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   October 6, 2014  
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[00:00:32] <nexsoftware> I just have one defined in root gradle.properties
[00:01:54] <Tomski> for all sub projects?
[00:02:38] <Tomski> Might need to do something like, subprojects { ext.version = parentVersion }
[00:02:39] <nexsoftware> They all use the same groupid and version
[00:02:56] <Tomski> If they dont have one explicitely set, it will default to unspecified
[00:03:11] <nexsoftware> they generate with the right version
[00:03:50] <Tomski> The maven plugin isn't responsible for the version of dependencies though
[00:04:47] <nexsoftware> So, I have to go into each build.gradle and set the version there?
[00:05:04] <Tomski> Yeah, or do it from the root build.gradle with some master version
[00:05:39] <nexsoftware> Let me try
[00:06:52] <nexsoftware> Hmm, seems that does the trick. Thanks.
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[00:08:53] <nexsoftware> Now, I need to figure out how to append snapshot to that when it is a snapshot
[00:09:43] <nexsoftware> will take root build.gradle magic I guess
[00:10:02] <Tomski> Hmmm
[00:12:08] <nexsoftware> Or... I just make the version have snapshot and just change it for release builds
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[00:16:33] <Tomski> Cant you just carry on doing what you were nexsoftware ?
[00:17:03] <Tomski> If you are using one version for everything
[00:17:46] <nexsoftware> I am appending -SNAPSHOT only if the snapshot property is passed (like you did for gdx-ai)
[00:18:59] <nexsoftware> IH, you have it defined twice
[00:19:05] <nexsoftware> *Oh
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[00:23:06] <nexsoftware> OK, all sorted
[00:24:40] <nexsoftware> Just one more issue to sort out, bundling that stupid ouya sdk jar
[00:25:00] <Tomski> No maven dep?
[00:25:13] <nexsoftware> Nope
[00:25:19] <Tomski> who does that!
[00:25:21] <nexsoftware> Ouya
[00:26:25] <nexsoftware> Or, we just make developers provide their own ouya-sdk.jar
[00:27:17] <nexsoftware> Apparently though it will not compile in a file dependency
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[00:30:22] <Xoppa> what do you think are the chances of ouya not having a future?
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[00:31:18] <nexsoftware> Pretty good
[00:31:58] <Xoppa> from what i read it isn't much used (anymore)
[00:32:20] <nexsoftware> I turned mine on for the first time in months yesterday
[00:32:22] <Tomski> At least its a tiny jar nexsoftware
[00:32:32] <nexsoftware> Yeah
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[00:33:57] <nexsoftware> being tiny doesn't make it compile into the artifact any better though
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[00:34:26] <Tomski> Whats it doing?
[00:34:32] <nexsoftware> nothing
[00:34:45] <nexsoftware> it doesn't add as a dependency and doesn't compile into the jar
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[00:38:47] <Tomski> You cant access ouya api?
[00:39:33] <nexsoftware> Not if I use the artifact jar
[00:39:51] <Tomski> where do you get the artifact jar from?
[00:40:16] <Tomski> I just grabbed it from the ODK/libs dir
[00:40:20] <nexsoftware> my local maven repo I upload to
[00:40:38] <Tomski> aw
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[00:41:50] <dauntless2425> Any good tutorials on entities colliding with a wall and restricting movement based on the angular velocity and collision point?
[00:44:41] <nexsoftware> Tomski, so, I guess I have to either mess with the jar task, make people provide their own, pretend nothing is wrong, or ask ouya to upload their sdk to central
[00:44:59] <Tomski> pretend nothing is wrong seems like the best option
[00:45:25] <Tomski> nexsoftware, what happens with the pom?
[00:45:43] <nexsoftware> the pom has no reference to that lib
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[00:46:24] <nexsoftware> as far as it is concerned, it doesn't exist
[00:46:30] <Tomski> Makes sense
[00:46:56] <Tomski> Bit weird it isn't bundled into the jar though
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[00:47:47] <nexsoftware> Indeed
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[00:47:58] <Tomski> I guess you could add it manually with some task
[00:48:14] <nexsoftware> Yeah, ugly hacks rock
[00:49:36] <Tomski> But..... people developing for ouya are likely to have that dependency anyway
[00:49:40] <Tomski> So ignore?
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[00:49:59] <nexsoftware> Seems legit
[00:50:19] <Tomski> Just bundle it in the repo for developers I guess :/
[00:50:29] <Tomski> the jar graveyard
[00:51:03] <nexsoftware> lol
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[00:54:11] <nexsoftware> the sdk is apache license, but the source isn't available so I can't even just include the source
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[01:00:28] <nexsoftware> Their forum is a dead zone, so I doubt asking there will make a difference
[01:00:38] <nexsoftware> Oh well, I give up for now
[01:00:57] <Tomski> Having to sign up to get the sdk :(
[01:01:20] <Tomski> Did anyone at libgdx get a free ouya?
[01:01:31] <nexsoftware> Mario got one I think
[01:01:50] <gentlemandroid> I have an Ouya
[01:01:52] <dauntless2425> Any good tutorials on wall collision detection you guys can recommend? Trying to figure out how to restrict movement in a specific axis.
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[01:02:08] <gentlemandroid> Never plugged it in or anything
[01:02:17] <Tomski> The real stuff looks like good fun
[01:02:20] <Tomski> realsense*
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[01:26:50] <dauntless2425> Does anyone have any experience with 2d collision systems?
[01:28:43] <LiquidNitrogen> only with basic bounding box checking
[01:28:50] <Tomski> dauntless2425, aye
[01:29:18] <dauntless2425> I'm making a system where an entity collides with a wall
[01:29:29] <dauntless2425> The entity is controlled by the player.
[01:30:01] <dauntless2425> I can detect the collision bit how do I stop the entities movement in on my one axis?
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[01:30:41] <dauntless2425> Only one axis
[01:30:48] <dauntless2425> Sorry typing on my phone
[01:31:17] <LiquidNitrogen> checking 1 axis at a time can help with that
[01:31:34] <dauntless2425> What I'm implementing right now is a system that positions the entity at the previous x and y when the collision is detected.
[01:31:52] <LiquidNitrogen> check y, move y, check x, move x
[01:32:21] <dauntless2425> Ok
[01:32:36] <LiquidNitrogen> i think it can have problems in certain cases, but generally it works well
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[01:33:13] <dauntless2425> I'm using rectangle bounding boxes. How do I check an intersection that has not occurred yet? Create a temp bounding box that moves ahead based on velocity?
[01:33:51] <LiquidNitrogen> yes.. just check the next position, rathen than the current position
[01:34:13] <dauntless2425> Also I'm trying to decouple movement from collision so the two systems don't communicate.
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[01:35:23] <LiquidNitrogen> not sure on that.. they kinda need to know what eachother thinks
[01:35:53] <dauntless2425> Yeah I'm starting to see that.
[01:35:55] <LiquidNitrogen> movement cant work without asking colision if its ok, and colision cant work without asking about the movement intention
[01:37:36] <dauntless2425> Ok Thank you for your insight.
[01:38:04] <LiquidNitrogen> what are you making?
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[01:38:28] <dauntless2425> Just setting up a library of common components
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[01:42:35] <kefling> hello
[01:42:56] <dauntless2425> Is it me you're looking for?
[01:43:04] <kefling> xD
[01:43:24] <dauntless2425> I can see it in your eyes.
[01:43:52] <kefling> how do i get overlap 2d to work with libgdx?
[01:44:05] <mobidevelop> What's an overlap 2d?
[01:44:23] <kefling> its a background maker for libgdx
[01:44:41] <Xoppa> http://www.reddit.com/r/gamedev/comments/2i3j8d/overlap2d_ui_and_level_editor_005_is_out/
[01:44:55] <kefling> im designing a game in eclipse using libgdx
[01:44:57] <kefling> thanks man
[01:45:00] <mobidevelop> A background maker huh?
[01:45:10] <dauntless2425> Damn. Xoppa is on the ball.
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[01:46:37] <mobidevelop> Xoppa has links for anything almost immediately. He's our hero.
[01:46:56] <Tomski> hes a perl bot
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[01:47:07] <kefling> i have just started a week ago with libgdx it looks promosing , and thank you for the trusty link, much legit
[01:47:08] <Tomski> Does googling and returns to most likely to be useful result
[01:47:30] <mobidevelop> Heh
[01:47:54] <Xoppa> ^^dat
[01:48:18] <kefling> ah google love robbing money, and google play acounts, suspended for life making 3 petty mistakes on app publishing :(
[01:48:44] <Tomski> What were the mistakes?
[01:49:09] <kefling> copyright mostly :( dmca etc..
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[01:50:04] <kefling> has anyone has success with amazons app store?
[01:50:04] <Xoppa> i think it is possible to start a new life without google knowing it, not sure though
[01:50:06] <dauntless2425> Damn that tool looks nice.
[01:54:22] <mobidevelop> Don't infringe on others' property and you won't get banned
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[01:55:09] <mobidevelop> Well you may still get banned, but it is less likely.
[01:55:28] <LiquidNitrogen> i need to make a solid plan for my new game :( spending too much time tweaking the character pixels and still havnt got an over-all feature plan
[01:56:32] <dauntless2425> Um where is the download link for overlap2d?
[01:57:01] <maximtwo> http://overlap2d.com/just-kidding
[01:57:19] <dauntless2425> Lol can't find it on their site
[01:57:45] <maximtwo> enter your email
[01:57:47] <maximtwo> get download link
[01:57:48] <maximtwo> e z p z
[01:58:20] <dauntless2425> Enter it where?
[01:58:40] <maximtwo> click my link, there's a big input box
[01:59:01] <kefling> has anyone tried construct 2?
[01:59:16] <maximtwo> see the green button with text "get download link"
[01:59:37] <dauntless2425> Nope. I'm on my phone. Maybe that's why?
[01:59:41] <maximtwo> possibly
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[02:00:26] <dauntless2425> Can you directly link me the Mac os download?
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[02:00:44] <kefling> so has anyone here uploaded a beta they need feedback on?
[02:01:11] <maximtwo> dauntless2425, you have to enter your email then i think they send you the download links through that
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[02:02:12] <dauntless2425> Oh.
[02:03:05] <kefling> irc its cool, shame i have only started using it in 2014 must of been better years ago before the internet got restricted
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[02:07:02] <Aorion> ello
[02:07:26] <mobidevelop> The internet is restricted?
