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[00:57:26] <Duggan> so PartitionColumn::GetPreferredWidth is derived from BColumn::GetPreferredWidth, and they only accept one field as a parameter... how am I supposed to get a "preferred width" if I cant iterate through all the children...
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[01:01:03] * cpr420 wasn't actually looking at the code when he suggested that
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[01:19:36] <youngblkfamous> Hey friends!
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[01:26:54] <l_n> well, i still have the same texture errors with the cvs version of odamex
[01:27:46] <l_n> hello, youngblkfamous.
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[01:29:08] <Duggan> cpr420 probably
[01:29:37] <Duggan> thats a BView though, I'll have to look into it to see whats available
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[01:30:52] <Duggan> or possibly call GetPreferredWidth in a loop, passing each field individually and taking the maximum value returned
[01:31:53] <Duggan> theoretically GetPreferredWidth in BColumn should return the proper value but for whatever reason they didn't implement it as such
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[01:33:42] <Duggan> whats even more interesting is that GetPreferredWidth never seems to be called...
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[01:45:04] <Duggan> this is rediculous...
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[01:46:26] <l_n> Duggan: what are you trying to fix?
[01:47:19] <Duggan> looking at the additional issue in #3036
[01:47:46] <Duggan> this code is so insanely convoluted...
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[01:52:14] <Duggan> I can't even understand why GetPreferredWidth is a virtual function in BColumnListView...
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[01:53:27] <cpr420> Duggan: I can give you 3 or 4 other problems with it if you want to work on something else :P
[01:53:35] <Duggan> with what?
[01:53:42] <cpr420> BColumnListView
[01:53:42] <Duggan> DriveSetup?
[01:53:44] <Duggan> oh
[01:53:52] <Duggan> I'm considering just rewriting it
[01:54:05] <Duggan> go ahead and shoot, I'm already working on 3(ish) problems
[01:54:33] <cpr420> mouse buttons are hardcoded when clicking a field(always button 1)
[01:54:54] <cpr420> the view doesn't always send notification when the mouse leaves
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[01:55:08] <cpr420> the iterator is painful with a large number of rows
[01:55:16] <cpr420> inserting rows ^
[01:55:37] <Duggan> slow you mean?
[01:55:42] <cpr420> yeah
[01:55:56] <Duggan> alright, keep going
[01:56:16] <cpr420> i don't have the code in front of me, there are at least one or two more that I know of
[01:56:44] <Duggan> there are issues with the scroll bars, I know that
[01:56:57] <Duggan> ok, i'm an idiot......... but I'm not the only one...
[01:57:11] <Duggan> according to the header in ColumnListView.h...
[01:57:30] <Duggan> "Description: Experimental multi-column list view."
[01:57:46] <cpr420> yeah, that's why it's not a public class
[01:57:56] <Duggan> so it doesn't just seem like its a hack, it really is a hack, thats why its not documented, etc.....
[01:58:07] <Duggan> but why is it used in so many applications? and why hasn't it been rewritten yet?...
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[01:59:58] <Duggan> well, by "so many", I know of 2 right off the top of my head
[02:00:12] <cpr420> i think i had some issues archiving the view, but i don't remember for sure
[02:00:17] <Duggan> DriveSetup and Devices
[02:00:29] <cpr420> and tracker
[02:00:36] <Duggan> no, tracker uses something else
[02:00:43] <cpr420> it came from tracker
[02:01:07] <Duggan> well I know that the BColumn used in tracker is different than the BColumn used in ColumnListView
[02:02:16] <Duggan> so I would assume that the rest of it is different
[02:03:00] <Duggan> albeit, yes, its licensed under the open tracker license
[02:04:43] <Duggan> dru345 was looking at tracker code and he said it was different, or that was my understanding of it anyway
[02:07:55] <Duggan> can you cite where its located?
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[02:12:26] <cpr420> I think it was merged into the PoseView class, but i haven't really looked at the tracker code for a long time
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[02:12:46] <Duggan> alright, I'll take a look into it
[02:13:25] <cpr420> if you thought BColumnListView was bad you'll freak when you see PoseView :P
[02:13:54] <cpr420> my understanding is that it's a nightmare to work on
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[02:52:03] <stpere> I just love rebuilding the buildtools.. :)
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[03:03:46] <Disreali> stpere; why are you doing that?
[03:04:07] <stpere> because of a change .. ssize_t something
[03:05:06] <stpere> believe me, it's not by choice :)
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[03:14:54] <Duggan> cpr420 I think I've come to the conclusion that I'll have to rewrite BColumnListView
[03:15:12] <Duggan> I may look at PoseView afterward
[03:16:49] <mmadia> Duggan : re PoseView : http://dev.haiku-os.org/log/haiku/branches/developer/aldeck
[03:17:07] <Duggan> ah he's rewriting it?
[03:17:49] <mmadia> off and on.
[03:17:51] <Duggan> dru345 has been looking at tracker code, not sure what for though
[03:18:27] <Duggan> mmadia if I were to rewrite BColumnListView, what would I be allowed to do with it?
[03:18:53] <Duggan> I assume I wouldn't be able to modify the existing interface much, add to it maybe...
[03:20:12] <mmadia> you'd need to maintain backwards compatibility. i'm not sure if there's any of those free slots for additional functions
[03:20:46] <mmadia> my c/c++ is really weak in comparison.
[03:20:55] <Duggan> theres alot that either wasn't implemented or wasn't implemented properly
[03:21:34] <Duggan> such as GetPreferredWidth being a virtual fuction :/
[03:22:20] <mmadia> yeah, that's getting above my comfort level :)
[03:22:25] <Duggan> hehe
[03:22:34] <Duggan> that just means that its intended to be overridden
[03:22:57] <Duggan> the function in ColumnListView just returns the width without calculating anything
[03:23:22] <Duggan> given that any column is going to contain either an image or a string, (or maybe something else in the future)...
[03:23:36] <Duggan> you can at least calculate that in the base class without having to go through all the trouble in a derived class
[03:23:52] <mmadia> mailing the haiku-development list would be the best place for harvesting info.
[03:23:56] <Duggan> that just makes it harder on other programmers that are new to the system ie: keeps devs away from Haiku
[03:24:29] <Duggan> I tried that when asking whether RemoveRow or whatever it is is supposed to be recursive, it got ignored
[03:24:50] <mmadia> but it's the where the action happens.
[03:25:08] <mmadia> the majority of developers don't idle on IRC
[03:25:33] <Duggan> well I asked and it got ignored, so that tells me either they don't care to help me or they don't care about what I'm doing
[03:25:53] <mmadia> or other things ...
[03:26:10] <mmadia> like hoping someone else will respond, haven't yet made time to respond,
[03:26:19] <mmadia> don't know the answer to respond, ...
[03:26:23] <Duggan> they're on top of other posts
[03:26:41] <Duggan> this just isn't important enough
[03:28:11] <Duggan> so when I get to that part, I'll write it however I want I guess
[03:28:18] <mmadia> eh, it's also only been about 24hours since you posted.
[03:28:41] <Duggan> exactly, so its likely to get lost
[03:31:02] <Duggan> took about an hour and a half to get a response to Lucian's first post, about the same for his second post, about 5 hours for PulkoMandy's post... albeit my issues aren't as important as the others, but I'm trying to learn so I can help with other things in the future
[03:31:34] <mmadia> they're also being paid to develop haiku.
[03:32:00] <mmadia> one through GSoC and the other through Haiku, Inc.
[03:32:11] <Duggan> ah
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[03:32:40] <mmadia> hey yourpalal, how familiar are you with OutlineView? :)
[03:33:25] <yourpalal> sorry, not familiar at all :(
[03:33:44] <Duggan> mmadia whats your question?
[03:33:48] <mmadia> riight, it's Interface kit.
