <kalle_h> Launch stream
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[16:11:16] <ToaTheBoa> davebaol: ok thanx
[16:11:20] <cobolfoo> kalle_h great
[16:11:41] <cobolfoo> nice fire effect
[16:12:06] <megasoft78> kalle_h, nice :)
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[16:13:39] <kalle_h> Credit scene is bit laggy. 6 fullscreen pointlights wiht screenspace shadows :)
[16:15:23] <kalle_h> Its going to steam store in 45min or so
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[16:18:57] <kalle_h> So bad hangover. We was to 5AM at release party in office
[16:20:08] <mutilator> heh kalle_h, you can pick up everything!
[16:20:16] <mutilator> these people ought to get upset you're carrying them around :P
[16:20:45] <kalle_h> First thing that you should do in credit scene is to pick me up and throw to bonfire
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[16:22:59] <mutilator> meet the devs?
[16:23:02] <mutilator> credits is just text
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[16:25:15] <mutilator> heh
[16:25:23] <mutilator> your skeleton still had its hat on
[16:26:25] <kalle_h> Why not
[16:26:32] <megasoft78> @mobidevelop, are you still there?
[16:26:33] <kalle_h> meet the devs
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[16:28:17] <mobidevelop> megasoft78: yes
[16:28:34] <mutilator> well i imagine if your face melted off a hat wouldnt survive
[16:28:49] <LittleMilk> mutilator, does
[16:29:01] <LittleMilk> try it
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[16:29:08] <mutilator> ?
[16:29:09] <megasoft78> @mobidevelop, Do you know what it does com.badlogic.gwtref.client.IReflectionCacheGenerated?
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[16:29:27] <megasoft78> it use 54% of the javascript
[16:29:30] <mutilator> it was still there..
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[16:30:20] <LittleMilk> heh
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[16:36:31] <mobidevelop> megasoft78: yep, that generates the reflection metadata for classes
[16:36:48] <mobidevelop> Well, that is the generated reflection metadata
[16:36:54] <qaisjp> thanks LittleMilk it works :)
[16:42:35] <megasoft78> @mobidevelop, when do we need it?
[16:45:11] <qaisjp> davebaol:
[16:45:29] <qaisjp> i gave up on xcode + libgdx
[16:45:35] <qaisjp> i just decided to invest £1000 on a new pc :)
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[16:48:04] <qaisjp> Unable to start activity ComponentInfo{com.qaisjp.migame.android/com.qaisjp.migame.android.AndroidLauncher}: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
[16:48:15] <qaisjp> nice one avd
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[16:53:12] <mobidevelop> megasoft78: you always need it
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[16:59:18] <megasoft78> ok :)
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[18:11:31] <doev> what is the 3dgb format? never heard about it, is it realated to libgdx?
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[18:29:39] <kalle_h> http://store.steampowered.com/app/321980/ Finally its there
[18:32:00] <jeffol> congrats kalle!!!!!
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[18:32:31] <PWN1109> hi all
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[18:35:25] <doev> I have trouble building fbx-conv, on the first view there are only warning, but make ends with ... make[1]: *** [obj/Debug/main.o] Fehler 1 ... any expert listening?
[18:36:18] <Xoppa> doev, why not download the prebuild binaries?
[18:36:46] <doev> Xoppa, I am on wheezy an the precompiled needs a higher glibc
[18:37:07] <doev> thought builing it is the fastest way
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[18:38:16] <PWN1109> i have strange issue, our rendering works as intended on nVidia (https://dl.dropboxusercontent.com/s/l2nhktwxqgfghk8/Screenshot%20at%2018-34-00.png?dl=0) but it goes out of control on amd (https://dl.dropbox.com/s/462qvzkrny89e18/Screenshot%20from%202014-10-23%2018%3A33%3A18.png?dl=0), any ide?
[18:38:23] <PWN1109> idea*
[18:38:55] <doev> Xoppa, I see, you are a contributer of fbx-conv
[18:40:17] <kalle_h> PWN1109: how that geometry is generated=
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[18:41:45] <PWN1109> you are talking about vertices calculation?
[18:41:51] <PWN1109> are you*
[18:42:02] <doev> Xoppa, maybe this helps ... http://pastebin.com/KvEGxJHD
[18:44:34] <LudziE12> Xoppa, any idea to PWN1109 and my problem?
