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[01:35:22] <rkeene> I'm wanting to build a cross-compiler targetting Haiku. I already maintain several other cross-compilers (Solaris/i386 (multilib), Solaris/SPARC (multilib), NetBSD/amd64, FreeBSD/amd64, HP-UX/pa-risc2.0w) and I want to incorporate the Haiku build into the same framework -- which means I want to build the cross-binutils and cross-gcc myself.
[01:35:43] <rkeene> Most of the destructions I can find refer to using Haiku supplied tools to do this.
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[01:43:10] <pptf> rkeene: currently, Haiku is built with either gcc2.95, gcc 4, or a hybrid of both
[01:43:29] <pptf> rkeene: there are also advances in compiling with llvm
[01:43:39] <rkeene> I'm not trying to compile Haiku -- just binutils+gcc
[01:44:21] <rkeene> I have the platform files from a Haiku box to link against and include for the programs I am compiling that will run on Haiku
[01:44:24] <mmu_man> well the configure script at the top level in the source tree calls some scripts to do it
[01:44:41] <mmu_man> but you'll need some other tools anyway like xres
[01:45:40] <rkeene> Currently my problem is binutils fails with: *** BFD does not support target i586-pc-haiku.
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[01:47:04] <geist> on what platform?
[01:47:29] <rkeene> I'm on Linux/i386
[01:47:33] <pptf> rkeene: I know this has been discussed on the dev mailing list before, but I cannot seem to find anything specific right now.
[01:47:55] <pptf> rkeene: there is a blog description of a detailed process of building gcc at https://www.haiku-os.org/blog/mmlr/2009-01-31/native_gcc_4_3_3_for_haiku_tales_of_updating_the_gcc4_port
[01:48:04] <rkeene> Compiling "binutils" v2.21.1 for i586-pc-haiku
[01:48:07] <pptf> but it's about 2 years old
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[01:52:44] <rkeene> Are there some patches required to binutils 2.21.1 for it to target Haiku ?
[01:53:39] <geist> yes
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[01:54:00] <geist> that's why the haiku tree has a fully checked in and modified version of binutils and gcc and a configure script to go with it
[01:54:08] <geist> your best bet is to build taht and then extract the toolchain out of it
[01:55:43] <rkeene> I would have to extract it and generate a diff of binutils 2.21.1 for it to work in my build system
[01:55:53] <mmu_man> anyone with enough aspirin can try to upstream the patches
[01:56:15] <scgtrp> heh
[01:56:15] <mmu_man> hmm those should be also in the vendor/ branch already
[01:56:16] <geist> hahaha
[01:56:38] <mmu_man> you should be able to get a diff straight from svn
[01:56:45] <scgtrp> i've got half a bottle of advil somewhere, i'm on it*
[01:56:49] <scgtrp> * but not really
[01:57:00] <rkeene> mmu_man, Link ?
[01:57:12] <scgtrp> http://haiku-os.org/guides/building/get-source-svn
[01:57:21] <scgtrp> http://svn.haiku-os.org/haiku/buildtools/trunk
[01:58:40] <rkeene> svn checkout http://svn.haiku-os.org/haiku/buildtools/trunk haiku/buildtools => svn: OPTIONS of 'http://svn.haiku-os.org/haiku/buildtools/trunk': could not connect to server (http://svn.haiku-os.org)
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[01:59:21] <scgtrp> are the git mirrors kept up to date? (probably should have asked that before i started cloning them)
[01:59:28] <geist> yes
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[02:04:56] <rkeene> Okay, I'll just hold off on supporting Haiku until those patches or Subversion can be made accessible
[02:05:09] <geist> they are
[02:05:13] <rkeene> Where ?
[02:05:58] <geist> huh. strange. works fine here
[02:06:15] <rkeene> Not here -- svn, version 1.6.16 (r1073529)
[02:06:49] <geist> strange
[02:07:19] <scgtrp> git://git.haiku-os.org/buildtools
[02:07:52] <rkeene> I'm cloning that now
[02:08:09] <geist> it's up to date, though at the moment it's strictly a clone of the svn repo
[02:08:16] <geist> but there are plans to move to git completely soon
[02:08:23] <scgtrp> which is all he needs right now, afaik
[02:08:40] <rkeene> I just need the patch against a vanilla binutils 2.21.1
[02:08:42] <geist> yep, and probably more efficient anyway
[02:09:49] <rkeene> Or rather, a patch against binutils, that applies to 2.21.1
[02:13:51] <geist> depends on which version of binutils is in the tree
[02:14:10] <rkeene> 2.19
[02:14:34] <geist> yeah, looks like it
[02:15:28] <rkeene> The diff looks reasonable
[02:15:36] <rkeene> Why hasn't upstrem accepted it ?