[03:34:09] <mmadia> i was wondering if RemoveRow is supposed to be recursive.
[03:34:18] <Duggan> lol
[03:34:22] <stpere> heh, I also teached a software I never used
[03:34:32] <stpere> so, go! I'm familiar :P
[03:34:59] <Duggan> is RemoveRow supposed to be recursive?
[03:35:29] <stpere> ok, what if it's not?
[03:35:38] <stpere> if it has child, how would it react?
[03:35:47] <mmadia> http://haiku.it.su.se:8180/source/search?q=removerow might provide some clues.
[03:37:35] <Duggan> stpere either it would recursively remove the children, or it would move them up to its level
[03:38:26] <Duggan> btw mmadia who runs that opengrok?
[03:38:52] <mmadia> i'd need to dig it out of the archives to be certain.
[03:39:08] <Duggan> just curious because if you click on [all...] theres an error
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[03:39:33] <stpere> that would be pretty unintuitive to move them up one level
[03:39:40] <stpere> imagine if you did want to remove the whole branch
[03:39:45] <stpere> that would become a nightmare
[03:39:56] <stpere> if there is more than one children
[03:39:58] <Duggan> not necessarily, you could have two options
[03:40:05] <Duggan> what if you only wanted to remove the one? THAT would be a nightmare
[03:40:28] <stpere> well, let say you have an outline a pref
[03:40:35] <stpere> and the root node is "setup"
[03:40:42] <stpere> and there is audio and network as child
[03:41:02] <stpere> if you remove setup, would you expect to have audio and network right there, at root
[03:41:37] <stpere> because that's not only a remove operation then
[03:41:42] <stpere> it's also a move operation
[03:41:45] <stpere> but hidden
[03:42:00] <stpere> and the method hence does more than it implies
[03:42:01] <Duggan> if its an application to help outline a research paper, and you decide you want to remove an item and make its children its replacements
[03:42:08] <Duggan> you can cite examples that go with either version
[03:42:17] <stpere> well, then you would have a move method
[03:42:23] <stpere> you move the children to the root
[03:42:29] <stpere> and remove the then empty node
[03:42:42] <stpere> and then it's intuitive
[03:42:55] <stpere> see?
[03:42:56] <Duggan> I don't know if ColumnListView has a move function like that
[03:43:15] <Duggan> so with it in its current state, is it supposed to do so recursively or otherwise?
[03:43:51] <Duggan> see what I mean?
[03:44:18] <Duggan> alot of it acts as though its supposed to do so recursively, but the code itself doesn't do anything recursively
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[03:44:40] <Duggan> so at some point I assume it was meant to do one thing but at another point it was expected to do something else
[03:45:52] <Duggan> mmadia why would adding additional functions hurt?
[03:46:12] <stpere> binary compatibility?
[03:46:24] <mmadia> yeah, it may break the ABI
[03:46:35] <Duggan> hmm
[03:46:48] <Duggan> then maybe make a ColumnListView2 class?
[03:46:55] <stpere> I would say to make it recursive
[03:47:11] <stpere> since you could do some tricks if you want to move things around
[03:47:16] <stpere> like.. RowAt(...)
[03:47:24] <stpere> and AddRow(RowAt(...))
[03:47:27] <stpere> things like that
[03:47:30] <Duggan> stpere probably, but I'd like to hear an official call on that one before I go break something hehe
[03:47:40] <stpere> hah, that's wise
[03:47:43] <mmadia> well, some classes have some type of padding or empty slots, that can be used for a new function without breaking the ABI.
[03:48:13] <mmadia> ... or something like to that effects.
[03:48:28] <Duggan> I don't think ColumnListView is one of them.... it wasn't finished to begin with and why its still being used without having been rewritten is beyond me
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[04:02:31] <Duggan> hmm
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[04:06:38] <Xeon3D> btw Duggan
[04:07:01] <Duggan> hey Xeon3D, whats up?
[04:08:02] <Duggan> depends on when you ask, right now, yes, two seconds before you said that, no, some months back, yes.... etc etc etc
[04:08:16] <Duggan> I never remembmer
[04:08:21] <Duggan> I never remember either
[04:09:19] <Duggan> I feel far too intimidated in there...
[04:09:34] <Xeon3D> heh
[04:09:43] <Xeon3D> don't be. I'm there and I can't code at all :P
[04:09:57] <Duggan> yeah but you don't have the same paranoia I do :P
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[04:13:00] <Duggan> hey Ziusudra
[04:13:18] <Duggan> Xeon3D they're all being quiet because I'm in there...
[04:13:29] <Ziusudra> hi
[04:14:35] <Xeon3D> hey Ziusudra
[04:14:39] <Xeon3D> Duggan: lol!
[04:14:54] <Duggan> they're hoping I get discouraged and leave so they can get back to work..
[04:15:00] <Xeon3D> It's always quieter there, but when people speak, you normally learn a thing or two.
[04:15:13] <Xeon3D> and normally someone replies when one asks a dev-type question.
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[04:15:31] <CIA-49> mmadia * r37410 /haiku/trunk/docs/apps/diskusage/DiskUsage.html: Patch by Karvjorm : updates DiskUsage to XHTML Transistional. Fixes #6204.
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[04:17:17] <Duggan> are you suggesting I inquire therein?
[04:20:04] <Xeon3D> Yup.
[04:22:21] * mmadia throws up an easy-ish ticket : http://dev.haiku-os.org/ticket/5012
[04:22:46] <mmadia> ... as in lobs, not vomitting ;)
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[04:24:17] <Dane__> blip
[04:25:02] <Xeon3D> i can throw a few as well http://dev.haiku-os.org/ticket/5882 http://dev.haiku-os.org/ticket/5285
[04:25:06] <mmadia> how's it going Dane__ ?
[04:25:23] <Xeon3D> Hey Dane__ ! :)
[04:26:21] <Dane__> Howdy Xeon3D Hi mmadia !
[04:26:35] * Dane__ is reading mmadia's recent post on Haiku-os.org
[04:28:40] <Xeon3D> Dane__: I've been trying to figure out a way of uninstalling the network card from the terminal ... but with no success :(
[04:28:52] <Dane__> Xeon3D: Thanks for trying!
[04:29:10] <Xeon3D> Having no access to the hardware also makes it a bit more difficult
[04:29:17] <Dane__> We *may* have found another solution, using a different motherboard that shows promise. Too soon to say for sure.
[04:29:20] <Dane__> Xeon3D: Right
[04:30:40] <Dane__> oops, gotta run for now
[04:30:43] <Dane__> tty all later!
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[04:45:36] <Dane__> Can someone tell me how to find out the version of Tracker BeOS is running?
[04:46:47] <bbjimmy> filetypes should show the version
[04:47:17] <Xeon3D> also there should be an about on the tracker menu if it isn't the original one
[04:47:30] <Dane__> thanks
[04:47:34] <Dane__> brb
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[05:21:12] <Disreali> grr.. haikuporter is throwing a fit. http://haiku.pastebin.com/GycVnajT
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[05:23:39] <mmadia> Disreali : line 16, remove '#'
[05:24:10] <Disreali> doh!
[05:24:12] <Disreali> thanks
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[05:30:52] <Disreali> now it won't patch the makefile
[05:31:14] <Disreali> uhg! time for sleep
[05:31:37] <mmadia> what's svn log -v in that directory say?
[05:31:50] <mmadia> maybe the bep file was never in a working state.
[05:38:12] <Duggan> note to self... mmadia is humdinger
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[05:39:34] <Ziusudra> humdinger != mmadia
[05:40:41] <Duggan> then why did mmadia put a ticket up on trac but it says it was reported by humdinger?
