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   July 12, 2010  
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[00:00:32] <xray7224> cya guys
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[00:00:45] <dru345haiku> 'night xray7224
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[02:12:07] <l_n> test
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[02:18:21] <l_n> this is weird.. i try to build d2x and it says that it expects '=' ',' '.' etc in the middle of a typedef
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[02:30:51] <l_n> would IFF_UP be equivalent to IFF_RUNNING?
[02:34:15] <l_n> n/m. i'll just try it and see if it works.
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[02:57:51] <tm512> l_n: hi
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[03:31:46] <l_n> tm512: hello
[03:32:11] <tm512> l_n: weren't you on skulltag
[03:32:12] <l_n> hrm.. i wonder if crystal space will build/work on gcc4hybrid
[03:32:26] <l_n> tm512: very briefly earlier today from my winxp box
[03:32:34] <l_n> long enough to configure some settings
[03:32:39] <l_n> on a duel server
[03:32:56] <l_n> i'm surprised nobody's on the odamex servers
[03:33:38] <tm512> nobody really plays odamex except for my clan and friends
[03:34:16] <l_n> and it's supposed to be 'the standard in multiplayer doom' :P
[03:34:33] <tm512> yea thats BS :P
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[03:35:33] * l_n goes looking for crystal space first on haikuware and then from source
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[03:46:53] <l_n> mmadia: how're you this evening?
[03:47:54] <mmadia> quite sloth-like today. :)
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[03:53:20] <l_n> mmadia: my latest attempt at building amusements for haiku is going to be planeshift
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[03:57:02] <mmadia> planeshift.it ?
[03:57:21] <l_n> yeah
[03:57:24] <l_n> free mmorpg
[03:57:34] <mmadia> cool
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[03:59:53] <mmadia> if you can port diii, you'll be my hero :P
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[04:02:48] <l_n> diii?
[04:03:47] <mmadia> Blizzard's Diablo 3.
[04:03:56] <CIA-49> anevilyak * r37476 /haiku/trunk/src/kits/tracker/FSUtils.h: (log message trimmed)
[04:03:56] <CIA-49> WellKnownEntry used a const char * to store the name of its entry, but didn't
[04:03:56] <CIA-49> actually copy the passed-in string, only its pointer. Since the entries were all
[04:03:56] <CIA-49> populated via strings off the stack, this led to them being overwritten with
[04:03:56] <CIA-49> random garbage during program execution. In the best case, this would result in
[04:03:56] <CIA-49> well known icons such as the ladybug boot volume failing to resolve. In the
[04:03:57] <CIA-49> worst case, this likely led to random corruption/crashes. Fixed by having them
[04:04:52] <l_n> mmadia: i have my doubts that it is OSS. blizzard's too greedy :P
[04:05:38] <mmadia> a man can dream :)
[04:11:09] <michaelvo> Diablo 3 == legend, like Duke Nukem Forever
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[04:28:23] <l_n> etteyafed: which android phone are you using?
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[04:47:26] <etteyafed> htc vogue: )
[04:47:57] <etteyafed> with warm eclair
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[04:59:36] <l_n> meh. crystal space's Jam build system is broken.
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[05:10:49] <OmniMancer1> :(
[05:10:57] <OmniMancer1> crystal space is horrible anyway
[05:12:38] <l_n> it's needed for planeshift
[05:12:58] <l_n> i think it has to do with the abuse of autoconf to create the jam system
[05:19:33] <l_n> everytime i try to correct the supposed 'unmatched " ', it creates another.. then says there's a syntax error at EOF (the line that is said to have the unmatched " is nowhere near the EOF"
[05:30:23] <Duggan> I really don't know what I'm doing wrong... I was able to build before...
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[05:31:39] <Duggan> but for the last week I've gotten an error saying ssize_t is being redefined in size_t.h when it was already declared in stddef.h...
[05:32:57] <Duggan> svn stat tells me nothin
[05:32:58] <Duggan> g
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[05:37:59] <Ziusudra> Duggan, there were some changes recently that I think are causing it http://dev.haiku-os.org/search?q=ssize_t
[05:39:33] <Duggan> I'm supposed to be building with gcc2 :/
[05:42:00] <Ziusudra> there's also these mailing list threads http://www.freelists.org/post/haiku-development/break-build,28 http://www.freelists.org/post/haiku-commits/r37380-haikutrunkheadersposix
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[05:45:11] <Duggan> gotcha thanks
[05:45:39] <Duggan> is there any explanation of how to get arond that with a gcc2 hybrid?
