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   October 16, 2014  
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[01:28:31] <kalle_h_> Has anyone tested performance gain with Android Lollipop(former L)
[01:28:58] <kalle_h_> Does AOT model increase the performance and start up time like they claim
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[01:37:33] <mobidevelop> Haven't tried L
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[01:41:39] <fauge> Tann
[01:41:41] <fauge> still here
[01:41:43] <fauge> ?
[01:41:49] <Tann_> Hiya
[01:41:56] <Tann_> I never leave
[01:42:05] <Tann_> What's up? : )
[01:42:22] <fauge> its weird...
[01:42:52] <Tann_> Jump pads not working?
[01:43:13] <fauge> no jump pads work
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[01:51:34] <fauge> did you play on patch 4.18
[01:51:36] <fauge> woops
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[03:35:25] <Tann_> Spent ages trying to add an extra character to the font I was using
[03:35:36] <Tann_> Then I realised I could do this!
[03:35:37] <Tann_> http://i.imgur.com/IHSqw2z.gif
[03:35:43] <Tann_> Fun little side-project : D
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[03:49:36] <nick-chilln> anyone know why a label that is drawn with a sprite batch will not scale?
[03:49:44] <nick-chilln> i'm trying fontscale
[03:51:06] <nick-chilln> I also tried scaleby , wiki isnt helping much
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[03:57:32] <cackling_ladies> Tann_, isnt that just word wrapping?
[03:57:33] <nexsoftware> setFontScale should do it
[03:58:09] <Tann_> It's replacing specified strings with textures
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[03:59:42] <nexsoftware> Sounds magical
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[04:02:05] <TEttinger> nice, Tann_
[04:02:36] <Tann_> Cheers, I know it's something simple but it's cool when you get a fun visual thing after like 10 minutes of coding
[04:03:13] <Tann_> Gotta do alignment now, whuhoh
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[04:04:41] <nems808> Is there anyone out there who can help me draw a texture inside of a polygon region? My texture should repeat it self to fill the region. But instead my texture is drawn only once and it is scaled to completely fill the polygon instead of having numerous small textures repeating itself. Someone else already posted this issue here http://stackoverflow.com/questions/23445444/libgdx-texture-a-2d-terrain
[04:06:55] <fauge> did you look at the solution
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[04:08:53] <nems808> yeah but it doesn't work
[04:09:24] <nems808> it says that I should change U2 and V2, which makes sense. But it doesn't really change anything
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[04:12:59] <nems808> And it has to do with scaling because if I set that 1px is equal 1 box2D meter the texture is rendered correctly. But as soon as i set 1m = 32px (which I almost always use) then my texture is blown up (probably 32 times)
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[04:47:15] <cackling_ladies> not really libgdx is there some kind of tool to check for never invoked methods in java?
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[04:52:51] <nick-chilln> proguard does that i think
[05:01:39] <aegamesi> proguard should do that, but be careful in case you use reflection
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[05:05:55] <roehn> this isnt exactly related to libgdx but im wondering how any of you guys make time for libgdx with work / school / etc
[05:08:51] <LiquidNitrogen> easy, just dont go to work or school or sleep
[05:09:28] <roehn> ive actually googled how little sleep we need
[05:09:32] <roehn> or how much rather
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[05:13:56] <cackling_ladies> roehn, pick a "responsive" job where you work in burst and have free time.
[05:14:11] <cackling_ladies> or marry a very good woman who take care of all the house chores for you.
[05:14:41] <cackling_ladies> or reincarnate into a very rich family.
[05:14:45] <roehn> thats good advice :)
[05:15:12] <roehn> i meant the former hehe
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[05:15:59] <cackling_ladies> like right now I'm a sysadmin and have lots of free time.
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[05:16:25] <cackling_ladies> I'm not married but I live with my parents and I hire a live-in maid so my chores are taken care of.
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[05:16:41] <roehn> sounds convenient
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[05:20:24] <dauntless26> Have you guys heard of metaio or vuforia?
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[05:22:37] <cackling_ladies> I'm not yet interested in augmented reality.
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[05:23:49] <cackling_ladies> The only genre I'd want to do in augmented reality is local board game but cellphones are not 3D-capable enough to pull that off convincingly yet.
[05:23:50] <dauntless26> Do you have any experience with any of these two sdks?
[05:24:33] <cackling_ladies> I'm not interested so I havent checked them out :)
[05:25:00] <dauntless26> Oh ok
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[05:25:51] <dauntless26> I was wondering if it would integrate with libgdx
[05:26:23] <cackling_ladies> I dont "get" VR I think. IMO computer games is for things we can never do IRL. If I want to experience a roller coaster I'd go to Disneyland :)
[05:27:30] <roehn> thats kind of the reason i dont frequently play sports games
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[05:28:44] <cackling_ladies> does that include racing games, roehn? ;p
[05:29:00] <roehn> usually arcade style with weapons
[05:29:20] <roehn> gran turismo was an exception during early 2000's
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[06:49:23] <fauge> Tann
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[06:50:48] <fauge> or anybody
[06:51:39] <Tann_> Hi!