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[05:45:58] <Duggan> hey dru345
[05:45:59] <dru345> hello o/
[05:46:05] <Duggan> \o
[05:46:33] <Ziusudra> he didn't put it on Trac, just linked to it
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[05:47:13] <Duggan> oh, thought he meant he opened it in trac
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[05:47:49] <Duggan> anybody know anything about compiling simutrans?
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[06:06:30] <Xeon3D> hey dru
[06:06:42] <Xeon3D> saved you a pizza slice tonight.
[06:07:30] <Xeon3D> hi kurain__
[06:08:09] <l_n> odamex still has me stumped
[06:08:15] <l_n> svn has the same issue.
[06:08:52] * dru345 enjoys Xeon3D's pizza
[06:09:08] <Xeon3D> =D
[06:10:40] <l_n> could the multithreaded nature of haiku be causing the odamex breakage? (i.e. sdl and internal parts of the code get reached out of order)
[06:11:26] <Xeon3D> dru345: i'll be honest, I only saved you a slice because I fell asleep (yeah, I fell asleep @ work) :P
[06:11:42] <dru345> lol
[06:12:42] <l_n> i'm missing something, and i keep searching in circles. my brain hurts. i'm going to sleep.
[06:13:27] <Xeon3D> l_n: still trying to port some obscure doom port? :P
[06:13:38] <l_n> yep.
[06:13:52] <l_n> still having the same problem.
[06:13:58] <Xeon3D> it's a pity I can't play doom anymore
[06:14:02] <Xeon3D> I get motion sickness
[06:14:06] <l_n> that sucks.
[06:14:29] <Xeon3D> indeed
[06:14:42] <Xeon3D> all the oldish 3D games have that effect on me.
[06:14:50] <Xeon3D> due to hueg pixels I think
[06:14:59] <Xeon3D> I can play Q3 and Q2+OpenGL just fine.
[06:20:18] <Duggan> lucky you
[06:24:02] <Xeon3D> how am I luck? :P
[06:24:07] * Xeon3D is half-asleep
[06:24:37] <Duggan> at least you have games to play
[06:25:33] <Xeon3D> not that I play them actually...
[06:25:59] <Xeon3D> I could if I would, but after being a WoWtard for 3+ years, I kinda got fed up on games :P
[06:29:38] * dru345 suggests a caffeine IV drip for Xeon3D
[06:30:41] <Xeon3D> I could use one today, I surely could. But after this 1,30h nap
[06:31:01] <Xeon3D> I think I can be awake for more 3h before I meet my bed.
[06:31:19] <l_n> Xeon3D: what tz are you in?
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[06:31:45] <Xeon3D> GMT +1 ? :D
[06:31:49] <Xeon3D> or +0
[06:31:54] <Xeon3D> don't know for sure.
[06:31:57] <l_n> love the ctcp time reply
[06:31:58] <Xeon3D> guess it's still +1
[06:32:01] <Xeon3D> =D
[06:32:39] <l_n> well, i'm gmt -5 and currently in DST, it's 00:34
[06:32:52] <l_n> if that gives you any other point of reference.
[06:33:08] <l_n> so, since it's 00:34, i'm going to bed.
[06:33:16] <Xeon3D> I'm normally on GMT+0 but we're on DST as well so I guess that makes it +1 and it's 5:35 AM
[06:33:33] <l_n> oh, and one of the odamex devs is d/l'ing a haiku image tomorrow to see wtf i keep bitching about :P
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[06:49:51] <kurain__> hello dru345, marcos
[06:49:58] <dru345> hello
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[06:52:30] <nataraj> Hi
[06:52:47] <nataraj> is there a port for Arm9 arch?
[06:54:06] <Xeon3D> there is an ARM port, that I know of. now if it's for arm 9 or not idk
[06:54:48] <DraX> the arm port isn't actually working yet either
[06:54:54] <DraX> at least not on a level that you can use it
[06:59:20] <nataraj> Does Haiku suit MMU less cpus? say like Atmel at91samSe512?
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[07:03:33] <Xeon3D> I don't think so...but take my words with a grain of salt.
[07:05:15] <Elliott_N810> i wouldn't hold out hope for anything but x86 for the foreseeable future
[07:05:34] <Elliott_N810> though i'd love haiku on this nokia...
[07:06:18] <Xeon3D> Elliott_N810: hi :D
[07:06:24] <Xeon3D> how much RAM does it have?
[07:06:41] <Elliott_N810> 128mb
[07:07:02] <nataraj> the big question is why another OS?
[07:07:43] <Xeon3D> Elliott_N810: wouldn't haiku be a bit heavy? :P
[07:08:01] <Elliott_N810> maemo is a bit heavy
[07:09:50] <Elliott_N810> xchat and opera with 2 simple tabs, 96mb of ram and 37mb in swap
[07:10:20] <Xeon3D> well haiku alone takes up ~80mb
[07:10:39] <dru345> for anyone interested, here's one of the doxygen generated graphs - http://imagebin.org/104174
[07:11:04] <dru345> doxygen output 2.5 GB of HTML & pngs on the Haiku src.
[07:11:08] <Elliott_N810> but there is probably some that could be left out for this platform
[07:15:12] <Elliott_N810> opera was 50mb...
[07:15:39] <Elliott_N810> the pages couldn't have added up to 2mb
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[08:23:54] <dru345> deleting 200,000 file system items is not fast.
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[08:35:38] <kurain__> while, which system do you mean, dru345
[08:35:39] <kurain__> ?
[08:35:54] <dru345> was doing it on OS X
[08:37:01] <kurain__> it should be. macosx is made of a beautiful skin on old unix.
[08:38:15] <kurain__> but I have never used it before
[08:39:01] <kurain__> if somebody port aqua to haiku , it should be fast
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[08:48:59] <Duggan> if somebody port aqua to haiku, I'll kill myself
[08:49:33] <kurain__> haha, maybe a killer do that , and he is on purpose8-)
[08:51:08] <xray7224> kill -9 duggan
[08:51:10] <xray7224> :P
[08:51:21] <xray7224> sorry i donno you pid :)
[08:51:42] * xray7224 ps aux | grep Duggan
[08:52:24] <xray7224> i gotta go to school
[08:52:26] <xray7224> cya x
[08:52:32] <kurain__> I have tried that, "ps aux", but it doesn't work on haiku
[08:52:45] <xray7224> kurain__: i know :P
[08:52:45] <kurain__> see you xray7224
[08:52:48] <xray7224> bye x
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[08:57:08] <CIA-49> scottmc * r896 /haikuports/trunk/media-libs/ (4 files in 3 dirs):
[08:57:09] <CIA-49> Initial .bep file for glpng, by michaelvoliveira. This still needs some
[08:57:09] <CIA-49> work to handle creatin the distro package correctly.
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[09:42:39] <Xeon3D> gooood morning.
[09:42:48] <dru345> hello o/
[09:42:48] * Xeon3D installing PC-BSD :P
[09:42:55] <kurain__> morning marcos
[09:43:02] <Xeon3D> good morning kurain__
[09:43:06] <Xeon3D> and dru :)
[09:43:13] <Xeon3D> kurain__: you're on vacation?
[09:43:17] <kurain__> pc-bsd is not that fast as freebsd does
[09:43:29] <Xeon3D> yes, but it's easier to work with :D
[09:43:48] <Xeon3D> I'm just increasing my number of VM's :D
[09:43:56] <Xeon3D> to match dru345's :D
[09:44:02] <kurain__> maybe, kde on it is ugly
[09:44:10] <Xeon3D> kde is ugly everywhere. :D
[09:44:15] <dru345> ;D
[09:44:17] <kurain__> right
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[09:44:40] <Xeon3D> hi CK :D
[09:44:58] <Xeon3D> I had a sweet deal the other day.. an iPod Touch 64gb for 150€
[09:45:02] <CK|iPod> Hi
[09:45:06] <CK|iPod> Awesome!