[05:45:41] <Duggan> around
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[05:46:51] <Duggan> I guess it builds the gcc4 libs with gcc4...
[05:47:17] <Duggan> of course I just got up and my head really isn't working right so I'm probably being stupid about all this, as usual
[05:52:32] <l_n> OmniMancer1: http://pastie.org/1040371
[05:54:49] <yourpalal> Duggan: svn up your buildtools & re configure
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[06:00:40] <Duggan> yourpalal how would I go about doing that? I'm building from within haiku
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[06:03:58] <yourpalal> Duggan:svn update /path/to/buildtools and then run your ./configure script again
[06:04:03] <OmniMancer1> you should be able to get the updated gcc optional package?
[06:04:53] <Duggan> yourpalal I ask that because i never downloaded the buildtools to begin with... didn't think they were needed if building inside haiku.... and it built fine before
[06:05:07] <Duggan> but I'm getting them now
[06:05:37] <Duggan> says here they're not needed: http://www.haiku-os.org/guides/building/get-source
[06:06:17] <yourpalal> oh hmm.. I wasn't thinking about that :P I guess though, if you build them again it should work, although there may be an easier way
[06:06:45] <Duggan> not sure how to go about building the build tools in haiku if they're not needed...
[06:06:51] <OmniMancer1> there was a change to the build tools that requires an update of gcc to build haiku
[06:06:54] <Duggan> not to mention telling haiku to use those vs the built in ones
[06:07:02] <OmniMancer1> I believe there was an optional package update...
[06:07:09] <Duggan> ok, I'll check, thanks OmniMancer1
[06:09:11] <Duggan> all I see is gcc2
[06:10:08] <Duggan> ok I see another way
[06:11:04] <Duggan> dammit...
[06:11:16] <Duggan> I edited my list of installed packages and it still says its already installed...
[06:13:19] <Duggan> any ideas?
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[06:32:48] <Ziusudra> you can try the gcc linked in this message
[06:32:51] <Ziusudra> http://www.freelists.org/post/haiku-commits/r37380-haikutrunkheadersposix,3
[06:33:30] <Ziusudra> or this one? http://www.freelists.org/post/haiku-commits/r37380-haikutrunkheadersposix,9
[06:33:58] <Ziusudra> you could also update to the latest nightly
[06:35:46] <Ziusudra> don't know if using the "...from another OS" configuration would work http://www.haiku-os.org/guides/building/gcc-hybrid
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[07:14:48] <Duggan> thanks Ziusudra
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[07:51:22] <Duggan> Ziusudra that seems to have worked, thank you everyone!
[07:52:04] <Ziusudra> for future reference, which one worked?
[07:52:15] <Duggan> the link to the post in the mailing list
[07:52:20] <Duggan> eh the first one
[07:52:32] <Duggan> http://jerome.duval.free.fr/obos/gcc-4.3.3-r1a2-x86-gcc4-2010-04-25-1.zip
[07:54:29] <Duggan> no guarantees that it actually WORKS though, seeing as I forgot to add -a when I ran jam
[07:54:35] <Duggan> but it did compile
[07:55:16] <Duggan> might as well do that now that I'm thinking about it, I'll test it afterward
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[08:17:00] <michaelvo> someone could give me a light
[08:17:10] <michaelvo> the line if (file->d_type == DT_REG)
[08:17:17] <michaelvo> could be changed for what?
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[08:28:10] <Duggan> I don't know, I don't think I understand your question
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[08:29:09] <michaelvo> ah.. ok.. I already did
[08:29:20] <michaelvo> change DT_REG by stat()
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[09:01:27] <Duggan> hmm decisions decisions...
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[09:05:59] <Duggan> hey JonathanThompson
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[09:15:57] <marshan> narf!
[09:18:56] * JonathanThompson poits Duggan and marshan in greetings
[09:19:39] <marshan> hey JonathanThompson
[09:19:59] <Duggan> hey marshan
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[09:22:35] <marshan> hm is /whois not working on freenode?
[09:24:59] <OmniMancer1> works fine for me
[09:25:15] <marshan> okay
[09:25:26] <marshan> probably it detects cloning for me
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[09:37:25] <Duggan> doesn't make any sense to me...
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[09:37:50] <Duggan> so I'm trying to implement some drag and drop stuff... and I get _drop_point_ from the message...
[09:38:02] <Duggan> the x value is always 0 and y is always some outrageous value...
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[09:39:33] <Duggan> ok figured it out :/
[09:39:35] <Duggan> dumb mistake
[09:40:37] <Duggan> (as always)
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[09:51:55] <Duggan> hi geist
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[09:57:13] <Duggan> hmm... BPoint BRect::Size() would be cool...