[06:51:46] <fauge> im still stuck
[06:52:02] <fauge> havnt actually been working on it but im stuck
[06:52:30] <Tann_> Hah : D
[06:52:33] <Tann_> What's the problem?
[07:01:57] <fauge> Barrier.java http://pastebin.com/hUqCAvGA
[07:02:04] <fauge> one sec let me pastebin these
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[07:02:33] <fauge> Map.java http://pastebin.com/28nd93yZ
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[07:03:30] <fauge> update method for the cone http://pastebin.com/gsNDDGWF
[07:04:08] <fauge> AngryCone.java
[07:04:09] <fauge> http://pastebin.com/WAgjMC4M
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[07:07:23] <fauge> myGetBarrierAt method on line 360 in Map.java isnt working
[07:07:29] <Tann_> It's hard to reas other people's code
[07:07:31] <Tann_> What's the error?
[07:08:32] <Tann_> Have you tried tonnes of print commands? That's my usual debug method : D
[07:08:41] <Tann_> inside getbarrierat
[07:08:53] <Tann_> print out how many barriers there are to make sure it's populated at that point
[07:09:17] <Tann_> print out all the barrier bounds, see if it's setting them up properly
[07:09:24] <fauge> its only called when i click
[07:09:28] <Tann_> Do a test you think should work, see if it works
[07:09:39] <Tann_> print print print : D
[07:10:01] <fauge> its 57
[07:10:09] <fauge> so definitly populated
[07:10:16] <Tann_> Cool
[07:10:34] <Tann_> Try to figure it out
[07:10:38] <Tann_> let me know if you get super stuck
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[07:15:27] <nems808> Is there anyone out there who can help me draw a texture inside of a polygon region? My texture should repeat it self to fill the region. But instead my texture is drawn only once and it is scaled to completely fill the polygon instead of having numerous small textures repeating itself. Someone else already posted this issue here http://stackoverflow.com/questions/23445444/libgdx-texture-a-2d-terrain
[07:16:41] <fauge> still nems?
[07:17:07] <nems808> it's been a couple of days now :)
[07:17:45] <nems808> doing other things until I somehow figure this one out
[07:22:13] <warmwaffles> Is the tiled map stuff able to be wrapped horizontally. Isometric math is starting to make me a little angry
[07:23:52] <fauge> ok i fixed it
[07:24:19] <fauge> well atleast the get at a point method
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[07:42:04] <cackling_ladies> warmwaffles, donut worlds only work if the tile counts are divisible by 2 in both direction.
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[07:42:17] <warmwaffles> right
[07:42:32] <cackling_ladies> what issue are you having?
[07:42:44] <warmwaffles> translating mouse position to tile position
[07:43:10] <cackling_ladies> that's not hard.
[07:44:12] <warmwaffles> care to share?
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[07:45:15] <warmwaffles> https://gamedev.stackexchange.com/questions/45103/staggered-isometric-map-calculate-map-coordinates-for-point-on-screen/48507#48507
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[07:47:26] <Tann_> fauge: hey sorry was palying a videogame. Good job on fixing it!
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[07:47:55] <Tann_> I didn't want to hand-hold too much, glad you didn't need it! : )
[07:47:56] <fauge> since i know the game is on a grid i just divided it by the grid
[07:48:16] <fauge> haha yeah the ai is much more fluent...just got to work out the bugs
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[07:48:51] <Tann_> That's the spirit!
[07:50:53] <cackling_ladies> warmwaffles, http://pastebin.com/VGgMVhis
[07:51:25] <cackling_ladies> thanks to my past self, who made comments in this method :)
[07:51:55] <warmwaffles> heh yea I was thankful when I commented where all the heavy math shit was for rendering tiles
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[08:54:12] <fauge> omg Tann it actually works now!
[08:54:20] <Tann_> Whooo!
[08:54:29] <Tann_> You do it : D
[08:54:30] <fauge> not that efficient but hey with the jump pads and stuff it works
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[08:55:23] <Tann_> It was a good idea : )
[08:55:34] <Tann_> I've been doing fun text formatting stuff
[08:55:58] <Tann_> Now I've got a million interface things to change booo
[08:56:00] <Tann_> I want to do AI!
[09:01:12] <fauge> haha ai sucks
[09:01:18] <fauge> i still have another ai to do
[09:01:23] <fauge> and thats the mage
[09:01:24] <fauge> but...
