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   July 7, 2010  
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[00:00:10] <augdawg> ques*
[00:01:22] *** sprma has quit IRC
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[00:03:15] <Duggan> .
[00:03:27] <Duggan> ...ekorb sgnihtemos
[00:03:39] <Duggan> ...gnitseretni yrev si siht
[00:04:27] <Duggan> hey mmadia
[00:04:36] <yourpalal> ..ddo woh
[00:05:12] <Duggan> now I have to type backwards
[00:05:59] <Duggan> hey yourpalal
[00:06:04] <yourpalal> HI
[00:06:33] <Duggan> yes I'm still typing backwards
[00:06:35] <mmadia> hiya.
[00:07:07] <Duggan> ?yas uoy t'ndluow ,gnitseretni sti tub ,no gniog stahw wonkt 'nod yllaer I
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[00:07:34] <Duggan> whoah now its fixed....
[00:07:43] <yourpalal> ...dluow ylnaitrec I
[00:08:02] <Duggan> I went into terminal to see if it was that way for everything, and it worked there then when I came back here it was fixed
[00:08:25] <Duggan> interesting bug lol
[00:08:36] <yourpalal> yeah, very weird
[00:08:55] <Duggan> at first only one character at a time would show up, thats why the first thing I said was '.'
[00:09:10] <Duggan> after that everything was backwards lol
[00:09:32] <Duggan> must just be vision
[00:09:49] <yourpalal> now you get the fun job of trying to reproduce it!
[00:10:03] <Hodapp> not nearly as fun as the job of trying to reproduce.
[00:10:06] <Duggan> I'll go back to sleep in a while, don't worry :P
[00:10:20] <Leon9> I think it is the unicode right-to-left mark, the thing you inserted
[00:10:24] <yourpalal> Hodapp: :P
[00:10:48] <Duggan> maybe but I didn't do anything to make it happen
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[00:34:45] <gluon> Does anyone know why the online translation tool for the user guide shows a percentage below 100% even if a certain sections is indeed totally translated?
[00:34:58] <gluon> maybe I'm missing something
[00:35:42] <gluon> how does it calculate the translation percentage? Does it count english words present on the translated blocks?
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[00:46:50] <kallisti5> god i hate the internet sometimes
[00:46:56] <kallisti5> http://www.youtube.com/watch?v=OQSNhk5ICTI << double rainbow
[00:53:13] <l_n> Ni!
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[01:54:17] <Duggan> ok, I guess my c++ is kinda rusty but I really didn't think it was...
[01:54:29] <Duggan> so I've got the line...
[01:54:37] <Duggan> chview->AddItem(IPList);
[01:54:59] <Duggan> and I get the error... "no matching function for call to 'CHView::AddItem (BListView *&)'
[01:55:07] <Duggan> and IPList is a pointer
[01:55:20] <Duggan> can someone explain that one to me?
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[02:42:52] <Duggan> hey Xeon3D
[02:43:10] <Xeon3D> dyo
[02:43:13] <Xeon3D> yo
[02:43:15] <Xeon3D> hey Ziusudra
[02:43:26] <Duggan> can you scroll up a little bit and read what I posted and see if you can tell me what idiotic thing I've done?
[02:43:29] <Ziusudra> hi Xeon3D. Duggan
[02:43:29] <Duggan> hey Ziusudra
[02:43:44] <Xeon3D> Duggan: I can't code.
[02:43:49] <Duggan> crap
[02:43:58] <Duggan> hey Ziusudra think you can give me a hand? lol
[02:44:19] <Duggan> Xeon3D, darkwyrm wrote some stuff to help you with that ;)
[02:44:22] <Xeon3D> Duggan: relax, someone will answer it sooner or later..
[02:44:29] <Xeon3D> Duggan: I ain't interested in learning.
[02:44:32] <Duggan> well, its off topic in the other room
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[02:44:44] <Xeon3D> heya Barrettt__ :)
[02:45:00] <Duggan> and I'm kinda stuck with my thumb up my rear til I figure it out :P
[02:45:14] <Barrettt__> hi Xeon3D
[02:45:28] <Ziusudra> I looked at the IRC log; sorry I don't know what's wrong
[02:45:37] <Duggan> no problem, thanks though
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[02:46:05] <Ziusudra> is this in Haiku code or your own?
[02:46:13] <Duggan> interesting... in programming the BeOS, they say everything has to be in a view, but by the looks of darkwyrms stuff it doesnt
[02:46:35] <Duggan> ch15 p7
[02:50:06] <Duggan> ok figured the problem out
[02:50:15] <Duggan> AddChild instead of AddItem
[02:50:28] <Duggan> still isn't displaying though...
[02:50:46] <Ziusudra> heh, indeed, I was just typing a response to that effect
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[02:53:45] <Duggan> hmm
[02:53:54] <Duggan> brb
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[04:02:32] <michaelvo> hi! someone have a mirror of of Qt 4.7 libs?
[04:02:46] <michaelvo> qt-haiku.ru seems slow
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[04:08:30] <Duggan> grrrr..... stupid thing...
[04:09:31] <Duggan> is everything supposed to be in a BView or not? :/
[04:10:10] <mmadia> not BWindows ;)
[04:10:12] <Duggan> by "everything" I mean all the controls and whatever displayable stuff
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[04:10:41] <Duggan> according to darkwyrms tutorials, it would appear not, but according to "programming the be operating system" they are
[04:10:57] <Duggan> either way, I can't get this damned listview to display...
[04:11:18] <yourpalal> they do need to be in a view
[04:11:49] <yourpalal> BUT BWindow::AddChild() inserts them into a view behind the scenes, so that works too.
[04:12:06] <Duggan> oh, so they don't need to explicitly be placed in a view
[04:12:50] <yourpalal> you don't need to create create views for the sole purpose of holding your listview though, if that is your question
[04:13:02] <Duggan> pretty much, yes
[04:13:10] <Duggan> now how the hell do I display it? lol
[04:13:22] <yourpalal> Do you have your window getting displayed?
[04:13:39] <Duggan> yep
[04:14:40] <Duggan> 5 lines, the first two set up the listview, the 3rd adds it, the last two create and add an item to the view
[04:14:56] <yourpalal> could you pastebin it?
[04:15:04] <Duggan> I can try lol
[04:15:08] <Duggan> not used to using those things
[04:15:49] <yourpalal> very easy! haiku.pastebin.com
[04:16:40] <Duggan> haiku? lol ok hold on
[04:17:04] <yourpalal> you don't need to use the haiku one, but I like to, for whatever reason :P
[04:17:07] <mmadia> haiku.pastebin.org seems to work better with Web+
[04:17:58] <Duggan> http://haiku.pastebin.com/qLt5U75U
[04:18:28] <Duggan> oops forgot that one line wasn't needed
[04:18:30] <Duggan> lemme delete it real quick
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[04:21:02] <yourpalal> is that in your BWindow constructor?
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[04:21:15] <Duggan> no, its in a second window constructor, but that window displays
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[04:22:16] <yourpalal> but it is in a BWindow constructor?
[04:22:19] <Duggan> yep
[04:23:43] <yourpalal> so what all displays?
