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   April 19, 2015  
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[03:02:58] <HAIKU-Buildbot> build #49 of haiku-master-x86_gcc2-debug is complete: Failure [failed jam @minimum-raw] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86_gcc2-debug/builds/49
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[04:32:42] <HAIKU-Buildbot> build #47 of haiku-master-x86_hybrid-debug is complete: Failure [failed jam @release-anyboot] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86_hybrid-debug/builds/47
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[04:40:16] <HAIKU-Buildbot> build #48 of haiku-master-x86-debug is complete: Failure [failed jam @release-anyboot] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86-debug/builds/48
[04:40:44] <HAIKU-Buildbot> build #52 of haiku-master-x86_gcc2_hybrid-debug is complete: Failure [failed jam @release-anyboot] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86_gcc2_hybrid-debug/builds/52
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[09:35:20] <Not-5450> [haikuports] pulkomandy pushed 1 commit to master [+0/-0/±1] https://bitbucket.org/haikuports/haikuports/commits/
[09:35:24] <Not-5450> [haikuports] pulkomandy f82814a - Fix goonies provides (haikuports bug #219)
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[10:33:32] <Not-5450> [haikuports] pulkomandy pushed 2 commits to master [+0/-0/±2] https://bitbucket.org/haikuports/haikuports/commits/
[10:33:36] <Not-5450> [haikuports] pulkomandy f4e03cb - goonies: fix requires.
[10:33:40] <Not-5450> [haikuports] pulkomandy 1c52019 - twolame: fix requires.
[10:34:54] <luroh> sorry for tormenting you, PulkoMandy :p
[10:35:02] <PulkoMandy> :)
[10:35:09] <PulkoMandy> someone has to clean things up
[10:35:19] <PulkoMandy> however most of the problems are on Mesa side...
[10:35:36] <luroh> it all started yesterday when some guy showed up in here having problems with glteapot
[10:36:25] <luroh> then i decided to check out other opengl stuff, and things just kind of snowballed from there
[10:39:15] <PulkoMandy> well, everything using Mesa is broken
[10:39:43] <luroh> right, i found that out today
[10:40:21] <PulkoMandy> I tried to fix the Mesa code but I don't understand enough of it
[10:40:30] <PulkoMandy> so, waiting for kallisti5 to fix that part
[10:40:58] <PulkoMandy> we could replace the debugger() call for #6400 with an error on the console
[10:41:01] <luroh> i haven't checked for any ticket though, i just assumed there is one already
[10:41:07] <PulkoMandy> which would leave things working
[10:41:39] <PulkoMandy> kallisti5 did open a ticket and assign it to me. And I closed that as a duplicate of the ticket I opened some month ago and assigned to him...
[10:41:50] <luroh> ah
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[10:42:09] <pemdp> Hi
[10:42:17] <luroh> so it isn't all clear that the ball is in his court then
[10:42:51] <luroh> nevermind, read that wrong
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[11:27:10] <HAIKU-irker806> haiku.master: pulkomandy * hrev49055 [2 commits] http://cgit.haiku-os.org/haiku/log/?qt=range&q=ee93a8f4a16d+%5Eeebdc855b825
[11:27:11] <HAIKU-irker806> 67334c1a2928: More dependencies for VLC
[11:27:12] <HAIKU-irker806> ee93a8f4a16d: Fixed goonies package.
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[11:53:35] <pemdp> Hi, is there any reason to build both linux and netbsd images on the Beagle ARM port?
[11:58:00] <PulkoMandy> not really, the only difference is the way u-boot passes control to our stage2 bootloader
[11:58:40] <PulkoMandy> we experimented with different solutions there, currently I think the "linux" style is the one to use as we get the FDT pointer there
[12:05:50] <luroh> PulkoMandy: just trying to educate myself... how did you manage to build goonies and not run into "skipping goonies-1.4.1528, as the recipe is broken"?
[12:06:21] * luroh is fairly clueless when it comes to haikuporter
[12:07:01] <pemdp> Thanks Adrien
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[12:21:50] <Anarchos> When i plug an LCD external screen, it is all blurry :/
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[12:26:42] <Anarchos> Do i need to build with the subpixel option ?
