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[00:05:55] <pulse> i expected an image of a cute dog
[00:06:02] <pulse> i got long lines of C++ instead
[00:06:22] <pulse> that's gotta break the 80 limit a few times over :D
[00:06:35] <pulse> i kid
[00:06:42] <mijowh> i was thinking the same thing
[00:07:43] <[rg]> hello
[00:07:47] <pulse> ahoy there
[00:08:00] <[rg]> anyone familiar with java here?
[00:08:05] <pulse> of course
[00:08:14] <pulse> mostly everyone here is a certified java expert
[00:08:30] <pulse> [rg], just ask :D
[00:08:38] <mijowh> meh, im actually not that familiar with java
[00:08:49] <[rg]> ok nice, i've been messing about trying to figure out tetris in java and so far I have a good idea
[00:08:51] <pulse> mijowh, do a project in java
[00:09:00] <pulse> it's good for the brain
[00:09:03] <[rg]> trying to test movement now but nothing happens
[00:09:05] <mijowh> could probably pick it up if i felt the inclination, its not like its that dif from other langs
[00:09:11] <[rg]> mijowh: yeah thats why i am doing it
[00:09:29] <[rg]> er, pulse^
[00:09:30] <pulse> [rg], what framework for rendering?
[00:09:34] <R2robot> libgdx?
[00:09:34] <[rg]> awt
[00:09:47] <R2robot> eww
[00:09:49] <[rg]> oh, forgot to post code, one sec
[00:10:06] <pulse> hmm i never used awt
[00:10:32] <DarkUranium> LunarJetman, what's that again? Your language?
[00:13:25] <[rg]> revelant methods at :121
[00:13:36] <[rg]> and :31
[00:14:48] <pulse> [rg], i have no idea but maybe also try ##java
[00:15:05] <pulse> [rg], is the key event code working?
[00:15:14] <[rg]> ok, ill give them a look
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[00:15:37] <[rg]> i think so but ill try some debug
[00:16:28] <pulse> [rg], why is your keyboard event code in your Piece class
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[00:16:33] <pulse> seems like an antipattern
[00:16:51] <pulse> keyboard event should be on the outer layers of the game
[00:18:10] <[rg]> keyboard event is very specific to piece, thats why I did that, but I could move it to canvas when I refactor
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[00:23:29]
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[00:34:26] <[rg]> ah well, another time
[00:34:32] <[rg]> have a good weekend dudes
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[00:43:39] <LunarJetman> DarkUranium: universal compiler.
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[01:23:14] <LastTalon> I have pictures of dogs.
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[01:30:44] <DarkUranium> I have pictures of cats.
[01:30:56] <LastTalon> I also have pictures of bunnies.
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[01:41:39] <baudejogos> I have pictures of my dick
[01:41:46] * baudejogos wins
[01:49:51] <LastTalon> You wish.
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[02:56:34] <Christofosho> Does it matter whether I use rel or non-rel?
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[03:41:21] <mijowh> ive thought about doing gamejam
[03:42:46] <R2robot> call me crazy, but I just don't get the appeal of game jams
[03:42:57] <mijowh> havent cause its slightly intimidating in a way, having a deadline or other restrictions. theres a sense that "what if i cant make something good, or its not finished in time" so i havent tried
[03:43:43] <R2robot> I think those deadlines and restrictions can sometimes foster creativity, but I don't need that kind of stress and anxiety. :D
[03:44:30] <Tylak> I'm usually too busy to Game Jam. But when i get free time, it's a great exercise.
[03:46:08] <myke> i used to do game jams but yeah it doesn't seem like a good use of time any more
[03:46:12] <myke> everyone wants you to look at their game
[03:46:20] <myke> better to just do a proof of concept outside of a game jam
[03:47:37] <Tylak> hey myke
[03:48:00] <Tylak> I've done about 20 proof of concepts for every 1 shipped game.