[04:23:48] <Duggan> just the window
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[04:24:37] <Duggan> I would assume if nothing else, at least "test" would be there somewhere, assuming a listview and listitem's backgrounds were by default white as well
[04:25:05] <Duggan> or BStringItem in this case
[04:26:18] <yourpalal> on a side note, have you looked at this: http://www.haiku-os.org/legacy-docs/bebook/BListView_Overview.html
[04:26:24] <Duggan> yes
[04:26:40] <Duggan> is there something there I'm missing?
[04:27:28] <Duggan> ideally I'd want a combo box actually but right now I'm more concerned with just something displaying
[04:27:46] <yourpalal> frankly, it seems fine
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[04:28:27] <Duggan> does paladin hang on builds for anybody else?
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[04:28:40] <yourpalal> I'm not really familiar with the class, but everything seems fairly normal.
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[04:29:27] <Duggan> hmm
[04:29:41] <Duggan> I'll try a button and see if I have any better luck
[04:29:55] <yourpalal> yeah, that is usually what I put into windows
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[04:30:42] <yourpalal> have you tried building it with an explicitly defined rect, like BRect(0, 0, 200, 200) or calling ResizeToPreferred()?
[04:33:45] <Duggan> button works
[04:33:57] <Duggan> and works with the same variable used for the BRect for the listview
[04:34:48] <yourpalal> hmmm
[04:35:32] <Duggan> ok got the listview to work
[04:35:53] <Duggan> must've been something to do with the flags, I removed all the stuff that had defaults and it displays now
[04:36:27] <Duggan> thanks yourpalal
[04:36:27] <yourpalal> haha, I see the problem
[04:36:47] <Duggan> hehe oops... maybe I'll do better next time
[04:36:52] <Duggan> brb a sec
[04:38:45] <yourpalal> Duggan: without the B_WILL_DRAW flag, a view will never have its Draw() method called, and so it basically be invisible
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[05:03:40] <OmniMancer> why would you want a view that isn't drawn?
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[05:21:56] <yourpalal> OmniMancer: for positioning purposes, I guess
[05:22:07] <yourpalal> bbl
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[05:39:02] <l_n> i need help from someone with a copy of one of the commercial doom wads.
[05:39:13] * l_n has a working doom port that needs network tested.
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[05:47:57] <Disreali> l_n; I'd have to find them.
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[05:49:13] <Duggan> OmniMancer there reasons why you wouldn't want it drawn
[05:49:43] <Duggan> for instance, if you want some group of controls only displayed under certain circumstances
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[05:49:58] <Duggan> hiding the view would be easier than hiding each control individually
[05:50:07] <OmniMancer> mhmm
[05:50:44] <Duggan> I, however, misunderstood the description of B_WILL_DRAW
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[05:51:27] <Duggan> I thought that told the OS that I was overriding the draw function when I just wanted to use the existing draw function... in fact I was using the base class as opposed to a derived class
[05:52:40] <Duggan> a little confusion on my part...
[05:55:05] <Duggan> ok, so a socket's accept() function is not asynchronous so I'd have to put it in a seperate thread right?
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[05:58:12] <Xeon3D> l_n: still looking for that commercial dos wad?
[05:59:11] <Duggan> also, how would I go about enumerating the current network connections?
[06:03:40] <l_n> Xeon3D: i have them
[06:03:53] <l_n> for net testing i need other people with them.
[06:04:23] <l_n> http://haikuware.com/directory/view-details/games/classics/chocolate-doom
[06:04:35] <l_n> requires SDL, SDL Mixer, and SDL Net
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[06:07:29] <Duggan> I got wads :)
[06:08:33] <l_n> are you using a gcc4[hybrid] haiku?
[06:09:03] <Duggan> gcc2 hybrid
[06:09:18] <Duggan> but hybrid, yes
[06:09:54] <l_n> well, from what i've seen on haikuware.com, sdl_mixer requires a gcc4 media_server build
[06:10:10] <l_n> and chocolate-doom requires sdl_mixer :-/
[06:10:17] <Duggan> gotcha
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[06:10:31] <Duggan> that sucks
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[06:11:15] <l_n> it doesn't take long to change :P (or add a 2nd install)
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[06:12:38] <Duggan> wb yourpalal
[06:12:56] <yourpalal> Hi Duggan
[06:13:00] <Duggan> l_n I have two installs but don't really want to fight all that right now hehe
[06:13:08] <Duggan> hey yourpalal, do you know much about network code?
[06:13:30] <yourpalal> sorry, no :(
[06:13:37] <Duggan> crap :/
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[06:14:14] <Duggan> trying to figure out how to go about enumerating local endpoints or addresses
[06:15:06] <yourpalal> hmmm... I wrote some socket code once, for fun
[06:15:22] <Duggan> I'm writing this for fun too lol
[06:15:51] <Duggan> but if I'm writing a server, I need to be able to enumerate my local endpoints so I know or can select which one I want to host on
[06:15:52] <Duggan> right?
[06:16:22] <yourpalal> I wrote two programs, one would ask some questions to describe a hat, and then send the answers to the other program over a socket, which would print out something like "Here is your hat, it is size 8, and brown".
[06:16:30] <l_n> network code is an assload of boilerplate, IIRC
[06:17:05] <yourpalal> hmm, are you writing a server to go over the network for real, or just local communication?
[06:17:24] <Duggan> thats just it
[06:17:38] <yourpalal> both?
[06:17:41] <Duggan> if I have two nics, I have two addresses.... one for the internet, one for lan, etc
[06:18:09] <Duggan> one computer can have multiple connections so you'd have to enumerate them to decide which to use
[06:18:19] <Duggan> or use each one for a different purpose within the same program
[06:18:34] <Duggan> like a webserver, I may want to host one site to the internet but a different site on the lan
[06:18:59] <Duggan> make sense?
[06:19:10] <yourpalal> ah, that is more complex than my app was :P
[06:19:19] <Duggan> its not really that complex hehe
[06:19:31] <Duggan> just multiple instances of the same thing
[06:21:30] <Duggan> but there should be some way to enumerate the local addresses or whatever
[06:22:05] <yourpalal> hmmm... yeah, you want to specify which of your IP addresses you attach the socket to.
[06:22:12] <Duggan> exactly
[06:22:41] <Duggan> and looking at the network kit, I haven't found anything yet.... and its not that big
[06:23:23] <Duggan> how was the network kit different from BONE?
[06:23:56] <yourpalal> I have really no clue about that :P
[06:30:29] <l_n> hrm.. it's 00:25 here. time for sleep.
[06:31:05] <Duggan> l8r l_n
[06:31:53] * l_n is idle: sleeping
[06:36:55] <yourpalal> Duggan, I think what you need to do is call gethostname() to get your host name, and then use that name with getaddrinfo(), which will return you a linked list of all the ip addresses for a host name (which will be yours in this case)
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[06:43:44] <Duggan> yourpalal outstanding, thank you
[06:43:56] <yourpalal> :D
[06:44:19] <Duggan> where did you find that?
[06:45:03] <yourpalal> in a few places, just googled around, the wikipedia on getaddrinfo() is helpful
[06:45:48] <Duggan> wikipedia has an entry on a function in the haiku api?
[06:45:57] <Duggan> hehe
[06:46:15] <yourpalal> haha, unfortunately, not yet, those functions are part of POSIX
[06:46:32] <Duggan> ah
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[06:47:10] <yourpalal> there is this though, http://en.wikipedia.org/wiki/Haiku_Interface_Kit
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[06:51:24] <Duggan> hey Ziusudra
[06:51:42] <Ziusudra> hey
[06:51:51] <Duggan> you know anything about network programming?
