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   April 18, 2008  
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[00:00:00] <alh84> and I think minorities always vote the most
[00:00:05] <MYOB> oh, they do...
[00:00:07] <oco> but this year, the french singer will sing in english ! first time ! :-)
[00:00:24] <alh84> i can0t think of any other reason Germany would give Turkey 12 points
[00:00:25] <alh84> :D
[00:00:28] <MYOB> as goes the voting we give a murder of points to Poland and Lithuania do to people voting for home :P
[00:00:54] <alh84> but it's actually quite amusing to watch the vote
[00:00:55] <alh84> :)
[00:01:40] <alh84> they should drop everything else and just vote
[00:02:08] <DaaT> they should just drop the show
[00:02:23] <MYOB> I like the way we got five points last year from ALBANIA - and none from anyone else
[00:02:30] <MYOB> do they like terribly bad Irish folk there?
[00:02:31] <alh84> although I guess it is one of those rare things that connects all of us in Europe
[00:02:58] <alh84> it's somewhat scary
[00:02:59] <alh84> :)
[00:03:18] <oco> maybe french will vote for Ireland this year !
[00:03:22] <alh84> maybe it's similar to their own
[00:03:25] <alh84> bad folk is bad folk :D
[00:03:29] <MYOB> utterly obscure place to get picked up on
[00:03:40] *** ddew|bofh has quit IRC
[00:03:44] <MYOB> although nothing at all will beat hearing Mark McCabe in Switzerland
[00:03:52] <MYOB> a single that wasn't even released outside of Irela d
[00:04:02] *** agony has quit IRC
[00:04:20] <CIA-34> mmu_man * r25012 /haiku/trunk/src/apps/activitymonitor/ (9 files):
[00:04:41] *** SiCuTDeUx has quit IRC
[00:05:17] <alh84> i guess we were getting offtopic :)
[00:05:26] <oco> oups :-)
[00:05:38] <MYOB> I'm rarely in here when its on topic, I think it might be my fault...
[00:06:26] * alh84 points finger at MYOB -> he did it!
[00:06:38] *** mib_t1q6c2su has quit IRC
[00:09:03] <{V}> it's a bit of a longish topic... GSoC, java, Haiku, SCaLE 6x, FOSDEM, Haiku Tech Talk Video, IRC logs and Commits
[00:09:08] *** ddew|bofh has joined #haiku
[00:09:29] <{V}> so... who wants to talk about IRC logs :-p
[00:09:36] <alh84> :D
[00:09:52] * DaaT slaps {V}
[00:10:08] <alh84> do you log yoursekf?
[00:10:11] <alh84> yourself*
[00:10:27] <alh84> :))))
[00:10:58] <MYOB> tomorrows Friday right?
[00:11:06] <alh84> which client do you people use?
[00:11:14] <koki_haiku> alh84, Vision
[00:11:38] <DaaT> koki_haiku, updated ICO
[00:11:43] <alh84> it's past midnight here, so it's friday already ;)
[00:11:44] <{V}> MYOB, depending on your current timezone yes :)
[00:12:42] <MYOB> rightio
[00:12:50] <MYOB> I'm terrible for losing track of days
[00:12:56] <DaaT> yay, only one more work day for my 2 week vacation
[00:12:59] <MYOB> I've driven in to work and wondered why the door wasn't open
[00:13:05] <MYOB> to realise it wasn't even just Saturday, it was Sunday...
[00:13:19] <DaaT> drugs will do that..
[00:13:20] <alh84> and how many are using BeOS/Haiku right now? :)
[00:13:22] * DaaT hides
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[00:13:37] <DaaT> not I alh84
[00:13:42] <MYOB> right now I've got it running *beside* me
[00:13:45] <alh84> usually unemplyoment does that :)
[00:13:57] <MYOB> but the sound works really badly on that laptop *cough mmu_man cough* so I'm on my Mac
[00:14:18] <alh84> at least it works for you
[00:14:33] <alh84> well it works for me using pc speaker driver :)
[00:15:00] <MYOB> tried mmu's OSS stuff
[00:15:26] <alh84> and that piece of code really baffles me....i don0t know wheter to love it or hate it :)
[00:16:09] <ddew|bofh> ah, finally. my first cup of coffee in four days :D
[00:16:12] <alh84> MYOB yes....and it works....kind of.....my soundcard gets recognizes and I have all the controls, it even initialises...but no sound
[00:16:45] <alh84> and I even tried input ports with my headphones
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[00:17:23] <alh84> playing with controls.....but the darn thing just stays quiet
[00:18:24] <alh84> and oss does work with bsd
[00:19:51] <MYOB> doesn't BSD use a many versions older OSS?
[00:19:57] <alh84> ddew coffee bad, tea good
[00:21:10] <alh84> myob maybe, it just works there, so I didn't really lool into it
[00:21:12] <alh84> look*
[00:24:26] *** alh84 has quit IRC
[00:27:23] <mmu_man> OSS4 should be buildable on BSD
[00:27:35] <mmu_man> butI don't know what they use in the distro
[00:27:36] <MYOB> doubt he wants to if its gonna disable his sound card :P
[00:29:20] <MYOB> http://news.bbc.co.uk/1/hi/world/europe/7353003.stm
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[00:31:54] <alh84> my linux froze
[00:32:17] <EuanK> mine does that quite often too :(
[00:32:26] <EuanK> not to mention waking the hd up every 15 seconds
[00:32:30] <EuanK> sigh
[00:32:45] <alh84> it's actually a hardware problem
[00:32:59] <alh84> i think :)
[00:33:40] <alh84> since I tried rebooting and it produces a constant beep thw whole time
[00:33:50] <alh84> so I'm on another box now
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[00:57:08] <CIA-34> aldeck * r25013 /haiku/trunk/src/kits/interface/ColorControl.cpp: * clamps the textcontrol input to 255
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[01:00:04] <mmadia> i showered DeadYak ; )
[01:00:31] <TheNerd> mmadia, why would you do that?
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[01:01:07] <mmadia> covered with stoned, dirt, dust, ... who knows what else from work : P
[01:01:27] <TheNerd> interesting
[01:01:30] <TheNerd> lol
[01:02:01] <TheNerd> I'm in bad shape if I get liquid paper on my hand at my work
[01:02:15] <mmadia> a real sh-- a-- job i'm hoping to be rid of by fall.
[01:02:30] <TheNerd> construction ?
[01:02:37] *** Megaf has quit IRC
[01:02:49] <mmadia> pretty much, installing pavers for patios, driveways, retaining walls.
[01:03:06] <TheNerd> fun...
[01:03:45] <TheNerd> i used to lug those types of things around when i was working in the lumber yard at a local hardware store
[01:04:45] <DeadYak> mmadia: good idea considering I was just playing racquetball for an hour
[01:05:51] <mmadia> nice :)
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[01:21:15] <koki_haiku> Gareth ping
[01:21:20] <Poisson_Pilote> Hi everyone - I've been meaning to join the Haiku project. I'm a student in 1st year of software engineering in France (I'm fluent in both french and english), which makes me an average C programmer (I also know ada, python, and 68k assembly, although I don't think these are relevant) for the moment.
[01:21:21] <Poisson_Pilote> I've already managed to setup a build environment and compile Haiku (I use debian), now I wanted to know which teams needed the more support and where my (basic) skills would mostly be needed ?
[01:21:30] <Gareth> koki_haiku: yo
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[01:33:02] <umccullough_w> mmadia, you install pavers?
[01:33:08] * umccullough_w needs to do his back patio
[01:35:05] <umccullough_w> Poisson_Pilote, you should email the haiku-development mailing list and let them know you'd like to help - there is usually more people there who can direct you wherever help is most needed :)
[01:35:18] <Poisson_Pilote> ok, i'll do that - thanks a bunch ;)
[01:35:43] <umccullough_w> btw, mmu_man is in France
[01:35:48] <umccullough_w> AFAIK
[01:36:27] <Poisson_Pilote> cool, i'll see if i can get in contact with him
[01:36:28] <Poisson_Pilote> thanks again
[01:36:38] <TheNerd> I love the name Poisson_Pilote
[01:36:39] <TheNerd> :)
[01:36:45] <umccullough_w> several on the mailing list are in France - i was just noting him because he's in this channel :)
[01:37:08] <Poisson_Pilote> TheNerd > Thanks, do you know what it means ? :P
[01:37:15] <TheNerd> Pilot Fish?
[01:37:28] <umccullough_w> heh, french-canadian?
[01:37:31] <Poisson_Pilote> well that's the literal translation :p
[01:37:40] <TheNerd> yep french canadian
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[01:37:56] <TheNerd> so what would be the actualy translation ?
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[01:38:28] <Poisson_Pilote> it's actually the french name for this species of fish >http://en.wikipedia.org/wiki/Remora
[01:38:40] <TheNerd> ahh ok
[01:38:52] <TheNerd> Merci!
[01:38:56] <Poisson_Pilote> That's where the irony lies, we call them "pilot fish", as if they were leading something, but actually they just stick to bigger fishes
[01:39:00] <umccullough_w> those are the ones that hang onto sharks and what-not?
[01:39:05] <Poisson_Pilote> *fish
[01:39:08] <Poisson_Pilote> yeah :p
[01:39:16] <umccullough_w> yes, the usually are called pilot fish in english as well
[01:39:19] <Poisson_Pilote> Also, I'm french from france, not canada :p
[01:39:31] <TheNerd> so they are more like a co-pilot fish?
[01:39:41] <Poisson_Pilote> yeah you might say that :D
[01:39:42] <umccullough_w> ;)
[01:39:44] <Poisson_Pilote> passenger fish
[01:39:51] <TheNerd> HAHA
[01:40:00] <TheNerd> Back seat driver fish
[01:40:02] <umccullough_w> stow-away fish
[01:40:05] <TheNerd> lol
[01:40:19] <umccullough_w> hitch-hiker fish
[01:40:58] <TheNerd> :D
[01:41:18] <Poisson_Pilote> that's probably where the expression "thanks for all the fish" comes from :D They were hitch hiker fish
[01:41:30] <umccullough_w> ah, the pilot fish is actually something different
[01:41:32] <umccullough_w> http://en.wikipedia.org/wiki/Pilot_fish
[01:41:37] <umccullough_w> they don't suck
[01:41:45] <Poisson_Pilote> no I don't ;)
[01:42:19] <TheNerd> Thanks for all the fish is what I say to my Dad when he comes back from work ;)
[01:42:23] <TheNerd> he's a fisherman
[01:42:30] <Poisson_Pilote> hehe
[01:42:41] <Poisson_Pilote> The pilot fish congregates around sharks, rays, and sea turtles, where it eats ectoparasites on and leftovers around the host species;
[01:42:46] <Poisson_Pilote> well they do kind of suck
[01:42:50] <Poisson_Pilote> onto them I mean
[01:43:03] <TheNerd> Pilot Fish and Vacuume Cleaners both suck
[01:43:32] <TheNerd> 2 things that are actually complimented when you say they suck
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[01:44:53] <Poisson_Pilote> I chose my nick well then :p
[01:44:57] <Poisson_Pilote> People can't criticize me
[01:45:11] <Poisson_Pilote> well at least they can't by saying I suck
[01:45:11] <TheNerd> :D
[01:45:33] <Poisson_Pilote> So what do you guys do in the Haiku project, besides joking on irc ?
[01:47:08] <TheNerd> I co-host the Haiku Podcast (haikupodcast.com) and help administer Haikuware,com
[01:47:44] <TheNerd> umccullough_w, just complains ;)
[01:48:59] <TheNerd> I don't code at all so I'm not much use in that department
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[01:50:15] <Poisson_Pilote> well we can't all be coders :p
[01:50:22] <TheNerd> that is true
[01:51:01] <TheNerd> well i guess i can code a little PHP, HTML, and JavaScript but my abilities are somewhat limited
[01:51:29] <Poisson_Pilote> well coding is a lot of experience actually
[01:51:41] <Poisson_Pilote> you can know a language perfectly and yet not be able to write a good program
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[01:52:07] <TheNerd> true enough
[01:52:43] <TheNerd> now with the open source community being so big one can actually find almost all the code snippets he/she needs by searching the net. at least for common tasks
[01:54:34] <Poisson_Pilote> yeah but just gluing snippets together is a very bad way of coding :D
[01:54:40] <TheNerd> for sure
[01:54:45] <Poisson_Pilote> Franken-code
[01:54:48] <TheNerd> haha yeah
[01:55:18] <TheNerd> but the snippets can be good examples when starting out to get to know the ropes
[01:55:23] <ddew|bofh> w00t? franken-code is the shiznit :P
[01:56:16] <TheNerd> ddew|bofh, it sure is.
