[00:00:16] <dermetfan> Nex is a student?
[00:00:31] <Tomski> No, but his friend mobidevelop is
[00:00:45] <sinistersnare> nex is a student forever
[00:00:59] <sinistersnare> i heard burninghand was a huge partier where goes to school
[00:01:06] <sinistersnare> is a huge partier*
[00:01:28] <nexsoftware> Technically I am registered as a student, but haven't had any classes in years
[00:01:54] <dermetfan> let's find some other mentors then sinistersnare
[00:01:56] <dermetfan> what does a mentor even do that could be so much work? nothing really if the student doesn't need help right?
[00:02:20] *** LiquidNitrogen has joined #libgdx
[00:02:21] <sinistersnare> mario? NateS?
[00:02:45] <nexsoftware> I say we get ChanServ to do it
[00:02:59] <Tomski> oi ChanServ, mentor plz
[00:03:01] <sinistersnare> ChanServ, best Op
[00:03:22] *** holymac has quit IRC
[00:03:58] *** Snowmane has quit IRC
[00:04:00] *** holymac has joined #libgdx
[00:05:31] *** deniska has quit IRC
[00:06:31] <nexsoftware> And what types of projects should the students work on?
[00:06:51] <Tomski> refactoring scene2d
[00:07:23] *** Jpnock4 has quit IRC
[00:07:25] <sinistersnare> nexsoftware, who knows, what is there to do? dont you have an improved maps API somewhere?
[00:08:17] <nexsoftware> It is definitely different... improved, maybe.
[00:08:32] <nexsoftware> But then it would be done, and the student would get nothing from it.
[00:08:48] <sinistersnare> i mean, theres always something
[00:08:52] <sinistersnare> there was a big list on the old wiki
[00:08:57] <sinistersnare> cant find it now
[00:09:48] <sinistersnare> ahh there it is
[00:10:00] <Tomski> Kinect would be cool
[00:10:04] <sinistersnare> hah a lot of that is done
[00:10:15] <sinistersnare> i have the basics of a '2d level editor' done
[00:10:17] <sinistersnare> at this point in time
[00:10:31] <nexsoftware> What we need is for people to make decent demos
[00:10:43] <sinistersnare> sure
[00:10:45] *** blomman has quit IRC
[00:10:56] *** prqtnc has quit IRC
[00:11:05] <sinistersnare> dermetfan, gdx-same?
[00:11:15] <sinistersnare> i htink we should put this page on the wiki somewhere
[00:11:26] <sinistersnare> as a 'project ideas' page in general
[00:11:33] <sinistersnare> i mean for contributing to LibGDX project ideas
[00:11:42] <nexsoftware> dermetfan: are you still working on that?
[00:12:21] <dermetfan> I'm currently a bit busy but yes
[00:14:20] <sinistersnare> cool
[00:14:44] *** Kohaku has joined #libgdx
[00:16:22] <nexsoftware> I'd like to have time to work on stuff
[00:16:31] <sinistersnare> im going to make this into a wiki page
[00:16:42] <nexsoftware> Please don't
[00:16:46] <sinistersnare> why?
[00:16:55] <sinistersnare> libGDX contribution ideas
[00:18:05] <nexsoftware> Because we may not actually want that stuff anymore
[00:18:16] <sinistersnare> then we will remove the stuff thats done / unwanted
[00:18:21] <sinistersnare> and add relevant stuff
[00:18:27] <nexsoftware> And none of it is fleshed out
[00:18:27] <sinistersnare> im going to remove a lot of it
[00:18:36] *** Fitzy has quit IRC
[00:18:36] <sinistersnare> CLI project management
[00:18:52] <sinistersnare> oculus rift i think? i dont remember
[00:18:57] <sinistersnare> RoboVM
[00:19:00] <sinistersnare> IAP
[00:19:04] <sinistersnare> those arent needed anymore
[00:19:28] *** wreed has quit IRC
[00:19:39] <dermetfan> for contribution ideas a forum post is sufficient i think. A wiki page makes it appear so official
[00:19:42] <nexsoftware> Social network is not needed
[00:19:48] <sinistersnare> ok
[00:19:56] <nexsoftware> Avian no needed
[00:19:59] <sinistersnare> yep
[00:20:39] <sinistersnare> i feel like we'd lose it on the forums
[00:20:39] <nexsoftware> Gdx remote is dead
[00:20:52] <sinistersnare> i mean the thread, but itll be easier to find on the wiki
[00:21:41] *** bobabongi has joined #libgdx
[00:25:05] <sinistersnare> i ran LibGDX through findbugs once and didnt want to do that again. thats at the bottom of that list :p
[00:26:06] *** Rattus has quit IRC
[00:26:11] <nexsoftware> Yeah, unfortunately those kinds of tools tend to be unwieldy
[00:26:29] *** blomman has joined #libgdx
[00:27:44] *** holymac has quit IRC
[00:28:29] *** holymac has joined #libgdx
[00:29:28] *** ColaColin_ has joined #libgdx
[00:31:53] *** ksclarke has quit IRC
[00:34:01] *** tzu_chi has quit IRC
[00:34:26] *** wreed has joined #libgdx
[00:35:23] *** tzu_chi has joined #libgdx
[00:35:57] *** tzu_chi has quit IRC
[00:36:33] *** tzu_chi has joined #libgdx
[00:40:08] *** blomman has quit IRC
[00:42:35] <baseball435> Xoppa, sorry for the late response. Yeah no I was using an older version of libgdx so i just updated but now I have to update ADT to 23 which is more of a pain in the ass than I thought it'd be. Have to completely reinstall everything
[00:44:05] <Xoppa> reinstall all teh things
[00:44:56] <sinistersnare> love it when that happens
[00:45:27] <baseball435> Takes a year and a half to do -.-
[00:46:56] <baseball435> Xoppa have you released any games for android?
[00:47:52] <Xoppa> i did release one but that was before i used libgdx
[00:48:29] *** someoneigna has quit IRC
[00:48:31] *** Beardragon has joined #libgdx
[00:48:33] <baseball435> Ohh gotcha. Was it a game or an app?
[00:48:46] <Xoppa> it was a 2d game
[00:49:17] <LiquidNitrogen> ive made 98 cents from the game i released
[00:49:40] <baseball435> Cool. Yeah Im working on my first 3D game now. Ive made 3 2D games with Libgdx but I recently just sold them to a company for a hefty amount of $$
[00:50:11] <baseball435> Oh that's cool, like angry birds :D
[00:51:20] *** Joozey has quit IRC
[00:58:38] *** Rattus has joined #libgdx
[01:00:35] *** Fulcanoo has quit IRC
[01:01:01] *** Fulcanoo has joined #libgdx
[01:01:27] *** Rattus_ has joined #libgdx
[01:01:28] *** Rattus has quit IRC
[01:02:16] *** Rattus has joined #libgdx
[01:03:54] *** nick-slpn is now known as nick-chln
[01:03:59] *** Rattus has quit IRC
[01:04:06] *** deBugger has quit IRC
[01:04:33] *** Rattus has joined #libgdx
[01:05:19] *** hextileX has quit IRC
[01:05:49] *** Rattus_ has quit IRC
[01:05:51] *** Beardragon has quit IRC
[01:05:57] *** Kajos has quit IRC
[01:06:38] *** Beardragon has joined #libgdx
[01:08:14] *** GUIpsp has quit IRC
[01:08:27] *** francisl has joined #libgdx
[01:12:45] *** tzu_chi has quit IRC
[01:13:08] *** jeffo has quit IRC
[01:13:42] *** tzu_chi has joined #libgdx
[01:20:24] *** davebaol_ has joined #libgdx
[01:20:24] *** davebaol has quit IRC
[01:21:19] <nexsoftware> Man, I am glad I don't have an address in my Google Play account - why do they need to display on app pages?
[01:24:58] <TheUnkn0wn0ne> nexsoftware: I was wondering the same thing. It discourages me from putting out any paid apps now
[01:25:14] <nexsoftware> Yeah
[01:27:06] <Tomski> Is it only paid apps?
[01:27:22] *** bobabongi has quit IRC
[01:27:31] <TheUnkn0wn0ne> Tomski: It is mandatory for paid apps, but not free apps
[01:27:41] <Tomski> Ouchie
[01:27:51] <TheUnkn0wn0ne> I just don't feel confortable putting my home address, as I'm not a business and they don't allow PO boxes
[01:28:03] *** ishid has joined #libgdx
[01:28:36] <Tomski> Any ideas why they did it?
[01:29:02] <nexsoftware> They claim consumer laws
[01:29:16] <Xoppa> what about iap?
[01:29:39] <nexsoftware> Same
[01:29:42] <Tomski> :(
[01:29:52] <nexsoftware> Required for any selling
[01:31:30] <Tomski> Time to buy an office
[01:31:57] <Tomski> Anyone want to go halfsies?
[01:32:19] <cobolfoo> this measure killed bad paid apps on google store? :)
[01:32:24] <nexsoftware> Virtual offices can be had for cheap
[01:32:56] <Tomski> 2 quid per week
[01:33:18] *** qaisjp is now known as qaisjp`
[01:33:21] <Tomski> cobolfoo, probably not tbh.
[01:33:22] <cobolfoo> a normal office is like 1-2 K a month here
[01:35:25] *** Ricorei has quit IRC
[01:35:38] *** stefzekiller__ has quit IRC
[01:41:48] *** tzu_chi has quit IRC
[01:42:39] *** tzu_chi has joined #libgdx
[01:42:51] *** qaisjp` is now known as qaisjp
[01:43:09] *** tzu_chi has quit IRC
[01:43:39] *** tzu_chi has joined #libgdx
[01:48:09] *** Keniyal has joined #libgdx
[01:51:32] *** Keniyal_ has quit IRC
[01:53:17] *** ruben011 has joined #libgdx
[01:54:56] *** ruben01 has quit IRC
[01:58:18] *** warmwaffles has quit IRC
[02:06:36] *** BlueProtoman has joined #libgdx
[02:09:02] *** Yajinoki has joined #libgdx
[02:09:12] *** Beardragon has quit IRC
[02:09:14] <Yajinoki> How do you set gradle to use java 7
[02:09:26] <Yajinoki> I set it up on my intellij but still no good
[02:09:42] <Yajinoki> I keep getting warning: [options] bootstrap class path not set in conjunction with -source 1.6
[02:11:15] *** francisl has quit IRC
[02:11:21] <nexsoftware> In the desktop build.gradle file it defines the source level
[02:13:45] *** Xoppa has quit IRC
[02:14:08] <Yajinoki> Still no luck changed it to 1.7 and reran gradle build
[02:14:42] *** tzu_chi has quit IRC
[02:15:20] *** tzu_chi has joined #libgdx
[02:18:09] <Yajinoki> nevermind I am an idiot had to change it in core.gradle.
[02:18:37] <Yajinoki> Thanks nexsoftware :)
[02:18:59] *** qaisjp is now known as qaisjp`
[02:21:19] *** TEttinger has joined #libgdx
[02:22:06] *** xupisco has quit IRC
[02:22:06] *** lasserix has quit IRC
[02:24:31] *** LiquidNitrogen has quit IRC
[02:32:43] *** ColaColin has quit IRC
[02:36:30] *** wreed has quit IRC
[02:39:02] <baseball435> Im having a problem when trying to run my game on android. I get this error: java.lang.NoClassDefFoundError: com.badlogic.gdx.backends.android.AndroidGL10
[02:39:19] <baseball435> even though I am not referencing it anywhere and gdx.jar is included in the build path
[02:39:49] <BlueProtoman> baseball435: You sure you're using the right version of LibGDX? It hasn't supported GL ES 1.0 for a while.