[06:53:19] <Duggan> btw, thanks for the help yourpalal
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[06:53:31] <yourpalal> welcome :D
[06:54:49] <Ziusudra> I know one thing about it and that thing is ... jack :P
[06:54:59] <Duggan> gotcha
[06:58:14] <Duggan> looks like netdb.h has getaddrinfo
[06:59:45] <Duggan> hmm ok getaddrinfo isn't it...
[07:03:02] <Duggan> ahhhh misread what you said yourpalal
[07:04:34] <yourpalal> ah, is that not what you want?
[07:05:09] <Duggan> no it is, I just misread it
[07:05:26] <Duggan> somehow or other I read "gethostaddrinfo" which of course I couldn't find anywhere
[07:05:54] <yourpalal> oh, haha, that must have been frustrating
[07:06:22] <Duggan> it was :/
[07:06:51] <Duggan> I just can't seem to find a header that defines gethostname...
[07:07:07] <Duggan> I mean its THERE, I'm just not sure which one to use, or if I should use any of them
[07:07:21] <Duggan> getaddrinfo is in a kit, gethostname isn't that I can see
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[07:08:13] <Duggan> unistd.in.h in src/bin/coreutils/lib/ ?
[07:08:27] <yourpalal> yeah, I guess so
[07:08:36] <yourpalal> it should be in unistd.h
[07:09:28] <Duggan> test
[07:09:37] <OmniMancer> xplarg
[07:09:40] <Duggan> ./src/system/libroot/posix/unistd/hostname.cpp defines it, but I can't find the declaration in a header that I'd feel safe using...
[07:09:52] <Duggan> was the first slash :P
[07:10:05] <OmniMancer> unistd
[07:11:17] <Duggan> yep, its defined in unistd.h
[07:11:55] <OmniMancer> you SHALL feel safe using that
[07:12:15] <Duggan> yep, looks like it :P
[07:14:25] <Duggan> haha my host name is "shredder"...
[07:14:32] <Duggan> ... I should change it to "krang"
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[07:22:32] <Duggan> hmmm
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[07:26:12] <Duggan> very interesting...
[07:26:18] <yourpalal> ?
[07:26:52] <Duggan> I included netdb.h and I'm getting a compile error saying undefined reference to 'getaddrinfo'
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[07:28:05] <Duggan> hey dru345
[07:28:08] <Duggan> o/
[07:28:08] <Ziusudra> hi dru345
[07:28:09] <dru345> hello o/
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[07:32:19] <Duggan> any ideas yourpalal? lol
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[07:33:04] <yourpalal> hmm, I thought it was in the std. lib :(
[07:33:43] <Duggan> according to opengrok, its in /headers/posix/netdb.h
[07:34:52] <OmniMancer> what?
[07:35:07] <OmniMancer> ah link error
[07:35:12] <Duggan> getaddrinfo() and freeaddrinfo()
[07:35:22] <OmniMancer> I think there is a certain library you must link for network
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[07:35:35] <Duggan> gethostname() works like a charm
[07:35:36] <OmniMancer> I can't remember which one it is or what its called though :/
[07:35:51] <OmniMancer> gethostname is a posix function not network only
[07:36:31] <Duggan> getaddrinfo is posix
[07:36:52] <Duggan> because the only way I can do what I want to do is through posix :P
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[07:39:30] <yourpalal> Duggan, you can try -lsocket, it might work..
[07:39:42] <Duggan> ok hold on, lemme figure out how lol
[07:40:49] <dru345> there should be a BeAPI (there isn't) :P
[07:40:55] <Duggan> not for this
[07:42:10] <Duggan> hmm was looking for a libposix.so or libsocket.so but not one...
[07:42:15] <Duggan> would libnetapi.so work?
[07:42:48] <Duggan> nope
[07:43:07] <OmniMancer> there is no libposix that stuff is in libroot.so which is linked by default
[07:43:22] <OmniMancer> network is in libnetwork.so or libnetapi.so or whatnot
[07:43:29] <OmniMancer> ask a dev :P
[07:43:41] <Duggan> I did, they're not answering :P
[07:43:56] <Duggan> and paladin crashed again :'(
[07:44:49] <Duggan> and again :'(
[07:45:23] <Duggan> yourpalal that didn't work
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[07:45:46] <kurain__> hello all
[07:45:50] <Duggan> hi
[07:45:55] <dru345> hi kurain__
[07:46:45] <dru345> Duggan why not just look at the network preflet code? :P
[07:47:11] <Duggan> good point :P
[07:47:20] <Duggan> btw, paladin crashed again lol
[07:47:47] <dru345> paladin or pedit?
[07:48:22] <Duggan> paladin
[07:48:29] <Duggan> haven't had any problems with paledit
[07:48:32] <dru345> :(
[07:48:40] <Duggan> when I build it hangs
[07:48:48] <Duggan> I guess about... 50% of the time or so
[07:48:50] <Duggan> maybe more
[07:49:03] <Duggan> I close the window but I have to kill the process before i can restart it and try again
[07:49:16] <Duggan> and it may hang again...
[07:51:07] <Duggan> brb
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[08:00:11] <Duggan> hmm
[08:00:24] <yourpalal> any luck?
[08:01:22] <Duggan> no, looking at ioctl
[08:02:54] <Duggan> EthernetSettingsView::_GatherInterfaces() from EthernetSettingsView.cpp from Network
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[08:07:28] <Duggan> I don't see me getting what I want that way, not easily anyway...
[08:09:27] * dru345 still thinks a higher level API would be of use in this case (there is none defined) :P~
[08:09:34] <Duggan> exactly :P
[08:09:56] <Duggan> anybody thats going to develop a server is going to want to do this
[08:10:06] <dru345> yeah
[08:11:00] * OmniMancer underlines the desktop in Haiku a desktop OS in red pen.
[08:11:18] <Duggan> you cant just bind to some interface and expect it to work, you may have 2 or 3 or more network connections on one computer and if your webserver binds to 127.0.0.1, you're screwed :P
[08:12:00] <OmniMancer> it should bind to 0.0.0.0
[08:13:09] <Duggan> PoorMan isn't font sensitive :P
[08:13:29] <OmniMancer> huh?
[08:13:50] <Duggan> The Poor Man's Web Server isn't font sensitive :P
[08:14:03] <OmniMancer> you still make no sense
[08:14:18] <Duggan> its under Applications, its called PoorMan
[08:15:08] <OmniMancer> yes
[08:15:14] <CIA-49> scottmc * r900 /haikuports/trunk/ (3 files in 3 dirs): Initial .bep file for pygame, this is a work in progress, not yet building, so listed as broken.
[08:15:15] <OmniMancer> and your statement makes no sense
[08:15:53] <Duggan> it doesn't rewhatever itself for strings of whatever size
[08:15:59] <Duggan> I started it up and theres a string going off the side of the window
[08:16:26] <Ziusudra> the directory?
[08:16:36] <OmniMancer> ah
[08:16:38] <Duggan> yep
[08:16:42] <dru345> OmniMancer it doesn't use the Layout Kit :P
[08:17:17] <Duggan> do I make sense yet? lol
[08:17:19] <OmniMancer> yes
[08:17:23] <Duggan> ok good hehe
[08:17:38] <OmniMancer> doesn't use layout yet, poke yourpalal
[08:17:46] <yourpalal> :P
[08:17:53] <dru345> layout needs documentation
[08:18:03] <Duggan> layout has (some) documentation
[08:18:15] <yourpalal> yes it does, its on my mental todo list
[08:18:15] <OmniMancer> layout needs stability
[08:18:31] <yourpalal> OmniMancer: any specific complaints?