[03:48:14] <Tylak> and proof of concept takes a long time
[03:48:33] <R2robot> yeah, I have a few POCs sitting on my phone waiting to be further developed
[03:49:54] <Tylak> hmmm thinking, that is 40, and I shipped 2. so yeah
[03:50:10] <R2robot> the math checks out :D
[03:50:15] <Tylak> heh
[03:50:17] <R2robot> Tylak: what games have you shipped?
[03:52:33] <R2robot> hmm
[03:52:47] <R2robot> you said there were 2, but there are like 15 games here. :P
[03:53:12] <Tylak> Only two in that list were my own games.
[03:53:27] <Tylak> And I shipped some more that were, like edu-games, and other things
[03:53:46] <Tylak> I should update it
[03:56:09] <notchris> hmm
[03:56:59] <Tylak> Martian Panic and Air Mail were my original games
[03:57:39] <Tylak> crazy amount of effort in those, and I needed a dev company and publisher for them to get out
[03:58:18] <Tylak> I've got another 3 or 5 games I personally want to complete before death
[04:03:24] <Tylak> Titles are: Gnomes, Termination Sequence, My Star Landed, Death March, and Glitch Machine.
[04:03:45] <Tylak> All of which I have posted here at some point in time.
[04:04:21] <Tylak> Games take years of your life.
[04:04:41] <mijowh> yep
[04:04:55] <mijowh> ill make one. one of these days
[04:05:03] <mijowh> good on you for actually shipping stuff
[04:05:10] <Tylak> wish you luck^
[04:05:42] <Tylak> thanks
[04:06:20] <Tylak> Also Air Mail 2, which I took to a pre-alpha. But I need serious funds to make these things.
[04:06:35] <myke> how far did you get on my star landed?
[04:06:53] <Tylak> myke: full alpha, but never had final art for the alien.
[04:07:11] <Tylak> it's playable on PS4, about 90 minutes to complete.
[04:07:38] <Tylak> ran out of money, so back to contract dev
[04:09:05] <Tylak> I have a pre-alpha trailer, lemme see if I can find it
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[04:12:31] <Tylak> omg I cannot navigate youtube anymore, I have 3 accounts
[04:13:43] <mijowh> delete all three
[04:19:48] <mijowh> that was like one of the 3 videos ive liked on youtube. 0 uploads. no subs. ive had an account since 2011
[04:19:57] <mijowh> they know too much about me
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[04:37:36] <R2robot> why not make smaller games that are within your budget? :D
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[04:57:58] <Tylak> R2robot: good advice. Difficult in practice.
[04:59:57] <Tylak> I'll cite my own advice: "Think small.
[04:59:58] <Tylak> Ambition is the double-edged sword of game development on projects of all sizes. If we weren't ambitious we would never make anything great. But ambition is also a project-killer, causing us to pursue dead ends and ultimately deliver an unfinished or inferior product. The most successful game jam games tend to do one thing, and do it really well."
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[05:41:27] <moongazer> Hi
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[05:42:09] <myke> that looks great tylak
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[05:53:23] <Tylak> thanks myke! I really want to finish this game ;)
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[07:13:56] <circuitbone> for too long
[07:14:07] <circuitbone> nice however.
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[07:14:32] <Prestige> what's up everyone?
[07:15:22] <Tylak> it's past my bed time
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[07:37:21] <R2robot> Nice boomage, rocky1138
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[09:00:11] <pulse}> i hate updates
[09:00:15] <pulse}> every program i run
[09:00:20] <pulse}> NEW VERSION AVAILABLE UPDATE NAO
[09:00:41] <pulse}> this is why we can't have nice things
[09:01:01] <Prestige> lol why don't u like updates tho pulse}
[09:01:44] <pulse}> idk it irks me
[09:01:59] <pulse}> gives me OCD
[09:02:16] <Prestige> package managers are a godsend tbh
[09:02:28] <pulse}> i guess
[09:02:31] <pulse}> but they don't solve the other problem
[09:02:41] <pulse}> program changes overnight
[09:02:42] <pulse}> lol
[09:03:30] <Prestige> ah like switching up UIs and shit?
