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[00:47:52] <notchris> SUP
[00:47:54] <notchris> quiet
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[00:58:47] <SaraDR> yaa
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[01:51:34] <pulse> trust me i know science
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[03:31:17] <pulse> https://www.youtube.com/watch?v=ahqqdp_lRwU
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[04:08:23] <pulse> i made a transition to black&white in my game
[04:08:26] <pulse> for paused state
[04:08:35] <pulse> who knew this would be so hard lol
[04:09:09] <pulse> i also learned something
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[04:09:22] <pulse> naively you would translate into greyscale by simply doing (r + g + b) / 3
[04:09:32] <chrisf> rather naive that
[04:09:32] <pulse> but this produces bad results and weird contrast
[04:09:44] <pulse> (r * 0.212671f + g * 0.715160f + b * 0.072169f);
[04:09:50] <pulse> is the proper way
[04:10:01] <pulse> due to sensitivity of eyes to certain colors
[04:10:08] <pulse> look at green vs blue :o
[04:20:57] <R2robot> O_O
[04:50:28] <LastTalon> o_O
[04:54:04] <pulse> x_X
[04:55:04] <LastTalon> You can convert to greyscale with any ratio you want as long as in the end its all the same for each RGB.
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[04:56:16] <pulse> if you want a natural look you want to have that formula
[04:57:01] <LastTalon> Like I said, you can use a different ratio, like .3, .6, .1 It'll be fine.
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[04:58:07] <LastTalon> Natural has nothing to do with it. Its about getting a pleasing color balance.
[04:59:11] <LastTalon> In fact, you probably want to test a few different ratios to see what you think looks best.
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[07:46:36] <R2robot> .______________.
[08:15:33] <Prestige> Hi R2robot
[08:15:51] <R2robot> o/
[08:18:03] <Prestige> What's up my friend
[08:19:15] <R2robot> not much.. waiting for my latest test release to go live on google play store
[08:19:17] <R2robot> you?
[08:20:55] <Prestige> Oh that's awesome! I'm just studying for interviews
[08:21:19] <Prestige> Brushing up on CS
[08:21:30] *** brainzap <brainzap!~brainzap@217.22.129.78> has joined #gamedev
[08:22:38] <Prestige> What's this release?
[08:23:07] <R2robot> CS? computer science or C sharp? :D
[08:23:43] <R2robot> it's just a simple solitaire game. Using it to go through the process of actually releasing a game. :D
[08:26:18] <Prestige> Computer Science
[08:26:46] <Prestige> And that's really awesome, most devs never release a game. Congrats!
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[08:28:36] <R2robot> THanks. It's 'published', but only to people on my test list so far.
[08:29:18] <mijowh> hackaday.com/2019/03/20/cortex-m0-becomes-platform-game-platform/
[08:29:22] <R2robot> Any particular part of CS that you're brushing up on?
[08:31:02] <Prestige> Just algorithms and data structures atm. Going to burn through leetcode premium starting next week, for a month or two
[08:31:14] <R2robot> cool
[08:31:57] <Prestige> Friend of mine just landed a pretty good position at Facebook and is giving me interview study material
[08:32:35] <R2robot> Ooooo, nice
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[08:35:50] <DnzAtWrk> #ff0
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[09:22:25] <DnzAtWrk> let's say I slow something down by x = x * 0.99 60 fps
[09:22:41] <DnzAtWrk> how can I make this work at variable framerates with the same slowdown
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[09:23:38] <DarkUranium> DnzAtWrk, `x = x * 0.99` at each tick?
[09:23:44] <DnzAtWrk> yes
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[09:24:54] <DarkUranium> DnzAtWrk, that's a geometric progression. It's easy to turn it into a function.
[09:25:12] <DarkUranium> DnzAtWrk: `f(x,t) = x * pow(0.99, t)`, where `t` is time.
[09:25:20] <DnzAtWrk> let's see, 1% slowdown every 16.6 ms
[09:25:28] <DarkUranium> Now you have a closed-form function, so you can just put the actual time in there.
[09:25:35] <DarkUranium> (I guess time / 16.6ms in your case)
[09:25:41] <DnzAtWrk> ah
[09:25:58] <DarkUranium> (but I would honestly adjust the function to just work in terms of real time, instead)
[09:27:31] <DnzAtWrk> vx *= .99**elapsedSeconds;
[09:27:34] <DnzAtWrk> that's good enough
[09:27:45] <DarkUranium> ... or you can do the function.
[09:27:59] <DarkUranium> well, `x` there should be `x0`.
[09:28:20] <DarkUranium> But sure.