[09:45:13] <CK|iPod> 3rd gen?
[09:45:16] <Xeon3D> yeah, minus the part I didn't have money
[09:45:33] <Xeon3D> I'd guess so, I didn't look much at it, since I didn't have the money :D
[09:45:40] <CK|iPod> XD
[09:45:43] <Xeon3D> but it was 2nd-hand and looked brand new.
[09:46:00] <CK|iPod> That's a really good deal
[09:46:45] <Xeon3D> it is!
[09:46:57] <Xeon3D> maybe i'm still able to get it if I do manage to get some money
[09:47:08] <Xeon3D> even tho I don't use it for music...
[09:47:15] <Xeon3D> Just those damn addicting tap tap games.
[09:50:01] <CK|iPod> And IRC in bed/on the go
[09:52:32] <Xeon3D> hmmmm
[09:52:51] <Xeon3D> maybe if I get it, i'll install ipodlinux (if it exists) there :P
[09:57:33] <Xeon3D> there's an android port, but it works better on the iphone :/
[09:58:31] <Duggan> whats the webpositive download directory?
[09:58:49] <Duggan> duh nevermind :/
[09:59:10] <Duggan> too many damned windows open
[09:59:55] <Xeon3D> I believe it's the desktop
[10:00:00] <Duggan> it was :/
[10:00:36] <Xeon3D> nice, I didn't know you could install FreeBSD using PC-BSD's iso :P
[10:02:41] <dru345> Xeon3D needs to learn to code C++. he's missing out on the fun, eh Duggan? :P
[10:03:32] <Xeon3D> no.
[10:03:34] <Xeon3D> :)
[10:03:51] <Xeon3D> I like to be programmer-dumb.
[10:06:17] <kurain__> well, I know little about c++
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[10:25:01] <Duggan> hmm
[10:25:19] <kurain__> you wake up? duggan
[10:25:28] <Duggan> yeah, I've been around
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[10:49:09] <kurain__> some body could plain "competing fractals" in haiku demo
[10:49:11] <kurain__> ?
[10:49:27] <kurain__> "computing fractals"
[10:50:21] <kurain__> it is used to discribe "Mandelbrot" in haiku demo
[10:51:11] <dru345> generally fractals are a type of math equation. in this case it's computed to generate a picture of a Mandelbrot which is a type of fractal.
[10:52:19] <kurain__> well ,can you give another example of computing fractal ?
[10:54:54] <dru345> there's all kinds. basically the idea of a fractal is that the items is similar to itself at different levels. like a fern or a snowflake.
[10:55:53] <kurain__> when i drag that image, it seems that there is no end do magnify
[10:55:59] <dru345> exactly
[10:56:29] <dru345> magnify more and more and always looks similar
[10:56:31] <dru345> that's the point
[10:56:34] <kurain__> well, that is callled computing fractal
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[10:57:17] <kurain__> yes, looks a circle, where we go, we go to the starting line
[10:57:20] <dru345> yes it computes the equations for that Mandelbrot set at different zoom levels
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[10:57:36] <dru345> around and around always the same
[10:57:39] <kurain__> ok, i got you
[10:57:44] <dru345> closer, further, always the same.
[10:57:45] <dru345> ok
[10:57:47] <dru345> good
[10:57:52] <dru345> :D
[10:58:22] <kurain__> just like our life, we are born then we exist, when we died , we are gone
[10:58:55] <kurain__> haha
[10:59:10] <kurain__> a great topic
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[11:01:13] <kurain__> well it looks like a great image compression coding method
[11:01:26] <kurain__> it is not looks like
[11:01:35] <dru345> there are some fractal compression methods
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[11:57:53] <Advant> Whats a good way to criticize someones code, "it looks like a five year old wrote this" ?
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[11:58:47] <Advant> I need a good wording when someone write a function for every little thing, and you make so many function calls it becomes a cluster fuck of tracking logic
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[12:13:57] <ibre> hi everybody
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[12:21:38] <Duggan> hi
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[12:43:07] * dru345 dances around Xeon3D \o/
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[13:01:59] <Duggan> hey mmadia
[13:02:11] <mmadia> 'lo Duggan, *
[13:03:05] <Duggan> we having fun yet?
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[13:03:41] <HaikuBot> hello
[13:03:43] <HaikuBot> http://haiku.pastebin.com/eEGSeb81
[13:03:44] <HaikuBot> wtf?
[13:03:55] <HaikuBot> what's wrong?
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[13:05:13] <luroh> HaikuBot: old gcc
[13:05:31] <HaikuBot> i try update
[13:05:40] <HaikuBot> there some errors with size_tt
[13:05:45] <luroh> yup
[13:05:47] <dru345> old gcc
[13:05:50] <dru345> update
[13:06:05] <HaikuBot> i try update
[13:06:07] <HaikuBot> there some errors with size_tt
[13:06:15] <HaikuBot> i can show the log
[13:06:23] <mmadia> http://www.freelists.org/post/haiku-commits/r37380-haikutrunkheadersposix,6
[13:06:50] <dru345> ty mmadia
[13:07:20] <HaikuBot> ok
[13:07:27] <HaikuBot> now u get log
[13:07:30] <mmadia> and http://www.freelists.org/post/haiku-commits/r37380-haikutrunkheadersposix,4
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[13:09:51] <HaikuBot> http://haiku.pastebin.com/Tq6FHFiW
[13:10:00] <HaikuBot> here with updated gcc
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[13:11:17] <HaikuBot> ???
[13:12:48] <luroh> are you cross-compiling?
[13:13:10] <HaikuBot> nope
[13:13:13] <HaikuBot> within Haiku
[13:13:20] <luroh> hm
[13:13:24] <mmadia> and http://www.freelists.org/post/haiku-commits/r37380-haikutrunkheadersposix,4
[13:14:57] <luroh> ah, right
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[13:15:19] <HaikuBot> mmadia ??
[13:15:47] * HaikuBot stupid
[13:16:27] <mmadia> we all have our days, HaikuBot ;)
[13:16:43] <OmniMancer> ssize_t
[13:18:51] <HaikuBot> what I must do?
[13:20:25] <luroh> HaikuBot: you need to patch your size_t.h - http://www.freelists.org/post/haiku-commits/r37380-haikutrunkheadersposix
[13:20:45] <mmadia> open /boot/develop/abi/x86/gcc4/tools/gcc-4.3.3-haiku-100425/lib/gcc/i586-pc-haiku/4.3.3/include/stddef.h
[13:20:59] <mmadia> and manually patch the file http://dev.haiku-os.org/changeset/37379
[13:21:34]
[13:21:36] <HaikuBot> ok
[13:21:37] <HaikuBot> thanks
[13:21:40] <mmadia> open /boot/develop/headers/posix/size_t.h
[13:21:40] <HaikuBot> will try
[13:21:50] <mmadia> and manually patch the file : http://dev.haiku-os.org/changeset/37380
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[13:30:32] <HaikuBot> stddef.h already patched
[13:31:30] <HaikuBot> after patching size_t.h
[13:31:35] <HaikuBot> haiku compiling
[13:31:36] <HaikuBot> :-D
[13:31:45] <HaikuBot> mmadia big thank
[13:33:04] <mmadia> sure thing.
[13:45:20] <HaikuBot> see are, thanks for help.
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[14:00:06] <CIA-49> adek336 * r897 /haikuports/trunk/media-video/gnash/gnash-0.bep: bep file for gnash
[14:02:28] <Duggan> ok, i'm alot stupider than I once thought...
[14:02:45] <Duggan> so I'm getting these syntax errors before '::'.... is that a namespace issue?
[14:03:08] <OmniMancer> can I see the log?