[02:07:28] <dauntless2425> Is it me you're looking for?
[02:07:38] <Aorion> i created a project to experiment with loading animations and such from Blender, using the example code here ->
[02:08:16] <Aorion> The difference is that I've added an input listener to change the current animation index on keypress
[02:08:30] <kefling> is it difficult using blender? i have seen a few diffrent game engines to work with
[02:08:39] <Tomski> no
[02:08:43] <Tomski> blender is cool
[02:08:58] <Aorion> the problem is, I am calling controller.queue with the current animation, I am not getting an error, and the next time around there is no queued animation
[02:09:02] <Tomski> I dont like the default key bindings though
[02:09:59] <Aorion> My controller add animation code is here -> http://paste.ofcode.org/LwKSumjmspSbWRaekXPvWn
[02:10:06] <kefling> maybe i could help you, i have worked on animation change with the player collecting an item
[02:10:25] <Aorion> basically, is it a bug that I am calling controller.queue, then checking controller.queued immediately and it is null?
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[02:11:37] <Aorion> full code and output is here http://paste.ofcode.org/vGwKPTnrvNDdBDjA6xDbsK
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[02:12:27] <Aorion> i also tried using setAnimation, but it needs synchronization because apparently update and the callback happen on separate threads
[02:12:35] <kefling> Aorian i have some java code its probly not the same but its an example that may help
[02:12:49] <Aorion> and I always get an exception that the animation cannot be changed while the controller is updating
[02:12:56] <Aorion> kefling: ok, I can take a look
[02:13:29] <Aorion> the problem is, even if I get a snippet that works, I am very much wondering why the specific example that I am using is broken... i feel like it should work, there is no documentation to support otherwise
[02:13:38] <Aorion> not only that, but the code is failing silently
[02:13:56] <TEttinger> is somebody using a non-Java language with libGDX? that's my favorite way to use it!
[02:14:04] <kefling> you want to make a task that can handle both async, computers can do it, squish that bug i believe in you!
[02:15:18] <Aorion> kefling: what? i shouldn't have to synchronize, that's the purpose of queued
[02:15:34] <Aorion> i can do it, it's just not something i should have to handle at the level i am coding
[02:15:52] <Aorion> not only that, but there is no lock I can use
[02:16:10] <Aorion> i checked for an "isUpdating" flag, but there isn't, so I would have to create that flag on my end... for some reason
[02:16:19] <Aorion> even though it is clearly asserting on the same
[02:16:19] <dauntless2425> Welp I emailed the creator to see if he'll send me a direct link.
[02:18:27] <Aorion> i guess while I am here, second question - in blender FBX export, I am seeing as a resulting animation name "Character|<AnimName>" - is there a reason that this isn't just AnimName?
[02:19:17] <Aorion> where Character is the name of the armature object
[02:19:43] <Xoppa> fbx-conv doesn't change animation name
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[02:22:15] <Aorion> right, so why does blender use hierarchical animation naming scheme?
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[02:24:11] <Aorion> The guy who did the example -> http://www.gamefromscratch.com/post/2014/01/19/3D-models-and-animation-from-Blender-to-LibGDX.aspx uses animation names "Blend", "Grow" etc, which are not hierarchical
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[02:26:29] <kefling> i cant believe i was gonna start on Andengine
[02:26:45] <kefling> until i descovered libgdx :D
[02:27:34] <kefling> must of been the same engine angry birds, flappy was made on
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[02:29:45] <Aorion> ok, so the way that I fixed it was... set the animation to loop, then check in the loop if the animation has to change, and then use the same queue() call but with a negative loop count
[02:29:52] <Aorion> to make it loop indefinitely
[02:30:10] <kefling> good on ya man
[02:30:12] <Aorion> i can't help but to feel that queue() with a positive loop count failing in the exact same scenario is a bug
[02:30:17] <kefling> (y)
[02:30:35] <kefling> squish that bug lol
[02:30:54] <TEttinger> kefling: are you using C# with libgdx?
[02:31:10] <TEttinger> (I did that, it doesn't work on anything but windows)
[02:31:40] <kefling> i havnt started on c yet i have been using java in the last 2 years, im a rookie developer myself :)
[02:32:06] <TEttinger> C# is very close to Java, not that close to C :)
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[02:32:27] <kefling> its a great lifestyle to have coding, if there was no such thing i would probly go mad
[02:32:44] <kefling> thats good to know i should give it a go
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[02:33:19] <TEttinger> I really like C#, most of my code recently has been using C# to generate art from voxel models
[02:33:59] <TEttinger> the LINQ stuff available to .NET languages like C# is really extremely useful
[02:36:45] <kefling> do you use eclipse?
[02:37:21] <warmwaffles> C# takes some getting used to. Definitely feels weird to have methods start with an upper case character
[02:37:50] <warmwaffles> Camel case has always irritated me with Java though.
[02:37:55] <warmwaffles> Love me some C
[02:38:00] <kefling> Im use to that most things in Java start in an uppercase letter
[02:38:16] <warmwaffles> well depends
[02:38:22] <warmwaffles> Classes yes
[02:38:30] <kefling> indeed
[02:38:45] <warmwaffles> instance methods IMO should be lower case since they are a property of that object
[02:38:50] <warmwaffles> meh, rable rable
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[02:39:31] <kefling> for c she didnt want the d, she wanted the D
[02:39:42] <warmwaffles> heh
[02:39:46] <warmwaffles> D is pretty awesome
[02:40:01] <warmwaffles> can't help but make D jokes though whenever I mention it
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[02:41:09] <kefling> gotta be done lol
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[02:53:00] <TEttinger> kefling, I use Visual Studio with C# (express version, so free, 2013 edition), and for libgdx stuff I use clojure and usually nightcode these days. my latest project was in Scala and I used intelliJ with that
[02:53:48] <dauntless26> Anyone know of a box2d visual editor other than rube or physics body editor?
[02:54:09] <warmwaffles> TEttinger: night code looks interesting
[02:54:44] <TEttinger> it's good for clojure since it has a repl built right in (two, actually)
[02:54:55] <warmwaffles> oh man that's nice
[02:55:01] <TEttinger> sorta a bridge between emacs buffers and eclipse stuff
[02:55:09] <warmwaffles> yea
[02:55:19] <TEttinger> it doesn't have refactoring I think, but that's rarely an issue with clojure
[02:55:30] <lukas> hey everybody, I have got a problem with starting my game by console (starting the game by eclipse or other machines work fine), I get this exception: Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /var/folders/hr/tm7dxfbj0wj6c_rzxkkjzh0r0000gn/T/libgdxlukassongajlo/45614fc1/liblwjgl.dylib
[02:55:44] <warmwaffles> yea, I use Sublime Text with clojure right now
[02:56:05] <TEttinger> lukas, you're on mac I assume?
[02:56:08] <warmwaffles> usually do when I work with functional languages like lisp or scheme where I have a repl
[02:56:19] <lukas> TEttinger, yes
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[02:56:49] <TEttinger> well how'd you make your runnable jar?
[02:58:21] <lukas> with Eclipse with the option: Extract required libararies into generated JAR
[02:59:11] <dauntless26> You have to use something like jarsplice
[02:59:44] <TEttinger> there may be a gradle command to do all this easily
[02:59:53] <TEttinger> are you using gradle, lukas?
[03:01:36] <TEttinger> http://www.petrikainulainen.net/programming/gradle/getting-started-with-gradle-our-first-java-project/
[03:01:37] <lukas> No I dont use jar-maker programs. I wonder why the jar runs on other machines :/
[03:02:43] <Tomski> Just run gradlew desktop:dist
[03:02:59] <TEttinger> ah, there it is
[03:03:18] <TEttinger> I don't use gradle, since I don't use java except to read the source of libgdx
[03:03:30] <dauntless26> Fuck gradle.
[03:03:42] <dauntless26> I hate that shit.
[03:03:49] <lukas> okay thanks :)
[03:04:21] <warmwaffles> lol dauntless26 tell us how you really feel
[03:04:38] <mobidevelop> Gradle can go die in a fire
[03:04:53] <Tomski> Throw eclipse in there first
[03:04:55] <dauntless26> I don't have internet on my working computer so I can't get libgdx to work for me.
[03:05:18] <Tomski> dauntless26, how would you download the dependencies anyway?
[03:05:32] <TEttinger> well I think not having internet qualifies as not working anyway
[03:05:38] <Tomski> :P
[03:05:38] <dauntless26> Old fashioned way. One by one.
[03:05:44] <Tomski> So you still download them?
[03:05:46] <mobidevelop> By phone
[03:05:51] <Tomski> How do you manage that?
[03:05:53] <mobidevelop> Dialup
[03:06:03] <dauntless26> My phone has internet
[03:06:09] <mobidevelop> Mail
[03:06:17] <warmwaffles> lol
[03:06:18] <Tomski> Tether
[03:06:19] <dauntless26> So I can download packages on here
[03:06:29] <dauntless26> My network doesn't offer tethering.
[03:06:29] <warmwaffles> mobidevelop: I'll send you the 1s and 0s by mail
[03:06:42] <mobidevelop> Sounds good warmwaffles
[03:06:47] <warmwaffles> you'll have to hand punch them in
[03:06:53] <warmwaffles> careful...don't fuck up while typing
[03:06:57] <Tomski> Thats like me saying fuck netflix because I dont have internet
[03:07:14] <mobidevelop> warmwaffles: cool, I'll do my best
[03:08:16] <dauntless26> I just want to develop with libgdx. Why is the world so cruel?
[03:08:37] <dauntless26> Now I'm stuck with stupid old slick 2d
[03:08:42] <mobidevelop> What kind of phone you got?
[03:08:48] <warmwaffles> seriously though, how do you get the jars from your phone to your computer
[03:08:53] <Tomski> There isnt anything stopping you downloading the dependencies and setting it up anyway ?
[03:08:59] <dauntless26> Bluetooth
[03:09:05] <warmwaffles> jesus
[03:09:19] <warmwaffles> So why doesn't your computer have internet?
[03:09:20] <Tomski> Its just the recommended way of setting up
[03:09:26] <dauntless26> Yeah but I can't figure out where to get the dependencies or how to set it up.