[09:30:19] <brainzap> I just wanna say something
[09:30:27] <brainzap> good morning cuties
[09:31:42] <DnzAtWrk> right
[09:31:49] <DnzAtWrk> I forgot that I need to actually adjust the value
[09:33:22] <DnzAtWrk> .99**60
[09:33:44] <DnzAtWrk> .55*elapsedSeconds
[09:34:06] <DarkUranium> It's .99**(elapsedSeconds*60) in your case.
[09:34:43] <DarkUranium> Which is roughly 0.55*(0.99**elapsedSeconds)
[09:36:39] <DarkUranium> err, sorry, nevermind that last one
[09:38:55] <DnzAtWrk> i = -1; f.v[++i] *= .55 * elapsedSeconds; f.v[++i] *= .55 * elapsedSeconds;
[09:38:57] <DnzAtWrk> that's some ugly code
[09:39:03] <DnzAtWrk> but it compresses well
[09:40:14] <brainzap> oh good my eyes, this early in the morning
[09:41:12] <DarkUranium> You could do i=0 and f.v[i++]
[09:41:16] <DarkUranium> at least it'll be slightly ness ugly.
[09:41:18] <DarkUranium> less*
[09:41:37] <DnzAtWrk> yeah but then if you need to use the same dimension inside the assignment it is more difficult: like so:
[09:41:50] <DnzAtWrk> v[2][++i] += (d[i] / dist) * weight;
[09:41:59] <DarkUranium> Isn't that UB?
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[09:42:33] <DnzAtWrk> is it?
[09:43:30] <DnzAtWrk> honestly i don't know why this thing increases i before creating the value
[09:43:31] <DnzAtWrk> but it does
[09:44:08] <DarkUranium> That depends on the compiler.
[09:44:22] <DarkUranium> And yes, it differs even between commonly-used compilers (and possibly optimization flags)
[09:44:28] <DnzAtWrk> right, well
[09:44:38] <DnzAtWrk> need a better alternative then
[09:44:54] <brainzap> do you know about assembler?
[09:45:00] <DnzAtWrk> yes
[09:45:19] <brainzap> I once did a TIS-100 level, so I am pretty good at it
[09:45:33] <DnzAtWrk> I made my own made-up assembler like language
[09:45:38] <DnzAtWrk> nanite-os.herokuapp.com
[09:45:56] <brainzap> that is sick as hell
[09:46:20] <DnzAtWrk> I love TIS-100
[09:46:25] <DnzAtWrk> but screw that game nonetheless
[09:48:07] <DnzAtWrk> i = 0; f.v[i] *= .55 * elapsedSeconds; i++; f.v[i] *= .55 * elapsedSeconds;
[09:48:09] <DnzAtWrk> that will have to do
[09:48:26] <DarkUranium> DnzAtWrk, the indexing might be able to save you there (C++ has a weird exception that C does not), but not sure.
[09:48:36] <DarkUranium> f.v[i++] *= ... is fine.
[09:48:44] <DarkUranium> It's just v[2][++i] += d[i] that's the problem
[09:49:08] <DnzAtWrk> when you say i++, does i change before or after the right-hand
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[09:57:46] <DnzAtWrk> yeah no, that can't be trusted
[09:57:51] <DnzAtWrk> I'm better off doing that I wrote
[09:59:42] <DnzAtWrk> https://codepen.io/Donitz/pen/bZXZyV
[09:59:45] <DnzAtWrk> beh
[10:00:11] <DnzAtWrk> I mean, i++; compressed into a single char
[10:00:15] <DnzAtWrk> compresses*
[10:00:31] <DnzAtWrk> and the repeated lines become 2 chars extra
[10:01:55] <DnzAtWrk> too bloody bad the closure compiler won't allow me to use with ()
[10:02:23] <DnzAtWrk> since it adds one extra character each time I access the f object
[10:12:57] <DarkUranium> DnzAtWrk, f.v[i++] *= ...; is okay, I guarantee it.
[10:13:07] <DarkUranium> The important part is that `i` doesn't show up twice.
[10:13:30] <DarkUranium> Because if it does, it's like doing `printf("%d,%d\n", i++, i++);`
[10:13:43] <DnzAtWrk> it didn't sound okay on stack overflow
[10:13:51] <DnzAtWrk> https://stackoverflow.com/questions/20193083/pre-post-increment-operators-and-arrays
[10:17:22] <DnzAtWrk> I normally never use the incremented variable on both sides of the assignment
[10:17:26] <DnzAtWrk> so this never came up
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[11:29:43] <DnzAtWrk> oh thank god there is a way to make with work with the closure compiler
[11:30:15] <DarkUranium> DnzAtWrk, he uses i++ twice there.