[09:03:33] <Prestige> that can get annoying
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[09:04:36] <pulse}> i think if i unplugged from internet it would boost my productivity by about 36%
[09:05:05] <NiniGeo2> That's a good amount.
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[09:42:23] <brainzap> good morning beautiful EU developers
[09:42:40] <pulse}> hello and good morning
[09:45:18] <brainzap> oh hello sir, did you sleep well
[09:46:39] <pulse}> somewhat
[09:52:51] <brainzap> What are you up to today pulse}
[09:52:59] <brainzap> btw I like your new mustache
[09:53:06] <pulse}> the same thing i'm up to every day, pinky
[09:53:12] <pulse}> dev games and game devs
[09:53:15] <pulse}> brainzap, thanks
[09:53:42] <pulse}> i'm trying to figure out if i want to add controller support to my game
[09:54:34] <pulse}> a lot of weird code
[09:54:40] <brainzap> If there is a turnkey solution
[09:54:46] <brainzap> for like xbox controllers
[09:55:03] <pulse}> you can map the steam controller to keyboard pretty easily
[09:55:04] <pulse}> idk about xbox
[09:55:18] <pulse}> hmm
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[10:47:40] <Donitzo> "getTransform"
[10:47:45] <Donitzo> Execuse me? wtf regpack
[10:48:04] <Donitzo> how did setTransform turn into getTransform
[10:50:24] <Donitzo> for (i in c) c[i[1]+[i[4]]] = i; c is a context2d. then setTransform is used by c[c.er](...)
[10:50:31] <Donitzo> someone explain how that works
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[10:55:26] <Donitzo> oh derp
[10:55:34] <Donitzo> it's using two letters from the name
[10:55:45] <Donitzo> sEtTRansform
[10:55:54] <Donitzo> but chrome also has a gEtTRansform
[10:56:13] <Donitzo> good job
[10:57:52] <Donitzo> my idea of implementing a regex getter in the object prototype was better :P
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[11:40:56] <pulse}> #gamedev anthem
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[14:48:47] <Glasstree> Hi, I've just downloaded godot
[14:49:03] <Glasstree> I downloaded it once before but didn't get around to doing anything with it
[14:49:25] <Glasstree> Now I'm running this on Windows 10 and it seems as though there's a couple of problems
[14:49:37] <Glasstree> The first problem is that it doesn't handle scaling
[14:50:13] <Glasstree> I'm viewing this on a high resolution monitor, so the demo browsing page is too small
[14:50:59] <Glasstree> The second problem is that demos don't download because the expected hash doesn't match what is retrieved: And empty hash
[14:51:25] <Glasstree> An empty hash*
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[14:52:21] <Glasstree> It might be my antivirus software actually
[14:57:56] <sebbu> bad AV change AV
[15:00:50] <Glasstree> Yea now it works
[15:01:16] <Glasstree> And the light theme makes it easier to see
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[15:10:53] <R2robot> there is also a #godotengine channel
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[15:29:57] <Glasstree> Thanks
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[16:12:54] <LunarJetman> Ambition is a good thing. I plan on destroying Qt, Unity and UE. I am making a universal compiler that can compile any programming language.
[16:13:20] <LunarJetman> there is a fine line between ambition and crazyness though.