[12:31:48] <puckipedia> probably not
[12:32:26] <puckipedia> either the resolution is not optimal, or it's something that causes the VGA signal to not be optimal and LCD can't focus on it for some reason
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[12:48:31] <Anarchos> puckipedia my screen told me to use 1366*768 resolution.
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[12:48:59] <puckipedia> are you using VGA? Also, which graphics card?
[12:49:05] <Anarchos> by the way, i will look that after lunch
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[12:49:30] <Anarchos> puckipedia radeon_hd : device Display controller (VGA compatible controller, VGA controller) [3|0|0] vendor 1002: Advanced Micro Devices, Inc. [AMD/ATI] device 9804: Wrestler [Radeon HD 6250]
[12:49:34] <puckipedia> hmm
[12:49:46] <Anarchos> puckipedia with vga cable :)
[12:50:16] <puckipedia> hmm, not sure
[12:51:24] <Anarchos> puckipedia not sure of what ?
[12:51:43] <puckipedia> if it's the screen, graphics card, or if it's because you're using VGA
[12:51:56] <puckipedia> (or a bug in Haiku)
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[13:05:33] <PulkoMandy> luroh: it builds only with gcc4, so you need to build "goonies_x86" instead of "goonies"
[13:05:37] <PulkoMandy> (for gcc2h)
[13:05:55] <luroh> ooh, i see. thanks
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[13:25:44] <donliu> Hi, friends. When I empty trash there is an error: error emptying trash, does anyone know how to figure out what is wrong?
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[13:27:38] <donliu> may be it is filesystem error, before I delete that file to trash, installer met bad data error when copy that file.
[13:28:01] <puckipedia> check the syslog: open terminal, then 'tail -f /var/log/syslog'
[13:28:03] <luroh> donliu: sounds like https://dev.haiku-os.org/ticket/7763
[13:28:48] <_3dEyes> http://dl.dropboxusercontent.com/u/4494939/ScreenShots/Sane/sane_haiku_gray_75dpi.png
[13:31:09] <luroh> nice, _3dEyes :)
[13:33:04] <_3dEyes> luroh: Unfortunately it is not suitable for using (. libusb is unstable and buggy
[13:33:33] <_3dEyes> if i increase dpi - http://dl.dropboxusercontent.com/u/4494939/ScreenShots/Sane/sane_haiku_samsung_clx_3305.png
[13:33:53] <luroh> ah, but still, there is life
[13:33:54] <_3dEyes> and i have deadlock after any scaning
[13:36:46] <donliu> Thank you. In Syslog: bfs:InitCheck:323:Bad data. bfs:KERN:inode at 2668113 is already deleted.
[13:38:59] <puckipedia> hm
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[13:43:36] <PulkoMandy> donliu: you can try running checkfs on that partition
[13:43:52] <PulkoMandy> (run "checkfs /boot" in Terminal if it is your system partition)
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[13:54:59] <donliu> thanks a lot, checks shows that some inodes could not be opened include the one can not be deleted
[13:55:36] <puckipedia> technically the contents were deleted, but it didn't remove the link to the data I think
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[13:58:31] <PulkoMandy> people playing with haikuports: help triaging http://ports.haiku-files.org/report/1 is appreciated. We are trying to get these tickets solved so we can shutdown ports.haiku-files.org and work with only the bitbucket website
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[13:59:26] <PulkoMandy> checking if some of these tickets are invalid because there already is a recipe at the new haikuports, if the provided patches can be turned into recipes with the current syntax, etc
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[14:00:50] <luroh> if they aren't, can't they simply be dumped into haikuports marked as broken?