[09:57:35] <yourpalal> haha, it doesn't make sense though
[09:57:39] <Duggan> how not?
[09:57:48] <yourpalal> BRect.OffsetBy(BSize) would be better
[09:58:02] <Duggan> theres BRect.Width() and BRect.Height() why not store those in a point?
[09:58:04] <yourpalal> Size != Point, conceptually they are quite different
[09:58:16] <Duggan> no, but they're both 2d values
[09:58:30] <yourpalal> yes, but they represent two different ideas
[09:59:11] <Duggan> ok, here's why I thought it would be helpful...
[09:59:38] <Duggan> I have some series of points that I want to do some calculations on with respect to the BView in which they reside
[10:00:06] <Duggan> I can calculate points with + and - operators...
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[10:00:27] <Duggan> but if I need to do operations with respect to the BView I have to split the calculations up into their component x and y values
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[10:00:48] <Duggan> if however there were a BPoint BRect::Size() which returned the Width() and Height() values in a BPoint structure, I could do both in one statement
[10:01:21] <Duggan> am I making sense or am I being stupid and hardheaded as always? lol
[10:01:56] <yourpalal> haha, I see what you want, but a better solution there would be BPoint::OffsetBy(BSize)
[10:02:17] <yourpalal> which would do what you want, besides which operator overloading is evil
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[10:03:03] <Duggan> lol well the +, +=, -, and -= operators are already overloaded lol
[10:03:14] <Duggan> I think = and == are too
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[10:03:45] <Duggan> and for BRects so is & and | (intersection and union)
[10:04:21] <yourpalal> yeah, the arithmetic ones are ok, but I personally find the & and | to be quite silly
[10:05:28] <Duggan> I can see their uses
[10:05:56] <yourpalal> yes, they are useful, but I don't think they should be operator overloads
[10:05:59] <Duggan> if they make it easier and take up less code, why not hehe
[10:06:48] <Duggan> see, what I've got right now boils down to...
[10:07:21] <Duggan> a.x = (b.x - Bounds().Width()/2)+c.x-d.x;
[10:07:25] <Duggan> and the corresponding y value too
[10:07:48] <Duggan> but with the function I mentioned, it would be one line and conceptually as easy to understand
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[10:08:44] <Duggan> BView::SetOrigin() crashes my program :/
[10:09:05] <Duggan> so I'm forced to calculate offsets manually
[10:09:21] <yourpalal> haha that's no good
[10:09:34] <Duggan> tell me about it... certainly doesn't help readability
[10:09:41] <yourpalal> so you want a = b - Bounds().Size()/2 + c - d ?
[10:09:48] <Duggan> yep
[10:10:08] <marshan> i thought the new layout kit fixed all these problems :P
[10:10:16] <Duggan> see how much simpler that is? hehe
[10:10:23] <Duggan> marshan eh the layout kit won't work for this
[10:10:36] <marshan> all this Bounds(). Frame(). reminds me of BeOS code I wrote back in 2005 ;)
[10:10:56] <Duggan> these particular calculations are done on a drop message so I can drag and drop controls to different areas of the view
[10:11:25] <Duggan> and my bitmap code isn't working either :/
[10:11:40] <Duggan> and my controls aren't showing up after the drop :/
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[10:12:11] <Duggan> my other code not using dnd worked fantastically with the exception that if the cursor left the control it effectively dropped it
[10:12:11] <marshan> hmm
[10:12:25] <Duggan> and issues with z-order which isn't implemented
[10:13:05] <Duggan> I've considered dropping the existing BControl code entirely and writing an entire control system from scratch :/
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[10:14:16] <Duggan> just having graphical representations of objects that exist in a BView which acts entirely as the interface
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[10:15:35] <yourpalal> well, bed time for me now, goodnight!
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[10:15:54] <Duggan> I knew it was going to be a long hard road working on this project but I never thought I'd get this suck on the little things
[10:16:01] <Duggan> stuck
[10:16:09] <marshan> which project?
[10:16:15] <marshan> a RAD GUI designer?
[10:16:16] <Duggan> personal project
[10:16:22] <marshan> k
[10:16:26] <Duggan> haha no, almost, but not quite
[10:16:37] <Duggan> of course that may be implemented some day...
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[10:33:16] <Duggan> hi guys
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[11:27:38] <franco01> luroh, PulkoMandy: by disabling the ACPI the usb mouse now works on my laptop. I also use vesa mode and I have disabled DMA. I hope this is useful for other users. thank you very much.
