[00:00:14] <Dragonphase> so far impressed with the level of ease it has been to set up libGDX compared to the cluster of an issue I had with Slick
[00:00:38] <Oebele> Yeah, I really like libGDX :)
[00:01:06] <Oebele> Tomski: I see you're very active here, are you one of the devs?
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[00:01:49] <Dragonphase> It's a good time to switch too, because I reached a point where I was started to be limited by lack of functionality, but not at a point where I had a lot done already
[00:02:03] <Oebele> nice :)
[00:02:31] <Oebele> I switched to libGDX when I had put a little prototype together and wanted to make the real deal :)
[00:02:45] <jeffo> is the robovm IAP binding broken on line 71 for InAppPurchaseManager.java for anyone else? seems like the library changed but the binding needs updating
[00:03:34] <Oebele> found it thanks to #Moosader. I had encountered it before, but the how to start page is such a mess that it took quite some convincing from Moosader herself (I think) to try it
[00:03:41] <Tomski> Yea
[00:04:16] <Oebele> sorry, what's that a response to, Tomski?
[00:04:40] <Oebele> well, I should really be going to bed, bye!
[00:04:44] <Phibedy> Maybe someone can test it before I post an error-issue again :)
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[00:05:21] <Phibedy> the label isnt visible, Actions.alpha(1) only set the alpha of the button, not of the label
[00:05:29] <Phibedy> so the label stays invisible
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[00:07:22] <cobolfoo> You could try to add action to button.getLabel() too
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[00:08:30] <Geezer> Hi Tomski i'm back on the Mac; i have the stack trace; here it is
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[00:09:49] <Geezer> java.lang.NullPointerException at com.badlogic.gdx.backends.iosrobovm.IOSApplication$Delegate.didBecomeActive(IOSApplication.java) at org.robovm.apple.uikit.UIApplicationDelegate$ObjCProxy.$cb$applicationDidBecomeActive$(Unknown Source) at org.robovm.apple.uikit.UIApplication.main(Native Method) at org.robovm.apple.uikit.UIApplication.main(UIApplication.java) at com.baelwinproductions.phatboyepisode1.IOSLauncher.main(IOSLauncher
[00:10:01] <Tomski> Use something like pastebin.com if you want to share code/errors
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[00:10:22] <Tomski> But you need to use the latest snapshot of libgdx
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[00:11:48] <Geezer> haven't used pasetbin but i'll check it out.
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[00:13:32] <Geezer> let me try that out first... thanks
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[00:21:44] <Lingo___> i'm having a massive gradle failure
[00:21:53] <Lingo___> i updated IDEA and boom failure of life
[00:21:54] <Lingo___> :-(
[00:22:01] <Lingo___> i hate IDEA sometimes
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[00:26:48] <Tomski> nick-is-not-me, what version?
[00:27:28] <nick-is-not-me> the latest
[00:27:33] <Tomski> 13.1.5?
[00:27:38] <nick-is-not-me> i figured it out from the forum
[00:27:39] <nick-is-not-me> yea
[00:27:54] <nick-is-not-me> idea still pissed me off sometimes
[00:28:14] <nick-is-not-me> a small update shouldnt be a breaking change IMHO
[00:28:21] <nick-is-not-me> you know what i mean?
[00:28:27] <Tomski> There has to be a breaking change at some point
[00:28:55] <nick-is-not-me> i hear you but i dont expect a 1.2.X break
[00:29:00] <nick-is-not-me> maybe a 1.X
[00:29:03] <Tomski> Sure
[00:29:07] <nick-is-not-me> 1.2.X should be fixes
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[00:29:12] <nick-is-not-me> atleast in my screwed up world
[00:29:15] <Tomski> But sometimes its out of their hands
[00:29:21] <nick-is-not-me> glad people like you are around
[00:29:44] <nick-is-not-me> people like you = gradle experts
[00:30:09] <nick-is-not-me> time for dinner
[00:30:13] <nick-is-not-me> later man
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[00:58:10] <Dragonphase> I've noticed there's a lot of Android involved in LibGDX but i don't have any experience with android. i'm developing a game for crossplatform though. should all my configurations use android's assets directory for assets?
[00:58:59] <jeffo> yes. I'm loading all my music, sound effects, images, and local JSON from my android assets folder.
[00:59:39] <jeffo> the project should generated to do that by default
[00:59:45] <jeffo> should be*
[00:59:50] <Dragonphase> one issue i have is that intelliJ can't seem to find my android SDK, even though I have one installed
[00:59:59] <Dragonphase> and specified in my SDKs section
[01:00:00] <Tomski> Did you add it?
[01:00:33] <Tomski> What did you supply as the sdk path?
[01:00:51] <Dragonphase> C:\Program Files (x86)\Android\android-sdk
[01:01:17] <Tomski> Does IDEA recognize it as an android SDK?
[01:01:27] <Dragonphase> it seems to
[01:01:31] <Dragonphase> Android API 20 Platform
[01:01:45] <Tomski> So why do you think it cant find it?
[01:02:19] <Dragonphase> In my run/debug configurations, it says "Error: Please select Android SDK"
[01:02:24] <Dragonphase> for the android module
[01:02:54] <Tomski> In project structure, go to your android module and set the module SDK to your android sdk
[01:04:06] <Dragonphase> Thanks you wonderful person
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[01:21:34] <Phibedy> does someone know what color that double is -1.7014117E38 ?
[01:24:18] <mobidevelop> Of course
[01:24:52] <Phibedy> I got a really weird textbutton error since the last nightly build
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[01:25:42] <mobidevelop> Sounds weird
[01:25:45] <Phibedy> if I set the alpha of the textbutton to 0 I cant change it back.
[01:26:11] <Phibedy> or to some other value
[01:26:13] <mobidevelop> The text or the background?
[01:26:28] <Phibedy> the color of the label never changes after the first run, the background does
[01:26:58] <mobidevelop> Nice
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[01:27:24] <Phibedy> if I set the style again I can change the color.
[01:27:27] <mobidevelop> There were changes made to how colors are handled in bitmapfont
[01:27:39] <mobidevelop> Or BittmapFontCache rather
[01:28:05] <Phibedy> ah that's why it works if I create a new butmapfont for each button it works
[01:28:12] <Phibedy> *bit
[01:28:36] <mobidevelop> File an issue
[01:28:46] <mobidevelop> Please
[01:29:19] <Phibedy> I cant really reproduce the error in a short class
[01:29:59] <mobidevelop> Have you tried?
[01:30:03] <Phibedy> it doesnt appear if I just create a bitmapfont once and only use it once, it appears when I use a bitmapfont more often
[01:30:04] <Phibedy> yes
[01:30:10] <Phibedy> I am trying it for 2 hrs
[01:30:15] <mobidevelop> I see
[01:31:09] <Phibedy> I just know when it works (what workaround I could use, but not really what causes it)
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[01:33:24] <Phibedy> but I can create an issue and post my test cases and what I've tried so far + the results
[01:34:02] <ImDevinC> I'm trying to use the setup app on OSX with all of the latest Android SDK's installed (I have every SDK installed and all build-tools) but the setup app still tells me that I need build tools 20.0.0
[01:35:35] <Phibedy> thx, I will link it :)
[01:35:41] <Dragonphase> so, just to get things straight since i've just come from Slick, should I use render() for both drawing and updating, and any game logic?
[01:35:52] <Tomski> Yes
[01:36:09] <Tomski> ImDevinC, what build tools do you have installed? Could you screen shot your build tools folder?
[01:36:18] <Tomski> Also, when did you download the setup?
[01:36:43] <ImDevinC> Just downloaded the setup app a few minutes ago (tried a couple times just to make sure). An sure, one sec on the screenshot
[01:37:10] <Dragonphase> that kind of confuses me but i can roll with it. I've also never really done much event driven work before. can anyone point me to a good starting point?
