[00:00:48] <hamishm> the block_t structure has an i_buffer member which is the length of the buffer
[00:01:06] <hamishm> so you want to do something like
[00:01:26] <Cian> which is always 9216 bytes when set to that sample rate and floating point; or at least it seems to be
[00:01:50] <hamishm> for (size_t i = 0; i < block->i_buffer; i++) { queue->push_back(block->p_buffer[i]; }
[00:02:23] <hamishm> and you want to change your queue to be templated on uint8 or whatever
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[00:03:03] <hamishm> also you might want to use a circular buffer as the stl queue might not be up to the task
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[00:10:56] <hamishm> then at the other end in BufferProc you'll want to pop_front i_size samples into the buffer
[00:11:14] <Cian> OK
[00:11:20] <Cian> trying to figure this out in my head properly first
[00:13:41] <jessicah> this is for vlc 2.0.3?
[00:13:45] <Cian> yes
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[00:13:51] <jessicah> how do i build?
[00:14:15] <Cian> haikuporter, I've pushed the vast majority of my changes to there already
[00:14:23] <jessicah> okay
[00:14:27] <Cian> just not this module or a tiny few other bits
[00:15:27] <jessicah> do i need the tiny few other bits? :)
[00:15:39] <Cian> probably not
[00:15:49] <Cian> what's on haikuporter will, on a gcc4 system, build a command line VLC
[00:15:56] <jessicah> ok
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[00:22:04] <Cian> jessicah be prepared that it takes a good few hours
[00:22:54] <jessicah> :)
[00:23:07] <jessicah> i do have some work to do at work, so that's not an issue :)
[00:25:36] <jessicah> i need to get new monitors =/ having a broken 2nd display sucks
[00:26:30] <mmu_man_> aw, stupid
[00:26:48] <mmu_man_> ppl claim ifconfig is deprecated in favor of iproute2 but this crap is a linux-only thing
[00:27:22] <Anarchos> mmu_man_ not mentioning iproute is so funny in french :)
[00:28:53] <Cian> hamishm seeing as the input buffer from VLC is always exactly the same size as what BSoundPlayer is set to look for, is there much point in pushing/popping sample by sample rather than just pushing/popping the entire buffer?
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[00:33:38] <hamishm> well sure
[00:33:44] <hamishm> but it seems like a huge assumption on your part...
[00:34:07] <hamishm> how do you know that the VLC internals are going to continue to calculate the buffer size so it comes out like that?
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[00:35:06] <Cian> hamishm well, the buffer size is calculated from the sample rate, which is set in the aout.
[00:35:14] <jessicah> if it's raw audio format, it's pretty much guaranteed
[00:35:48] <jessicah> well, it is guaranteed
[00:35:56] <hamishm> how is it?
[00:35:59] <hamishm> frame size is gauranteed
[00:36:16] <hamishm> buffer size could be anything
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[00:36:25] <jessicah> oh, i see what you mean
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[00:36:41] <jessicah> hmm, i guess in future it could send a different number of frames
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[00:46:29] <Cian> Debugger doesn't appear to be able to tell me what value i has in my loop to pop the queue to the buffer :/
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[00:55:56] <Cian> I'm actually just vaguely horrified that this is working
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[01:00:01] <dreamed> Cian: I'm sure we can find you a set of spurs and a stetson somewhere, if you feel that's appropriate
[01:00:28] * augiedoggie doesn't get the reference/joke
[01:00:56] <dreamed> we refer to developers/contractors/engineers that do things that work, but they're not entirely sure how they got there and more importantly, don't care - cowboys
[01:00:59] <Cian> augiedoggie cowboy is all I get
[01:01:20] <augiedoggie> ah, k
[01:01:22] <Cian> I'm still leaking memory but at about 5% of what it was doing before
[01:01:29] <dreamed> (which is why I said if you feel it's appropriate heh)
[01:02:12] <jessicah> omg, a friend of mine wrote a lambda calculus interpreter in bash >_<
[01:02:22] <jessicah> haskell does really, really weird things to people
[01:02:31] <Anarchos> jessicah arf
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[01:03:27] * Anarchos should extract from coq a certified compiler from lambda calculus to brain fuck... and the brain fuck interpreter in bash =.=
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[01:19:48] <Cian> that plays audio fine, except when it randomly doesn't, or when you try to stop/pause it.... I'll try again tomorrow
[01:21:32] <Cian> I'm not sure memset'ing each individual sample is the best idea out there
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[01:23:25] <jessicah> okies, nearly installed haikuporter
[01:27:16] <Cian> jessicah start from the top of the dependencies list and be prepared to find that most of them have their own depdencies...
[01:27:34] <jessicah> :)
[01:28:57] <Cian> and I'll likely be back fighting that bloody aout tomorrow morning UTC at some time if you've any questions about how to build it...
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[01:49:17] <CIA-63> mmadia-github.separate-build-environment: mmadia-github * aa72e386e1a326cd0743d76a20c514519889588e : Added target_alloca.h, target_div_t.h, target_wchar_t.h
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[01:57:09] <jessicah> buh, i dunno how to fix this one...
[01:57:15] <jessicah> cannot find -lebml
[01:57:20] <jessicah> even though it exists
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[02:00:06] <hamishm> where is the lib actually located?
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[02:00:34] <jessicah> in /boot/common/lib
[02:03:12] <hamishm> try -L/boot/common/lib -lebml ?
[02:03:50] <hamishm> I seem to remember that /boot/common/lib is not actually searched by ld, only by the runtime linker
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[02:38:00] <dreamed> 'lo Skipp
[02:40:01] <Skipp_OSX> hello
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[02:52:04] <jessicah> :o
[02:52:11] <jessicah> i already have a haikuports account
[02:52:13] <jessicah> how handy
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[04:02:35] <Skipp_Haiku> hey, I found a replacement for Pe that works pretty good, eddie
[04:04:56] <augiedoggie> eddie is older than Pe
[04:05:17] <augiedoggie> iirc, Pe was inspired by it
[04:08:45] <geist> mmm, eddie
[04:08:52] <geist> we used the hell out of that at Be. Of course Pavel was there too
[04:09:29] <jessicah> hmm, no gettext-dev
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[04:12:46] <Skipp_Haiku> well eddie works better for me, the keybindings and cursor movements are more Mac-like which makes them more familiar to me.
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[04:12:57] <Skipp_Haiku> Pe works like visual studio which I do not like
[04:13:17] <augiedoggie> huh?
[04:14:15] <Skipp_Haiku> for instance in eddie command+left and command+right go to the beginning and end of the lines, similarly, cmd+up and cmd+down go to the beginning and end of the document
[04:14:48] <Skipp_Haiku> in Pe, cmd+left goes to the beginning of the functional part of the line, you have to cmd+left twice to get the the beginning of the line
[04:15:03] <Skipp_Haiku> also the whole azerty bindings are screwy
[04:16:10] <augiedoggie> you know you can change those bindings in Pe right?
[04:16:24] <Skipp_Haiku> yes, but they don't respect changes in keymap
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[04:38:33] <jessicah> i dunno how haiku manages to kill vbox all the time...
[04:39:15] <augiedoggie> vbox can't handle that much awesomeness
[04:39:35] <dreamed> vbox is a bit shit
[04:39:49] <geist> you get what you pay for
[04:40:04] <dreamed> so how do you feel about Haiku?
[04:40:14] <jessicah> me?
