[00:59:52] <froglegstew> hmm, I still don't see debug options
[00:59:56] <froglegstew> Gama11
[01:17:14] <Gama11> I didn't mean debugger as in breakpoint debugging
[01:17:57] <Gama11> or "Flash Player projector content debugger"
[01:18:50] <Gama11> it works fine on other tagets?
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[02:15:22] <froglegstew> :(
[02:15:40] <froglegstew> it works fine on other targets , but you've left
[02:15:42] <froglegstew> I'll try
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[18:26:23] <froglegstew> Um, is it possible to use flash player 10 with HaxeFlixel ?
[18:26:33] <froglegstew> I'm in a pickle and am kind of restricted
[18:26:47] <froglegstew> Errors say I'm missing flash shader
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[18:50:55] <Gama11> froglegstew: ah, so you figured out your black screen issue? :)
[18:51:19] <froglegstew> Yup :)
[18:51:31] <froglegstew> Thank you Gama11 but I've still got to fix it :D
[18:51:41] <Gama11> was I right about you using the wrong flash player?
[18:52:02] <Gama11> you can control the swf-version you're targeting with <set name="SWF_VERSION" value="[version]" />
[18:52:18] <Gama11> it should already be in your Project.xml if you generated your project from the template, the default value is 11.8
[18:52:38] <Gama11> there's a minimum version we support though, 10.2 or something like that
[18:55:07] <froglegstew> Ah, I'll try that
[18:55:19] <froglegstew> Yeah, what you said helped me reach this point, thank you
[18:57:45] <froglegstew> Minimum is 11 Gama11
[18:57:54] <froglegstew> What should I do lol
[18:58:00] <Gama11> hm really, I thought it was lower than that
[18:58:04] <froglegstew> Maybe downgrade flixel
[18:58:06] <froglegstew> idk
[18:58:21] <froglegstew> Not sure if I can do that actually
[18:58:37] <Gama11> would be a pain to figure out the compatible openfl / lime versions etc for old Flixel versions
[18:58:45] <Gama11> not to mention that they wouldn't support latest Haxe etc...
[19:00:44] <froglegstew> Hmph
[19:00:53] <froglegstew> This is tough because I don't have any other options
[19:01:14] <froglegstew> It's a shader error btw
[19:01:15] <Gama11> is it an option to modify Flixel sources? I think flash 11+ is required for some mostly trivial reasons
[19:01:20] <froglegstew> Says it can't find a flixel class
[19:01:27] <Gama11> what class is that?
[19:01:32] <Gama11> can you share the error message?
[19:02:13] <Gama11> you'd have to modify OpenFL _and_ Flixel sources actually it looks like
[19:02:29] <Gama11> now I remember why we dropped support for versions <11, because OpenFL doesn't support those anyway
[19:03:31] <Gama11> it's to "fail early" with a helpful error message
[19:03:52] <Gama11> if you uncomment that, you'll see all the places where 11+ API is used
[19:04:12] <Gama11> I think most of that is trivial stuff like setTo() which can easily be rewritten to work with versions < 11
[19:04:47] <froglegstew> OK so
[19:05:01] <Gama11> *not uncomment, comment out
[19:05:10] <froglegstew> I removed the version check
[19:05:15] <froglegstew> Now
[19:05:24] <froglegstew> Accessing this field requires flash 11
[19:05:57] <froglegstew> Yeah it's set to
[19:06:06] <Gama11> I'd still love to know what your original error about shaders was btw ;)
[19:06:11] <Gama11> afk for a bit, good luck
[19:06:15] <froglegstew> Sure
[19:06:18] <froglegstew> I'll send the error
[19:06:56] <froglegstew> Class flash.display::Shader could not be found Gama11
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[19:45:16] <Gama11> froglegstew: oh, that's interesting
[19:45:40] <Gama11> what happens if you replace this line with just "typedef FlxShader = Dynamic;"?
[19:45:51] <Gama11> so flash.display::Shader doesn't get referenced anymore
[19:46:36] <Gama11> also, what flash player version are you using?
[21:25:37] <froglegstew> 10
[21:25:41] <froglegstew> And I'll try