[01:38:23] <Tomski> Dragonphase, its just a method name :P Create an update() method in render() if you like
[01:38:32] <Tomski> It still does the same thing as slick did
[01:39:16] <Phibedy> What does "Does not affect subsequently added text. " mean?
[01:39:18] <mobidevelop> Think of it as mainLoopBody instead of render()
[01:39:42] <mobidevelop> Phibedy: text added after
[01:39:52] <Tomski> ImDevinC, that the only warning you get?
[01:40:13] <Dragonphase> i see, thanks :) What about the whole event-driven thing?
[01:40:14] <ImDevinC> Yep, it happens when I click generate. I only have Android checked for building
[01:40:16] <Phibedy> text that will be added after the method was called?
[01:40:20] <mobidevelop> Yes
[01:40:24] <Phibedy> ok thanks :)
[01:40:26] <Tomski> Cool, lemmie check ImDevinC
[01:40:31] <ImDevinC> Thanks @Tomski
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[01:45:47] <Tomski> ImDevinC, in the android-4.4 folder, could you check the source.properties file
[01:46:01] <Tomski> What is the value of Pkg.Revision?
[01:46:17] <ImDevinC> Pkg.Revision=19.0.0
[01:46:57] <ImDevinC> I assume try changing it?
[01:47:02] <Tomski> Nope :P
[01:47:06] <ImDevinC> Oh lol
[01:48:26] <mobidevelop> Build tools 20.0.0 is not related to the platform
[01:49:01] <mobidevelop> you should be in the build-tools folder, looking for the 20.0.0 folder
[01:49:13] <Tomski> mobidevelop, they changed the naming convention
[01:49:18] <Tomski> So you'll find shit like android-4.4 in there
[01:49:21] <mobidevelop> No they didnt
[01:49:23] <ImDevinC> mobidevelop: Yes, I have that folder
[01:50:17] <mobidevelop> android-4.4 should not be in that folder
[01:50:28] <mobidevelop> Build tools are not tied to platforms
[01:50:37] <Tomski> Thats what they did :/
[01:51:00] <mobidevelop> Doesn't look like that on mine
[01:51:13] <mobidevelop> On either of my computers
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[01:51:34] <Tomski> On my linux machine its not, but I have android-4.4W in build tools
[01:51:50] <mobidevelop> Way to break it
[01:52:21] <Tomski> ImDevinC, could you check in your 20.0.0 folder, the source.properties value
[01:52:32] <mobidevelop> Sounds like shoddy work on the android team
[01:53:43] <Tomski> oh ffs
[01:53:45] <ImDevinC> The pkg.license line is a super long license information file
[01:53:50] <ImDevinC> So I blanked that line
[01:54:13] <Tomski> two secs
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[01:55:06] <nexsoftware> Gah, stupid Android
[01:55:18] <nexsoftware> Always losing my sim card
[01:56:01] <nexsoftware> Heh, they can't decide on a standard format?
[01:56:08] <Tomski> Nope
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[01:56:29] <Tomski> ImDevinC, are you on mac?
[01:56:34] <nexsoftware> Who are these clowns?
[01:56:34] <ImDevinC> Tomski: Yes
[01:56:42] <Tomski> My splits must be wrong
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[01:59:08] <Tomski> ImDevinC, could you run a build for me?
[01:59:15] <ImDevinC> Sure
[02:01:43] <Tomski> ImDevinC, www.asidik.com/shared/libgdx/setup.jar
[02:01:58] <Tomski> If you could run from command line, and get the log
[02:02:08] <ImDevinC> Sure, what's the command line syntax?
[02:02:13] <Tomski> java -jar setup.jar
[02:02:19] <ImDevinC> Oh, that I can do haha
[02:03:15] <ImDevinC> Oh, does it output the log auotmatically or do I need to redirect the console output
[02:04:07] <Tomski> Should just log to the console when oyu try to generate
[02:05:35] <ImDevinC> Ahh I see
[02:06:01] <Dragonphase> how do i set the default scale of my game? i want to draw it at 2x scale
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[02:06:20] <Tomski> Thats seems to be doing the job
[02:06:52] <ImDevinC> Does the IOException have anything to do with it? Looks like it doesn't like the space in the path name
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[02:07:50] <Tomski> ImDevinC, yeah, but its just fall out
[02:07:56] <ImDevinC> Oh ok
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[02:12:30] <Tomski> ImDevinC, ok got another for you if thats ok :)
[02:12:34] <ImDevinC> For sure
[02:12:50] <Tomski> Same url
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[02:13:24] <Phibedy> I started working yesterday in 5 hrs, time to go to bed^^
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[02:15:01] <Tomski> ImDevinC, I think thats the old one
[02:15:19] <ImDevinC> Shouldn't be, you said same link right?
[02:15:33] <Tomski> yeah, let me check Ive actually uploaded a different one
[02:16:08] <Tomski> Yeah, definitely a different one uploaded
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[02:16:20] <ImDevinC> Ok, let me clear my downloads and try from scratch again
[02:16:32] <ImDevinC> Oh yeah, I goofed haha
[02:17:52] <Tomski> :o
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[02:19:49] <ImDevinC> That does seem interesting if I'm reading what I think it's outputting
[02:22:30] <Tomski> Ouch
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[02:23:04] <ImDevinC> Ouch?
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[02:24:20] <nexsoftware> Phibedy: put ``` before and after the code block
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[02:25:14] <Phibedy> thanks :)
[02:25:20] <Tomski> ImDevinC, almost there :P
[02:25:34] <ImDevinC> Tomski: No problem
[02:27:34] <Tomski> ImDevinC, ok uploaded
[02:27:52] <ImDevinC> Ok, one second
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[02:30:02] <Dragonphase> y-up hurts my brain
[02:30:04] <Tomski> ah shit
[02:31:49] <Tomski> ImDevinC, uploaded a new one
[02:32:14] <nexsoftware> It's a good thing we have this cool low maintenance setup tool
[02:34:07] <Tomski> I would be if a moron hadnt made it
[02:34:07] <Tomski> Can you try to generate ImDevinC ?
[02:34:10] <ImDevinC> I did, that’s how I was getting the output. It says it generated properly
[02:34:10] <Tomski> cool
[02:34:10] <Tomski> Thanks a bunch for testing :)
[02:34:11] <nexsoftware> I can't wait for the commit
[02:34:11] <Tomski> dont look
[02:34:11] <ImDevinC> No problem, it’d be a real dick move if I came here in complaining and didn’t help fix lol
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[02:36:12] <Tomski> I should buy a lottery ticket, its amazing my tests never came across it
[02:36:34] <ImDevinC> Now I’m really curious to see the commit as well
[02:36:59] <ImDevinC> Heh, gotta love one line fixes
[02:37:25] <Tomski> Now how to fix that space
[02:38:01] <Tomski> It worked on ubuntu, so I hoped mac would be fine with it too
[02:38:25] <nexsoftware> I'm disappoint that all log messages were removed
[02:38:40] <ImDevinC> Yeah, strange it didn't
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[02:39:26] <Tomski> nexsoftware, ImDevinC any idea how to escape spaces?
[02:39:33] <ImDevinC> I believe it’s \
[02:39:37]
<TheUnkn0wn0ne> For any fellow students, github is now offering a student pack apparently full of discounts and free dev tools. https://education.github.com/pack
[02:39:40] <nexsoftware> You don't need to escape spaces
[02:39:59] <ImDevinC> nexsoftware: It definitely errors if you don’t
[02:40:09] <nexsoftware> What errors?
[02:40:12] <ImDevinC> Tomski: Yes, you can use \ to escape the space
[02:40:20] <nexsoftware> You should quote paths
[02:40:26] <ImDevinC> Or that
[02:40:30] <ImDevinC> Probably the better solution
[02:41:21] <Tomski> It reads it as sdkLocation/tools/android"
[02:42:06] <nexsoftware> Uh, why is there a space there at all?
[02:42:20] <ImDevinC> It’s the default installation location for Android Studio on a Mac
[02:42:37] <ImDevinC> /Applications/Android Studio.app
[02:42:38] <nexsoftware> Seriously? It has a space?