[04:40:22] <dreamed> no, geist
[04:40:22] <dreamed> heh
[04:40:30] <geist> me? pretty neat
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[04:40:49] <dreamed> re: <@geist> you get what you pay for
[04:40:51] <geist> still blows me away that folks found some of my code useful
[04:40:59] <dreamed> well that's good ;)
[04:40:59] <jessicah> geist: are you allowed to work on haiku?
[04:41:13] <geist> i suppose so. no one is stopping me
[04:41:22] <geist> i have a lot of other projects though
[04:42:11] <jessicah> hmm, i thought you were an ex-Be employee, and that there were legal issues around contributing. mebbe i confuzzled
[04:42:16] <jessicah> it happens to me a lot :p
[04:42:40] <geist> i am ex-be. and there are and have been to my knowledge absolutely zero legal issues with anything haiku related, from day one
[04:43:01] <jessicah> hmm, okies
[04:43:02] <geist> for some reason folks assume that NDAs and whatnot are incredibly powerful things that restrict what you can do outside of work
[04:43:27] <geist> which is pretty far from the truth. generally speaking they can't do shit to you after you stop working for them unless they have a good reason tot ry to take you to court
[04:43:43] <geist> so a) you have to do something worth paying a lawyer to go after you
[04:43:49] <geist> and b) it has to be worth stopping you
[04:43:57] <geist> and c) Be doesn't even exist anymore, so no one to pay any lawyers
[04:44:08] <geist> so a,b, and c dont apply
[04:44:15] <jessicah> :)
[04:44:28] <geist> where you get into trouble is if you're a bigwig VP and you leave Apple and go to Google or something
[04:44:35] <geist> then you have to be a bit careful, since you're on the legal radar
[04:45:05] <jessicah> \o/ new garmin mount for bike arrived
[04:45:10] <geist> individual engineers dont really matter in the grand scheme of things, so you're usually not even worth looking at
[04:45:23] <jessicah> ah, good to know :)
[04:45:32] <geist> anyway, now that i'm at google i'm totally surrounded by Be guys. it's like the gang's all back together again
[04:45:35] <geist> at least half of them, that is
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[04:46:07] <mmadia> have you guys ever chatted about Haiku?
[04:46:13] <geist> a bit
[04:46:24] <geist> sadly, the general consensus is 'what a waste of time', to be completely blunt
[04:46:30] <geist> but i usually try to put in a good word
[04:46:51] <jessicah> :(
[04:46:54] <jessicah> sadness
[04:46:56] <geist> it's a bit different if you actually worked on the original. kind of leaves a bad taste in your mouth after you worked on your baby and it failed
[04:47:10] <geist> so most of the original Be folks put it to bed years ago
[04:47:28] <dreamed> ouch
[04:47:50] <geist> but hey, what do they know!
[04:48:18] <jessicah> to me, beos didn't fail
[04:48:37] <jessicah> the company did
[04:48:56] <dreamed> yeah, I sort of feel the same way
[04:49:07] <geist> sure
[04:49:14] <CIA-63> mmadia-github.separate-build-environment: mmadia-github * 8aedf80bebba18e2c493e87777eba9ec9c92d488 :
[04:49:15] <CIA-63> Added (incomplete) target_stdlib.h.
[04:49:15] <CIA-63> References to wchar_t need to be updated with prefix.
[04:49:23] <dreamed> that said, I'm also sort of just here for nostalgia and because I'd like an open source project that actually has a nice gui to succeed
[04:49:29] <geist> yep
[04:49:48] <geist> and at the bare minimum it's allowed a bunch of folks to get a bunch of experience in os design and implementation
[04:49:54] <geist> it certainly started my career
[04:50:00] <dreamed> I particularly like that there isn't a great rush to get it working for the masses, or add features
[04:50:07] <dreamed> true
[04:51:30] <geist> i have a few stylistic differences with the project that keep me from hacking on it too much, but really i have a lot of other stuff to work on
[04:51:33] <geist> and not enough time to do them
[04:52:05] <dreamed> stylistic differences?
[04:52:18] <geist> implementation details
[04:53:49] <dreamed> if you want to stay vague, that's fine ;)
[04:54:01] <geist> oh it's not important
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[04:58:02] <jessicah> blah, i am losing my mind
[04:58:06] <jessicah> it was that or i blind
[04:59:04] <jessicah> and now i'm short a screw
[04:59:07] <jessicah> =/
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[04:59:14] <dreamed> oh dear
[04:59:35] <dreamed> also, losing your mind and short a screw .... I'm trying to not chuckle at that
[04:59:36] <dreamed> >_>
[05:00:06] <dreamed> <- bad person
[05:02:21] <jessicah> :p
[05:02:27] <jessicah> okies, i found everything
[05:02:37] <jessicah> garmin mount assembled and installed :)
[05:03:16] <jessicah> i was searching for the mount which i had put on my desk after it fell on the floor
[05:03:28] <jessicah> so i was searching around the floor wondering where it had gone...
[05:03:48] <jessicah> and then missing a screw, which was on desk over by my bike...
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[05:22:59] <dreamed> I'm slightly amused that the article starts by waxing nostalgic about how BeOS avoided legacy issues .. followed immediately by saying it's supposed to be binary compatible with an over ten year old os ;)
[05:23:12] <dreamed> (and yes, I get that that's the point)
[05:23:48] <jessicah> binary compatibility has a useful purpose though
[05:23:52] <mmadia> but that ten year old os doesn't have 10 years of compounded legacy issues.
[05:24:03] <jessicah> because it means you have a good range of applications to test the system out with
[05:24:06] <dreamed> mmadia: it's not the actual concept or content I find funny, it's the juxtaposition
[05:24:16] <dreamed> I think the concept is just fine
[05:24:32] <dreamed> it would make more sense if they'd defined legacy properly
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[05:28:21] <dreamed> good interview, overall
[05:34:52] <jessicah> yeah pretty good
[05:35:20] <jessicah> also, i have to agree with the comment about other frameworks being ported to haiku
[05:35:27] * dreamed does too
[05:35:33] <dreamed> I don't want to see it bogged down
[05:35:37] <dreamed> and diluted
[05:35:43] <jessicah> neither :(
[05:36:03] <jessicah> when R1 rolls around, we can make a fork
[05:36:10] <jessicah> that's non-haiku framework free :p
[05:36:11] <jessicah> lol
[05:36:26] <dreamed> I'd like to see people make compelling applications for it natively, rather than port quickly using toolkits that don't quite fit
[05:36:51] <dreamed> it's a double-edged sword, as the interview intimates
[05:37:14] <dreamed> you make something easy to port to, by using existing frameworks .. but you lose many of the advantages, perceived or otherwise, that make the system unique
[05:37:23] <dreamed> so it becomes less interesting to develop for
[05:37:36] <dreamed> or just the last step in a chain of system ports
[05:38:14] <jessicah> it turns into another linux
[05:38:18] <jessicah> :p
[05:38:37] <dreamed> yep
[05:38:57] <dreamed> but without the advantages linux has, but starts to bring in many of the disadvantages it has
[05:39:01] <dreamed> er and
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[05:49:19] <ITY> Good evening. I'm experiencing problems with Media Player and VLC.
[05:52:32] <dreamed> I don't think there's a cream for that yet
[05:53:12] <ITY> a none topical remedy would be nice too
[05:53:54] <ITY> input PTS is out of range. ?
[05:59:08] <stpere> using the same test file on both softwares?
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[05:59:57] <ITY> yes, same file. 44.1 16 from CD Audio. either read from CD or from copy to HD.
[06:00:51] <ITY> (.wav) audio breaks up. VLC holds together longer. Media Players stops withing seconds.
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[06:14:05] <ITY> reboot
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[06:17:45] <ITY> Interesting. M4a file works great in Mediaplayer. The same file as AIFF is distorted.