[11:30:58] <DarkUranium> Not the same case as just a[i++] = <something that doesn't use i>
[11:31:23] <DnzAtWrk> but I do use i
[11:31:26] <DnzAtWrk> on the right side
[11:33:25] <DnzAtWrk> blah blah /** @suppress {with} */ with ({ test: 1 }) { test; };
[11:33:27] <DnzAtWrk> there, that works
[11:33:31] <DnzAtWrk> and NOTHING else
[11:33:46] <DnzAtWrk> forget about putting suppress at the beginning of the file
[11:36:11] <DnzAtWrk> and of course the compiler doesn't understand to rename variables used in with
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[11:50:42] <DarkUranium> Wait, you're making a compiler?
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[11:56:49] <kernel-sanders> it better be faster than V8 or I'm not using the compiler
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[12:19:03] <brainzap> fucking love working at home, in the sun
[12:19:18] <brainzap> it gives me vitamin D and makes me so happy
[12:19:20] <DnzAtWrk> fucking hate the sun
[12:19:27] <DnzAtWrk> No I kid
[12:19:47] <DnzAtWrk> being outside in the sun cheers me up
[12:21:10] <DarkUranium> lol
[12:21:15] <DarkUranium> DnzAtWrk, <DarkUranium> Wait, you're making a compiler?
[12:21:25] <DarkUranium> (I said that after you dropped out)
[12:21:42] <DnzAtWrk> no, not now
[12:21:53] <DnzAtWrk> I'm making fishies
[12:23:26] <DarkUranium> News just in: brainzap takes plenty of d!
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[12:32:30] <kernel-sanders> go get that d boy
[12:34:10] <DarkUranium> DnzAtWrk, so, what was that compiler talk, then?
[12:34:16] <DarkUranium> What language is that, even?
[12:35:28] <DnzAtWrk> that's just something else I made
[12:35:44] <brainzap> he made his own civilization with their own language
[12:36:03] <DarkUranium> DnzAtWrk, a toy language or what?
[12:36:35] <DnzAtWrk> yeah
[12:37:38] <DarkUranium> Nice.
[12:37:45] <DarkUranium> I've been working on a non-toy one :)
[12:37:59] <DnzAtWrk> a little bit assembler a little bit modern
[12:38:09] <DnzAtWrk> I find it a chore to have to constantly use accumulators
[12:39:51] <DnzAtWrk> Would love to come up with something completely original
[12:40:21] <DarkUranium> What do you mean?
[12:40:27] <DarkUranium> Original in what sense?
[12:40:35] <DarkUranium> What what's "a little bit assembler a little bit modern"?
[12:48:47] <brainzap> what if you extend assembler with word for trade, and intercourse. And then let little assemblys move around in a city called CPU#1 and interact with each other
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[13:54:15] <jprajzne> https://pbs.twimg.com/media/D20vWTtX0AEg0TO.jpg:large if anyone's interested
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[14:00:38] <R2robot> https://www.youtube.com/watch?v=N0VpEZ5tguo
[14:00:55] <R2robot> TL;DW gain an audience then release a game. :P
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[14:01:48] * DaScoot preps the 'FREE GAME' van
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[14:03:50] <DarkUranium> Wish they would use UTC for times already.
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[14:07:47] <kernel-sanders> R2robot, you mean send a tweet asking for a feature, he got more traffic from the feature than from his youtube audience
[14:09:20] <R2robot> he has 4k twitter followers.. still his 'audience' :)
[14:09:32] <R2robot> or following
[14:09:50] <R2robot> audience. :D
[14:10:42] <R2robot> if anything, it shows the importance of twitter. You're more likely to get clicks on links there than on a video platform.
[14:10:43] <kernel-sanders> he tweeted to itch asking for a feature
[14:10:56] <R2robot> oh that
[14:11:15] <kernel-sanders> yeah and he said he got more traffic from that feature than from his 40k youtube audience or something
[14:11:48] <DaScoot> I kinda wish I had someone just to do my promotion stuff for me
[14:11:58] <DaScoot> spend time on the various forums and stuff I post to
[14:12:00] <R2robot> yeah
[14:12:22] <DaScoot> I feel bad spamming stuff in places that otherwise I don't really have time for
[14:12:26] <R2robot> like some devs say, the real work begins after you ship the game. marketing marketing marketing
[14:12:27] <kernel-sanders> still 7k for 4 years work seems meager
[14:12:42] <DaScoot> in my case I gotta do that twice a month
[14:14:05] <jprajzne> DaScoot: create a bot
[14:14:31] <jprajzne> that's what the promo companies are using anyway?