[01:56:20] <TheNerd> nah
[01:56:54] <TheNerd> my first project was to work on a CMS (in PHP) for a guy hired me cause I knew HTML. I have no PHP experience. That was rough
[01:57:04] <TheNerd> have=had
[01:57:36] <Poisson_Pilote> yeah I guess :p But being pushed to your limits is what forges experience
[01:57:42] <TheNerd> yup
[01:57:54] <TheNerd> i eventually learned the basics. the other developer there was very helpful so at least I had some support
[01:58:26] <Poisson_Pilote> well working with experienced devs is a big plus
[01:59:05] <TheNerd> yup
[01:59:28] <TheNerd> so Poisson_Pilote what is your area of expertise?
[02:00:19] <Poisson_Pilote> Well I'm a student in first year of software engineering, so I don't think I have an "area of expertise" yet :p
[02:00:30] <Poisson_Pilote> I think I can program in C fairly well
[02:00:33] <TheNerd> ok so what's your area of interest?
[02:00:36] <TheNerd> kk
[02:00:45] <Poisson_Pilote> then other languages such as Ada, Python, etc
[02:00:52] <Poisson_Pilote> I like artifcial intelligence a lot :D
[02:00:58] <TheNerd> right on
[02:01:09] <Poisson_Pilote> as well as general graphics programming
[02:01:23] <TheNerd> I have a friend who does Ada/Natural
[02:01:33] <TheNerd> or something like that
[02:01:43] <Poisson_Pilote> I hate Ada :D I just know it cause we had it in the first semester
[02:01:49] <TheNerd> LOL
[02:01:50] <Poisson_Pilote> but the language itself is awful :D
[02:01:54] <TheNerd> hehe
[02:02:16] <TheNerd> I think if I were to learn I'd like to learn C/C++
[02:02:33] <TheNerd> I tried out Java a while back. didn't like it much
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[02:02:53] <Poisson_Pilote> well Java and C++ are similar in a lot of ways
[02:03:00] <TheNerd> so i hear
[02:03:04] <pyCube> python
[02:03:06] <Poisson_Pilote> all the methodology behind it is the same
[02:03:10] <AlienSoldier> Poisson_Pilote le game kit est pas avancer, ca pourrait etre un commancement
[02:03:21] <Poisson_Pilote> I know a bit about python, I like it
[02:03:28] <Poisson_Pilote> Hello AlienSoldier
[02:03:31] <Poisson_Pilote> are you french ? :p
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[02:03:55] <AlienSoldier> <-- quebecois
[02:04:10] <TheNerd> Jean Poutine!
[02:04:17] <Poisson_Pilote> What do you mean by the gamekit ? (i'm speaking english cause I guess that might interest everyone :p )
[02:04:27] <Poisson_Pilote> Is there a general game programming api intended ?
[02:05:12] <Poisson_Pilote> (-general +generic)
[02:05:15] <mmu_man> Poisson_Pilote there is the Game Kit inherited from BeOS
[02:05:28] <Poisson_Pilote> ok
[02:06:02] <AlienSoldier> Poisson_Pilote the game kit is one part that nobody really want to stick to how it was done in R5, so you might actually be creative with it
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[02:06:12] <Poisson_Pilote> Is that under the responsibility of the OpenGL and Game team ?
[02:06:41] <AlienSoldier> i mentioned it because you pointed to AI
[02:07:01] <Poisson_Pilote> yup ^^ I know a bit about the SDL, so that might be useful too
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[02:12:46] <CIA-34> mmu_man * r25014 /haiku/trunk/src/apps/activitymonitor/ (6 files): Really really useless clipboard size data source (both flattened message size and plain text size). I should rather go to sleep than write useless code :D
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[02:13:45] <Poisson_Pilote> the dev mailing list is haiku-development_at_freelists.org , right ?
[02:13:50] <Poisson_Pilote> (just making sure)
[02:13:58] <AlienSoldier> yes
[02:14:14] <Poisson_Pilote> thanks
[02:15:54] <AlienSoldier> http://www.haiku-os.org/community/ml
[02:19:24] <koki_haiku> mmu_man, while you are looking at the ActivityMonitor, fix bug #2092
[02:20:22] <mmu_man> koki_haiku in BeOS or Haiku ?
[02:20:24] <Poisson_Pilote> thanks AlienSoldier, I subscribed to these ;)
[02:20:25] <Kokito> Haiku
[02:21:10] <Kokito> mmu_man, it does not display the replicant handle
[02:21:23] <mmu_man> oddly it works perfectly in Zeta here, it does show the handle in Tracker
[02:21:31] <mmu_man> so it's a bug in libbe
[02:23:18] <koki_haiku> mmu_man, all other replicants do show the handle, so it seems to be specific to ActivityMonitor
[02:25:54] <mmu_man> http://revolf.free.fr/beos/shots/shot_beos_activity_monitor.png
[02:26:07] <mmu_man> maybe it's due to the way it's archived
[02:26:33] <mmu_man> koki_haiku does it stay that way if you run
[02:26:35] <mmu_man> draggers 0
[02:26:36] <mmu_man> draggers 1
[02:26:39] <mmu_man> in Terminal ?
[02:26:52] <Kokito> let me see
[02:27:16] <Kokito> command not found
[02:27:44] <mmu_man> hmm odd
[02:27:50] <mmu_man> probably not in the image
[02:27:51] <koki_haiku> this is in Haiku
[02:28:04] <mmu_man> well it's just the cli to show/hide teh draggers
[02:29:55] <mmu_man> hmm oddly though the replicant shows 0 everywhere, despite the graph being ok
[02:30:55] <mmu_man> anyway I need to rest
[02:31:06] <mmu_man> hmm odd on the screenshot it does show numbers
[02:31:34] <koki_haiku> gotta go
[02:31:35] <koki_haiku> bbl
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[02:34:08] <CIA-34> mmu_man * r25015 /haiku/trunk/build/jam/HaikuImage: Add draggers to /bin/ in the image.
[02:34:13] <mmu_man> n8
[02:35:28] <koki_haiku> night mmu_man
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[02:52:11] <ari-free> hi
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[02:53:32] <ddew|bofh> hiya
[02:53:43] *** ozy is now known as ozy`
[02:54:18] <ozy`> sup
[02:54:32] <ari-free> I had a big accomplishment. i never compiled anything on linux before so i just got my hands dirty and successfully built firefox 2
[02:54:47] <ddew|bofh> grats :)
[02:55:07] <ari-free> yeah i want to compile haiku eventually
[02:55:44] <ddew|bofh> knowing how to build source is useful when you need apps that the package maintainers haven't packaged for you etc
[02:56:26] <ddew|bofh> a small tip that makes it easier to update manually installed packages is to install them in /opt/<packagename>. like /opt/firefox3b4 and so on
[02:56:41] <ari-free> I'd like to play with optimizations
[02:56:41] <ddew|bofh> then you just wipe the directory when you're done with it
[02:57:32] <ddew|bofh> optimizations tend to not be worth the effort, with today's systems it's just a matter of gaining millisecs on startup and so on
[02:57:34] <pyCube> is compiling code a 'skill'?
[02:57:55] <ddew|bofh> i'd say so, learning how to properly do it anyway
[02:58:02] <pyCube> i thought that was called, "reading and following instructions"
[02:58:05] <ddew|bofh> figuring out deps etc
[02:58:08] <ari-free> it took me some time to figure it out
[02:58:29] <ari-free> there were all kinds of things that weren't in the instructions
[02:58:39] <ddew|bofh> not to mention learning how to do it properly like not keeping everything in /usr etc
[02:59:01] <pyCube> properly? isnt that an issue of taste?
[02:59:03] <ari-free> it was also a great way of getting me into the bash shell
[02:59:23] <ari-free> I didn't want to learn it just from reading ina book
[03:00:08] <ari-free> bash and just linux in general
[03:00:13] <pyCube> yeah
[03:00:28] <ddew|bofh> practise makes perfect and all that :)
[03:01:11] <ari-free> well it's like learning grammar from a book instead of just talking to people
[03:01:19] <ari-free> very tedious
[03:01:57] <ari-free> but...I ued the BeOS Bible for reference :)
[03:02:58] <ddew|bofh> hehe
[03:03:27] <ari-free> ubuntu was missing many of the dev tools I needed
[03:04:12] <pyCube> missing as in not in the repos? i find it tough to believe
[03:04:23] <ari-free> well i had to get them installed
[03:05:04] <ari-free> I had to 'make' several times until i knew i had everything
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[03:13:03] <pyCube> dumb!
[03:17:57] <umccullough_w> TheNerd, hey, i do more than just complain :)
[03:21:01] <pyCube> he also bitches and moans
[03:21:23] <umccullough_w> and whine
[03:21:30] <ddew|bofh> heh
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[03:22:46] <pyCube> hmm..
[03:22:53] * pyCube gets back into eclispe
[03:22:56] <pyCube> eclipse
[03:23:17] <pyCube> not a bad little (big) ide
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[03:41:43] <umccullough_w> anyone else here use the intel_extreme driver on Haiku?
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[03:45:39] <umccullough_w> just me? :(
[03:45:54] * umccullough_w cries
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[03:56:00] <Technix> yo, what up
[03:56:05] <umccullough_w> wit it
[03:56:07] * Technix walked like, 25miles today, feet, SORE
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[03:58:42] <ari-free> next time take a bus :)
[03:59:02] <Technix> I did!
[03:59:12] <Technix> multiple times in fact, the same bus twice!
[03:59:13] <Technix> heh
[03:59:24] <Technix> what a day, it was great
[03:59:35] <ari-free> so you were walking back and forth on a bus as it DROVE for 25 miles
[03:59:44] <ari-free> that's cheating :)
[04:00:18] <Technix> lol.. noooooooooooo
[04:01:02] <ari-free> you can do better than that. walk to the bathroom on a plane
[04:02:01] <ari-free> you really walked 25 miles?
[04:02:12] <umccullough_w> well, he walked "like" 25miles
[04:02:13] <Technix> in 2 weeks, I will do that, just for you, and if you even give me your telephone number, I'll call you while I'm walking
[04:02:16] <Technix> haha
[04:02:23] <ari-free> that's marathon distance
[04:02:55] <Technix> seriously, I'm headed to PEI in 2 weeks
[04:03:02] <Technix> just for four days, but its worth it
[04:04:58] <ari-free> PEI isn't exactly known as the most action packed part of canada but I've been on this channel long enough to know :)
[04:07:24] <ozy`> I always misread "PEI" as "PIE"
[04:07:50] <umccullough_w> i believe that's known as dyslexia ;)
[04:07:51] <ari-free> prince edward island
[04:08:04] * ari-free one of the few americans who knows
[04:08:25] <umccullough_w> bah, you probably googled it ;)
[04:08:37] <umccullough_w> damn, where's BuildFactor these days
[04:08:40] <umccullough_w> BuildFactory even
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[04:09:00] <ozy`> no, I know what it stands for (my ex is Canadian and would mention it in conversation)
[04:09:36] <ozy`> PIE == Proto-Indo European... I still talk to linguists who can't type :p
[04:10:12] <ozy`> so, not exactly dyslexia... just my brain's misguided attempts to auto-correct other people's spelling
[04:10:20] <umccullough_w> heh
[04:16:31] <Technix> don't worry, I always get asked what PEI stands for
[04:16:36] <Technix> even fellow Canadians
[04:16:56] <Technix> but when you're actually from the maritimes, its second nature to know it
[04:18:13] * umccullough_w closes his eyes and wishes for two $1 bills to show up on his desk
[04:19:33] <umccullough_w> never works...
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[04:37:33] <umccullough_w> koki_haiku, http://bash.org/?835030
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[04:44:09] <Kokito> umccullough, can you paste that URL again? Haiku KDLed on me :)
[04:44:49] <cps1966> http://bash.org/?835030
[04:45:06] <umccullough_w> :)
[04:45:11] <umccullough_w> thx cps1966
[04:45:17] <cps1966> np
[04:47:05] <Kokito> cps1966 & umccullough, what's that?
[04:47:14] <umccullough_w> it's a snippet of someone's IRC chat
[04:47:27] <umccullough_w> thought you'd appreciate the continuing capslock saga ;)
[04:47:44] <Kokito> duh. OK, now I get it :)
[04:48:00] <umccullough_w> it's a bit subtle ;)
[04:48:10] <Kokito> yeah right :)
[04:48:36] <umccullough_w> bash.org is quite fun to peruse
[04:49:30] <Kokito> going to watch a soccer game. bbl.
[04:51:55] <cps1966> whos soccing
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[05:28:01] <umccullough_w> quiet tonight :)
[05:28:15] <ddew|bofh> indeed
[05:28:16] <cps1966> shhhh!