[02:42:44] <ImDevinC> Yeah
[02:42:46] <nexsoftware> Wtf
[02:42:49] <nexsoftware> Clowns
[02:42:50] <Tomski> It makes me cry inside
[02:42:53] <Tomski> and outside
[02:43:30] <nexsoftware> anyway quoting the full path should work
[02:44:48] <Tomski> Sure
[02:44:57] <Tomski> If it doesn't, you can be to blame right?
[02:45:04] <Tomski> Just sign here, and here
[02:45:10] <nexsoftware> In blood
[02:45:57] <LiquidNitrogen> it might be safer to use game maker
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[02:49:08] <Tomski> that tomski guy
[02:49:16] <Tomski> hes everywhere
[02:49:21] <nexsoftware> Always
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[02:49:48] <TheUnkn0wn0ne> i think he and that 4chan hacker are buddies. anyone else see the connection?
[02:50:53] <TheUnkn0wn0ne> they're both everywhere
[02:50:59] <Tomski> >.>
[02:51:11] <nexsoftware> Seriously though, who doesn't check the constructors and methods before posting a question like that?
[02:52:45] <Tomski> a forum member
[02:53:18] <nexsoftware> Silly forum members
[02:53:25] <Tomski> lets nuke it
[02:53:38] <Tomski> Or just redirect to Nate's forum >:)
[02:53:56] <nexsoftware> Good call
[02:56:22] <Tomski> Maybe they use notepad
[02:56:31] <Tomski> And have no internet
[02:57:00] <Tomski> Or source, or downloaded javaducks
[03:00:58] <ImDevinC> Does anyone have the tree output of what a sample android only project should look like? My configruation says it can’t find the module, and if I set the module to android to build in Android studio it says it can’t find AndroidManifest.xml or the root node is wrong. Just want to make sure the file setup is proper
[03:02:30] <ImDevinC> Nevermind, found the documentation for it
[03:03:23] <Tomski> TheUnkn0wn0ne, pretty cool stuff from github
[03:04:20] <Tomski> Ooh Atom has a windows alpha now
[03:04:49] <ImDevinC> There we go, rebuild worked great
[03:04:51] <TheUnkn0wn0ne> Tomski, Yeah it always is nice to have student discounts or free stuff available.
[03:05:05] <Tomski> TheUnkn0wn0ne, now just to pretend im still a student
[03:07:03] <TheUnkn0wn0ne> They are asking for student ids or other proof though. (Also I can't condone that but thats a different story.)
[03:07:56] <Tomski> What happens when you graduate?
[03:07:58] <Tomski> Revoked?
[03:08:00] <TheUnkn0wn0ne> Lol at eclipse: "An internal error was encountered when showing an internal error."
[03:08:05] <TheUnkn0wn0ne> Tomski, I think so
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[03:08:36] <Tomski> Still awesome, I hope schools get all over it
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[03:09:58] <TheUnkn0wn0ne> Tomski, Yeah. It really helps. I think I might take a look at that Travis-CI building for private projects. That might come in handy.
[03:12:29] <Tomski> TheUnkn0wn0ne, have you tried the open source one?
[03:13:32] <TheUnkn0wn0ne> Tomski: I have for my networking library I'm building. It's pretty nice, I just have to figure out how to get it to safely upload to sonatype without disclosing the password publicly.
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[03:13:54] <TheUnkn0wn0ne> Tomski: What's really cool about Travis-CI is that it tells you if PR's compile before you merge them
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[03:14:17] <Tomski> Yeah, I suggested we did that for libgdx
[03:14:51] <nexsoftware> Boo
[03:15:53] <nexsoftware> Yeah but you failed to get it working properly.
[03:16:00] <Tomski> TheUnkn0wn0ne, travis has an Encrypt function for you to store user/pass
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[03:16:19] <TheUnkn0wn0ne> Tomski: Oh cool! I'll have to check that out.
[03:16:26] <TheUnkn0wn0ne> Thanks for telling me that
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[04:24:23] <loogie> guh
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[04:26:09] <loogie> I'm so lost with this engine stuff.. can any suggest any articles or methods to search for for creating a 2d engine... main point is that i want worlds to be large, and i want to proceedurally generate maps (so no tmx, unless it can do that sort of thing?)
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[04:26:32] <loogie> i just feel i'm doing things wrong, and i'll end up with a sluggish thing that'll never do what i want to do
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[04:29:08] <baseball435> Anyone here program in asm? Do you prefer masm or nasm
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[04:59:38] <nexsoftware> O.o
[05:00:08] <sinistersnare> o.O
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[05:34:03] <Lestat> Hello
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[05:41:17] <nexsoftware> Hia Lestat
[05:41:37] <TEttinger> Lestat, where have I heard that name before...
[05:42:41] <nexsoftware> You keep making us think the cartel got you Lestat
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[05:43:21] <sinistersnare> Lestat! hi
[05:43:31] <sinistersnare> i havent seen you in forever
[05:43:35] <sinistersnare> i agree with nex
[05:44:03] <TEttinger> ohhhh mexico. you sound so sweet i just wanna go
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[05:54:12] <sinistersnare> TEttinger, i think that was worded poorly and caused a lack of further conversation
[05:54:17] <sinistersnare> :D
[05:54:41] <TEttinger> it's from an old tourism ad for mexico
[05:56:01] <sinistersnare> oh ok
[05:56:21] <sinistersnare> i imagined you like disecting his one word and then calling him so sweet
[05:56:24] <sinistersnare> but like you are an old lady
[05:56:28] <sinistersnare> i have no idea where my mind is
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[06:06:10] <Lestat> lol
[06:06:53] <Lestat> I just forget to run this chat client but I'm alive and making games again :3
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[06:12:53] <nexsoftware> Lies
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[06:18:23] <Lestat> I work couple days and rest a week :p
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[06:34:21] <sinistersnare> Lestat, i want that job, can i move to mexico?
[06:34:30] <sinistersnare> where do you live? My grandfather lives in mexico :D
[06:36:05] <Lestat> sure, but pay is crap right now :)
[06:36:18] <Lestat> I'm in Chihuahua state
[06:38:53] <TEttinger> sinistersnare, move to Cuba, average life expectancy is 77 and healthcare is free. they have been on a nonstop hiring spree... for doctors and nurses
[06:39:15] <TEttinger> it's technically defecting to cuba
[06:39:27] <sinistersnare> Lestat, that sounds fun. idk where my grandfather is :D ill ask him when i talk to him in like 6 months
[06:39:32] <sinistersnare> TEttinger, ah i knew there was a catch!
[06:40:17] <TEttinger> yeah you probably won't have internet
[06:40:35] <TEttinger> but it's apparently a model of health for a developing country
[06:41:27] <sinistersnare> i guess it has its ups and downs, lol
[06:41:55] <Lestat> In mexico we have tacos and burritos
[06:42:59] <TEttinger> mexico is high in latin america too
[06:43:00] <sinistersnare> Lestat, i had a quesadilla today!
[06:43:32] <TEttinger> oh, chile is 0.1 years higher
[06:43:43] <sinistersnare> gg, chile
[06:43:52] <TEttinger> and costa rica beats the US
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[06:44:40] <sinistersnare> these are some fun-ass facts
[06:45:08] <Lestat> quesadillas are nice
[06:45:09] <sinistersnare> cant wait to tell all my friends (no joke, my friends get annoyed at the sheer volume of funfacts i have)
[06:45:19] <Lestat> lol
[06:46:05] <sinistersnare> i want to visit mexico, but i feel like ill accidentally have like Armadillo or Iguana or something. Father and Grandfather have told interesting stories like that
[06:46:13] <sinistersnare> and my spanish is rusty
[06:47:11] <TEttinger> one of my family's friends was born in costa rica, she was on a surfboard by like 4 years old, her name is Brisa (wave in spanish), and now she's basically a professional surfer in the teen circuit.