[14:14:59] <R2robot> i feel like there is more to marketing than just spamming notices
[14:15:16] <DaScoot> I also feel bad that I never have time to do something clever for April Fool's releases
[14:15:22] <R2robot> https://twitter.com/Warcraft/status/1111301933485174790
[14:15:50] <jprajzne> absolutely. crafting the right message for target audience of a feature, for example
[14:15:57] <kernel-sanders> warcraft II ?
[14:16:06] <kernel-sanders> they should make warcraft 4
[14:16:35] <R2robot> there are 2 version of warcraft 2.. 2+2 = 4. Checkmate
[14:16:51] <kernel-sanders> solid logic can't argue with that
[14:17:17] <R2robot> ;)
[14:17:35] <DaScoot> I would look forward to all the kids going "haha I can't believe they're making a RTS in the warcraft universe how random"
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[14:24:36] <R2robot> and starcraft is just warcraft in space. don't @ me
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[14:37:52] <DnzAtWrk> don't @ me is such a silly way to say "lalalala can't hear you"
[14:38:51] <notchris> lol
[14:38:56] <notchris> @DnzAtWrk i feel that
[14:41:46] <kernel-sanders> @R2robot we twitter now
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[14:42:06] <R2robot> :P
[14:42:16] <DnzAtWrk> @kernel-sanders <stupid gif>
[14:43:35] <notchris> @R2robot tWiTteR
[14:44:32] <R2robot> the funny thing is, that wasn't even a twitter feature at first. People were just doing it.. twitter adopted it as a feature :D
[14:45:10] <notchris> XANGAAAAA
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[14:49:25] <warweasle> Good morning.
[14:49:50] <pulse> ahoy hoy
[14:50:02] <notchris> AHOY MATIES
[14:50:07] <notchris> get dat booty 2day
[14:51:00] * brainzap slaps notchris
[14:52:11] <pulse> stop. gamedev time
[14:52:26] <notchris> it burnzzzzzz
[14:56:22] <brainzap> joa
[15:03:43] <pulse> https://www.youtube.com/watch?v=wpdy8CPk6-8
[15:04:11] <notchris> pulse: made a minigolf demo with js
[15:04:12] <notchris> http://notchris.net/golf
[15:04:22] <notchris> re-making it in canvas to improve performance
[15:04:22] <notchris> xD
[15:04:33] <pulse> umm
[15:04:36] <pulse> those physics
[15:04:36] <pulse> lol
[15:04:42] <notchris> lol sometimes it glitches
[15:04:46] <brainzap> dessert golf
[15:04:47] <notchris> fixing it
[15:05:00] <pulse> im in space
[15:05:05] <notchris> awww you got thru a wall
[15:05:11] <notchris> thats annoying
[15:05:24] <pulse> also non-90 degrees walls speed you up xD
[15:05:32] <notchris> ugh
[15:05:35] <pulse> it's nice tho
[15:05:38] <notchris> ty
[15:05:43] * notchris cries
[15:05:58] <pulse> one thing i would suggest
[15:06:04] <pulse> make the focal point for user input bigger
[15:06:09] <notchris> yeahhh
[15:06:16] <pulse> kinda hard to target 16x16 pixels of the ball
[15:06:17] <notchris> its not evident at first
[15:06:30] <pulse> also my intuition is that the ball will go the other way lol
[15:06:34] <notchris> so whats interesting about this is
[15:06:34] <pulse> but i guess that's arbitrary
[15:06:37] <notchris> its completely SVG
[15:06:42] <pulse> oh
[15:06:44] <notchris> so naturally, rendering is like 10fps on mobile
[15:06:44] <pulse> interesting
[15:06:48] <notchris> lmao
[15:06:54] <pulse> yeah svg is slow
[15:07:00] <notchris> because dom
[15:07:05] <notchris> im porting to canvas though
[15:07:07] <notchris> getting 60fps
[15:07:11] <notchris> on first tests
[15:07:23] <notchris> it was fun to test it though
[15:07:39] <pulse> i made two things yesterday, both of which sound ridiculously simple
[15:07:42] <pulse> both of which took me hours
[15:07:44] <notchris> oooo i wanna seee
[15:07:44] <pulse> :S
[15:07:48] <notchris> hey thats how it goes
[15:07:54] <pulse> 1. parallax scrolling backgrounds (fuck yea)
[15:07:59] <pulse> 2. transition to black&white
[15:08:00] <pulse> :D
[15:08:04] <notchris> Nice!!!