[14:01:51] <PulkoMandy> I prefer getting them fixed :)
[14:02:03] <PulkoMandy> (there is sometimes interesting info in the ticket comments, which would be lost otherwise)
[14:02:17] <luroh> ah
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[14:11:00] <_3dEyes> http://dl.dropboxusercontent.com/u/4494939/ScreenShots/Sane/sane_haiku_besane.png
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[14:22:06] <_3dEyes> http://dl.dropboxusercontent.com/u/4494939/ScreenShots/Sane/sane_haiku_sanity_600dpi.png
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[14:33:35] <luroh> nice, both colour and high dpi, getting there :)
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[15:05:02] <HAIKU-irker005> haiku.master: janus * hrev49056 [1 commit] http://cgit.haiku-os.org/haiku/log/?qt=range&q=2a1583cbc059+%5Eee93a8f4a16d
[15:05:03] <HAIKU-irker005> 2a1583cbc059: Preferences: Consistent buttons position and spacing.
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[15:15:06] <Cenbe> Where should APlayer be available from?
[15:17:30] <PulkoMandy> depends which version you want
[15:17:46] <PulkoMandy> http://www.polycode.dk/ has the latest BeOS release
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[15:18:30] <PulkoMandy> http://pulkomandy.tk/projects/APlayer has sources for building a slightly improved version for Haiku, but I still haven't made a release of this one
[15:18:33] <HaikuUser> прива
[15:19:08] <HaikuUser> наркоманы
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[15:48:41] <Cenbe> PlukoMandy: I was asking because I have a .pkg file for it and I have no idea where it came from.
[15:51:30] <PulkoMandy> mh, not an official source then
[15:51:41] <PulkoMandy> there is a recipe for it in haikuports but I'm not even sure it works
[15:54:46] <Not-5450> [haikuports] diversys pushed 1 commit to master [+0/-0/±1] https://bitbucket.org/haikuports/haikuports/commits/
[15:54:50] <Not-5450> [haikuports] diversys 5e3ff62 - Caya: cleanup INSTALL
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[16:00:28] <Cenbe> A release would be very nice :)
[16:00:59] <PulkoMandy> yes, but there are some fxes I think are important
[16:01:29] <PulkoMandy> it does not use the system mixer, and can't use native sample rate of modern sound cards, so it distorts the sound rather badly
[16:01:42] <PulkoMandy> it uses sidplay v1 so many C64 SID files will fail to play
[16:01:47] <PulkoMandy> and a few other things like that
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[17:09:36] <Not-5450> [haikuports] pulkomandy pushed 4 commits to master [+4/-2/±2] https://bitbucket.org/haikuports/haikuports/commits/
[17:09:40] <Not-5450> [haikuports] pulkomandy ac0682d - libsigc++: fix recipes. - 1.2 is not backwards compatible so keep it around, - Upgrade 2.2 to 2.4 which is easier to build.
[17:09:45] <Not-5450> [haikuports] pulkomandy 1e2667e - physfs: missing escaping in description
[17:09:48] <Not-5450> [haikuports] pulkomandy 08af75d - Paragui: add recipe. Fixes http://ports.haiku-files.org/ticket/83
[17:09:53] <Not-5450> [haikuports] pulkomandy 9dab250 - sigc++-1.2: missing include in install scripts
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[18:16:49] <HAIKU-irker005> haiku.master: pulkomandy * hrev49057 [2 commits] http://cgit.haiku-os.org/haiku/log/?qt=range&q=5265e873afa6+%5E2a1583cbc059
[18:16:50] <HAIKU-irker005> eaa1235c26c7: 53c8xx: build fixes.
[18:16:51] <HAIKU-irker005> 5265e873afa6: Add more vlc dependncies + Fix Caya and add paragui
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[18:20:40] <humdinger> hullo jstressman
[18:22:05] <humdinger> brb
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[18:22:07] * humdinger is idle: BRB
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[18:32:14] <Not-5450> [haikuports] pulkomandy pushed 2 commits to master [+0/-1/±1] https://bitbucket.org/haikuports/haikuports/commits/
[18:32:18] <Not-5450> [haikuports] begasus be6e033 - dumb, new updated recipe
[18:32:22] <Not-5450> [haikuports] pulkomandy 248b539 - Merged in Begasus/haikuports_games/dumb (pull request #507) dumb library, new recipe
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[18:38:34] <HAIKU-Buildbot> build #1639 of haiku-master-x86_64 is complete: Success [build successful] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86_64/builds/1639
[18:39:20] <humdinger> jstressman: I did most of the remaining icons for Beezer. Some suck more than others... :)
[18:39:52] <humdinger> The one remaining is for "Tools". I just can't come up with something remotely good looking.