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[02:21:34] <Disreali> because it is specifically for use when building haiku on a platform other than haiku
[02:21:52] <Disreali> it adds no real features
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[02:45:05] <rkeene> One would think that not having to maintain your own fork of binutils, perpetually out-of-date would out-weigh that
[02:46:59] <rkeene> Binutils 2.21.1 built. GCC doesn't build either -- I'm guessing upstream doesn't support Haiku.
[02:47:42] <Disreali> true, for the most part
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[02:48:15] <Disreali> welcome moofree. great nick
[02:49:32] <rkeene> Looks like the GCC in Haiku's build area is 4.5.3 -- I build 4.6.1
[02:52:31] <Disreali> again, upstream does not care about Haiku support, whickh is why we include the buildtools in our own trunk
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[02:53:17] <Disreali> you really need to use the tools include in the haiku trunk
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[03:33:19] <rkeene> I'll just not support Haiku -- the GCC diff is non-trivial
[03:34:10] <rkeene> (Mostly due to changes that were not required)
[03:37:06] <Skipp_OSX> rkeene: huh?
[03:38:52] <rkeene> Skipp_OSX, I was trying to build a cross-compiler that targets Haiku/i586 using the same framework I build all my other cross-compilers inside of -- but since there is no upstream support and the Haiku fork of GCC is non-trivial to generate a patch that I can apply to vanilla GCC 4.6.1 I'm just abandoning the endeavour. I'll try again next year.
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[03:51:21] <geist> mkay
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[03:59:39] <Skipp_OSX> rkeene: could you use an older gcc version?
[04:01:21] <Skipp_OSX> although this is a problem on Haiku, having a non-standard gcc, it is actually a common problem. Mac OS X has its own version of gcc as does Windows.
[04:04:27] <rkeene> My framework doesn't make it easy to set a per-target GCC so for all my existing cross-compilers if a patch is needed (which they have, but minimal -- less than 12 lines for all platforms). I'm only working with ELF systems at the moment.
[04:06:33] <Skipp_OSX> rkeene: well, Haiku will still have a patched gcc next year, the gcc version has been updated serveral times but the patches are not going to be accepted upstream in the near future.
[04:07:13] <Skipp_OSX> rkeene: I mean Mac OS X has had a custom GCC for 10 years+ now and they have oodles of money and resources to throw at the problem
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[04:11:27] <rkeene> I'll try again next year :-P
[04:15:22] <Skipp_OSX> rkeene: okay, gl
[04:15:26] <Skipp_OSX> :)
[04:15:26] <Skipp_OSX> :)
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[04:24:11] <Duggan> OSX has been around for 10 years already?...
[04:24:17] <Duggan> shows what I know about macs...
[04:30:22] <Skipp_OSX> Duggan: and if you count Mac OS X as a continuation of NextStep (which it really is) it has been around 20 years
[04:31:17] <Duggan> wasn't aware of that either...
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[04:35:14] <Duggan> funny how hotshots at apple like to leave and start businesses writing their own OSes...
[04:35:23] <Duggan> I see a trend...
[04:35:23] <Duggan> lol
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[04:50:25] <Skipp_OSX> Duggan: well, that is because MacOS (non-X) sucked...
[04:51:13] <rkeene> Indeed -- cooperative multitasking and poor memory management.
[04:52:00] <rkeene> Also, quite crashy
[04:53:31] <Skipp_OSX> rkeene: and colorless
[04:53:49] <Skipp_OSX> rkeene: even when it got color it was grey and boring looking
[04:55:17] <Skipp_OSX> with no command line and limited app selection, yeah, it was just a joke, anybody could do better (and did)_
[04:55:41] <rkeene> It was colorful
[04:56:19] <Skipp_OSX> rkeene: not until MacOS 8 around 1998 or so. before that it was very grey looking
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[05:10:46] <Duggan> what's wrong with having no command line? :P
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[05:18:11] <polifasio> there was applescript
[05:25:15] <Skipp_OSX> polifasio: yes there was
[05:37:13] <polifasio> hypercard
[05:46:28] <dreamed> Duggan: people couldn't complain that their friendly easy to use mac was hard to use and unfriendly?