[06:18:07] <jessicah> oh, so it's not just me.
[06:18:23] <jessicah> i think i'll have a poke around at that a bit later then :)
[06:18:36] <ITY> cool
[06:18:37] <jessicah> some of the audio files for bepacdeluxe have same issue
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[06:19:46] <ITY> let me try VLC...
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[06:23:15] <ITY> VLC (0.8.6i) plays the very same AIFF perfectly, but completely refuses to play the m4a version. Hmmm... thats not helping.
[06:23:54] <jessicah> lol
[06:24:38] <jessicah> hmm, i dunno if everything goes through ffmpeg, or only some stuff
[06:25:09] <jessicah> if it's an ffmpeg problem, then i got no idea :p
[06:25:44] <jessicah> okies, home time for me :)
[06:25:47] <ITY> I thought it all did... and obviously I'm wrong...
[06:26:41] <ITY> I'll cross convert everything every way up tomorrow and see if I can find a pattern.
[06:26:57] <jessicah> hmm, no, seems only ffmpeg is under add-ons
[06:27:14] <ITY> ah, right
[06:27:28] <jessicah> guess i won't be looking then :p
[06:27:45] <ITY> :(
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[06:27:56] <jessicah> ffmpeg is beyond me
[06:28:11] <ITY> me too, I feel.
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[06:28:31] <jessicah> if it were a separate aiff add-on i could look into, then sure
[06:28:38] <jessicah> since i've worked with wave files and such
[06:28:54] <jessicah> but ffmpeg is a behemoth in comparison
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[06:30:15] <ITY> I'm surprised more people are not noticing this
[06:31:07] <ITY> OK, thats' it. I'm off for a beer. I'll look at it tomorrow, Thanks.
[06:37:48] <dreamed> I echo that sentiment, if not the alcohol part, or any of the work which was involved
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[06:38:16] <ITY> LOL
[06:38:47] <ITY> seriously, I am getting up and walking away from this keyboard. I am.
[06:38:59] <dreamed> uh-huh
[06:39:42] <dreamed> heading home
[06:40:21] <jessicah> home time for me too :)
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[06:41:36] <ITY> mostly, I am walking away from this keyboard
[06:41:39] <ITY> night
[06:45:24] <CIA-63> Actually sort the translator menu used in ShowImage.
[06:45:24] <CIA-63> There were two problems with the last commit:
[06:45:25] <CIA-63> * the list needed to be outside of the top-level loop.
[06:45:25] <CIA-63> * BList was just broken for sorting translation_format pointers.
[06:45:25] <CIA-63> I fixed this by moving the loop outside and converting the translation_formats
[06:45:26] <CIA-63> to translator_info, which has the translator_id, since that is needed to create
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[06:56:33] <ddavid123> Nice to be able to format partitions in Open BFS from within Haiku's installer!
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[07:12:40] <dreamed> and home
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[09:11:26] <jessicah> dreamed: i home too
[09:11:37] <jessicah> mount for bike computer came apart =/
[09:11:50] <jessicah> luckily it got caught in cables so didn't lose computer
[09:12:02] * jessicah sighs heavily
[09:12:25] <jessicah> credit card stopped working too
[09:18:47] <OmniMancer> :(
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[09:21:07] <stargater> moin
[09:21:21] <jessicah> hihi stargater
[09:21:32] <stargater> huhu jessicah
[09:21:58] <jessicah> on the plus side, i got home before it started pouring down (just now)
[09:22:09] <jessicah> instead of being out biking
[09:23:05] <stargater> :-)
[09:23:18] <stargater> the rainig days
[09:23:36] <dreamed> nice work
[09:23:39] <dreamed> raining here now too
[09:23:42] <dreamed> was fine most of the day
[09:24:16] <jessicah> so pissed off with my bike mount
[09:24:38] <dreamed> oh really?
[09:24:56] <stargater> i look into the dragger.cpp (interface kit src) i see KHand Bit Icon. I think here nned some improvements.
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[09:25:32] <jessicah> didn't you see? the mount came apart whilst i riding
[09:25:38] <jessicah> almost lost my garmin bike computer
[09:25:47] <dreamed> oh, no I didn't
[09:25:48] <dreamed> yikes
[09:26:07] <stargater> kallisti5: around?
[09:26:13] <jessicah> garmins aren't cheap
[09:27:07] <dreamed> no, really aren't
[09:27:11] <jessicah> it got caught on the brake cables
[09:27:22] <dreamed> that was lucky
[09:27:40] <jessicah> someone had a puncture, which was when i noticed it dangling there
[09:27:42] <jessicah> >_<
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[09:32:25] <jessicah> might go out tomorrow morning, see if i can find the missing parts
[09:32:42] <jessicah> from gps, have an idea where might be
[09:33:00] <dreamed> so was this a particular fault you've identified?
[09:33:31] <jessicah> i dunno. maybe i didn't do screws up tight enough
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[09:35:41] <dreamed> unless it required some sort of thread seal, it would surprise me if something needed more than firmly tightened
[09:35:55] <stargater> cu
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[09:38:08] <jessicah> i dunno
[09:42:17] <arfunzu> good morning all
[09:42:28] <dreamed> 'lo
[09:42:29] <jessicah> good morning arfunzu
[09:42:36] <arfunzu> how goes it?
[09:42:52] <jessicah> frustratingly
[09:42:58] <dreamed> ditto, if for different reasons
[09:43:18] <jessicah> what are your reasons, dreamed?
[09:43:26] <jessicah> or is it just the moving thing?
[09:43:30] <dreamed> mostly house-hunting, but particularly in auckland
[09:43:34] <dreamed> the prices here are nuts
[09:43:37] <dreamed> the houses are awful
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[09:43:52] <dreamed> etc
[09:43:57] <jessicah> :(
[09:44:22] <dreamed> ah well
[09:44:25] <dreamed> fingers crossed
[09:44:40] <dreamed> in the meantime, I'll keep up with the photography I guess ;)
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[09:46:13] <jessicah> you should move to palmy :p
[09:46:27] <dreamed> heh
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[09:47:08] <dreamed> places I would love to move to in nz: near tauranga (at least until white island destroys the entire bay of plenty), otaki (other than the gangs), nelson (other than the stoners)...
[09:47:15] <dreamed> reality is though, somewhere warmer would be nice
[09:47:21] <dreamed> and my job is fairly specialised
[09:47:30] <dreamed> I suspect the only viable places in nz for it are auckland and wellington
[09:47:55] <jessicah> what is your job?
[09:48:12] <dreamed> Tivoli Storage Manager .. erm .. consultant I guess
[09:48:21] <dreamed> in theory I could fall back on my other skills though
[09:48:23] <OmniMancer> aukland?
[09:48:25] <dreamed> vmware/exchange/wintel
[09:48:40] <dreamed> but then again, that's still mostly major centres
[09:48:47] <jessicah> we use net-app filers for our storage
[09:49:06] <dreamed> I manage the ibm version, nseries
[09:49:17] <dreamed> team of four
[09:49:20] <dreamed> two storage, two backup
[09:49:25] <dreamed> I'm bottom of the run on all ends heh
[09:49:27] <jessicah> yeah, we have nseries, iirc
[09:49:35] <dreamed> nseries is .. something
[09:49:49] <dreamed> I wonder if it's getting the xiv management tools as well
[09:49:51] <dreamed> they're so good
[09:50:36] <jessicah> no jobs going atm
[09:51:00] <dreamed> more's the pity
[09:51:17] <jessicah> we just hired a project manager who will be overseeing the project for choosing a remote assistance tool
[09:51:27] <jessicah> and one other project i can't remember
[09:51:54] <jessicah> all the tools they're looking at are basically video conferencing type tools
[09:52:15] <jessicah> so ridiculous; bet they'll all be overpriced & overcomplicated
[09:52:51] <dreamed> I'm confused
[09:52:58] <dreamed> why do you need a project to choose a remote assistance tool?