[15:08:09] <notchris> the parallax can be hard
[15:08:10] <R2robot> \(´▽`)/
[15:08:13] <notchris> is it in C# ?
[15:08:26] <pulse> https://i.imgur.com/Ha0qfi0.png
[15:08:29] <pulse> notchris, c++
[15:08:33] <notchris> oooo!
[15:08:36] <notchris> im jealous
[15:08:38] <pulse> for parallax scrolling i had the weirdest problems
[15:08:45] <pulse> because i'm scaling up everything by 2
[15:08:49] <notchris> ahh
[15:08:49] <pulse> so the background image is 400x300
[15:08:52] <pulse> but output is 800x600
[15:08:56] <pulse> and i wanted to move it smoothly by 1 pixel
[15:09:06] <notchris> did you have to transform pre-scale
[15:09:09] <pulse> it's weird but it works now
[15:09:10] <pulse> well
[15:09:11] <pulse> xD
[15:09:19] <pulse> i treat size as scaled but position as non-scaled
[15:09:31] <pulse> and then i split the image and output two tiles, left and right
[15:09:39] <pulse> s/tiles/rubregions/
[15:10:02] <notchris> ahhh
[15:10:05] <pulse> the problem is because of the scale, the left hand side lags by 1 pixel every time the position is non-even
[15:10:05] <notchris> want to hear more
[15:10:08] <notchris> have to use bathroom first
[15:10:12] <pulse> took me a long time to figure that out
[15:10:25] <pulse> basically this solves it texBg2->SetPosition(bg2_splitPos & 1 ? 0 : -1, 0);
[15:10:32] <pulse> :D
[15:10:41] <pulse> moving the left hand side -1 pixel for non-even positions
[15:10:49] <pulse> it's ridiculous but i'm so glad it works smoothly now
[15:11:08] <pulse> 2nd problem with b&w transition was more brutal
[15:11:32] <pulse> idea is: 1) take snapshot 2) convert pixels to greyscale 3) merge with graphics so there's a smooth transition
[15:11:55] <pulse> which i did successfully almost immediately but then i realized that in fullscreen i have to actually worry about viewport and scale
[15:12:05] <pulse> that was ridiculous to solve but i managed it somehow
[15:12:39] <pulse> https://paste.ubuntu.com/p/c7tc6fcbf7/
[15:12:59] <pulse> i have a bunch of easy tasks to solve today at least xD
[15:13:09] <pulse> gotta get as much work done as possible in the next 3 days
[15:13:14] <pulse> cause i'm free
[15:15:48] <R2robot> why did you choose a 4:3 ratio?
[15:16:19] <pulse> i'm trying to recreate an old school experience :D
[15:16:26] <R2robot> ahhh :D
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[15:24:03] <pulse> https://i.imgur.com/gAlVuIN.gif
[15:24:05] <pulse> :D
[15:24:27] <pulse> dat gif smoothness
[15:24:36] <pulse> i promise it's better in real life
[15:24:38] <pulse> :D
[15:25:17] <jprajzne> cool pulse!
[15:25:22] <pulse> ^_^
[15:25:22] <jprajzne> you advanced a lot :)
[15:25:32] <pulse> i got like 100 items on my todo list
[15:25:38] <pulse> better get crackin
[15:26:16] <jprajzne> wipe'em all :)
[15:27:14] <RandomCouch> pulse, your game is in real life?
[15:27:26] <R2robot> 10/10 pulse
[15:27:47] <RandomCouch> pulse, what's the framerate?
[15:27:51] <RandomCouch> in that gif
[15:30:22] <pulse> RandomCouch, i have no idea :p
[15:30:33] <pulse> i just downloaded the first gif recorder i found
[15:30:44] <pulse> and clicked buttons
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[15:34:02] <notchris> pulse it looks great!
[15:34:08] <pulse> :D
[15:34:10] <pulse> tnx
[15:34:12] <RandomCouch> lol
[15:34:42] <notchris> got the jumper fps improved
[15:34:43] <notchris> https://notchris.net/3d/dev2/
[15:34:47] <notchris> running p good for webgl
[15:35:56] <pulse> nice nice
[15:36:11] <pulse> screen caught up to me :S
[15:36:20] <pulse> is that using box2d?
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[15:38:17] <DarkUranium> notchris, how come you use webgl?
[15:38:31] <DarkUranium> or rather, how come you're doing 3D?
[15:39:34] <RandomCouch> notchris, what are you using?