[05:54:01] <Duggan> hehe I guess you got a point, though I never heard much of that to be honest
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[06:29:01] <CIA-35> Haiku: kallisti5 * r42683 /haiku/trunk/src/add-ons/accelerants/radeon_hd/ (5 files in 2 dirs) http://dev.haiku-os.org/changeset/42683 :
[06:29:01] <CIA-35> * as we are doing a lot of math on bios in gAtomContext, lets make it a
[06:29:01] <CIA-35> uint8 vs a void pointer.
[06:29:01] <CIA-35> * guys at AMD confirmed that the method looking directly at the object table
[06:29:01] <CIA-35> should be the only method used on modern cards (r600 or later)
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[08:40:57] <Ketsuban> How do I get Haiku to play nicely in VMware (e.g. automatically relinguishing mouse control when it leaves the window)? There's a thing on BeBits, but I'm not sure if using that is advisable, and if there's a better or more Haiku-specific way about it I'd prefer that.
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[08:46:38] <Skipp_OSX> Ketsuban: there will be a VMware Tools for Haiku Real Soon Now
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[08:46:47] <Ketsuban> Ah, okay.
[08:47:10] <Ketsuban> Where should I look forward to it?
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[08:56:19] <Duggan> a few weeks I think
[08:56:25] <Duggan> one of the GSOC students is working on that
[08:57:27] <Duggan> Skipp_OSX any luck with that bug?
[08:58:03] <Skipp_OSX> Duggan: no, I am working on a different app
[08:58:11] <Duggan> ah ok
[08:58:16] <Skipp_OSX> trying to get it to use the Layout Kit but it is frustratingly non-documented
[08:58:58] <Duggan> in it's earlier days the layout kit was pretty terrible as it didn't really adhere to the example give in the blog entry, but it's not so bad now
[08:59:19] <Duggan> I've written some apps that use it.... PIT uses it on a couple windows, but not all of them
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[09:00:29] <Duggan> anything I can help with?
[09:02:56] <Skipp_OSX> Duggan: I don't think so, unless you are versed with the layout kit
[09:03:47] <Duggan> I've used it before, it's not too hard
[09:05:58] <Skipp_OSX> Duggan: basically I want a grid of buttons that resize with the BGrideLayout
[09:06:30] <Skipp_OSX> Duggan: so as you resize the view, the Buttons inside resize along with it
[09:07:59] <Duggan> ok, my first question would be whether the layout builder creates new views for each region or not
[09:08:10] <Duggan> I *think* it does but I'm not sure
[09:08:26] <Duggan> if so you should be able to use the BButton::Parent() or whatever it is to get that
[09:08:37] <Duggan> then just resize to the same size as the parent...
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[09:10:06] <Skipp_OSX> Duggan: look, I don't know
[09:10:31] <Duggan> if not, you may need to calculate manually
[09:10:35] <Duggan> I know, sorry... was just trying to help
[09:10:51] * Duggan shuts up.
[09:11:55] <Skipp_OSX> Duggan: I know, its okay, I am just very very confused
[09:12:27] <Skipp_OSX> Duggan: by default it seems that the GridLayout doesn't resize, it only adjusts the spacing between the items
[09:13:05] <Skipp_OSX> Duggan: I assume that there is a way to tell it to make the items resize with no spacing between them instead, but I would have to know what options to pass in and how
[09:15:43] <Duggan> if it does, I don't know.... some controls are space hogs like BTextView which are given the space when a window is resized and uses the layout kit
[09:16:51] <Duggan> buttons are not... if they were it would probably work how you want it to, but i think that functionality is given on a per-control basis and I don't know right off if there's a way to change that...
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[09:17:56] * Duggan starts looking through the source
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[09:19:21] <Duggan> are you using a BGridLayout or a BGridLayoutBuilder?
[09:19:52] <Duggan> oh wait nevermind
[09:20:05] <Duggan> :/
[09:21:52] <Skipp_OSX> Duggan: well, I was using the latter, but now I am moving on the former. But, they should be conceptually the same
[09:26:52] <Duggan> try line 230: http://dev.haiku-os.org/browser/haiku/trunk/headers/os/interface/InterfaceDefs.h
[09:27:14] <Duggan> that enum might help
[09:28:39] <Duggan> then again, maybe passing 0 as both parameters to the constructor might work?...
[09:28:58] <Duggan> (or some other value for some padding?)
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[09:30:34] <Skipp_OSX> Duggan: well, that sets the default spacing to 0
[09:30:48] <Skipp_OSX> Duggan: but when you resize the window, it adds spacing, I want it to resize instead
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[09:32:36] <Skipp_OSX> Duggan: but unfortunately, I am giving up for the night so it insight will have to wait.