[18:46:56] <Xoppa> doev thats a werning, no error
[18:47:35] <Xoppa> LudziE12, no, not enough info
[18:47:44] <LudziE12> What info?
[18:47:54] <PWN1109> what would you like to know?
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[18:48:56] <doev> Xoppa, yes I see. But why is building stopped after that warning?
[18:49:26] <Xoppa> LudziE12, how is it generated, chuncks, how many vertices, etc?
[18:49:51] <PWN1109> the only thing that i saw is difference in vertices number, on the same terrain
[18:49:52] <Xoppa> doev, maybe because that was the last compilation warning...
[18:50:00] <Xoppa> how many vertices?
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[18:50:54] <PWN1109> chunks, size 32x32x32, vertices count is on the bottom of both screens
[18:51:07] <PWN1109> u have much important info there
[18:51:42] <Xoppa> wait, what, you have 9,653,396,688 vertices in there?
[18:51:57] <Xoppa> you know that indices are shorts (you cant index about 32k)?
[18:52:02] <Xoppa> *above
[18:52:21] <PWN1109> there are no indices
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[18:52:34] <LudziE12> There's a mistake: it's floats, not vertices
[18:53:05] <Xoppa> so around 35GB vertex data?
[18:53:55] <LudziE12> Oh, fck, mistake in code :P
[18:54:33] <PWN1109> Error type: id10t :P
[18:55:28] <LudziE12> https://dl.dropbox.com/s/hn71c37aaqg5fl0/Screenshot%20at%2018-54-49.png?dl=0
[18:57:27] <LudziE12> But it has nothing to strange behaviour with AMD card
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[18:57:41] <doev> Xoppa, there are no obj files
[18:58:01] <PWN1109> https://www.dropbox.com/s/twvog7vlzpovcpo/Screenshot%20from%202014-10-23%2018%3A57%3A24.png?dl=0
[18:58:08] <PWN1109> there is AMD test
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[18:59:24] <Xoppa> doev, i guess it should be easy to be sure and resolve that warning by casting it
[19:00:20] <doev> Xoppa, but shouldn't there be some obj file after make?
[19:00:43] <Xoppa> if compilation succeeds
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[19:02:30] <Xoppa> note that i have the bad habit of placing all code in the header files
[19:02:40] <Xoppa> i really should clean that up some day :D
[19:03:33] <LudziE12> Xoppa, that's how we create vertices: http://hastebin.com/etuhusekix.java
[19:04:37] <Xoppa> LudziE12, try to reproduce it with a simple test project
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[19:25:14]
[19:25:31] <doev> wrong sdk?
[19:25:40] <Xoppa> ah, you need at least 2014.1 iirc
[19:25:51] <doev> it is
[19:27:21] <Xoppa> oh 2014.2.1
[19:27:43] <Xoppa> see https://github.com/libgdx/fbx-conv/commit/f9e388fbd1c3df807422deac4a6c766446265060
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[19:28:37] <doev> 2.1 ?
[19:28:51] <doev> lemme try
[19:29:23] <Lecherito> heeeeeeho!
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[19:41:42] <doev> Xoppa, works fine with 2014.2.1, thank you
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[19:47:36] <qaisjp> Tomski:
[19:47:39] <qaisjp> i previously thought you were tomska
[19:47:43] <qaisjp> but now im reading up on prophunt
[19:47:46] <qaisjp> is that youuu? :o
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[19:54:00] <doev> Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: ./work
[19:54:25] <doev> but ./work is only my working dir, outside the project
[19:55:07] <doev> the command is: modelLoader.loadModel(Gdx.files.getFileHandle("./model.g3db", FileType.Internal));
[19:55:25] <doev> and model.g3db is in android/asstes
[20:00:22] <Xoppa> doev, have a look at http://blog.xoppa.com/
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[20:07:22] <cybin> hi
[20:07:29] <Ashiren> good evening
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[20:09:22] <cybin> i've installed android studio 0.8.9 and found gdx in the library dependencies. simply added the dependency, but when I try to run a sample app on my device, it is missing the libraries. i've found several hints and tips, but none using the libraries that android studio find. any ideas?
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[20:23:47] <LudziE12> Xoppa, when i has few vertices with different uv's in the same location and i use indexes it will work?
[20:24:07] <cybin> i've found the .jar files in the gradle cache, but none of them seem to contain any libraries. just classes. that might be the problem. where do i get the libraries?