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[11:28:01] <franco01> According to you: why the cpu become very hot in a few minutes?
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[11:57:13] <CIA-49> siarzhuk * r909 /haikuports/trunk/dev-util/ (5 files in 3 dirs): - bakefile - "Native makefile generator". Initial commit.
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[12:17:53] <CalimeroTeknik> salut ! je cherche le développeur de reloaded, je connais pas son pseudo :-°
[12:18:23] <surrounder> how about english ?
[12:19:03] <CalimeroTeknik> oh sorry, I was at a free software convention and all the haiku devs there were french
[12:19:37] <CalimeroTeknik> I'm looking for the guy who develops reloaded, an amstrad emulator
[12:19:39] <surrounder> ah, check
[12:20:17] <surrounder> hmm can't help you with that
[12:20:42] <CalimeroTeknik> I hoped he would tell me himself :)
[12:20:52] <surrounder> :P
[12:21:42] <CalimeroTeknik> and btw, apart this funny emulator, we're planning to start packaging haiku :)
[12:21:46] <johnny_b> google says that it's pulkomandy :)
[12:22:05] <CalimeroTeknik> thanks johnny_b !
[12:22:23] <johnny_b> welcome :)
[12:22:44] <CalimeroTeknik> (shame, I should have looked by myself)
[12:24:34] <OmniMancer> CalimeroTeknik: when the free software convention occurs in france that is to be expected :P
[12:24:51] <OmniMancer> just like most BeGeistert atendees are german
[12:25:20] <CalimeroTeknik> OmniMancer, yes, by the way :>
[12:25:56] <OmniMancer> its like saying that if you held a linux convention in antarctica and no one came there are no linux devs or users anywhere
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[12:26:33] <CalimeroTeknik> the point was that speaking french on that channel if he was there, he would have understood
[12:27:01] <CalimeroTeknik> whether the chan was in english or not
[12:29:29] <CalimeroTeknik> want to see a photo ? http://www.kirikoo.net/images/14Anonyme-20100712-123159.jpg
[12:31:15] <CalimeroTeknik> (that was the rmll in france, bordeaux)
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[12:38:00] <Duggan> nice, I always enjoy seeing pictures of Haiku booths at expos lol
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[13:49:04] <CIA-49> wim * r37477 /haiku/trunk/src/apps/3dmov/ (MainWindow.cpp ViewObject.cpp): Patch by Jorma Karvonen fixing the 3DMov build.
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[14:27:44] <Duggan> hey dru345
[14:27:53] <dru345> hi Duggan
[14:29:07] <Xeon3D> hi druzilla
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[14:29:29] <dru345> hi Xeon3D o/
[14:29:33] <dru345> hello OmniMancer
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[14:34:01] <OmniMancer> hello again
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[14:44:06] <NeonLicht> Hi, OmniMancer.
[14:44:14] <OmniMancer> how goes?
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[15:19:16] <CIA-49> bonefish * r37478 /haiku/trunk/src/tests/system/kernel/file_corruption/ (15 files in 3 dirs): (log message trimmed)
[15:19:16] <CIA-49> * Added Transaction class which wraps a block cache transaction and performs
[15:19:16] <CIA-49> all other operations required to roll back a transaction. Transactions are
[15:19:16] <CIA-49> fully serialized -- due to limitations of our block cache and also to keep
[15:19:16] <CIA-49> things simple.
[15:19:16] <CIA-49> * Use a transaction for all write operations.
[15:19:17] <CIA-49> * Implemented the directory entry management code (a simple tree algorithm).
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[15:28:28] * Xeon3D is rebooting (reason: new kernel compile)
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[15:29:08] <dru345> compiling kernel? that's a lousy reason to reboot :P~
[15:29:19] <stpere> :P
[15:29:24] <dru345> rebooting should only happen when power fails :D
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[15:29:49] * dru345 is being silly and avoiding the Tracker code
[15:32:17] <Duggan> or when the system hangs :P
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[15:35:06] <dru345> the system should never hang Duggan :)
[15:35:18] <dru345> wb Xeon3D
[15:35:32] <dru345> that a linux kernel you compiled xeon3d?
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[15:42:51] <Xeon3D> yup
[15:43:08] <Xeon3D> I stupidly disabled SMP on the last one I did... so I had to enable it :P
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[17:41:24] <The123king> ;_; just found a GeForce 5200 graphics card, but it's AGP, and none of my PC's have an AGP slot
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[17:43:46] <marc_smith> does Haiku support AGP accel?
[17:44:10] <CalimeroTeknik> can it be supported with vesa ?