[09:33:25] <Duggan> alright... was just going to ask if you've tried adding glue... I haven't really figured out exactly what it does, but it might help...
[09:33:41] <Skipp_OSX> Duggan: I don't know what it does either.
[09:33:48] <Skipp_OSX> Duggan: It might be the trick I need
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[09:35:47] <Duggan> might be, if not, when you get back to it maybe checkout the members of BLayoutItem, they look like they *might* be useful too
[09:38:54] <Skipp_OSX> Duggan: Like I said, it will have to wait unfortunately
[09:39:02] <Skipp_OSX> Going to bed, goodnight
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[11:13:37] <Teknomancer> morning
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[11:38:14] <niadh> hello
[11:47:20] <lukove> good morning
[11:47:36] <jrabbit> Hi
[11:50:36] <niadh> How is everyone?
[11:51:54] <jrabbit> pretty good gonna get my touchpad today
[11:52:26] <niadh> Awesome
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[11:53:26] <niadh> I was wondering if someone could help me get into haiku development, I am following the tutorials Darkwyrm put up, but on the first GUI stuff I can't even get the main window to appear
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[11:54:56] <jrabbit> niadh: getting a compile error?
[11:55:42] <niadh> Let me just check
[11:56:50] <niadh> No, looks like a linker error
[11:58:54] <jrabbit> thats a good reason for it to not work ;)
[11:59:04] <jrabbit> paste bin it and the code?
[11:59:10] <niadh> I am doing
[11:59:17] <niadh> Just making sure I miss nothing
[11:59:34] <niadh> I am curious though if it's the gcc2/4 thing, but my system reports gcc2
[11:59:46] <jrabbit> you can do setgcc gcc4
[12:00:11] <jrabbit> though if you're not explicitly doing gcc4 stuff you shouldn't really need to
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[12:02:38] <niadh> This is the error: http://pastebin.com/GikzYps4
[12:02:41] <niadh> code to follow
[12:03:52] <mmu_man> niadh: you need to link to libbe to use BApplication
[12:04:23] <mmu_man> best is to write a makefile btw
[12:05:03] <mmu_man> or jamfile but I'm not sure it's fully working
[12:05:11] <mmu_man> just:
[12:05:11] <niadh> I was using paladin as suggested in the tutorial
[12:05:34] <mmu_man> which ?
[12:05:42] <mmu_man> I just joined the chan today
[12:06:07] <mmu_man> anyway, doesn't paladin use makefiles ?
[12:06:22] <niadh> I think it can generate them
[12:06:40] <Teknomancer> niadh: I think it's better to learn to avoid such IDEs at the beginning :)
[12:06:50] <niadh> Fine by me
[12:06:55] <mmu_man> just cp /boot/develop/etc/makefile makefile
[12:07:06] <mmu_man> edit it and change the SRCS and LIBS lines
[12:07:10] <mmu_man> then just type
[12:07:10] <mmu_man> make
[12:07:12] <mmu_man> voila
[12:07:37] <mmu_man> yeah IDEs are supposed to simplify the tasks when you *know* them already, not hide them to people learning
[12:09:46] <niadh> Ok it's still not worked but FAR less errors now
[12:10:03] <jrabbit> :)
[12:11:24] <jrabbit> niadh: basically if you include somethign you'll need to link to it
[12:12:08] <mmu_man> niadh: depending on which classes you use you must link to other libs too
[12:12:16] <mmu_man> the BeBook usually tells you
[12:12:26] <niadh> This is the make output: http://pastebin.com/6kSiShZb
[12:12:52] <mmu_man> most kits reside in libbe
[12:13:19] <mmu_man> that's a bug in your code
[12:14:11] <mmu_man> and it's -lbe without the "lib" prefix
[12:14:29] <jrabbit> niadh: you can only have one main ;P
[12:15:25] <mmu_man> do you have any introductory books around ?
[12:15:45] <niadh> Not to beos development
[12:16:18] <niadh> I know I can have only one main method, but I only see one main method, I will however say it's been some time since I did oop
[12:16:39] <niadh> So if's there's an oop way of defining a main function i may have forgotten it
[12:17:34] <niadh> But again it's copied verbitam from the tutorials
[12:17:42] <mmu_man> just get a C and C++ book
[12:17:54] <mmu_man> no, main() is plain C
[12:18:32] <mmu_man> hmm yeah but you must not dupplicate files on the command line !