[03:09:32] <mobidevelop> Download AIDE onto your phone and just develop on there, they even have a libgdx project type included
[03:09:40] <Tomski> There is a manual setup guide on the wiki
[03:09:46] <dauntless26> There's no internet where I live
[03:09:55] <dauntless26> Link please?
[03:10:26] <mobidevelop> https://play.google.com/store/apps/details?id=com.aide.ui
[03:10:39] <warmwaffles> I hear they have internets out in californiway
[03:10:46] <Tomski> https://github.com/libgdx/libgdx/wiki/Manual-project-setup
[03:10:47] <Tomski> ezpz
[03:10:48] <warmwaffles> they got a whole mess of em
[03:10:48] <TEttinger> dauntless26 you're in finland.
[03:10:58] <dauntless26> And I'm disables and only make about 900 bucks a month so after rent and food I'm left poor and can't afford internet lol
[03:11:09] <warmwaffles> jesus
[03:11:12] <dauntless26> No Florida
[03:11:15] <TEttinger> finland has the highest network speed in all of europe, no?
[03:11:16] <TEttinger> oh
[03:11:26] <mobidevelop> But you can afford a phone with internet?
[03:11:52] <dauntless26> It's like 20 bucks a month and its covered by my disability plan.
[03:11:52] <mobidevelop> That's generally more expensive than home internet isn't it?
[03:12:05] <mobidevelop> Ah
[03:12:11] <dauntless26> I don't pay for it
[03:12:12] <warmwaffles> ah yea, I can see where that would benefit you
[03:12:22] <warmwaffles> CAn you not turn your phone into a hotspot?
[03:12:26] <mobidevelop> Welp, I guess you'll just have to download aide
[03:12:33] <TEttinger> yeah florida is where the world will start to end. that face-biting bath salt guy was in florida
[03:12:40] <mobidevelop> Generate the project then copy it to your computer
[03:12:44] <dauntless26> Yeah gonna see about getting Aids.
[03:12:53] <lukas> sorry again, why I need something like Gradle? Before something happenend that I had to setup my project again, it works with the eclipse method ^^
[03:13:01] <TEttinger> I hear Aids is very popular in africa
[03:13:15] <dauntless26> It came from monkeys they say
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[03:13:32] <Tomski> lukas, I dont know what you are asking
[03:13:39] <warmwaffles> dauntless26: root your phone, turn it into a hotspot and just piggy back off of that with your laptop
[03:13:48] <mobidevelop> Download this: http://libgdx.badlogicgames.com/downloads/gdx-setup-ui.jar
[03:14:13] <dauntless26> I have that mobi
[03:14:13] <mobidevelop> And this: http://libgdx.badlogicgames.com/nightlies/libgdx-nightly-latest.zip
[03:14:22] <dauntless26> I have that one too
[03:14:25] <mobidevelop> Put the second next to the first
[03:14:37] <mobidevelop> Then generate a non-gradle project
[03:14:39] <dauntless26> It only lets me create a desktop project
[03:14:47] <mobidevelop> No it doesn't
[03:15:31] <dauntless26> When I try to create an android or iPhone project it creates it but it says failed because it couldn't reach the maeven website.
[03:16:02] <mobidevelop> Uh, that doesn't use maven
[03:16:23] <dauntless26> It's the error I'm getting
[03:16:35] <Tomski> You are using a different setup than the one that mobidevelop linked
[03:16:52] <dauntless26> Oh is it?
[03:16:57] <Tomski> Yes
[03:17:14] <dauntless26> Ok I'll download then now.
[03:18:28] <lukas> Tomski, English isnt my native english, so maybe there are some mistakes :P next try: I asked, why I can start my game wihout problems by eclipse and by double-clicked the jar on other machines except my mac. But on mac I get this exception: Exception in thread "main" java.lang.UnsatisfiedLinkError: Can't load library: /var/folders/hr/tm7dxfbj0wj6c_rzxkkjzh0r0000gn/T/libgdxlukassongajlo/45614fc1/liblwjgl.dylib
[03:19:15] <lukas> second english = language * hehe
[03:19:27] <mobidevelop> Because you are using java 8
[03:19:28] <Tomski> lukas, the gradle task (which comes bundled when you setup your project) does this for you already
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[03:20:03] <dauntless26> Oh nice. This is the interface I remember before gradle
[03:20:09] <dauntless26> It used to work back then
[03:20:14] <mobidevelop> And Java 8 + LWJGL + Mac have a love hate relationship
[03:20:21] <warmwaffles> yea they do
[03:20:23] <warmwaffles> ahhaha
[03:20:36] <Tomski> hate hate relationship?
[03:20:43] <mobidevelop> Hate hate hate
[03:20:46] <TEttinger> dauntless26, glad it works
[03:20:53] <warmwaffles> Yea, so when I boot my project from time to time, it'll lock my macbook up
[03:21:05] <warmwaffles> have to hard reboot occasionally
[03:21:32] <TEttinger> do you have java 8, warmwaffles?
[03:21:35] <lukas> okay thanks again :)
[03:21:47] <warmwaffles> yea, 6, 7, and 8
[03:21:54] <lukas> so I have to use gradle?
[03:22:22] <TEttinger> lukas, no. the issue here is java 8 is not playing nice with lwjgl, which libgdx usually uses for desktop
[03:22:24] <Tomski> You could do, or you could build using java 6/7
[03:22:54] <TEttinger> are the other backends ready, like the jglfw or whatever the acronym is?
[03:22:54] <warmwaffles> I haven't tried it recently, but I like working with java on my desktop anyways so no biggy
[03:23:02] <warmwaffles> plus I am using lambdas right now ;)
[03:23:33] <mobidevelop> Jglfw has no sound
[03:24:24] <dauntless26> Omg mobi I'm gonna fucking cry. It actually worked!
[03:24:32] <mobidevelop> !!!
[03:24:39] <warmwaffles> awesome
[03:24:50] <dauntless26> Thank you so much. I've been asking fir this solution on here for a few months now
[03:25:10] <warmwaffles> =/ and here I feel like an ass for being so sarcastic
[03:25:50] <dauntless26> I was always redirected to the new gdx setup file
[03:25:59] <lukas> hmm it looks like I using java 6 :/
[03:26:02] <dauntless26> You guys need to put this one on the website
[03:26:03] <TEttinger> warmwaffles, did you know there is a restaurant here in ithaca called Waffle Frolic?
[03:26:04] <Tomski> Its all on the wiki dauntless26
[03:26:09] <Tomski> dauntless26, it is deprecated
[03:26:20] <warmwaffles> TEttinger: that sounds awesome
[03:26:23] <dauntless26> Even the wiki gave me he wrong set up file
[03:26:25] <warmwaffles> is it awesome?
[03:26:31] <TEttinger> warmwaffles, oh god yes
[03:26:35] <dauntless26> I could never find this one
[03:26:47] <Tomski> dauntless26, because it is deprecated
[03:26:49] <warmwaffles> I can't find a good waffle place here in texas
[03:26:52] <dauntless26> Why is it deprecated? It works fine
[03:27:05] <mobidevelop> Because it works fine only for eclipse
[03:27:09] <TEttinger> http://wafflefrolicking.com/
[03:27:12] <Tomski> And is a pita to maintain
[03:27:17] <mobidevelop> That too
[03:27:35] <dauntless26> Ah ok
[03:27:40] <warmwaffles> totally need to go to ithaca
[03:27:47] <mobidevelop> Mmm pita
[03:27:50] <dauntless26> Well it should still be somewhere accessible
[03:27:57] <mobidevelop> It is
[03:28:02] <Tomski> In many places
[03:28:13] <dauntless26> I never found it
[03:28:20] <TEttinger> that's bananas, ice cream, and strawberries on a waffle on the front page, warmwaffles
[03:28:30] <warmwaffles> I know...I am hungry
[03:28:37] <TEttinger> lol
[03:28:52] <TEttinger> my brother always finds apartments next to awesome restaurants
[03:29:14] <warmwaffles> I can't make awesome waffles. All mine turn out moist and floppy...I want crispy warm waffles dammit
[03:29:18] <TEttinger> in atlanta he was next to mary mac's tea room, which had the most deliciously fatty foods...
[03:29:26] <warmwaffles> so much disappointment when I make them
[03:29:28] <warmwaffles> :(
[03:30:07] <mobidevelop> How? Waffle irons even time it for you.
[03:30:20] <warmwaffles> Not the cheap ass one I have
[03:30:24] <warmwaffles> I have to guess
[03:30:40] <TEttinger> do you have pot likker there in texas, warmwaffles? http://www.marymacs.com/
[03:30:43] <Tomski> life hack, use a real iron
[03:30:59] <warmwaffles> hahaha
[03:31:05] <dauntless26> Guys I can finally make an android game, sell thousands of copies, and get internet at home!
[03:31:09] <TEttinger> corn bread crumbled up in what's basically vegetables and bacon/ham grease
[03:31:17] <warmwaffles> TEttinger: I dunno, you'd have to ask Psyfire, I just moved to this area
[03:31:21] <mobidevelop> warmwaffles: https://play.google.com/store/apps/details?id=spinninghead.talkingstopwatchlite
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[03:31:32] <warmwaffles> I lived in san antonio, where mexican food is king
[03:31:36] <Tomski> dauntless26 downloading the android sdk will be fun for you
[03:31:41] <mobidevelop> Lol
[03:31:47] <dauntless26> I have it already
[03:32:00] <Tomski> How are you going to upload to google play?
[03:32:05] <Tomski> Through your phone?
[03:32:15] <dauntless26> Of course
[03:32:19] <dauntless26> Lol
[03:32:23] <Tomski> youre nuts
[03:32:33] <dauntless26> I'm poor not nuts
[03:32:34] <warmwaffles> dauntless26: are you mobile enough to go to a public library?
[03:32:39] <ra4king> warmwaffles!
[03:32:41] <kefling> do you need the gradle addon for eclipse?
[03:32:45] <warmwaffles> yo
[03:32:49] <ra4king> holy crap, it's been quite a while, how have you been?
[03:32:55] <Tomski> If you want gradle integration kefling, yes
[03:33:01] <warmwaffles> been good. Busy as all can be
[03:33:11] <dauntless26> I am.
[03:33:22] <warmwaffles> dauntless26: I know that here in my city, we have free wifi in the library
[03:33:29] <warmwaffles> awesome place to work and you get to leave home
[03:33:39] <warmwaffles> quiet too
[03:34:07] <dauntless26> I tries downloading the gr adle stuff at my library but at 12kbps I spent all day downing and it didn't finish
[03:34:23] <warmwaffles> must be an old library :(
[03:34:27] <warmwaffles> that sucks
[03:34:31] <warmwaffles> starbucks?