[06:48:01] <Lestat> some places are very dangerous in mexico
[06:48:11] <LiquidNitrogen> south africa has almost the lowest life expectancy in the world hmm
[06:48:25] <Lestat> But others arent as long as you dont walk for them at night...
[06:51:32] <sinistersnare> Lestat, its the same some places in US, like some ghettos/slums in new york
[06:51:58] <TEttinger> or all of detroit
[06:52:08] <sinistersnare> oh so i went to a Python meetup tonight, and people thought I was like 22 and asked if i wanted to go to a bar afterwards. i was so sad i had to go home when they all had fun :(
[06:53:16] <TEttinger> sinistersnare, haha alcohol noob. I can't have alcohol due to crazypills
[06:53:16] <sinistersnare> i grew a beard recently, i guess that helps
[06:53:38] <sinistersnare> me and my GF are planning on going to canada for a few days, so we can drink there :D
[06:53:45] <TEttinger> fair enough
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[06:53:55] <TEttinger> maple syrup cider
[06:54:08] <TEttinger> god, that would be worse than everclear
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[06:56:26] <warmwaffles> sinistersnare: kicking cows?
[06:56:44] <warmwaffles> maple syrup + heavy cream + rhye whiskey
[06:57:02] <sinistersnare> kicking cows?
[06:57:26] <warmwaffles> you're welcome
[06:58:16] <sinistersnare> oh well
[06:58:25] <sinistersnare> that looks fun
[06:58:52] <warmwaffles> oh man....fucking batch files
[06:58:59] <warmwaffles> bash*
[06:59:24] <warmwaffles> I think someone made a node js script that orders jimmy johns for you
[06:59:48] <sinistersnare> yeah that post led me to that
[06:59:55] <sinistersnare> i need to find the source for this
[07:00:02] <sinistersnare> i will order pizza and it will be amazing
[07:00:09] <warmwaffles> set it on a cron job
[07:00:14] <warmwaffles> never think about it again
[07:00:31] <warmwaffles> pizza just shows up around 3
[07:01:04] <sinistersnare> lol
[07:01:07] <sinistersnare> daily pizza
[07:01:09] <sinistersnare> perfect
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[07:02:03] <warmwaffles> or make it order semi randomly
[07:02:13] <warmwaffles> different toppings and stuff
[07:03:04] <IvelDesigns> having a mental block. i have a namespace that contains World, Level, Grid, GridCell. what would you call the ns that contains those classes?
[07:03:46] <warmwaffles> When I can't come up with names, I just insert stupid shit and refactor later
[07:03:55] <warmwaffles> KitchenSink is mah favorite
[07:04:12] <warmwaffles> or IHaveNoFuckingClue
[07:04:22] <IvelDesigns> heh
[07:05:42] <sinistersnare> class GodClassesSuck
[07:05:54] <warmwaffles> or GodlessClass
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[07:11:40] <TEttinger> IvelDesigns: Places?
[07:11:48] <TEttinger> Locations
[07:12:08] <IvelDesigns> possibly
[07:12:39] <TEttinger> warmwaffles, I had my first jimmy johns in ithaca. quite good
[07:12:44] <IvelDesigns> in an effort to move on, i've gone with Game. but that's not ideal for obvious reasons
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[07:13:06] <TEttinger> back in hot dry cali
[07:13:13] <warmwaffles> I don't know, the Jimmy Johns down here suck
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[07:13:25] <TEttinger> ah
[07:13:36] <TEttinger> I may have just been hungry
[07:13:42] <warmwaffles> bread was dry as fuck
[07:13:46] <warmwaffles> But Firehouse Subs
[07:13:49] <warmwaffles> oh my
[07:15:40] <sinistersnare> TEttinger, one is opening up near my house, i guess ill try it
[07:15:54] <sinistersnare> oh ok bread
[07:15:54] <IvelDesigns> is there a better convention for this in Java? if(className != null){
[07:16:03] <IvelDesigns> like isNull or something
[07:16:06] <warmwaffles> don't let shit be null
[07:16:07] <warmwaffles> ahahha
[07:16:22] <sinistersnare> if it cant be null dont check, if it can, do
[07:16:27] <sinistersnare> theres no sugar for that
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[07:16:37] <warmwaffles> this ain't ruby yo
[07:16:44] <warmwaffles> nil.nil? == true
[07:17:03] <IvelDesigns> i enjoy me some ruby...
[07:17:32] <TEttinger> (nil? (seq [])) ;; returns true
[07:17:42] <warmwaffles> clojure?
[07:17:45] <TEttinger> yep
[07:17:47] <warmwaffles> nice
[07:18:07] <TEttinger> seq gets the items from the collection you pass it as a seq, or nil if it's empty
[07:18:21] <TEttinger> and since nil counts as false for if statements...
[07:18:56] <TEttinger> (if (seq []) "How did you get here?" "This is the else block WHERE YOU BELONG")
[07:19:30] <warmwaffles> I miss me some lisp
[07:19:38] <TEttinger> it's fine sugah
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[07:19:57] <TEttinger> I'm doing well with my C# stuff though
[07:20:05] <TEttinger> LoC count is I am sure going up
[07:20:23] <warmwaffles> of course
[07:20:28] <warmwaffles> boiler plate be plating
[07:21:27] <warmwaffles> I've been looking for an excuse to jump into Dlang
[07:22:03] <TEttinger> about 12K lines in my current C# project
[07:22:17] <TEttinger> it was 8 or 9 last I checked
[07:22:25] <TEttinger> (that's uh in 2 files)
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[07:28:45] <sinistersnare> been reading SICP. i wish it was clojure instead of scheme, im used to clojure
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[07:28:57] <sinistersnare> warmwaffles, look into Rust :D
[07:29:08] <sinistersnare> im giving a talk about Rust to a local meetup in 7 days
[07:29:17] <warmwaffles> oh nice
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[07:30:08] <sinistersnare> yeah a rust irc channel is really chill
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[07:30:22] <sinistersnare> i still come in with random questions and they get answered and have a nice conversation :)
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[09:18:44] <evident> morning everybody
[09:21:06] <megasoft78> good morning
[09:22:12] <mk1> morning
[09:22:39] <megasoft78> guys, any way to use antialiasing on libgdx/html?
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[09:22:58] <megasoft78> it looks like it's working on desktop and android but not on gwt/html5
[09:23:00] <megasoft78> :(
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[09:26:47] <megasoft78> it looks we have different property on different platform
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[09:27:04] <megasoft78> android => config.numSamples
[09:27:13] <megasoft78> desktop => config.samples
[09:27:24] <megasoft78> html => config.antialiasing
[09:27:35] <megasoft78> not sure they are really working
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[10:32:17] <mobaxe> yo guys im gonna create a game which contains levels and it will have a limitless road like standard hill racing games.The different thing is i will use buoyancy.For example limitless water
[10:32:38] <mobaxe> I don't know where to start.Where can i have a look ? any idea ?
[10:33:16] <mobaxe> I don't know anything about levels,limitless road and buoyancy.
[10:35:37] <LiquidNitrogen> what do you mean boyancy?
[10:35:43] <LiquidNitrogen> something with boats?
[10:36:20] <mobaxe> yup
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[10:37:18] <LunarPathway> Sounds like the world map for KixEye's Battle Pirates
[10:39:37] <LiquidNitrogen> "under the ocean" has some nice side on water
[10:42:08] <TEttinger> limitless and editor do not match well
[10:42:25] <TEttinger> unless you want to edit without limits on how much time you spend
[10:43:00] <LiquidNitrogen> limitless is not always needed
[10:43:17] <LiquidNitrogen> how many people are going to play the game for an infinite amount of time?
[10:43:44] <mobaxe> when it runs out of gas it will stop
[10:43:58] <TEttinger> but you probably want to procedurally create levels, possibly as you play
[10:45:17] <mobaxe> so what should i do
[10:45:37] <LiquidNitrogen> just make up your own stuffs
[10:46:12] <LiquidNitrogen> make a thing that adds parts to the 'terrain' just before you get to them, and removes them once theyre off the back of the screen
[10:46:33] <LiquidNitrogen> im guessing box2d will make your life easier with it.