[02:40:25] <baseball435> yeah it's strange
[02:42:48] *** Keniyal has quit IRC
[02:44:43] *** ishid has quit IRC
[02:48:33] *** qaisjp` has quit IRC
[02:52:15] <nick-chln> too many beers
[02:52:38] *** phoenixw has joined #libgdx
[02:54:02] *** qaisjp` has joined #libgdx
[02:54:16] *** qaisjp` is now known as qaisjp
[02:55:49] *** lasserix has joined #libgdx
[03:02:51] *** linbob has joined #libgdx
[03:03:57] <baseball435> I just switched to the newest Libgdx version with gradle and i can run the android version fine but when I run the desktop I get this error: Error: Could not find or load main class com.jmr.githreed.Main
[03:03:59] <baseball435> Any idea why?
[03:05:26] <Tomski> how are you running it?
[03:05:54] <baseball435> Yeah scratch that, realized I just ran it as a Gradle build.. woops
[03:05:57] <baseball435> all good now
[03:08:12] *** onelson has quit IRC
[03:11:32] *** tzu_chi has quit IRC
[03:12:28] *** tzu_chi has joined #libgdx
[03:19:41] *** phoenixw has quit IRC
[03:21:05] *** phoenixw has joined #libgdx
[03:21:22] *** nick-chln is now known as nick-coden
[03:22:16] *** Beardragon has joined #libgdx
[03:27:25] *** SgtCoDFish has joined #libgdx
[03:28:40] *** Rattus has quit IRC
[03:29:26] *** SgtCoDFish has left #libgdx
[03:30:41] *** Raziel has quit IRC
[03:32:36] *** icbat has quit IRC
[03:32:53] *** icbat has joined #libgdx
[03:33:02] <TheUnkn0wn0ne> Alright I gotta turn in for the night, Good night everyone!
[03:33:04] *** TheUnkn0wn0ne has quit IRC
[03:39:13] *** Krash has quit IRC
[03:39:17] *** linbob has quit IRC
[03:42:15] *** dauntless26 has joined #libgdx
[03:42:16] *** Fulcano has joined #libgdx
[03:42:32] <dauntless26> Hey guys I need some help on an idea km trying to implement.
[03:42:48] *** qaisjp has quit IRC
[03:43:24] *** ksclarke has joined #libgdx
[03:43:24] *** ksclarke has joined #libgdx
[03:44:03] <dauntless26> I have an interface that has a method called dispose. Can you guess what that's for? Lol. I have an abstract implementation that I want to call dispose on to destroy images and the like. But the concrete implementation should also have a call to this method to destroy any assets it created.
[03:44:23] *** Fulcanoo has quit IRC
[03:45:13] <dauntless26> What's the best way to get the super.destroy called while at the same time not having to worry that the client calls the super method from their own implementation?
[03:45:49] <dauntless26> Dispose* sorry that was confusing
[03:47:02] *** Krash has joined #libgdx
[03:47:44] *** qaisjp` has joined #libgdx
[03:48:09] *** qaisjp` is now known as qaisjp
[03:49:31] *** francisl has joined #libgdx
[03:57:51] <baseball435> you know Libgdx has an interface called Disposable used for the purpose of disposing already, right? :P
[03:59:47] <dauntless26> Yes yes. This is an entity system I'm writing.
[04:00:05] <dauntless26> It calls dispose to dispose assets associated with the entity
[04:01:44] <dauntless26> I made a simpleentity implementation to cover most uses. It contains disposable fields and needs to call dispose on them. But the concrete implementation may also have disposables fields.
[04:02:42] *** phoenixw has quit IRC
[04:04:31] <nexsoftware> Why don't you want subclasses to call super.dispose()?
[04:05:30] <dauntless26> Because what if the user forgets to write the super call and only disposes the new assets they created?
[04:05:47] <nexsoftware> Then it is a programmer error
[04:05:59] *** tzu_chi has quit IRC
[04:06:06] <nexsoftware> You could make an onDispose that they have to implement
[04:06:11] <nexsoftware> Make dispose final
[04:06:22] <nexsoftware> Then from dispose call onDispose
[04:06:32] *** tzu_chi has joined #libgdx
[04:07:01] <dauntless26> Yep that was my solution. I was just wondering if there was something better.
[04:07:36] <nexsoftware> Not really
[04:08:25] <dauntless26> The final part is a good idea though.
[04:08:31] <dauntless26> I'm gonna use that. Thank you.
[04:14:27] *** phoenixw has joined #libgdx
[04:20:12] *** Yajinoki has quit IRC
[04:24:24] *** davebaol_ has quit IRC
[04:34:25] <dauntless26> What's a word that encompasses both position and rotation?
[04:34:47] <dauntless26> Transformation?
[04:39:50] *** lukas has quit IRC
[04:45:02] <baseball435> Yes transformation.
[04:48:34] <cackling_ladies> there's no char for "Enter" and I have to use keycodes, correct?
[04:50:21] <baseball435> Use Keys.ENTER
[04:50:26] <sinistersnare> Keys.Enter ?
[04:50:31] <sinistersnare> or ENTER, i forget
[04:50:35] <baseball435> Or do you mean for reading input
[04:50:44] <baseball435> if you're reading input then no, not Keys.ENTER
[04:50:50] <baseball435> Im not sure what you will be comparing it to
[04:50:54] <baseball435> off the top of my head
[04:51:02] *** LiquidNitrogen has joined #libgdx
[04:53:09] <sinistersnare> whoops wrong channel
[04:53:14] <sinistersnare> Rust is weird
[04:54:20] <cackling_ladies> baseball435, sinistersnare sorry I was just getting forgetful I just checked and saw a comment I left for myself: "All special keys like enter or F# are returned with char 0 by libgdx" :)
[04:55:11] <cackling_ladies> thanks to baseball435 to remind me to check whre I read the input, tho.
[04:56:03] <sinistersnare> hmmok
[04:56:19] <dauntless26> Thanks baseball
[04:56:43] *** lukas has joined #libgdx
[04:56:46] <dauntless26> Do you guys know how to change the world scale for box2d?
[04:56:57] <TEttinger> I had a dream I got banned from #libgdx for being too off-topic. I think I spend too much time on IRC...
[04:57:16] <dauntless26> Lol
[04:57:46] <cackling_ladies> TEttinger, you're obsessed about us.
[04:58:11] <TEttinger> kittens with sloth faces
[05:01:34] <LiquidNitrogen> i had a dream my daughter was a talking kitten and some of my internet friends were at my house but the kitten was being silly and wouldnt talk to them
[05:04:23] <cackling_ladies> I once had a dream where I played something like starcraft but all of units are dragons of various sizes. When I woke up I realized that if I mix and match whelplings, half-dragons, drakes and true dragons, a dragon faction could actually work for a strategy game.
[05:04:44] <dauntless26> Anyone use box2d here?
[05:04:45] <cackling_ladies> you guys should dream more relevant dreams, like mine!
[05:06:22] <LiquidNitrogen> sorry cackling_ladies
[05:07:12] <cackling_ladies> ?
[05:08:01] <LiquidNitrogen> i will try to dream more relevant from now on
[05:09:41] *** LtKernel has joined #libgdx
[05:15:28] *** ruben011 has quit IRC
[05:18:34] *** francisl has quit IRC
[05:22:45] <nexsoftware> O.o
[05:24:07] *** pmartino has joined #libgdx
[05:25:21] <LiquidNitrogen> why has my game not gone viral yet? it only has 68 downloads in nearly 3 weels
[05:26:02] <sinistersnare> becuase a weel is like 2 seconds :D
[05:26:06] <sinistersnare> (jk)
[05:27:41] *** mattdesl has quit IRC
[05:27:46] <LiquidNitrogen> hmm
[05:30:00] <cackling_ladies> it cannot go viral if you do not link to it.
[05:31:26] <dauntless26> Lol
[05:32:21] <cackling_ladies> why do cats need money?
[05:32:26] <cackling_ladies> and they eat pizza?
[05:32:43] <cackling_ladies> cakes too?
[05:32:44] *** koderok has joined #libgdx
[05:33:01] <LiquidNitrogen> cats eat everything
[05:33:38] <LiquidNitrogen> even sonic the hedgehog needs money
[05:34:00] <cackling_ladies> the chainsaw edges move randomly?
[05:34:59] <LiquidNitrogen> they movement has rules
[05:35:21] <cackling_ladies> need blood splatters
[05:35:28] <LiquidNitrogen> its more likely to change direction slightly than to be random
[05:36:19] <LiquidNitrogen> yeah all the graphics will get upgraded one day
[05:36:30] <cackling_ladies> sound effects are pretty bad
[05:36:33] <cackling_ladies> music do not fit
[05:37:16] <cackling_ladies> not good or bad or wacky enough to go viral
[05:38:07] <cackling_ladies> you need gratuitous feedback badly.
[05:38:32] <LiquidNitrogen> iany feedback would be helpful
[05:38:57] <cackling_ladies> no I mean ingame feedback
[05:39:10] <LiquidNitrogen> oh
[05:39:24] <LiquidNitrogen> like when you pick things up?
[05:39:27] <cackling_ladies> like blood spatter, maniac meows, painful squeaks, etc
[05:39:50] <cackling_ladies> I dont know what sound cat make if they pick up money tho lol.
[05:40:02] *** koderok has quit IRC
[05:40:36] <LiquidNitrogen> i think it could do with being re-themed, instead of a cat running around a garden, but i dont know what else would work besides just another random-shit theme
[05:40:51] <cackling_ladies> oh~
[05:40:59] <cackling_ladies> you can try this dream I had the other day
[05:41:03] <cackling_ladies> "LSD simulator"
[05:41:05] <cackling_ladies> do it!
[05:41:19] *** derferman has joined #libgdx
[05:42:20] <LiquidNitrogen> i will probably just carry on with my new project, i dont feel much motivation to go back to work on that mechanic at the moment
[05:43:10] <cackling_ladies> that's fine too
[05:43:31] <LiquidNitrogen> thanks for the ideas though, i thought i had put enough effort into it to at least get some feedback lol
[05:43:37] <cackling_ladies> the capital problem I see with your chainsaw cat is that movement is restricted and the chainsaw's direction is random.
[05:43:59] <LiquidNitrogen> i think it has to be random, cos the levels are random
[05:44:28] <cackling_ladies> so unless it's a big maze or you allow free exploration, nerfing chainsaws to something less than map edges
[05:44:30] *** lukas has quit IRC
[05:44:59] <dauntless26> How do I set the game coordinates to a modified camera viewport?
[05:45:07] <cackling_ladies> it get "too random, fk it" or "too railroad, fk it" eventually.
[05:45:20] <cackling_ladies> I mean I look at it and I always get the "too random, fk it" feeling.
[05:45:29] <LiquidNitrogen> hm
[05:45:50] <LiquidNitrogen> what if each level was a specific map, but still random movement, do you think that would feel better?
[05:46:22] <cackling_ladies> that do too. Also consider what random games like magic have done: introduce elements that REDUCE the randomness
[05:46:43] <LiquidNitrogen> magic?
[05:46:43] <cackling_ladies> like powerup that force certain movement direction of the edges
[05:46:49] <cackling_ladies> magic the gathering
[05:46:56] <LiquidNitrogen> yeah there is a powerup that does that
[05:47:10] <cackling_ladies> should there be 4, one for each direction?
[05:47:26] <cackling_ladies> or 8 (+diagonal)
[05:47:42] <LiquidNitrogen> theres an on/off button you can get that makes the screen be centered on the player for a while
[05:47:51] <LiquidNitrogen> so you can go where ever you want
[05:49:51] <cackling_ladies> kind of work too, I think
[05:50:08] <cackling_ladies> what's the goal tho? get everything? get to exit?