[09:53:00] <jessicah> realvnc enterprise + a few licenses for vnc viewer plus is all you need...
[09:53:03] <dreamed> there are so many good web-based ones
[09:53:06] <jessicah> fucked if a know
[09:53:29] <jessicah> this is ridiculousness of the place i work in these days
[09:53:36] <dreamed> clearly
[09:53:42] <jessicah> it never used to be like this :(
[09:55:17] <dreamed> I can't say I'm overwhelmed by joy with the changes that have come to my workplace, after I started there
[09:55:20] <dreamed> especially my boss
[10:00:43] <jessicah> =/
[10:00:51] <jessicah> missed out on chick flick thursday
[10:05:45] <dreamed> what was showing?
[10:05:55] <jessicah> magic mike
[10:07:41] <dreamed> that looks .. something
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[10:08:25] <jessicah> :)
[10:08:56] <dreamed> I wonder what the last thing I watched which qualifies as a chick flick is
[10:09:11] <dreamed> given I've not watched much at all for the couple of years prior
[10:09:41] <dreamed> I should watch chocolat again
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[10:11:07] <jessicah> ooh, new resident evil coming out soon
[10:11:17] <dreamed> I'm torn
[10:11:26] <dreamed> on the one hand, I enjoyed most of them
[10:11:47] <dreamed> on the other hand .. trailer didn't make it look fantastic
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[10:12:24] <jessicah> it looks like it will be the final movie
[10:12:31] <dreamed> well that's something
[10:14:42] <jessicah> i could be wrong though :p
[10:21:49] <jessicah> wikipedia says there might be one more
[10:22:02] <dreamed> heh
[10:22:35] <jessicah> and if there is, it "will most likely be the finale of the series"
[10:22:58] <dreamed> uh huh
[10:24:19] <dreamed> ever seen tank girl?
[10:24:27] <jessicah> dun think so
[10:25:26] <dreamed> post apocalyptic australia, tank with a recliner on the back, mutant kangaroos.
[10:25:41] <dreamed> malcolm mcdowell as the villain
[10:25:43] * dreamed shudders
[10:25:50] <dreamed> he does villainy so well
[10:26:01] <jessicah> he does :D
[10:26:13] <jessicah> one of my fav actors
[10:26:21] <dreamed> mm, me too
[10:26:43] <jessicah> hmm, i dun think i've seen resident evil apocalypse
[10:26:55] <dreamed> I can't even remember which one that is
[10:27:07] <dreamed> but I'm fairly certain I've seen all of them .. possibly barring #2
[10:27:13] <dreamed> since I don't really remember the nemesis
[10:27:17] <jessicah> #2
[10:30:23] <jessicah> dun think i've seen
[10:30:40] <jessicah> definitely doesn't seem familiar
[10:31:55] <dreamed> okay I definitely haven't seen that
[10:33:46] <dreamed> sort of appropriate though, since I never played resident evil nemesis
[10:34:13] <dreamed> the Tyrant was always scarier anyway
[10:39:49] <jessicah> i've never played the games
[10:40:27] <dreamed> 2 was the best
[10:40:38] <dreamed> well, people say 4 .. haven't played it
[10:53:06] <dreamed> do you game much?
[10:55:25] <jessicah> nope
[10:55:42] <jessicah> other than freecell & minesweeper
[10:55:51] <dreamed> heh
[10:56:28] <jessicah> i used to be able to do expert minesweeper in about 60 seconds
[10:56:50] <jessicah> haven't done that fast in quite a while
[10:57:12] <jessicah> blame it on the revamped version in vista/7
[10:57:14] <jessicah> :p
[10:57:18] <dreamed> heh
[10:57:27] <dreamed> I wouldn't know what games come with windows these days
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[10:58:34] <jessicah> minesweeper freecell chess mahjong solitaire spider-solitaire
[10:58:40] <jessicah> hmm
[10:59:02] <jessicah> hearts
[10:59:17] <brobostigon> good morning everyone.
[10:59:31] <jessicah> morning :)
[10:59:39] <dreamed> 'lo
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[11:00:51] <brobostigon> morning jessicah and dreamed :)
[11:08:49] <dreamed> oddness
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[11:17:47] <jessicah> that was kinda lame
[11:17:58] <dreamed> yeah it was a bit
[11:20:27] <dreamed> my adorable cat is snoring
[11:21:09] <jessicah> :)
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[11:21:41] <jessicah> lil kittens love to sleep with big kittens
[11:21:55] <jessicah> whilst mummy cat sleeps on her own
[11:22:29] <jessicah> and somehow my helmet has migrated to the floor...
[11:28:20] <dreamed> do they sleep on your bed, or their own?
[11:28:25] <dreamed> mine's culed up next to me
[11:28:37] <jessicah> sleep on my bed some of the time
[11:28:46] <jessicah> orange almost never sleeps on bed
[11:29:15] <jessicah> changes all the time
[11:29:24] <jessicah> sometimes i'll have 5 on the bed at once
[11:29:28] <jessicah> sometimes one or none
[11:29:54] <jessicah> varies throughout night/morning too
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[11:30:37] <jessicah> usually have at least three on the bed most of the time
[11:31:35] <dreamed> I guess you don't need a hot water bottle
[11:31:37] <jessicah> and now i gonna go sleep :)
[11:31:47] <dreamed> night
[11:31:53] <jessicah> hehe, not often :)
[11:32:00] <jessicah> night night =^.^=
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[11:57:27] <stargater> re
[11:57:53] <dreamed> 'lo
[11:58:12] <stargater> ad
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[12:03:13] <stargater> hmm low internet here
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[12:04:03] <stargater> hi Postumus
[12:04:34] <Postumus> Greetings, stargater.
[12:04:47] <Postumus> stargater, what a nice, unexpected welcome.
[12:06:44] <stargater> Postumus: you are new haiku user/developer?
[12:07:18] <Postumus> stargater, I have it on my test box.
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[12:12:56] <stargater> on a real HW or Virtual Box
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[12:19:58] <Postumus> stargater, real hardware.
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[12:25:37] <stargater> Postumus: nice
[12:25:37] <stargater> and you are a developer?
[12:26:51] <Postumus> stargater, hmm, I do a little Java. No C++ or C, though.
[12:28:09] <arfonzo> hey all
[12:28:52] <Postumus> Hey, arfonzo.
[12:29:29] <arfonzo> hi Postumus
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[12:34:24] <stargater> Postumus: haiku have java :-)
[12:34:32] <stargater> arfonzo: hi
[12:35:05] <arfonzo> how's it going, all?
[12:35:29] <Postumus> stargater, yeah, I've been reading about the OpenJava SDK progress. Good going!
[12:35:57] <stargater> arfonzo: you make quake3 for haiku ?
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[12:36:59] <stargater> Postumus: and a java binding on haiku api
[12:37:01] <arfonzo> stargater: yes.
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[12:37:57] <arfonzo> stargater: I built ioquake3. It seems to run, more or less, but I can't really test it in VirtualBox here.
[12:38:13] <Postumus> stargater, is there a Latin translation underway?