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[14:03:24] <Duggan> its for a personal project, nothing official
[14:03:47] <OmniMancer> hmmm
[14:04:12] <OmniMancer> pretty much it is impossible to know from your description :P
[14:04:13] <mmu_screen> plop
[14:04:14] <Duggan> 5: syntax error before `::'
[14:04:18] <mmu_screen> from RMLL
[14:04:18] <Duggan> hey mmu_screen
[14:04:29] <mmadia> \o/ for RMLL
[14:04:37] <Duggan> no clue what RMLL is...
[14:04:44] <OmniMancer> besides all that means is the compiler found something it didn't like before the ::
[14:04:57] <mmu_screen> http://rmll.info
[14:05:03] <Duggan> ConfigureHost::ConfigureHost(void)
[14:05:37] <dru345> rmll is a free software conference Duggan
[14:05:42] <Duggan> ah ok
[14:05:51] <mmadia> mmu_screen : anyone else with you or showing up later?
[14:05:52] <Duggan> much more informative, that site told me nothing :/ lol
[14:06:08] <dru345> hi mmu_screen o/
[14:06:21] <Duggan> OmniMancer theres not much else to say... I'm trying to construct a class
[14:06:35] <OmniMancer> where is that line occurring?
[14:06:40] <OmniMancer> what is on the line above?
[14:06:48] <OmniMancer> did you forget the semicolon on the line above?
[14:06:49] <Duggan> top of the file, last thing in the header is a semicolon
[14:06:58] <OmniMancer> hmmm
[14:07:23] <Duggan> btw, does paladin hang about 75% of the time on make for anybody else?
[14:07:38] <OmniMancer> did the header define the class?
[14:07:42] <Duggan> yep
[14:08:21] <OmniMancer> is that the first error?
[14:08:44] <mmu_screen> mmadia: not yet
[14:08:46] <Duggan> yes, but in all the cpp files where that class is referenced, I get that error
[14:08:50] <mmu_screen> Olivier should be there tomorrow
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[14:09:06] <OmniMancer> can I see the header file?
[14:09:11] *** Paws is now known as elliottcable
[14:09:29] <Duggan> let me try something...
[14:10:25] <Duggan> ok, figured it out, but I don't know what the issue was that caused it...
[14:10:32] <Duggan> the header was empty?....
[14:11:42] <OmniMancer> huh?
[14:11:47] <OmniMancer> the header was empty
[14:12:01] <OmniMancer> was it empty?
[14:12:16] <OmniMancer> if it was that is the cause :P
[14:13:53] <Duggan> don't know why...
[14:14:35] <OmniMancer> because you didn't save the header?
[14:16:27] <Duggan> maybe who knows :P
[14:17:31] <dru345> for those not on the mailing lists - http://www.haiku-survey.com/
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[14:28:07] <Duggan> dru345 that for you?
[14:28:15] <dru345> no
[14:28:54] <dru345> Miroslave Stimac posted to the mailing list he is doing a master thesis on Haiku OS and he made that survey.
[14:29:00] <dru345> Miroslav*
[14:29:27] <Duggan> ok, I dunno who he is, sorry
[14:31:05] <dru345> I don't either. I still took his survey :)
[14:32:07] <gluon> I took his survey earlier today, interesting questions
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[14:34:58] <OmniMancer> not Haiku OS
[14:35:01] <OmniMancer> just Haiku!
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[14:36:01] <dru345> hmm. well the mailing list topic says "Haiku OS"
[14:36:45] <mmadia> ... doesn't mean that it's correct, and the domain name is the web address, not the name of the software.
[14:37:42] * dru345 doesn't understand the issue at hand and is glad for it. :)
[14:37:45] <OmniMancer> so if I call it Micro$oft online somewhere that is the official name of it and it must be called that always?
[14:37:59] <OmniMancer> you shall not append OS to Haiku!
[14:38:23] <OmniMancer> its not Windows OS
[14:38:33] <OmniMancer> or ArchLinux OS
[14:38:43] <dru345> but it *is* Mac OS ;P
[14:38:44] <mmadia> or "dru345 Human Being" :P
[14:38:49] <OmniMancer> or ReactOS OS
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[14:39:04] <OmniMancer> but not Mac OS OS
[14:39:10] * dru345 disputes the 'human being'
[14:39:36] <dru345> fair enough. it is "Haiku™"
[14:39:44] <OmniMancer> :P
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[14:46:00] <kurain__> well, it is haiku
[14:46:16] <kurain__> really cool name, why use "haiku O"
[14:46:18] <Duggan> whats the api class equivalent to a combo box?
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[14:54:52] * Xeon3D takes a wild guess: BComboBox ?
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[14:55:35] <Xeon3D> and I've seen and heard "Mac OS X Operating System"
[14:56:14] <dru345> heh Xeon3D there's no Combo Box (blessedly)
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[14:56:25] <Duggan> Xeon3D you'd think, but no
[14:56:31] <Duggan> nor is it BComboView
[14:56:45] <dru345> no. hiss! hiss!
[14:56:52] <dru345> it's a window-ism :P
[14:57:02] <Duggan> preferences->fonts
[14:57:03] <Duggan> :P
[14:57:05] <dru345> i know OS X has them
[14:57:29] <dru345> Duggan you can't type a font name there in the Fonts preflet (unless that changes in the last couple days)
[14:58:05] <Duggan> you don't always type in combo boxes either
[14:58:13] <Xeon3D> indeed.
[14:58:19] <Duggan> as a matter of fact, most of the time you don't and usually don't want to
[14:58:33] <Duggan> you just want a way to select one thing without a list view taking up alot of space
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[14:59:00] <dru345> you want a "pop-up menu" (mac name) or "drop down list" (windows name)
[14:59:03] <Duggan> and for that, combo boxes are ideal
[14:59:09] <dru345> a combo box always has a text field
[14:59:36] <Duggan> if by "text field" you mean "a field that displays text" then yes
[14:59:39] <dru345> anyway. BPopUpMenu :D
[14:59:44] <dru345> no Duggan one you can type in :P
[15:00:05] <Xeon3D> dru345: think TimeZone's selection...
[15:00:13] <Xeon3D> that one, you can't type in....
[15:00:26] <Xeon3D> typing selects the one that starts with the letters you press...
[15:00:33] <Duggan> no thanks, I'll stick with BMenuField
[15:00:35] <dru345> that's a pop-up menu :P
[15:00:35] <Xeon3D> doesn't "write" anything.
[15:00:45] <Xeon3D> on Windows?
[15:00:56] <dru345> no. on windows it would be a "drop down list"
[15:01:04] <Duggan> it HAS a popup menu, but its NOT a popup menu
[15:01:14] <dru345> o.O
[15:01:17] <Duggan> just like a drop down list is part of a combo box
[15:01:31] <dru345> oy :/
[15:01:36] <Duggan> lol
[15:02:02] <dru345> the IE address field is a combo box.
[15:02:16] <Xeon3D> Duggan: dru345 is right! :P
[15:02:22] <Duggan> http://en.wikipedia.org/wiki/Combo_box
[15:02:28] <Xeon3D> http://en.wikipedia.org/wiki/Combo_box
[15:02:29] <Xeon3D> lol
[15:02:37] <Duggan> beatcha to it hehe
[15:02:42] <Xeon3D> The term "combo box" is sometimes, incorrectly, used to mean "drop-down list". This distinction between "combo box" and "drop down list" is sometimes clarified with terms such as "non-editable combo box" (or something similar).
[15:02:51] <dru345> yes :P
[15:03:19] <Duggan> Xeon3D they're the same control, you just set a flag as to whether its editable or not
[15:03:23] * Xeon3D points dru345's in the way of Shortcuts code :P
[15:03:26] * dru345 puts his UI hat back in the closet.