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[17:44:49] <PulkoMandy> it works if you have a driver for your card
[17:45:11] <PulkoMandy> vesa is unaccelerated, but it works fine most of the time
[17:45:25] <mmadia> wasn't hw accel. disabled in favor of having it cpu-bound?
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[17:46:47] <mmadia> ... i can never find that email / commit message that talks about how having the drawing functions stay on the system's cpu & memory is normally faster than shipping it back and forth between the system & graphics card.
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[17:49:03] <marc_smith> mm, I got some ATI card
[17:49:09] <marc_smith> Sapphire I guess
[17:49:15] <marc_smith> is it accelerated?
[17:49:23] <marc_smith> or is it running vesa?
[17:49:26] <marc_smith> how can I tell?
[17:50:11] <mmadia> marc_smith : http://www.haiku-os.org/about/faq#14
[17:51:21] <marc_smith> thanks
[17:52:30] <dru345> hi mmadia
[17:52:46] <mmadia> hey dru345. *
[17:53:16] <stpere> muy caliente
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[17:55:25] <CIA-49> zooey * r37479 /buildtools/trunk/legacy/gcc/gcc/ (c-lex.c cp/lex.c):
[17:55:25] <CIA-49> * fix infinite loop when the utf-8 -> utf-32 converter encounters an invalid
[17:55:25] <CIA-49> utf-8 sequence/byte
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[18:00:02] <Skipp_OSX> I am trying to do an svn update to the latest rev and I get the following error: http://pastebin.org/390200 about the inability to convert strings from UTF-8 to native encoding
[18:00:20] <Skipp_OSX> The latest rev of the haiku source code I mean
[18:00:27] <mmadia> what OS?
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[18:01:03] <Skipp_OSX> mmadia, the host is Mac OS X 10.5
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[18:01:23] <Skipp_OSX> mmadia, I am on a disk image that is case insensitive though
[18:01:31] <mmadia> you may need to `export LC_ALL="en_US.UTF-8"`
[18:01:34] <Skipp_OSX> no case sensitive I mean...
[18:02:07] <luroh> mmadia: LC_ALL is a bit of an overkill, isn't it?
[18:02:10] <PulkoMandy> mmadia : does it actually works once the build is finished ? do you get an é (&eacute;) in the filename or something else ?
[18:02:11] <mmadia> http://www.freelists.org/post/haiku-commits/r37457-haikutrunksrcdatakeymaps
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[18:02:30] <PulkoMandy> the encoding on the svn seems to actually be wrong...
[18:02:31] <mmadia> luroh : no idea. :)
[18:02:41] <luroh> ah :p
[18:02:55] <luroh> LC_CTYPE should be enough
[18:03:20] <mmadia> "French (B????po).keymap" , PulkoMandy
[18:03:32] <PulkoMandy> that's wrong
[18:03:37] <CalimeroTeknik> yay ! bépo !
[18:03:54] <PulkoMandy> it's a problem on haiku's side
[18:03:56] <mmadia> ... i haven't yet looked at a nightly image, to see what it looks like in Haiku
[18:04:11] <PulkoMandy> it's wrong anyway
[18:04:24] <mmadia> PulkoMandy : sorry, i meant that's what the filename looks like on my FreeBSD partition.
[18:04:30] <PulkoMandy> basically svn in haiku seems to think everything is iso latin 1
[18:04:43] <PulkoMandy> and converts to utf-8 whereas it's not needed
[18:04:58] <PulkoMandy> so we get stupid things in the end
[18:05:00] <Skipp_OSX> mmadia, that solution did work thank you
[18:05:15] <PulkoMandy> (but when checking out in haiku, it does the reverse operation and goes fine)
[18:09:19] <CIA-49> pulkomandy * r37480 /haiku/trunk/src/data/keymaps/ (2 files):
[18:09:19] <CIA-49> Try to properly encode the filename so that it works fine.
[18:09:19] <CIA-49> Note that you have to set LC_ALL=en_US.utf-8 in haiku to checkout the file with the right name (since our filesystem uses
[18:09:19] <CIA-49> utf-8). On others OS nothing should be needed.
[18:09:28] <PulkoMandy> that should be better
[18:10:03] <PulkoMandy> mh... no it didn't work out
[18:10:14] <PulkoMandy> so we're screwed, someone needs to fix subversion :/
[18:11:28] <mmadia> or delete the file, locally rename it to "French (Bepo).keymap", and be done with it :P
[18:13:08] <CIA-49> bonefish * r37481 /haiku/trunk/src/tests/system/kernel/file_corruption/fs/ (6 files): Added symlink support.