[05:34:23] <umccullough_w> shit, i walked to the other end of the building to get water, then i came back and drank it
[05:34:38] <umccullough_w> i was supposed to take some ibuprofen first :(
[05:34:45] * umccullough_w goes to get more water
[05:36:22] <cps1966> brain fart
[05:36:54] <pyCube> hehe
[05:37:06] <ari-free> hence the need for ibuprofen
[05:37:07] <umccullough_w> something like that :)
[05:37:48] <umccullough_w> my head does hurtith
[05:38:03] <cps1966> you know it bad when you go to other end of building and forget what you went for
[05:38:12] <umccullough_w> heh
[05:38:17] <umccullough_w> yeah, not *that* bad yet
[05:39:29] <pyCube> "ok...now what was I gonna do?" has been part of my internal dialog for as long as i can remember
[05:39:58] <umccullough_w> do you have a lot of internal dialog?
[05:40:08] <ari-free> koki wrote Additionally, we set on the table Haiku handout flyers, as well as a donation box (we received the amazing amount of $26 in donations!!). No t-shirts this time, as selling stuff was not allowed this time.
[05:40:16] <pyCube> ...doesnt everybody?
[05:40:38] <umccullough_w> pyCube, i try not to talk to myself too much :)
[05:40:49] <umccullough_w> mostly because i bore myself
[05:40:58] <ari-free> darn those linux commies :)
[05:41:02] <pyCube> but you dont talk inside your head?
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[05:41:26] <umccullough_w> pyCube, i don't hear voices...
[05:41:46] <ari-free> but you *do* see dead people, right?
[05:41:47] <pyCube> hhmm
[05:42:38] <pyCube> i am trying to figure out what thinking would be like without 'hearing' it
[05:42:46] <umccullough_w> seeing it
[05:43:06] <pyCube> well, that too
[05:43:17] <pyCube> but i mean thinking as a 'first person' thiing
[05:44:00] <ari-free> you still think about what you see
[05:44:20] <pyCube> sure.. i do.. by describing it
[05:44:20] <umccullough_w> some people are more audio-oriented while others tend to be more visual
[05:44:22] <ari-free> ah so you've heard of sign language
[05:44:35] <ari-free> you talk with your hands
[05:44:47] <umccullough_w> i had a friend who could only learn by saying things to himself when he saw them
[05:44:55] <umccullough_w> i always thought that was odd
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[05:45:13] <cps1966> sign language dont work if your blind
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[05:45:22] <pyCube> i am much better able to explore a thought if i vocalize it
[05:45:34] <umccullough_w> pyCube, yeah, some people are just wired that way :)
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[05:45:41] <umccullough_w> i'm an extremely visual person
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[05:45:44] <ari-free> then you rely on sense of touch like helen keller. but that's very hard
[05:46:21] <umccullough_w> pyCube, seriously - i have a bad habit of visualizing words as I think them
[05:46:33] <pyCube> umccullough_w: i always thought of it as visual.. i am seeing the tought as i describe it
[05:46:50] <umccullough_w> sometimes it gets to the point where i'm thinking more about how they look than what they mean - makes it hard to read sometimes
[05:47:19] <ari-free> it is a good idea to combine audio and visual for more effective learning
[05:47:53] <pyCube> right..my oldest daughter is very much like that.. tries to sight read almost exclusively..
[05:47:54] <ari-free> you say the word, you see the word, you write the word
[05:48:17] <umccullough_w> pyCube, until late high school, i never even listened to music
[05:48:21] <umccullough_w> just didn't interest me
[05:48:37] <ari-free> you can process a lot of info visually. that's why GUI's are so important
[05:48:40] <umccullough_w> even now, it's just background noise
[05:49:28] <umccullough_w> i've really gotten better at learning via listening - ever since I started commuting 2 hours a day, i listen to talk radio a lot more
[05:50:00] <mmadia> umccullough_w yes, i do : )
[05:50:08] <umccullough_w> lol
[05:50:12] <umccullough_w> that was hours ago!
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[05:50:35] <mmadia> hehe , i just woke up from the couch.
[05:51:48] <umccullough_w> mmadia, i was thinking of pouring a massive slab of concrete for the patio behind my house - but then someone mentioned pavers and I was thinking that might actually be nice
[05:53:17] <Schmedly3D> umccullough_w: EPHenry makes some great stuff for that
[05:53:26] <mmadia> they are but the price does go up.
[05:53:50] <Schmedly3D> mmadia: but so do the asthetics
[05:54:23] <Schmedly3D> you can add more value per dollar to you house by spending it in the yard
[05:54:26] <umccullough_w> I'll have to do some measurements this weekend
[05:54:31] <mmadia> maybe i stare at my work too much and too close : )
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[05:55:04] <umccullough_w> it's been on the bottom of my list - but my wife was just complaining about it last weekend :/
[05:55:15] <ari-free> eww spider on monitor
[05:55:19] <umccullough_w> would be nice to do something before summer goes into full swing
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[05:56:20] <mmadia> umccullough_w , i could tell you the basics and what to do differently than the normal instruction book
[05:56:38] <umccullough_w> mmadia, considering i have absolutely no clue - that might be helpful ;)
[05:57:00] <umccullough_w> i'm guessing it's basically gravel, compression, sand, compression, pavers
[05:57:41] <cps1966> lot of work
[05:57:42] <umccullough_w> maybe a plastic barrier somewhere in there?
[05:58:05] <mmadia> through some lines, line levels, a straight 2 x 4, and edging.
[05:58:07] <cps1966> edging around the whole thing
[05:58:24] <mmadia> though if you wanted, there are some other options for edging
[05:58:46] <cps1966> plastic and spikes here
[05:59:23] <ari-free> spider now disinfected
[05:59:35] <mmadia> the company i work with will put about 2" x 2" of concrete underneath the pavers and remove the excess, visible spill out.
[06:00:08] <ari-free> or disinsected! ha
[06:00:09] <mmadia> it's more involved, but it's totally hidden
[06:00:51] <cps1966> its needs pitch of some sort to get rid of excess water
[06:00:57] <umccullough_w> mmadia, perhaps I'll take some pics of what i gotta work with
[06:01:18] <cps1966> how big of an area
[06:01:19] <umccullough_w> cps1966, drainage is definitely something i have to deal with - the yard slopes slighly uphill away from the house :(
[06:01:56] <umccullough_w> i'm probably going to dig a trench and drop a drain pipe in to run around the side of the house
[06:02:19] <umccullough_w> i think i'm probably only doing a 12' by 30' area
[06:02:33] <cps1966> 4 inches of gravel will help
[06:02:39] <umccullough_w> maybe 12x20
[06:02:56] <mmadia> for a pation, 4" of gravel isn't needed.
[06:03:46] <cps1966> for good drainage it best to compact 2 inches of gravel then another 2 after
[06:04:28] <umccullough_w> there's another issue...
[06:04:54] <cps1966> i warm places it not that important but heavy freezes will do better with more gravel
[06:04:58] <umccullough_w> the back door of my additional garage will open onto this patio
[06:05:07] <umccullough_w> as in, for driving onto
[06:05:17] <mmadia> oh.
[06:05:27] <umccullough_w> which is why i was originally thinking concrete
[06:05:35] <mmadia> that opens a whole new can of worms for pavers...
[06:05:40] <umccullough_w> :/
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[06:05:59] <cps1966> then you need an under layment of some type
[06:06:09] <mmadia> that less than 4" for non-driveable turns into 8+
[06:06:37] <mmadia> and at that point, you'll have nightmares of a hand tamper.
[06:06:42] <cps1966> here they put board under driveways
[06:08:31] <umccullough_w> mmadia, so maybe i should just go with the concrete :)
[06:08:52] <cps1966> http://www.pacificpavingstone.com/vid-driveway_installation.html
[06:08:54] <mmadia> for a DIY project, a paver driveway isn't fun.
[06:09:12] <umccullough_w> well, it wouldn't really be used very often as a driveway
[06:09:17] <umccullough_w> maybe once every couple months
[06:09:36] <mmadia> it's a binary value ; )
[06:09:41] <umccullough_w> heh
[06:09:43] <mmadia> or boolean
[06:10:04] <cps1966> watch the video
[06:11:24] * Kokito wonders if the BT878 video capture driver from BeOS would work in Haiku
[06:12:33] * mmadia goes back to sleep
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[06:15:37] <Schmedly3D> I guess I have it easy when it comes to hardscaping/landscaping since it's my brother in law's business
[06:17:28] <pyCube> hehe.. the other day my friend and i hooked up his c64 at work. he has my old box of disks from jr/sr highschool..i saw some of our old demo's for the first time in forever..
[06:19:30] <pyCube> i kinda wish i still had all my 6502 mlx knowledge
[06:19:42] <pyCube> c64 was fun
[06:19:52] <DeadYak> "mlx"?
[06:21:43] <pyCube> well, actually, just coding straight into an assembler
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[06:23:43] <DeadYak> pyCube: ah
[06:23:46] <DeadYak> wasn't sure what mlx referred to
[06:24:53] <pyCube> i remember having a sort of epiphany when i got ahold of a 'sound digitizer' for my c64
[06:25:10] <DeadYak> ah
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[06:25:23] * DeadYak suddenly has flashbacks to the first time he played with S.A.M.
[06:25:40] <aroman> hello everyone
[06:25:41] <pyCube> and i realized that if i fed the resulting data through the volume register, i could play the sound back
[06:26:08] <DeadYak> evening aroman
[06:26:50] <aroman> hey DeadYak
[06:27:35] <DeadYak> how's it going?
[06:27:40] <aroman> not bad...
[06:27:54] <aroman> just woke up half an hour ago :P (2 hour nap)
[06:28:07] <aroman> gonna finish up my nfs fs port to the new vfs
[06:28:16] <DeadYak> ah nice :)
[06:28:21] <aroman> hope noone else is working on it :P
[06:28:21] <DeadYak> I was gonna do 9660 but DHowett beat me to it :)
[06:28:57] <DHowett> >_>
[06:28:58] <DHowett> <_<
[06:28:59] <DHowett> yay:)
[06:29:02] <DeadYak> no worries :P
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[06:43:39] <Kokimare> hi AnEvilYak
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[06:44:17] * Kokimare wonders if he scared AnEvilYak away :)
[06:47:00] <DeadYak> nope
[06:47:02] <DeadYak> that was a failed test
[06:49:02] * DeadYak pets Kokimare
[06:49:29] <Kokimare> :)
[06:50:37] <aroman> anyone know how I can mount nfs?
[06:50:53] <aroman> I tried mount -ro -t nfs 192.168.2.1:/test_share /test_share
[06:51:04] <DeadYak> isn't there an nfsmount tool in bin/ ?
[06:51:09] <aroman> /test_share exists
[06:51:12] <aroman> hmm
[06:51:15] * aroman checks
[06:51:24] <DeadYak> though in theory what you did there should work also
[06:51:58] <Kokimare> aroman, http://www.haiku-os.org/files/screenshots/shot_haiku_nfs_002_working.png
[06:52:15] <aroman> k I found nfs_mount
[06:52:23] <aroman> and the nfs fs gets loaded yay! :)
[06:52:31] <DeadYak> aroman: works?
[06:52:35] <aroman> nah :P
[06:52:38] <DeadYak> he used an interesting set of parameters in that screenshot
[06:52:44] <aroman> says "No such file or directory"
[06:52:46] * aroman checks again
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[06:52:57] <DeadYak> mount_nfs 192.168.0.253:/mt/media1 /media1 1000 100
[06:53:00] <DeadYak> wondering what the numbers are about
[06:53:12] <aroman> uid and gid
[06:53:17] <aroman> run nfs_mount
[06:53:20] <aroman> it tells you :)
[06:53:33] <DeadYak> I would if I were in Haiku :P
[06:53:36] <Kokimare> brb
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[06:53:51] <aroman> well.. at least it's the first step... it compiles and seems to execute code...
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[06:53:57] <aroman> now to figure out whey it doesn't work ;)
[06:54:44] <aroman> hmm
[06:54:59] <aroman> could I do fs development in haiku? it's a pain to switch to linux every time...
[06:55:07] <aroman> I have the dev tools installed
[06:55:18] <DeadYak> aroman: probably
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[07:16:16] <Kokito> go for it aroman
[07:17:37] <umccullough> damn, i hate stumbling through a toy-filled house in teh dark :P
[07:17:55] <DeadYak> lol
[07:18:08] <umccullough> i'd swear it's like my kids are punishing me for working too much
[07:18:11] <Kokito> turn on the lights then :P
[07:18:19] <umccullough> everyone's sleeping :P
[07:18:37] <umccullough> of course, they're probably not sleeping after all the cursing
[07:18:43] <DeadYak> haha
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[07:43:55] * umccullough casts holy bolt on UndeadYak
[07:45:16] <ari-free> it's...ALIVE!