[05:50:37] <LiquidNitrogen> maybe it would be more fun as a free exploring game.. my daughter seems to prefer it when i activate the cheat that makes the camera always follow player. goal is to get enough stuff to pass level
[05:51:02] <cackling_ladies> see? ;p
[05:52:00] <LiquidNitrogen> my main focus was to try to use the screen-edge = death mechanic
[05:52:50] <LiquidNitrogen> but maybe i just didnt make it wacky enough for that to work
[05:53:01] <cackling_ladies> then make it maze like from the beginning imo
[05:53:03] <dauntless26> Hey liquid can you help me one sec.
[05:53:19] <LiquidNitrogen> dauntless26: whats wrong?
[05:53:37] <dauntless26> How do I set the world coordinates to match the camera coordinates?
[05:54:07] <LiquidNitrogen> dauntless26: i dont know about that. i cheat with fake camera
[05:54:23] <dauntless26> Fake camera?
[05:55:12] <LiquidNitrogen> cackling_ladies: if it was more maze like, with a set movement path, it would make more sence, but would it actually be fun enough to play? im not sure that would give enough benefit.
[05:56:05] <LiquidNitrogen> dauntless26: i have a camX and camY variable. and when ever i draw a sprite i draw it at spritePos + camPos
[05:56:14] <cackling_ladies> maze like, random edge movement. You race to get powerups to direct edge movement toward where you want.
[05:56:26] <cackling_ladies> dauntless26, I do like LiquidNitrogen too lol.
[05:57:02] <dauntless26> Oh ok makes sense. Thanks
[05:58:06] <LiquidNitrogen> or maybe thats spritepos - campos
[05:59:11] <LiquidNitrogen> cackling_ladies: the idea was that you have no control over where youre going, and you have to attempt to keep in a safe zone at the same time as risking getting food.
[05:59:29] <LiquidNitrogen> so you have to decide whats worth going for and whats too dangerous.
[06:00:41] <LiquidNitrogen> what if it was a pig instead of a cat
[06:00:51] <LiquidNitrogen> just wandering around eating junk food without treasure
[06:01:08] <LiquidNitrogen> with polka music
[06:03:10] <cackling_ladies> the problem with the safe zone is that it's a map and movement, as far as the player can tell, is random
[06:03:41] <cackling_ladies> so from what I can see there'd always be stale moments where there're nothing to pick up, or the players can choose to play safe and turtle
[06:03:49] <LiquidNitrogen> yeah, so you dont know what is actually safe and what isnt, unless youve played it 500 times like me
[06:04:00] <cackling_ladies> exactly.
[06:04:02] *** onelson has joined #libgdx
[06:04:09] <cackling_ladies> Game should make sense even on the first try
[06:04:18] <cackling_ladies> that's why flappy bird went viral
[06:04:39] <cackling_ladies> hard to think when you're dodging buses IRL
[06:05:04] <LiquidNitrogen> dodging buses?
[06:05:28] <cackling_ladies> crossing traffic & playing games
[06:05:38] <LiquidNitrogen> ah
[06:12:40] *** ksclarke has quit IRC
[06:12:53] *** onelson has quit IRC
[06:14:39] *** onelson has joined #libgdx
[06:16:52] *** Tann_ has quit IRC
[06:27:06] <dauntless26> With box2d do I have to multiply my velocities by the games delta time?
[06:31:42] *** phoenixw has quit IRC
[06:33:00] *** dauntless2425 has joined #libgdx
[06:36:04] *** koderok has joined #libgdx
[06:36:38] *** dauntless26 has quit IRC
[06:46:19] <BlueProtoman> dauntless2425: You shouldn't usually be setting velocities, you should be adding forces or impulses. Also, no, I don't think you need to multiply by delta time
[06:47:20] <dauntless2425> Yeah forces that's what I meant. Ok thanks.
[06:47:55] *** dermetfan has quit IRC
[06:48:59] *** HunterD has joined #libgdx
[07:04:53] *** Fulcano has quit IRC
[07:11:49] *** phoenixw has joined #libgdx
[07:12:49] *** derferman has quit IRC
[07:14:52] *** mk1 has joined #libgdx
[07:27:37] *** LtKernel has quit IRC
[07:27:50] *** dauntless2425 has quit IRC
[07:30:03] *** Jack_ has joined #libgdx
[07:36:37] *** mk1 has quit IRC
[07:40:38] *** derferma_ has joined #libgdx
[07:41:36] *** warmwaffles has joined #libgdx
[07:46:49] *** lxknvlk has joined #libgdx
[07:50:02] <lxknvlk> Hey guys!
[07:50:59] *** lxknvlk has quit IRC
[07:57:59] <HunterD> hey
[08:01:26] *** mk1 has joined #libgdx
[08:04:23] *** Aryantes has quit IRC
[08:04:38] *** Aryantes has joined #libgdx
[08:11:53] *** HunterD_ has joined #libgdx
[08:12:26] *** Thoast has joined #libgdx
[08:13:04] <sinistersnare> hello
[08:14:00] *** HunterD has quit IRC
[08:14:03] *** HunterD_ is now known as HunterD
[08:15:16] *** blomman has joined #libgdx
[08:21:21] *** Thoast has quit IRC
[08:23:29] *** lasserix has quit IRC
[08:25:36] *** n3o59hf has joined #libgdx
[08:29:14] *** Beardragon has quit IRC
[08:30:17] *** Ange_blond has joined #libgdx
[08:31:44] *** warmwaffles has quit IRC
[08:33:39] *** HunterD has quit IRC
[08:34:12] *** BlueProtoman has quit IRC
[08:36:47] *** koderok has joined #libgdx
[08:37:07] *** Symyon has joined #libgdx
[08:38:10] *** LtKernel has joined #libgdx
[08:42:10] *** phoenixw has quit IRC
[08:42:24] *** LtKernel has quit IRC
[08:43:34] *** prqtnc has joined #libgdx
[08:51:10] *** HunterD has joined #libgdx
[08:55:42] *** Sandm4n has joined #libgdx
[09:13:52] *** murgo has quit IRC
[09:18:01] *** onelson has quit IRC
[09:18:40] *** prqtnc has quit IRC
[09:28:05] *** murgo has joined #libgdx
[09:37:36] *** derferma_ has quit IRC
[09:37:42] *** TEttinger has quit IRC
[09:38:00] *** phoenixw has joined #libgdx
[09:39:32] *** derferman has joined #libgdx
[09:42:25] *** phoenixw has quit IRC
[09:43:41] *** TEttinger has joined #libgdx
[09:44:14] *** derferman has quit IRC
[10:01:52] *** Sandm4n has quit IRC
[10:02:31] *** abs25 has joined #libgdx
[10:08:31] *** derferman has joined #libgdx
[10:10:03] *** derferman has quit IRC
[10:11:49] *** notostraca has joined #libgdx
[10:12:53] *** TEttinger has quit IRC
[10:16:05] *** Liasain has quit IRC
[10:16:43] *** Shorttail has joined #libgdx
[10:17:20] *** eReS has joined #libgdx
[10:18:03] *** Deejay_ has joined #libgdx
[10:22:23] *** LordDVG has joined #libgdx
[10:23:01] *** Deejay_ has quit IRC
[10:25:53] *** amigojapan has joined #libgdx
[10:27:04] <amigojapan> hi, I was able to run superjumper on the iOS simulator, but howcome I cant run a just-created libGDX project on hte iOS simulator? the desktop version works…. this is the error: [ERROR] Session could not be started: Error Domain=LaunchServicesError Code=0 "Unable to run app in Simulator" UserInfo=0x7ff7ba40cb20 {Error=PackagePatchFailed, ErrorDescription=Could not hardlink copy
[10:27:05] <amigojapan> /Users/amigojapan/Library/Developer/CoreSimulator/Devices/6FF92464-C021-433E-8DCF-A4135B522445/data/Containers/Bundle/Application/A1870B99-5C4C-4B8B-8EE9-39DD9BC24E58/IOSLauncher.app to /Users/amigojapan/Library/Developer/CoreSimulator/Devices/6FF92464-C021-433E-8DCF-A4135B522445/data/Library/Caches/com.apple.mobile.installd.staging/temp.GKLnhe/extracted/Payload/IOSLauncher.app with manifest
[10:27:06] <amigojapan> /Users/amigojapan/Library/Developer/CoreSimulator/Devices/6FF92464-C021-433E-8DCF-A4135B522445/data/Library/Caches/com.apple.mobile.installd.staging/temp.GKLnhe/extracted/com.apple.deltainstallcommands.com.mygdx.AmigoJapanIRC.IOSLauncher, NSLocalizedFailureReason=An error was encountered while running (Domain = LaunchServicesError, Code = 0), NSUnderlyingError=0x7ff7ba540110 "The operation couldn’t be completed. (LaunchServicesError
[10:27:06] <amigojapan> error 0.)", NSLocalizedDescription=Unable to run app in Simulator}
[10:27:12] <amigojapan> wow, sorry, too long
[10:29:01] <amigojapan> anyway, it is a freshly creted project with no modifications, why wont it run on hte iOS simulator?
[10:30:45] *** Sadale has joined #libgdx
[10:31:19] <amigojapan> hi Sadale :)
[10:32:14] <Sadale> amigojapan, hi
[10:32:57] *** fslasht has quit IRC
[10:33:11] <amigojapan> Sadale: well, I was able to run the superjumperman demo in hte iOS simulator and android, now I am trying to get a fresh project to work on the iOS simulator, but no luck
[10:33:52] <Sadale> amigojapan, oh :(
[10:43:04] *** abs25 has quit IRC
[10:43:54] *** kalle_h has joined #libgdx
[10:48:34] <amigojapan> lol I succeded Sadale :)
[10:48:41] <Sadale> amigojapan, ah. good :)
[10:48:59] <amigojapan> there was an old try on the iOS simulator that was broken, I had to delete it Sadale
[10:49:05] <Sadale> ah
[10:54:00] *** c0ke has joined #libgdx
[10:54:31] *** workerbee has joined #libgdx
[10:55:40] *** unkim has joined #libgdx
[10:58:13] *** c0ke has quit IRC
[10:59:04] <unkim> how can i parse from httpresponse:
[11:00:25] <mk1> unkim: this is json. you can use the json reader
[11:00:41] *** c0ke has joined #libgdx
[11:02:37] <unkim> was trying to do it but it seems i can't loop to write since it doenst recognize [ as an object or { as an array
[11:05:04] *** workerbee has quit IRC
[11:05:17] *** Oebele has joined #libgdx
[11:06:36] *** c0ke has left #libgdx
[11:08:15] *** workerbee has joined #libgdx
[11:10:51] *** derferman has joined #libgdx
[11:11:19] *** deniska has joined #libgdx
[11:14:43] *** Hronom has joined #libgdx
[11:15:45] *** derferman has quit IRC
[11:19:30] *** Hronom has quit IRC
[11:22:59] *** fslasht has joined #libgdx
[11:24:56] *** suexec has quit IRC
[11:25:09] *** LiquidNitrogen has quit IRC
[11:29:27] *** lasserix has joined #libgdx
[11:30:11] <[twisti]> nor should it: [ is array, and { is object, not the other way around
[11:38:59] *** derferman has joined #libgdx
[11:41:14] *** notostraca is now known as TEttinger
[11:43:05] *** Getterac7 has quit IRC
[11:43:31] *** diphther1al has joined #libgdx
[11:43:35] *** smiley- has joined #libgdx
[11:43:41] *** derferman has quit IRC
[11:44:44] *** flogy has joined #libgdx
[11:46:49] *** smiley-_ has quit IRC
[11:46:49] *** Hermith has quit IRC
[11:46:50] *** diphtherial has quit IRC
[11:47:14] <unkim> [twisti]: yes, i wrote the other way around. my bad
[11:47:29] <unkim> String jsonStr = httpResponse.getResultAsString();
[11:47:33] *** Hermith has joined #libgdx
[11:47:37] <unkim> JsonValue jv = new JsonReader().parse(jsonStr);
[11:48:01] <unkim> com.badlogic.gdx.utils.SerializationException: Error parsing JSON on line 1
[11:49:55] <TEttinger> smart quotes, unkim
[11:50:09] <unkim> thank you :)
[11:50:22] <TEttinger> some of your doublequotes are acceptable, others aren't
[11:51:42] <unkim> meaning?