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[16:19:49] <Donitzo> how did he manage to get all the pretty shapes
[16:21:15] <LunarJetman> those sounds fx all sound a bit samey
[16:24:57] <Donitzo> probably only used sinewaves
[16:25:17] <Donitzo> some vibrato and a simple ADSR envelope or something like that
[16:25:42] <Donitzo> oh wait, I think that's noise mixed in
[16:25:48] <Donitzo> the bizarre sswwwssh sound
[16:26:48] <Donitzo> I've submitted my fishy demo
[16:27:48] <Donitzo> though it's pretty clear who the winner is already
[16:29:07] <Donitzo> how the hell do you get that in 1 k
[16:30:05] <LunarJetman> 1k isn't that much
[16:30:10] <baudejogos> :)
[16:30:12] <baudejogos> nice
[16:30:21] <baudejogos> Amiga feelings
[16:30:51] <LunarJetman> you could compress a fair amount of GLSL code down to 1k
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[16:41:19] <Donitzo> I prefer second reality
[16:47:07] <brainzap> some of Donitzo jokes you only get when doing LSD
[16:47:43] <Donitzo> I want to try LSD
[16:47:51] <Donitzo> but I don't want to deal with drug dealers
[16:51:58] <Donitzo> good, mouse died
[16:52:14] <Donitzo> after I plugged in the charger
[16:52:28] <baudejogos> that's what you deserve to pull this crappy drug talking here
[16:58:16] <Donitzo> ah, there we go
[16:58:19] <Donitzo> just had to plug it back in
[17:05:01] <LunarJetman> drugs? I used to do ecstacy. bad move.
[17:11:04] <brainzap> drugs? I used to do mobas
[17:11:50] <Donitzo> I just do vanilla alcohol and caffeine
[17:11:57] <Donitzo> like, not the flavour vanilla
[17:12:03] <Donitzo> although vanilla flavoured alcohol is nice
[17:15:26] <LunarJetman> these days I do prosecco, beer and gin.
[17:15:49] <LunarJetman> and caffeine of course
[17:15:50] <Donitzo> I used to like wine until I started counting calories
[17:17:58] <LunarJetman> jaffa cakes and lion bars are my other two vices.
[17:18:29] <brainzap> chocolate and white bread
[17:18:52] <brainzap> alc and caf goes on the brain
[17:20:52] <LunarJetman> oh my biggest caffeine vice is Pepsi Max.
[17:22:35] <Donitzo> god damn love lion bars
[17:22:44] <Donitzo> especially white lion
[17:23:07] <Donitzo> pepsi doesn't have enough caffeine for my tastes
[17:24:17] <LunarJetman> I used to drink a lot of Red Bull
[17:24:28] <LunarJetman> usually with vodka
[17:25:50] <Donitzo> you know what they say about caffeine and alcohol
[17:25:53] <Donitzo> they make excellent drinks
[17:25:59] <Donitzo> and something about heart attacks
[17:26:22] <LunarJetman> everyone dies
[17:26:56] <Donitzo> well, time to go seeding
[17:27:00] <Donitzo> a bunch of plants
[17:27:08] <Donitzo> I have this huge tower of pots
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[18:51:59] <BlueProtoman> Can anyone suggest a simple HTTP-powered web service (ideally, one available as a pre-cooked Docker container) that'll collect and store any text my app sends to it? During the development process, I want to keep console output for my game around for a little while
[19:05:03] *** shlomif is now known as rindolf
[19:19:58] <brainzap> php can do that
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[19:47:17]
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[19:54:41] <BlueProtoman> I'll look for log management software later. But for now...
[19:54:46]
<BlueProtoman> I'm seeking feedback and critique on a game I'm developing. I'd love to hear about how I can improve it, or on what you think I'm doing well. You can play it on Windows, macOS, or Linux. Any thoughts? https://bit.ly/2WBt4zz
[19:56:51] <solidfox> BlueProtoman, we arent gonna fall for that
[19:57:09] <BlueProtoman> solidfox: What do you mean?
[19:57:26] <solidfox> thats obviously a virus
[19:57:29] <BlueProtoman> Oh, I see. Yes, I can see how it would look sketchy.
[19:57:37] <solidfox> ...
[19:57:44] <BlueProtoman> How can I convince you it's not?
[19:57:59] <solidfox> you can't.