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[07:46:44] <ari-free> it doesn't logically follow that someone who is undead is alive. he could just want to eat your brains and wander around the valley
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[07:48:20] <pyCube_> my kids claim to want to be, collectively, an angry mob for halloween
[07:48:49] <pyCube_> as in peasants with hoes and pitchforks and torches
[07:49:33] <umccullough> union workers?
[07:49:58] <pyCube_> frankenstein/witch/whatever haters
[07:50:03] <ari-free> "I'm as mad as hell and I'm not going to take it anymore!
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[07:58:23] *** ChanServ sets mode: +o mmu_man
[08:00:06] <umccullough> mmu_man, is it morning yet?
[08:00:19] <mmu_man> [08:00] <umccullough> mmu_man, is it morning yet?
[08:00:28] <umccullough> :)
[08:00:39] <umccullough> [23:00] <@mmu_man> [08:00] <umccullough> mmu_man, is it morning yet?
[08:00:45] <mmu_man> :
[08:00:46] <mmu_man> :p
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[08:03:07] <aroman> ok I'm back...
[08:03:22] <aroman> more nfs business :P
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[08:15:23] <cps1966> everyone gone to sleep??
[08:15:30] <umccullough> shhh!
[08:15:32] <aroman> I'm still up :P
[08:15:42] <aroman> umccullough: kids back to sleep? :P
[08:15:42] <umccullough> ;)
[08:15:56] <umccullough> aroman, i guess they didn't wake up :P
[08:15:59] <aroman> heh
[08:16:31] <umccullough> aroman, you get your intel video working yet?
[08:16:39] <aroman> umccullough: no :(
[08:16:40] <umccullough> i'm about to reboot into haiku and see if it's still busted here
[08:16:54] <aroman> I'm just sticking to vesa until I get back to Canada where I have a good monitor
[08:17:03] <aroman> this one's really sketchy even under linux
[08:17:14] <umccullough> unfortunately even with a good monitor, mine crashes now :(
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[08:17:26] <umccullough> i should test my laptop - it has an i845 instead
[08:17:27] <aroman> umccullough: are you building with gcc4 or gcc2?
[08:17:35] <umccullough> gcc2
[08:19:28] <aroman> same...
[08:21:08] <aroman> umccullough: I was thinking that if you were compiling with gcc4 there might be some aliasing issues like on the dev mailing list
[08:21:14] <aroman> not sure...
[08:21:25] <umccullough> yeah, i haven't tried a gcc4 build in months
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[08:22:01] <umccullough> kinda not interested in it until gcc4 toolchain is ported to haiku anyway :)
[08:22:08] <aroman> :)
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[08:30:29] <aroman> how can I manually compile a driver?
[08:30:37] <aroman> without the whole build tree, I mean
[08:30:58] <aroman> I have my nfs fs sources, and I want to just build it..
[08:31:19] <aroman> I also have the headers in /boot/beos/develop and gcc
[08:31:24] <aroman> and I'm under Haiku
[08:32:58] <zlominus_> aroman: there should be a separate jam target
[08:33:12] <zlominus_> if it is part of haiku tree
[08:33:15] * zlominus_ checks
[08:35:50] <zlominus_> 'jam nfs' should do
[08:37:11] <aroman> zlominus_: like I said, though I don't have the whole tree, just the nfs folder...
[08:37:21] <aroman> I don't have enough ram to copy the tree :( or check it out
[08:37:26] <aroman> it just fails randomly
[08:37:43] <zlominus_> hm ..
[08:38:35] <zlominus_> What are u running haiku on ?
[08:40:14] <zlominus_> u could zip-up whole tree and let UserBuildconfig include it in image/installation
[08:41:45] <aroman> hmm
[08:41:48] <aroman> maybe..
[08:44:44] <umccullough> time for bed
[08:47:24] <aroman> night umccullough
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[08:59:01] <aroman> yeah
[08:59:09] <aroman> looks like the nfs driver can't create the socket
[08:59:12] <aroman> :/
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[09:02:16] <aroman> how do I force the kernel to reload a driver?
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[09:33:49] <aroman> anyone know if and how I can force a reload of a filesystem?
[09:34:15] <zlominus_> u mean fs driver ?
[09:34:20] <aroman> yea
[09:34:27] <zlominus_> not sure
[09:34:38] <zlominus_> let me see ...
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[09:41:54] <zlominus_> aroman: dunno ... have u found the solution ?
[09:42:18] <aroman> zlominus_: no :(
[09:42:21] <aroman> other than reboot
[09:42:28] <aroman> but that kinda defeats the purpose :P
[09:43:04] <zlominus_> maybe restarting some of the servers ...
[09:43:31] <aroman> yeah but
[09:43:36] <aroman> 1. which server? and
[09:43:40] <aroman> 2. how do I do that?
[09:44:20] <zlominus_> not sure :(
[09:48:49] <zlominus_> heheh u can use ps & kill :)
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[09:57:38] <Stargater> moin
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[09:58:26] <Begasus> moin
[09:58:27] <aroman> bah I give up for tonight... too tired :( maybe I can figure it out tomorrow...
[09:58:32] <aroman> moin moin
[09:58:34] <Begasus> ;)
[09:58:38] <aroman> wiki made in python :P
[09:59:00] <aroman> anyways
[09:59:03] <aroman> night everyone
[09:59:08] <Begasus> night aroman
[09:59:27] <Begasus> so ... how's it going with GSoC and Haiku? any news?
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[10:01:40] <Stargater> oh moin stippi
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[10:01:48] <haiku-stippi> hi
[10:02:03] <Stargater> nice you have network in haiku :-)
[10:02:06] <Begasus> hi haiku-stippi
[10:02:17] <haiku-stippi> no I am in ZETA
[10:02:19] <haiku-stippi> actually
[10:02:24] <haiku-stippi> but yes, I have network in Haiku
[10:02:25] <Begasus> lol
[10:02:34] <haiku-stippi> and usually, when I join here, I am running Haiku
[10:02:36] <haiku-stippi> :-)
[10:02:37] <Begasus> me too (on the pc) ;)
[10:02:52] <Stargater> oh nice wll, can i s send you per ddc ?
[10:02:59] <haiku-stippi> but today is the duplicate student resolution IRC meeting for Google Summer of Code, so I am called haiku-stippi :-)
[10:03:08] <haiku-stippi> Stargater: yes
[10:03:21] * Begasus has a meeting for that one later too ;)
[10:04:16] <haiku-stippi> Stargater: that's not how memory works!
[10:04:30] <Begasus> haiku-stippi, any news on GSoC? (eg slots etc)
[10:04:31] <haiku-stippi> you need to show the other card for a second or two!
[10:04:46] <haiku-stippi> Begasus: yes, at the moment, we have 5 slots assigned
[10:04:53] <haiku-stippi> with very little chance of that going up
[10:04:53] <Begasus> nice ;)
[10:05:07] <Begasus> bummer
[10:05:28] <Stargater> haiku-stippi this works in zeta good in haiku i have srand / rand problem, i mailed the bug to ingo = http://tm.kaldience.com/dir/members/stargater/bilder/pairs_shots/Pairs_alpha001_haiku.png
[10:05:45] <haiku-stippi> Stargater: yes, it runs fine
[10:05:57] <haiku-stippi> but you need to open the second card even if it is not the right one
[10:06:13] <haiku-stippi> in Memory, you have a chance of memorizing and seeing the second card you open, even if it is the wrong one.
[10:07:00] <Stargater> yes, but i need by 4x4 not (es ist so schwieriger)
[10:07:43] <Begasus> ah for that matter ... how can I add libgen.h in the build enviroment for Haiku? (it's already included in glibc/libroot possix part)
[10:07:55] <Begasus> aside from copying it manualy ..
[10:08:07] <haiku-stippi> Begasus: file a bug report (enhencement request)
[10:08:20] <haiku-stippi> I have the same problem with fenv.h
[10:08:31] <haiku-stippi> but I am no POSIX guru, so I don't know where it should g
[10:08:31] <Begasus> features.h also ;)
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[10:08:32] <haiku-stippi> go
[10:08:46] <Begasus> me neither ... leaving that to the experts ;)
[10:08:51] <Begasus> checking ...
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[10:11:39] <ari-free> memory. you should this game my brother plays on facebook. Who has the biggest brain? the memory game is not static
[10:13:12] <ari-free> ironic that the most interesting game I've seen is on the dumbest network :)
[10:18:02] <Begasus> haiku-stippi, should I add your request for fenv.h also?
[10:18:34] <haiku-stippi> yes please
[10:20:01] <Begasus> done
[10:20:25] <Stargater> hi ari-free
[10:20:29] <ari-free> hi
[10:20:35] <Begasus> biab
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[10:44:53] <Stargater> reboot to holy haiku 5 min back
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[10:49:38] <Paradoxon> hi
[10:50:06] <Paradoxon> again some questions :)
[10:50:19] <Paradoxon> is there a easy way to resize a BBitmap?
[10:50:30] <Paradoxon> and can i "fake" a BView parent??
[10:50:45] <Teknomancer> i had a function to do it
[10:50:49] <Teknomancer> (resizing BBitmap)
[10:50:53] <Paradoxon> cool
[10:51:06] <Teknomancer> don't have it now, will probably have to dig it up over the weekend :(
[10:51:18] <Paradoxon> would be soo cool :)
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[10:51:38] <Teknomancer> zeta had it by default in libexperimental as well
[10:51:38] <Paradoxon> and the thing with the parent.. ist just...
[10:51:50] <Paradoxon> ok...
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[10:52:33] <Stargater> re
[10:53:19] <Paradoxon> with the parent ..
[10:53:28] <Paradoxon> i add BViews to a BBitmap
[10:53:42] <Paradoxon> but i wanne have a BView as parent..
[10:53:51] <Paradoxon> is this possible..
[10:54:22] <Teknomancer> hmm, don't understand what you're trying to do.. double buffered draws?
[10:54:29] <Paradoxon> kind of
[10:54:37] <Paradoxon> i try to write a paged View
[10:54:58] <Paradoxon> means this shows the content like it will be printed
[10:55:14] <Paradoxon> but still should act like BViews...
[10:56:07] <Teknomancer> you can draw bitmaps into bviews
[10:56:20] <Paradoxon> thats how i wanne do it..
[10:56:26] <Teknomancer> then override Draw()
[10:56:31] <Paradoxon> i use a BBitmap to draw the children..
[10:56:46] <Paradoxon> then "Split" the BBitmap
[10:56:56] <Paradoxon> and draw it on the "Pages"
[10:57:06] <Paradoxon> also catch all MouseEvents
[10:57:15] <Paradoxon> and Recalc the Positions
[10:57:38] <Paradoxon> then i call the MouseEvents from the child at the BBitmap..
[10:58:34] <Paradoxon> https://svn.berlios.de/wsvn/projectconcepto/trunk/src/app/Document/PagedView.cpp
[10:59:03] <Paradoxon> https://svn.berlios.de/wsvn/projectconcepto/trunk/src/app/Document/PagedView.h
[10:59:10] <Paradoxon> Still much missing
[10:59:22] <Paradoxon> like mapping keyevents and so on..
[10:59:44] <Paradoxon> the Added ChildViews should not recognize that they are added to a BBitmap..
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[11:00:11] <Paradoxon> Or the should be possible to act like they are in the normal Programm..
[11:00:22] <Paradoxon> possible = able :)
[11:00:27] <Paradoxon> sorry
[11:01:22] <Paradoxon> so any suggestion would be appreciate
[11:01:55] <Paradoxon> d
[11:02:04] <Paradoxon> sorry about my bad english..
[11:03:14] <Teknomancer> well you are Drawing bitmaps on DrawPages
[11:03:33] <Paradoxon> yes..
[11:03:41] <Paradoxon> but
[11:03:48] <Paradoxon> i need to grow the Bitmap
[11:03:56] <Paradoxon> if the View is resized
[11:04:11] <Teknomancer> possible but I doubt it will be all that fast
[11:04:25] <Paradoxon> hmm
[11:04:28] <Paradoxon> ok..
[11:05:11] <Paradoxon> But there is also no way to set the origin of a Bitmap...
[11:05:47] <Paradoxon> so that i can use a smalle bitmap..
[11:05:55] <Paradoxon> and move the origin around..
[11:06:10] <haiku-stippi> Paradoxon: You are thinking in the wrong terms
[11:06:24] <Paradoxon> Oh...:( :)
[11:06:32] <haiku-stippi> you can use a BView to draw a BBitmap at any place, that would be the origin
[11:06:38] <haiku-stippi> you think the other way around
[11:06:52] <Teknomancer> yeah, getting me confused as well.. heh
[11:06:57] <Paradoxon> sorry
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[11:06:58] <Stargater> re
[11:07:01] <Paradoxon> no i meant...