[03:35:02] <dauntless26> It smells too good in there and I get hungry so can't focus at Starbucks.
[03:35:26] <warmwaffles> but you can use it as a break to get recent shit from maven etc... :D while you wait for food
[03:35:51] <dauntless26> That's the thing. I'm not allowed at Starbucks anymore
[03:36:03] <warmwaffles> =/
[03:36:04] <dauntless26> Just like I'm not allowed at the aquarium
[03:36:21] <warmwaffles> O.o
[03:36:36] <kefling> i will post link now just go on help, install, new software
[03:36:36] <dauntless26> I didn't know dolphins blowholes werent used for that
[03:36:38] <kefling> http://dist.springsource.com/release/TOOLS/gradle
[03:36:54] <kefling> that link took me ages to find
[03:37:04] <kefling> its to install gradle in eclipse :)
[03:37:06] <warmwaffles> 403
[03:37:08] <warmwaffles> Access Denied
[03:37:19] <dauntless26> Yep pretty much
[03:37:31] <kefling> should fix that eclipse issue you have been experiencing
[03:37:44] <dauntless26> You see a whole and you fill it right?
[03:37:47] <dauntless26> Hole
[03:37:48] <kefling> make sure its done in eclipse
[03:37:49] <mobidevelop> Those links only work from inside eclipse
[03:38:19] <mobidevelop> But eclipse sucks so don't do it
[03:38:21] <kefling> im just trying to help, i have had that issue with gradle myself
[03:38:41] <kefling> i works tho
[03:39:41] <mobidevelop> Use terminal + vi for all development always
[03:39:59] <kefling> terminal for the win
[03:40:10] <warmwaffles> mobidevelop: are we talking vi or vim
[03:40:31] <mobidevelop> vi, vim is too fancy
[03:40:35] <warmwaffles> let your neckbeard grow
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[03:43:31] <dauntless26> Anyone remember when digital cameras first came out?
[03:43:50] <dauntless26> I got to use the first prototype from Kodak.
[03:44:00] <dauntless26> It was a 1 pixel camera
[03:44:08] <dauntless26> Literally just one pixel.
[03:44:37] <IvelDesigns> If i have a Stage, and have added x Groups, and those groups have y Actors, is there a built in way to serialize that information for save game data?
[03:45:30] <mobidevelop> Not a good built in way
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[03:46:04] <IvelDesigns> so basically rolling my own is the way to go?
[03:46:29] <lukas> Tomski, you gave me the advice "gradlew desktop:dist" , where I have to run this?
[03:46:33] <warmwaffles> shouldn't be too difficult to build a Serializer
[03:46:39] <IvelDesigns> really that's not horrible since the plan is to have a server to store state for this particular game.
[03:48:33] <IvelDesigns> related topic... is there a general limit to the number of actors a stage should contain? i assume device resources probably help set that limit, but if i'm maintaining 100's or even 1000's of Actors, is performance going to blow?
[03:49:07] <warmwaffles> lol at 1000 actors
[03:49:12] <warmwaffles> yea it's gonna suck
[03:49:19] <mobidevelop> Limit is 10
[03:49:48] <IvelDesigns> wut?
[03:50:08] <mobidevelop> maaaaybe 15
[03:50:18] <warmwaffles> he's fuckin with you ;)
[03:50:28] <IvelDesigns> heh... you seriously had me
[03:50:38] <IvelDesigns> because i'm loading 1200 just in my grid
[03:50:59] <warmwaffles> that sounds like a bad time
[03:51:11] <IvelDesigns> is slapping with a trout still a thing in IRC
[03:51:16] <IvelDesigns> <-- old
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[03:52:22] <IvelDesigns> most everything I have in game right now is really dumb and just sitting there, but moving an actor from one corner to the next seems smooth
[03:52:26] <mobidevelop> Super old
[03:52:59] <lukas> Maybe except Tomski someone of you knows where I can use "gradlew desktop:dist"
[03:53:21] <mobidevelop> Terminal
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[03:53:27] <lukas> lol
[03:53:31] <lukas> :D
[03:53:46] <mobidevelop> That was the actual answer
[03:54:11] <kefling> i spawned 1000 objects when i win as a test, the fps dropped to 10 on pc
[03:54:11] <dauntless26> What is robovm?
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[03:54:45] <mobidevelop> Its black magic that let's java apps run on iOS
[03:54:51] <kefling> in libgdx
[03:55:21] <dauntless26> Oh ok
[03:56:56] <mobidevelop> It takes like 100000 sprites before my laptop even realizes something is going on kefling
[03:57:09] <kefling> has the new iPhone beaten the s4 on benchmarks?
[03:57:23] <mobidevelop> Probably
[03:57:24] <dauntless26> I'm getting an error on the html.project. gwt sdk jar is missing.
[03:57:27] <IvelDesigns> what about, say, a mobi device?
[03:57:39] <kefling> lol
[03:57:44] <mobidevelop> dauntless26: did you install the gwt SDK?
[03:57:51] <dauntless26> Yes
[03:57:52] <warmwaffles> an Abacus beats a mobi device
[03:57:55] <warmwaffles> ;)
[03:57:59] <dauntless26> And I know it works
[03:58:00] <IvelDesigns> heh
[03:58:02] <mobidevelop> On a mobi device it is like 10
[03:58:07] <mobidevelop> Maaaaybe 15
[03:58:28] <IvelDesigns> ಠ_ಠ
[03:58:49] <warmwaffles> such disapproval
[03:59:00] <Qowface> Hm...so the gwt code server, if I launched that with html:superDev, how do I stop it?
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[03:59:14] <IvelDesigns> much wow at implied limitations
[03:59:20] <mobidevelop> Ctrl+C Qowface
[03:59:29] <kefling> anyone have any luck with construct 2 on mobile?
[03:59:39] <Qowface> I launched the task via the eclipse plugin
[03:59:49] <mobidevelop> Oh, you have to reboot
[03:59:56] <Qowface> Aw. Haha
[04:00:09] <mobidevelop> Nah, killing the java task should be sufficient
[04:00:31] <mobidevelop> But never ever run it from within eclipse again
[04:00:33] <mobidevelop> Ever
[04:00:42] <mobidevelop> Always use terminal
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[04:00:52] <Qowface> Hitting stop on the task in Eclipse just "requests" the cancel and never does. Heh. Yeah, noted
[04:00:54] <mobidevelop> If only for that one command
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[04:01:29] <warmwaffles> if it were a unix system, you would kill -9 that SOB
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[04:02:09] <mobidevelop> Pshh unix
[04:02:09] <TEttinger> ps -A | grep why
[04:02:13] <kefling> has anyone ever made a game that uses irc?
[04:02:18] <dauntless26> I get unable to find com/mygdx/game/gdxdefinitionsuperdev.gwt.xml
[04:02:23] <TEttinger> kefling, I have played a game that uses IRC
[04:02:28] <warmwaffles> I usually do `ps -ef | grep ffffuuuuuu`
[04:02:34] <TEttinger> ToME4 uses IRC internally for in-game chat
[04:02:50] <LiquidNitrogen> thats a clever idea
[04:02:58] <LiquidNitrogen> then people can join the chat without playing
[04:03:06] <TEttinger> single-player roguelike, but he had an existing IRC channel yeah
[04:03:30] <TEttinger> it notifies when people get achievements and stuff
[04:03:38] <kefling> lol
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[04:03:51] <LiquidNitrogen> that would work nicer for multiplayer i guess
[04:03:59] <kefling> ever played a game called ripper?
[04:04:01] <Qowface> I used to have a pair of Minecraft servers that used IRC to bridge the chats (and also allow people to just join the IRC and chat). I'm sure there's games that use IRC as the chat backend out there haha.
[04:04:12] <IvelDesigns> only have a large burrito
[04:04:23] <IvelDesigns> *after ! have
[04:04:24] <Qowface> Twitch uses straight up IRC for its chat
[04:04:33] <Qowface> Not a game but related
[04:04:39] <TEttinger> good point, Qowface
[04:05:26] <mobidevelop> I'm talking to you all through my game right now
[04:05:37] <kefling> are you winning?
[04:05:37] <dauntless26> Game of life?
[04:06:07] <kefling> im taking the hobbits back to isengard
[04:06:11] <dauntless26> Ok my next item on the list. How do I get proper wall collisions working.
[04:06:19] <kefling> another 6 hours left
[04:07:06] <Qowface> "You are out of moves. You get more in 6 hours, but you can get another move right now if you get your friends to tag you on IRC!"
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[04:08:51] <mobidevelop> I am winning
[04:09:02] <kefling> Well thats not fair, everyone i know are all sheeps, watch tv , no one i know uses irc xD, i am here to meet new people who have a drve for coding
[04:09:33] <mobidevelop> http://sxswrpg.com
[04:09:39] <dauntless26> Do you have to have a license in order to have a drive for coding?
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[04:09:54] <kefling> indeed
[04:10:10] <dauntless26> Cuase I'm not allowed to have a license. Not after what happened at the dmv
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[04:10:35] <kefling> dmv?
[04:11:23] <dauntless26> Department of motor vehicles
[04:11:40] <kefling> i see
[04:11:49] <mobidevelop> mvd
[04:12:29] <dauntless26> My vagina drips for you too mobi.
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[04:17:16] <Aorion> ello again
[04:17:34] <dauntless26> Hiya! Welcome back.
[04:17:35] <Aorion> given the following code, is there a reason the model would disappear between switching animations? http://paste.ofcode.org/PCddCaWkp4xwB5QNnwVymR
[04:18:16] <Aorion> looping one single animation works smoothly, and it's not possible to directly queue one loop of an animation (the queued just doesn't get set, I think it is a bug)
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[04:23:15] <TEttinger> much very doge
[04:25:40] <TEttinger> Aorion, I have no idea having not used 3D stuff in libgdx, but maybe it has to do with the behavior of queue?
[04:26:09] <mobidevelop> I think line 108 is the problem
[04:26:49] <TEttinger> the non-existing resume?