[15:39:55] <RandomCouch> ah nvm
[15:40:23] <notchris> i use a mix of things
[15:40:27] <notchris> generally matterjs for physics
[15:40:31] <notchris> canvas for renderer
[15:41:27] <DarkUranium> You should stop saying "canvas", because that implies the HTML5 canvas API :P
[15:41:30] <DarkUranium> (which is strictly 2D)
[15:41:49] <jprajzne> it's not strictly 2d i think :)
[15:42:01] <DarkUranium> When you say "canvas", people don't think you're mentioning the element (you don't have much of a choice anyhow), but the API ... especially in the context of JS (you just mentioned matterjs)
[15:42:04] <jprajzne> it depends on what context you ask for, but the canvas should be the same
[15:42:25] <DarkUranium> jprajzne, again, talking about the API, not the element.
[15:42:32] <jprajzne> the element remains :)
[15:42:36] <DarkUranium> The canvas element has two APIs: canvas API ('2d' context) and the WebGL API ('webgl')
[15:42:50] <jprajzne> i know
[15:42:55] <DarkUranium> The former is strictly 2D.
[15:43:04] <DarkUranium> You can do basic fake 3D, sure, but it's really just faking it via 2D.
[15:43:12] <jprajzne> still canvas in my book
[15:43:14] <DarkUranium> It doesn't have 4x4 matrices, and more importantly, it can't do proper texture filtering.
[15:43:22] <DarkUranium> That's my point.
[15:43:36] <jprajzne> agree on that
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[15:46:38] <notchris> its not strickly 2d
[15:46:46] <notchris> right
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[16:06:01] <AIOP> So the typical formula for calculating x (right) and y (forward) gain over a plane is `x += speed * sin(yRot)` and `y += speed * cos(yRot)`, but this is a sine wave... I was wondering what it may look like if this was linear.
[16:06:29] <AIOP> dX = speed * ((yRot * 4) / 360)dY = speed * (((yRot - 90) * 4) / 360)
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[16:06:50] <AIOP> So I came up with that formula that made need (yRot -90) absolute value'd
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[17:07:36] <pulse> i like big sprites and i cannot lie
[17:07:40] <pulse> these other sprites cant deny
[17:09:12] <CarlaoBazuca> how big?
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[17:11:50] <pulse> big enough for enormousness
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[17:18:56] <CarlaoBazuca> oh come on
[17:21:58] <AIOP> Haha now I am fighting people who don't understand what inverse and what cosine and sine waves are
[17:22:35] <CarlaoBazuca> what weapons are you using?
[17:22:50] <pulse> sine transforms
[17:22:51] <R2robot> maybe they just haven't learned it yet?
[17:22:59] <AIOP> Plot points but they don't even know what that is either.
[17:23:03] <CarlaoBazuca> how can you fight with sine transforms?
[17:23:09] <R2robot> pew pew pew
[17:23:19] <pulse> who's they
[17:23:22] <CarlaoBazuca> a sonic pistol? super high pitched speakers?
[17:23:22] <pulse> the government?
[17:23:40] <CarlaoBazuca> TAKE ALL THESE FREQUENCIES IN YOUR FACE!!!
[17:23:56] <pulse> CarlaoBazuca, sine transforms would be a marvelous weapon
[17:23:59] <pulse> you could wobble walls and such
[17:24:10] <pulse> twist other weapons into knots
[17:24:37] <CarlaoBazuca> one of my favorite childhood fantasy weapons came from that dumb Steve Jackson board game where aliens were taking over a spaceship
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[17:24:46] <CarlaoBazuca> it was a wave emitter pistol
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[17:25:03] <AIOP> cos(0) == sin(90) && cos(90) == sin(0) but they can't understand that ...
[17:25:13] <CarlaoBazuca> it could blast an entire corridor of aliens if the rolled effect was the expected one
[17:25:41] <R2robot> BFG > all other weapons
[17:25:46] <CarlaoBazuca> <3
[17:25:47] <R2robot> BFG 9000*
[17:25:50] <pulse> nah
[17:25:54] <pulse> commander keen's gun
[17:25:55] <pulse> is where it's at
[17:25:57] <CarlaoBazuca> AIOP, oh no. you are talking to people who never took a math course!!!
[17:26:10] <CarlaoBazuca> R2robot, where is that unit circle link again?
[17:26:33] <AIOP> was on /r/math
[17:26:34] <pulse> or rocket launcher + quad damage + pentagram of protection
[17:26:51] <CarlaoBazuca> ahh you are still impressed by the terrible quality of reddit users?