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[11:07:11] <Teknomancer> no prob, generally you do the BVIew control things inside it
[11:07:28] <Paradoxon> i need the bitmap to draw all childs on it..
[11:07:35] <Paradoxon> so if i cant Grow the bitmap..
[11:07:47] <Paradoxon> i need to move all Childs....
[11:08:07] <Paradoxon> wich schould be drawn eg on the right bottom cornern.
[11:08:17] <Paradoxon> so that they drawn inside the bitmap..
[11:08:48] <Teknomancer> why do you need a bitmap for this?
[11:08:57] <Paradoxon> to split it ..
[11:09:00] <Paradoxon> afterwards
[11:09:07] <Paradoxon> to have a paged view..
[11:09:16] <haiku-stippi> sorry, need to help my g/f with something, be right back
[11:09:38] <Paradoxon> like in every Wordprocessing
[11:10:39] <Teknomancer> you mean scrolling BView with other BViews inside it ?
[11:10:48] <Paradoxon> no sorry
[11:10:58] <Paradoxon> eg in openoffice
[11:11:05] <Paradoxon> you see your dokument
[11:11:13] <Paradoxon> like it will be printet later...
[11:11:22] <Paradoxon> in a special "pagelayout"
[11:11:32] <Paradoxon> and you can "work" on that pages..
[11:12:12] <Paradoxon> so my idea was
[11:12:15] <Paradoxon> to have a view
[11:12:25] <Paradoxon> called pagedView
[11:12:37] <Paradoxon> where you can add ChildrenViews
[11:12:47] <Paradoxon> but the dont need to care about anything
[11:12:56] <Paradoxon> (the cildrenViews)
[11:13:05] <Paradoxon> the PageView just take over all the work
[11:13:15] <Paradoxon> to display them in a Paged Layout
[11:13:23] <Paradoxon> means like a PrintPreview
[11:13:33] <Paradoxon> but you still can work on it...
[11:13:55] <Paradoxon> Thats my starting point :)
[11:14:07] <Teknomancer> well if you definitely need to use a bbitmap for this, you can draw it as a child, from ur main view
[11:14:13] <Teknomancer> not the otherway around
[11:15:02] <Paradoxon> YOu mean i can add a Bbitmap as a Child??
[11:15:05] <Paradoxon> sorry
[11:15:12] <Paradoxon> i didnt understand;-)
[11:15:33] <Stargater> cu
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[11:16:45] <Paradoxon> I Thought thats what i am doing.. my ManinVIew is PagedView...
[11:17:13] <Paradoxon> i draw on this the BBitmap on wich all Childrens are rendered ;-)
[11:18:03] <Paradoxon> i draw on this the BBitmap everyl Children wich need to be rendered
[11:18:15] <Paradoxon> that was better english. i hop :-S
[11:18:20] <Paradoxon> hope
[11:18:23] <Paradoxon> argss
[11:19:29] <Teknomancer> you cannot attach a Bitmap to a Window so no matter what you do you need a BView,
[11:19:29] <Teknomancer> so
[11:19:34] <Teknomancer> BView->Bitmap->BViews
[11:19:59] <Paradoxon> Jear right..
[11:20:31] <Paradoxon> renderBitmap = new BBitmap(Bounds(),B_RGB32,true);
[11:20:38] <Paradoxon> that what i have ;-)
[11:20:43] <Paradoxon> in the construcktor.
[11:20:59] <Paradoxon> so i use this bitmap to add all childviews..
[11:21:13] <Paradoxon> void PagedView::AddChild(BView* _view){
[11:21:14] <Paradoxon> renderBitmap->AddChild(_view);
[11:21:16] <Paradoxon> }
[11:21:40] <Teknomancer> and you main view must draw renderBitmap
[11:21:48] <Teknomancer> meaning PagedView must draw renderBitmap
[11:22:05] <Paradoxon> if (printingRect.Intersects(updateRect)){
[11:22:06] <Paradoxon> DrawBitmapAsync(renderBitmap,(*it).SourceRect(),printingRect);
[11:22:07] <Paradoxon> :)
[11:22:26] <Paradoxon> thats all done..
[11:22:30] <Teknomancer> and does that work?
[11:22:39] <Paradoxon> not tested yet..
[11:22:44] <Paradoxon> didnt had the time..
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[11:23:10] <Paradoxon> but my challange is
[11:23:25] <Paradoxon> the FrameResize of the PagedView
[11:23:51] <Teknomancer> i see, since your child views don't have B_FOLLOW_stuff, you will need to do that yourself I guess
[11:23:51] <Paradoxon> because the renderBitmap must fit the size of the PagedView
[11:24:00] <Teknomancer> and ofcourse resize renderBitmap
[11:24:08] <Paradoxon> jear :)
[11:24:32] <Paradoxon> ok i fogot that i have to do resize by hand .. good point
[11:24:37] <Teknomancer> what is the advantage of putting all the childern on the bitmap?
[11:24:53] <Paradoxon> That i can "split" the bitmap afterwards
[11:24:59] <Paradoxon> and rearrange them
[11:25:02] <Paradoxon> in pages
[11:26:09] <Paradoxon> give me a sec i trie to find a picture as example
[11:27:45] <Paradoxon> http://www.inetsoftware.de/products/crystalclear/version7/MultiplePagesView.gif
[11:28:12] <Paradoxon> i have a CHildView Splittet in Pages..
[11:28:18] <Paradoxon> but still working..
[11:28:23] <Paradoxon> that was my idea..
[11:28:26] <Paradoxon> because..
[11:29:16] <Paradoxon> if i have a big Graph in projectconceptor http://www.projectconceptor.de/index.php?option=com_rsgallery2&page=inline&id=4&Itemid=2
[11:29:38] <Paradoxon> then user wanne see a livepreview of the printed pages..
[11:29:50] <Paradoxon> but still move around the nodes
[11:30:02] <Teknomancer> i see
[11:30:06] <Paradoxon> so that the printing dont "cut" nodes direktly in the middle
[11:30:13] <Teknomancer> there was a guy doing such a thing in Zeta
[11:30:14] <Teknomancer> Pager i think
[11:30:23] <Paradoxon> Wow cool
[11:30:33] <Teknomancer> don't have his contact details, youcould also probably get in touch with him
[11:30:37] <Teknomancer> maybe Begasus remember
[11:30:52] <Teknomancer> ask begasus if he has contact of the guy who did/was doing Pager for Zeta
[11:31:16] <Paradoxon> ok...
[11:34:00] <Paradoxon> Thanks for your help...
[11:34:38] <Teknomancer> will try to get that bitmap resizing thing, too bad i'm not on the beos box now
[11:34:46] <Paradoxon> its ok..
[11:35:02] <Paradoxon> it will last i while until i have the PagedView up and running..
[11:35:08] <Paradoxon> because dont have so much time..
[11:35:19] <Paradoxon> study and the new baby ;)
[11:35:43] <Teknomancer> good luck :)
[11:36:52] <Paradoxon> Thanks
[11:40:55] <CIA-48> mmlr * r25016 /haiku/trunk/build/jam/BuildSetup: Disable strict aliasing on GCCs newer than 2 until we have analyzed and fixed all aliasing issues.
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[11:44:30] <ThomHolwerda> speak of irony
[11:44:55] <ThomHolwerda> yesterday, the new supreme commander of the dutch armed forces was installed
[11:45:10] <ThomHolwerda> today, his son died in afghanistan due to a terrorist bombing
[11:45:18] <ThomHolwerda> :(
[11:53:45] <Begasus> that wasn't me Teknomancer it was Baldur who was doing pager
[11:53:52] <Begasus> hi btw ;)
[11:54:07] <Begasus> jikes ThomHolwerda
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[11:54:51] <Teknomancer> Begasus: yes I know, i meant you will remember who was doing it
[11:54:56] <Teknomancer> I didn't remember his name offhand
[11:55:06] <Begasus> ah ;)
[11:55:16] <Begasus> misread the line ;)
[11:55:41] <Begasus> french guy Baldur
[11:56:17] <Teknomancer> yeah remember now
[11:56:22] <Teknomancer> :)
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[12:13:58] <Paradoxon> uhh... ther i found a other question... :)
[12:14:24] <Paradoxon> is it possible if a BView was created in a different Looper... thant the BWindow
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[12:14:31] <Paradoxon> that it causes flickering.???
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[12:26:44] <stargater> re
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[12:43:37] <andersjanmyr> Hi, I'm testing Haiku but I can't seem to find a web browser on the vmware image. Can anyone point me in the right direction?
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[12:46:36] <Paradoxon> http://www.haikuware.com/
[12:46:37] <smooki> andersjanmyr: bebits.com
[12:46:50] <Paradoxon> or bebits.com::)
[12:47:52] <andersjanmyr> Thanks, any idea how i get the downloaded files into the vmware image?
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[12:48:51] <Paradoxon> wget i thinkg
[12:48:54] <Paradoxon> eg opera
[12:48:55] <Paradoxon> http://www.microrpm.ca/pub/opera/beos/Opera_for_BeOS_Installer-Final.bin
[12:49:07] <Paradoxon> really really old :)
[12:49:24] <andersjanmyr> Ok, thanks.
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[12:50:30] <Paradoxon> andersjanmyr you can also use the superpack vmware image
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[12:56:00] <Paradoxon> http://www.haikuware.com/view-details/development/miscellaneous/vmware-developer-edition-image
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[13:08:36] <CIA-48> axeld * r25017 /haiku/trunk/src/apps/activitymonitor/ (4 files):
[13:08:36] <CIA-48> * Amazing: Fran?\195?\167ois writes almost style compliant code! :-)
[13:08:36] <CIA-48> * Minor cleanup - I haven't written SystemInfoHandler, Fran?\195?\167ois did.
[13:22:24] <Mazon> heh, Haikcoo - gotta love that :)
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[13:35:07] <CIA-48> axeld * r25018 /haiku/trunk/src/apps/activitymonitor/ActivityWindow.cpp: Fixed view persistence again.
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[13:39:39] <Stargater> re
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[13:57:18] <JBurton> hi all
[13:58:42] <Teknomancer> hi JBurton
[14:00:31] <Begasus> hi JBurton
[14:01:10] <CIA-48> axeld * r25019 /haiku/trunk/src/kits/interface/View.cpp:
[14:01:10] <CIA-48> * GetPreferredSize() no longer crashes when given a NULL parameter (as the
[14:01:10] <CIA-48> other interface views already do).
[14:01:10] <CIA-48> * Minor cleanup.
[14:01:58] <helf> Guten morgen
[14:02:16] <Teknomancer> Guten Tag
[14:02:26] <aljen> o lol, hostinfo on my osx shows this Processor type: i486 (Intel 80486)
[14:02:48] <helf> anyone interested in buying a NeXT? :)
[14:03:05] <helf> I'm contemplating selling mine and all my accessories
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[14:03:31] <surrounder> helf: you aren't located in europe I guess? :P
[14:03:38] <helf> no :(
[14:03:43] <surrounder> :<
[14:03:44] <ThomHolwerda> i'd love a next too
[14:03:45] <helf> shipping would be around $70usd
[14:03:49] <surrounder> hmmm
[14:03:52] <helf> 70-100
[14:03:53] <ThomHolwerda> to NL?
[14:04:12] <helf> yeah, no CRT. but i supply video adapters and all that it needs. i can ship the crt.. but that would jack the price a LOT
[14:04:13] <surrounder> 70 U.S. dollars = 43.9146801 Euros
[14:04:14] <surrounder> lawl
[14:04:17] <helf> heh
[14:04:21] <ThomHolwerda> heh i could have it done via David, osnews' owner, wouldnt cost me a thing :)
[14:04:39] <helf> want me to make a list of everything ui have later and let you know?
[14:04:41] <surrounder> grr thom with his advantages :P
[14:04:44] <helf> heh
[14:05:42] <JBurton> I'm off. Bye all
[14:05:50] <helf> cya
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[14:05:57] <ThomHolwerda> helf: sure.
[14:06:23] <helf> ok
[14:06:41] <helf> I'm sick of not having any cash at all and I really don't use it *that* much... :)
[14:08:27] <cps1966> helf: get a bicycle
[14:08:57] <helf> cps : I'm actually looking at a mountain bike and electric kit... :)
[14:09:45] <cps1966> 179 for kit without batteries
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[14:13:20] <cps1966> http://wildernessenergy.com/product_info.php?cPath=24&products_id=31&osCsid=9c4b307aef66a9fb6b4a36ee602575b4
[14:13:36] <helf> can you make that a tinyurl? xchat wont let me copy/pate for some reason
[14:13:42] <helf> paste
[14:14:26] <surrounder> http://tinyurl.com/5a4aq9
[14:14:41] <helf> thanks
[14:15:28] <helf> netherlands uses the euro, right?