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[19:23:21] <humdinger> Hi PulkoMandy!
[19:24:13] <humdinger> That Goonies game sure has an unconventional folder hierarchy...
[19:24:50] <_Dario> humdinger, what program uses to create HVIF icons? Just icon-o-matic ?
[19:24:59] <humdinger> yep.
[19:25:12] <_Dario> thanks humdinger.
[19:25:18] <humdinger> You could create a SVG and import in I-O-M though.
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[19:30:44] <_Dario> to import svg file in IOM, just open the SVG from File menu?
[19:31:18] <humdinger> I think so.
[19:31:24] <humdinger> or drag'n'drop
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[19:31:56] <_Dario> I tried that with an SVG created in "Graffiti", but dont work
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[19:32:27] <_Dario> I asked because that... :D
[19:33:10] <humdinger> Seems to depend on the SVG... I just tried a few. Some work some don't.
[19:33:46] <humdinger> I know I did a few in WonderBrush and exported as SVG from there. I-O-M import of those always worked.
[19:34:45] <_Dario> oh, I will try to use Wonderbrush.
[19:39:13] <humdinger> Using WonderBrush is nice, because you can put a bitmap image in a layer, trace it to vectors in another and then export/import via SVG to I-O-M to create the final hvif icon.
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[21:45:22] <Not-5450> [haikuports] pulkomandy pushed 1 commit to master [+2/-0/±0] https://bitbucket.org/haikuports/haikuports/commits/
[21:45:26] <Not-5450> [haikuports] pulkomandy cb2aa6e - Add cmake 3.2.2. * Most of our patches were upstreamed.
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[22:16:25] <kallisti5> PulkoMandy: luroh: OpenGL is perfect. (tm)
[22:16:42] <kallisti5> which renderer? software rast or software pipe?
[22:16:55] <PulkoMandy> I think it is not in the renderer code, but in BGLView
[22:17:35] <PulkoMandy> mh
[22:17:40] <PulkoMandy> actually it's in swrast
[22:17:40] <PulkoMandy> http://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/drivers/haiku/swrast/SoftwareRast.cpp#n180
[22:17:49] <PulkoMandy> but possibly the same code exists in softpipe?
[22:18:12] <PulkoMandy> basically, this LockGL is later unlocked from another thread, which doesn't work
[22:18:32] <PulkoMandy> so the GL context stays locked forever, and I'm not sure how this can work at all
[22:18:38] <PulkoMandy> (in BeOS this was allowed, however)
[22:20:38] <kallisti5> ah. Yeah, lockgl -> application draws -> unlockgl
[22:21:00] <kallisti5> ( in theory) some beos apps like quake 3 didn't do it right and didn't lock the gl before drawing :-\
[22:21:49] <PulkoMandy> so, we should fix the apps :)
[22:21:56] <PulkoMandy> or lock this in the correct thread :)
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[22:40:32] <pemdp> Hi
[22:40:43] <premoboss> how far haiku is to be usable on ARM boards?
[22:41:27] <DaaT> boas pemdp, tudo bem?
[22:41:44] <DaaT> premoboss: not much, it crashes fairly early in the bootup process iirc
[22:42:01] <pemdp> Hi DaaT! Td :)
[22:42:27] <premoboss> DaaT, in orter words, it is before any kind of usability.
[22:42:36] <DaaT> :)
[22:42:37] <premoboss> DaaT, in other words, it is before any kind of usability.
[22:42:38] <DaaT> premoboss: yep
[22:42:46] <pemdp> The beagle image shows the initial icons
[22:43:33] <geist> will need SD/MMC stack at some point too
[22:43:38] <premoboss> to me it would be enought it run and ca nbe accessed by remote with ssh
[22:43:49] <geist> depends on the board then
[22:44:50] <premoboss> i run cubieboard (ARMv7) and i would like to find some different from linux to run on it. but apparently no other kernel than linux is usable.