[09:01:28] <fauge> that will be esier
[09:01:44] <fauge> its the same thing but with a set point
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[09:13:33] <Tann_> night fauge, happy coding
[09:13:39] <fauge> gnight
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[09:15:19] <lucrus> hi
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[09:16:51] <lucrus> I'm facing this problem: http://stackoverflow.com/questions/26386717/debugging-libgdx-html-project-in-netbeans
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[09:45:32] <fauge> dont use netbeans lucrus
[09:47:01] <Lestat> lol
[09:47:09] <lucrus> fauge, please that's a religion war, if there's documentation about how to do that with netbeans there must be a way to use it. However I moved to netbeans because of worse problems with Eclipse.
[09:47:29] <fauge> for testing sake you can move over to eclipse
[09:47:46] <Lestat> I only had problems with eclipse once
[09:48:14] <Lestat> and it was the day I updated to the next version, something went wrong, just made a clean install and everything is fine again
[09:48:55] <Lestat> But yeah, ususlly the fight is eclipse vs Intellij, you're thr first one to even mention netbeans here xd
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[09:53:13] <lucrus> you see I develop webapps, I don't really need android plugin and that kind of crap
[09:53:55] <fauge> ooooh
[09:55:10] <fauge> do you have the google plugin
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[10:02:58] <lucrus> fauge is it a joke or what? What's the google plugin?
[10:03:16] <fauge> google gwt plugin
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[10:04:27] <fauge> sorry it sounded like a joke
[10:07:28] <Lestat> you need the google plugin to develop web apps with libgdx
[10:07:37] <Lestat> gwt
[10:08:16] <lucrus> fauge, no problem, I suspected you were telling me "use google"... I already have the gwt plugin
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[10:20:54] <Tomski> lucrus, you got to :8080
[10:21:02] <Tomski> not 9876
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[10:36:27] <lucrus> Tomski, thanks but... no dice
[10:37:08] <Tomski> lucrus, try running from command line
[10:41:01] <lucrus> Tomski, what's the command I should type?
[10:41:08] <Tomski> gradlew html:superDev
[10:45:57] <dauntless26> What the
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[10:51:57] <lucrus> Tomski, gradlew: command not found (I'm on a Mac)
[10:52:11] <Tomski> Use ./gradlew html:superDev
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[11:00:07] <Cynokil> anyone know of a good tutorial for the ashley entity system? the docs seem rather lacking of usage and example
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[11:03:18] <fauge> is it bad practice to make things like the camera static?
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[11:25:51] <lucrus> Tomski, http://hastebin.com/tokaxatexo.py
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[11:26:15] <Tomski> lucrus, you've got a process already running
[11:27:58] <[twisti]> this is both educational and hilarious http://vimeo.com/79098420
[11:28:12] <[twisti]> now i kinda want to make a game where you teach a retarded mutant to walk
[11:30:12] <lucrus> Tomski, any clue about what process I should look at?
[11:30:29] <Tomski> lucrus, check all java processses, you must have one lingering running the setup dev task
[11:30:33] <Tomski> Probably one from your IDE
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[11:34:46] <TEttinger> that is great, [twisti]
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[11:36:07] <davebaol> Tomski: can you run a gdx-ai build?
[11:36:26] <davebaol> Tomski: I've just reorganized some packages
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[11:36:35] <Tomski> Sure
[11:36:51] <davebaol> Tomski: if the build is ok then we can release when you have time :)
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[11:36:52] <davebaol> thanks
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[11:45:36] <davebaol> Tomski: can't understand why sometimes gradle has problem compiling nested classes
[11:45:45] <davebaol> Tomski: hopfully it's fixed now
[11:49:12] <Tomski> Mmm never seen that before
[11:49:14] <Tomski> Wonder why that happens
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[11:51:40] <Tomski> davebaol, so what are we going for, 1.4.0?
[11:51:45] <Tomski> This testing on android and gwt?
[11:51:53] <Tomski> tested*
[11:52:10] <davebaol> Tomski: yeah 1.4.0
[11:52:24] <davebaol> Tomski: not testes on gwt
[11:52:29] <davebaol> tested*
[11:53:24] <davebaol> Tomski: I get weird internal errors in eclipse when compaling for gwt :|
[11:54:11] <davebaol> Tomski: can you try gwt compilation?
[11:55:09] <Tomski> Yep
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[11:56:24] <davebaol> Tomski: thanks
[11:59:29] <davebaol> Tomski: warning - Tag @link: reference not found: Integer.MAX_VALUE
[11:59:36] <davebaol> Tomski: why that?
[11:59:43] <davebaol> Integer is in java.lang
[11:59:54] <Tomski> Thats in the log?
[12:00:00] <davebaol> yep
[12:00:07] <fauge> wheres the libgdx 1.4 changelog
[12:00:15] <Tomski> oh javadoc log
[12:00:24] <davebaol> yeah javadoc
[12:00:50] <davebaol> fauge: https://github.com/libgdx/gdx-ai/blob/master/CHANGES
[12:01:23] <fauge> that doesnt seem like a big update...