[08:18:40] <Duggan> http://www.haiku-os.org/documents/dev/laying_it_all_out_part_1
[08:18:44] <Duggan> of course there's no part 2...
[08:19:01] <OmniMancer> not done yet!
[08:19:06] * dru345 takes the mental todo from yourpalal and carves it in stone so it's easier to see :P
[08:19:07] <OmniMancer> make it done!
[08:19:55] <yourpalal> oh, I see what you meant, API & ABI stability, not functional stability
[08:19:56] <Duggan> ergh, I was just going to do something, now I forgot...
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[08:20:37] <Duggan> htonl...
[08:21:08] <Duggan> ok thats not it
[08:21:28] <yourpalal> haha, htonl, don't you just love those function names?
[08:21:42] <Duggan> wonderful :/
[08:22:23] <Duggan> can somebody please try to decipher PoorManServer.cpp line 96 into something a little more english-like for me?
[08:22:25] <Duggan> it goes something like...
[08:22:36] <Duggan> sa4.sa_in.sin_addr.s_addr = htonl(INADDR_ANY);
[08:23:12] <Duggan> if nothing else I can try to figure out how the PoorMan picks his IP...
[08:23:37] <yourpalal> INADDR_ANY means it just requests whatever IP the OS will give it
[08:24:05] <Duggan> ok, but htonl just converts byte order
[08:24:30] <yourpalal> right
[08:24:31] <Duggan> so does that mean that INADDR_ANY already contains an IP or does that mean that htonl returns an IP?
[08:25:10] <yourpalal> INADDR_ANY is a magic value, that the OS checks for
[08:25:32] <Duggan> so I could just pass that as my ip and magic happens?
[08:25:40] <yourpalal> yes
[08:25:46] <yourpalal> TA-DAA!!
[08:25:46] <Duggan> not quite what I was looking for....
[08:25:51] <Duggan> BUT YOU COULD HAVE TOLD ME SOONER!
[08:25:56] <Duggan> :P
[08:26:01] <yourpalal> lol :P
[08:26:17] <OmniMancer> you could have asked sooner
[08:26:34] <Duggan> I always liked Haiku, but I never knew it was magical...
[08:26:42] <lorglas> hi
[08:26:47] <Duggan> hi
[08:27:24] <OmniMancer> that magic is in an BSD sockets implementation I think
[08:28:08] <Duggan> so now that we've come this far... how do we enumerate the current IPs?...
[08:28:21] <Duggan> is there an INADDR_NEXT?....
[08:28:50] <yourpalal> no, but if you request the same port with INADDR_ANY, it should give you the next IP
[08:29:42] <Duggan> ah
[08:29:49] <Duggan> dammit why didn't you say this before? :P
[08:29:54] <yourpalal> this page http://www.haiku-os.org/legacy-docs/bebook/NetworkSockets.html actually give this example
[08:31:13] <yourpalal> wait, wrong page... where did I see it..
[08:31:34] <yourpalal> oh no, it is there
[08:31:39] <yourpalal> under bind()
[08:32:38] <OmniMancer> Duggan: you didn't ask before
[08:33:04] <Duggan> yeah sin_addr
[08:33:07] <Duggan> I think thats it
[08:33:36] <Duggan> so I'd just have to bind sockets in a loop until I run out of IPs, then release them and I have my list, hm?
[08:34:50] <Duggan> it says "means that you want to bind to every address by which your computer is known" that doesn't make sense...
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[08:35:16] <Duggan> it automatically binds to every ip? or does it just bind to one?...
[08:36:50] <yourpalal> hmm, I thought it always bound to just one, you'll have to try it, I guess, look at the warning
[08:38:59] <Duggan> trying to figure out what header to include...
[08:39:15] <Duggan> says its declared in kit/net/socket.h but its not compiling
[08:39:28] <Duggan> tried several variations
[08:39:58] <yourpalal> try sys/socket.h
[08:40:30] <OmniMancer> not compiling how?
[08:41:44] <Duggan> compiled but haven't implemented any of it yet.... and paladin crashed again lol
[08:42:14] <dru345> what paladin are you using?
[08:42:27] <Duggan> 1.2
[08:42:29] <Duggan> I think its 1.2.2
[08:42:34] <dru345> ok
[08:42:41] <Duggan> just says 1.2 in about though
[08:44:05] <Duggan> erm
[08:44:14] <Duggan> so theres no libnet.so that I'm aware of...
[08:45:05] <Duggan> theres a libbnetapi.so, a libnetwork.so thats all I can find
[08:45:13] <Duggan> is it libnetwork.so instead of libnet.so?
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[09:07:58] <Duggan> can someone tell me where sockaddr_in is defined? opengrok doesn't like me :(
[09:08:13] <OmniMancer> it is defined where it is
[09:10:19] <Duggan> think I got it...
[09:11:46] <Duggan> this example sucks...
[09:12:20] <yourpalal> sockets suck :P
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[09:13:28] * michaelvo hits the head on the wall: smplayer don't recognize mplayer libs
[09:20:07] <Duggan> trying to write software for this OS is going to drive me insane...
[09:20:35] <Duggan> implicit declaration of function 'int memset(...)'
[09:21:27] <yourpalal> what does that line look like?
[09:21:33] <OmniMancer> that is probably gcc being evil
[09:21:42] <Duggan> memset(sa.sin_zero, 0, sizeof(sa.sin_zero));
[09:23:20] <yourpalal> okay, that looks fine... you've included string.h, I assume
[09:23:51] <Duggan> no :/ works now :'(
[09:24:15] <Duggan> thats what I get for assuming something I guess
[09:25:27] <Duggan> my brain is fried after all this...
[09:26:31] <Duggan> ok, this one I think is a little tougher...
[09:26:45] <Duggan> implicit blah blah blah.... closesocket
[09:27:15] <Duggan> and I've got sys/socket.h and netinet/in.h already included
[09:31:55] <Duggan> replaced it with close()... undef ref to socket() and bind() now...
[09:32:21] <yourpalal> haha, this isn't going so well is it?
[09:32:27] <Duggan> no
[09:34:13] <Duggan> any other ideas?
[09:35:20] <Duggan> libnetwork.so worked... I think
[09:38:48] <Duggan> I'm going out of my damned mind...
[09:39:00] <Duggan> ok, so I included string.h... but I cant create a string...
[09:39:36] <yourpalal> for std::string, you must include <string>, string.h is a C header
[09:39:49] <Duggan> ahhhhhhhhhhhhhhhhhhhh
[09:39:50] <Duggan> thank you
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[09:39:57] <yourpalal> :D
[09:40:10] <Duggan> see THAT I DIDN'T know
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[09:40:31] <Duggan> I prefer .h at the end of my header names myself...
[09:41:27] <yourpalal> you can also include cstring.h, which is the same as string.h, but a little more transparent
[09:41:35] <Duggan> ah
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[09:52:36] <away345> bye all
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[09:53:15] <OmniMancer> cstring not cstring.h is the C++ header wrapping string.h
[09:53:33] <OmniMancer> it dumps certain things in std namespace
[09:54:15] <yourpalal> right, sorry :S
[09:54:20] <Duggan> ok a little c++ trivia...