[18:13:59] <Skipp_OSX> I am now getting an error when I tried to build =( http://pastebin.org/390216
[18:14:45] <Skipp_OSX> I deleted my generated/objects directory... but I am guessing there is something old lurking around that is messing things up
[18:14:55] <mmadia> what revision are you building from?
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[18:15:05] <mmadia> *cough* ignore that.
[18:15:18] <mmadia> you need to rebuild your cross-tools.
[18:15:30] <Skipp_OSX> mmadia, oh yeah I saw that on the mailing list too...
[18:15:41] <Skipp_OSX> shoot I should have know that
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[18:27:12] <luroh> PulkoMandy: there's some strange char after .keymap
[18:27:44] <luroh> and i still need LC_CTYPE="en_US.UTF-8" to check out on linux
[18:28:20] <PulkoMandy> yes, I tried to fix it but broken it even more instead
[18:28:27] <luroh> ah
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[18:29:11] <Skipp_OSX> here is a relavent section from the TextMate manual where they ran into the same problem http://pastebin.org/390219
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[18:35:20] <Skipp_OSX> I am really having a bad day here, now I am getting an error trying to reconfigure haiku after updating the build tools: http://pastebin.org/390225
[18:35:36] <Skipp_OSX> I am doing a gcc4 cross compile, again on Mac OS X 10.5
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[18:36:48] <luroh> building the cross-tools actually changes some of the source files in your /buildtools
[18:37:16] <luroh> do a 'svn stat' to see which files, delete them, 'svn up' again and try again
[18:38:50] <luroh> oh, and clean out the building-related files in your /generated dir
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[18:41:27] <Skipp_OSX> luroh, it looks like that 'gcc/gcc/cp/Make-lang.in' file was in conflict which is pretty odd since I know I never changed it... must be a generated file that really shouldn't be in the repo at all?
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[18:42:33] <luroh> 'svn stat' will tell you
[18:42:46] <luroh> (in the buildtools folder)
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[18:45:40] <Skipp_OSX> luroh, yes, that is what svn stat did tell me, it was in conflict, my question is, why was it in conflict? If it is a generated file it should be taken out of the repository so that it will stop being in conflict
[18:46:36] <PulkoMandy> because gcc is evil
[18:46:41] <luroh> my understanding is that autotools modifies some of those files during the process
[18:46:49] <PulkoMandy> likely it needs the file to build, but regenerates it
[18:47:09] <Skipp_OSX> PulkoMandy, I see... okay, well, then I guess there is no good solution and I just have to deal with it
[18:47:27] <luroh> yeah, just delete, svn up and work from there
[18:48:50] <Skipp_OSX> PulkoMandy, more precisely, autotools is evil, not gcc
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[18:58:50] <Skipp_OSX> horay, configure worked, on to jaming
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[19:36:03] <Skipp_OSX> yeah, haiku built successfully
[19:36:12] <dru345haiku> \o/
[19:37:09] <Ziusudra> hello #haiku
[19:37:19] <dru345haiku> hi Ziusudra
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[20:02:42] <dru345haiku> hello vooshy
[20:03:23] <vooshy> dru345haiku: hi
[20:03:40] <dru345haiku> how's your project going?
[20:05:03] <vooshy> bad, my thinkpad battery died. so was without haiku for a day.
[20:05:16] <dru345haiku> :/
[20:06:01] <vooshy> but otherwise ok
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[20:06:36] <dru345haiku> i'm caught up in the circular madness of tracker :(
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[20:09:28] <vooshy> dru345haiku: what you trying to do?
[20:10:16] <dru345haiku> fix these - http://dev.haiku-os.org/ticket/3385
[20:11:10] <dru345haiku> it's all part of the same issue really and some things that aren't listed there
[20:11:18] <dru345haiku> i know they 'why' but not found the 'where'
[20:11:23] <dru345haiku> the*
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[20:14:02] <vooshy> dru345haiku: sounds odd to me, and didnt think haiku had a disks icon on the desktop :s
[20:14:33] <dru345haiku> you can set it in Tracker preflet instead of having each volume on the desktop.
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[20:16:02] <Skipp_OSX> dru345haiku, what happens whtn you press Alt+N to create a new folder in a subtarget? nothing?
[20:16:17] <vooshy> dru345haiku: oh ok, sounds interesting. but probably requires alot of learning of how the tracker works.
[20:16:51] <dru345haiku> yeah nothing, skipp_osx or, sometimes, tries to put a folder where it shouldn't like in the Disks window
[20:17:12] <dru345haiku> yes vooshy and the tracker code is not very clean :)
[20:17:31] <tqh> the tracker code is horrible.