[19:58:01] <BlueProtoman> Here, I'll get a screenshot
[19:58:24] <solidfox> that is 100% a virus, i'm not saying that tentatively
[20:00:09] <BlueProtoman> I'm not sure what else I can say, other than I stand by my claim of legitimacy.
[20:00:53] <BlueProtoman> Someone in another channel is suggesting I host it on itch.io, would that be more acceptable?
[20:07:29] <rindolf> solidfox: hi, sup?
[20:07:50] *** skelic2 <skelic2!~momozor@unaffiliated/skelic2> has joined #gamedev
[20:07:53] <skelic2> ls
[20:08:15] <rindolf> skelic2: hi
[20:12:50] <skelic2> hi
[20:13:20] <solidfox> rindolf, not much
[20:13:23] <rindolf> skelic2: sup?
[20:13:46] <rindolf> solidfox: ah
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[20:16:44] <solidfox> rindolf, gtg, have a nice day
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[20:18:31] <skelic2> just visiting random irc rooms
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[20:44:12] <brainzap> me too
[20:44:39] <LunarJetman> all irc rooms and random
[20:44:44] <LunarJetman> all irc rooms are random
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[20:52:53] <circuitbone> This looks safe
[20:54:01] <BlueProtoman> Probably should've opened with that one instead
[20:54:04] <circuitbone> Not at a desktop at the moment. Will check later.
[20:54:18] <BlueProtoman> Okay. Not a problem.
[20:56:30] <R2robot> RED FLAG
[20:59:08] <brainzap> your macos export did not work
[20:59:35] <R2robot> yes it did. trojan/virus
[20:59:41] <R2robot> RIP
[21:00:10] <brainzap> stop being puss R2robot
[21:00:12] <brainzap> double click it
[21:00:13] <LunarJetman> circuitbone: that chromavaders is a Unity game: 69 DLLs totalling 30MB. I am so going to destroy Unity.
[21:00:20] <R2robot> ok, brb
[21:00:26] <R2robot> going to prove muh manhood
[21:00:33] <R2robot> annnnnd, i'm in fected
[21:00:35] <R2robot> FML
[21:00:38] <brainzap> hf reinstalling windows
[21:00:48] <R2robot> i'm on mac :D
[21:00:52] <baudejogos> even worse
[21:01:00] <R2robot> you spelled better wrong
[21:01:32] <baudejogos> mac is a lie
[21:01:42] <baudejogos> good hardware, horrible OS
[21:01:49] <BlueProtoman> LunarJetman: I'm as annoyed about it as you are. There are ways I can get the filesize down but I'm not focusing on that yet.
[21:01:55] <circuitbone> Horrible hardware , good os
[21:02:08] <brainzap> good hardware in 2016, good os in 2016
[21:02:10] <LunarJetman> BlueProtoman: I'm not annoyed about it because I am going to destroy Unity.
[21:02:14] <baudejogos> BSD is a good os. macos is something...bad
[21:02:39] <baudejogos> you gonna erase unity from your hard drive?
[21:02:53] <LunarJetman> I am going to put Unity out of business
[21:02:54] <circuitbone> baudejogos: what is your most popular game title?
[21:03:05] <R2robot> Rocket Butt
[21:03:19] <baudejogos> circuitbone: Heroes of Might and Magic III
[21:03:29] <circuitbone> You made that game?
[21:03:32] <R2robot> lol
[21:03:34] <baudejogos> I played it like hell
[21:03:59] <LunarJetman> I am going to destroy Qt, Unity and UE.
[21:04:32] <baudejogos> LunarJetman, the destroyed
[21:04:35] <circuitbone> baudejogos: what game of yours can I play online now?
[21:04:50] <baudejogos> circuitbone: do you have a machine running MS-DOS ?
[21:05:05] <baudejogos> my only windows game I yet have to publish to steam
[21:05:07] <BlueProtoman> LunarJetman: Have fun. Let me know when you're done.