[11:52:23] <TEttinger> it might have been what you pasted, but that particular snippet contains what mac and MS Word call "smart quotes" and they should never be in code
[11:52:39] <TEttinger> "id”
[11:52:58] <TEttinger> the first works, the second doesn't match the one on the left because it's a smart quote
[11:55:09] <unkim> hum that could be the problem but shouldn't Logcat print smart quotes aswell ?
[11:55:56] <unkim> i'm getting regular quotes when i print it in the console and i'm getting this response from facebook api and it's hard to believe they use those kind of quotes right ?
[11:58:26] <TEttinger> are you sending me a file? can you pastebin?
[11:58:58] <unkim> kk. it's the .txt writting from php before json_encoding which contains no smart quotes
[11:59:03] <TEttinger> ok
[12:00:12] <TEttinger> thanks
[12:00:19] <unkim> can you help me how to loop through that JSON array?
[12:02:15] <unkim> i get it as a String and whenever i try to JsonValue jv = JsonReader().parse(string);
[12:02:44] <unkim> i always get an exception, no matter if it is an JSON array, object or something else :/
[12:02:48] <TEttinger> ok, appears to be a name, id, and url field in each object, and it's just an array of that kind of object
[12:03:10] <Oebele> so, I am trying to create a forum account, but wth is the current version of libGDX - can't find it anywhere
[12:03:17] <Oebele> also, hi!
[12:05:02] *** noone has joined #libgdx
[12:05:35] <Oebele> oh, I finally got the right answer
[12:06:28] <TEttinger> 1.3.1, Oebele
[12:06:40] <TEttinger> there's also a snapshot
[12:07:10] <Oebele> thanks TEttinger, I just guessed right though :)
[12:07:18] <TEttinger> haha
[12:08:49] *** derferman has joined #libgdx
[12:08:51] <Oebele> well, my guess was the highest version in "old downloads" which surprisingly worked
[12:11:05] <unkim> ok TEttinger, yesterday i came across that post
[12:11:12] <unkim> the problem is here: JsonValue jv = new JsonReader().parse(jsonStr);
[12:11:16] <Oebele> do you also happen to know how to have libgdx javadoc and source code support in netbeans?
[12:11:42] <TEttinger> it's some attach to jar thing in the dependencies, Oebele
[12:11:56] <TEttinger> you aren't using gradle, right Oebele?
[12:12:11] <unkim> JsonValue is allways null and my string has the JSON response (because i can get it logged in the console)
[12:12:14] <TEttinger> unkim: I wonder if the jsonStr is invalid in some way
[12:12:55] <Oebele> TEttinger: yes I am. With a normal netbeans project I know how to do it, but with this gradle project I can't find it
[12:13:02] <unkim> i guess there isn't any maximum size string or JsonValue that can throw an exception right ?
[12:13:09] *** derferman has quit IRC
[12:13:31] *** jerome[fr]_ has joined #libgdx
[12:13:37] <jerome[fr]_> Hello
[12:14:14] <TEttinger> Oebele, did you use the setup project thing? can you maybe generate an eclipse project and import that?
[12:14:22] <TEttinger> unkim, shouldn't be a max size...
[12:17:46] *** Kohaku has left #libgdx
[12:18:43] <unkim> changed the JSON encode in PHP and with this:
[12:18:44] <unkim> Gdx.app.log("teste", jv.get("data").child.toString());
[12:19:03] <unkim> i got a single "Friend" which is nice! Only need to set up the iterator now :)
[12:19:52] <unkim> thanks TEttinger! hope the 2 days stall because a JSON string can come to an end
[12:21:10] <TEttinger> cool!
[12:22:16] <Oebele> TEttinger: I did use the setup yes, I just created a new project with the eclipse project option marked to test your suggestion, but it didn't help.
[12:22:29] <TEttinger> :-(
[12:22:34] <Oebele> TEttinger: I did however notice I already had source support, only no javadoc support
[12:23:12] <TEttinger> I'm pretty sure gradle downloads the source and javadocs into your .m2 cache
[12:23:45] <TEttinger> in your user home directory, then under .m2 and a bunch of subdirs to find com.badlogic
[12:27:33] <Oebele> TEttinger: okay, I located gdx-1.2.0.jar - but how to get netbeans to show the javadoc
[12:27:53] <TEttinger> 1.2.0?
[12:27:57] <Oebele> TEttinger: also, the javadoc does not seem to be included
[12:28:06] <TEttinger> that's odd, it should have nabbed 1.3.1
[12:28:13] <Oebele> yeah, I am using it for a while already ;-)
[12:28:33] <Oebele> I am not very new to libGDX, just finally decided to tackle this issue
[12:30:35] <TEttinger> this is odd, the javadoc and source are on maven central, why isn't it downloading them...
[12:31:03] <Oebele> I have no clue about how maven works - did I have to configure something during the setup?
[12:32:00] <TEttinger> I didn't have to
[12:32:16] *** esvee_ has joined #libgdx
[12:32:22] <Oebele> okay
[12:32:55] <Oebele> TEttinger: but, do you use netbeans and have javadoc support? or are you using something else?
[12:33:18] <TEttinger> I don't even use java
[12:33:36] <TEttinger> only to help people out with LibGDX stuff, I prefer clojure and using libgdx that way
[12:36:32] <Oebele> that's... interesting :P
[12:37:25] <Oebele> ah, I just looked up clojure, makes more sense now
[12:37:56] <TEttinger> yah, it's a wonderful, challenging language
[12:45:10] *** LordDVG has quit IRC
[12:45:43] *** davebaol has joined #libgdx
[12:48:40] *** Pupnik__ has joined #libgdx
[12:48:53] *** Keniyal has joined #libgdx
[12:50:27] *** Jonas___ has joined #libgdx
[12:50:58] *** Jonas__ has quit IRC
[12:51:22] *** Jonas___ is now known as Jonas__
[12:54:31] *** jerome[fr]_ has quit IRC
[12:54:33] *** Hermith has quit IRC
[12:54:36] *** jerome[fr] has quit IRC
[12:54:36] *** ilikesleep has quit IRC
[12:54:37] *** icedp has quit IRC
[12:54:38] *** Nefaro2 has quit IRC
[12:54:39] *** Pupnik_ has quit IRC
[12:59:11] *** cackling_grandma has joined #libgdx
[13:02:21] *** icedp has joined #libgdx
[13:02:27] *** cackling_ladies has quit IRC
[13:08:25] *** jerome[fr]_ has joined #libgdx
[13:08:26] *** jerome[fr] has joined #libgdx
[13:08:26] *** ilikesleep has joined #libgdx
[13:08:26] *** Nefaro2 has joined #libgdx
[13:08:34] *** Hermith has joined #libgdx
[13:08:34] *** jerome[fr]_ has quit IRC
[13:08:35] *** jerome[fr] has quit IRC
[13:08:39] *** derferman has joined #libgdx
[13:13:37] *** derferman has quit IRC
[13:17:30] <amigojapan> I am trying to load an texture atlas, atlas = new TextureAtlas(Gdx.files.internal("uiskin.atlas"), Gdx.files.internal("assets")); error : Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: assets/uiskin.png
[13:17:31] <amigojapan> [8:14pm] amigojapan: but the file is in assets
[13:27:23] <Oebele> amigojapan: if I recall correctly - an I will look at it again - internal already means assets, so the second call makes no sense
[13:27:42] <Oebele> amigojapan: now I'm going to look a few things up to give a definitive answer
[13:27:53] <amigojapan> ok Oebele
[13:29:17] <Oebele> amigojapan: first please try using this line: atlas = new TextureAtlas(Gdx.files.internal("uiskin.atlas"), Gdx.files.internal(""))
[13:29:47] <Oebele> amigojapan: which platform?
[13:30:26] <amigojapan> Oebele: I am testing it on dekstop, but eventually want it to be multiplatform
[13:30:36] <amigojapan> ok, let me try
[13:31:38] <amigojapan> thanks Oebele that seems to have fixed the current issue, now I will try to work on the next, thanx!
[13:31:48] <Oebele> okay, cool :)
[13:32:00] <Oebele> you'll have to see how it works multi-platform though
[13:32:06] <amigojapan> ok
[13:32:36] *** lasserix has quit IRC
[13:32:43] <amigojapan> well, I am still stuggling to get a iu up and working. I will test it in other plarforms when it runs
[13:36:45] *** mxttie has joined #libgdx
[13:37:13] *** duff has joined #libgdx
[13:41:53] *** Guest94159 has quit IRC
[13:44:24] *** francisl has joined #libgdx
[13:45:07] *** r4yburn has joined #libgdx
[13:45:09] *** r4yburn has quit IRC
[13:45:09] *** r4yburn has joined #libgdx
[13:47:52] *** ColaColin has joined #libgdx
[13:48:31] *** Deejay_ has joined #libgdx
[13:49:37] *** Deejay_ has quit IRC
[13:54:07] *** Deejay_ has joined #libgdx
[13:54:41] *** bhldev has quit IRC
[13:55:49] *** Deejay_ has quit IRC
[14:06:37] *** LtKernel has joined #libgdx
[14:08:33] *** derferman has joined #libgdx
[14:10:26] *** Raziel has joined #libgdx
[14:10:29] *** unkim has quit IRC
[14:12:27] *** ruben01 has joined #libgdx
[14:12:31] *** ChanServ sets mode: +o ruben01
[14:13:09] *** derferman has quit IRC
[14:13:42] *** mxttie has quit IRC
[14:14:26] *** SgtCoDFish has joined #libgdx
[14:19:53] *** Ricorei has joined #libgdx
[14:21:41] *** workerbee has quit IRC
[14:26:06] *** cackling_grandma has quit IRC
[14:29:55] <evident> hi guys
[14:31:50] <Oebele> hi
[14:31:56] *** AtomicStryker has joined #libgdx
[14:32:54] *** Xoppa has joined #libgdx
[14:32:55] *** ChanServ sets mode: +o Xoppa
[14:34:52] *** TEttinger has quit IRC
[14:35:13] *** Getterac7 has joined #libgdx
[14:35:33] *** AtomicStryker has quit IRC
[14:36:07] *** AtomicStryker has joined #libgdx
[14:36:22] *** AtomicStryker has quit IRC
[14:36:52] *** AtomicStryker has joined #libgdx
[14:40:32] <evident> davebaol: you there? :)
[14:50:18] *** prqtnc has joined #libgdx
[14:53:42] *** fslasht has quit IRC
[14:55:07] *** ColaColin has quit IRC
[15:02:52] *** linbob has joined #libgdx
[15:03:29] *** francisl has quit IRC
[15:04:09] *** francisl has joined #libgdx
[15:05:52] *** mattdesl has joined #libgdx
[15:06:14] <loogie> all you beatufily libgdx devs. i've been trying out ashley, and quite like the results. Thanks!
[15:07:30] *** fslasht has joined #libgdx
[15:07:57] *** linbob has quit IRC
[15:08:35] *** derferman has joined #libgdx
[15:12:13] *** LtKernel has quit IRC
[15:13:00] *** derferman has quit IRC
[15:18:08] *** francisl has quit IRC
[15:20:49] *** Symyon has left #libgdx
[15:21:57] *** ksclarke has joined #libgdx
[15:29:16] *** Sadale has quit IRC
[15:30:17] *** Kajos has joined #libgdx
[15:30:40] *** eReS has quit IRC
[15:31:40] *** r4yburn has joined #libgdx
[15:31:58] *** lukas___ has joined #libgdx
[15:36:22] *** prqtnc has quit IRC
[15:38:37] <davebaol> evident: what's up
[15:39:59] <evident> hi
[15:40:15] <evident> cool you're there... just filed a Pull Request...