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[04:38:31] <Aorion> well, i can't find anything that suggests that .animate, .queue, etc. should cause a frame of non-rendering
[04:39:07] <TEttinger> what are the 1 and 1F params to queue? I should look in the docs
[04:39:21] <Aorion> those are loop and transition time
[04:39:43] <Aorion> so if you give a transition time and an animation was playing, it will blend the current position into the next keyframe of the new animation
[04:39:56] <Aorion> over the transition time... it doesn't say anything about a discontinuity
[04:40:49] <Aorion> and blender does not show the same missing frame
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[04:43:44] <TEttinger> right, offset would cause that but offset should be 0 always with that method https://github.com/libgdx/libgdx/blob/26f1c3fbc5a96ffd9e63d31c2b07f8d5dac9c95d/gdx/src/com/badlogic/gdx/graphics/g3d/utils/AnimationController.java#L412
[04:44:53] <TEttinger> on line 406 of that file is the impl. of the queue you call, it always sets offset to 0...
[04:45:21] <Aorion> offset shouldn't cause that anyway, I would think
[04:45:35] <Aorion> it would need to be positive, and it would start a certain time into the animation
[04:46:01] <Aorion> i think i just need a forum post, because there are several issues I need to ask about
[04:48:42] <Aorion> yeah line 133 /** Whether to allow the same animation to be played while playing that animation. */ - right now, if you have an animation listener, and you try to queue to repeat the animation, queue fails silently
[04:49:00] <Aorion> unless allowSameAnimation is set
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[04:49:29] <Aorion> which is wrong because when the call occurs, the animation is finished, and so you should be allowed to queue the same animation afterwards
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[04:58:53] <mobidevelop> I'm telling you, line 108.
[05:00:10] <hissing_girl> when mobidevelop tell you something, you'd better listen.
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[05:06:02] <TEttinger> Aorion, the resume thing does matter especially on android. are you having this issue on desktop?
[05:06:54] <nick-isme> TEttinger: https://www.youtube.com/watch?v=iptN44wAWMg&feature=youtu.be weeklyg game update
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[05:13:51] <cackling_grandma> nick-isme, is that a coc clone?
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[05:14:11] <nick-isme> yep cackling ladies
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[05:14:33] <nick-isme> we should be releasing in late nov 2014
[05:14:35] <TEttinger> call of cthulhu?
[05:14:43] <cackling_grandma> clash of clones
[05:14:51] <nick-isme> it doesnt have a name yet
[05:15:07] <nick-isme> cosmic katrino or something like that
[05:15:27] <nick-isme> cosmic of catrino
[05:15:30] <nick-isme> coc
[05:15:31] <nick-isme> nice
[05:15:45] <cackling_grandma> clash of cosmofortresses
[05:15:51] <nick-isme> nice
[05:16:03] <nick-isme> i'm going to steal that name and add it ot the list
[05:16:17] <cackling_grandma> I like the floating castles with rings of swords lol
[05:16:25] <nick-isme> cosmic fortresses
[05:16:31] <cackling_grandma> cant say much about the units or buildings
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[05:18:07] <nick-slpn> later guys
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[05:58:00] <dauntless26> If I want to import gdx box2d into my game what do I need? Just the gdx box2d.jar file? Or the natives as well?
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[06:06:01] <kefling> im having that issue dauntless
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[06:10:34] <nexsoftware> You need the natives for each platform
[06:11:29] <nexsoftware> for desktop it is gdx-box2d-natives.jar, for android is is the .so files, iOS is the .a file
[06:11:42] <dauntless26> Ok Thank you
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[07:46:04] <acegiak> does anyone know of any good resources for rolling your own online scoreboard/achievements with libgdx client side and php server side?
[07:46:40] <acegiak> like, my initial inclination is to have people not authenticate and if two people are using hte same name so be it?
[07:46:50] <acegiak> but maybe that's dumb?
[07:47:01] <sinistersnare> just http calls?
[07:47:27] <acegiak> at the moment I'm just using curl
[07:47:31] <sinistersnare> so youre saying like the way arcades just do it?
[07:47:41] <sinistersnare> libgdx has a net package
[07:47:41] <acegiak> that's what I'm doing at the moment
[07:47:52] <cobolfoo> libgdx handles http really well
[07:48:49] <acegiak> is the arcade way of doing it kinda cute or is that just me?
[07:49:19] <sinistersnare> sure
[07:49:33] <sinistersnare> i mean people wont be able to prove that they did it
[07:49:40] <sinistersnare> but i definitely like it. simple and clean
[07:50:35] <acegiak> I feel like because the only records are GOOD records, there's not a problem with not authing
[07:50:52] <acegiak> cause you can't impersonate someone and then get them a BAD score cause that just doesn't show up
[07:51:18] <sinistersnare> you cant tell your friends "check out i did this" becuase who would believe you :D
[07:51:36] <acegiak> I allow you to send a name with the record
[07:51:56] <acegiak> so if there's a score up there with my exact name or whatever I think it counts for bragging rights?
[07:51:57] <sinistersnare> yep, but how do you prove it?
[07:52:28] <acegiak> oh yeah, no, there's no way to prove it other than weird specificity
[07:53:30] <sinistersnare> yep, just saying. if thats necessary, then youll need auth
[07:53:36] <sinistersnare> otherwise its easy and done
[07:56:23] <sinistersnare> actually i guess you can have local high scores too which also dont need auth cause theyre local, and prove with that. and online becuase online
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[08:21:14] <TEttinger> acegiak: prepare for the high scoring 3-letter names, ASS, TIT, and POO
[08:21:46] <sinistersnare> best names
[08:22:00] <acegiak> I have no problem with that at all
[08:22:16] <TEttinger> someone I am sure has the 3 initial A.S.S.
[08:22:19] <cackling_grandma> JAN EWO ULD YOU LIK ETO MAR RYM E??
[08:22:26] <TEttinger> so filtering wouldn't work haha cackling_grandma
[08:23:49] <cackling_grandma> there was this highscore story, not sure if you guys know.
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[08:24:11] <cackling_grandma> There was a person who got a very loyal player, about the only player left playing after like 3 years.
[08:24:54] <sinistersnare> thats cute
[08:24:56] <cackling_grandma> his game is being removed from the site, and he want to thank the player but doesnt know how cause he sold the rights to the game already.
[08:25:11] <cackling_grandma> so he asked 4chan (I think)
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[08:25:31] <cackling_grandma> and 4chan's answer was to flood the game with highscores
[08:25:35] <sinistersnare> lol
[08:25:42] <cackling_grandma> "thank you <player's name> for playing"
[08:25:45] <cackling_grandma> or the like
[08:28:32] <TEttinger> and then they changed <player>
[08:28:39] <TEttinger> and then they changed <player's name> to hitler
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[08:34:12] <sinistersnare> TEttinger, what else could they possibly do?
[08:35:08] <cackling_grandma> thanksfully that person didnt call himself hitler
[08:35:32] <cackling_grandma> and in the case he did, they'd follow through even more.
[08:35:33] <TEttinger> stalin must be happy
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[08:35:49] <cackling_grandma> heh.
[08:36:12] <cackling_grandma> I know it's heresy, but I think stalin got more proven blood on his hands than hitler
[08:36:29] <sinistersnare> its not
[08:36:45] <sinistersnare> stalin killed > 6 million
[08:36:47] <sinistersnare> many of his own people
[08:37:01] <sinistersnare> hitler was more atrocious, viewpoint wise
[08:37:02] <sinistersnare> i guess
[08:37:08] <sinistersnare> so yeah thats how that works out
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[08:38:40] <cackling_grandma> yeah, hence the heresy remark
[08:39:27] <cackling_grandma> because there's a distinction between "We kill for the sake of our nation" and "I hate these fuckers, make them dissappear"
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[08:40:51] <TEttinger> and didn't the japanese theater in WWII before and during US involvement have more than 6 million civilians killed by japanese soldiers?
[08:41:10] <sinistersnare> idk about that statistic, never heard it before
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[08:42:03] <mk1> let's just settle with war is a gruesome thing
[08:42:11] <TEttinger> It may be pointless to try to establish which World War Two Axis aggressor, Germany or Japan, was the more brutal to the peoples it victimised. The Germans killed six million Jews and 20 million Russians [i.e. Soviet citizens]; the Japanese slaughtered as many as 30 million Filipinos, Malays, Vietnamese, Cambodians, Indonesians and Burmese, at least 23 million of them ethnic Chinese.
[08:43:13] <TEttinger> https://en.wikipedia.org/wiki/Japanese_war_crimes
[08:43:45] <TEttinger> and yeah I'm glad japan makes video games and cars now
[08:43:52] <TEttinger> instead of poison gas
[08:44:14] <TEttinger> actually the island where they manufactured poison gas for WWII is now a rabbit sanctuary
[08:44:46] <LiquidNitrogen> sometimes i make poison gas
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[08:45:50] <TEttinger> http://www.odditycentral.com/pics/okunoshima-island-japans-rabbit-paradise.html
[08:46:05] <TEttinger> the video at the bottom omg
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[08:47:06] <sinistersnare> LiquidNitrogen, nice.
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[08:51:16] <sinistersnare> japan is a very worthy adversary, a very interesting country.
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[09:12:05] <libgdx-use|35962> hey
[09:12:47] <libgdx-use|35962> did you folks know that the IRC link on the LibGDX Community page is commented out in the html?
[09:12:59] <sinistersnare> interesting
[09:13:09] <sinistersnare> does it work when uncommented, libgdx-use|35962 ?
[09:13:27] <sinistersnare> and can you paste a link to the page plz?
[09:13:31] <libgdx-use|35962> no, it doesnt even appear
[09:13:45] <libgdx-use|35962> http://libgdx.badlogicgames.com/community.html
[09:13:50] <HunterD> LOL
[09:13:56] <HunterD> yudodis
[09:14:18] <HunterD> why would they hide the link?
[09:14:34] <libgdx-use|35962> i had to go to page source and copy/paste the link into a new tab, something that i bet a lot of people dont know how to do
[09:16:48] <LiquidNitrogen> i think someone did that on purpose
[09:16:57] <LiquidNitrogen> to make people use proper irc clients
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[09:18:20] <libgdx-use|35962> hate to break it to you, but there are too many AV programs out there now that consider *any* program able to use popular IRC ports as malware
[09:20:33] <sinistersnare> heh, the website
[09:20:35] <sinistersnare> not the wiki
[09:21:32] <sinistersnare> libgdx-use|35962, well, its nice because we dont have people with random numbers at the end of the name
[09:21:35] <sinistersnare> that was never fun
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[09:22:10] <sinistersnare> you can send a PR to the website repo tho if you want
[09:22:27] <libgdx-use|35962> a press release?