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[21:05:13] <baudejogos> but I have a bunch of fun MS-DOS games
[21:05:18] <baudejogos> and one win 3.11 game
[21:05:43] <circuitbone> No online titles at the moment?
[21:06:07] <baudejogos> none that I am aware of (unless some of my students published something that use my libs)
[21:06:20] <baudejogos> circuitbone: there are some MS-DOS games in the net
[21:06:35] <LunarJetman> students? lol.
[21:06:48] <baudejogos> but online... I don't think so. I had a gameserver once, but I think they took it down
[21:07:05] <baudejogos> my gameserver implemented 8 different games. it was online since 2000
[21:07:26] <brainzap> nice, someone has to provide them
[21:07:30] <LunarJetman> BlueProtoman: I am already 80% of the way to destroying Qt.
[21:07:41] <baudejogos> he is charging a kamehameha
[21:08:00] <brainzap> the last 20% is 80%
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[21:08:10] <baudejogos> brainzap: story of my life
[21:08:27] <brainzap> baudejogos: what are you doing these dasys?
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[21:08:58] * brainzap has a faulty apple keybboard and thats why he types multiple bbs sometimes
[21:08:59] <baudejogos> brainzap: improving my dumb game engine. I am almost finishing a single level of the game
[21:13:09] <R2robot> the last 10% is 90% :D
[21:13:58] <R2robot> i finished the last of the code related tasks on my list this morning. \o/
[21:14:21] <R2robot> now mostly just finalizing graphics. :(
[21:14:56] <brainzap> that is good progress
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[21:25:37] <baudejogos> I am writing dumb code for a MVC pattern
[21:28:34] <brainzap> MVC in 2019?
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[21:37:33] <LunarJetman> brainzap: MVC as a general concept is still valid in 2019.
[21:38:42] <LunarJetman> seperating model from presentation of model is a good thing
[21:39:29] <brainzap> it depends on the spec
[21:39:34] <LunarJetman> spec?
[21:39:40] <brainzap> dont force solutions onto my problem please
[21:39:48] <brainzap> my probblem forces solutions onto you
[21:39:51] <LunarJetman> you are talking crap
[21:40:06] <LunarJetman> or chatting shit
[21:40:12] <LunarJetman> or bullshitting
[21:40:16] <LunarJetman> pick one
[21:40:39] <brainzap> I pick not doing MVC
[21:40:48] <LunarJetman> then you are clueless.
[21:41:01] <LastTalon> LunarJetman, what is your engine called?
[21:41:12] <LunarJetman> neogfx
[21:41:25] <LastTalon> Wasn't that your thing that was going to kill qt?
[21:41:31] <LunarJetman> it will do yes
[21:41:35] <LastTalon> It does botH/
[21:42:02] <LunarJetman> neogfx will turn qt into dust.
[21:42:18] <LastTalon> What if I don't need it to do both? Are there more lightweight versions?
[21:42:22] <LastTalon> Or will there be rather?
[21:42:34] <LunarJetman> both?
[21:43:12] <LastTalon> A gui framework and a game framework.
[21:43:38] <LunarJetman> by gui I assume you mean app
[21:43:43] <LunarJetman> using widgets is entirely optional
[21:44:13] <LastTalon> But is there a more lightweight version of the library so I don't need to include everything I'm not using?
[21:44:27] <LunarJetman> you don't include things you are not using.
[21:44:45] <LastTalon> Why does it feel like you're avoiding my question?
[21:45:29] <LunarJetman> if you are asking if there are separate git repositories for what could considered vaguely disparate parts then the answer is no: there is only one git repository
[21:45:58] <LastTalon> Mkay.
[21:47:18] <LunarJetman> however neos is a separate repository
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[21:47:55] <LunarJetman> as is neolib which contains the event stuff
[21:56:06] <R2robot> This channel needs an enema
[21:59:03] * brainzap removes R2robot datacube
[21:59:23] <R2robot> I have been .. purged! :(
[21:59:38] <R2robot> i'm a pooplet
[22:02:36] <LastTalon> Have fun with that.