[20:24:15] <Xoppa> LudziE12, only one way to find out
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[20:42:33] <aspire> hello
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[21:13:18] <kalle_h> Hello
[21:13:39] <cybin> finally, i've got it running. i had to compile the native libraries with the ndk myself and bundle them in a separate .jar. adding it too did the trick.
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[21:18:42] <Ashiren> compiling by yourself.. like an animal
[21:19:07] <matthewt> by hand
[21:19:10] <matthewt> on paper
[21:19:32] <Ashiren> http://www.righto.com/2014/09/mining-bitcoin-with-pencil-and-paper.html
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[21:22:06] <matthewt> ^ this
[21:22:19] <[twisti]> Not surprisingly, the process is extremely slow compared to hardware mining and is entirely impractical.
[21:22:22] <[twisti]> lol
[21:25:56] <[twisti]> thats some xkcd 'what if' level of nerdy research
[21:26:31] <maximtwo> never go full xkcd
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[21:50:23] <qaisjp> maximtwo: hey again
[21:50:25] <qaisjp> remember me?
[21:52:38] <cybin> lol...well, anyway. i'm off. g8
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[21:53:49] <Lecherito> I think i will mine them by hand too
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[21:56:39] <qaisjp> anyway quick question
[21:56:54] <qaisjp> Good idea or not? New OrthographicCamera every time a level is loaded.
[21:57:37] <Xoppa> (ortho) cam isn't heavy, shouldnt be a problem
[21:58:04] <qaisjp> Great, thanks for the quick response.
[21:58:24] <qaisjp> btw how do you dispose of an ortho cam
[21:58:42] <Xoppa> no need to dispose, no native resources
[21:58:51] <[twisti]> qaisjp: question like that can also easily be answered by attaching the source in your ide and just pressing f3 when you cant find someone awake here
[21:59:11] <[twisti]> i think the cams are just a handful of Vector3s
[21:59:20] <qaisjp> okay.
[21:59:36] <qaisjp> well im relatively new to java (i've used it randomly, but nothing serious, now im trying to get back into it)
[22:01:15] <[twisti]> then i can recommend that even more, because its great to learn to look at the sources
[22:02:50] <qaisjp> okies :)
[22:03:22] <qaisjp> another quick q, ApplicationListener only works on the main class right?
[22:04:03] <[twisti]> how do you mean
[22:04:19] <ASneakyFox> no, just i dont know why you wouldnt want ti tot be the main class
[22:04:40] <ASneakyFox> unless you were using libgdx to render 3d inside of another program your working on or something
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[22:05:10] <qaisjp> say i do public class TestLevel implements ApplicationListener - and i do "new TestLevel()" in my main classfile
[22:05:14] <qaisjp> it's pointless
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[22:05:23] <qaisjp> right
[22:05:28] <qaisjp> nvm i had a stupid moment
[22:06:01] <[twisti]> if you are asking whether you can have two different displays going, then i think so, but im not sure
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[22:08:23] <qaisjp> not at all, i think i misinterpreted the purpose of ApplicationListener
[22:08:52] <qaisjp> what's that class that you can extend that has methods like "onKeypress" or smth?
[22:09:05] <qaisjp> (i remember using it last year or smth, it's been a while)
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[22:09:35] <[twisti]> InputListener i think
[22:09:57] <[twisti]> and you can have more than one of those, but to use more than one, i think you need an ... InputMultiplexer, maybe ?
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[22:13:49] <maximtwo> qaisjp, hello
[22:14:08] <qaisjp> how are you
[22:14:52] <maximtwo> im better than a SpriteBatch being instantiated inside of a render loop
[22:15:04] <maximtwo> without being disposed of!
[22:15:19] <qaisjp> haha lol
[22:15:22] <maximtwo> so i'm better than horrible
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[22:15:31] <maximtwo> how about yourself?