[15:41:25] <evident> but one other thing: What would be a good way to combine using a StateMachine and the SteeringBehaviors? I am working on a project where a player uses a state machine to define the states... standing, running, reloading, firing, dizzy, ...
[15:42:19] <davebaol> evident: cool, i'll look into it later :)
[15:42:21] <evident> depending on which state the player is in, and also depending on the Player's mode (defensive, offensive, attacking), I want to use different steering behaviors... how would I best manage that
[15:42:25] <evident> ?
[15:43:02] <davebaol> evident: setSteeringBehavior() on the entity
[15:43:16] <evident> ahh ok that sounds good
[15:43:32] *** amigojapan has quit IRC
[15:43:51] <evident> so basically, provide the player with all the steering behaviors he can have, or blended ones or priorities, and when entering a state, assign the specific behavior?
[15:44:07] <davebaol> evident: yep
[15:44:16] <evident> thx a lot :)
[15:44:35] <evident> all works fine until now :) State Machine is awesome, Steering Behaviors are more than awesome :)
[15:45:06] <evident> I just wrote an A* to calculate the waypoints on my grid and then use FollowPath to smoothly run on it :)
[15:46:24] *** SgtCoDFish has quit IRC
[15:46:27] <davebaol> evident: glad you like it
[15:46:31] <davebaol> evident: BTW behavior trees are even cooler
[15:47:07] <evident> are there any docs about it? would love to dive into that
[15:47:48] <davebaol> evident: there's no wiki at the mo
[15:47:52] <davebaol> search the net
[15:47:58] <evident> I will :)
[15:53:20] *** amigojapan has joined #libgdx
[16:05:46] *** lukas___ has quit IRC
[16:06:05] *** robcowell has joined #libgdx
[16:07:14] *** Fulcano has joined #libgdx
[16:08:38] *** derferman has joined #libgdx
[16:10:46] *** robcowell has quit IRC
[16:12:58] *** Hronom has joined #libgdx
[16:13:37] *** ColaColin has joined #libgdx
[16:13:44] *** derferman has quit IRC
[16:13:59] *** robcowell has joined #libgdx
[16:14:34] *** mattdesl has quit IRC
[16:14:42] *** lukas___ has joined #libgdx
[16:19:02] *** lukas___ has quit IRC
[16:19:28] *** francisl has joined #libgdx
[16:20:46] *** mattdesl has joined #libgdx
[16:23:49] <noone> has anyone used libgdx network stuff to communicate with a REST webservice?
[16:25:15] *** megasoft78 has joined #libgdx
[16:25:15] *** ChanServ sets mode: +o megasoft78
[16:25:27] *** megasoft78 has left #libgdx
[16:25:36] <nexsoftware> O.o
[16:27:31] <nexsoftware> Who is this megasoft78 who has op status here?
[16:28:11] *** _Luca91_ has joined #libgdx
[16:28:14] <_Luca91_> hi guys
[16:28:16] <noone> It's Gabriele
[16:28:26] <_Luca91_> I need an hand to compile the HTML version of my project
[16:29:09] <_Luca91_> I get errors like :
[16:29:11] <_Luca91_> No source code is available for type java.net.URL; did you forget to inherit a required module?
[16:29:17] <_Luca91_> any hints ? :/
[16:29:28] <robcowell> java.net isn’t available for GWT builds
[16:30:09] <robcowell> or specifically, gdx tcp sockets and server sockets
[16:30:28] <robcowell> the wiki section on Networking may help
[16:32:37] *** Fitzy has joined #libgdx
[16:34:15] *** _Luca91_ has quit IRC
[16:35:17] *** geekchop has joined #libgdx
[16:35:55] *** _Luca91_ has joined #libgdx
[16:37:17] <robcowell> Luca - looks like you dropped out of the room there - did you see my responses before you left? ;-)
[16:38:27] *** Pupnik__ has quit IRC
[16:39:19] *** __Luca91__ has joined #libgdx
[16:39:58] <__Luca91__> robcowell, sorry my connection had a problem
[16:40:06] <nexsoftware> short answer, gwt doesn't support many parts of the java runtime classes
[16:40:19] <__Luca91__> robcowell, so it is not possible to build an html project, right ? :/
[16:40:33] <nexsoftware> Not if you use unsupported classes
[16:40:58] <robcowell> See the stackoverflow thread for a *possible* workaround for the java.net.URL one
[16:41:07] <__Luca91__> oh ok I'll try to avoid those classes
[16:41:10] <robcowell> although I suspect you’ll hit other unsupported bits of code
[16:41:17] *** jeffo has joined #libgdx
[16:42:14] *** _Luca91_ has quit IRC
[16:42:37] <nexsoftware> Heh
[16:42:49] *** Marcos_ has joined #libgdx
[16:42:54] <Marcos_> Hi
[16:43:08] <Marcos_> is it posible to add a click listener to a Texture?
[16:43:41] <nexsoftware> No
[16:43:42] <noone> you can add it to an Image
[16:44:22] <robcowell> …or a button
[16:44:35] <Marcos_> And how can I declare a Image, I didn't find anything on documentation. with textures i'm doing: Texture texture = new Texture(Gdx.files.internal("book.jpg"));
[16:45:52] <noone> Image image = new Image(new TextureRegionDrawable(new Texture(Gdx.files.internal("book.jpg"))));
[16:46:06] <noone> + new TextureRegion(....)
[16:46:12] <nexsoftware> Moar
[16:46:51] <noone> ooooor just new Image(texture)
[16:46:54] <mk1> Marcos_: you should read the wiki pages
[16:46:57] <noone> but that would be too easy
[16:47:01] *** VilMan has joined #libgdx
[16:48:02] <robcowell> The wiki pages are indeed your friend - I cloned them and built a local gollum server just so I could always read them….
[16:48:35] <noone> you could also just learn them by heart
[16:48:39] <robcowell> lol
[16:48:59] <robcowell> My aged, beer-addled memory is no match for RTFM
[16:49:07] <Marcos_> I tried reading the wiki (my english is bad sorry). I can't do this: Image image = new Image(new TextureRegionDrawable(new Texture(Gdx.files.internal("book.jpg")))); It gives me an error "Remove argument to march..."
[16:49:32] <noone> I said there was a "new TextureRegion" missing in there
[16:49:43] <noone> just go with new Image(Gdx.files.internal("book.jpg"))
[16:49:50] <noone> lol, no
[16:49:55] <mk1> though this seems inherently wrong
[16:49:56] <noone> new Image(new Texture(Gdx.files.internal("book.jpg")))
[16:50:22] <noone> I hate writing code outside an IDE
[16:50:32] *** geekchop has quit IRC
[16:50:54] <Marcos_> wow thanks a lot
[16:51:14] <mk1> I hate writing assembler code
[16:51:27] <binaryatrocity> the best part of Libgdx 1.0 release was cli tools so I can skip the IDE and write in vi :P
[16:51:40] <noone> I call it assemblurgh
[16:51:56] <Marcos_> one last question. When I try to render sb.draw(image....) it gives me an error that says that i can only use Texture. Is there other way to draw?
[16:52:18] <noone> Marcos_: Image is part of scene2d.ui
[16:52:29] <noone> you add it to a Stage and render that
[16:52:32] <robcowell> stage.draw()
[16:52:48] <robcowell> but sounds like you’ve got some reading to do before you get to Scene2D
[16:52:55] <noone> ^
[16:53:15] *** __Luca91__ has quit IRC
[16:53:31] <Marcos_> Yes I have to read more about libgdx. Screen = Stage?
[16:54:00] <robcowell> Nope - screen is for managing screens (clue is the name), so you can easily transition between them
[16:54:19] <robcowell> Stage = the whole “scene” upon which you place actors and direct them - think like a director of a play!
[16:54:34] *** dajos7 has joined #libgdx
[16:54:38] *** dajos7 has quit IRC
[16:56:08] *** Tann_ has joined #libgdx
[16:57:00] <mk1> Marcos_: think of screens as "pages" in a book. you can only display one page at a time
[16:58:03] <mk1> VilMan: you're constantly creating new instances of PolyRegion and PolySprite
[16:58:17] <mk1> looks quite slow
[16:58:27] *** geekchop has joined #libgdx
[16:58:35] <VilMan> you think that is the reason for such a major performance reduction?
[16:59:03] <mk1> depends on the amount of bodies
[16:59:16] <VilMan> 50-60 bodies
[17:00:05] <mk1> you're actually recreating a lot of data all the time. vertices triangles, ...
[17:00:14] <mk1> all stuff that should be cached if possible
[17:00:42] *** vestu has joined #libgdx
[17:03:08] <VilMan> would you recommend then just creating all the new instances of vertices and triangles in class constructor?
[17:03:50] <mk1> I guess the vertex/triangle count won't change as you have rigid bodies
[17:04:10] <mk1> so you shouldn't recreate anything but instead just update the positions
[17:04:48] *** Keniyal has quit IRC
[17:05:02] *** diphther1al is now known as diphtherial
[17:05:08] *** diphtherial has joined #libgdx
[17:05:37] <VilMan> ok, thank you, I will try and do the recommended changes and see if the problem goes away.
[17:05:55] <mk1> do that
[17:06:10] *** mattdesl has quit IRC
[17:07:29] *** ColaColin has quit IRC
[17:08:31] *** derferman has joined #libgdx
[17:08:35] *** jeffo has quit IRC
[17:08:42] *** mk1 has quit IRC
[17:10:54] *** koderok has quit IRC
[17:12:27] *** blomman has quit IRC
[17:13:05] *** dermetfan has joined #libgdx
[17:13:50] *** phoenixw has joined #libgdx
[17:13:54] *** derferman has quit IRC
[17:16:04] *** lukas___ has joined #libgdx
[17:20:23] *** lukas___ has quit IRC
[17:21:50] *** mattdesl has joined #libgdx
[17:23:28] *** robcowell has quit IRC
[17:30:04] *** eReS has joined #libgdx
[17:34:28] *** amigojapan_ has joined #libgdx
[17:35:12] *** amigojapan has quit IRC
[17:35:13] *** amigojapan_ is now known as amigojapan
[17:37:35] *** francisl has quit IRC
[17:39:04] *** eReS has quit IRC
[17:40:11] *** Flaiker has joined #libgdx
[17:40:22] *** geekchop has quit IRC
[17:41:24] *** Jpnock4 has joined #libgdx
[17:41:45] *** poxip has joined #libgdx
[17:42:04] *** geekchop has joined #libgdx
[17:45:04] *** francisl has joined #libgdx
[17:47:15] *** geekchop has quit IRC
[17:47:27] *** jerome[fr] has joined #libgdx
[17:47:41] <jerome[fr]> hello
[17:48:11] *** geekchop has joined #libgdx
[17:48:21] <VilMan> hi
[17:48:38] *** jerome[fr] is now known as Jerome_FR_
[17:53:43] *** derferman has joined #libgdx
[17:56:00] <Jerome_FR_> I have a question about the resolution in pixels of the game, the unit of the OrthoCamera and using tiledMap and sprite in the same unit, anyone know that subject ? (Sorry for my english, im french and not so good in english)
[17:58:03] *** amigojapan has quit IRC
[18:00:57] <Jerome_FR_> I want to know the best pratice for that, because when i have a desktop application in 800*600 px, and a OrthographicCamera 20*16 units (1 unit = 16 px), i must creat the OrthogonalTiledMapRenderer with a unit scale of 1 / 16f, and when i load a Texture with SpriteBatch, the Texture is very big like if the orthUnit is the pixel and not the unit
[18:01:03] <VilMan> what is your question?