[09:54:37] <Duggan> I've got an array of structs, do I reference the members by . or ->?
[09:55:08] <Duggan> I'm rusty on arrays, I always do linked lists...
[09:55:12] <yourpalal> myArray[3].whatever
[09:55:18] <Duggan> thats what I thought
[09:55:23] <Duggan> I get a non-aggregate type error
[09:55:36] <yourpalal> if you have an array of pointers to structs it would be myArray[3]->whatever
[09:56:07] <Duggan> request for member 'sin_addr' in 'socks[a]', which is of non-aggregate type 'int'
[09:56:23] <Duggan> except sin_addr is a struct with a member that is an int
[09:56:35] <OmniMancer> int is nor a struct
[09:56:42] <OmniMancer> not
[09:56:49] <Duggan> I know that, but sin_addr is
[09:57:02] <yourpalal> so what does your code look like then?
[09:57:06] <Duggan> sin_addr is a struct that contains one thing, an int, named s_addr
[09:57:10] <OmniMancer> but socks is not an array of structs
[09:57:17] <Duggan> yes it is
[09:57:23] <OmniMancer> no its not
[09:57:42] <yourpalal> how do you declare it?
[09:57:43] <Duggan> damn you're right
[09:57:48] <OmniMancer> otherwise the compiler wouldn't complain at you
[09:57:54] <Duggan> then where the hell.... hmm...
[09:58:05] <OmniMancer> the compiler is more right than you Duggan
[09:58:21] <Duggan> I told you I'm braindead
[09:58:33] <Duggan> thought it was a sockaddr_in
[09:58:50] <Duggan> not been feeling well lately, certainly not now...
[10:01:25] <Duggan> ok again, help me out here one last step...
[10:01:58] <Duggan> array of ints is a pointer, with a subscript its an int, so reference it and typecast as a void*?.....
[10:02:18] <OmniMancer> wha?
[10:02:28] <OmniMancer> what are you trying to do?
[10:02:39] <Duggan> IPList->AddItem(new BStringItem(inet_ntop(AF_INET,(void*)&socks[a],buffer,INET_ADDRSTRLEN)));
[10:02:41] <Duggan> is that right?
[10:03:19] <Duggan> the second parameter in the call to inet_ntop requests a void*
[10:03:23] <Duggan> instead i have an array of ints
[10:04:43] <OmniMancer> what do you want to do/
[10:05:15] <Duggan> it takes the 32 bit integer form of an ip and turns it into a char[]
[10:05:29] <Duggan> I have an array of integers
[10:05:33] <Duggan> and its in a loop
[10:05:48] <Duggan> and I want to take each integer, get a pointer for it and cast it as a void* so the function will take it
[10:06:06] <Duggan> so that would look like (void*)&socks[a] right?
[10:06:20] <OmniMancer> don't know
[10:06:31] <Duggan> yourpalal?
[10:06:45] <yourpalal> just &socks[a] should work, but you could also put 'socks + a'
[10:06:56] <Duggan> I was just thinking that
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[10:07:16] <Duggan> I mean... what I have compiles, it just doesn't display anything :/
[10:07:20] <Duggan> go figure
[10:07:23] <yourpalal> HOWEVER, just because a compiler will accept that doesn't make it right! Are you sure that you should be using a pointer to an int?
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[10:08:02] <Duggan> http://www.opengroup.org/onlinepubs/009695399/functions/inet_pton.html
[10:08:03] <Duggan> hey PulkoMandy
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[10:09:16] <Duggan> hey Xeon3D
[10:09:22] <michaelvo> hi all
[10:09:27] <marc_smith> hello there
[10:09:35] <Duggan> hi michaelvo
[10:09:37] <Duggan> hi marc_smith
[10:10:42] <Xeon3D> yo
[10:10:43] <Xeon3D> :)
[10:10:51] * Duggan is braindead.
[10:10:54] <marc_smith> what 3rd party apps are you using on your haiku? the most useful ones ;)
[10:11:03] <Xeon3D> hummmm
[10:11:09] <Xeon3D> BeZilla Browser? :D
[10:11:25] <marc_smith> really? hmm, I don't use it 'cause I thought it's too old
[10:11:28] <Xeon3D> that's preety much what I use: BeZilla Browser, Vision, Terminal and Pe
[10:11:40] <marc_smith> and what about IRC client?
[10:11:44] <Xeon3D> Vision :P
[10:11:45] <marc_smith> music/video apps?
[10:11:48] <Xeon3D> none.
[10:11:49] <Duggan> no
[10:11:50] <marc_smith> aah, right
[10:11:56] <marc_smith> cool
[10:11:59] <Xeon3D> but there is VLC
[10:12:07] <marc_smith> yeah, it works like magic
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[10:12:14] <marc_smith> better than mediaplayer imho
[10:12:23] <Duggan> did they ever say they were going to pick support back up yet?
[10:12:30] <Xeon3D> ?
[10:12:33] <marc_smith> I wish I could know
[10:12:34] <Xeon3D> Duggan: pick support?
[10:12:40] <Xeon3D> who, the VLC guys?
[10:12:47] <Duggan> I remember when vlc dropped haiku for having a crappy compiler
[10:13:02] <Duggan> wasn't that long ago
[10:13:07] <Xeon3D> I'm not sure if that was indeed the reason for dropping it...
[10:13:18] <Xeon3D> anyway I've seen 1.0.x running on haiku somewhere
[10:13:24] <Duggan> Xeon3D it was
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[10:13:44] <Xeon3D> http://haikuware.com/20100129463/vlc-104-on-haiku
[10:14:11] <Duggan> they were moving to some newer library that required gcc3 something or other and haiku couldn't produce at the time, so they just stopped supporting it
[10:14:36] <marc_smith> I'd like to see Firefox in Haiku
[10:14:49] <marc_smith> not that BeZilla, Ff-like browser :P
[10:15:26] <michaelvo> FF is a giant best
[10:15:28] <Xeon3D> BeZilla is FF.
[10:15:29] <marc_smith> Webpositive just doesn't fit right yet
[10:15:38] <michaelvo> use Arora instead
[10:15:42] <marc_smith> I know it is huge [FF]
[10:15:46] <michaelvo> with the new Qt 4.7 port
[10:16:11] <marc_smith> hmm Arora ... yes, I used it on Linux. Is it available for Haiku?
[10:16:16] <Duggan> web+ is working fantastically, albeit no youtube yet :P
[10:16:29] <marc_smith> YT is no problem to me ;)
[10:16:35] <marc_smith> I actually dislike flash
[10:16:49] <marc_smith> piece of utter crap!
[10:16:53] <marc_smith> d'oh!
[10:16:53] <Duggan> yourpalal whats the word?
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[10:17:12] <Duggan> nevermind :|
[10:17:19] <marc_smith> Duggan: what is web+ anyway?
[10:17:25] <Duggan> webpositive
[10:17:27] <marc_smith> aaa
[10:17:41] <Duggan> like net+ = netpositive
[10:17:47] <marc_smith> yeah, got it
[10:17:56] <marc_smith> like i++ !
[10:17:59] <marc_smith> jk
[10:18:08] <michaelvo> nor Qt minitube don't work...
[10:18:33] <marc_smith> does Arora for Haiku base on webkit?
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[10:20:59] <Xeon3D> Arora for Haiku is based on whatever Arora for <other os> is based on.