[10:46:52] <LunarPathway> After watching that video, I have another concern, water seeks its lowest level, so either the game must be flat, or else have the jetski jumping surf breakers along a coastline
[10:47:00] <TEttinger> as long as the path is continuous or passable, as in there's always a way to make it across a gap or up a hill, you should be fine
[10:47:20] <TEttinger> water slide
[10:47:39] <TEttinger> INFINITE XTREME WATER SLIDE
[10:47:46] <LiquidNitrogen> yeah.. sea is strange, you probably need other obstacles, otherwise it will just be plain ocean sailing
[10:47:56] <TEttinger> sharks
[10:48:09] <LiquidNitrogen> bulldogs on waterskis
[10:48:18] <mobaxe> yes im gonna create ramps :D
[10:48:25] <VilMan> the question actually is, how much programming experience you have with creating games?
[10:48:29] <LunarPathway> jump docks, sonar buoys, lifepreservers, scuba divers and stuff
[10:49:25]
<Phibedy> nexsoftware: I found my error from some hrs ago, it seems like that bitmapfont.setMarkup() behaves different in the latest snapshot. DOnt know if it should behave different. https://github.com/libgdx/libgdx/issues/2433 Cant find any documentation about it.
[10:50:58] <mk1> Phibedy: there've been some changes. it doesn't work yet and I already told daveboal, but since I didn't have time to work on a test case you're the first to report it
[10:51:29] <mk1> however you can probably work around this for now by preceding your text with "[WHITE]"
[10:52:05] <VilMan> I think force2d created rube, so probably he is using it also?
[10:52:58] <TEttinger> I don't use box2d, sorry
[10:54:20] <LiquidNitrogen> that video makes box2d look pretty cool
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[11:11:33] <VilMan> How do I run the libgdx tests? When trying to ru nthe LwjglTestStarter.java, I get an error saying: Editor does not contain a main type
[11:13:08] <TEttinger> maybe it uses jUnit or some common test framework
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[11:15:13] <VilMan> ...
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[12:19:22] <Phibedy> mk1: ok thx :)
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[12:27:17] <Phibedy> mk1: does bitmapfont support multi-colored labels? Didnt even know that it was possible
[12:27:46] <mk1> Phibedy: yes, it does. that's what the markup is for
[12:28:02] <mk1> [RED]red with [YELLOW]yellow[] inside
[12:28:07] <Phibedy> Even 8 months ago?
[12:28:18] <mk1> you can also use [#ff0000] etc
[12:28:25] <Phibedy> ah nice :)
[12:29:05] <Phibedy> but as my labels only have one color I will just setMarkup to false and it will work :)
[12:30:19] <Phibedy> Does every font only have one cache? What would happen if I create several labels using one font?
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[12:31:24] <mk1> nothing
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[12:48:09] <Phibedy> ok :)
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[12:49:15] <Phibedy> has someone build libgdx-gradle version?
[12:50:40] <Phibedy> I somehow dont feel like I really want to try to build libgdx so I can debug it, as compiling libgdx might be quite painfull.
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[13:08:10] <ollipekka> Phibedy: it wasn't that bad
[13:08:15] <ollipekka> i've got a local copy sitting
[13:08:24] <ollipekka> its just that it was painful in idea
[13:08:28] <ollipekka> had to install eclipse for it
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[13:17:59] <VilMan> is it possible to get libgdx tests somehow through gradle, like creating a normal libgdx project?
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[13:19:17] <VilMan> I'm getting a bunch of errors and missing res and lib folders when trying to get the tests working by getting source through git and into eclipse
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[13:23:43] <ollipekka> VilMan: you ran fetch?
[13:24:04] <ollipekka> also if you're in eclipse you need to refresh the project many times.
[13:24:16] <VilMan> cloned to desktop and imported
[13:24:23] <VilMan> yea, ran multiple times
[13:24:32] <VilMan> clean and refresh
[13:24:39] <ollipekka> do the files exist after fetch?
[13:26:18] <VilMan> seems that some files are missing after import
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[13:27:34] <needhash> Hello
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[13:29:10] <needhash> When there will be libgdx 1.3.2? Is there some list of features implemented since 1.3.1 version?
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[13:29:48] <mk1> needhash: the CHANGES file contains all relevant changes. other than that you can search through all commits since 1.3.1
[13:30:15] <needhash> Thanks
[13:30:52] <needhash> What about roughly release date?
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[13:33:38] <madpew> iirc libgdx is on a bi-weekly/monthly release cycle
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[13:35:31] <Daken> Hello, do you have a link that explains how can I make animations in LibGdx?
[13:35:48] <Daken> I'm lost, it's very dificult
[13:36:08] <mk1> needhash: if you use gradle you can switch to the snapshot release (built daily)
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[13:37:01] <needhash> mk1, yes I know, thanks
[13:38:11] <Daken> VilMan: But I need an animationg into Stage
[13:38:28] <Daken> because i need click events on the animation
[13:38:48] <mk1> Daken: what do you want to do?
[13:39:38] <Daken> I wan't a animation that when I do click It prints "Hello"
[13:39:41] <Daken> want*
[13:40:21] <Daken> People on forums are talking about it's imposible with "Animation" I have to use srpite and add to Stage
[13:40:29] <Daken> it's true? any advice?
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[13:42:12] <mk1> printing "Hello" on the screen doesn't sound like it needs an animation
[13:42:20] <VilMan> :)
[13:42:22] <mk1> do you mean actually typing each letter one by one?
[13:44:02] <Daken> Nope. I need a dog that moves a little (like sprite) and when you like over him he says "Hello"
[13:44:50] <Daken> I have this: private Animation animacion = new Animation(1/3f, new TextureRegion(TextureManager.DOG1),new TextureRegion(TextureManager.DOG2),new TextureRegion(TextureManager.DOG3));
[13:45:12] <Daken> And now I have to add it to the "stage" but I can't
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[13:46:32] <mk1> aaaaaah
[13:48:32] <mk1> complete example
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[13:51:46] <Daken> the 2D Animation doesn't work because I can't add this animation to the Stage
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[13:54:49] <mk1> the 2D animation cannot be added to the stage because it's not an actor
[13:54:56] <mk1> read the link I gave you
[13:56:57] <Daken> Yes so it doesn't work for me because I need to add to the stage to make the "click listener".
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[13:59:16] <mk1> you can make your "world" and input listener and check if the user clicked the dog
[13:59:22] <mk1> and = an
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[14:02:27] <VilMan> When I import libgdx from git, I get exclamations marks in projects, reason behind these being that for example gdx-native.jar - \gdx\libs(missing). Why does this happen?
[14:08:45] <evident> VilMan: did you fetch the natives via ant?
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[14:09:06] <evident> ant -f fetch.xml & ant
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[14:47:00] <fblyn> Hi all :) I'm trying to integrate JUnit for unit testing. While writing tests for the core project the Gdx.net subsystem and the others are not initialized when running via 'gradle core:test', how do I initialize Gdx myself?
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[14:56:00] <mobidevelop> Gdx.net = new SomeImplementationOfNet()
[14:56:16] <mobidevelop> etc...
[14:56:45] <mobidevelop> Or, setup the test by creating an LwjglApplication
[14:58:55] <fblyn> Yeah, thats what I'm currently trying
[14:59:32] <fblyn> but when testing the core project code, how do I do this cleanly without importing the LwjglApplication* backend stuff for normal compiles?
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[15:00:52] <fblyn> Eclipse naturally complains that the gdx.backends.lwjgl.* stuff is missing, but if I try to add this as an depency to core, wouldn't eclipse try to include that even when compiling the core for use on android etc.?
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[15:03:13] <[twisti]> isnt there a headless backend for testing ?
[15:03:14] <mk1> how do I upload a file using httprequest?