[12:40:19] <stargater> arfonzo: i have problem du compile under a new rev from haiku and your binary dont run
[12:40:19] <stargater> i have install sdl but q3 says me cant found SDL.h
[12:40:19] <stargater> and not supportet o s
[12:40:19] <stargater> ioquake have no officel haiku os as plattform
[12:41:02] <stargater> ?
[12:42:45] <stargater> arfonzo: can you build a new ioquake on a new haiku rev ?
[12:43:21] <Postumus> Cool. Tremulous for Haiku?
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[12:47:14] <Postumus> stargater, so, AWT needs lots of work?
[12:49:22] <arfonzo> stargater: I am not supporting ioq3, it was just an experiment to see if it would run. Sorry.
[12:49:48] <arfonzo> I would suggest you simply clone the ioquake3 repo, and follow the haikuport BEP for it, this seemed to work for me.
[12:50:29] <arfonzo> To be clear I didn't do any sort of source code modifications, others keep asking me the same--it's all published sources, nothing magic going on.
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[12:51:17] <arfonzo> I will try to build a newer ioquake3 at some point, but probably not soon... work has been keeping me quite busy these days. :(
[12:53:39] <stargater> arfonzo: ok , np BUT when Alpha4 comming out, then pleas make a ioq3 for this alpha4 with alpha4 ;-)
[12:54:50] <arfonzo> There will be little point without 3d acceleration, I think. Even running ioq3's demo movie was terribly slow on my haiku machine.
[12:55:44] <arfonzo> the game loads, sound works, etc, but it's just totally unplayable, at least in my tests. The intro/demo movie runs fine, but again, without HW accel, I fear it's not going anywhere.
[12:55:46] <jstressman> I'm interested in trying that out.
[12:55:56] <jstressman> I have a very fast machine.
[12:56:29] <arfonzo> For reference, I tried on an i7 here.
[12:59:35] <stargater> and i7 is fast :-)
[13:00:18] <jstressman> arfonzo: :(
[13:00:32] <jstressman> arfonzo: on bare metal? or in vbox?
[13:00:57] <jstressman> I want to try it on bare metal on my i7 965 XE (quad 3.4ghz)
[13:01:23] <jstressman> from your description it sounded like you only ran it in vbox and the mouse didn't work etc.
[13:01:38] <arfonzo> I've tried on my Quad Core physical, and on my i7 in virtualbox.
[13:01:45] <arfonzo> (with similar result)
[13:01:47] <jstressman> :(
[13:02:21] <arfonzo> yeah. It's definitely choking on the video, not on the processor. At least in my tests.
[13:02:41] <arfonzo> I started looking at building it in software rendering only, haven't got far tho. I'll look at that again when I can.
[13:03:51] <arfonzo> then there are also fullscreen bugs in SDL from my experience, and a few other issues in Haiku that stop it from playing nicely... so it's not just "simply" building ioquake3, lots of work around it needs to be done, if people want to actually play it on haiku
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[13:24:47] <stargater> cu
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[13:37:04] <asiekierka> hello
[13:37:08] <asiekierka> i'm trying to get my SDL app to compile
[13:37:10] <asiekierka> but i get
[13:37:24] <asiekierka> runtime_loader: /boot/common/lib/libSDL-1.2.so.0.11.4: Could not resolve symbol '__ti13BDirectWindow'
[13:37:29] <asiekierka> when running
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[13:38:41] <asiekierka> using gcc4 via setgcc on gcc2h Alpha 3, btw
[13:38:47] <asiekierka> any idea?
[13:44:40] <arfonzo> hm, I am not positive asiekierka, but it could be trying your gcc2 SDL rather than gcc4? Try putting your gcc4 SDL in your /path/to/app/lib directory.
[13:44:44] <asiekierka> yeah
[13:44:46] <asiekierka> it's probably that
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[13:53:12] <asiekierka> yup
[13:53:14] <asiekierka> it was that
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[13:54:59] <arfonzo> Great, glad to hear.
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[14:02:57] <Postumus> Hey!
[14:03:07] <Postumus> My caffeine reduction is proceeding apace.
[14:03:18] <asiekierka> great to hear! :)
[14:07:11] <asiekierka> Trying to compile libnoise
[14:07:16] <asiekierka> but during linking i get a start_dyn.c:(.text+0x57): undefined reference to `main'
[14:07:26] <asiekierka> i'm not sure why libraries should have a 'main' function
[14:10:40] * kallisti5 flexes
[14:10:56] <kallisti5> caffeine!!!!!!!!!!! Yeaahhhhhhhh!
[14:11:03] <kallisti5> lets get some radeon_hd shit done
[14:11:20] <asiekierka> kallisti5: yes please
[14:11:28] <Postumus> How many lines of text need to be translated for a language to be fully supported by Haiku?
[14:11:42] <kallisti5> Postumus: a lot :D
[14:11:46] <kallisti5> check pootle
[14:11:56] <asiekierka> kallisti5: could you look into that simple library issue i have?
[14:12:23] <asiekierka> i'm trying to get mineserver working
[14:12:25] <asiekierka> for the lulz
[14:12:35] <kallisti5> asiekierka: lulz are good
[14:12:46] <asiekierka> it's a start_dyn.c:(.text+0x57): undefined reference to `main'
[14:12:52] <asiekierka> google showed many questions but null answers
[14:12:54] <kallisti5> hmm...
[14:12:59] <kallisti5> looks like you're missing main
[14:13:14] <asiekierka> that's obvious
[14:13:20] <asiekierka> but since when do libraries have main in them
[14:13:21] * kallisti5 shrugs
[14:13:24] <asiekierka> is it a haiku thing
[14:13:30] <CIA-63> Further work on VLC. This patch includes a somewhat functional but very
[14:13:30] <CIA-63> buggy Haiku audio output (which only works at all thanks to help from
[14:13:30] <CIA-63> hamishm) as well as a few other customisations needed for Haiku.
[14:13:30] <kallisti5> nah.
[14:13:37] <kallisti5> it's a general elf thing
[14:13:49] <kallisti5> it's telling you it can't find it's entry point
[14:14:00] <kallisti5> main is the default entrypoint for an application
[14:14:07] <kallisti5> try passing it through readelf
[14:14:13] <kallisti5> and looking for the main symbol
[14:14:19] <asiekierka> it didn't link
[14:14:20] <asiekierka> that's the point
[14:14:38] <kallisti5> if it didn't link... how can you run it?
[14:14:46] <asiekierka> i can't
[14:14:51] <asiekierka> i'm showing you the output of linking
[14:14:54] <kallisti5> ooh!
[14:15:03] <kallisti5> i thought you were running it and getting that ^_^
[14:15:05] <asiekierka> i'm just saying it's weird how it requires main on haiku but not windows/linux/mac
[14:15:06] <kallisti5> that makes more sense
[14:15:21] <kallisti5> asiekierka: is there a linker script?
[14:15:24] <kallisti5> *.ld
[14:15:25] <asiekierka> it's a makefile
[14:15:29] <asiekierka> probably not
[14:15:30] <asiekierka> wait
[14:15:39] <kallisti5> right, but sometimes there is a linker script... i can change the entry point
[14:15:42] <kallisti5> *it
[14:15:57] <kallisti5> maybe you need to add one for haiku :_
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[14:17:17] <asiekierka> here's the complete makelog
[14:19:29] <kallisti5> hm
[14:19:33] <kallisti5> oh.. it's a library
[14:19:40] <kallisti5> then it doesn't have a main
[14:19:47] <kallisti5> which means it's trying to link it as an application
[14:20:38] <asiekierka> now, what's the magic incantation to make it link as a library, if any
[14:20:59] <kallisti5> that actually looks ok. There maybe some special Haiku flag or thing to link in.