[10:22:07] <marc_smith> so it probobly has safari browser engine
[10:23:35] <Xeon3D> which is webkit...
[10:24:03] <michaelvo> Arora is based in QtWebKit
[10:24:23] <marc_smith> yeah
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[10:31:29] <Duggan> awesome... so when I enumerate, I get IPs of 3.0.0.0, 7.0.0.0, 8.0.0.0, and 9.0.0.0
[10:31:35] <Duggan> :(
[10:37:48] <Duggan> ok feeling idiotic again...
[10:42:08] <marc_smith> I always fail in math
[10:42:46] <marc_smith> not some tests - these went ok to pass all the exams back when I was studying
[10:43:16] <marc_smith> but I think I have some problems with counting! lol
[10:44:45] <Xeon3D> :O
[10:44:48] <Xeon3D> Chrome 6 is fast.
[10:45:58] <marc_smith> Chrome looks like a fisher-prize toy and it comes from Ze Land Of Evil, which is Google. Google eats babies
[10:46:28] <surrounder> they do make a kickass cellphone OS though
[10:46:38] <marc_smith> yeah, it's nice
[10:46:58] <surrounder> definitly
[10:47:05] * surrounder pets his HTC Legend
[10:47:10] <marc_smith> but after recent news about remote backdoors ... well, that's not good
[10:47:33] <marc_smith> and 'everyone has it' is no explanation
[10:47:41] <marc_smith> for kicking your privacy
[10:47:54] <surrounder> that's true
[10:48:19] <marc_smith> surrounder: is there any way to disable that user<>google channel inside your AndroidOS?
[10:48:19] <surrounder> still, it is an explanation, try to find a smartphone OS who doesn't do that
[10:48:30] <surrounder> marc_smith: how do you mean exactly ?
[10:48:51] <marc_smith> well, is there a way to close the ports or remove affected application
[10:49:04] <marc_smith> I'd scan the beast with nmap if I were you
[10:49:34] <marc_smith> although they might use some cellular network push-like service messages
[10:49:45] <marc_smith> to trigger things
[10:50:13] <surrounder> I'm just not that worried about it
[10:50:32] <surrounder> more worried about my provider then google when it comes to the phone
[10:50:55] <marc_smith> hmm, ok
[10:52:45] * michaelvo building mplayer withou SDL crap
[10:54:32] <marc_smith> what's wrong with SDL anyway, michaelvo ? ;)
[10:55:35] <michaelvo> in truth SDL works badly on Haiku.. In BeOS, the GLUT and Bwindow implementations is better
[10:55:52] <michaelvo> so works better
[10:56:41] <marc_smith> ok
[10:56:41] <michaelvo> And mplayer works decent with SDL, but.. smplayer don't recognize it
[10:56:57] <michaelvo> so I'm building again.. but without SDL
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[10:57:23] <marc_smith> put the pkg somewhere so other ppl don't have to do it ;)
[10:57:50] <marc_smith> I'd certainly use it
[10:57:57] <marc_smith> I hate compiling
[10:59:12] <michaelvo> all is in Haikuware.com
[10:59:13] <michaelvo> :D
[10:59:22] <michaelvo> hum.. mplayer without SDL don't work
[10:59:37] <michaelvo> will be necessary a native bwindow implementation
[10:59:58] <marc_smith> I know there's Haikuware, but you're building a custom pkg ;)
[11:01:00] <michaelvo> :D
[11:01:34] <michaelvo> if works, I'll share too
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[11:10:11] <Duggan> I'm losing my damned mind...
[11:10:34] <Xeon3D> why?
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[11:15:47] <Duggan> tell you why...
[11:16:14] <Duggan> IPList->AddItem(new BStringItem("Error!"));
[11:16:17] <Duggan> was crashing my program
[11:16:20] <Duggan> but I just figured out why
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[11:22:18] <Duggan> you have got to be kidding me...
[11:26:03] <Trezker> Because IPList wasn't a valid pointer?
[11:26:40] <michaelvo> someone could implement bwindow support for mplayer
[11:26:47] <michaelvo> :P
[11:27:29] <Duggan> Trezker yep, but thats not my problem now
[11:27:52] <Duggan> I'm pretty much braindead right now, but still trying my best to hang on...
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[11:28:30] <Trezker> Your persistence is admirable
[11:28:50] <Duggan> for instance, if I call gethostname() then call gethostbyname using the same name I just got, I get an "unknown host" error...
[11:29:26] <Duggan> thank you
[11:29:47] <Duggan> if I use localhost or 127.0.0.1, all I get back is 127.0.0.1
[11:30:04] <Duggan> and obviously thats not my only ip... I mean I AM kind of on the internet right now...
[11:30:25] <Duggan> very aggrevated...
[11:30:58] <michaelvo> why telnet 127.0.0.1 don't work?
[11:31:06] <michaelvo> telnet localhost...
[11:31:24] <Duggan> beats me, I'm not trying to telnet anything
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[11:53:02] <Duggan> hi guys
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[15:28:28] <phoudoin> Hi
[15:28:34] <kurain__> hi
[15:28:46] <phoudoin> Still whrestling with getaddrinfo, Duggan?
[15:28:57] <Duggan> absolutely
[15:29:14] <Duggan> :(
[15:29:26] <kurain__> what is wrong with irc today?
[15:29:48] <kurain__> with freenode.org
[15:30:00] <Xeon3D> now? nothing.
[15:30:06] <Xeon3D> just a bit too quiet
[15:30:13] <Xeon3D> hey kurain__, phoudoin
[15:30:19] <Duggan> its split a few times, not sure why
[15:30:27] <kurain__> that is it
[15:30:51] <kurain__> so many people were forced off
[15:31:01] <Xeon3D> probably due to some ddosing
[15:31:07] <kurain__> maybe it is all
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[15:34:18] <The123king> :o
[15:35:57] <Xeon3D> yo
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[15:47:00] <gluon> yoyo
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[15:59:23] <Duggan> hey gluon
[15:59:29] <Duggan> The123king, Xeon3D
[15:59:34] <Duggan> kurain__
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[16:32:57] <kurain__> well, duggan
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[16:44:42] <brobostigon> afternoonings all.
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[16:48:54] <kurain__> night all
[16:49:03] <kurain__> :">
[16:49:09] <brobostigon> night kurain__
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[17:35:07] <CIA-49> stippi * r37416 /haiku/trunk/src/add-ons/kernel/bus_managers/pci/pci_root.cpp:
[17:35:07] <CIA-49> Patch by kaliber. Fixes mismatched types for the PCI domain attribute! Closes
[17:35:07] <CIA-49> #6269, thanks!
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[18:06:40] <kurain__> hello humdinger
[18:06:56] <humdinger> hi there
[18:07:03] <kurain__> are you wating for the world cup tonight
[18:07:13] <humdinger> of course :)
[18:07:29] <kurain__> it should be a hard game
[18:07:51] <humdinger> yeah. the spaniards are tough...
[18:08:05] <kurain__> I am waiting for it too
[18:08:37] <humdinger> that would be in the middle of the night for you, right?
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[18:18:24] <CIA-49> zooey * r37417 /haiku/branches/developer/zooey/posix-locale/src/system/libroot/posix/glibc/wctype/ (. wchar-lookup.h wchar-lookup.h wctype.h wctype.h):
[18:18:24] <CIA-49> * reverted the part of r37414 that broke the build - some glibc headers
[18:18:24] <CIA-49> are still needed, tsk!