[15:03:30] <dru345> lol Xeon3D
[15:03:47] <dru345> Duggan - may be true now, wasn't always so on Windows
[15:04:30] <Xeon3D> well sure is stupid to have 2 different controls if all the differences between them can be set my a single option.
[15:04:33] <Duggan> actually, yes it was lol
[15:04:36] <Xeon3D> s/my/by
[15:05:05] <Duggan> since the days of VBXs, comboboxes have always had a flag such that they be editable or not :P
[15:05:20] <dru345> eh. maybe in that era :D
[15:05:28] <Duggan> and to this very day :P
[15:05:35] * dru345 was thinking earlier :P
[15:05:44] <Duggan> suuuuure
[15:05:44] * dru345 is old
[15:06:48] <Duggan> I think vbxs are as old as windows.... they only started to die out about win95 when they were replaced with OCXs
[15:08:58] <dru345> i just want to point out... http://www.danielclemente.com/vb/vb10g.jpg
[15:09:09] <dru345> they're separate on the toolbar in VB 1 & 2 at least :P
[15:09:28] <Duggan> where?
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[15:10:02] <dru345> in that screenshot, above the scrollbars, below checkbox & radio button.
[15:10:08] <dru345> oh wait
[15:10:16] <Duggan> no, the one on the left is a combo box, the one on the right is a list box :P
[15:10:17] <Duggan> lol
[15:10:18] <dru345> no i'm mistaken there :D
[15:10:19] <dru345> yeah
[15:10:27] <Duggan> lol
[15:10:31] <Duggan> nice try though ;)
[15:10:46] <dru345> those days sucked :/
[15:10:57] <Duggan> thats the first time I've ever seen vb1.0 for windows
[15:10:59] <dru345> had to write your own file dialog code blah :P
[15:11:01] <Duggan> I have vb1.0 for dos
[15:11:04] <dru345> :D
[15:11:14] <Duggan> doesn't look as good... :P
[15:11:14] <Duggan> lol
[15:11:16] <dru345> i have vb 2, 4 & 6 :P
[15:11:37] <Duggan> I have 1, 4, 5, .net2005, .net2008
[15:12:20] <dru345> i only used it for UI prototyping
[15:13:05] <Duggan> I wrote my first 3d program in 4, after many failed attempts in qbasic (because I didn't know the math behind it and I was trying to figure it out on my own.... who'd've ever thunk to use trigonometric functions?)
[15:13:06] * dru345 wishes Haiku had an IDE with a UI builder
[15:13:19] <dru345> hehe Duggan
[15:14:14] <Duggan> all I was trying to do was make it such that a pixel would move faster towards the center of the screen than at the edges at the right rate
[15:14:30] <Duggan> if I could do it in 1d I could do it in 3d.... its that first dimension you gotta worry about lol
[15:14:37] <dru345> heh
[15:14:47] <dru345> 1d wouldn't appear to move :P
[15:14:50] <dru345> 2d yes
[15:15:06] <Duggan> 1d yes, side to side
[15:15:11] <Duggan> 2d side to side up and down
[15:15:24] <OmniMancer> 1d is along a line
[15:15:26] <dru345> eh. your 1d is still 2d tho :P
[15:15:27] <OmniMancer> any line :P
[15:15:37] <Duggan> OmniMancer thats what I mean, moving a 0d point along a 1d line at the proper rate
[15:15:38] <dru345> gotta know where the line is ;)
[15:15:46] <OmniMancer> if you project the 1d into other dimensions which is how you look at it
[15:17:10] <Duggan> dru345 I could draw a vertical line and move it side to side and still consider it 1d because its motion in only one dimension, the dot or line or whatever is merely the representation of an object
[15:17:13] <dru345> I will say Duggan you have been wondering if the Win16 APIs are 'like' VB when it comes to combo/drop down list boxes and being just a 'toggle'... my memory is not what it was :(
[15:17:35] <dru345> I suppose Duggan. :P
[15:17:58] <dru345> that's not how i think of it :P
[15:18:10] <Duggan> but its true :P
[15:18:11] <Duggan> lol
[15:18:18] <dru345> but I may be 'weird' :P
[15:18:25] <Duggan> you probably are...
[15:18:27] <Duggan> lol
[15:18:48] <Duggan> lol I just noticed
[15:18:54] <Duggan> they're running vb in NT
[15:18:59] <dru345> yeah
[15:19:16] <dru345> most don't keep Win31 around.
[15:19:20] <Duggan> REAL windows looked WAY cooler than that.... (in retrospect)
[15:19:30] <dru345> mhmm.
[15:19:51] <Duggan> frankly I always hated the 95+ ui
[15:20:07] <dru345> actually I have some Win31 C++ code. I'll take a look and see if there are differences between dropdowns & combo boxes
[15:20:12] <dru345> really?
[15:20:15] <dru345> why Duggan?
[15:20:26] <Duggan> its just ugly
[15:20:32] <dru345> oh. 'ugly' :P
[15:20:40] <Duggan> and not as intuitive, not that the 3.11 ui was intuitive...
[15:21:06] <Duggan> I mean if I wanted to do something in 3.11 there were those folders on the desktop that were labeled so I knew where to go to do what I wanted to do....
[15:21:26] <dru345> there were no folders on the desktop in 3.x :P
[15:21:27] <Duggan> now its "start->control panel->add/remove programs....." some crap like that
[15:21:38] <Duggan> they weren't "folders" I just forget what they WERE called
[15:21:44] <dru345> there was Program Manager :P
[15:21:50] <dru345> and File Manager
[15:22:03] <dru345> nothing "lived" on the desktop
[15:22:47] <Duggan> http://student.agh.edu.pl/~tomazur/img/win311.jpg
[15:22:49] <Duggan> yes it did
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[15:23:04] <dru345> that program manager
[15:23:28] <dru345> it used the "multi-document interface" (MDI) those windows were inside the main window
[15:23:47] <Duggan> yeah but I never bothered minimizing the program manager :P
[15:23:50] * dru345 could make you a video :P
[15:23:51] <dru345> lol
[15:23:59] <dru345> "but" :P
[15:24:14] <Duggan> it was too awesome... I could do too much stuff with it :P
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[15:24:27] <dru345> lol sure
[15:24:56] <Duggan> like start qbasic
[15:25:02] <dru345> Haiku needs "Recorder" :(
[15:25:11] <Duggan> haiku needs qbasic :P
[15:25:14] <dru345> lol
[15:25:18] <dru345> haiku just NEEDS
[15:25:24] <Duggan> well, true that
[15:25:46] <Duggan> but it especially needs qbasic
[15:26:14] <Duggan> with pointers
[15:26:32] <Duggan> oh wait, thats called fortran.... my bad
[15:26:33] <dru345> pointer defeats the point (hah!) of basic
[15:27:18] <Duggan> no, basic has an easy syntax, pointers would make it powerful yet keep the syntax simple
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[15:27:40] <Duggan> and for those that want to argue against easy syntax, go learn Intercal :P
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[15:30:45] <dru345> came someone tell me if this is "normal" for Devices. It's Haiku on VMWare so VESA driver - http://www.youtube.com/watch?v=6aJjd2vLMlQ
[15:30:55] <dru345> will* -came
[15:32:38] * dru345 booted eCS, Xeon3D :P
[15:33:07] <kurain__> ecomstation is out of time
[15:36:29] * OmniMancer argues for easy syntax, argues for lisp syntax.
[15:40:31] <Xeon3D> ewwww
[15:40:47] <Xeon3D> go and program in REXX dru345 :P
[15:41:08] <dru345> heh no REXX for me
[15:41:37] <gluon> did the original BeOS ever support POSIX?