[22:46:24] <kallisti5> premoboss: I have the haiku_loader working on the cubieboard4
[22:46:31] <pemdp> By the way, newbie question: does anyone know why different boards have different loading addresses for the haiku_loader?
[22:46:46] <kallisti5> the same boardconfig should work for the cubieboard1-3 with slight modifications to the firmware URL's
[22:47:04] <kallisti5> (the SD card blessing process is the same for all allwinner soc's)
[22:47:09] <geist> hmm, wonder what the eth looks like
[22:47:11] <geist> is it built in?
[22:47:37] <kallisti5> looks at board
[22:47:42] <premoboss> kallisti5, good news. but how much far you can go? can you reach the stage of an usable eviroinment? at least a coomand line drom remote withe ssh?
[22:47:55] <kallisti5> geist: nah. realtek next to eth
[22:48:06] <geist> think it's on the other side of usb?
[22:48:10] <geist> that might just be a PHY
[22:48:12] <kallisti5> rtl8211e
[22:48:23] <geist> yeah that's just a PHY
[22:48:32] <kallisti5> ok. then it's on the soc
[22:48:33] <geist> thats a good sign, means the MAC is probably built into the soc
[22:48:39] <kallisti5> allwinner A80
[22:48:43] <kallisti5> 8 core arm
[22:48:51] <kallisti5> axp809
[22:49:03] <geist> wel.... lets see
[22:49:03] <premoboss> it is not 8 core, it is 4+4 core :(
[22:49:14] <kallisti5> premoboss: two quad core cpus on the same die
[22:49:21] <geist> yeah that's a phy
[22:49:41] <premoboss> i mean, 4 core of one tpe, 4 core od another type.
[22:49:49] <premoboss> i mean, 4 core of one type, 4 core od another type.
[22:49:51] <kallisti5> 4x Cortex-A15 + 4x Cortex-A7
[22:49:54] <geist> yep
[22:49:55] <premoboss> yes
[22:50:13] <kallisti5> not a fan of the whole "blessing" an sd card thing
[22:50:14] <geist> that's a pretty common design. they're symmetric in the sense that both clusters are identical feature-wise
[22:50:23] <kallisti5> geist: they also don't use fdt :-(
[22:50:28] <geist> kallisti5: yeah, sounds like allwinner crap. is it some sort of header?
[22:50:33] <premoboss> i dislike this kund of triks in core count: to me, all core must be identical, otherwhise i call it "trikc"
[22:50:38] <geist> kallisti5: told ya not to put too many eggs in that basket
[22:50:50] <kallisti5> geist: lol. we can still write an fdt.
[22:50:51] <geist> premoboss: it's for a specific reason. in haikus case it should probably just ignore the a7s for now
[22:51:00] <geist> kallisti5: waste of time!
[22:51:10] <kallisti5> geist: it's some allwinner crap that gets blob'ed onto the u-boot binary :-\
[22:51:11] <geist> until you support a ton of boards in the same family
[22:51:30] <kallisti5> geist: netbsd already has fdt's for the cubieboard1-3 :-)
[22:51:46] <premoboss> i know big.LITTLE achitecture ad the motivation for it, nevertheless i dislike it. no matter of haiku, it is a matter of ARM designers.