[22:16:06] <qaisjp> i'm okay, finally getting back into libgdx
[22:16:23] <qaisjp> i've got a whole week of holidays and i aim to get a quick prototype of this game running before thursday
[22:16:29] <maximtwo> nice
[22:16:43] <qaisjp> i bought a new pc too so... no more OS X
[22:16:54] <maximtwo> haha good call
[22:17:04] <maximtwo> unless you're running w8
[22:17:09] <maximtwo> in which case you're dead to me
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[22:17:40] <qaisjp> 8.1, boot to desktop, classic start (3rd party start menu), I haven't seen a single metro UI at all for the past few weeks
[22:18:06] <maximtwo> all i read was 8.1
[22:18:27] <qaisjp> it ain't that bad
[22:18:35] <qaisjp> certainly much faster than w7
[22:20:21] <Lecherito> i'm already dead to him
[22:20:21] <Lecherito> :(
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[22:25:33] <qaisjp> quick q, in my main class: http://qs.lc/kmd3l (question commented into code)
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[22:26:10] <maximtwo> qaisjp, you should use an InputProcessor rather than polling for input
[22:26:23] <maximtwo> make whatever class that is implement InputProcessor
[22:26:58] <maximtwo> you'll get a public boolean keyDown() method that you would put that logic in
[22:27:06] <qaisjp> okay, will do (btw this is my main class)
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[22:28:16] <maximtwo> that's fine
[22:28:52] <qaisjp> but if that level = new Level(); wasn't there, i'd need the level = null, right?
[22:30:04] <maximtwo> you'd need to check if level == null before calling level.dispose()
[22:30:41] <qaisjp> ah yeah
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[22:32:03] <maximtwo> http://pastebin.com/gMvNG3BN
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[22:32:32] <lxknvlk> anyone experienced with pollfish sdk?
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[22:33:08] <qaisjp> cheers
[22:33:36] <maximtwo> the way you're doing it would recreate the level each frame until you released the Q key
[22:33:51] <maximtwo> so it would recreate it 60 times per second
[22:35:55] <aspire> i cant open my libgdx project (created from the setup jar) in intellij
[22:36:04] <aspire> says something like 'gradle unlinked' ?
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[22:37:13] <jerome[fr]> hi
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[22:43:19] <jerome[fr]> It is a good way to get property values of a tile in a TiledMapTileLayer ? Or exist a better/simply way ? https://gist.github.com/Jerome67000/f3cb88ed403db18643e1
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[22:45:04] <aspire> why are the goombas and koopas in different lists?
[22:45:07] <aspire> dont they have a common superclass
[22:46:40] <maximtwo> why are you using tiles to represent game objects ?
[22:46:49] <maximtwo> you should just create an Object Layer in Tiled
[22:46:57] <maximtwo> and place your goombas and roombas using those
[22:47:07] <maximtwo> *roombas = koopas
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[22:48:14] <qaisjp> i see... thanks (by the way, it was just a test to see if things to destroy with things breaking)
[22:48:30] <qaisjp> if things destroy without*
[22:48:50] <jerome[fr]> Yes goombas and koopas extends from Ennemi class, but i have differents lists for separate each ennemi
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[22:49:43] <aspire> why
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[22:50:45] <jerome[fr]> maximtwo: mhh its my first game with TiledMap, and I explore the possible solutions. With a object layer i can do that more simply ?
[22:50:53] <maximtwo> much
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[22:51:31] <jerome[fr]> mhhh, i must test that, tks ;)
[22:51:49] <ASneakyFox> whenever pause() is called, does that also mean render() wont be called again until resume() is called?
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[22:53:53] <jerome[fr]> aspire: Im in the start of ennemis implementation, but i guess a separate for renderer and more control, but maybe its possible to do just 1 list
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[23:16:20] <XTremEive> HI there!
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[23:20:36] <jerome[fr]> maximtwo: Object Layer is really lighter compared to Tiles for ennemis tks, but it is possible to get the x and y position of a MapObject ? Because i need the positions for each new ennemi
[23:22:17] <maximtwo> jerome[fr], yes it's possible
[23:22:18] <maximtwo> one sec
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[23:23:54] <jerome[fr]> maximtwo: mhh ok, i see a lot of proprety in Tiled but i dont find to get it with libgdx :s
[23:26:52] <maximtwo> jerome[fr], here's some code i used a long time ago:
[23:26:52] <maximtwo> http://pastebin.com/U0DQirS9
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[23:28:29] <jerome[fr]> maximtwo: I understand, MapObject its generic and i must use/cast RectangleMapObject, tks for your help
[23:29:56] <maximtwo> correct
[23:29:57] <maximtwo> np
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[23:45:46] <jerome[fr]> maximtwo: looks better ;) https://gist.github.com/Jerome67000/f3cb88ed403db18643e1#file-wolrdv2-java
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[23:47:54] <qaisjp> how do i call a method in my main class from another class
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[23:53:57] <dauntless26> Make a reference to the object and call it that way.
[23:56:56] <qaisjp> beat you to it :3
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top

   October 23, 2014  
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