[15:41:51] <OmniMancer> not much
[15:42:01] <OmniMancer> haiku is more posix compliant
[15:42:43] <gluon> yeah, I appreciate that. No matter how I'm starting to love the Be API it's nice to have nice support for POSIX when porting
[15:42:59] <OmniMancer> yes
[15:43:17] <OmniMancer> means llvm built pretty much out of the box the second time I tried :P
[15:43:40] <gluon> :)
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[16:12:54] <dru345> hi humdinger
[16:13:03] <humdinger> hey dru345!
[16:13:07] <kurain__> hi
[16:13:16] <humdinger> hi kurain__
[16:13:35] <Xeon3D> hey
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[16:13:39] <Xeon3D> he's alive! :D
[16:13:47] <kurain__> well, have you had dinner ? humdinger
[16:14:20] <humdinger> not yet. It 4:16 pm :)
[16:14:22] <Duggan> hey humdinger
[16:14:28] <humdinger> hi all! :)
[16:14:33] <humdinger> I had tea though.
[16:15:04] <kurain__> you are afer wok, back to irc so early dotay
[16:15:10] <kurain__> ?
[16:15:20] <kurain__> today
[16:15:25] <humdinger> I'm not much of a worker bee... :)
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[16:15:50] <humdinger> I start early and go home early.
[16:16:04] <kurain__> wow, good boy
[16:16:07] <humdinger> Plus I have only a limited time contract.
[16:16:13] <humdinger> Very convenient :)
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[16:24:24] <dru345> hi oxoocoffee
[16:24:59] <oxoocoffee> hello dru345. How are you
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[16:29:04] <gluon> hey humdinger
[16:29:12] <gluon> we were waiting for you! :D
[16:29:18] <humdinger> hi gluon!
[16:29:20] <CIA-49> bonefish * r37411 /haiku/trunk/src/system/kernel/vm/vm_page.cpp: Fixed warnings with TRACE_VM_PAGE enabled.
[16:29:21] <humdinger> you were? :)
[16:29:38] <gluon> humdinger: check haiku-doc ML :)
[16:29:43] <humdinger> I just posted on the docs ml.
[16:30:02] <gluon> ahh, I'm the one who need to read mail then hehe
[16:30:06] <gluon> needs
[16:30:41] <humdinger> I didn't post that much interesting things, just the URL to http://dev.haiku-os.org/wiki/i18n/UserGuide
[16:30:51] <kurain__> he is waiting for you to creat a new block of Portuguese
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[16:30:57] <humdinger> there all the info is available.
[16:31:50] <gluon> alright, time to read the docs, thank you humdinger
[16:32:25] <humdinger> np
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[16:35:57] <humdinger> gluon: I just talked with Xeon3D. It appears you guys are all set. If you mail me your desired login name and email address, I can create your account.
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[16:40:56] <gluon> alright
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[16:41:40] <gluon> first of all I must say the online translation tool is a great asset
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[16:47:58] <humdinger> Vincent did a great job with it!
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[16:51:01] <gluon> the screenshot look good
[16:51:39] <gluon> now I should be able to try it out
[16:52:22] <humdinger> As long as you keep to "your" language, you can't do much harm :)
[16:54:24] <gluon> I'm also starting to spread the word about haiku among my peers, so that we have some portuguese speakers reading the guide :P
[16:54:58] <humdinger> makes sense :)
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[17:00:41] <Duggan> well, I'm off... l8r all
[17:00:53] <humdinger> cu Duggan
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[17:01:05] <Duggan> \o l8r humdinger
[17:01:10] <dru345> l8r Duggan
[17:01:39] <Duggan> l8r dru345
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[17:13:18] <humdinger> If I create an IMAP account and check for mail, do I have to wait for the download of over 69000 mails?
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[17:15:12] <dru345> haven't tried imap but you do with pop and haiku's mail if they're on the server. (not an answer for you just for any who wonder)
[17:16:08] <humdinger> Yes. I see that in the config screen at gmail.
[17:16:30] <humdinger> I just wanted to try IMAP for synchronising between different machines.
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[17:39:21] <CIA-49> bonefish * r37412 /haiku/trunk/src/system/kernel/elf.cpp:
[17:39:21] <CIA-49> elf_resolve_symbol(): If a weak undefined symbol could not be resolved,
[17:39:21] <CIA-49> return 0 as its address.
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[17:46:29] <CIA-49> scottmc * r898 /haikuports/trunk/dev-lang/nasm/ (4 files in 2 dirs): Initial .bep file for nasm.
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[18:54:36] <The123king> :o
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[19:08:44] <helf|laptop> hi
[19:11:10] <Xeon3D> heya helf, The123king
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[19:20:03] <helf|laptop> hi Xeon3D
[19:22:10] <Xeon3D> what's new helf|laptop
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[19:31:10] <helf|laptop> Xeon3D, not a lot
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[19:51:42] <Xeon3D> humdinger: the emails sent by the account thingy on the ug translation tool still have the old address (@haikuzone)
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[19:53:24] <humdinger> Xeon3D: You mean as sender of e.g. passwords?
[19:56:54] <Xeon3D> yeah
[19:57:20] <Xeon3D> the email I got with my password had "Haiku Documentation Translate Tool - userguide.haikuzone.net" as a signature
[19:57:36] <humdinger> OK. I'll mention it to Vincent. Thanks.
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[20:02:37] <Hubert_> hi michaelvo
[20:02:47] <michaelvo> hi Hubert_!
[20:03:05] * michaelvo downloading Qt 4.7.0 \o/
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[20:05:49] <SexPistols1> hello there.
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[20:07:21] <humdinger> hi SexPistols1
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[21:30:30] <CIA-49> adek336 * r899 /haikuports/trunk/media-video/gnash/mime.zip: gnash: fix plugin description
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[21:37:28] <helf|laptop> http://www.cracked.com/blog/twenty-years-in-the-life-of-mel-gibsons-publicist/
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[21:46:25] <geist> hah
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[21:59:10] <leszek> hi
[22:00:21] <helf|laptop> hey le
[22:00:23] <helf|laptop> leszek,
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[22:07:09] <SexPistols1> 1\15 часть
[22:07:12] <SexPistols1> 7 гиг
[22:07:17] <SexPistols1> в жопу такую игру
[22:07:24] <SexPistols1> отменяю установку
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[22:38:20] <kurain__> bye all
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[22:40:41] <augdawg> i am having trouble with installing haiku. can any one help me?
[22:42:44] <dru345> Alpha 2?
[22:42:48] <augdawg> i installed it onto a partition on my computer and the looked at the partition info on my main partition, and it said that there was only 17-odd megabytes on it. i tried it twice and got the same result. it works fine from a live usb stick though.
[22:42:48] <dru345> or a Nightly?
[22:42:57] <augdawg> oh itsalpha
[22:42:59] <augdawg> 2
[22:43:03] <dru345> hmm
[22:43:19] <dru345> ideas Xeon3D ? mmadia ?
[22:43:50] <leszek> augdawg: raw image ?
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[22:44:03] <augdawg> um hangon one sec.. let me check
[22:44:08] <away345> goodnight all o/
[22:45:12] <augdawg> it was haiku-r1alpha2-anyboot.image
[22:45:26] <leszek> augdawg: that might be the problem
[22:45:36] <leszek> the raw image works better I guess
[22:45:40] <augdawg> oh why?
[22:46:04] <augdawg> wait you mean the iso right?
[22:46:51] <leszek> no the raw image
[22:47:20] <augdawg> can you please explain what that is?
[22:47:58] <leszek> augdawg: you can find it here: http://haiku-files.org/raw/
[22:48:07] <leszek> these are the nightlies btw.
[22:48:33] <augdawg> okay and for my own information what is the difference?
[22:48:59] <mmadia> did you dd the file to partition or did you use Installer to copy the files over to the mounted partition?