[12:01:30] <fauge> but 1.4.1 looks bigger
[12:01:45] <davebaol> fauge: oh sorry you asked for libgdx
[12:01:58] <davebaol> I thought it was gdx-ai
[12:02:03] <fauge> yea it was
[12:02:08] <fauge> i dont see any for regular libgdx
[12:02:25] <fauge> doesnt really seem that necisary
[12:03:13] <fauge> except i dont have to import gdx-ai
[12:03:25] <Tomski> davebaol, think its a bug in openjdk
[12:03:46] <davebaol> Tomski: the javadoc one?
[12:03:49] <Tomski> ye
[12:04:22] <fauge> oh well im off to bed
[12:04:23] <fauge> night all
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[12:06:08] <davebaol> night fauge
[12:06:29] <davebaol> Tomski: do you think I can leave it there?
[12:07:37] <Tomski> yeah
[12:07:49] <Tomski> Should be fine, anything else after I test gwt davebaol ?
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[12:14:42] <davebaol> Tomski: I think it's all
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[12:32:12] <jerome[fr]> Tomski : what is the map "coding system" in cuboc ? have you a external editor ? https://github.com/libgdx/libgdx-demo-cuboc/blob/master/android/assets/data/level.txt
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[12:32:54] <Tomski> No idea jerome[fr], mario must have made it
[12:33:58] <jerome[fr]> Ho ok, I thought its you because you have pushed it to github, sorry
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[13:19:20] <rcdvl> hi guys
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[13:30:03] <LiquidNitrogen> hi
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[13:33:26] <mk1> hi
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[13:39:28] <rcdvl> i want to implement a number transition in my game, but i don't know the name of this effect (to search for others' implementations)... for my score, instead of increment by simply changing the number, i want this number to kind of "turn into" the next number
[13:39:37] <rcdvl> does any of you know the name of this effect?
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[13:41:54] <mk1> rcdvl: what you can do: for each digit in your number start with zero and count upwards until you reach the actual value of the digit. then go to the next digit
[13:42:02] <mk1> it's a quite pleasing effect
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[13:44:23] <rcdvl> mk1: do you have any link that show this effect so i can see it?
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[14:03:43] <mk1> rcdvl: pm
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[14:17:46] <Tomski> davebaol, looks good
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[14:19:59] <Deejay_> Hey all
[14:20:31] <Deejay_> Really quick question before my work lunch break finishes -s there a quick way of finding out if a Stage has any Actors with Actions that aren't finished?
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[14:24:51] <davebaol> Tomski: good, then we can release it
[14:25:12] <davebaol> Tomski: I got to go now though
[14:25:23] <davebaol> do you need me?
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[14:25:49] <davebaol> anyways I'll be back in a couple of hours
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[14:39:24] <cackling_grandma> I still dont know why libgdx input is y downward and display is y upward
[14:40:20] <LiquidNitrogen> probably some logic in it somewhere
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[14:41:56] <mobaxe> yo how can i fill this with texture ? http://tinypic.com/r/np4adx/8
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[14:43:22] <mobaxe> under the ground
[14:43:45] <mobaxe> derferman all right guys
[14:43:48] <LiquidNitrogen> polygon
[14:44:20] <mobaxe> LiquidNitrogen like this http://stackoverflow.com/questions/19022603/render-polygon-with-repeate-texture-in-libgdx-using-polygonspritebatch
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[14:45:21] <LiquidNitrogen> im not sure on the best method, but that looks like a good lead to me
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[14:48:06] <mobaxe> ok letme make some more research about what is the best ,ill ask on here later
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[15:18:15] <Tomski> davebaol, all done
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[15:31:13] <lucrus> Tomski, ps axu | grep java yelds no results, so I have no other java processes active...
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[15:37:59] <megasoft78> hi guys
[15:38:48] <megasoft78> I have a quick question about libgdx HTML5
[15:39:24] <megasoft78> can we use something like pixijs to export our libgdx project to Windows Phone 8.1?
[15:39:35] <megasoft78> http://www.pixijs.com/
[15:40:09] <megasoft78> in this way we don't need to care about webgl
[15:41:15] <megasoft78> I mean I know that we are using GWT to convert java code into javascript and probably custom implementation of webgl
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[15:46:59] <kalle_h> hello
[15:47:31] <mutilator> heyo
[15:48:16] <megasoft78> hi
[15:48:25] <megasoft78> kalle_h, how are you?