[09:22:32] <sinistersnare> pull request, lol
[09:22:38] <libgdx-use|35962> oh ok
[09:22:39] <noone> lol
[09:22:39] <sinistersnare> ok, so i guess you dont use git much :D
[09:23:09] <libgdx-use|35962> no, i never had a problem with git... until i tried to use it
[09:23:20] <sinistersnare> :)
[09:24:21] <sinistersnare> well, youre here now libgdx-use|35962, you have a question?
[09:25:31] <libgdx-use|35962> nah, i only said something in the first place to let you know about the IRC link being gone, usually i just lurk in the background
[09:26:09] <sinistersnare> mario commented it out here: https://github.com/libgdx/libgdx-site/commit/08d7974dfdc2b6168e452349bd77a53802058031
[09:26:11] <sinistersnare> wonder why
[09:28:33] <sinistersnare> libgdx-use|35962, oh ok :)
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[11:05:34] <evident> morning everybody
[11:05:43] <sinistersnare> heh its 5am here, shit i need to sleep
[11:06:02] <evident> haha
[11:06:06] <evident> then gn8 :)
[11:06:11] <sinistersnare> ugh im writing code
[11:06:13] <sinistersnare> cant stop
[11:06:21] <evident> i know that situation :D
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[13:52:09] <niststar> do we have an gradle experts in the house?
[13:52:28] <niststar> i upgrade my intellij and now my gradle doesnt seem to work right
[13:52:34] <niststar> i'm guessing it something easy
[13:52:59] <niststar> i tried refreshing gradle without luck
[13:53:20] <niststar> it seems libgdx isnt showing up in the external libraries
[13:53:44] <niststar> it still compiles but it dont show me the functions inside the classes
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[14:02:15] <evident> anybody here been working with the gdx-ai steering behaviors yet?
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[14:04:08] <dermetfan> niststar: that description is a bit vague. How does gradle seem not to work right? What still compiles, IntelliJ or gradle?
[14:04:31] <niststar> intellij still compiles
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[14:06:12] <dermetfan> did you try gradlew.bat cleanIdea idea
[14:06:21] <niststar> i'll try that
[14:07:20] <niststar> dermetfan: i think i found the problem http://www.pasteall.org/pic/78148
[14:07:53] <niststar> should that the compile or runtime?
[14:08:18] <dermetfan> compile
[14:08:33] <niststar> i'm i swapped them to runtime
[14:08:37] <niststar> it was compile
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[14:09:53] <niststar> do you have any idea why the libraries are highlighted red?
[14:10:58] <dermetfan> I guess they're not found
[14:14:38] <niststar> http://badlogicgames.com/forum/viewtopic.php?t=15876&p=68644
[14:14:43] <niststar> looks like its a common problem
[14:22:08] <niststar> dermetfan: fixed, thanks for the help
[14:28:09] <niststar> hl7
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[15:01:16] <amigojapan> hi, I tried setting my ANDROID_HOME, I tried pointing my local.properties to my SDK, but still I get “> SDK location not found. Define location with sdk.dir in the local.properties file or with an ANDROID_HOME environment variable.” any ideas?
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[15:05:06] <amigojapan> where is local.properties supposed to be?
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[15:07:41] <nexsoftware> The root or your project
[15:07:45] <nexsoftware> *of
[15:08:42] <amigojapan> nexsoftware: thanks, I think I solved the problem, my stupid text editor had named it local.properties.txt
[15:09:00] <nexsoftware> Silly text editors
[15:09:40] <amigojapan> thanks nexsoftware :)
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[16:28:38] <m3t4lukas> hey guys
[16:32:14] <m3t4lukas> I'm doing "this.cam.setToOrtho(false, 300, 200);" where cam is an Orthographic camera in my GameScreen class where I render all the game stuff (I don't use a Stage there). In my MainMenuScreen class (using a Stage) i do "this.stage = new Stage(new ScreenViewport(new OrthographicCamera(300, 200)));". Everything gets rendered correctly but the buttons don't receive any input. What am I doing wrong?
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[16:34:47] <mk1> m3t4lukas: you need to set the input processor
[16:35:54] <mk1> by default nothing gets any input. you can set an input processor using Gdx.input.setInputProcessor(stage);
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[16:36:28] <mk1> now the stage gets input. if you want multiple stages or maybe your playing field to receive input you need an "InputMultiplexer" as proxy
[16:37:13] <mk1> you can set the input multiplexer as input processor. the multiplexer passes any input to the first processor added to it. if this processor doesn't "consume" the input it is passed to the next processor
[16:37:55] <mk1> a usual application: 1st processor is your stage (UI), second processor is your playing field. any input that is not consumed by the UI (click button etc) is passed down to your playing field
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[16:38:04] <m3t4lukas> mk1: I already set the stage as input processor. when I init the stage with "this.stage = new Stage();" it does the right thing but everything gets reeeally small
[16:39:56] <mk1> that's not what you said before
[16:40:07] <mk1> ". In my MainMenuScreen class (using a Stage) i do "this.stage = new Stage(new ScreenViewport(new OrthographicCamera(300, 200)));". Everything gets rendered correctly but the buttons don't receive any input. What am I doing wrong?"
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[16:43:48] <m3t4lukas> mk1: it gets rendered correctly, when doing it the way I intended it with the 300x200 resolution. Giving the viewport of the stage no resolution renders everything very small, but it receives input
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[16:45:23] <m3t4lukas> mk1: the game is in pixel art. I want the menu to be pixel art, too.
[16:45:59] <mk1> ok
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[16:46:32] <m3t4lukas> mk1: I try to kind of try to force it into a 300x200px resolution no matter the devices screen
[16:46:51] <deniska> use a ViewPort
[16:46:59] <deniska> https://github.com/libgdx/libgdx/wiki/Viewports
[16:47:01] <mk1> side node: what happens if the screen size is not 16:10?
[16:47:22] <m3t4lukas> mk1: it gets stretched, but that is not really an issue
[16:47:43] <mk1> ok
[16:47:51] <stalem> Hey folks! Hope all is well with you. I have a really quick q about frame buffers. Is it feasible to switch between multiple FBOs with ES2, so as to simulate MRT funcionality in ES3? Or will I simply fill my bandwidth too quickly?
[16:48:37] <mk1> well, I don't use the predefined classes (screen) so no idea if this has anything to do with it. I'd use a FitViewport though
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[16:50:28] <m3t4lukas> deniska: so that would be the StretchViewport?
[16:50:34] <deniska> probably
[16:51:55] <backspace119> What normally causes seg fault signals with libgdx? Any common mistakes the generate this? (the game is exclusively tested on android as well)
[16:52:28] <Tomski> using box2d?
[16:52:31] <backspace119> yes
[16:52:37] <nexsoftware> That
[16:52:40] <Tomski> :)
[16:52:40] <backspace119> :(
[16:53:00] <backspace119> Is there a way to fix this? can't exactly break out valgrind.....
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[16:54:02] <Tomski> dont destroy objects that have already been destroyed
[16:54:20] <backspace119> Tomski: is that normally the cause of the issue?
[16:55:11] <backspace119> Tomski: I admit I have my update loop seperated into 2 steps for updating physics, the first step uses a list of objects to be destroyed to destroy them, but then I clear the list....
[16:57:53] <backspace119> Maybe there is a spot where I've deleted an object manually, or it's gotten added to the list twice...
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[16:58:29] <m3t4lukas> "this.stage = new Stage(new StretchViewport(300, 200));" does not work (shows no content at all). After adding "((OrthographicCamera) this.stage.getCamera()).setToOrtho(true, 300, 200);" it shows as expected but input is not being processed (or not processed correctly, either way I can't press buttons :P).
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[17:02:33] <Ashiren> buttons are so last week
[17:02:38] <Ashiren> use your mind
[17:03:08] <m3t4lukas> Ashiren: what do you mean by they are last week? is there a new class?
[17:03:45] <m3t4lukas> I think the input processor of the stage does not map touch coordinates to the calculated UI element coordinates...
[17:04:22] <Ashiren> i was sarcastic
[17:04:29] <backspace119> Tomski: I believe I had just been adding objects to the "remove" list multiple times, thank you for the pointer to that. I guess after so much java I've gotten lazy and haven't worried at all about calling functions that destroy objects XD
[17:04:42] <Ashiren> well probably touch position is "stretched" or translated
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[17:12:01] <googz> is hot-swap code working in eclipse with gradle?
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[17:14:00] <m3t4lukas> Ashiren: sry, my sarcasm was turned off :D
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[17:23:43] <dermetfan> googz: gradle is not able to disable eclipse features
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[17:48:31] <amigojapan> how much ram do you need to run an iOS simulator?
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[17:52:22] <amigojapan> never mind, I was able to simulate it with 4GB of ram, once I closed every other program
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[17:59:25] <amigojapan> OK, finally got libGDX running on android and iOS, now I am ready to start coding, someitme it is not 1AM :)
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[18:04:52] <gentlemandroid> Eww simulators
[18:04:55] * gentlemandroid shudders
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[18:08:23] <HunterD> i know there is support for animations with bones in libgdx but is there any support for shape key animation / transition ?
[18:08:24] <amigojapan> gentlemandroid: ok, I will try to get it running on a real iphone too
[18:08:44] <gentlemandroid> shape key?
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[18:09:46] <HunterD> like transition from a shape to onether, same number of vertices. like inflating a cube into a sphere, considering the cube has many vertices
[18:09:57] <HunterD> *to another
[18:11:14] <gentlemandroid> Oh vertex animation, I don't think so
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[18:14:56] <Xoppa> there's no build in support (although spline supports it i think) but you can modify the shape yourself obviously
[18:16:52] <Xoppa> *spine
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[18:26:15] <gentlemandroid> Xoppa how would I do something like accessories on an animated character? Can I associate the skeletal nodes from one model instance on another somehow?
[18:28:43] <Xoppa> sure
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[18:29:33] <Xoppa> nodeworldtransform.set(modelinstance.transform).mul(node.globaltransform)
[18:30:51] <Xoppa> be aware that in some cases (e.g. when the axis system is modfied which is common when modeling in blender) that the skeleton node transformation doesn't have to be the same as the visual (deformed) location
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[18:34:25] <gentlemandroid> I guess if I skin it then it will export with it's own version of the skeleton?