[14:21:05] <kallisti5> i'd check makefile-engine
[14:21:21] <kallisti5> it should be on every system.. /boot/develop/etc/
[14:21:25] <kallisti5> or somewhere like that
[14:21:28] <kallisti5> look for "LIB"
[14:21:47] <kallisti5> that is the BeOS/makefile engine makefile flag to build a library
[14:22:01] <kallisti5> if you can find it, you can find the logic behind building a library
[14:23:49] <kallisti5> that's saying to omit the entry point
[14:24:09] <asiekierka> yes!
[14:24:10] <asiekierka> it worked!
[14:24:12] <kallisti5> not sure why a lib *wouldn't* have it.. maybe some OS logic you're missing
[14:24:15] <kallisti5> yup.
[14:24:45] <asiekierka> checked, no nostart mention anywhere
[14:24:53] <asiekierka> maybe other OSes just assume its a library
[14:25:08] <kallisti5> not really the os.. more a gcc thing
[14:25:11] <kallisti5> oh
[14:25:13] <kallisti5> you on gcc2?
[14:25:17] <asiekierka> gcc4.
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[14:25:31] <kallisti5> hmm. we should behave the same as other operating systems then
[14:26:49] <kallisti5> (.text+0x20): undefined reference to `main'
[14:26:57] <kallisti5> i get the same thing trying to build it on linux ^_^
[14:27:16] <asiekierka> but it works
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[14:27:20] <asiekierka> and that's what's important
[14:27:35] <hamishm> surely just -shared should do the trick?
[14:27:58] <CIA-63> radeon_hd: enable non-dp code to execute dpcd queries [2 commits]
[14:27:58] <CIA-63> * Check DPCD to properly choose TRAVIS DP panel mode
[14:28:02] <kallisti5> hamishm: i think so
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[14:38:04] <stargater> re
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[14:46:13] <jstressman> re
[14:54:38] <asiekierka> this time it's porting mineserver, a C++ app
[14:54:39] <asiekierka> runtime_loader: /boot/system/lib/gcc4/libstdc++.so: Could not resolve symbol '_Unwind_GetRegionStart'
[14:54:41] <asiekierka> when running
[14:56:25] <asiekierka> using x86/gcc4
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[14:58:40] <ITY> good morning
[14:59:33] <asiekierka> hello
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[15:08:34] <stargater> what is a mineserver
[15:10:27] <mmadia> Connecting to www.haiku-files.org|75.119.196.159|:80... failed: No route to host.
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[15:34:57] <kallisti5> ok... everyone cross your fingers
[15:35:18] <kallisti5> (trying to get displayport working under radeon_hd)
[15:35:23] * kallisti5 hold breath
[15:35:31] <kallisti5> !!!!
[15:35:33] <kallisti5> got it!
[15:35:48] <kallisti5> it's a little squiggly
[15:35:53] <kallisti5> but it werks!
[15:38:29] <mmadia> congrats!
[15:39:49] <kallisti5> yeah.. now haiku should ~kind of~ work with display port on radeon_hd
[15:42:01] <stargater> kallisti5: nice
[15:42:36] <stargater> take a photo :-) kallisti5 and post into your haiku blog
[15:42:52] <stargater> kallisti5: have you beacme my email?
[15:44:01] <kallisti5> stargater: you sent me an email?
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[15:47:05] <jstressman> back in Haiku on bare metal.
[15:47:11] <jstressman> time to futz with ioquake3.
[15:49:14] <kallisti5> stargater: ah.. i see it
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[15:54:01] <stargater> re
[15:54:09] <CIA-63> radeon_hd: reorganize some pll code
[15:54:09] <CIA-63> * Move DisplayPort external pixel clock out of pll
[15:54:09] <CIA-63> as this frequency is card-wide.
[15:54:09] <CIA-63> * Add new function to pull display clock frequency
[15:54:09] <CIA-63> and other card-wide settings.
[15:54:09] <CIA-63> * Set displayDefault frequency card-wide
[15:54:20] <stargater> kallisti5: yes i send a email with a intresting link
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[15:56:26] <stargater> kallisti5: see you my mail ? (spam folder !?)
[15:57:29] <kallisti5> 08:49 < kallisti5> stargater: ah.. i see it
[15:57:33] <kallisti5> :)
[15:57:50] <kallisti5> oh.. you quit right after I said that
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[16:05:29] <stargater> ok
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[16:09:42] <stargater> cu
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[16:36:30] <Cian> risk of slashdot newbie influx: high
[16:36:49] <Cian> be prepared to spend overly large amounts of time defending the project and likely gaining no users :/
[16:37:19] <arfonzo> shields up, red alert!
[16:37:27] <luroh> yay :)
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[16:46:55] <ITY> I would much rather see Haiku on a Rasberry Pi than any flavor of Linux. It's OK, I am wearing a vest.
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[16:51:30] <Postumus> Hah, I can imagine the influx of Slashdotters... "Use ZevenOS instead! LULZ!"
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[16:59:56] <luko> hi folks
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[17:07:53] <Postumus> Would it be fair to compare the Haiku and FreeBSD design policies?
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[17:28:15] <ITY> "main decoder : no suitable decoder module for fourcc `mp4a'." from VLC 0.8.6i
[17:28:38] <ITY> the m4a was generated by itunes on OS X.
[17:30:48] <ITY> I'm trying to make sense of Mediaplayer and VLC. They won't play AIFF and struggle with WAV.
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[17:37:37] <Cian> that VLC build may not have faac compiled in
[17:37:50] <Cian> m4a audio is however supported by the media kit/media player
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[17:38:03] <Cian> 'struggle' with WAV would suggest a soundcard issue though
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[17:45:39] <sambagirl> test
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[18:08:36] <ITY> Cian. m4a tested in mediaplayer. 100%. no problem there.
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[18:14:11] <ITY> AIFF distortion in Mediaplayer. Bare metal, build 44300, Sound Blaster Live! card.
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[18:45:49] <kallisti5> whoo! ./!
[18:49:17] <CIA-63> mmadia-github.separate-build-environment: mmadia-github * 1b9215d30cf646325d414694adb99fb5f0a1475b : These should include the target_* headers.
[18:49:26] <jstressman> if I'm getting a compile failure and it just says "ERROR" blah blah... how do I get the compiler to actually show me what the error is?
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[18:50:03] <jstressman> make[2]: *** [build/release-haiku-BePC/ded/sv_bot.o] Error 1
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[18:50:21] <jstressman> that's it... no error etc... just that line when it tries to compile the file.
[18:51:02] <hamishm> there should be an error of some kind above that caused make to error out
[18:51:29] <hamishm> if you're building with multiple jobs it might not necessarily be directly above thatl ine
[18:51:31] <hamishm> line*
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[18:55:53] <jstressman> are those invalid options causing the compile to fail?
[18:57:26] <hamishm> yes
[18:57:48] <hamishm> those options aren't available in gcc2
[18:58:09] * jstressman looks for where to get rid of them...
[18:58:14] <hamishm> either use gcc4 (setgcc gcc4) or remove them
[18:59:40] <jstressman> yay
[18:59:45] <jstressman> that got further.
[18:59:50] <jstressman> puked on net_ip.c :)
[19:00:36] <hamishm> pastebin the errors if you want
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[19:02:32] <jstressman> thank you :)
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[19:04:09] <jstressman> that's where I am currently...