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[16:17:33] <kalle_h> So many bugs so little time
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[16:28:28] <mobaxe> hey kalle_h
[16:28:58] <mobaxe> do you know how i can fill this with texture http://tinypic.com/view.php?pic=wr16w0&s=8#.VD_V-vl_uLU
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[16:43:40] <mk1> mobaxe: pass the actual position of a vertex as texture coordinate
[16:43:51] <mk1> i.e. uv = xy
[16:46:06] <mobaxe> which one would you choose ? http://stackoverflow.com/questions/20180063/box2d-body-with-texture or http://www.alcove-games.com/opengl-es-1-x-tutorials/tutorial-03-texturing/
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[16:47:24] <mobaxe> mk1
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[16:49:19] <mk1> huh, I don't know
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[16:50:32] <mobaxe> ty :)
[16:50:36] <mk1> I'd create the meshes on the fly since they're probably generated from a 1d noise function
[16:51:26] <mk1> I'd prolly write a GroundBatch class which you can pass the noise values to and it autogenerates the meshes for you
[16:51:36] <mk1> but it really depends on the game
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[16:54:44] <mobaxe> get it i have to work hard.I don't know some terms in game development :G
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[17:32:59] <MikaMikuMik> hi, everybody! may I ask you about font sizing?
[17:33:52] <MikaMikuMik> i'm doing label text with some font size, and after i run game, then i resize game window and it's become kind "qubic"
[17:34:21] <MikaMikuMik> so i suppose i need to change font size in game, but i can't think how to calculate right font size)
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[17:35:14] <jeffol> are all of your graphics stretching or just your font?
[17:35:17] <MikaMikuMik> anybody know how to calculate right size?
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[17:35:50] <MikaMikuMik> all stretch well, textures images e.t.c. but font - no, well, it's stretching but with this creepy qubic
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[17:39:02] <MikaMikuMik> tap tap ta-ta-tap)
[17:39:07] <MikaMikuMik> so... no?)
[17:39:33] <jeffol> If all of your graphics are stretching, you could re-set how many pixels are being displayed in the window using the camera class.
[17:39:46] <jeffol> so that nothing stretches
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[17:40:34] <vixus> is the order of json lists not enforced by the gdx json module?
[17:40:46] <MikaMikuMik> i don't know right math to do this calc)
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[17:54:58] <vixus> is there any effective way to implement a database in libgdx?
[17:55:15] <matthewt> why would you want to do that
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[17:55:22] <vixus> storing data
[17:55:53] <matthewt> that's like writing a novel and trying to get it published
[17:56:01] <matthewt> and the contents of the novel are your shopping list for today
[17:56:16] <vixus> no it's not like that at all
[17:56:29] <matthewt> oh ok
[17:56:39] <vixus> the user performs certain actions in my game and the results of those actions need to be put somewhere
[17:56:46] <matthewt> yeah
[17:56:54] <vixus> those results will need to be collected and processed at a later date
[17:57:05] <matthewt> with you so far
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[17:57:54] <matthewt> maybe we have different ideas of what a database is
[17:58:11] <vixus> well i don't think of them as novels
[17:58:25] <jeffol> vixus: I am using parse.com
[17:58:34] <jeffol> its free for dev environment
[17:58:37] <matthewt> the point is that a database offers a lot of features which you don't need
[17:58:46] <vixus> matthewt: well quite
[17:58:58] <matthewt> why can't you just write a file?
[17:59:15] <vixus> well i do write a file at the end of the game
[17:59:22] <vixus> but i need some way of storing the data in the meantime
[17:59:29] <jeffol> matthewt: why are you fighting using a database? kind of asinine, the uses are endless
[18:00:00] <vixus> matthewt: so far i've been using a list of ObjectMaps, but that's unwieldy and leads to complications with references, etc.
[18:00:42] <matthewt> what kind of info are you trying to keep
[18:01:18] <vixus> well say I have 10 rounds in my game, for each round i want to keep a list of sprites and their positions
[18:01:31] <vixus> but i can't just throw the array of sprites into my results object
[18:01:35] <vixus> because it gets changed every round
[18:02:25] <vixus> hmm, maybe i'll just have to get creative with the Json object..
[18:02:45] <vixus> it essentially saves state right?
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[18:03:42] <vixus> yeah ok, let's try that instead of a DB
[18:03:43] <matthewt> what is a sprite in your game
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[18:04:05] <matthewt> and what aspect of it do you need to memorize
[18:04:42] <vixus> type "red, blue, etc." and position "(x,y)"
[18:04:49] <maximtwo_> vixus, you should embed oracle into your game
[18:04:57] <vixus> but there are other things i need to store as well
[18:05:06] <vixus> maximtwo_: sure if they sponsor me :p
[18:05:28] <maximtwo_> they have a free version
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[18:06:05] <maximtwo_> just so it's clear, i wasn't serious
[18:06:06] <matthewt> funny but not very helpful
[18:06:12] <matthewt> i'm assuming vixus is young and or inexperienced
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[18:06:45] <BadAdviceBot> this is probably a more appropriate nick for me
[18:07:35] <matthewt> or is it?