[17:27:09] <pulse> i miss phpbb forums
[17:27:16] <pulse> reddit makes me angry
[17:27:31] <R2robot> CarlaoBazuca: this one? https://demoman.net/?a=trig-for-games
[17:27:32] <AIOP> Well I have literally 0 people I can relate to in a day sooo
[17:27:36] <CarlaoBazuca> yeah
[17:27:40] <CarlaoBazuca> AIOP, send that link to them
[17:27:44] <CarlaoBazuca> then you can send this one too https://www.mathwarehouse.com/unit-circle/unit-circle-game.php
[17:27:44] <AIOP> Wishfulness is better than anything
[17:27:44] <pulse> AIOP, ##math
[17:27:53] <pulse> they're nice
[17:29:02] <AIOP> http://prntscr.com/n4qflb
[17:30:25] <AIOP> huh cool the tangent goes on a tangent
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[17:30:46] <AIOP> I want a tangent stripped robes
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[17:35:12] <AIOP> that was the most fun I've had in a while with a circle
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[17:35:39] <AIOP> I had to teach myself what arctangent was in highschool bc nobody knew
[17:37:45] <CarlaoBazuca> you did not have trigonometry in your high school?
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[17:49:55] <AIOP> they wouldnt let me take it because I needed to do homework to pass the class yet I aced any test they gave me lol
[17:51:29] <CarlaoBazuca> I see, so you are just a lazy pretender
[17:51:50] <AIOP> Nah just can't do school to save my life
[17:52:01] <CarlaoBazuca> nope. that does not follow
[17:52:11] <CarlaoBazuca> if you actually aced the tests, then the homework should not be a problem
[17:52:27] <CarlaoBazuca> instead you are claiming that you had to learn things alone
[17:52:30] <AIOP> No thats a lazy ass issue
[17:52:45] <CarlaoBazuca> well, everyone likes to pick their own poisons :)
[17:53:00] <pulse> i like to pick mana potions
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[17:53:33] <AIOP> Everyone picks their own poison but I usually am the one to swallow it all in the first go lol
[17:53:40] <CarlaoBazuca> https://me.me/i/i-never-read-anything-for-my-classes-i-just-study-6226003
[17:54:09] * CarlaoBazuca shits on AIOP's face :)
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[17:54:48] <AIOP> high quality dank meme
[17:55:06] <AIOP> The only thing I am in debt to rn is my landlord
[17:58:33] <AIOP> Anyone have experience with PSP homebrew dev?
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[18:05:58] <pulse> welcome brainzap
[18:06:01] <pulse> stay awhile, and listen
[18:06:26] <brainzap> *fart*
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[18:07:11] <pulse> LETS GET PSYCHED
[18:07:13] <pulse> AND MAKE GAMES
[18:07:17] <pulse> AAAAAAAAAAAAAaaaaaaaaaaaaaaaAAa
[18:07:25] <brainzap> I need an app idea for a competition
[18:07:27] * pulse charges into code with his battle axe
[18:07:49] <pulse> brainzap, an app that makes you depressive
[18:08:00] <brainzap> listening to you?
[18:08:03] <pulse> hmm
[18:08:25] <pulse> an app that laughs at you for being lazy
[18:08:28] <pulse> i would probably buy that
[18:08:35] <pulse> it would call you names
[18:08:54] <brainzap> give me a real one you fuck
[18:09:55] <pulse> ok ok
[18:10:12] <pulse> an app that you use for 2-5 minutes per day and it boosts your logical skills
[18:10:29] <pulse> IQ type questions
[18:10:39] <pulse> ok that's a game
[18:10:40] <pulse> but still
[18:11:13] <pulse> what kind of competition is it?
[18:11:16] <brainzap> you are fired
[18:11:40] <DarkUranium> brainzap, app or game?
[18:12:08] <brainzap> it can be game
[18:12:54] <pulse> a virtual safe where you can put files in to encrypt but you have a nice UI with a circular locking mechanism and you rotate the parts to input the right combination
[18:13:20] <pulse> i'm out of ideas now
[18:13:28] <brainzap> you did not last long ;)
[18:13:40] <pulse> making apps is boring, make games instead
[18:13:42] <pulse> :^)
[18:16:43] *** notchris <notchris!~notchris@c-73-16-120-84.hsd1.ct.comcast.net> has joined #gamedev
[18:16:45] <R2robot> #gamedev not #appdev
[18:18:55] <brainzap> a game is just a very interactive app
[18:19:00] <pulse> no
[18:19:06] <AIOP> no
[18:19:13] <pulse> a game is useless
[18:19:15] <notchris> notapp
[18:19:16] <pulse> that's zen
[18:19:19] <pulse> an app is useful
[18:19:26] <pulse> therefore it's always less enlightened
[18:19:34] <pulse> but you need apps to make games so
[18:19:36] <pulse> it's all jin jang man
[18:19:47] <notchris> so basically youre saying
[18:19:49] <notchris> bush did 911
[18:19:55] <AIOP> no
[18:19:57] <notchris> oh okay
[18:19:58] <AIOP> trump did 7/11
[18:20:02] <pulse> yes and also butterflies flap wings and create thunderstorms
[18:20:02] <notchris> ahhh
[18:20:08] <notchris> not thunderstorms
[18:20:12] <notchris> chem trails
[18:20:18] <pulse> that's the one
[18:20:31] <AIOP> go get scribble nauts out and create a monstrosity then create a game out of it
[18:20:45] <notchris> lets make a game where you stab anti-vaxxers with syringes
[18:21:10] <pulse> no
[18:21:13] <pulse> my games are all up to age 4
[18:21:17] <brainzap> it would be more success full if you stab vaxxers with anti-vaxx
[18:21:21] <pulse> age 4 onwards?