[20:19:06] <Skipp_OSX> dru345haiku, that may be related to http://dev.haiku-os.org/ticket/2499 I had a similar issue where alt+(plus_sign) wouldn't work in NetPositive http://dev.haiku-os.org/ticket/6225
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[20:19:55] <dru345haiku> nop. it's unrelated :)
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[20:20:19] <dru345haiku> what happens is sometimes the menu item isn't there so nothing to get the Alt + N
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[20:20:41] <dru345haiku> brb
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[20:27:21] <CIA-49> zooey * r37482 /buildtools/trunk/legacy/gcc/gcc/version.c: * updated version for current build
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[20:30:53] <dru345haiku> back
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[20:31:11] <vooshy> dru345haiku: wb
[20:31:26] <dru345haiku> what happened was when the 'navigator' was added they didn't take into account there are different container types
[20:31:43] <dru345haiku> ty
[20:31:55] <dru345haiku> i'm trying to sort the best way to 'fix' this
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[20:32:52] <etteyafed> ak
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[20:42:40] <Duggan> hey dru345haiku, *
[20:43:06] <dru345> sup Duggan?
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[20:43:23] <Duggan> not much, just working on my project... haven't even checked over here to see if anybody's been around for a while
[20:43:38] <Duggan> I'm refactoring all my control code to not use BControl and its coming quite well actually
[20:43:43] <Duggan> just a bit time consuming hehe
[20:45:00] <dru345> you had problems with Hide() on a BView didn't you Duggan?
[20:45:02] <Duggan> how about you, dru345?
[20:45:13] <Duggan> that was one of the lesser issues, but yes :)
[20:45:23] <dru345> how did you fix that?
[20:45:37] <Duggan> I stopped using BView::FillColor or whatever it is
[20:45:48] <Duggan> I just did a FillRect instead
[20:45:52] <dru345> i'm still working on the same tacker stuff
[20:46:23] <Duggan> I also had issues with moving controls which worked well as long as the pointer stayed on that control
[20:46:32] <dru345> :D
[20:46:35] <Duggan> then I tried to implement drag and drop to get around that and that didn't go over well at all...
[20:47:07] <Duggan> that was the biggest issue and drag and drop wouldn't have solved all the issues that it entailed anyway
[20:47:33] <Duggan> plus theres no z-ordering in haiku and thats also a lesser issue, but good to have if I need it
[20:47:57] <Duggan> so all of that is getting fixed by doing away with BControl and just having classes implemented inside the BView and drawing to it directly
[20:48:09] <Duggan> of course the BView handling all the input too which also takes care of alot of the problems
[20:48:23] <dru345> mhmm
[20:49:10] <Duggan> its not nearly as hard to do as you'd think, especially considering all the code I already had written that I'm more or less porting
[20:49:35] <Duggan> the coordinates are working a bit differently but I'm getting used to that too hehe... the coordinates were jacked up to begin with :/
[20:50:10] <Duggan> SetOrigin was crashing my program :/ so I had to do all the calculations manually, this time I more or less just decided to do away with centering anything like i was before
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[21:29:46] <CIA-49> zooey * r37483 /haiku/trunk/ (build/jam/OptionalPackages configure):
[21:29:46] <CIA-49> * updated optional package for gcc2 to gcc-2.95.3-x86-gcc2-2010-07-12
[21:29:46] <CIA-49> (a version that correctly deals with utf-8 chars in wide character literals)
[21:29:46] <CIA-49> * adjusted required gcc2 version in configure
[21:32:24] <CIA-49> zooey * r37484 /haiku/trunk/build/jam/OptionalPackages: * fixed URL for updated gcc2 (sigh)
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[21:35:07] <The123king> Lol, i had an argument with someone about Haiku and windows. The only argument he could put forward was "compatability"
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[21:37:04] <stpere> The123king: no need to argument, we can cohabit peacefully :P
[21:37:07] <stpere> oh the irony :)
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[21:37:21] <stpere> JLG, get out of my mind!
[21:37:24] <The123king> Yeh, but he uses Vista
[21:37:32] <Xeon3D> kill him? :D
[21:37:40] <Xeon3D> why argue?