[18:01:13] <VilMan> ah, sorry :)
[18:01:30] <Jerome_FR_> Must I resize each Texture / 16 px ?
[18:01:35] <VilMan> yep
[18:01:40] *** derferman has quit IRC
[18:02:52] *** VilMan has quit IRC
[18:03:18] *** VilMan has joined #libgdx
[18:04:19] <Jerome_FR_> but i dont understand why my texture 16*16 is big ? because if my texture is 16*16 px libgdx think its 16*16 Unit ?
[18:05:19] <Jerome_FR_> so libgdx do 16*16 -> (16*unit)*(16*unit) -> and now i must do (16/16)*(16/16) ^^
[18:05:23] *** onelson has joined #libgdx
[18:05:29] <Jerome_FR_> I want to understand the mechanic :)
[18:07:46] <maximtwo> Jerome_FR_, make sure to set the projection matrix on your SpriteBatch
[18:07:53] <maximtwo> batch.setProjectionMatrix(camera.combined)
[18:08:11] <Jerome_FR_> Yes, that is good ;)
[18:09:08] <Jerome_FR_> I can past 1 or 2 line of code for show you my code ?
[18:09:21] <maximtwo> use pastebin
[18:09:52] *** Fitzy has quit IRC
[18:10:21] <loogie> check that out. i'm thinking thats what problem you're running into (assuming you're using box2d)
[18:10:48] *** VilMan has quit IRC
[18:11:48] <loogie> if he's using units, its probably not a camera thing.. its probably the difference between the units he's using and the pixels. changing the camera may make it look right, but it won't fix the unit/pixel ratio
[18:12:06] <maximtwo> yeah loogie, im waiting to see his code at this point
[18:12:14] <Jerome_FR_> Thanks but I dont use box2d for the moment
[18:12:25] *** geekchop has quit IRC
[18:12:29] <Jerome_FR_> I prepar a pastebin :)
[18:12:37] *** Marcos_ has quit IRC
[18:12:40] <loogie> ok. then you're issues are probably camera related.
[18:15:06] *** Ange_blond has quit IRC
[18:17:36] *** Jerome_FR_ has quit IRC
[18:18:15] *** jerome[fr] has joined #libgdx
[18:18:24] <jerome[fr]> sorry, xchat plant :s
[18:18:30] *** phoenixw has quit IRC
[18:18:31] <maximtwo> jerome[fr], you'll need to specify a width and height in your call to batch.draw()
[18:18:42] <maximtwo> batch.draw(marioImage, x, y, width, height)
[18:18:50] <maximtwo> width and height should be 1,1
[18:18:56] *** esvee_ has quit IRC
[18:19:03] <jerome[fr]> Ok, for each .draw i must specify that
[18:19:18] <maximtwo> well if you use that draw method it will use the texture width and height
[18:19:21] <maximtwo> and that's not what you want
[18:19:44] <maximtwo> it's drawing it 16x16 currently
[18:20:10] <jerome[fr]> XD, so easy when knowing it :p
[18:20:13] <maximtwo> batch.draw(marioImage, mario.getPosition().x, mario.getPosition().y, 1, 1);
[18:20:16] <jerome[fr]> Its works, thanks
[18:20:18] <maximtwo> np
[18:23:59] <jerome[fr]> Im new in game developpement and a try to program a little copy of mario for testing libgdx and his mecanic ! And its true that the differents units are not easy to understand, between px of the app, unit cam, unit of the tilemap and sprite....
[18:24:27] <jerome[fr]> But now it is clear :D, and so logical !
[18:24:38] <loogie> takes a while to get used to for sure.
[18:25:58] <jerome[fr]> Thanks and sorry for my english...
[18:27:12] *** BlueProtoman has joined #libgdx
[18:27:14] <maximtwo> glad to help jerome[fr]
[18:27:26] <maximtwo> when in doubt, show your code =)
[18:28:01] <jerome[fr]> Ho yeah, is faster ;)
[18:28:10] <maximtwo> ls -la
[18:28:12] <maximtwo> god damnit
[18:28:22] <maximtwo> i have to remember not to type any passwords today
[18:30:59] <jerome[fr]> :p, a lot of libgdx developper on Linux ? or mac...
[18:31:58] *** lukas has joined #libgdx
[18:32:06] <maximtwo> well im on windows with a linux VM at the moment
[18:33:06] *** pzp_ has joined #libgdx
[18:33:38] *** lukas has quit IRC
[18:33:41] *** deBugger has joined #libgdx
[18:33:42] <jerome[fr]> ho ok, i switched to linux 5 months ago, its not bad for developping :)
[18:33:43] *** lukas has joined #libgdx
[18:35:44] *** pzp has quit IRC
[18:35:51] <maximtwo> i like to develop in linux
[18:36:07] <maximtwo> but day to day stuff is smoother on windows for me
[18:36:44] *** Hronom has quit IRC
[18:38:38] *** derferman has joined #libgdx
[18:38:52] <jerome[fr]> day to day stuff mean general utilisation of a pc like web, photo, playing ?
[18:39:12] <maximtwo> yeah, i use photoshop a lot and play some games
[18:40:23] *** AtomicStryker has quit IRC
[18:40:59] <jerome[fr]> okey
[18:42:39] *** francisl has quit IRC
[18:43:21] *** francisl has joined #libgdx
[18:43:36] *** derferman has quit IRC
[18:43:43] *** francisl has quit IRC
[18:43:43] <jerome[fr]> it is a little community here of french guys ?
[18:43:46] <pzp_> what is everyone using for twitter/facebook sharing? intents seem broken nowadays
[18:44:36] <maximtwo> jerome[fr], it's hard to tell if people are french unless the specifically say that they are
[18:44:41] <maximtwo> the channel is primarily english
[18:44:55] <jerome[fr]> ok ;)
[18:44:59] <maximtwo> of if they have [fr] in their name =)
[18:48:58] *** flogy has quit IRC
[18:49:52] *** Yajinoki has joined #libgdx
[18:50:16] *** guest_____ has joined #libgdx
[18:50:37] *** MMuse____ has joined #libgdx
[18:51:26] *** SgtCoDFish has joined #libgdx
[18:53:31] <jerome[fr]> hehe, yes i do that because im not good in english and it easyer to meet french with [fr] :)
[18:58:57] *** megasoft78 has joined #libgdx
[18:58:57] *** ChanServ sets mode: +o megasoft78
[18:59:12] <megasoft78> hi guys
[18:59:31] <megasoft78> I finally manage to get my game working on HTML/gwt
[18:59:39] *** francisl has joined #libgdx
[19:00:01] <megasoft78> I have just one question : Do I need all that big cache.html?
[19:03:54] <maximtwo> hi megasoft78, i don't believe i've ever seen you here before
[19:04:06] <maximtwo> are you using a different name?
[19:04:29] <megasoft78> no
[19:04:47] <megasoft78> I'm always used this nickname
[19:05:08] <maximtwo> hmm, i thought i knew all the channel OPs
[19:05:12] <maximtwo> i guess i'm not that cool
[19:05:32] <megasoft78> I'm not often here
[19:05:43] <megasoft78> very busy with my main work :(
[19:06:22] *** geekchop has joined #libgdx
[19:06:23] *** noone has quit IRC
[19:06:49] <[twisti]> megasoft78: i think the big html files are per browser, so for dev you only need the one for your specific browser, but for release, you need all 6 (?)
[19:07:35] <megasoft78> [twisti], do I need special setup to serve them on apache? It give me a security issue
[19:07:51] <[twisti]> what kind of security issue
[19:08:03] <megasoft78> let me check the exact error...
[19:08:22] *** deniska has quit IRC
[19:08:35] <[twisti]> i think you can serve them just find on apache and anything else (i think even dropbox)
[19:09:14] *** deniska has joined #libgdx
[19:09:32] *** geekchop has quit IRC
[19:15:57] *** prophile has joined #libgdx
[19:16:50] *** dauntless26 has joined #libgdx
[19:17:25] <dauntless26> Hey guys. I can't see to attach multiply shapes to a body. Any insight on how to do this?
[19:17:34] <dauntless26> Seem.
[19:18:05] <Tomski> how are you trying to do it?
[19:18:29] <dauntless26> body.createfixture
[19:18:38] *** Rattus has joined #libgdx
[19:19:04] <dauntless26> It seems to work if I add a polygon and an edge shape but not if I want two or more edge shapes
[19:20:37] <dauntless26> Um never mind. It works now
[19:20:38] *** deBugger has quit IRC
[19:20:40] <dauntless26> Weird
[19:21:01] *** Fitzy has joined #libgdx
[19:21:09] <megasoft78> [twisti] the error is the following : Failed to load resource: the server responded with a status of 403 (Forbidden)
[19:21:31] <megasoft78> on html/html.nocache.js
[19:21:37] <megasoft78> any idea?
[19:21:59] <[twisti]> yes, that means your apache is misconfigured
[19:22:06] <[twisti]> maybe the files have the wrong permissions ?
[19:22:14] <megasoft78> ah ok, good
[19:22:21] <megasoft78> I'll search for that
[19:22:23] <megasoft78> thank you
[19:22:51] <[twisti]> linux ?
[19:22:59] <megasoft78> yes, ubuntu
[19:23:11] <[twisti]> then uh
[19:23:13] <[twisti]> something like
[19:23:25] <[twisti]> sudo chown www-data.www-data /var/www -R
[19:23:38] <[twisti]> sudo chmod a+r /var/www -R
[19:23:51] <[twisti]> use with caution if you have anything else in /var/www
[19:23:53] *** gentlemandroid has quit IRC
[19:23:57] *** LordDVG has joined #libgdx
[19:24:00] <megasoft78> ok, thank you
[19:24:01] <megasoft78> I'll try
[19:24:16] <[twisti]> also might have the chmod a+x if you have subdirectories
[19:24:20] <[twisti]> have to*
[19:27:58] <megasoft78> it's working now
[19:28:01] <megasoft78> thank you :)
[19:28:55] <[twisti]> yw
[19:29:40] *** prqtnc has joined #libgdx
[19:30:01] <megasoft78> [twisti] how can I remove SuperDev Refresh button?