[18:08:03] <matthewt> vixus: anyway try to focus on one thing at a time rather than saying 'i need to this oh and a bunch of other stuff'
[18:08:24] <matthewt> keeping a colour and a position in an "object" i.e. in memory is not a problem
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[18:46:31] <vixus> i think the main issue here is that i can't really provide sufficient background to my query over IRC
[18:46:51] <vixus> anyway i think i've solved it
[18:47:05] <vixus> i really don't see where age or experience figure into any of this
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[18:47:21] <vixus> thanks anyway
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[18:49:23] <BadAdviceBot> vixus, if it makes you feel any better i'm 10 years old with 15 years of experience
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[18:52:31] <vixus> :p
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[19:21:09] <vixus> hurrah. Json to the rescue
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[19:34:59] <davebaol> anyone using lua in combination with libgdx?
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[19:35:20] <davebaol> which is better between LuaJava and LuaJ?
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[19:38:49] <davebaol> ah nice commit Tomski :)
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[19:47:02] <lxknvlk> does anybody knows why setScreen method doesnt do anything? http://pastebin.com/a6TL9qnT
[19:47:18] <lxknvlk> the boo is printed out but screen doesnt change
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[19:51:45] <lxknvlk> and if two consecutive setScreens are called only the last one actually does something
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[19:51:48] <lxknvlk> http://pastebin.com/a6TL9qnT
[19:52:00] <lxknvlk> the console goes 1, 2 , and screen changes
[19:55:37] <lxknvlk> Actually the question is: why the code after setScreen is being called
[19:55:45] <lxknvlk> executes
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[20:03:44] <Oebele> lxknvlk: how is anybody supposed to help you without knowing when this is called and what instructions does
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[20:04:30] <lxknvlk> ohh i just noticed it, im sorry, i updated the pastebin
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[20:30:25] <madskillsmonk> Hey, I'm trying to find an open source project to contribute to and LibGDX seems cool as I have some game dev experience in Java (Android), but the codebase is pretty huge and i'm not quite sure where to start. Does anyone know any small bugs that I might be able to solve to jump into the code base?
[20:30:55] <GetterWork> madskillsmonk: did you look at the github issue list?
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[20:31:30] <madskillsmonk> I have taken a look, they all seem pretty vague and I'm not quite sure where to start on any of them
[20:35:31] <kalle_h_> madskillsmonk: start from using the framework
[20:36:13] <kalle_h_> without context its hard to do anything with certainty
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[20:36:38] <madskillsmonk> So make a game with the framework? get used to how it works?
[20:38:32] <davebaol> yep, this should be the 1st step
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[20:38:53] <davebaol> then you can contribute with new stuff too
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[20:40:08] <davebaol> btw madskillsmonk any experience with game AI?
[20:40:22] <madskillsmonk> no :(
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[20:43:55] <lukas__> hello, I have a question about kryonet and sending stuff from server to the clients. My server is composed of a Listening part and the main loop. In these to parts the server sends to the clients, so the question is whether I should use the synchronized block around the sending part to avoid concurrency errors?
[20:44:17] <lukas__> two*
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[21:08:05] <lxknvlk> So, i failed at solving that setScreen problem
[21:08:05] <lxknvlk> http://pastebin.com/CLLQGEtg
[21:08:12] <lxknvlk> only second one is being set
[21:08:20] <lxknvlk> i have no idea why
[21:10:36] <GhostNr1> what do you want todo?
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[21:11:37] <lxknvlk> i want to set one screen, then that screen is closed and the code proceeds to the next screen
[21:12:40] <nooone> you seem to lack some basic understanding of how things work
[21:13:04] <GhostNr1> What your code do is that it first say that show GameScreen, the a few milli secound later it say that it should show the other screen. So the code is doing what you tell it todo
[21:13:30] <nooone> that's not a few milliseconds later... that's a few nanoseconds later
[21:13:32] <lxknvlk> yeah, probably thats the idea
[21:13:46] <lxknvlk> should get some sleep and then work on code ...
[21:14:16] <GhostNr1> What you should do is in your update method in the first screen you should have some kind of timer that wait for a few secounds or do something. Animating something. and when that is done it should call the setScreen and move on to the next screen.
[21:14:50] <GhostNr1> nooone: Well, it go very fast anyway ;)
[21:14:53] <nooone> you have to use setScreen(screen2) somewhere inside Screen1
[21:16:17] <lxknvlk> yup, i understood the logic, i mean remembered
[21:16:19] <GhostNr1> you have the delta time that is passed to the update method. you can use that to calculate how much time that have been passed and when you reach some kind of treshold you move on. There are so many ways you can solve this.