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[18:34:50] <gentlemandroid> Say I had a character with a skeleton, and then I had a pair of sunglasses skinned to the head bone of that skeleton
[18:35:03] <gentlemandroid> They'd each have their own skeleton nodes right?
[18:35:08] <gentlemandroid> after fbx-conv
[18:35:39] <Xoppa> there are multiple options
[18:36:00] <Xoppa> you could include it in the model and just enable/disable the nodepart when needed
[18:36:16] <gentlemandroid> I mean the glasses are too simple an example, say a different piece of clothing
[18:36:20] <gentlemandroid> Now that's interesting
[18:36:32] <Xoppa> http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/graphics/g3d/model/NodePart.html#enabled
[18:36:56] <gentlemandroid> So I could just export it with all the goodies and enable/disable what I want
[18:37:21] <Xoppa> sure, note that you can also change the textureregion on the fly in case the shape is the same but only the texture (region) needs to be different
[18:37:33] <gentlemandroid> That's just what I was looking for thank you
[18:37:54] <Xoppa> yw
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[18:43:04] <unkim> hello
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[18:43:30] <John________> hi robovm question...anyone here?
[18:44:38] <John________> Hello?
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[18:45:21] <unkim> i'm having some problems with HttpResponse and JSON
[18:45:41] <baseball435> Can anyone here explain to me why my .g3db models are not reflecting any light at all even though they are exported from blender with normals
[18:47:13] <Xoppa> make sure the normals are correct (perhaps invert them)
[18:47:29] <unkim> i'm getting the facebook friends of the user and my PHP is sending it in JSON
[18:47:57] <unkim> i cant get it parsed within libdgx. is there any library to work as parser i can use?
[18:48:58] <John________> Robovm Ios: Xcode 6: no input on iOS simulator? Anyone else having this problem?
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[18:50:24] <baseball435> Invert the normals in blender Xoppa?
[18:50:35] <baseball435> Or through code
[18:50:53] <Xoppa> in blender, i think it is ctrl+n or alike
[18:51:44] <baseball435> Alright ill let me modeler know and see if that'll fix it
[18:52:03] <baseball435> Thanks for your indepth tutorials btw
[18:52:09] <Xoppa> yw
[18:52:33] <jeffo> unkim: there is a JSON parser built into the GDX libraries
[18:52:56] <unkim> that parser works with classes right
[18:53:01] <jeffo> yeah
[18:53:02] <jeffo> its like magic
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[18:53:25] <unkim> i dont need to create any object since my goal is only to get data and show it
[18:53:46] <jeffo> Ok, but you can populate an object very easily from that data, and then put the data whereever you want
[18:53:51] <unkim> isn't there any other way or am i forced to serialize into object =
[18:53:52] <unkim> ?
[18:54:11] <jeffo> you are forced to
[18:54:21] <Xoppa> no you arent
[18:54:23] <nexsoftware> It can populate JsonValue if you don't have an class you want
[18:54:33] <jeffo> oh ok ^ yeah i'm not expert
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[18:57:02] <unkim> and is JsonValue able to work with JSONObjects and JSONArrays?
[18:57:33] <unkim> my problem (to my knowledge) was having several JSONObjects inside a JSONArray
[18:57:39] <nexsoftware> JsonValue acts as both object and array
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[19:11:20] <unkim> Ok thanks!
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[19:34:33] <baseball435> Xoppa are you still there?
[19:35:09] <Xoppa> sure
[19:35:50] <baseball435> We flipped the normals on the model but it still hasn't affected the normals in the game. I have a screenshot hold on
[19:36:29] <baseball435> In this we're looking at the big white ship: http://imgur.com/wkJSGSu
[19:36:39] <baseball435> when we flipped the normals (ctrl+n) it flipped the texture as well
[19:36:49] <baseball435> and the light clearly has no effect at all
[19:37:07] <Xoppa> i hope you did ctrl+n instead of actually flipping the normals
[19:37:33] <baseball435> well the guy doing the modeling just did ctrl+n, not flipping the normals. Sorry to confuse you
[19:37:53] <baseball435> He just inverted it
[19:38:07] <Xoppa> ctrl+n != inverting
[19:38:25] <Xoppa> anyways, how do you render it?
[19:38:29] <baseball435> Ok well he told me he inverted it lol. Idk if he pressed ctrl+n but i can tell you he inverted it
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[19:39:01] <baseball435> I made a wrapper around the Model class. I load it using assetmanager. Create a model instance and then render it
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[19:39:12] <baseball435> I also use bullet and create a rigidbody but that shouldnt affect it
[19:39:18] <Xoppa> well if they were wrong (inwards) and inverted them, then they are now correct (outward)
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[19:39:52] <baseball435> So you're saying now that they are inverted if he were to texture the model the normals should take affect/
[19:39:53] <Xoppa> pastebin some code
[19:40:09] <baseball435> sure one sec
[19:40:43] <Xoppa> normals are not related to textures
[19:43:32] <baseball435> yeah i know. When the model is exported as a .obj it comes with the .png (texture) and .mtl
[19:43:35] <baseball435> then I convert it to .g3db
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[19:43:56] <Xoppa> never ever ever ever use .obj
[19:43:58] <Xoppa> never
[19:44:03] <Tomski> \o/
[19:44:30] <nexsoftware> Ever
[19:44:30] <baseball435> http://pastebin.com/ijdebtb0
[19:44:39] <baseball435> yes i know you do not like .obj, I have heard
[19:44:47] <baseball435> but when we export with .fbx it doesnt even load the texture
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[19:45:18] <Xoppa> that's no reason to use .obj
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[19:47:45] <Xoppa> that paste doesn't contain enough relevant code
[19:48:23] <baseball435> what are you looking for exactly
[19:48:29] <baseball435> and ill get it for you
[19:48:51] <baseball435> my code is very object oriented so it's spread out
[19:50:01] <Xoppa> things like what does the environment contain, how do you create the modelbatch
[19:50:21] <baseball435> sure let me get it
[19:52:11] <baseball435> http://pastebin.com/3cmHJjhB
[19:52:19] <baseball435> everything is rendered using the modelbatch with the environment
[19:53:25] <Xoppa> judging from that code, i don't see anything wrong with it. convert it to g3dj instead of g3db, open the file to make sure that the model contains the correct information (normals, diffuse color or texture, etc.)
[19:54:05] <baseball435> alright hold on
[19:54:05] <Xoppa> also check https://github.com/libgdx/libgdx/wiki/Importing-Blender-models-in-LibGDX
[19:54:41] <Xoppa> i'm afraid that i won't be able help any more right now, will be afk for an hour or so
[19:55:35] <baseball435> http://pastebin.com/2iPZD28y
[19:55:42] <baseball435> that's the JSON format
[19:56:02] <Xoppa> no normals :D so that explains it
[19:56:03] <baseball435> yeah i already read through that article
[19:56:07] <baseball435> no normals?
[19:56:33] <baseball435> Are they just not exporting from blender?
[19:59:05] <baseball435> Because in blender the normals are there
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[20:29:58] <Jumblemuddle> I have a libgdx program, which I can run fine from my ide, but once I compile it into a jar file and run it with `java -jar file.jar` (with all resources and libs in the same folder) it just hangs. It doesn't crash, but it also doesn't create a new 'window' for the game.
[20:30:01] <Jumblemuddle> Any ideas?
[20:30:38] <Jumblemuddle> (The jar is setup with a META-INF pointing towards the desktop_launcher as the main init point.
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[20:53:20] <backspace119> What would be the best way to register a box2d body to a custom entity object, it seems that using a hashmap is not working...
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[20:55:27] <diphtherial> box2d bodies can have a reference to user data iirc; you can use that to store the association from box2d to your game entity, at least
[20:55:58] <diphtherial> as for the other way around, you should probably have a box2d body reference in your entity class and store the body's reference there when you create it
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[20:57:42] <backspace119> I have the body stored in the entity class, I use userdata to store the type of entity (player, projectile, enemy, etc)
[20:58:58] <baseball435> Xoppa are you still AFK?
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[21:17:41] <Snowmane> I have a question about dependencies. I added two jar files for the Dropbox Core API to my application in a folder called core/libs and added the dependency to the core project. When I ran my desktop project, it found the Dropbox classes with no problems. When I ran the Android project it was unable to find the Dropbox classes until I explicitly added the dependencies in the build.gradle file
[21:17:41] <Snowmane> for the Android project. Is this normal? I would have thought that since the Android project has a dependancy on core and core has a dependency on the Dropbox jars that the android project would have picked them up automatically (like the desktop project did)
[21:18:43] <Tomski> The android plugin sucks
[21:18:52] <Tomski> It cant handle transitive flat file dependencies
[21:19:16] <Tomski> You have to duplicate the 'flat file' ones
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[21:22:12] <Snowmane> Ok, so this is known behavior then. I assume then that this would not be an issue if I were to configure build.gradle to pull those dependencies via Maven?
[21:23:10] <Tomski> Aye
[21:24:03] <Snowmane> OK, thanks. That might be a note to mention on the file dependancy section of the wiki: https://github.com/libgdx/libgdx/wiki/Dependency-management-with-Gradle#file-dependencies
[21:24:16] <Tomski> It should be there somewhere
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[21:24:26] <Snowmane> oh now I see it - the very last paragraph!
[21:24:38] <Snowmane> duh! sorry about that *slaps self for stupidity*
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[21:30:15] <Deejay_> Evening all
[21:30:17] <Deejay_> I come with an even stupider question than usual
[21:30:19] <Deejay_> I have an Actor, with some Actions already set
[21:30:21] <Deejay_> An event happens, and I need to add more actions to the *existing* sequence that may already be set
[21:30:25] <Tomski> Snowmane, I cant find it now
[21:30:50] <Tomski> Where abouts is it? Ill try to make it clear
[21:30:54] <Deejay_> Actor.addAction seems to be running them in parallel, as they're two separate calls (eg. actor.addAction(Actions.sequence(foo, bar))
[21:31:00] <Snowmane> It's not quite as clear as the answer you gave me, but : "It is worth nothing that these file dependencies are not included in the published dependency descriptor for your project, but they are included in transitive project dependencies within the same build."