[19:30:12] <[twisti]> i know nothing about superdev
[19:30:23] <Tomski> In the html file
[19:30:25] <nexsoftware> Open. Index.html, delete the a tag
[19:30:25] *** acegiak has quit IRC
[19:31:06] <megasoft78> ok, thank you :)
[19:31:51] *** acegiak has joined #libgdx
[19:35:18] *** dauntless2425 has joined #libgdx
[19:36:12] *** megasoft78 has quit IRC
[19:36:52] *** dauntless26 has quit IRC
[19:37:52] *** mattdesl has quit IRC
[19:38:10] *** mxttie has joined #libgdx
[19:38:38] *** derferma_ has joined #libgdx
[19:40:00] *** derferma_ has quit IRC
[19:40:30] *** mattdesl has joined #libgdx
[19:44:26] *** mattdesl has quit IRC
[19:44:58] *** guest_____ has quit IRC
[19:48:13] *** Joozey has joined #libgdx
[19:56:14] *** francisl has quit IRC
[20:01:36] *** mattdesl has joined #libgdx
[20:06:24] *** ColaColin has joined #libgdx
[20:06:32] *** francisl has joined #libgdx
[20:07:04] *** munumnu has joined #libgdx
[20:08:11] *** kalle_h_ has joined #libgdx
[20:08:16] <kalle_h_> hello
[20:08:38] *** mattdesl has quit IRC
[20:08:57] *** w3bcrawler has joined #libgdx
[20:09:20] *** holymac has quit IRC
[20:09:45] *** holymac has joined #libgdx
[20:10:32] <kalle_h_> Damn I hate linked list. Coded MultiHashMap that can actually be used for performance critical stuff and underlying last resort linked list gived me some gray hairs
[20:10:57] *** mattdesl has joined #libgdx
[20:12:25] *** n3o59hf has quit IRC
[20:13:28] <munumnu> can I use kinematic box2d bodies with box2dlights? I added a kinematic body but somehow it won't cast any shadows
[20:16:26] *** pzp__ has joined #libgdx
[20:16:31] *** blomman has joined #libgdx
[20:18:32] *** pzp_ has quit IRC
[20:19:40] <kalle_h_> munumnu: hmm. I have always tought that kinematic bodies do cause raycast collisions. I can check that
[20:20:46] *** Yajinoki has quit IRC
[20:23:32] *** holymac has quit IRC
[20:23:52] <munumnu> kalle_h, wait my bad :( i had an xray light there
[20:23:56] <munumnu> it works as expected
[20:24:11] <kalle_h_> argh. wasted 5minutes that I never get back
[20:24:57] *** holymac has joined #libgdx
[20:26:46] *** Joozey has quit IRC
[20:27:25] *** suexec has joined #libgdx
[20:27:52] *** duff has quit IRC
[20:28:41] *** jeffo has joined #libgdx
[20:30:06] *** lukas has quit IRC
[20:30:38] *** francisl has quit IRC
[20:31:24] *** VilMan has joined #libgdx
[20:31:29] *** Fulcano has quit IRC
[20:36:33] *** lukas has joined #libgdx
[20:38:12] *** francisl has joined #libgdx
[20:38:38] *** derferman has joined #libgdx
[20:43:33] *** derferman has quit IRC
[20:51:00] *** munumnu has quit IRC
[20:51:34] *** blomman has quit IRC
[20:51:48] *** BlueProtoman has quit IRC
[20:53:50] *** phoenixw has joined #libgdx
[20:56:58] <loogie> testing ashley.. it seems it should not be something used to draw stuff?
[21:02:09] *** jerome[fr] has quit IRC
[21:03:04] <kalle_h_> loogie: its entity/component system. This has nothing to do with drawing
[21:03:47] <loogie> yeah.. but for instance, i made a render system.. tho i'm now only getting 30ish fps? apposed to much higher if i just went with drawing in a loop
[21:03:49] <kalle_h_> You can order your rendering using components but still it does not do the drawing ever
[21:04:17] *** BlueProtoman has joined #libgdx
[21:04:24] <kalle_h_> it should not affect on drawing performance much
[21:04:40] <loogie> hrm
[21:04:48] <loogie> gotta be something in my system thn
[21:04:48] <loogie> en
[21:04:50] <kalle_h_> use profiler if you have performance problems
[21:05:16] <kalle_h_> Guessing blindly hardly ever do any good
[21:06:52] *** Deejay_ has joined #libgdx
[21:07:29] <VilMan> is it possible to cover a polygon shaped box2D body with a sprite created from TextureRegion? Or am I limited to using PolygonRegion and PolygonSprite?
[21:08:07] *** mattdesl has quit IRC
[21:08:46] *** derferman has joined #libgdx
[21:08:54] <kalle_h_> VilMan: why you think it wouldn't
[21:09:08] *** BlueProtoman has quit IRC
[21:09:20] <VilMan> Because I don't know how to :S
[21:09:20] <kalle_h_> box2d does not care your rendering and rendering does not care about box2d
[21:09:40] *** warmwaffles has joined #libgdx
[21:09:56] <kalle_h_> one common aproach is use box2dEditor and split arbitary image to multiple triangles shapes
[21:10:00] <VilMan> for PolygonRegion, i do: new PolygonRegion(textureRegion, verticesA, triangles);
[21:10:19] <VilMan> is the same possible with TextureRegion?
[21:11:37] <kalle_h_> I don't understand
[21:11:46] *** abs25 has joined #libgdx
[21:12:06] <kalle_h_> VilMan: Just think about circle shape. Its easiest to just use sprite with similar shape with it. These shapes(circle vs rectange) has nothing to do with each other
[21:13:42] *** derferman has quit IRC
[21:17:10] *** megasoft78 has joined #libgdx
[21:17:10] *** ChanServ sets mode: +o megasoft78
[21:18:23] *** mattdesl has joined #libgdx
[21:20:38] *** Qowface has joined #libgdx
[21:20:40] <evident> davebaol: is there a way to use Hide behavior with own behavior to run away? Basically, I want the behavior to calculate the point where it should hide, but use a custom FollowPath behavior to go to that point... any tips?
[21:25:52] *** lxknvlk has joined #libgdx
[21:26:07] <megasoft78> hi guys
[21:26:36] <megasoft78> anyone did multiplayer game with libgdx gwt?
[21:26:46] *** Joozey has joined #libgdx
[21:26:59] <megasoft78> I normally use Google Play Services but it doesn't work for HTML5
[21:27:33] *** warmwaffles has quit IRC
[21:27:51] *** warmwaffles has joined #libgdx
[21:27:57] *** absof25 has joined #libgdx
[21:28:29] *** ColaColin has quit IRC
[21:31:10] *** vestu has quit IRC
[21:31:43] *** abs25 has quit IRC
[21:31:58] <Kajos> megasoft78: i think you can use libgdx-net
[21:35:07] <Getterac7> Google Play only works in Android from what I understand.
[21:36:41] *** poxip has quit IRC
[21:37:22] <megasoft78> Kajos, did you already use it?
[21:37:42] <megasoft78> it seems a bit old
[21:38:01] *** lxknvlk has quit IRC
[21:38:07] <megasoft78> Getterac7, Google Play Services works on Android and iOS
[21:38:20] <megasoft78> and it partially works on HTML5
[21:38:25] <megasoft78> but not the real time
[21:38:26] <Kajos> i havent but this is the only one i came across last time that allows for websockets in gwt and also supports it in java
[21:38:43] <megasoft78> Kajos, thank you :)
[21:38:44] <Kajos> afaik libgdx doesnt have websockets support yet
[21:39:15] <Getterac7> ah, didn't realize it actually worked on iOS. I thought Google Play Service needed a lot of Android libraries and OS-specific junk.
[21:39:49] <megasoft78> Getterac7, it seems it doesn't
[21:40:26] <megasoft78> Kajos, I was looking for something ready to use
[21:40:34] <megasoft78> like Google Play Services
[21:40:50] <megasoft78> The only one I get is nuggeta
[21:41:09] <megasoft78> it seems to support libgdx
[21:41:21] *** noone has joined #libgdx
[21:41:44] <megasoft78> it's limited anyway
[21:42:09] *** ColaColin has joined #libgdx
[21:42:32] <megasoft78> it's talking about 1000 concurrent players
[21:42:51] <megasoft78> probably is fine but I need to wait to get an account
[21:43:04] <megasoft78> Does anyone have experience with that?
[21:43:21] <Kajos> it uses http from the looks of it
[21:44:24] <megasoft78> yes and I'd like to try it as it support libgdx
[21:49:49] *** TheUnkn0wn0ne has joined #libgdx
[21:57:44] *** phoenixw has quit IRC
[22:03:02] *** Thoast has joined #libgdx
[22:04:05] *** amigojapan has joined #libgdx
[22:04:53]
<amigojapan> hi, I am getting input on the desktop version of my app, but not on the iphone one, the screen keyboard does not even appear, here is my code http://pastebin.com/GqadZSue
[22:06:14] <Deejay_> Google Play Services - I was at a Google Games Summit where they said it is supported on iOS
[22:06:24] <Deejay_> Is the incompatibility on the LibGDX side somehow?
[22:06:34] *** Keniyal has joined #libgdx
[22:06:37] <nexsoftware> O.o
[22:06:53] <nexsoftware> What incompatibility?
[22:08:33] *** derferma_ has joined #libgdx
[22:08:41] <Kajos> you dont know about the incompatibility?
[22:09:34] <Xoppa> great! when i try to run gdx-tests-gwt i get a message saying that i need to install the chrome gwt developer plugin. When i try to install the plugin, it says i can't because i need to install npapi. When i try to install npapi it says it is deprecated.
[22:09:38] * amigojapan is wondering if you guys are talking about my question… or a different previous topic
[22:09:53] <megasoft78> @Xoppa
[22:10:11] <megasoft78> you just need to run Chrome in Compatibility mode
[22:10:19] *** stefzekiller has joined #libgdx
[22:10:57] <Xoppa> there's a compatibility mode? i thought only IE has compatibility problems
[22:11:24] <megasoft78> I'm talking about Windows compatibility mode
[22:11:38] <Deejay_> [20:39:15] <Getterac7> ah, didn't realize it actually worked on iOS. I thought Google Play Service needed a lot of Android libraries and OS-specific junk.
[22:11:40] <Deejay_> [20:39:49] <@megasoft78> Getterac7, it seems it doesn't
[22:12:03] <megasoft78> Create shortcut Chrome to desktop.
[22:12:04] <megasoft78> Right click to shortcut and choose properties.
[22:12:04] <megasoft78> Click to Compatibility tab
[22:12:04] <megasoft78> Inside Compatibility mode check "Run this compatibility mode for:" and choose Window 7.
[22:12:04] <megasoft78> Apply and Ok
[22:12:04] <amigojapan> ty Deejay_
[22:12:24] <Deejay_> Ah, I was assuming megasoft78 was saying "it seems it doesn't [work]"m but he could well have meant it doesn't a lot of Android libs and OS-specific junk
[22:12:28] <Deejay_> Apologies for any confusion
[22:12:30] *** stefzekiller_ has joined #libgdx
[22:12:41] <Xoppa> ow... that makes sense i guess, let's check
[22:13:00] *** derferma_ has quit IRC
[22:14:11] <megasoft78> Deejay_, I'm sorry but my english is not really good :(
[22:14:42] <Deejay_> megasoft78 Not your fault, I made an assumption :)
[22:14:49] <megasoft78> Anyway Google Play Services support web but only for TurnBased
[22:15:01] <Getterac7> i'm sure i looked into using Google Play service, but found it only supported Android... did this change recently?
[22:15:04] <megasoft78> I need real time in my game as Turn based is too slow :(
[22:15:30] <megasoft78> Getterac7, I don't know when it change but it does support iOS
[22:15:56] <megasoft78> iOS 7.0 or higher
[22:16:05] *** stefzekiller has quit IRC
[22:16:15] <megasoft78> I never tried as I don't have an iPhone
[22:16:22] <Deejay_> megasoft78 I think that changed in February or March
[22:16:34] <Deejay_> I remember the folks from Google being very excited about it!
[22:16:42] <megasoft78> nice
[22:16:46] <Xoppa> the megasoft78 that kinda works (i can install the plugin now) but it still doesn't run the tests...
[22:17:23] *** ruben01 has left #libgdx
[22:17:31] <megasoft78> @Xoppa how are you running the test? From eclipse?
[22:17:50] <Xoppa> yeah as described in the wiki
[22:18:04] <megasoft78> you need to run from command line
[22:18:28] <Xoppa> which command?
[22:19:04] <megasoft78> go to the root folder of your project and from the command line type "gradlew.bat html:superDev"
[22:19:58] *** Deejay_ has quit IRC
[22:20:13] <megasoft78> gwt has some limitations
[22:20:31] <Xoppa> ah, yeah that i am aware of, but i need to run from source, without gradle
[22:20:35] <jeffo> Anyone know why com.badlogic.gdx.backends.iosrobovm.IOSApplication$Delegate.didBecomeActive(IOSApplication.java) gives a java.lang.NullPointerException? I am generating a project from the nightly libGDX setup and have the latest roboVM eclipse plugin :<
[22:20:38] <Getterac7> So does Google Play Service work with desktop pc, or is it limited to just mobile/GWT?