[14:16:17] <cps1966> http://electricrider.com/crystalyte/index.htm
[14:17:06] <surrounder> helf: yup
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[14:17:19] <helf> ah, cool.
[14:17:22] <helf> cps : cool
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[14:20:28] <cps1966> i'll have to find the other later
[14:21:38] <TuneTracker> mornin'!
[14:22:08] <Teknomancer> hi TuneTracker
[14:22:13] <TuneTracker> Hiya!
[14:22:22] <helf> hey TuneTracker :)
[14:22:25] <TuneTracker> Teknomancer Are you still insanely busy these days?
[14:22:28] <TuneTracker> hey helf
[14:23:44] <Teknomancer> TuneTracker :( release round the corner
[14:24:11] <TuneTracker> Teknomancer What are you releasing? (not gas I hope) :-P
[14:24:22] <Teknomancer> hahaha
[14:25:28] <TuneTracker> Teknomancer Is this the audio project thing?
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[14:39:55] <Stargater> reboot
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[14:45:43] <CIA-48> axeld * r25020 /haiku/trunk/src/apps/activitymonitor/ (ActivityView.cpp ActivityView.h ActivityWindow.cpp):
[14:45:43] <CIA-48> * Improved layout of the activity views: each view now has separate layout
[14:45:43] <CIA-48> items for the history and the legend, causing the history parts of all
[14:45:43] <CIA-48> views to be of equal size if used (which ActivityWindow now does, of course).
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[14:54:36] <CIA-48> axeld * r25021 /haiku/trunk/src/apps/activitymonitor/ (ActivityView.cpp DataSource.cpp DataSource.h):
[14:54:36] <CIA-48> * Each DataSoure now has a "primary" indicator - this is used to separate
[14:54:36] <CIA-48> more important DataSources from less important ones.
[14:54:36] <CIA-48> * Made the popup less crowded based on that info.
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[15:02:25] <Stargater> re
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[15:10:25] <Stargater> hi mmu_man
[15:10:31] <Stargater> hi HeTo
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[15:12:44] <Stargater> reboot
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[15:23:42] <stargater> re
[15:24:09] <HeTo> hi stargater
[15:24:25] <HeTo> it took you 11 minutes to reboot? :-)
[15:26:02] <PulkoMandy> :)
[15:26:07] <stargater> HeTo: i make under linux a test
[15:27:15] <stargater> HeTo: = http://www.freelists.org/archives/haiku-development/04-2008/msg00554.html
[15:29:51] <helf> HeTo, he had to recompile his kernel and do some config file tweaking ;P
[15:30:56] <stargater> cu
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[15:33:51] <helf> I love VWs
[15:34:12] <helf> parts spanning 20 years of models are almost perfectly interchangable
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[15:45:28] <helf> hey DeadYak
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[15:54:57] <DeadYak> hiya
[15:55:13] <geist> Hawley-Smoot
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[15:55:41] <DeadYak> geist: pardon?
[15:55:58] <urnenfeld> DeadYak: the multiple async replies we talked around a month ago, worked :)
[15:55:59] <geist> duh, the hawley-smoot tariff act of 1930
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[15:56:49] <DeadYak> urnenfeld: yay :)
[15:57:04] <DeadYak> geist: I'm going to have to plead ignorance on that one :)
[16:00:05] <helf> haley-smoot
[16:00:05] <geist> i bet
[16:00:17] <helf> er
[16:00:25] <helf> hawley-smoot? lemme look :P
[16:00:59] <helf> oh
[16:01:18] <helf> it was one of the bone headed ideas perpetuated by the dipshits in power that did not help a thing and caused more problems than anything
[16:01:36] <geist> right
[16:01:47] <geist> also it sounds funny
[16:01:48] <helf> gotcha
[16:01:51] <CIA-48> mmu_man * r25022 /haiku/trunk/src/apps/activitymonitor/ (9 files):
[16:01:52] <helf> heh
[16:02:09] <DeadYak> mmu_man: hah
[16:02:14] <helf> :P
[16:02:25] <helf> DeadYak, im possibly sellings my turbo NeXT.. interested? ;)
[16:03:04] <DeadYak> how much are you selling it for?
[16:04:53] <geist> for a night of unspeakable acts
[16:05:28] <helf> LOL
[16:05:35] <helf> only if cherry was interested
[16:05:43] <mmu_man> unbuffered I/O you mean ?
[16:05:56] <geist> haha
[16:06:04] <DeadYak> mmu_man: you worry me :)
[16:06:08] <cps1966> oh the guy that hit my son is a banker
[16:06:09] <helf> heh
[16:06:16] <helf> cps : sweet, own him :P
[16:06:34] <helf> and as your lawsuit advisor, I want 25 of the returns
[16:06:35] <helf> ^_^
[16:06:41] <helf> er
[16:06:43] <helf> 2%
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[16:07:39] <mmu_man> just say "f*ck off, I'm a lawyer!"
[16:07:56] <mmu_man> usually that opens ways :)
[16:09:07] <AlienSoldier> cps1966 hit?
[16:09:57] <helf> with a car
[16:11:13] <AlienSoldier> is he ok??
[16:11:32] <helf> the docs say he can come out of the full body cast in about 2 yeastr
[16:11:34] <helf> years
[16:12:15] <cps1966> well has has head injuries and knee is wacked out
[16:12:29] <surrounder> :<
[16:12:31] <AlienSoldier> outch!
[16:13:01] <helf> :/
[16:13:05] <cps1966> thta was monday morning on his way to school
[16:13:08] <helf> ive had my foot run over by a car
[16:13:18] <helf> did you say the guy ran a light?
[16:13:36] <cps1966> no he turhed inti crosswalk
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[16:13:56] <cps1966> gene had the right away
[16:13:59] <helf> i love people that don't pay any attention
[16:14:14] <cps1966> on fucking cell phone
[16:14:37] <DeadYak> I had that happen to me once back in Tucson
[16:14:45] <DeadYak> wound up rolling over the front of the guy's car
[16:14:56] <DeadYak> he wasn't going that fast though so I mostly just got scratched
[16:14:59] <helf> I wish they'd crack down on people talkingo n cells while driving. we have a ton of losers hee that do it and are horrible wreckless
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[16:15:10] <helf> DeadYak, was he on the phone?
[16:15:12] <cps1966> oh he broke the windsheild of his car
[16:15:19] <DeadYak> helf: I honestly don't remember for the life of me
[16:15:20] <helf> cps : ouch!
[16:15:23] <helf> oh
[16:15:30] <helf> if so, i would have punched him and broke his phone
[16:15:30] <helf> heh
[16:15:32] <DeadYak> this was going on 9 years ago now
[16:15:57] <cps1966> they had bricks back then
[16:16:08] <helf> analog car phones :)
[16:16:13] <helf> my grandparents used to have those
[16:16:18] <cps1966> yeah bricks
[16:16:21] <helf> i loved those things
[16:16:37] <helf> They worked surprisingly well. you had signal everywhere
[16:16:54] <helf> brb. running to bank
[16:17:55] <helf> http://news.yahoo.com/s/ap/20080417/ap_on_re_us/polygamist_retreat
[16:19:56] <AlienSoldier> too bad those sect always end up weido land, because that society model is a good anti mondialisation solution
[16:20:02] <AlienSoldier> *weirdo
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[16:24:11] <CIA-48> bonefish * r25023 /haiku/trunk/src/system/libroot/posix/stdlib/rand.c:
[16:24:11] <CIA-48> Updated rand.c with a newer version from FreeBSD (version 1.17). This
[16:24:11] <CIA-48> also removes the advertising clause.
[16:24:25] <leszek> hi
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[16:28:14] <helf> back
[16:28:45] <Begasus> front
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[16:29:13] <helf> kewl
[16:29:24] <helf> was just offered $50 + shipping for my trash 80 m100
[16:29:29] <helf> i only paid like 15 for it.. :P
[16:31:32] <AlienSoldier> savage capitalist :P
[16:31:52] <helf> i was expecting someone to offer me like 20-30 bucks.. not 50 right off the bat :P
[16:31:58] <helf> i only posted it about 20 minutes ago...
[16:32:04] <cps1966> i used to have the whole setup with tape recorder and modem
[16:32:24] <cps1966> dp105 printer
[16:32:25] <helf> nice
[16:32:39] <helf> I love my m100, but it's just collecting dust
[16:33:38] <cps1966> i've seen them go for a couple hundred bucks
[16:33:44] <helf> model 100s?
[16:33:51] <helf> the portable ones
[16:34:02] <helf> http://helf.freeshell.org/trs100/
[16:34:03] <helf> thats mine
[16:34:08] <cps1966> color II's
[16:34:22] <helf> oh
[16:35:03] <helf> man, i used to have such a large computer collection... im down to some random x86 machines, my ss20, my trs, and my next. about to sell both of those.. :P
[16:35:17] <helf> already sold all my consoles
[16:37:54] <Poisson_Pilote> I have an Apple IIe at my parent's place :p it's probably in the attic though
[16:38:49] <surrounder> helf: how much for the next? <3 ;)
[16:40:04] <geist> yeah, i need to dig out the itanium. maybe this weekend
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[16:41:00] <helf> damn wifi
[16:41:18] <PulkoMandy> Poisson_Pilote: don't let it there ! :)
[16:41:26] <geist> having just been in the shower, had some ideas of some low level haiku hackery that probably needs to happen
[16:41:38] <geist> the SMP mailbox code and TLB shootdown i betcha needs some help
[16:41:41] <DeadYak> geist: care to elaborate?
[16:41:44] <DeadYak> oh.
[16:41:47] * PulkoMandy has an amstrad CPC 6128 and uses it everyday :)
[16:41:54] <geist> last I checked that code is almost verbatim from newos
[16:41:56] <Poisson_Pilote> PulkoMandy, it's my dad's, so I don't think he'll let me "borrow" it...it was his first computer ^^
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[16:42:02] <PulkoMandy> :)
[16:42:03] <helf> surrounder, make an offer ;P i can get you an overview of all the hardwar i have with it
[16:42:25] <geist> could probably be optimizewd a bit to deal with 4 and 8 way boxen
[16:42:50] <DeadYak> geist: mind elaborating on what SMP mailbox and TLB shootdown do?
[16:42:59] <cps1966> yeah i felt the ground shake this morning
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[16:43:18] <helf> cps1966, earthquake?
[16:43:31] <cps1966> yeah two states away
[16:43:38] <surrounder> helf: hmm not sure, shipping a complete almost ancient system from the US to EU doesn't really sound like a great plan :P
[16:44:11] <DeadYak> cps1966: the one in Illinois?
[16:44:20] <CIA-48> axeld * r25024 /haiku/trunk/src/kits/interface/Layout.cpp: (log message trimmed)
[16:44:20] <CIA-48> * A view can have more than just one LayoutItem, and therefore, we have to
[16:44:20] <CIA-48> remove them all in RemoveView().
[16:44:20] <CIA-48> * Also, previously, the wrong LayoutItem could be removed if there was any
[16:44:20] <CIA-48> view that had more than one item around.
[16:44:21] <CIA-48> * IOW using BView::RemoveSelf()/RemoveChild() yourself would have leaked
[16:44:24] <CIA-48> memory in the best case, and would otherwise crash your app if there was
[16:44:30] <geist> DeadYak: the cpus interrupt each other for various cross-cpu stuff
[16:44:42] <geist> ie, force a reschedule on another (or all) when some sort of scheduler event happens
[16:45:05] <geist> or you change a page table, and inorder to sync the change across other cpus you interrupt them with a list of pages to clear
[16:45:12] <helf> surrounder, they ship well. not much there to break. seriously. its a hard slab :P
[16:45:27] <geist> basically each cpu has a mailbox of events that any other cpu can fill in and trigger an interrupt
[16:45:48] <geist> x86 is especially bad with this, since it has no built in TLB sync mechanism. most other more modern cpus have this
[16:45:49] <helf> surrounder, ive shipped nexts all over the place and had them shipped all over to me.. no issues. just make sure thye are packed well (i usualyl spend like 40 bucks on packing materials. heh)
[16:46:08] <helf> geist, keyword. "modern". :P
[16:46:17] <geist> now, the newos mailbox code is a lot more sophisticated than the beos one
[16:46:30] <geist> one of the bigtime slowdowns that the beos vm had was destroying regions
[16:46:46] <surrounder> helf: well, it sounds really interesting... need to pay off some other crap first though
[16:46:48] <geist> the old beos vm would loop over every virtual page, sending a single inter cpu interrupt to all other cpus, waiting for them to finish, and then doing the next
[16:46:49] <surrounder> like my laptpo :P
[16:46:51] <surrounder> *laptop
[16:46:58] <helf> heh
[16:47:09] <geist> I remember running benchmarks and this was a case where a single processor machine was like 10x faster at tearing down regions
[16:47:20] <helf> well, if i decide to actually sell it for sure, ill let you know. im going to list it on my forum and see what kind of offers i get
[16:47:23] <DeadYak> geist: ouch
[16:47:28] <geist> newos vm tries to batch all of that up in transactions and do it in a single shot
[16:47:31] <helf> im not super keen on selling it but i need the money and i dont really use it a ton.