[18:18:33] <gluon> the 'wise octupus' picked up spain as the winner, I think he's wrong this time though
[18:18:46] <gluon> octopus*
[18:19:22] <humdinger> I hope octopus is just a nickname, not an actual animal...
[18:19:45] <gluon> it's an actual animal, it's been on the news
[18:19:52] <humdinger> oh crap :)
[18:20:39] <gluon> http://www.youtube.com/watch?v=nJYv5rul11M
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[18:21:04] <humdinger> flashless Haiku...
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[18:22:23] <mmadia> anyone know how to download Facebook videos from within Haiku?
[18:22:24] <gluon> http://www.mmegi.bw/index.php?sid=8&aid=0001&dir=2010/July/Wednesday7
[18:23:06] <gluon> ^^ psychic octopus is his name :)
[18:24:09] <mmadia> got it. downfacebook.com
[18:24:26] <humdinger> his name seems to be "Paul".
[18:25:00] <humdinger> Here are some of the important words in that article:
[18:25:02] <humdinger> According to his owners....
[18:25:13] <humdinger> They say ...
[18:25:55] <humdinger> "Correspondents says Paul's plumping for Spain has caused alarm in the country."
[18:26:07] <gluon> lol
[18:26:14] <humdinger> I didn't even heard of Paule before :)
[18:26:47] <gluon> and you're from germany right?
[18:26:59] <humdinger> yes.
[18:27:15] <gluon> haiku geeks don't watch tv :P
[18:27:40] <humdinger> correct. the tv app isn't yet working AFAIK. :)
[18:27:47] <gluon> :D
[18:27:58] <humdinger> Also, I don't have a tv card anymore in my notebook.
[18:28:17] <humdinger> I could stream TV from my satellite reeceiver...
[18:28:25] <humdinger> ... but MediaPlayer won't stream yet.
[18:28:43] <gluon> do you know why the portuguese i18n entries are one level deeper than all the other languages here: http://dev.haiku-os.org/wiki/TitleIndex
[18:28:57] <gluon> there's this extra pt_PT node that no other language has
[18:29:45] <humdinger> no idea...
[18:29:56] <humdinger> maybe I screwed up when creating the pages...
[18:30:17] <humdinger> Should I recreate them properly and you migrate things over.
[18:30:35] <humdinger> maybe mmadia can then delete the crappy ones
[18:30:53] <gluon> I agree
[18:31:22] <gluon> let me backup the contents first
[18:31:33] <mmadia> i'll be afk for an hour or so.
[18:31:36] <humdinger> sure.
[18:31:44] <humdinger> I'll have dinner now anyway.
[18:31:47] <humdinger> l8er
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[18:40:33] <CIA-49> zooey * r37418 /haiku/branches/developer/zooey/posix-locale/ (11 files in 2 dirs):
[18:40:33] <CIA-49> * fix build with gcc4
[18:40:33] <CIA-49> * removed some superfluous inclusions of <new>
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[19:00:34] <humdinger> gluon: Strange. The actual URLs for the pt_PT wiki pages are correct.
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[19:01:10] <humdinger> it's just the TitleIndex page at http://dev.haiku-os.org/wiki/TitleIndex that lists an extra pt_PT level.
[19:01:24] <humdinger> And that page seems to be generated automatically.
[19:06:42] <idefix_xifedi> humdinger: maybe because there exists a i18n/pt_PT page?
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[19:07:56] <humdinger> idefix_xifedi: That just might be it!
[19:08:16] <humdinger> But how it came to be in the first place...
[19:08:37] <humdinger> Quick. Fetch me mmadia.
[19:08:44] * humdinger calls "mmadia"!
[19:08:47] <idefix_xifedi> maybe the other ones also need that, as an trac error isn't very userfriendly: http://dev.haiku-os.org/wiki/i18n/de_DE
[19:09:44] <humdinger> But it's not needed really.
[19:10:08] <humdinger> And it's not really an error, but just a page that doesn't exist (yet).
[19:11:55] <idefix_xifedi> but then "de_DE" shouldn't be a link on http://dev.haiku-os.org/wiki/i18n/de_DE/Info
[19:12:23] <humdinger> in the breadcrumb on top?
[19:12:46] <idefix_xifedi> yep
[19:13:39] <humdinger> well. it would be better if what is now on the "Info" pages would have been on the upper level xx_XX from the beginning.
[19:13:46] <humdinger> But it's a bit late now.
[19:15:08] <humdinger> OTOH, maybe we can use it some time in the future when localization of the system wants to have a wiki page or two, too.
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[19:29:53] <gluon> let me read the buffer...
[19:32:03] <gluon> hmm makes sense
[19:32:36] <gluon> maybe Xeon3D created the i18n/pt_PT page (does he have permission for this?)
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[19:33:03] <humdinger> I think everyone with wiki write permissions can create pages.
[19:33:18] <humdinger> It may have been me, too however...
[19:33:54] <humdinger> Only deleting pages isn't that easy.
[19:34:04] <humdinger> We'll ask mmadia when we see him.
[19:34:13] <gluon> alright
[19:34:56] <idefix_xifedi> humdinger: not according to the history: http://dev.haiku-os.org/wiki/i18n/pt_PT?action=history ;)
[19:35:22] <humdinger> good work, sherlock :)
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[19:36:12] <gluon> hm, check this:
[19:36:15] <gluon> http://dev.haiku-os.org/wiki/i18n?action=history
[19:36:40] <gluon> humdinger added Portuguese page
[19:37:32] <humdinger> yes but that's just when adding the entry to the i18n overview page.
[19:37:36] <gluon> the funny thing is that I agree with idefix_xifedi, it makes sense to have a top level page
[19:37:45] <gluon> oh, ok
[19:38:20] <humdinger> Feel free to add the i18n/pt_PT page :)
[19:38:42] <humdinger> I guess it would be a good place to point to the userguide and the system localization pages.
[19:38:54] <mmadia> ping
[19:38:55] <humdinger> Only that ATM there're just the userguide pages.
[19:39:05] <gluon> pong mmadia
[19:39:07] <humdinger> pong mmadia.
[19:39:09] <humdinger> :)
[19:39:11] <gluon> :)
[19:39:17] <gluon> the wiki guru :P
[19:39:23] <gluon> trac guru
[19:39:45] <humdinger> We were just deciding if we'd like to have the accidental page http://dev.haiku-os.org/wiki/i18n/pt_PT removed or not.
[19:40:27] <humdinger> As you can see here: http://dev.haiku-os.org/wiki/TitleIndex
[19:40:41] <humdinger> It's the only top level page for the i18n pages.
[19:40:58] <mmadia> yeah, i'd toss it, as Trac now automatically shows the subpages, eg, http://dev.haiku-os.org/wiki/i18n/uk_UA
[19:41:49] <mmadia> http://dev.haiku-os.org/wiki/R1/Alpha2 for a better example
[19:42:20] <mmadia> wait... that seems to be exposed only to 'admin' :|
[19:42:21] <idefix_xifedi> I get an Trac error on both pages
[19:42:25] <humdinger> Maybe one day we'll need such an upper level page where we link to different kind of i18n activities.
[19:42:34] <humdinger> e.g. localization - translation
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[19:44:49] <humdinger> as I said, it's not an error, but the usual note that the page doesn't yet exist and if you'd like to create it.