[21:37:52] <stpere> then argue the judge
[21:37:55] <stpere> then kill him
[21:37:57] <stpere> :P
[21:37:57] <The123king> I actually got WEP oing on my eeePC 901, using a donor card froma dead 701 :D
[21:38:32] <stpere> dude, I'm shivering.. because I'm too hot
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[21:38:39] <stpere> it's too hot* lol
[21:38:57] <Xeon3D> fan directed to body almost solves that problem here stef
[21:38:59] <Xeon3D> argh
[21:39:01] <Xeon3D> stpere:
[21:39:03] <stpere> :)
[21:39:39] <dru345> hi Xeon3D
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[21:40:25] <dru345> when Haiku R1 is out someone needs to send a copy to JLG :P
[21:40:38] <Xeon3D> hi dru345
[21:41:07] <vooshy> dru345: we could all send him a copy :)
[21:41:14] <dru345> :D
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[21:42:12] <Duggan> dru345 I'm *pretty sure* he'll get a copy hehe
[21:43:14] <vooshy> Duggan: id prefer seeing a newspaper with him outside his house and a post truck delivering thousands of cd's
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[21:43:21] <Duggan> lol vooshy
[21:43:24] <Duggan> good point
[21:43:40] <dru345> lol
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[21:44:13] <Duggan> http://www.haiku-os.org/blog/umccullough/2008-08-10/day_3_linuxworld_filled_excitement hehe
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[21:46:54] <The123king> What's with the JLG bashing?
[21:47:02] <dru345> what bashing?
[21:47:18] <dru345> sending him haiku is bashing?
[21:47:18] <The123king> you know what i mean >_>
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[21:47:51] <srbaker> hello folks
[21:47:58] * The123king waits for the conspiracy theories that i'm really JLG :P
[21:48:01] * dru345 goes to the office for a bit
[21:48:09] <Duggan> The123king you're not? :O
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[21:48:16] <Duggan> l8r dru345
[21:48:18] <The123king> which would be hard, because i'm british O_o
[21:48:24] <away345> later Duggan
[21:48:34] <srbaker> british and french, all the same.
[21:48:39] <away345> :D
[21:48:47] <Duggan> thems fightin words lol
[21:48:49] <The123king> JLG is american i thought :/
[21:48:57] <vooshy> The123king: we would never bash JLG, just want to use his fame as publicity stunt
[21:51:47] <Duggan> is "Killed (by death)" supposed to mean a program crashed or just that it ended for whatever means?
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[21:59:51] <johnny_b> send a copy to linus
[22:00:00] <johnny_b> that'd make some publicity :p
[22:00:03] <johnny_b> or theo
[22:00:27] <The123king> oh, i'm getting names confused XD
[22:00:34] <The123king> og god that's embarrasing
[22:00:40] <The123king> :s
[22:01:05] <The123king> Nah JLG is cool
[22:01:12] <The123king> Send hima shipload of CD's :D
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[22:02:04] <dru345> Duggan - it crashed
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[22:03:06] <The123king> I wonder how many beBox's he has :P
[22:03:16] <The123king> i bet he has a few Hobbits too
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[22:04:04] <dru345> he doesn't seem the sentimental type but i could be wrong
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[22:08:02] <The123king> He might not be the sentimental type, but i bet he has a few kicking around
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[22:17:18] <Duggan> dru345 ok thanks... just wondering
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[22:18:14] <CyberKitsune> So in the latest nightly in VMWare, no audio mixer
[22:18:23] <CyberKitsune> Like it says "No mixer found"
[22:18:26] <CyberKitsune> at all
[22:18:44] <Duggan> off to bed, all
[22:18:52] <Duggan> l8r
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[22:26:03] <CyberKitsune> I found the Mixer!
[22:26:05] * CyberKitsune lols
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[22:29:37] <The123king> anyone got a mirror of the Geekbench suit for Haiku?
[22:30:10] <dru345haiku> i could put it up for you
[22:30:29] <The123king> oh, that would be cracking, ta
[22:31:25] <The123king> it seems to have dissapeared off their site, that's all
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[22:31:36] <dru345haiku> yeah just noticed
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[22:32:57] <dru345haiku> i have it here. just take a few min :)
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[22:43:39] <dru345> Xeon3D are you around?
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[22:47:23] <Xeon3D> yes
[22:47:24] <Xeon3D> I'm around
[22:47:25] <Xeon3D> :P
[22:48:12] <dru345> hi!
[22:48:45] <Xeon3D> http://planethaiku.com/haiku/other/
[22:48:48] <Xeon3D> me thinks
[22:49:04] <dru345> thanks lol
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[22:55:41] * Xeon3D is off to work
[22:55:59] <dru345> see ya later Xeon3D
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[23:54:09] <CIA-49> zooey * r37485 /haiku/branches/developer/zooey/posix-locale/ (2315 files in 365 dirs): * merged changes from trunk
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top

   July 12, 2010  
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