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[15:03:59] <mobidevelop> fblyn: your test harness should import the LWJGL backend
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[15:05:13] <mobidevelop> If you aren't testing anything graphics related you could use the headless backend instead
[15:05:40] <fblyn> mobidevelop: I'll try that, nothing graphics related and the moment, mostly networking
[15:06:00] <mobidevelop> mk1: set type as post, then provide a content stream
[15:06:50] <mk1> mobidevelop: did that. now how do I access that conent in php?
[15:07:56] <fblyn> mobidevelop: cool it works with headless, thanks!
[15:09:15] <mobidevelop> mk1: file_get_contents('php://input'); probably
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[15:34:45] <m3t4lukas> hey guys
[15:35:17] <m3t4lukas> does anyone know how to implement a share option like piano tiles (don't tap the whit tile) has?
[15:37:03] <m3t4lukas> found it
[15:37:11] <m3t4lukas> if anyone is interested
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[15:53:59] <tommy_the_dragon> I'm trying to load a particle effect I created using particle editor from latest nightly using an asset manager. I get java.lang.NumberFormatException: Invalid float: "- Duration -"
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[15:54:47] <tommy_the_dragon> The project in question is using version 1.2.0
[15:55:05] <tommy_the_dragon> Is that likely to be the cause?
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[15:56:02] <mobidevelop> Yes
[15:56:07] <tommy_the_dragon> damn
[15:56:10] <mobidevelop> There were format changes
[15:56:28] <mobidevelop> You can just delete the premultiplyAlpha line from the file
[15:56:52] <mobidevelop> Or at least you should be able to
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[15:59:46] <tommy_the_dragon> Thanks, that worked :)
[16:10:17] <Raziel> Is there something to handle "screens" as multiple layers of scene2D scenes easily, or should I implement it myself?
[16:10:24] <Raziel> I guess the Screen class has no reason to not work with scenes...
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[16:13:11] <tommy_the_dragon> Raziel: Screen interface is nothing to do with Scene2D
[16:14:33] <Raziel> yes, but there shouldn't be any reason why I can't just use scenes in screens and call their draw in render... unless there's a better way to do it
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[16:16:17] <tommy_the_dragon> no, thats fine
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[16:28:18] <tommy_the_dragon> My particle effect is running continuously, even though continuous is set to false. Any ideas why that might be?
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[16:29:52] <tommy_the_dragon> oh
[16:30:16] <tommy_the_dragon> I think I just did the rubber duck thing
[16:31:12] <tommy_the_dragon> yeah, was starting the effect every frame. Copy/paste from bad tutorial. :p
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[16:33:05] <Viilperi> is it necessary to always create a shader if I want to create a mesh?
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[16:49:57] <bob91> hi guys
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[16:51:41] <bob91> i have a questions
[16:51:52] <bob91> anyone can help me ?
[16:51:58] <Getterac7> bob91: only if you ask.
[16:54:54] <bob91> how can i create a 3d object
[16:55:04] <bob91> i read a lot of stuff
[16:55:43] <bob91> but i didn't understand
[16:55:58] <bob91> which is the step to create an object
[16:56:14] <bob91> which are the steps*
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[16:58:34] <Getterac7> Yeah, i don't have much of an answer... i do all my stuff in 2d.
[17:00:06] <bob91> i read on some book, that the difference beetween 2d and 3d is only z-axis approximately
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[17:01:35] <progrmor> Isn´t it possible to debug my application on a Iphone? I have to have a mac?
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[17:02:30] <bob91> in practice my problem is that i don't know how mesh, node, model, texture, must interact beetween themselves
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[17:17:28] <esvee_> bob91, start from basics. create a cube in a modeling application and try to render it in a libgdx application.
[17:17:32] <esvee_> or better yet, read Xoppa's tutorials.
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[17:18:48] <bob91> in Xoppa's tutorials he use openGL version 1 that it isn't support more
[17:19:25] <bob91> nice
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[17:19:45] <bob91> but to create a cube, which are the steps ?
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[17:20:15] <bob91> first i must declare vertices right ?
[17:20:24] <bob91> and then ?
[17:20:59] <esvee__> hm? i think Xoppa's tutorials about shaders obvously are GL2+
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[17:21:19] <esvee__> just take baby steps. create a cube in blender, export to .obj, load in libgdx
[17:21:40] <esvee__> then learn a bit about shaders (create a rotating triangle)
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[17:33:58] <m3t4lukas> how do I need to set up FileHandle on Android in order to be able to save an image that can be shared via share intend?
[17:34:15] <m3t4lukas> *intent
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[17:58:36] <Xoppa> bob91, please don't pm. I can assure you that my tutorials aren't targeting opengl es 1.x and that the code does run with the current version of libgdx
[17:59:55] <bob91> sorry
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[18:00:30] <Xoppa> the first few tutorials cover the very basics and aren't depending on anything specific to a opengl es version
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[18:13:56] <abs25> anyone understands how textureRegion.flip works? do i need to call it after creating texture region?
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[18:16:26] <dermetfan> It flips the region's vertices on the texture. yes, if you want to flip the region...
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[18:19:32] <abs25> dermetfan, thanks :)
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[18:21:27] <Slijt> anyone around?
[18:22:14] <someoneigna> I have to draw a line repeating one Sprite, I have point A, and point B, but cant find a way of getting the correct alineation. I get the distance, calculate how many dots there are, and then I increment x with the sprite width till reaching point B x. What am I doing wrong?
[18:22:54] <cobolfoo> someoneigna: are you using floats to do this?
[18:22:59] <someoneigna> Yes
[18:23:01] <Slijt> someoneigna: alineation?
[18:23:07] <someoneigna> alignment
[18:23:13] <Slijt> ah
[18:23:15] <someoneigna> Sorry, mental traslation bug xD
[18:23:31] <Slijt> someoneigna: are you taking the sprites width into consideration?
[18:24:09] <dermetfan> where does it align at instead?
[18:25:34] <someoneigna> Yes
[18:25:37] <someoneigna> I will post code
[18:26:27] <someoneigna> Before that I was using the slope, and doing just y = m*x, but wasnt right either
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[18:26:50] <someoneigna> What I'm missing is the correct vector for the parametric ecuation
[18:27:12] <Slijt> wow thats a lot of code just for calculating a distance
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[18:29:02] <someoneigna> It's not just the distance >_<
[18:29:29] <someoneigna> It's repeating the dot sprite, making it an actor, and appending it to the screen, making the amount of actors needed for the distance.
[18:29:35] <someoneigna> I will post a picture
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[18:33:14] <someoneigna> It is: (A)99 -> (B)100, and (A)100 -> (B)101
[18:35:21] <Slijt> well, pretty sure ur segment width is wrong
[18:37:43] <Slijt> are you taking into account ur separation?
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[18:38:50] <someoneigna> Not for for now, somehow you can see there is some separation between the dots.
[18:39:03] <someoneigna> Shouldn't be happening
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[19:40:38] <Viilperi> Could anyone point to a good tutorial on how use a mesh on a box2b body?
[19:43:43] <Viilperi> just a class to controll your world?
[19:44:11] <kojjootti2> oh, POJ?
[19:44:14] <cobolfoo> kojjootti2: look to me this is a static class holding the Box2d World as a member
[19:44:37] <cobolfoo> I guess it allows you to retrieve world from anywhere in your code.
[19:44:48] <cobolfoo> (No need to pass the reference with you)
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[19:45:21] <kojjootti2> what about the Constant class? Do i have to make my own?
[19:45:55] <cobolfoo> yep
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[19:52:59] <kojjootti2> ok ty
[19:53:17] <mutilator> hm
[19:53:18] <mutilator> so..
[19:53:28] <mutilator> to post all this code to github
[19:53:31] <mutilator> who would want it
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[19:59:40] <nail2001> Hello! :)
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[20:00:34] <Viilperi> hi
[20:00:40] <mobidevelop> mutilator: I want all the codes
[20:01:06] <mutilator> here ya go
[20:01:07] <mobidevelop> Not durr what codes you are offering, but I want them too
[20:01:11] <mobidevelop> *sure
[20:01:35] <Viilperi> got some hacks?