[12:18:36] <mmu_man> gcc -o "objects.x86-gcc2-release/X2"    objects.x86-gcc2-release/App.o objects.x86-gcc2-release/App.o   -L./    -llibbe
[12:18:50] <mmu_man> ^ App.o twice... means you put App.cpp twice somewhere
[12:19:18] <mmu_man> and it's -lbe so you just need to specify "be" for the libs
[12:23:04] <niadh> ok: http://pastebin.com/FKH1wmzw
[12:23:08] <niadh> that's app.cpp
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[12:23:47] <niadh> and app.h: http://pastebin.com/bjjX7E5s
[12:25:11] <mmu_man> again it's not a code problem, you just tell gcc to use App.cpp twice and it doesn't like it
[12:26:14] <mmu_man> did you create the makefile ?
[12:26:59] <niadh> Wait, make file, yeah I think I might know where I did that
[12:28:47] <niadh> I included the App.h file in the SRCS line
[12:28:59] <niadh> Can you tell I know little about makefiles?
[12:29:23] <mmu_man> .h files are *not* source files
[12:29:31] <niadh> Fair enough, now I know
[12:29:33] <niadh> Thank you
[12:29:36] <mmu_man> it's a header file to be #included
[12:30:11] <mmu_man> the makefile engine in Haiku just takes the names in SRCS and change the extension to .o to tell gcc, so you end up with 2 App.o
[12:30:19] <niadh> Ah ok
[12:34:04] <niadh> Well thank you very much, I have it working now, so I can continue later once I am back from work, but thank you again
[12:34:14] <mmu_man> :)
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[12:39:32] <mmu_man> lol http://blogs.msdn.com/b/b8/archive/2011/08/22/building-robust-usb-3-0-support.aspx
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[14:20:52] <scgtrp> wheee, my touchpads should be here today
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[14:35:19] <DDevine> *grumble*
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[16:49:49] <CIA-35> Haiku: kallisti5 * r42684 /haiku/trunk/src/add-ons/accelerants/radeon_hd/ (accelerant.h display.cpp) http://dev.haiku-os.org/changeset/42684 :
[16:49:49] <CIA-35> * complete encoder detection
[16:49:49] <CIA-35> * need to break out connector and encoder addition into seperate functions as
[16:49:49] <CIA-35> the linux kernel did... that function is getting pretty large and deep.
[16:49:49] <CIA-35> * my card seems to map everything as TV DAC or TMDS... weird.
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[17:48:58] <CIA-35> HaikuPorts: zooey * r1768 /haikuports/trunk/dev-libs/icu/ (icu-4.8.1.bep patches/icu-4.8.1.patch) http://ports.haiku-files.org/changeset/1768 : * apply working bep & patch for icu-4.8.1
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[21:38:56] * Anarchos trying to compile his very three first sparc assembly instructions for the bootsector : disabling interrupts...
[21:41:38] <geist> which flavor of openprom or openfirmware are you talking to?
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[21:46:33] <Anarchos> geist no idea, the one of qemu for now :)
[21:46:56] <Anarchos> i am just copying/adapting the bootloader of HelenOS (sparc64)
[21:50:36] <geist> what's the license for that code?
[21:52:12] <Anarchos> geist no idea ! bsd or mit i guess
[21:52:35] <geist> might want to check into that
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[21:55:02] <geist> ah, looks bsd
[21:55:11] <scgtrp> wooo, managed to delete the facebook app from my touchpad
[21:55:16] <scgtrp> (only took an hour)
[21:55:26] <geist> grats
[21:55:37] <smop> should be getting mine soon
[21:55:40] <smop> hopefully
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[22:00:44] <x3nU> hello
[22:00:48] <x3nU> i have one stupid question
[22:00:54] <x3nU> how to add something to haiku menu
[22:00:55] <x3nU> ?
[22:02:51] <mmadia> 1.) in the Deskbar (the blue leaf menu) click Preferences, then Deskbar. press [ Edit menu... ]
[22:03:03] <mmadia> 2.) navigate directly to /boot/home/config/be
[22:04:28] <x3nU> thanks a lot
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[22:12:10] <Anarchos> geist is bsd license cool ?
[22:12:31] <Anarchos> geist i am french i refuse to read license in another language than my mother one :)
[22:12:41] <geist> it's probably okay
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[22:22:47] <lukove> hi. its posible to use widescreen 1440x900 resolution with radeon 5450 in haiku nightly builds? i dont have this card in computer now i go on intel 4500.
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[23:05:19] <CIA-35> Haiku: mmadia * r42685 /haiku/trunk/build/jam/ (BuildSetup HaikuImage) http://dev.haiku-os.org/changeset/42685 : Increase the size of the default raw and default vmware image.
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   August 24, 2011  
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