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[21:16:24] <lxknvlk> the timer thing probably wont work
[21:16:39] <dauntless26> Set an egg timer
[21:17:47] <GhostNr1> If you want to test around you can put a button on the first screen and when you press that you setScreen to another screen if you just want to understand how that works
[21:18:06] <lxknvlk> i understand, i already have a game written
[21:18:16] <lxknvlk> just needed to add a please rate screen
[21:18:26] <lxknvlk> and suddenly all flew out of my head
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[21:19:26] <dauntless26> Any suggestions where i could get placeholder art? Other than open game art?
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[21:19:46] <nooone> steal from other games?
[21:20:02] <deniska> dauntless26: geometric shapes!
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[21:20:59] <dauntless26> Well I'm trying to make it look at least half way decent
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[21:22:16] <LudziE12> http://hastebin.com/hatutasiba.vala - started happening to me since few days :(
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[21:22:26] <GhostNr1> dauntless26: http://2dgameartforprogrammers.blogspot.se/
[21:22:52] <LudziE12> This happens when i call Pixmap.drawPixmap();
[21:22:55] <dauntless26> Thanks Ghostnr1
[21:23:05] <GhostNr1> Start from the first post he did and go forward, if you follow his advise you can do very decent art kinda quick
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[21:26:53] <LudziE12> Any propositions?
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[21:33:11] <nemanjakomar> Is there anyone out there who can help me draw a texture inside of a polygon region? My texture should repeat it self to fill the region. But instead my texture is drawn only once and it is scaled to completely fill the polygon instead of having numerous small textures repeating itself. Someone else already posted this issue here http://stackoverflow.com/questions/23445444/libgdx-texture-a-2d-terrain
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[21:38:31] <kalle_h_> nems808: I guess that you are using textureAtlas instead of texture
[21:39:33] <nems808> no, just a simple 32x32px texture
[21:39:38] <nems808> loading it like this
[21:39:39] <nems808> Texture textureBrick = new Texture(Gdx.files.internal("maps/brickTile.png"));
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[21:40:43] <kalle_h_> wait a sec. I will look the inner workings of PolygonRegion
[21:41:24] <LudziE12> kalle_h_, i don't know what causing that ;;( http://hastebin.com/hatutasiba.vala
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[21:41:52] <nems808> here is is a snippet of my code http://pastebin.com/FVbKv8np
[21:42:09] <maximtwo> LudziE12, check this file: /home/wiek/workspaces/eclipse/modularblocks-core/run/hs_err_pid4237.log
[21:43:17] <kalle_h_> nems808: PolygonRegion looks like clusterfuck. Just use mesh directly
[21:44:03] <maximtwo> lol kalle_h
[21:44:05] <kalle_h_> nems808: you can use scaed positions as UV directly
[21:44:46] <nems808> never used meshes before so it's gonna take me a while to figure it out. the think with polygon region, the problem has to do with scaling of my box2d world
[21:44:57] <nems808> currently 1 box2d meter = 32px
[21:45:07] <kalle_h_> box2d don't have anything to do with rendering
[21:45:13] <nems808> but if I set it 1px = 1m then everything draws fine
[21:45:16] <kalle_h_> you are doing it wrong :)
[21:45:46] <kalle_h_> use camera that is size of box2d world.
[21:46:01] <kalle_h_> pixels are evil
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[21:46:11] <nems808> haha
[21:46:27] <kalle_h_> Its not joke.
[21:47:47] <LudziE12> maximtwo, https://db.tt/Rf9xc2Wh
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[21:48:57] <maximtwo> LudziE12, relevant parts: http://pastebin.com/czwkNRuP
[21:49:13] <maximtwo> you're doing something wrong with pixmaps
[21:49:42] <maximtwo> perhaps you disposed of the pixmap without nulling it
[21:50:51] <kalle_h_> Today I played our game and I tried to found some shadow bug with far clouds. So I climbed top of cliff and I wasn't carefull so I fall of to ground about 50m. First time in this game I felt this at my stomach .
[21:51:00] <LudziE12> WHAAAAAAAAAAAAAAAAAAAAT
[21:51:25] <LudziE12> http://hastebin.com/xexocafodu.avrasm
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[21:51:50] <LudziE12> new Texture(pix) breaks all
[21:52:15] <maximtwo> try removing pix.dipose()
[21:54:45] <LudziE12> Lol it always works
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[22:03:05] <Christiaan> When I run my game from IDEA it runs fine, when I run the runnable jar I have created using gradlew desktop:dist it gives a JSon serialization error saying one of my classes is missing a constructor without arguments. Why is this?
[22:03:10] <Christiaan> Also, hello guys.
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[22:17:21] <Christiaan> Nobody?
[22:17:27] <dajos77> hi
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[22:18:43] <dajos7> maybe path finding is the problem
[22:19:18] <Christiaan> Path finding as in?