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[20:02:47] <mutilator> 66mbz!
[20:03:31] <nail2001> I've a (I hope) short question. I have a game screen and a pause screen. When the game got paused i switch to pause screen from the pause method. Is this a good practice? My issue is that the music from the pause screen is playing in the background when I press the home button in an android device.,
[20:04:36] <mutilator> o nvm
[20:04:39] <mutilator> 37bz
[20:04:40] <mutilator> mbz
[20:05:33] <someoneigna> Well dy/dx gives you v2/v1, that also is the slope, how I get v2 and v1 from dy/dx ? xD
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[20:06:55] <mutilator> takes so long to upload ugh
[20:07:15] <evident> nail2001: you can do it that way... what also would work is using multiple Stages in a single screen... this way you can draw a HUD over your scene, and for example even a pause dialog with buttons...
[20:07:23] <mutilator> in 20 mins you'll get all the codes mobidevelop
[20:07:35] <mutilator> heh
[20:07:57] <evident> and about the music issue: well you will need to also pause() the music when the screen gets paused
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[20:15:00] <mutilator> www.sandboxsite.net/zp.zip
[20:15:02] <mutilator> have at it
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[20:16:21] <mobidevelop> What's in there?
[20:16:51] <mutilator> android version of this
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[20:18:53] <mutilator> sorry libgdx version of that heh
[20:20:34] <Viilperi> pretty good!
[20:21:38] <nail2001> evident: All my screens pause music on "pause()" the thing is that pause() is not called in the pause screen, only in the game screen. Any way I like your idea of multiple stages.
[20:22:01] <mutilator> u happy now with all teh codes mobidevelop
[20:22:10] <mobidevelop> Very
[20:22:13] <mutilator> i imagine you can die peacefully now knowing all teh codes
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[20:25:15] <mutilator> i suppose i could give all teh as3 codes too
[20:25:17] <mutilator> heh
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[20:25:35] <warmwaffles> Anyone here deploy to OSS Sonatype or Maven? I need some help in understanding how to go about doing this and what / if there are costs for deploying to oss sonatype
[20:25:53] <mobidevelop> I have
[20:26:23] <mobidevelop> No costs
[20:27:08] <warmwaffles> Can you point me to some documentation on how to get releases cut for sonatype?
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[20:28:21] <warmwaffles> releasing the krakken
[20:29:10] <warmwaffles> do you guys cut releases to a local version of nexus to test a deployment?
[20:29:22] <mobidevelop> Nope
[20:31:57] <Tomski> Testing?
[20:31:58] <Tomski> psh
[20:32:01] <mutilator> so what ya think should i bother githubbing it or just let it sit on a hdd forever til it dies
[20:33:04] <jeffol> mutilator;
[20:33:08] <jeffol> thanks for sharing your work
[20:33:11] <evident> nail2001: well you said that when the game pauses (home button on game screen), you stop the music and open the pause screen... does the pause screen start to play music again? :)
[20:33:18] <mutilator> probably only art and music worth redistributing
[20:33:54] <warmwaffles> mobidevelop: I take it you have to sign up through their Jira issue tracker and then you can log into the nexus interface?
[20:34:07] <mobidevelop> Yes
[20:34:23] <mobidevelop> You also have to create an issue for them to create your group id
[20:34:45] <mutilator> yea maybe someone will get some use from it jeffol
[20:35:05] <nail2001> evident: yes, that is the problem. Since it starts to play it when the game is already paused it sounds even when use user is out of the game (in the home screen of the android device)
[20:35:39] <warmwaffles> ah I see now
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[20:37:38] <mobidevelop> Sorry, that should have been the first link I sent
[20:37:39] <nail2001> evident: the pause screen has its own music, so it is ok to play it.
[20:38:42] <knobber> hey all, i'm fairly new to libgdx and i'm trying to make my game work with any resolution on android and keep it's aspect ratio... so, I'm trying to calculate the ratio using Gdx.graphics.getWidth and getHeight but I'm getting nullptr exceptions and was wondering if there's a better way
[20:39:25] <jeffol> knobber, something must be wrong with your calculations. I am doing similar with no such problems
[20:40:50] <knobber> hmm, i'll play around with it a bit more then
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[20:41:52] <knobber> is it best to set up the android launch options in AndroidLauncher.java config?
[20:42:02] <knobber> or should I be able to do everything I need to do without touching that
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[20:47:18] <clopclop> hello
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[20:48:53] <clopclop> do you know how to apply gravity on 3d particles ?
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[20:49:23] <Tomski> :|
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[20:51:05] <clopclop> I can't find any option in dynamicinfluencer
[20:51:40] <jeffol> knobber: I do all of my screen setup at runtime using OrthographicCamera, taking place _after_ android onCreate.
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[20:52:50] <knobber> alright
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[20:54:19] <mutilator> beep boop
[20:54:22] <mutilator> i am a robot
[20:56:14] <Lecherito> Tomski: *_*
[20:56:32] <Tomski> Lecherito, %_%
[20:56:37] <Lecherito> <3
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[20:57:20] <knobber> jeffol: I was trying to do a lot of static final things so I had to restructure a bit but it looks like it works now, thanks for your advice
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[20:58:48] <Lecherito> Tomski: i'm about to die, will you miss me?
[20:59:07] <Tomski> depends how you go
[20:59:15] <Lecherito> haven't you seen news
[20:59:19] <Lecherito> about madrid
[20:59:46] <Tomski> ebola?
[21:00:01] <mutilator> guys dont worry
[21:00:12] <Lecherito> ye
[21:00:13] <mutilator> my software is being used to scan for ebola right now
[21:00:21] <Lecherito> will you mutilate it?
[21:00:24] <mobidevelop> Lecherito has ebola?
[21:00:25] <Tomski> programmers dont have social interactions
[21:00:30] <Lecherito> not yet
[21:00:32] <Lecherito> but who knows
[21:00:40] <Lecherito> plague inc has started in spain
[21:00:42] <mutilator> no but i will tell the person watching if someone has a fever and they'll do whatever they do
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[21:04:56] <mobidevelop> Well it was nice knowing you Lecherito
[21:04:56] <jeffol> knobber: no problem glad you got it!
[21:05:01] <Lecherito> <3
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[21:15:32] <clopclop> any idea anyone ?
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[21:18:45] <jeffol> clopclop: probably have to be more specific with your question
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[21:21:51] <clopclop> so, how to apply gravity with the new 3d particle system ?
[21:21:54] <mobidevelop> Have an influencer with a velocity which matches your desired gravity
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[21:28:21] <clopclop> which one could fit the best ?
[21:30:53] <mobidevelop> No, clue, never used it.
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[21:44:35] <Dragonphase> Does LibGDX support Java 7? when using it, I get a gradle error to use -source 7 but I have no idea where to do that
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[21:45:33] <noone> it even supports java 8, but android and gwt do not
[21:46:20] <Dragonphase> hmm. well, how can I enable it to use Java 7 or 8 then? Every time I try to change my IDE language level to 7 it resets it back to 6
[21:46:53] <Viilperi> Could anyone point to a good tutorial on how create a mesh on a box2b body?
[21:48:16] <noone> Dragonphase: gradle build?
[21:48:25] <Dragonphase> ?
[21:48:35] <noone> in this case change it in the gradle.build in the desired project
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[21:48:53] <Dragonphase> where can I find this gradle.build?
[21:48:57] <noone> does "?" mean you are not using gradle?
[21:49:01] <Dragonphase> i am
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[21:49:17] <noone> then it should have been a "!"
[21:49:39] <noone> and as I said, you find it in the subproject you want to change
[21:49:46] <noone> core, most likely
[21:52:14] <Dragonphase> thanks, works :)
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[22:02:34] <someoneigna> Well found the unit vector, and now it works for left to right lines. But cant make it work from right to left.