[22:03:57] <R2robot> i'm SHOOK
[22:06:27] <brainzap> everything is fake, sometimes even irc robots
[22:10:36] <LastTalon> Get woke
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[22:14:13] <LastTalon> "... more thin people would have survived 9/11 if fat people weren’t blocking the stairwells."
[22:14:18] <LastTalon> Ahh yes.
[22:15:56] <R2robot> "The threat of rising oceans could be stopped if we killed all whales... because displacement"
[22:18:12] <brainzap> "My game engine will replace QT"
[22:18:26] <R2robot> brainzap: LOL
[22:19:22] <baudejogos> :D
[22:19:25] <baudejogos> that was fun
[22:19:29] <LunarJetman> my app/game engine will replace Qt.
[22:20:58] <LunarJetman> and my universal compiler will cause a technological singularity.
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[22:48:07] <circuitbone> LunarJetman: Can we look at the repo now?
[22:49:46] <LunarJetman> circuitbone: of my app/game engine or my universal compiler?
[22:50:06] <circuitbone> yes
[22:50:17] <circuitbone> either
[22:50:39] <circuitbone> cheers mate
[22:50:49] <LunarJetman> it isn't finished tho
[22:51:38] <circuitbone> I understand, just a curious look
[22:52:34] <circuitbone> Do you have a physics engine at the moment in mind LunarJetman ?
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[23:13:20] <LunarJetman> circuitbone: there will be a simple one that I wrote and I will also use Bullet.
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[23:20:32] <circuitbone> thanks mate.
[23:22:22] <Prestige> What's up everyone?
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[23:23:09] <R2robot> sup
[23:23:22] <Prestige> working on my game engine again, hbu?
[23:23:50] <NiniGeo2> Yay game engines :]
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[23:29:35] <R2robot> Prestige: nice.. working on graphics.. my least favorite thing =/
[23:29:55] <Prestige> What lang are u working with again, C++?
[23:30:25] <R2robot> me? No, Lua :D
[23:30:47] <Prestige> oh haha, I heard that's really friendly to work with
[23:30:58] <Prestige> my engine is typescript, so small user base I think
[23:31:22] <R2robot> it is friendly. It's also a bit weird. :)
[23:31:27] <LastTalon> But typescript is javascript, but better.
[23:31:33] <LastTalon> :D
[23:31:39] <R2robot> haha
[23:32:02] <LastTalon> Lua is a bit weird, but its also the best.
[23:32:08] <LastTalon> So that's okay then.
[23:33:01] <LunarJetman> my engine is C++ but you will be able to script using any programming language.
[23:33:19] <LastTalon> There are so many things I like about Lua, bu tit also has a certain je ne sais quoi about it.
[23:33:24] <Prestige> oh that sounds pretty sweet LunarJetman
[23:33:25] <R2robot> it took me about a year to come to terms with lua. lol sure it's easy, and fun, but it just didn't feel right to me for quite a while
[23:33:43] <Prestige> Isn't lua 1 based with arrays? That threw me off so hard
[23:33:48] <R2robot> yeah
[23:33:50] <LastTalon> Sort of.
[23:34:07] <aeth> LastTalon: Lua to me kind of feels like C. I want to do $foo and I know how to do $foo in a dozen different ways, but the way in Lua is so... basic.
[23:34:08] <LastTalon> Like... no, but yes in the ways that if you're using it you probably should just start at 1.
[23:34:36] <aeth> Rich standard libraries are fun.
[23:34:41] <LastTalon> Its simple.
[23:34:52] <R2robot> I'd rather just use perl for everything
[23:34:54] <aeth> Simple languages mean verbose code.