[22:21:34] <megasoft78> yes but with c++
[22:21:44] <Getterac7> bleh...
[22:21:50] <Tomski> jeffo, youneed the lastest snapshot of libgdx
[22:21:58] <amigojapan> jeffo: it is a freshly generated project?
[22:22:03] <megasoft78> Getterac7, no, sorry
[22:22:20] <jeffo> amigojapan: it is a freshly generated project
[22:22:20] <megasoft78> you can't on desktop but you can with web (partially
[22:22:52] <Getterac7> That seems very silly... why won't they support the desktop?! :(
[22:23:06] <jeffo> Tomski: Okay. I thought maybe getting the nightly project generator/setup would do that.
[22:23:15] <Tomski> jeffo, no, that is the latest release
[22:23:22] <amigojapan> jeffo: are you generating the gradle project, how are you importing the project?
[22:23:38] <jeffo> Tomski: ok, cool, getting somewhere
[22:23:48] *** Hronom has joined #libgdx
[22:23:49] <megasoft78> Getterac7, I don't know but I would like they support multiplayer on html5 :(
[22:23:55] <jeffo> amigojapan: I import the gradle project into eclipse with little problem
[22:23:56] <Tomski> jeffo, just change the version in the root build.gradle of your project
[22:24:03] <Tomski> 1.3.2-SNAPSHOT
[22:24:13] <TheUnkn0wn0ne> Our GWT backend is working on Safari on iOS 8. The Plane That Couldn't Fly Good has never been more beautiful
[22:24:15] <Getterac7> megasoft78: i agree... :(
[22:24:38] <amigojapan> jeffo: hint: using file import general, (as gdx-setup says, gave me a simillar error
[22:24:38] <jeffo> Tomski: ok, cool, trying it
[22:24:50] *** Flaiker has quit IRC
[22:24:52] <jeffo> amigojapan: thanks!
[22:24:54] <amigojapan> jeffo: you need to build the model
[22:25:02] <megasoft78> guys, anyone is able to run libgdx/gwt game on Windows Phone or FirefoxOS?
[22:25:21] <Tomski> amigojapan, you only import as existing project if you generate eclipse files
[22:25:33] <TheUnkn0wn0ne> megasoft78: Currently Windows Phone doesn't work because of an issue with IE
[22:25:36] <Tomski> Its used if you dont want gradle integration in the ide
[22:25:40] <Tomski> Its not the recommended path
[22:25:56] <amigojapan> jeffo: impor gradle gradle project next, brows to folder, build model, then select all and finish
[22:26:16] <amigojapan> Tomski: it did not seem to work for me
[22:26:21] <megasoft78> TheUnkn0wn0ne, is Windows Phone fixable by libgdx or is a Microsoft issue?
[22:27:07] <TheUnkn0wn0ne> megasoft78: It's a Microsoft issue, as IE has an issue with #define macros with no arguments in shaders
[22:27:20] <jeffo> Tomski: SOLVED! Thankyou!!
[22:27:39] <jeffo> amigojapan: thanks for the help, I did not have any problems importing the project.
[22:27:50] <megasoft78> TheUnkn0wn0ne any way to workaround that?
[22:27:59] <amigojapan> ok jeffo
[22:28:36] <TheUnkn0wn0ne> megasoft78: I know for a fact that our SpriteBatch shader is affected by this.
[22:28:48] <TheUnkn0wn0ne> I don't know about the other parts yet
[22:29:20] <megasoft78> ok, very sad
[22:29:45] <megasoft78> it seems the issue was raised months ago :(
[22:30:15] <TheUnkn0wn0ne> Yeah hopefully MS addresses it. It's annonying to see them ignore it.
[22:30:28] <jeffo> so much learning.
[22:31:07] <nexsoftware> Microsoft will never address anything ever
[22:31:10] <megasoft78> yes :(
[22:31:28] <megasoft78> it's an arm issue right?
[22:32:04] <nexsoftware> Arm issue?
[22:32:44] <megasoft78> I mean it's an issue only on ARM device right?
[22:32:46] <Tomski> not enough arms
[22:34:01] <TheUnkn0wn0ne> nexsoftware: You're right. They'll end up accidentally fixing this when they break another function of WebGL
[22:37:01] *** lukas has quit IRC
[22:37:32] *** lukas has joined #libgdx
[22:39:14] *** hextileX has joined #libgdx
[22:39:43] *** jerome[fr] has joined #libgdx
[22:39:53] *** LordDVG has quit IRC
[22:41:32] *** blomman has joined #libgdx
[22:44:28] *** Dragonphase has joined #libgdx
[22:46:23] *** deniska has quit IRC
[22:46:35] <Dragonphase> Hi. Can anyone help me? First time using libGDX. When downloading the android SDK, it says to Download Eclipse ADT, but i'm using IntelliJ. does this matter?
[22:47:06] <Tomski> THe only web support with Intellij is with the ultimate version
[22:47:17] <Dragonphase> I have the ultimate version
[22:47:31] <Tomski> It should come built in, although you probably wont use it with lbigdx
[22:47:42] <diphtherial> Dragonphase: intellij ultimate has built-in android support; you just need to point it at the SDK afaik
[22:47:49] <diphtherial> and yes
[22:47:53] <Dragonphase> Oh
[22:48:02] <Tomski> Dragonphase, oh misread completely
[22:48:02] <diphtherial> libgdx abstracts the platform away for the most part
[22:48:03] <Dragonphase> Thanks guys
[22:48:12] <Tomski> Do what diphtherial says :P
[22:48:54] <diphtherial> heh, it's nice to be helpful for once
[22:48:55] <Dragonphase> I've seen your name somewhere before Tomski
[22:48:57] *** cackling_ladies has joined #libgdx
[22:49:18] *** abs25_ has joined #libgdx
[22:49:22] *** Xoppa_ has joined #libgdx
[22:51:07] <jeffo> Tomski: already said thanks, but THANKS! I've been trying to resolve this issue for about a week
[22:51:12] <Dragonphase> where is the sdk location for IntelliJ ultimate?
[22:51:30] <jerome[fr]> Hello Dragonphase, I use AndroidStudio and i mean that the same with IntelliJ. No problem with the SDK because with AndroidStudio its arleady installed
[22:51:31] <Tomski> You can define it under Global SDKs
[22:51:43] <Tomski> Ctrl + Alt + Shift + S
[22:52:07] <jerome[fr]> In linux its on the AndroidStudio folder : /usr/share/android-studio/SDK
[22:52:22] <Dragonphase> uhh, i'm still in the libgdx project generator :P i'll just ignore it - i don't really need it do I?
[22:52:36] *** absof25 has quit IRC
[22:52:37] *** Xoppa has quit IRC
[22:52:38] <jerome[fr]> sorry : /usr/share/android-studio/data/SDK
[22:54:24] <jerome[fr]> Im curious with the next step, import to IntelliJ because with androidStudio i had problems with gradle config files
[22:55:54] *** Phibedy has joined #libgdx
[22:56:30] <Phibedy> hi, how do I use the last downloaded snapshot in gradle? Atm it's always downloading a new one
[22:57:05] <Tomski> Use offline mode
[22:57:19] <Phibedy> where can I set it?
[22:57:31] <Tomski> In your IDE under Gradle settings
[22:57:39] <Tomski> Or if you wrok on command line, use the flag --offline
[22:57:48] <Phibedy> thanks :)
[22:58:40] <Dragonphase> One last question - i was advised to use LibGDX over Slick since slick is dead... is there similar support for Tiled and spritesheets, etc?
[22:58:51] <Tomski> yes
[22:58:58] <Dragonphase> great. thanks :)
[23:00:41] *** abs25_ has quit IRC
[23:05:02] <megasoft78> guys, how can I dynamically change the canvas size in gwt based on screen size?
[23:05:30] <amigojapan> megasoft78: viewports?
[23:06:13] <megasoft78> no, I'm talking about HtmlLauncher.java
[23:06:38] <megasoft78> I'd like to setup the size of the canvas based on available screen size
[23:07:09] *** dauntless2425 has quit IRC
[23:07:14] <megasoft78> I'm actually define it with a fixed value
[23:07:57] *** cackling_ladies has quit IRC
[23:08:38] *** derferma_ has joined #libgdx
[23:09:09] <Dragonphase> alright, i'm installing via the SDK manager. I'm guessing the path to my sdk is just %PROGRAMFILES%\Android\android-sdk?
[23:10:37] *** noone has quit IRC
[23:12:19] *** Kajos has quit IRC
[23:12:46] *** Getterac7 has quit IRC
[23:12:47] <jerome[fr]> It is possible :p
[23:13:24] *** derferma_ has quit IRC
[23:19:07] *** dauntless26 has joined #libgdx
[23:19:09] *** VilMan has quit IRC
[23:20:20] *** amigojapan has quit IRC
[23:20:57] *** megasoft78 has quit IRC
[23:23:32] *** nexsoftware has quit IRC
[23:24:39] *** Yajinoki has joined #libgdx
[23:27:48] *** HunterD has quit IRC
[23:28:11] *** holymac has quit IRC
[23:28:51] *** Hronom has quit IRC
[23:28:57] *** Fitzy has quit IRC
[23:29:07] *** holymac has joined #libgdx
[23:29:39] *** Getterac7 has joined #libgdx
[23:32:24] *** mobidevelop has joined #libgdx
[23:32:24] *** ChanServ sets mode: +o mobidevelop
[23:35:02] *** Keniyal_ has joined #libgdx
[23:35:34] *** mxttie has quit IRC
[23:35:48] *** dauntless26 has quit IRC
[23:37:22] <Phibedy> is someone using the last nightly build? It seems like that if I add a moveaction to a textbutton only the button moves, not the label
[23:38:31] *** blomman has quit IRC
[23:38:41] *** Keniyal has quit IRC
[23:39:22] *** francisl has quit IRC
[23:42:32] *** stefzekiller_ has quit IRC
[23:42:40] *** jerome[fr] has quit IRC
[23:43:54] *** someoneigna has joined #libgdx
[23:44:21] *** Thoast has quit IRC
[23:45:11] *** ruben01 has joined #libgdx
[23:45:11] *** ChanServ sets mode: +o ruben01
[23:46:25] <someoneigna> I have a point A(200, 300) and a point B(400, 600), I'm using a parametric equation, trying to plot a line. x = a.x + v * numOfPoint, how do I get v from A and B?
[23:48:07] <someoneigna> The dot product?
[23:48:59] *** BlueProtoman has joined #libgdx
[23:49:39] *** Geezer has joined #libgdx
[23:50:06] <diphtherial> subtract the two
[23:50:17] <diphtherial> er, one from the other, rather
[23:50:26] *** Jpnock4 has quit IRC
[23:50:50] <Geezer> Hi I just downloaded a new gradle project on a Mac and tried to launch IOS; the app started and then I received a null pointer exception....anyone have this problem?
[23:51:05] <Geezer> The desktop version ran fine on the mac
[23:52:16] <Geezer> Hi...anyone here?
[23:53:10] <Tomski> Got the full stacktrace?
[23:54:20] <Oebele> Geezer: don't expect too fast responses on IRC - we're not all staring at our IRC windows all the time ;-)
[23:54:20] <Geezer> unfortunately no, i switched back to my Windows computer; i thought it might have been something simple that others have experienced.
[23:54:54] <Geezer> It was an empty project that shows the badlogic image; no code was added
[23:56:28] <Geezer> Sorry about that Oebele...new here :)
[23:58:13] <Tomski> well hard to tell without a stack trace
[23:58:34] <Tomski> Its probably a dodgey version
[23:58:55] <Geezer> i understand....i'll be back .... and will be more prepared...thanks
[23:59:04] *** Geezer has quit IRC