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[22:49:57] <CIA-49> pulkomandy * r37413 /haiku/trunk/src/servers/app/ (FontCacheEntry.cpp GlyphLayoutEngine.h):
[22:49:57] <CIA-49> Minimal font overlay :
[22:49:57] <CIA-49> * FontCacheEntry will not use the "empty" glyph from fonts anymore, so squares are not drawn anymore
[22:49:57] <CIA-49> * GlyphLayoutEngine will try the VL Gothic font, if the requested font doesn't have any glyph fo the requested character. The
[22:49:57] <CIA-49> caching for the fallback is suboptimal, and the font choice quite limited, but this allows at least japanese text to display
[22:49:57] <CIA-49> properly on haiku out of the box.
[22:50:11] <augdawg> im not sure. i just put in the usb flash drive, booted, and went to the installer, did the be fs, and clicked install and said that it finished
[22:50:24] <augdawg> leszek which one do i download?
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[22:51:19] <mmadia> well, Adrien's at RMLL :)
[22:51:47] <mmadia> augdawg : if you can reproduce that bug, it'd be worth reporting.
[22:53:30] <augdawg> okay well im not sure if its something im doing though
[22:54:34] <augdawg> im downloading a zip of the raw image now
[22:56:46] <leszek> augdawg: yeah you need the version that fits your needs
[22:57:00] <leszek> basically a gcc2hybrid should be fine enough
[22:57:21] <augdawg> leszek i got a gcc 4 one
[22:57:29] <augdawg> should i cancel and get a gcc2
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[22:57:55] <augdawg> nevermind ill just gvet both
[22:58:40] <leszek> need to go now gn8
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[22:58:50] <augdawg> thanks leszek
[22:59:22] <augdawg> thanks guys!
[22:59:52] <augdawg> bye!!
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[23:28:51] <CIA-49> zooey * r37414 /haiku/branches/developer/zooey/posix-locale/ (12 files in 6 dirs): (log message trimmed)
[23:28:51] <CIA-49> Implemented wctype functionality and dropped the glibc implementations.
[23:28:51] <CIA-49> * added implementations for all isw... functions that either delegate
[23:28:51] <CIA-49> to the ICU backend or to the respective isctype function if no backend
[23:28:51] <CIA-49> has been loaded (i.e. the POSIX locale)
[23:28:51] <CIA-49> * added IsWCType() and ToWCTrans() methods to ICU backend
[23:28:52] <CIA-49> * changed definition of wctrans_t from const int* to int (no idea why
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[23:32:17] <diirelm> Hey, on the nightly builds they have a time on when they were released, what timezone is that ?
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[23:36:14] <luroh> no idea, but i once took the time and logged a ticket for that http://dev.haiku-os.org/ticket/4436
[23:36:26] <luroh> can't say i didn't try :)
[23:36:28] <judgen> haha, someone just claimed the NEED for flash for a plattform to be successful...
[23:37:00] <judgen> i claimed he was wrong, as most sites does not need flash for proper usage... he got mad and trolled me for a while.
[23:37:02] <judgen> =D
[23:37:06] <judgen> i love trolls.
[23:38:01] <mmadia> the files come from GMT-5:00 (Eastern Standard Time.)
[23:38:35] <mmadia> though, i don't know if the time stamps get preserved when rsyncing the files over to haiku-files.org
[23:39:30] <judgen> hmm Eastern standard time, is quebec?
[23:39:59] <diirelm> mmadia: o ok, thanks
[23:40:03] <mmadia> pretty sure they're in that timezone.
[23:40:33] <diirelm> so in about 2 hours another nightly build should come up ?
[23:40:35] <diirelm> or is my maths way off ?
[23:41:02] <mmadia> eehh, the builds aren't uploaded exactly every 24hours.
[23:41:17] <diirelm> nah i know
[23:41:44] <diirelm> but from looking at the past nightys they seem to be around 5/6
[23:41:52] <mmadia> like, if there's a lull in commits at the 24hour mark, my machine will wait for a new commit, instead of uploading the most recently built revision.
[23:42:31] <diirelm> sounds sensible
[23:42:57] <diirelm> so is it a script that complies and creates the nightlys ?
[23:43:24] <mmadia> yes, built-in-house. it also sends the emails to haiku-commits whenever it detects a build failure.
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[23:44:53] <CIA-49> bonefish * r37415 /haiku/trunk/ (headers/private/system/elf32.h src/system/kernel/elf.cpp):
[23:44:53] <CIA-49> Patch by Lucian Adrian Grijincu: Added support for loading kernel modules
[23:44:53] <CIA-49> with only a single readable/writable/executable text+data segment.
[23:45:27] <mmadia> eventually, having someone to code an actual BuildBot would be cool ( http://buildbot.net/trac )
[23:45:42] <diirelm> mmadia: awesome
[23:45:54] <diirelm> sorry to be nosy but im curious whats the script written in ?
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[23:46:44] <mmadia> i wrote it in python.
[23:46:59] <augdawg> does anyone know how to get haiku to show up in the grub?
[23:47:03] <mmadia> the nightlies have a ReadMe in them, with the URL.
[23:48:31] <augdawg> for some reason it will not show up.
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[23:48:51] <bbjimmy> I uswe bootman, and install grub on the boot partitionb for my Linux install.
[23:49:15] <diirelm> mmadia: ok i know the main language for haiku is C++ but is there any python developers needed for haiku
[23:49:31] <augdawg> bbjimmy stupid question: how do i do that?
[23:49:31] <diirelm> im asking because im one by the way
[23:49:51] <mmadia> diirelm : any interest in learning how to set up BuildBot?
[23:50:14] <mmadia> i could provide ssh access to a FreeBSD box for you to test on.
[23:50:37] <diirelm> maybe, i can certainly have a look
[23:50:43] <diirelm> I'll have a play on my machine first
[23:50:53] <bbjimmy> I did that when installing ubuntu. bootman shows all the partitions, but only on the first hard drive.
[23:51:01] <diirelm> see if i can do it then if i think i can ill come back to you :)
[23:51:07] <augdawg> is bootman an app in haiku? bbjimmy
[23:51:14] <mmadia> there may be some BeThon API bindings floating around too.
[23:51:23] <bbjimmy> type bootman from a terminal.
[23:51:35] <mmadia> also, HaikuPort's haikuporter program is in python
[23:52:03] <diirelm> im happy to help out were i can
[23:52:06] <diirelm> *where
[23:52:11] <mmadia> and cpr420 , scottmc, and brechtm would love the help
[23:52:13] <augdawg> in haiku or linux? bbjimmy
[23:52:19] <mmadia> http://ports.haiku-files.org/
[23:52:56] <bbjimmy> augdawg in HAIKU
[23:53:14] <diirelm> mmadia: ill take a look at build bot and some of the code and let you guys know, im not bad with python though so i should be able to offer some help if its needed
[23:53:24] <mmadia> diirelm : on that site is a wiki page on how to install haikuporter , their mailing lists, etc
[23:53:34] <augdawg> when i install it on my hd??
[23:54:55] <bbjimmy> bootman will install in the MBR of the first hard drive. it is a bootmanager similar to grub, but easier to configure, gui and all that.
[23:55:58] <diirelm> mmadia: that looks cool, i have saved the stuff you have linked me to in my bookmarks, i have to quickly dash off. I'll be back though, i should be able to help :)
[23:56:02] <diirelm> cya
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[23:56:35] <bbjimmy> Usually grub is partially installed in the MBR, but can be installed on the boot partition so you can chain-load the os. This is what bootman does.
[23:57:16] <augdawg> sorry but what is an mbr?
[23:57:55] <mmadia> master boot record.
[23:57:56] <bbjimmy> Master Boot Record. a small area at the beginning of the disk.
[23:59:41] <augdawg> so sorry another stupid ues. but how do i do this?
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   July 6, 2010  
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