[16:47:32] <DeadYak> geist: I'm curious, does amd64 differ there at all?
[16:47:36] <geist> nope
[16:47:40] <geist> sadly amd didn't fix it
[16:47:43] <DeadYak> :/
[16:47:56] <helf> damn them!
[16:47:57] <helf> :P
[16:48:00] <geist> someone *has* to fix it at some point. two things would make it be more or less modern
[16:48:22] <geist> 1) address space id. put an n bit id on every TLB entry, then you dont have to flush it when doing a context switch (unless you run out of asids)
[16:48:42] <geist> 2) provide intrinsic instructions to flush the tlb across cpus
[16:48:59] <DeadYak> I wish I had a better understanding of what the TLB actually does
[16:49:18] <geist> #1 is nearly universal nowadays, #2 is on most bigtime cpus (power/ppc, ia64)
[16:49:27] <geist> ultrasparc
[16:49:59] <geist> #1 is one of the reasons that context siwtches are generally much slower on x86 than anywhere else
[16:50:13] <DeadYak> ah.
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[16:50:19] <DeadYak> interesting, I always wondered
[16:50:19] <geist> whereas a lot of cpus can switch context in not much longer than it takes to spill the registers (couple hundred cycles maybe)
[16:50:23] <geist> x86 takes forever
[16:50:36] <geist> this is largely made up for by the fact that modern x86 implementations are so fast
[16:50:49] <geist> but back in the day this really hurt designs that were context switch heavy, like most microkernels
[16:51:02] <geist> probably contributed to the general disdain for ukernels, since they're 'slow' on x86
[16:51:29] <CIA-48> axeld * r25025 /haiku/trunk/src/apps/activitymonitor/ (ActivityView.cpp ActivityWindow.cpp ActivityWindow.h): * Moved the "Remove View" functionality into the popup menu of the ActivityView
[16:51:34] <DeadYak> yeah, I'd imagine
[16:52:03] <geist> for example, the numbers I remember reading from L4 were something like
[16:52:09] <DeadYak> I'm guessing that's part of why QNX Neutrino felt so slow?
[16:52:22] <geist> for a full message passing between two threads in different address spaces
[16:52:26] <geist> 34 cycles for ia64
[16:52:33] <geist> 100 or so for most risc machines
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[16:52:58] <geist> 300+ for x86. this didn't cound the fact that you're gonna take a few more thousand cycles as the cpu refills the TLB
[16:53:08] <DeadYak> geist: holy crap
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[16:53:20] <geist> and 300 or so is really really damn good
[16:53:25] <geist> that's probably on a 'best case' x86
[16:53:30] <geist> P3 or lower
[16:53:38] <geist> P4s got ridiculously slow for context switches
[16:53:44] <cps1966> what about quad cores
[16:53:56] <geist> does not factor
[16:54:16] <geist> quad core is exactly identical to a single core. just has more of them
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[16:54:56] <cps1966> but it should split workload into 4
[16:55:04] <geist> sure, but that's another discussion entirely
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[16:55:09] <smooki> hi
[16:55:09] <DeadYak> cps1966: this isn't workload that can be split.
[16:55:12] <geist> i'm talking about the low level details of a single operation
[16:55:15] <DeadYak> cps1966: you can't distribute the work of a context switch
[16:55:17] <geist> which cannot be split
[16:55:21] <smooki> does someone successfully installed opera ?
[16:55:35] <DeadYak> haven't tried, seems kinda pointless nowadays
[16:55:56] <smooki> well
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[16:56:18] <smooki> your are right but that would be nice to see it running
[16:56:53] <geist> oh noes, people discover strict aliasing
[16:56:57] <DeadYak> geist: so the TLB's basically a cache for doing virtual to physical address translation?
[16:57:07] <geist> DeadYak: correct
[16:57:15] <geist> another way of looking at it is it *is* the mmu
[16:57:20] <geist> and page tables are a cache for the TLB
[16:57:28] <DeadYak> ah
[16:57:31] <geist> there are a limited number of TLB entries, usually around 64 or so
[16:57:45] <DeadYak> ah
[16:57:49] <geist> very specialized hardware. on every memory access it searches all 64 entries simultaneously
[16:57:54] <DeadYak> is that x86-specific too? I thought something like PPC had more like 512 or so
[16:58:05] <geist> 64 is implementation specific
[16:58:08] <geist> that's just an example
[16:58:13] <DeadYak> ah
[16:58:19] <geist> but one thing that is more or less universal is having a TLB
[16:58:26] <DeadYak> right
[16:58:31] <geist> pretty much all paging cpus at some point have a TLB, and they more or less work the same way
[16:58:38] <DeadYak> that explains why that Phenom TLB bug AMD had slowed the thing down hardcore
[16:58:41] <geist> how the TLB gets a fill when there's a TLB miss is what is different
[16:58:55] <geist> on x86 it kicks in all this dedicated hardware to read in the page tables
[16:58:58] <DeadYak> TLB miss meaning that particular page translation isn't cached?
[16:59:03] <geist> right
[16:59:25] <geist> on x86 that's where the page tables come in. it'll go search through it trying to find an entry
[16:59:31] <DeadYak> ah
[16:59:34] <geist> and if it can't find an entry it'll trigger a page table exception
[16:59:35] <DeadYak> how's it know where to find those? the GDT?
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[16:59:49] <DeadYak> or is that something else entirely?
[16:59:49] <geist> the cr3 register points to the root of the page table
[16:59:54] <DeadYak> ah
[17:00:06] <geist> and thus when you do a context switch to another address space you reload cr3 with something else
[17:00:14] <geist> which on x86 triggers a global TLB flush
[17:00:20] <DeadYak> I'd assume that register's only modifiable when in ring 0? otherwise it seems like an app could seriously screw with stuff there by mistake
[17:00:25] <geist> absolutely
[17:00:34] <CIA-48> axeld * r25026 /haiku/trunk/build/jam/HaikuImage: * Added ActivityMonitor to the list of apps in the Deskbar.
[17:00:40] <geist> but you can also see how TLB entries can get out of date right?
[17:00:46] <geist> if you unmap a page you remove the entry from the page table
[17:00:57] <geist> but if it had been accessed recently, there's an entry still in the TLB
[17:01:06] <geist> and so you have to flush that entry (invlpg instruction)
[17:01:07] <DeadYak> yeah
[17:01:18] <geist> trouble is it may also be in one of the other cpus' cache
[17:01:21] <DeadYak> can you flush a single entry manually? or do you have to flush the whole table?
[17:01:29] <geist> invlpg
[17:01:36] <DeadYak> ah.
[17:01:44] <geist> but it's only for the local cpu
[17:01:49] <DeadYak> so you have to tell the other CPUs to flush it too?
[17:01:52] <geist> to flush other cpus you're on your own
[17:02:03] <geist> so most oses have an inter-cpu interrupt mechanism
[17:02:10] <geist> where you queue up flushes
[17:02:31] <geist> more modern cpus typically have a built in set of instructions for flushing other cpus
[17:02:37] <DeadYak> and this corresponds to the SMP Mailbox you were talking about?
[17:02:42] <geist> ia64, power, etc have global and local versions of TLB flush instructions
[17:02:54] <geist> DeadYak: correct. it's entirely a software mechanism
[17:03:01] <DeadYak> gotcha
[17:03:08] <geist> one of the first thigs I wrote on newos, you need it almost immediately after enabling smp
[17:03:53] <geist> anyway, gotta go
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[17:04:16] <DeadYak> geist: thanks as always :)
[17:05:52] <dr_evil> haiku-stippi do you have a Festnetztelefonnummer?
[17:06:36] <surrounder> Schnitzelschnappsschnitstelle!
[17:06:38] <surrounder> *cough*
[17:06:49] <DeadYak> dr_evil: he's afk I think, he hasn't said anything in hours
[17:07:17] <dr_evil> ok I see
[17:08:12] <dr_evil> surrounder Donaudampfschifffahrtsgesellschaft
[17:08:35] <surrounder> hahaha
[17:09:22] <dr_evil> surrounder we also have Flusssand and Schlammmasse
[17:09:30] <surrounder> KINDERCARNAVALSOPTOCHTVOORBEREIDINGSWERKZAAMHEDEN
[17:09:45] <surrounder> According to 1996 Guinness the longest dutch word
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[17:11:22] <dr_evil> yes but thats not so pretty
[17:12:05] <AlienSoldier> wow, those language will sure make use of SSE4 string acceleration operation :)
[17:13:03] <helf> lol
[17:13:08] <surrounder> hahaha
[17:15:54] <Poisson_Pilote> Can't you make words as long as you please in languages such as german ?
[17:16:05] <Poisson_Pilote> since you just concatenate adjectives and nouns :p
[17:16:07] <DeadYak> almost
[17:16:12] * Poisson_Pilote studied german for 7 years
[17:16:13] <Teknomancer> i think so
[17:16:51] <stpere> hi Poisson_Pilote
[17:17:00] <Poisson_Pilote> hello stpere
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[17:19:12] <PulkoMandy> Poisson_Pilote: well, the difficult thing is to actually end up with a word that does actually mean something :)
[17:19:37] <Poisson_Pilote> So its an np problem ? :D
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[17:25:48] <Poisson_Pilote> ( http://en.wikipedia.org/wiki/NP_problem )
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[17:26:41] <CIA-48> axeld * r25027 /haiku/trunk/build/jam/HaikuImage:
[17:26:41] <CIA-48> * Simplified the Deskbar "Application" and "Desktop Applets" link creation
[17:26:41] <CIA-48> a bit.
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[18:01:07] <m0ns0on> Evening
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[18:09:29] <CIA-48> mmu_man * r25028 /haiku/trunk/src/apps/activitymonitor/ (ActivityView.cpp ActivityView.h): Now reacts to color drops. Tested with Zeta prefs and ArtPaint palette.
[18:10:20] <DeadYak> aroman: around?
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[18:24:10] <stargater> re
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[18:35:29] <helf> wheres mmadia when you need him...
[18:35:36] * helf summons mmadia from the pits of hell
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[18:35:42] <helf> COME FORTH
[18:35:55] *** daste has joined #haiku
[18:36:09] <helf> ...
[18:38:48] <aroman> DeadYak: I am now...
[18:38:53] <aroman> DeadYak: morning :)
[18:40:35] <aroman> brb
[18:40:39] * aroman gets breakfast
[18:41:35] <haiku-stippi> aroman: morning!
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[18:41:53] <haiku-stippi> aroman: heard you have been busy porting nfs to th vfs changes! nice!
[18:42:15] <CIA-48> mmu_man * r25029 /haiku/trunk/src/apps/activitymonitor/ActivityView.cpp: Colors should be archived correctly now, at least for replicants.
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[18:42:41] <DeadYak> aroman: hiya :)
[18:42:41] <stargater> oh ah reboot and make svn up and ./configute ... jam -q haiku-image
[18:42:43] <stargater> :-)
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[18:43:51] <mmu_man> aroman yeah thanks for looking into it
[18:44:03] <mmu_man> might be broken due to recent socket changes
[18:44:05] <mmu_man> though
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[18:45:55] <mmu_man> bbl
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[18:46:14] <Stargater> re
[18:46:27] <aroman> haiku-stippi: yeah... sockets failing though :(
[18:47:08] <haiku-stippi> aroman: could be something else though.
[18:47:28] <aroman> haiku-stippi: the call to socket() fails...
[18:47:50] <haiku-stippi> aroman: did you try contacting Ingo yet? Maybe he is the most suited to help you.
[18:48:17] <aroman> haiku-stippi: not yet... will do tonight. I'll send him a patch and maybe we can figure out what's going wrong
[18:48:24] <haiku-stippi> aroman: very cool!
[18:49:41] <zlominus> Where should I submit a patch for software ported to haiku? Upstream, or there is some kind of repo for beos ports ?
[18:50:01] <Begasus> beports?
[18:50:13] <Begasus> or the guys from the software you ported? ;)
[18:50:23] <zlominus> ok ... It's cmake
[18:50:36] <zlominus> it was failing to compile and work under haiku
[18:50:43] <Begasus> got it to work?
[18:50:57] <zlominus> just need to pass one more test
[18:51:02] <zlominus> curl test
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[18:51:25] <zlominus> I think I'll get it working tonight ...