[19:45:03] <humdinger> And it does list the sub-pages, so that's nice at least.
[19:45:31] <idefix_xifedi> for admins maybe, but not for ordinairy users like me ;)
[19:45:32] <mmadia> only if you've wiki editor permissions.
[19:45:43] <humdinger> ah
[19:45:46] <humdinger> ic, sorry...
[19:45:48] <mmadia> lemme test some things.
[19:45:56] <gluon> thanks you
[19:48:03] <humdinger> Hey. I just got the info that the article got over 30.000 hits: http://www.pro-linux.de/artikel/2/1443/haiku-eine-alternative-fuer-den-desktop.html
[19:48:06] <humdinger> Cool.
[19:48:27] <humdinger> Now if 1% would become Haiku users in the future... :)
[19:49:09] <humdinger> ...each donating 5 EUR / month...
[19:49:15] <gluon> :)
[19:49:55] <gluon> 30K hits wow... I'll use google translation to read it
[19:53:06] * brobostigon is german fluent, so doesnt need tranlation.
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[19:55:56] <mmadia> humdinger : no idea how to expose that functionality of listing the sub pages by default.
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[19:56:40] <humdinger> no matter. it's not that much of a killer feature.
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[19:58:33] <mmadia> i like it, it's an automatic index page. :)
[19:59:00] <yourpalal> google translation spit out the phrase 'small-chested phones' :P
[20:00:19] <humdinger> Actually, that's a not too bad a literal translation of "schmalbrüstig"
[20:01:27] <yourpalal> haha, really? I assume in the context though it wasn't appropriate? Or is it a colloquialism of some sort?
[20:02:31] <gluon> mmadia: what happens if you delete http://dev.haiku-os.org/wiki/i18n/pt_PT
[20:02:31] <humdinger> it's colloquial for ... hmmm... "under-powered".
[20:02:37] <luroh> 'Kein Themingfähiger Desktop' <-- damn straight. real men don't theme.
[20:02:51] <humdinger> And wrong to boot.
[20:03:07] <humdinger> We can do theming. MacOS, Amiga and classic BeOS
[20:03:18] <humdinger> It's just not enabled :)
[20:03:35] <mmadia> gluon : that automatic page index only displays for people with wiki edit permissions. i'm trying to see how non-logged in users can see that information.
[20:03:37] <humdinger> The comments are mostly pretty stupid...
[20:04:20] <humdinger> I have to move now. We'll see if my connection holds...
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[20:14:21] <dru345> haiku can do theming? O.o
[20:17:00] <luroh> oh yes, behold the lovely citrus theme http://revolf.free.fr/beos/shots/shot_haiku_theme_citrus.png
[20:17:37] <luroh> the deskbar in particular :)
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[20:17:52] <dru345> well it certainly lets you colorize even now but theming is something different :P
[20:18:57] <dru345> citrus is almost as nice as the old Windows Hotdog Stand ;)
[20:19:28] <luroh> hehe, almost
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[20:23:06] <CIA-49> pulkomandy * r37419 /haiku/trunk/src/servers/app/ (FontCacheEntry.cpp GlyphLayoutEngine.h):
[20:23:07] <CIA-49> * Avoid falling back to VL Gothic if the font with a missing glyph is VL Gothic itself.
[20:23:07] <CIA-49> * Some cleanup and style fixes.
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[21:35:23] <CIA-49> pulkomandy * r37420 /haiku/trunk/src/apps/deskbar/ (BarApp.cpp BarApp.h):
[21:35:23] <CIA-49> Deskbar now uses a BMessage for storing its settings, instead of the old
[21:35:23] <CIA-49> raw file. Sorry, but You'll have to reconfigure your deskar to
[21:35:23] <CIA-49> accomodate this!
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[21:52:57] <The123king> Urghhhh..... I wish Adobe wrote a Flash plugin for Haiku and Web+....
[21:54:24] <saivert> no flash on Haiku. lets be clear
[21:54:26] <brobostigon> The123king: would http://github.com/jjl/get_iplayer a perl script work under haiku, if so, all you need is vlc.
[21:55:37] <The123king> funnily enough brobostigon, that's almost perfect
[21:55:41] <dru345> why would you want flash, The123king?
[21:55:47] <The123king> Sadly i'm under *shudder* Windows ATM
[21:55:57] <The123king> iPlayer and youtube
[21:55:59] <brobostigon> The123king: works under windows aswell.
[21:56:18] <dru345> ic. youtube i can understand. iPlayer I can't have anyway :P
[21:56:25] <The123king> brobostigon: I'm only using windows because flash doesn't work under Haiku :
[21:56:34] <The123king> :P
[21:56:50] <helf> I'm under windows :D
[21:56:58] <brobostigon> The123king: you dont need to now, atlast for iplayer.
[21:57:11] <The123king> i used to boot and love this 'orrid heap of Redmond turd...
[21:57:29] <brobostigon> ohwell.
[21:57:31] <The123king> Then i installed Haiku and completely uprooted and converted
[21:57:36] <brobostigon> :)
[21:57:37] <brobostigon> yay
[21:57:38] <helf> I love the hate people pile on MS
[21:57:42] <helf> heh
[21:57:56] <helf> dont convert to a barely production worthy OS :p
[21:58:20] <The123king> helf: I prefer windows over Linux
[21:58:27] <The123king> but i prefer Haiku over both of them
[21:58:40] <helf> kewl
[21:58:48] <helf> i cannot wait for haiku r1 myself
[21:59:02] <The123king> and what do you mean not "production-worthy"? I've been booting Haiku for the last 3 or 4 weeks now, and only had one KDL in that time
[21:59:28] <helf> it still has the "randomly eat your FS" bug
[21:59:45] <The123king> I've not experienced it
[22:00:13] <The123king> And i thought that got fixed before R1A1?
[22:01:22] <The123king> If i had the money, i'd love to put up a bounty for a WINE port....
[22:01:33] <The123king> Lets hope i win the lottery tonight
[22:02:00] <helf> meh
[22:02:11] <helf> put up a bounty for native apps with the functionality you desire :p
[22:02:49] <The123king> WINE port would be 1000x easier
[22:03:06] <helf> I'd rather not have WINE :p
[22:03:14] <helf> tho it would be nice for games
[22:04:10] <helf> anyways, im pretty sure that bug is still there.
[22:04:21] <helf> I never ran into it, but I haven't run Haiku for a long enough period of time
[22:04:36] <dru345> is there any way for me to specify the colors for OpenGrok?
[22:04:53] <dru345> maybe a .css ?
[22:05:03] <saivert> having wine on your os practically says "nobody wants to make apps for our platform anyways..." neh.. j/k
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[22:30:42] <Anarchos> i was copying haiku files on the boot partition and it instantly crash when copying kernel...
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[22:34:18] <Anarchos> is there a mean to mount an haiku image on b eos ?
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[22:37:42] <Anarchos> or to find the tree map of the system files of haiku ?
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[22:40:26] <CIA-49> zooey * r37421 /haiku/branches/developer/zooey/posix-locale/src/tests/system/libroot/posix/locale_test.cpp: * added tests for wctype functions
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[23:50:11] <CIA-49> zooey * r37422 /haiku/branches/developer/zooey/posix-locale/ (4 files in 2 dirs): * converted remaining static data to members
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   July 7, 2010  
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