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[22:11:56] <noone> draw from b to a in this case?
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[22:14:28] <someoneigna> Yes
[22:15:12] <someoneigna> Changing the unit vector x axis sign is not working :\
[22:15:29] <megasoft78> hi guys
[22:15:41] <noone> hiho, who are you?
[22:15:55] <megasoft78> hi noone
[22:16:20] <megasoft78> not sure how to reply your question
[22:16:22] <megasoft78> :D
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[22:16:41] <noone> I'm wondering why you are operator here
[22:17:07] <megasoft78> I think because I contribute to libgdx sometime ago
[22:17:19] <megasoft78> just a little thing
[22:17:55] <megasoft78> anyway
[22:18:12] <megasoft78> I'm trying to generate font automatically
[22:19:08] <megasoft78> It looks like it should be possible to generate fnt and png files automatically using FreeTypeFontGenerator
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[22:19:45] <megasoft78> Do we have something already in libgdx to do that? Something similar to TexturePacker?
[22:19:54] <noone> you can generate BitmapFonts that way, I'm not sure there is a simple way to save them to a file
[22:20:35] <megasoft78> it's working but I want to run it from the desktop before to run libgdx initialization
[22:21:18] <megasoft78> I setup desktop to accept a parameter "pack" to automatically pack all my textures
[22:21:27] <megasoft78> I want to do a similar things with font
[22:21:40] <megasoft78> any idea?
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[22:24:57] <noone> saveFontToFile does not work?
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[22:26:11] <noone> and why do you want to do it before the libgdx initialization?
[22:26:22] <megasoft78> yes it does work
[22:26:47] <megasoft78> because I'm not going to use it FreeTypeFontGenerator in my android project
[22:27:05] <megasoft78> I just want to generate the fnt and png files to use
[22:27:21] <megasoft78> I need to do that because gwt/html doesn't support FreeTypeFontGenerator
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[22:29:06] <noone> I still don't get it
[22:29:34] <megasoft78> ok
[22:29:45] <megasoft78> gwt/html doesn't support FileHandle ttfFont = new FileHandle("F:\\Android\\tris-pad\\desktop\\fonts\\Roboto-Black.ttf");
[22:29:45] <megasoft78> int[] fontSizes = new int[]{20, 28, 30, 35, 46, 50};
[22:29:45] <megasoft78> for (int fontSize : fontSizes) {
[22:29:45] <megasoft78> Helper.createFont(ttfFont, "font-" + fontSize, fontSize);
[22:29:45] <megasoft78> }
[22:30:02] <megasoft78> let me explain:
[22:30:24] <megasoft78> gwt/html project doesn't support FreeTypeFontGenerator
[22:30:29] <megasoft78> Do you know that?
[22:31:03] <megasoft78> To port my game on web I need to use BitmapFont with fnt and png files
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[22:32:03] <noone> I understand that so far, but what's your problem now? you are able to generate and save those BitmapFonts via that gdx-smart-font thingy that you linked
[22:32:06] <megasoft78> Now to generate fnt and png files I don't want to use a manual tool like Hiero but I want to generate automatically
[22:32:37] <noone> you want automatically generate it on gwt?
[22:32:49] <megasoft78> yes but every time I have to add and remove FreeTypeFontGenerator lib from Core project
[22:33:13] <lukas> hello :) does someone have expertise about hacking, cheating, exploiting in games and what can we do about it as developer?
[22:33:16] <megasoft78> if for instance I need a new font size I have to do it again
[22:33:24] <noone> lukas: nothing
[22:33:29] <Tomski> lukas, depends on the type of game
[22:33:55] <megasoft78> lukas, I think the only way is to put your login on the server side
[22:33:58] <Tomski> megasoft78, add it to the desktop project
[22:34:03] <noone> megasoft78: yeah, there's no way around that, FreeTypeFontGenerator just doesn't work on GWT
[22:34:07] <lukas> multiplayer real time
[22:34:24] <megasoft78> Tomski, yes I did but it doesn't work
[22:34:41] <Tomski> Yes it does
[22:34:53] <Tomski> lukas, what model? dedicated server?
[22:34:56] <noone> lukas: with dedicated servers?
[22:36:14] <megasoft78> Tomski, let me give you some code
[22:36:17] <lukas> a mix of dedicated server (more critical, I know) and provided server (to enable match making feature=
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[22:37:28] <Tomski> And what sort of game is it? What kind of cheats are the players likely to use?
[22:37:32] <noone> and what kind of game is it?
[22:38:03] <megasoft78> this is the error when I run the following line : FreeTypeFontGenerator generator = new FreeTypeFontGenerator(ttfFont);
[22:38:13] <Tomski> megasoft78, how did you add the dependency?
[22:38:29] <mobidevelop> Without the natives
[22:39:22] <noone> megasoft78: show Tomski some gradle files. he loves those
[22:40:26] <Tomski> Are you using eclipse?
[22:40:31] <lukas> Tomski, noone: realtime, 2D, with running physic engine on the dedicated or provided server (box2D)
[22:41:12] <megasoft78> Tomski, I'm using Android Studio
[22:41:35] <noone> lukas: a platformer?
[22:42:02] <lukas> noone, yes
[22:42:11] <megasoft78> Tomski, I don't understand why is not working. I'm using the Desktop library right?
[22:42:24] <Tomski> lukas, never trust the client, have the server completely authorative
[22:42:28] <megasoft78> That library is not in C++ but in java right?
[22:43:06] <Tomski> megasoft78, refresh gradle inside the IDE megasoft78
[22:43:33] <noone> megasoft78: where are you doing FreeTypeFontGenerator generator = new FreeTypeFontGenerator(ttfFont);?
[22:43:33] <lukas> Tomski, what do you mean? So you think dedicated server arent a good idea?
[22:43:35] <noone> in the core code?
[22:44:07] <megasoft78> no, in the desktop code
[22:44:09] <Tomski> lukas, as in never trust what the player says
[22:44:25] <megasoft78> Tomski, I already synch gradle
[22:44:48] <megasoft78> I'm running that code in public static void main(String[] arg)
[22:45:50] <noone> lukas: if possible, only submit input to your server from the client and get game updates from the server and display them in the client, there should not be any "game logic" on the client, if possible
[22:45:55] <megasoft78> it would be nice to have this generator in TexturePacker
[22:46:19] <Tomski> You need to initialize libgdx before using it megasoft78
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[22:46:39] <megasoft78> how can I manually initialize it?
[22:46:44] <noone> lukas: and if you have game logic in the client, you always need to double check that on the server afterwards
[22:46:48] <lukas> noone, nice, that was the plan so far
[22:47:02] <noone> lukas: additionally, you should implement some checks to detect bots
[22:47:29] <noone> if that's possible anyhow
[22:47:49] <Tomski> megasoft78, create a new LwjglApplication
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[22:48:06] <megasoft78> ok, let me try
[22:48:17] <lukas> noone, Tomski, okay thanks :)
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[22:49:29] <noone> lukas: after all this is done, the only cheat one might do is to manipulate the client... for example making textures invisible for wallhacks or something like that... the server might help preventing that by only publishing the least amount of information... like NOT sending a player position if the client cannot see another player for example
[22:49:39] <johnson> hello guys, i've some problems with collision detection. i've a player and some obstacles and i currently can detect collision but how can i prevent the player from going through?
[22:49:59] <johnson> i use Intersector.intersectRectangles
[22:50:00] <noone> lukas: that's already pretty advanced though, and might not be necessary, depending on your game
[22:50:39] <lukas> noone, wow thats really clever :D
[22:51:02] <lukas> noone, thanks a lot :))
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[22:53:10] <noone> just always expect your attacker to be evil, have too much time and access to both your client and server sourcecode :D
[22:54:18] <megasoft78> Tomski, it's working with a trick! Thank you! :)
[22:54:38] <Qowface> On the bright side, if someone is willing to pour that time into exploiting your game, you know it's (at least) a pretty good game.
[22:55:32] <noone> that's true
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