[22:19:28] <dajos7> finding the class
[22:19:37] <dajos7> or resource or whatever
[22:20:02] <dajos7> in jar maybe some path entires are missing
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[22:27:18] <Christiaan> dajos7: It seems to be unable to properly initialize animations
[22:27:53] <lxknvlk> anyone integrated ads in their libgdx android games?
[22:28:13] <dajos7> not yet
[22:28:22] <dajos7> but i wanna do that in next weeks
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[22:28:49] <lxknvlk> you have any ideas how to do that?
[22:28:58] <dajos7> nit yet :D
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[22:29:02] <dajos7> not yet
[22:29:23] <dajos7> but i guess its a area wich has to be drawn with link
[22:29:45] <dajos7> maybe an image tha is loaded
[22:30:33] <Christiaan> How are the texture regions loaded in an animation?
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[22:30:44] <Christiaan> Because it seems to be unable to load them from the Jar file
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[22:31:49] <dajos7> sorry but its late
[22:31:59] <dajos7> 10:30 pm and i am tired
[22:32:06] <dajos7> gn8
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[22:47:43] <abs25> how can I get same input coordinates on different resolutions?
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[22:49:59] <Xoppa> by unprojecting them
[22:51:36] <nems808> yourcamera.unproject(touchPoint.set(x, y, 0));
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[22:52:57] <Hovaku> When you call Dialog.hide() isVisible still returns true :|
[22:53:26] <nems808> touchPoint is a Vector3 of course and x, and y are the coordinated passed by your input method (e.g. touchDown)
[22:53:28] <abs25> nems808, my camera is moving, which makes it not work
[22:53:40] <Hovaku> you have to call Dialog.setVisible(false) which surely defeats the point of Dialog.hide()...
[22:54:28] <abs25> nems808, it seems that unproject turns them in world coordiantes, and I want them to be scaled screen cooridnates
[22:54:29] <nems808> I am guessing you have two cameras then? one for gui and one for the world?
[22:54:34] <abs25> indeed
[22:54:47] <Xoppa> Hovaku, https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/Dialog.java#L236
[22:55:17] <nems808> which camera are you unprojecting?
[22:55:21] <Hovaku> Xoppa surely if the dialog is hidden isVisible should return false?
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[22:56:00] <Hovaku> Xoppa I have to call hide and setVisible to make isVisible false, hide should set visible to false for me
[22:56:33] <Xoppa> did you actually read the javadocs?
[22:57:22] <Hovaku> http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#hide-- ?
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[22:57:57] <abs25> nems808, I am now using camera GUI for unprojecting, I should also get rid of viewport side bars width/height
[22:58:03] <Xoppa> sure
[22:58:30] <Xoppa> Hovaku, and, obviously, what visible actually means
[22:58:39] <Hovaku> didn't spot " and then removes it from the stage." what's the point in that if it's just being hidden?
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[23:00:21] <Hovaku> pack can only be called once?
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[23:00:40] <Xoppa> i'd assume that the default (not that it can be modfiied as stated in the docs) assumes that in most cases you want to show a dialog and then get rid of it when done (which i think is legit assumption)
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[23:02:05] <Hovaku> fair enough I guess, hide seems a bit of misleading name though
[23:02:14] <Hovaku> of a*
[23:02:21] <Xoppa> where does it say it can only be called once? http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html#pack--
[23:04:08] <Hovaku> just an assumption as to why hide would remove the actor and show would re-add it (if I called show more than once)
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[23:13:38] <Christiaan> Is there a way to find all the files in a directory on desktop builds?
[23:13:46] <Christiaan> I have tried the ./bin/ trick but it doesn't work for me
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[23:43:44] <abs25> how should I handle GUI objects when I have to support multiple screen resolutions
[23:44:07] <abs25> what is the best way to go about it, seperate camera?, how should I position objects and such?
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[23:48:14] <dermetfan> abs25: use Tables and choose an appropiate viewport for the stage, then it basically adjusts automagically
[23:48:36] <abs25> ofc ...
[23:48:47] <abs25> I dont want to use stage or get it done automaticly though
[23:49:30] <dermetfan> what do you want to do instead
[23:50:27] <nems808> dermetfan, had a chance to look into the stuff I emailed you the other day about filling a polygon with a texture?
[23:51:10] <nems808> or at least the video I sent you? I am really not sure what the problem is...
[23:52:39] <dermetfan> i read that stackoverflow post and the second answer (about scaling the textureregion) is what I was going to say, but I didn't try it yet so I didn't want to vouch for this specific solution...
[23:53:31] <nems808> I've literally spent two days trying to figure it out with no luck...so I gave up already...
[23:54:01] <nems808> how about Tiled and box2dparser, have you tried to make a wheel joint with a motor?
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[23:54:47] <nems808> if this also cannot be fixed I will probably start looking into R.U.B.E but I am so reluctant to starting learning a new editor...
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   October 16, 2014  
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