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[18:51:32] <zlominus> fully
[18:51:33] <haiku-stippi> zlominus: cool!
[18:51:34] <Begasus> go for it ;)
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[18:52:06] <haiku-stippi> zlominus: You could try upstream, but if that doesn't work out, there is BePorts, and we even have a place for diffs in the Haiku repo.
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[18:52:18] <zlominus> ok ...
[18:52:38] <zlominus> they have support for beos and zeta, so I think they will consider it :)
[18:52:46] <haiku-stippi> nice
[18:53:09] <zlominus> thanks for support ppl!
[18:55:32] <PulkoMandy> +++
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[19:11:10] <helf> argh
[19:11:28] <helf> doing massive amounts of IO in windows blows
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[19:14:34] <DeadYak> wb mmu_man
[19:15:02] <mmu_man> re
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[19:15:11] <mmu_man> yes the socket_module might not have been fixed yet
[19:18:24] <aroman> mmu_man: I can post my patch for the nfs driver that I have so far...
[19:18:32] <aroman> mmu_man: when I get back home, that is...
[19:18:41] <mmu_man> ok
[19:24:51] <mmu_man> bbl
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[19:30:02] <CIA-48> mmu_man * r25030 /haiku/trunk/src/apps/activitymonitor/ActivityView.cpp: Accepts drops on legends.
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[20:08:56] <rennj> http://www.youtube.com/watch?v=RZnEtoYlRiE
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[20:10:06] <helf> weak
[20:10:46] <CIA-48> axeld * r25031 /haiku/trunk/src/kits/interface/View.cpp:
[20:10:46] <CIA-48> * get_uint32_color() now returns the color as host endian value.
[20:10:46] <CIA-48> * Introduced a new get_rgb_color(), that returns an rgb_color from a host endian
[20:10:46] <CIA-48> uint32.
[20:10:46] <CIA-48> * Those two together fix bug #2094.
[20:11:11] <helf> anyone remember who it was that wanted a replacement data cable for an IBM Model M keyboard?
[20:11:14] <helf> I finally found mine...
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[20:16:18] <Stargater> what is it = endian?
[20:16:30] <helf> ?
[20:16:33] <helf> oh
[20:16:34] <helf> n/m
[20:16:49] <helf> you want to know what endian means or?
[20:16:55] <Stargater> yes
[20:17:41] <helf> byte order
[20:17:58] <Stargater> ah ok , thanks
[20:17:58] <helf> highest order or lowest order bytes first
[20:18:04] <helf> it seems :)
[20:18:09] <Stargater> :-)
[20:18:12] <helf> http://en.wikipedia.org/wiki/Endianness
[20:18:27] <pyCube> dumb srtuff
[20:18:40] <Stargater> thx
[20:18:43] <helf> cube, ill trade you my rabbit for your porsche
[20:18:45] <helf> perfect swap ;P
[20:19:32] <pyCube> um.. hmm.. no thanks
[20:21:02] <helf> aw shucks
[20:21:04] <helf> ^_^
[20:23:34] <ThomHolwerda> goddamnit
[20:23:44] <helf> what?
[20:23:46] <ThomHolwerda> just spent my entire afternoon and early evening in the goddamn hospital
[20:23:49] <ThomHolwerda> brother broke his foot
[20:23:57] <helf> is that why you abruptly left earlier?
[20:24:00] <helf> ouch
[20:25:23] <Stargater> haiku boot and test
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[20:48:15] * DeadYak pets Kokito
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[21:30:14] <stpere> Kokito: how was your experience at LugRadio live? :)
[21:30:48] <Kokito> stpere, http://www.haiku-os.org/blog/koki/2008-04-16/a_weekend_in_sf_for_lugradio_live_usa_2008
[21:30:52] <Kokito> :)
[21:31:03] <stpere> oh hehe :)
[21:32:03] <Kokito> stpere, photo slideshow here: http://picasaweb.google.com/haiku.inc/LugRadioLiveUSA2008/photo#s5188963319964186690
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[21:38:05] <koki_haiku> howdy DeadYak
[21:39:35] <DeadYak> ok cool
[21:39:38] <DeadYak> thanks for testing that :)
[21:39:41] <DeadYak> and good catch
[21:40:51] <koki_haiku> DeadYak, was there supposed to be a UTF-8 choice for encoding (in Vision)
[21:40:53] <koki_haiku> ?
[21:41:08] <DeadYak> koki_haiku: Unicode should map to UTF-8 now
[21:41:39] <koki_haiku> ah, ok
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[21:47:43] <stargater> re
[21:50:31] <Kokito> hey stargater
[21:51:06] <stargater> hi Kokito
[21:51:31] <stargater> i love Ingo (virtual)
[21:52:20] <koki_haiku> stargater, be careful; some people may get the wrong idea :P
[21:52:25] <stpere> :)
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[21:52:55] <stargater> hehe
[21:53:04] <stpere> week's over in 8 minutes for me :)
[21:53:17] <stpere> (hopefully)
[21:53:31] <stpere> I once got a call on sunday morning at 9am from a client
[21:53:43] <stargater> ring ring = we have a problem
[21:53:46] <stpere> huh.. very.. pleasing
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[22:04:00] <ari-free> as John mcLaughlin would say "bye bye!"
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[22:04:48] <koki_haiku> John McLaughlin, Paco de Lucia and Ravi Shankar: my favorite trio
[22:05:04] <Begasus> so .. that's done also ... ;)
[22:05:08] <Begasus> hi koki_haiku !
[22:09:20] <koki_haiku> hey Begasus
[22:09:46] <stargater> Begasus: done what?
[22:11:40] <Begasus> talking to kendwork (tux4kids) ;)
[22:13:13] <stargater> ok
[22:14:15] <stargater> the ActifityMonitor is verry verry nice
[22:14:18] <Begasus> added libgen.h and features.h in the haiku image myself for now ;)
[22:14:22] <stargater> i like it soooo
[22:14:31] <stargater> Begasus: and works ?
[22:14:51] <Begasus> yeah .. only probs is that I can't close it when it's running as a replicator ...
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[22:15:15] <stargater> what the error ?
[22:15:41] <Technix> hi koki_haiku, great article!
[22:15:41] <Begasus> no error ..
[22:15:42] <Begasus> I can't see the handler
[22:15:45] <Begasus> hi Technix ;)
[22:16:02] <Technix> hi Begasus
[22:16:27] <stargater> Begasus: i not sure but you can start a app in the debuger = dbg ore so
[22:16:44] <Begasus> got a undefined reference for dirname before stargater ... korli added it to libroot and that one is gone now ;)
[22:16:56] <stargater> ah ok
[22:17:18] <Begasus> it's already running on boot
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[22:18:33] <Begasus> nice ... headers are in the image now :D
[22:18:49] <stargater> so this summer cames new thinkpads :-) my focu on a x200 :-)
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[22:22:46] * DeadYak plops mmu_man
[22:26:15] <koki_haiku> thanks Technix :)
[22:26:33] <mmu_man> pplo
[22:26:35] <mmu_man> pplop
[22:26:37] <mmu_man> gaaah
[22:26:38] <mmu_man> plo
[22:26:41] <mmu_man> plop!
[22:26:45] <DeadYak> hahaha
[22:26:52] <mmu_man> bloody p key
[22:26:56] <aroman> more tries than there are letters in the word "PLOP" :P
[22:27:02] <mmu_man> my up arrow has been broken for a while
[22:27:15] <mmu_man> so I must use CTRL-p in the Terminal to go up...
[22:27:22] <mmu_man> I suppose it doesn't like it
[22:27:22] <koki_haiku> mmu_man, who do i need to bribe to become an of this channel? I promise I won't kick people out. I just want to be able to change the topic, which is usually forgotten and not kept up to date.
[22:28:03] <mmu_man> just need to ask
[22:28:38] <koki_haiku> ask who and where?
[22:28:45] <mmu_man> here
[22:29:05] <koki_haiku> well, I just asked
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[22:29:21] <mmu_man> hmm
[22:29:24] <mmu_man> [22:29] -ChanServ- An access level of [30] is required for [ACCESS ADD] on #haiku
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[22:29:35] <mmu_man> ah you need to ask dr_evil
[22:29:38] <mmu_man> dos4gw
[22:29:41] <mmu_man> he has 30
[22:29:48] <koki_haiku> ok, got you mmu_man
[22:29:54] <koki_haiku> will shoot him an email
[22:32:27] <Begasus> Haiku has -lm included mmu_man ?
[22:32:43] <mmu_man> maybe as symlink to libroot
[22:32:46] <mmu_man> but BeOS doesn't
[22:32:56] <Begasus> I know BeOS doesn't
[22:33:05] <mmu_man> hmm Haiku neither
[22:33:28] <Begasus> hmm ... compiling flac and that's using -lm in the makefile
[22:33:37] <Begasus> doesn't error on not finding it
[22:34:01] <mmu_man> then it's a bug in flac
[22:34:27] <mmu_man> they (wrongly) assume everyone has it (that is everyone actually has it except us...)
[22:34:32] <Begasus> that's another possibility ;)
[22:34:40] <mmu_man> do they use autocrap ?
[22:34:49] <Begasus> ran configure on it
[22:35:02] <Begasus> not familiar with autotools myself
[22:35:13] <mmu_man> open configure.in (or .ac)
[22:35:55] <Begasus> open
[22:35:56] <mmu_man> see if there are already any lines like
[22:36:05] <mmu_man> AC_CHECK_LIB(foo, bar)
[22:36:13] <mmu_man> or AC_CHECK_LIBS(...)
[22:36:20] <mmu_man> here insert
[22:36:28] <mmu_man> AC_CHECK_LIB(m,sqrtf)
[22:36:32] <mmu_man> and rerun autoconf
[22:36:39] <mmu_man> and remove the -lm in the makefile
[22:36:45] <mmu_man> makefile.in actually
[22:36:50] <mmu_man> or .am if there is one
[22:37:02] <mmu_man> Makefile.in /.am
[22:37:19] <Begasus> not in configure.in
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[22:38:28] <mmu> do they have a webcvs or something ?
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[22:38:57] <Begasus> probly
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[22:39:47] <mmu_man> got it
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[22:40:02] <mmu_man> ah maybe it's in m4/*
[22:40:13] <Begasus> beat me to it ;)
[22:40:35] <mmu_man> which makefile is it ?
[22:40:41] <mmu_man> http://flac.cvs.sourceforge.net/flac/flac/
[22:41:02] <Begasus> can't find anything in the makefiles
[22:43:06] <mmu_man> it's probably from somewhere else
[22:43:14] <mmu_man> autotools rot in hell
[22:43:41] <mmu_man> I mean the -lm ?
[22:43:44] <mmu_man> which makefile ?
[22:44:25] <mmu_man> ah http://flac.cvs.sourceforge.net/flac/flac/src/flac/Makefile.am?revision=1.42&view=markup
[22:44:30] <Begasus> I can't locate it in any of the makefiles .. :/
[22:44:58] <Begasus> ah
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[22:48:32] <mmu_man> ok in that file replace -lm by @LIBM@
[22:48:42] <mmu_man> src/flac/Makefile.am
[22:49:06] <mmu_man> and in configure.in:92 (after the AC_SUBST(MINGW... ):
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[22:49:56] <mmu_man> LIBM=
[22:50:17] <mmu_man> AC_CHECK_LIB(m,sqrtf,[LIBM=-lm])
[22:50:25] <mmu_man> AC_SUBST(LIBM)
[22:50:34] <mmu_man> and rerun autoconf
[22:50:38] <mmu_man> and automake
[22:50:43] <mmu_man> that should do hopefully
[22:53:56] <mmu_man> bbl
[22:57:41] <MauriceK> wasn't there a flac decoder already in haiku?
[22:58:19] <Begasus> the decoder probly ... not the headers ;)
[22:58:52] <Begasus> seems to be working mmu_man
[23:01:31] <ThomHolwerda> they played Outlook's new mail sound on tv
[23:01:38] <ThomHolwerda> and i looked at my outlook :(
[23:01:56] <pyCube> stinking outlook
[23:02:09] * pyCube looks at entourage
[23:02:10] <ThomHolwerda> nothing wrong with outlook 2003 in my book
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[23:13:13] <mmu_man> ohh that page is still up http://www.maybe.de/software/
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[23:18:27] <CIA-48> mmu_man * r25032 /haiku/trunk/src/apps/activitymonitor/ActivityView.cpp: Don't use the drop offset, much better now, it goes where the mouse is.
[23:24:15] *** Megaf is now known as Megaf_
[23:25:28] <stargater> reboot
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[23:29:11] <Stargater> re
[23:29:16] <Begasus> so ... let's see how far Haiku goes whit compiling scummvm ;)
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[23:56:52] <korli> evening
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   April 18, 2008  
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