[22:51:52] <geist> well, not gonna argue this one any more. i'm actually dead serious. i think it's a huge distraction
[22:52:33] <kallisti5> geist: lol. The FDT stuff is done honestly. We can detect what drivers to use from the fdt
[22:52:49] <kallisti5> at this point we're at the mmu not working on the raspberry pi 2
[22:52:55] <geist> *exactly*
[22:53:03] <geist> get the fundamentals working, hard code it so you can get it done
[22:53:08] <geist> *then* worry about how to do it nicely
[22:53:17] <kallisti5> geist: i'm in over my head on the mmu stuff
[22:53:27] <geist> otherwise it's a huge distraction that pulls precious brain cycles away from a project that has been going on for 10 years (get haiku running on ARM)
[22:53:41] <geist> what the haiku arm project needs is some progress, not structure
[22:54:02] <kallisti5> geist: I did do progress... we now boot to the kernel on the raspberry pi 2 :P
[22:54:09] <geist> same thing with a bunch of boards. focus on one, get it going
[22:54:14] <geist> cubie is neat, but dont let it distract you
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[22:54:34] <geist> put it in a drawer until you get the rpi working, then consider pulling it out
[22:54:40] <kallisti5> yeah.. it only distracted me for a bit... I'm working on the rpi2 again since I got the loader running on the cubieboard4
[22:54:59] <PulkoMandy> kallisti5: not to mention you had broken beagle to get pi running
[22:55:13] <kallisti5> PulkoMandy: shh, sshh, shhhh.
[22:55:15] <PulkoMandy> and now we have yet another hack in the early mmu setup code to get both
[22:55:30] <geist> that's going to be a general problem going forward. i'd suggest doing the rpi stuff on a branch
[22:55:36] <geist> break it all, then fix it
[22:55:50] <kallisti5> PulkoMandy: yeah... i have no idea how we can handle so many diff. memory configurations
[22:56:05] <kallisti5> the fact that everyone does everything completely different is really annoying
[22:56:08] <PulkoMandy> simple: don't. Get it running on ONE board
[22:56:14] <geist> exactly
[22:56:14] <PulkoMandy> we'll see about that later
[22:56:27] <kallisti5> it is running on one board. I just need help
[22:56:50] <kallisti5> .. and more free time
[22:57:04] * kallisti5 glares at his ultimaker 2
[22:58:52] <premoboss> kallisti5, ignore rpi2, stay on cubietruck. pleae
[22:59:05] <PulkoMandy> the beagle xm needs the SD card stack running
[22:59:06] <kallisti5> premoboss: rpi2 is working more
[22:59:10] <PulkoMandy> then we can get to the rootfs
[22:59:27] <premoboss> kallisti5, i se pri everywhere, i get mat to see it everywhere!
[22:59:38] <PulkoMandy> when we get a bit more of the kernel running we will have a more comfortable environment to debug the mmu code
[22:59:41] <PulkoMandy> (and other things
[22:59:43] <premoboss> fuc+ off rpi!
[23:01:29] <pemdp> You can always forget Beagle xm and rpi2 and focus on the ARM Chromebook effort. ;-)
[23:03:29] <PulkoMandy> everyone has his preferred device…
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[23:03:58] <geist> yah, rpi2 is not perfect, but it has the nice property of being very cheap, so it's reasonable to expect everyone developing arm can get one
[23:04:04] <geist> and it has quad core
[23:04:08] <geist> downsides, almost everything else :)
[23:04:09] <pemdp> What is the criteria for the haiku_loader address? Different boards configurations have different addresses.
[23:04:54] <mmu_man> the physical RAM address mostly
[23:05:01] <mmu_man> not all board have it start at 0
[23:05:53] <PulkoMandy> the haiku_loader is in charge of enabling the MMU (which allows us to then map the memory where we want it)
[23:06:06] <PulkoMandy> so it uses physical RAM addresses instead of virtual ones
[23:06:24] <PulkoMandy> and then jump through some tricks to enable the MMU without making itself inacessible from the CPU
[23:08:20] <pemdp> thanks
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[23:49:39] <HAIKU-irker005> haiku.master: mmlr * hrev49058 [1 commit] http://cgit.haiku-os.org/haiku/log/?qt=range&q=62d30d9e49d5+%5E5265e873afa6
[23:49:40] <HAIKU-irker005> 62d30d9e49d5: libmedia: Put AddOnManager into BPrivate::media namespace.
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[23:57:55] <HAIKU-Buildbot> build #1640 of haiku-master-x86_64 is complete: Failure [failed jam @minimum-raw] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86_64/builds/1640 blamelist: Michael Lotz <mmlr at mlotz dot ch>
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   April 19, 2015  
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