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[19:05:42] <jstressman> I added a !defined(__HAIKU__) to get rid of an error about an ifaddrs.h include (followed the #if !defined for __sun and __sgi )
[19:10:02] <hamishm> you need a typedef for sa_family_t
[19:11:16] <hamishm> typedef uint8_t sa_family_t;
[19:11:21] <hamishm> in a haiku ifdef
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[19:22:03] <jstressman> looks like I got to the point where I have to include SDL :P
[19:22:20] <jstressman> any way to get around SDL I wonder? :/
[19:23:31] <hamishm> well if you want to hear/see stuff when you play the game I think you need SDL :)
[19:27:32] <jstressman> do you think the optional package version will be ok?
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[19:27:37] <jstressman> or do I need some cutting edge version?
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[19:27:52] <arfonzo> There's no way to avoid SDL in ioquake3. Unless you want to rewrite the audio and video code... yikes.
[19:28:15] <arfonzo> jstressman: I built it against the optional package IIRC
[19:28:20] <hamishm> if the optional package version is 1.3 it should be fine
[19:28:58] <jstressman> k. thanks. :)
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[19:49:15] <CIA-63> mmadia-github.separate-build-environment: mmadia-github * 50b5bef2d2be595e261bba01280294f30525f6d8 : Fixed line endings.
[19:50:11] <jstressman> huh... it appears to run, but it just flashes a black screen for a second and then I'm back to the desktop like normal, but it says the app is still running? :(
[19:50:57] <jstressman> it had an error about loading the renderer because it was trying to load renderer_opengl1_i386.so
[19:51:08] <jstressman> so I just linked that to renderer_opengl1_BePC.so
[19:51:16] <jstressman> and it ran, but I got the aforementioned behavior.
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[19:55:35] <jstressman> oo!
[19:55:44] <jstressman> ran again, saw the beginning of the Id logo video...
[19:56:26] <jstressman> "Unsupported screen color space Unknown!"
[19:56:32] <jstressman> I see that on the console...
[19:57:23] <hamishm> what color space are you running in?
[19:57:56] <jstressman> 32bit ?
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[19:59:24] <jstressman> I checked.... definitely 32bit on the desktop. (1024x768 @ 60hz 32bit color)
[19:59:33] <jstressman> let me try something else...
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[20:04:21] <jstressman> deleted the config I had... different crash.
[20:07:57] <jstressman> there's a comment on HaikuPorts including the line "The problem is most likely with our SDL openGL implementation (iirc, it fails to aquire a lock and deadlocks on gl initialization)."
[20:08:09] <jstressman> it looks like that's the problem I'm running into?
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[20:17:22] <hamishm> jstressman: I don't know if anyone's actually got the thing to run before
[20:17:33] <hamishm> I seem to remember someone ported it before recently though...
[20:17:38] <hamishm> maybe arfonzo?
[20:22:07] <kallisti5> jstressman: hmm
[20:22:12] <kallisti5> that error comes from the GL kit
[20:22:45] <kallisti5> jstressman: is this a gcc2 image?
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[20:24:30] <CIA-63> radeon_hd: rework some pll code
[20:24:30] <CIA-63> * Force fractional feedback divider on APU's
[20:24:30] <CIA-63> * Spread Spectrum is now probed more correctly
[20:24:30] <CIA-63> across multiple encoders and cards
[20:24:30] <CIA-63> * SS still disabled however.
[20:26:28] <jstressman> kallisti5: quak3 itself? or my Haiku install?
[20:26:38] <jstressman> I'm on gcc2h and built q3 with gcc2
[20:27:16] <jstressman> just ran GLGears and get ~622 FPS :) </random>
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[20:29:57] <arfonzo> hamishm: yeah, I managed to build it, and it runs here, poorly, but it runs.
[20:30:07] <arfonzo> I definitely built it with gcc4, tho.
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[20:35:40] <kallisti5> jstressman: strange.
[20:35:54] <kallisti5> maybe SDL needs rebuild with my GL changes?
[20:35:58] <kallisti5> *Rebuilt
[20:36:55] <jstressman> when did you make the changes?
[20:37:08] <kallisti5> few months back
[20:37:26] <jstressman> how hard would that be to do? :)
[20:37:31] <kallisti5> very.
[20:37:35] <kallisti5> actually... just kiddinf
[20:37:37] <kallisti5> *kidding
[20:37:39] <jstressman> ;_;
[20:37:57] * jstressman looks
[20:39:50] <kallisti5> so install haikuports, then use the haikuport tool to install libsdl-1.3-hg
[20:40:00] <kallisti5> that will compile + install SDL
[20:40:06] <kallisti5> if it works, we know we need to package up a new one
[20:40:20] <kallisti5> (i dont see why though... i didn't change any api's)
[20:40:27] <jstressman> k.
[20:43:46] <Skipp_Haiku> hello
[20:44:04] <jstressman> ahoy thar Skipp_Haiku ^^/
[20:46:31] <jstressman> kallisti5:
[20:46:32] <jstressman> configure: error:
[20:46:32] <jstressman> *** When building from Mercurial you should configure and build in a
[20:46:33] <jstressman> separate directory so you don't clobber SDL_config.h, SDL_revision.h
[20:46:55] <jstressman> pff... there's no reason that needed to be on 3 lines. *grumble*
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[20:51:54] <kallisti5> jstressman: strange
[20:51:56] <kallisti5> try the other one
[20:52:06] <jstressman> the gsoc one?
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[20:52:09] <kallisti5> libsdl-1.3-gsoc
[20:52:10] <jstressman> isn't that several months older?
[20:52:11] <kallisti5> yeah
[20:52:29] <kallisti5> jstressman: it is, but it gets the latest libsdl code
[20:52:57] <jstressman> k.
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[20:57:50] <jstressman> kallisti5: it looks like it only built/installed static libs. :/
[20:58:02] <jstressman> so Q3 is still loading the 1.2 SDL libs.
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[20:58:26] <jstressman> if I rebuild Q3, will that link against the 1.3 ones?
[20:59:13] <jstressman> or should I just figure out how to tell 1.3 to build dynamic libs? :)
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[21:02:26] <kallisti5> jstressman: strange... i thought 1.3 libsdl was shared libs
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[21:03:06] <jstressman> >_< confusing...
[21:03:16] <kallisti5> jstressman: ok.. the current optional package is sdl 1.2
[21:03:26] <jstressman> yes.
[21:03:47] <kallisti5> jstressman: you running a nightly?
[21:03:58] <kallisti5> latest libsdl is 06-24
[21:03:59] <jstressman> 44404 at the moment.
[21:04:36] <kallisti5> jstressman: ahh
[21:04:37] <jstressman> I just installed the optional package a bit ago today... so it should be that one I'd presume?
[21:04:40] <kallisti5> i know whats going on
[21:04:51] <kallisti5> quake is setting a non-32-bit video mode
[21:05:03] <kallisti5> which the GL kit doesn't work with
[21:05:07] <kallisti5> ... which then crashes
[21:05:27] <kallisti5> jstressman: see if you can find a quake config file, change video mode to 32-bit
[21:05:37] <jstressman> I removed it...
[21:05:45] <jstressman> then I got the last set of errors.
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[21:06:06] <jstressman> those ones.
[21:07:02] <kallisti5> hmm. wth
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[21:07:28] <kallisti5> _SetupRenderBuffer is definitley GLKit code
[21:07:38] <kallisti5> well.. software renderer code
[21:08:09] <kallisti5> jstressman: i can take a look at it... maybe squeeze some crash prevention in before A4
[21:09:19] <jstressman> there's already a ticket I believe about fixing the handling of different color spaces for GL.
[21:09:28] <jstressman> at least I think so. I remember it coming up a few weeks back.