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[21:31:22] <Tomski> Boo
[21:34:20] <Snowmane> It's the last paragraph in the "File Dependencies" section, just above the "External Dependancies Example"
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[21:40:18] <Tomski> Snowmane, added a section https://github.com/libgdx/libgdx/wiki/Dependency-management-with-Gradle#android-pitfall
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[21:41:19] <Snowmane> Awesome - thanks - hopefully that will keep others from bugging you about it in the future :)
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[21:50:02] <Deejay_> Any ideas if Actor#addAction clears the existing actions first? If not, does it run the newly-added ones in parallel or sequence?
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[22:08:06] <noone> Deejay_: it doesn't clear them
[22:08:24] <Deejay_> noone Ta - so do additional ones run in parallel or sequence, do you know?
[22:08:48] <Scrittl> should be parallel
[22:08:52] <nexsoftware> Yup
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[22:09:29] <Scrittl> Do you want to add something to the end of your sequenz?
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[22:10:43] <Scrittl> Not sure if it works, just an idea. Get the current sequenz. Create a new Sequenz with (Oldsequenz, additionalAction) and add it again to the actor
[22:11:07] <noone> not necessary to add it again I suppose
[22:11:28] <noone> wait...
[22:12:00] <noone> okay, you cannot edit an existing action
[22:12:53] <noone> do as Scrittl says, but remove Oldsequenz
[22:13:53] <Scrittl> Oh yea, forgot that.
[22:15:29] <Deejay_> Ta chaps
[22:16:47] <Deejay_> Creating a new sequence from an old one is a bit long-winded, SequenceAction doesn't have varargs constructors or any that take collections
[22:16:54] * Deejay_ gets an idea for a pull request
[22:17:34] <Scrittl> sequence action is an action. So you should be able to add it to a new "Sequence Action"
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[22:25:25] <Deejay_> Scrittl D'oh - didn't think of that. I was thinking of flattening it into one sequence
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[22:39:16] <warmwaffles> anyone up to help me with a gradle issue. I can not figure this out for the life of me
[22:39:18] <warmwaffles> https://gist.github.com/warmwaffles/b64377812c767ead1cf5
[22:39:45] <warmwaffles> fuckin android support libs
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[22:41:58] <nexsoftware> compileSdkVersion should be next to buildToolsVersion
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[22:42:26] <nexsoftware> And should be at least 19
[22:42:31] <nexsoftware> Preferably 20
[22:44:07] <Xoppa> baseball435, i'm not now
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[22:44:43] <warmwaffles> nexsoftware: well that helped
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[22:44:51] <warmwaffles> got different errors
[22:47:35] <davebaol> anybody using Ragel here?
[22:47:48] <davebaol> I get this error: graph lookup of "main" failed
[22:48:03] <davebaol> just that, nothing more :|
[22:48:16] <Tomski> warmwaffles, boop
[22:48:29] <warmwaffles> beep
[22:48:36] <davebaol> burp
[22:48:41] <Tomski> aw yur gist ran away
[22:48:51] <warmwaffles> yea now I got prex issues
[22:48:55] <warmwaffles> predex*
[22:49:05] <warmwaffles> user issue ;)
[22:49:15] <warmwaffles> I HAVE NO IDEA WHAT I AM DOING
[22:49:17] <baseball435> Hey Xoppa! I actually got the models to work with normals thanks to your ship model you had in your tutorial!
[22:49:27] <baseball435> I converted my model and your model to g3dj and compared the differences
[22:49:43] <baseball435> I found that mine had a camera node in it and wasnt referencing the texture
[22:49:47] <Tomski> warmwaffles, sounds like you've cracked it
[22:49:52] <baseball435> I fixed that and it works great :D
[22:50:00] <Xoppa> great!
[22:50:08] <baseball435> Thanks for your help earlier!
[22:50:10] <Xoppa> now get rid of .obj
[22:50:12] <Xoppa> yw
[22:50:31] <baseball435> haha dont worry i did. Oh i also found out, speaking of .obj, that it wasnt including the NORMAL in the attributes while the .fbx was
[22:50:35] <baseball435> so we are using .fbx now :D
[22:51:07] <Xoppa> yay!
[22:51:21] <Xoppa> pics or it didnt happen
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[22:51:40] <baseball435> lol want a picture of it? :P hold up
[22:51:40] <warmwaffles> find . | grep *.obj | xargs rm
[22:51:53] <warmwaffles> use pipes like a man
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[22:52:37] <[twisti]> whats with the *.
[22:52:45] <[twisti]> doesnt grep use regex
[22:53:20] <baseball435> http://imgur.com/qPDttje
[22:53:21] <Tomski> .*?
[22:53:23] <baseball435> proof ^ :D
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[22:53:47] <Xoppa> nice!
[22:53:58] <[twisti]> would be .* in regex, yeah, but for grep it wouldnt need it at all, i think *. would be shell replacement, wouldnt it ?
[22:54:10] <someoneigna> One question, I have a Sprite got from one Atlas, Sprite.getTexture() is returning the texture two indices back wrong.
[22:54:37] <someoneigna> Is that normal?
[22:55:02] <[twisti]> what does "two indices back wrong" mean ?
[22:59:23] <someoneigna> I think what is happening is the new Sprite I'm trying to make (I'm doing a line of repeated images of the current Sprite), is growing left with in the atlas. I will check it again, and ask if I can't fix it. Thanks.
[22:59:59] <TheUnkn0wn0ne> /quit Restarting
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[23:00:28] <sinistersnare> nexsoftware, http://www.google-melange.com/gsoc/homepage/google/gsoc2015 :D
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[23:03:21] <nexsoftware> Uh oh
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[23:22:47] <sinistersnare> nexsoftware, do it :D
[23:23:05] <nexsoftware> do what?
[23:23:19] <sinistersnare> http://www.google-melange.com/gsoc/homepage/google/gsoc2015
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[23:25:36] <nexsoftware> There is 4 months before anyone needs to do anything, if we were to do it at all.
[23:25:43] <Tomski> $.$
[23:27:14] <sinistersnare> nexsoftware, for the past like 2 years yall forgot to do it on time!
[23:27:18] <sinistersnare> procrastination!
[23:28:39] <sinistersnare> actually, just last year i think
[23:29:28] <nexsoftware> I think we just decided against doing it, probably won't this time.
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[23:29:54] <sinistersnare> :( its not like yall pay any money
[23:30:01] <sinistersnare> youd probably just have to talk to me more
[23:30:06] <nexsoftware> Its a big time commitment
[23:30:16] <Tomski> Ill mentor nexsoftware
[23:30:38] <sinistersnare> wait Tomski do you mean "Ill mentor, nexsoftware" or "ill mentor nexsoftware" ?
[23:30:45] <Tomski> Estimated time commitment : -50h
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[23:31:07] <nexsoftware> Which means 150
[23:31:38] <Tomski> Think of all the big bugs google will give you
[23:31:47] <Tomski> latter sinistersnare ;)
[23:31:51] <Tomski> bucks *
[23:31:54] <sinistersnare> haha of course
[23:32:04] <sinistersnare> i think google only gives bucks to the student
[23:32:08] <sinistersnare> 5,000 bucks!
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[23:32:45] <Tomski> Is that how much it is?
[23:32:52] <sinistersnare> as i recall
[23:32:56] <Xoppa> i'd mentor, but it's like i'm desirous
[23:33:53] <nexsoftware> O.o
[23:34:18] <sinistersnare> im going into college so i could be a student :D
[23:34:49] <Xoppa> 5000 is perhaps for the student, not for the mentor, mentor is close volunteering
[23:35:17] <sinistersnare> thats what i meant
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[23:36:00] <Xoppa> nexsoftware, haha yeah typo, i'm "not" in there somewhere
[23:36:10] <Xoppa> *i meant
[23:37:01] <sinistersnare> Xoppa, i think people would be mentored for you, if you had a cool 3d backend project to work on
[23:37:11] <sinistersnare> thats pretty desirous
[23:37:23] <baseball435> Can anyone help me with an android error Im getting when trying to run my game on android. It worked before but now it decides not to. I have tried everything on google i think
[23:37:24] <baseball435> 10-06 17:36:46.593: E/AndroidRuntime(21725): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.jmr.githreed/com.jmr.githreed.MainActivity}: java.lang.ClassNotFoundException: Didn't find class "com.jmr.githreed.MainActivity" on path: DexPathList[[zip file "/data/app/com.jmr.githreed-44.apk"],nativeLibraryDirectories=[/data/app-lib/com.jmr.githreed-44, /vendor/lib, /system/lib]]
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[23:39:45] <Xoppa> baseball435, did you use the setup utility?
[23:45:34] <sinistersnare> well, nexsoftware, it seems some people would be willing to mentor.
[23:45:45] <sinistersnare> maybe i should post on the forums? I guess mario looks there?
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[23:51:28] <nexsoftware> Mario knows about it
[23:52:00] <sinistersnare> well ima post anyways and get responses because its a good idea
[23:52:05] <sinistersnare> even if you dont mentor
[23:52:54] <nexsoftware> Ha, it has nothing to do with me
[23:56:12] <sinistersnare> the application period ends november 10 actually.
[23:56:26] <sinistersnare> oh lies
[23:56:28] <sinistersnare> that was Google Code In
[23:56:44] <sinistersnare> OK you were right :D
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[23:57:30] <dermetfan> 1. I apply as student
[23:57:32] <dermetfan> 2. one of you guys mentors (= does nothing)
[23:57:33] <dermetfan> 3. ????
[23:57:35] <dermetfan> 4. (shared) PROFIT
[23:57:43] <sinistersnare> dermetfan, are you in college?
[23:57:53] <dermetfan> yeah
[23:57:55] <sinistersnare> i mean, im pretty sure you have to keep a close log of what you do
[23:58:00] <sinistersnare> with mentor, so yeah
[23:59:02] <dermetfan> sinistersnare: you're a student, you could do the same thing
[23:59:09] <dermetfan> we just need mentors
[23:59:18] <Tomski> $.$
[23:59:26] <sinistersnare> Tomski and Xoppa volunteered :D
[23:59:42] <nexsoftware> I'm pretty sure Tomski volunteered to mentor me
[23:59:46] <sinistersnare> http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=16688
[23:59:50] <sinistersnare> nexsoftware, oh of course
[23:59:54] <Tomski> Im taking nex's money
top

   October 6, 2014  
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