[23:35:00] <R2robot> RIP perl-sdl
[23:35:03] <LunarJetman> with my engine you can use lua with 0-based arrays if you want
[23:35:09] <R2robot> (it might still be alive somewhere)
[23:35:20] <aeth> R2robot: have you tried Perl 6?
[23:35:22] <LastTalon> Why is everyone so afraid to be verbose?
[23:35:47] <aeth> LastTalon: because verbosity hides bugs.
[23:35:55] <LastTalon> All programming languages are verbose.
[23:36:07] <LastTalon> They use more text than you need to communicate the idea.
[23:36:11] <R2robot> C FTW
[23:36:14] <aeth> Not really. You don't need to resort to a for loop in many languages, but you do in C and Lua.
[23:36:27] <aeth> Well, the programming 101 for loop
[23:36:43] <Prestige> LunarJetman: how built up is your scripting system?
[23:36:45] <LastTalon> You don't have to in Lua if you don't want to.
[23:37:00] <LastTalon> You can build a function that does what you want.
[23:37:06]
<LunarJetman> Prestige: it is still a work in progress: https://neos.dev
[23:37:34] <LastTalon> Name it _ so its really short and not verbose. :D
[23:38:03] <LastTalon> aeth, I mean that's written in Lua, so what's your beef?
[23:38:17] <Prestige> watching for releases LunarJetman :) sounds exciting
[23:38:22] <aeth> It's for LuaJIT so I've never used it.
[23:38:24] <LunarJetman> yes :)
[23:39:21] <LastTalon> aeth, you don't have to use LuaJIT for it.
[23:40:02] <aeth> LastTalon: I care about efficiency too much
[23:40:13] <LastTalon> Then you probably should be interested in LuaJIT anyway.
[23:40:32] <LastTalon> It basically doesn't matter what you're doing in Lua, JIT is going to provide some efficiency bonus.
[23:41:27] <LastTalon> Anyway... Lua is pretty extensible.
[23:42:40] <LastTalon> And being verbose isn't the end of the world. Writing out a += as = and + isn't going to kill you.
[23:43:47] <DarkUranium> LastTalon, LuaJIT turned me into a newt!
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[23:44:24] <LastTalon> DarkUranium, it got better.
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[23:45:09] <LunarJetman> I will destroy LuaJIT with neos.
[23:45:18] <LastTalon> Am I getting the reference correctly, or is it something else? :P
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[23:45:56] <Prestige> LunarJetman: you'll probably need a lot of easy to read implementations to draw people into the project, once it's ready
[23:46:11] <Prestige> I'd love to see it in action when the time comes
[23:46:25] <LastTalon> LunarJetman, does neos do jit compiling?
[23:46:32] <LunarJetman> it will do yes
[23:46:36] <LastTalon> Neat.
[23:47:14] <LastTalon> Why is everything neo? Is it cuz its The One?
[23:47:28] <LunarJetman> it is as good a prefix as any
[23:47:47] <LastTalon> Missssster anderson
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[23:49:35] <LastTalon> So would human brains even make good computers?
[23:49:48] <LastTalon> Like they're pretty slow actually.
[23:50:02] <LastTalon> Maybe for parallel processing?
[23:51:02] <LastTalon> Although humans are relatively low power...
[23:52:25] <DarkUranium> LastTalon, they're not slow for visual processing and such.
[23:52:34] <DarkUranium> And there are a few humans who can do math pretty much instantly.
[23:52:36] <LastTalon> They do have some neat specialized bits.
[23:52:58] <LastTalon> They have some neat calculus bits.
[23:53:01] <DarkUranium> But yeah, not exactly fast at that. Probably an evolutionary artefact (fast arithmetic was not useful at all until relatively recently in evolution)
[23:53:45] <LastTalon> Yeah, I'm thinking the draw to humans as computers is going to be the energy cost.
[23:53:53] <LastTalon> You basically run at 100W.
[23:54:19] <LastTalon> Although the conversion to the appropriate energy source is a prerequisite.
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