[21:09:46] <kallisti5> jstressman: it's not a bug... GL no longer supports non-32bit rendering
[21:13:39] <jessicah> meow
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[21:14:01] <Skipp_OSX> kallisti5, the question is, what does Linux do?
[21:14:12] <Skipp_OSX> Do they just not support 8-bit color?
[21:16:35] <kallisti5> not for gl rendering :)
[21:16:55] <jessicah> oh hey, my internets is working again
[21:16:57] <jessicah> yay
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[21:19:09] <dreamed> morning
[21:19:18] <jessicah> morning
[21:20:00] <jstressman> hrm... so even though my desktop is 32bpp, and I manually set the q3config to use 32bpp for any settings I saw that pertained to it... it says the color space is "unknown" ?
[21:20:05] <kallisti5> jstressman: whats strange is your "unknown" colorspace
[21:20:19] <jstressman> heh... that's what I was just looking at. :P the "unknown" part.
[21:20:59] <jstressman> I wonder if I should just start over...
[21:21:21] <kallisti5> jstressman: nah
[21:21:25] <kallisti5> sounds like you're close
[21:22:14] <jstressman> it actually got as far as showing the first frame of the opening video a couple times before crashing. :P
[21:22:49] <kallisti5> jstressman: same crash message?
[21:24:15] <kallisti5> ah. forgot about 8761 :D
[21:29:16] <jstressman> looks like it loaded farther this time, but I didn't know what was happening and I killed it. :P
[21:29:31] <jstressman> it was just sitting on a black screen for awhile. :P I'll try again...
[21:32:25] <kallisti5> jstressman: fyi, when I ran a little SDL game, GL was sloooooooow
[21:32:47] <kallisti5> it rendered ok... but speed of swrast is pretty poor on modern games
[21:32:51] <jessicah> someone needs to add a redirect from / to /pootle on the i18n sub-domain
[21:33:01] <kallisti5> jessicah: yeah.. i saw that today
[21:33:08] <jessicah> i wondered why i couldn't load it in the past
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[21:38:57] <jstressman> looks like I was doing better before I installed openal. :/
[21:39:10] <jstressman> now it pukes on initializing sound.
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[21:39:31] <jstressman> usually it pukes because it can't get the color space right... when it occasionally does, it then pukes on sound init.
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[21:42:32] * dreamed ponders getting up
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[21:42:52] <jstressman> brb.... going to clean this mess up a bit.
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[21:48:08] <jessicah> looks like it couldn't allocate memory
[21:48:56] <x-ist> could someone please review two small patches of mine i filed recently. #8776 and #7955. ticket owners are actually stippi and axeld, but they're supposedly busy
[21:49:20] <CIA-63> xyzzy-github.x86_64: xyzzy-github * a3802ca96702d7011ad4967428c38f196b07480c :
[21:49:20] <CIA-63> x86_64 support for GDB. [5 commits]
[21:49:20] <CIA-63> As mentioned in one of the previous commits, breakpoints don't work
[21:49:21] <CIA-63> properly yet, and I haven't done much extensive testing yet, but the
[21:49:21] <CIA-63> basic functionality works.
[21:50:15] <x-ist> anyone?
[21:50:33] <hamishm> 'supposedly' busy are they? xD
[21:50:48] <x-ist> just guessing
[21:52:58] <x-ist> sorry i meant "probably". bad english
[21:53:03] <jessicah> your message has typo
[21:53:15] <jessicah> says fixes 7995 instead of 7955
[21:53:41] <x-ist> damn. you're right
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[21:54:42] <hamishm> they might not like the dot in
[21:54:45] <hamishm> if (round(tabWidth) == 0.)
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[21:55:32] <x-ist> what's wrong in the dot when comparing 0. against another float
[21:56:23] <x-ist> but
[21:56:25] <hamishm> nothing functionally, but I don't think it matches our coding style
[21:56:34] <x-ist> you're right again
[21:56:39] <mmadia> x-ist git am want's an email address.
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[21:57:38] <x-ist> well. i'd like actually to omit it
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[22:00:10] <CIA-63> Since the search pattern is wrapped in double quotes for grep, the symbol ' (apostrophe) must not be escaped. Fixes #8776.
[22:00:10] <CIA-63> Signed-off-by: Matt Madia <mattmadia at gmail dot com>
[22:00:15] <x-ist> would it be accepted to have a fake email in the patches?
[22:00:31] <mmadia> i made it an obviously faked address.
[22:01:53] <x-ist> wow, that's how things can be speed up ;)
[22:02:10] <x-ist> thanks
[22:02:17] <mmadia> you're welcome.
[22:02:23] <mmadia> and thanks for the patch!
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[22:03:17] <x-ist> glad to help out
[22:03:21] <jstressman> clean install of Haiku. :P
[22:03:39] <mmadia> i'd rather someone else review + commit the other patch.
[22:04:45] <x-ist> hmm ok
[22:07:37] <mmadia> my c/c++ is rather weak.
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[22:23:40] <idefix_gromit> x-ist: are you sure that patch is right? It talks about removing escaping for the ' character, but in the diff the \ character is removed from the list of characters to escape...
[22:28:36] <x-ist> no it is '\''
[22:28:51] <x-ist> just doublechecked
[22:29:42] <idefix_gromit> ah, I misread. sorry for the noise!
[22:30:53] <x-ist> never mind
[22:31:31] <x-ist> i'l redo the other patch
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[22:35:02] <jessicah> you have to fix the msg anyway :)
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[22:38:59] <x-ist> did it
[22:39:31] <x-ist> replaced the patch
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[22:42:29] <CIA-63> radeon_hd: re-rework some pll code
[22:42:29] <CIA-63> * Grab pseudo pll SS info for early
[22:42:29] <CIA-63> Spread Spectrum access
[22:42:29] <CIA-63> * display_crtc_ss now takes a pll vs
[22:42:29] <CIA-63> a display for easy pll access
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[22:46:53] <Postumus> Is there a list somewhere containing *all* of the translations that have to be done for Haiku?
[22:49:23] <CIA-63> ahenriksson-github.production: ahenriksson-github * f111ce9ecde50daba2af6186c7c606aa4f08a9ca : Added HashMap to fs_shell [8 commits]
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[22:57:49] <stpere> that guide should pretty answer everything, but in short, we are using an online tool to do this
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[23:36:25] * dreamed yawns
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[23:40:56] <jstressman> dun da da dun!! :D
[23:44:15] <CIA-63> Move SoundConsumer to libmedia in the BPrivate namespace
[23:44:15] <CIA-63> Signed-off-by: Jérôme Duval <jerome.duval at gmail dot com>
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[23:49:27] <jstressman> how old is our ffmpeg port?
[23:50:40] <luroh> < 24h, iirc
[23:50:52] <luroh> korli updated it yesterday
[23:51:40] <jstressman> oh :/
[23:51:59] <jstressman> is that in 44483 ?
[23:52:16] * luroh looks
[23:52:29] <luroh> yes
[23:52:42] <luroh> previous version was 0.10.2
[23:53:43] <jstressman> hrm. :( well, then apparently that didn't fix it. :)
[23:54:25] <luroh> ok, you've seen the same problem before?
[23:54:32] <jstressman> no.
[23:54:41] <jstressman> but I haven't exactly played a lot of video in Haiku before.
[23:54:45] <luroh> ah
[23:55:15] <luroh> might be useful to check a rev from yesterday, if you're up for it
[23:56:37] <jstressman> I might after I've slept. :) I'll drop an older hrev on a thumb drive, boot from that, mount the hdd, play the file.
[23:56:58] <luroh> sounds like a plan :)
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