[18:21:23] <pulse> hmm
[18:21:25] <pulse> from age 4
[18:21:26] <pulse> one of those
[18:21:31] <AIOP> I haven't been sick... in 2 years
[18:21:34] <notchris> everyone is the same age
[18:21:39] <notchris> made from the same big bang
[18:21:40] <AIOP> I need to get sick
[18:21:44] <pulse> there's only a single electron in the universe
[18:21:49] <pulse> but it's travelling through time
[18:22:16] <pulse> AIOP, stand in the cold for 2 hours with wet underpants
[18:22:25] <notchris> lets build a harry-potter type clone, where instead the MC jumps into the brick wall at the train station, inducing a coma
[18:22:28] <AIOP> I can feel my balls chaffing
[18:22:33] <notchris> And the gameplay will be nacvigating the US healthcare system
[18:22:42] <pulse> :S
[18:23:02] <LunarJetman2> script kiddies use Unity.
[18:23:19] <notchris> i didnt know Nintendo was script kiddies
[18:23:24] <brainzap> too real
[18:23:31] <pulse> nintendo is the original script kiddie
[18:23:35] <notchris> ;)
[18:23:59] <LunarJetman2> if Nintendo use Unity then Nintendo are script kiddie
[18:24:20] <notchris> last time i used a program to make a game
[18:24:21] <notchris> was uh...
[18:24:24] <notchris> valve hammer editor
[18:25:01] <LunarJetman2> also, lesbians don't have penises.
[18:25:04] <notchris> remember, if you use a game engine, its not rly ur game
[18:25:08] <DaScoot> some do
[18:25:42] <LunarJetman2> DaScoot: transgender women are men dear.
[18:25:49] <pulse> yes let's discuss this
[18:25:50] <DaScoot> :\
[18:25:53] <pulse> on friday on #gamedev
[18:26:13] <notchris> all genders deserve equal attention
[18:26:29] <notchris> but more importantly, demi humans deserve human rights
[18:26:37] <pulse> make gender selector a slider
[18:26:38] <pulse> problem solved
[18:26:40] <R2robot> he's gay so he thinks he can get away with bashing others
[18:26:51] <DaScoot> some of my best friends are trans
[18:26:54] <pulse> select gender: male |-----[==]----------| female
[18:26:59] <LunarJetman2> there is nothing more toxic in the social sphere and discourse at the moment than trans activism.
[18:27:13] <pulse> "social sphere"
[18:27:19] <LunarJetman2> trans want to erase the female
[18:27:25] <notchris> idk cant everyone just be what they want to be
[18:27:25] <R2robot> stfu
[18:27:34] <notchris> seems like a pretty easy concept
[18:27:52] * notchris shrugs
[18:27:53] <R2robot> dude is off his meds, once again, starts irc scuffle for attention.
[18:27:56] <R2robot> every.single.day
[18:27:57] <pulse> :D
[18:28:02] <LunarJetman2> I don't have a problem with transexuals; I do have a problem with blokes in dresses pretending to be women
[18:28:24] <pulse> i have a problem with elves
[18:28:26] <pulse> elves piss me off
[18:28:49] <notchris> oh those are actual women
[18:28:51] <R2robot> screensshotting this biggots chat to send to his 'clients'
[18:29:03] <notchris> they arent pretending
[18:29:28] <notchris> they’ve likely been through a degree of torment you cant comprehend
[18:29:34] <notchris> just to feel comfortable in their skin
[18:29:44] <notchris> if anything, their courage is appluadable
[18:30:03] <LunarJetman2> a bloke in a dress is not a woman.
[18:30:10] <R2robot> so edgy
[18:30:20] <R2robot> don't feed him
[18:30:34] <R2robot> he's lonely and desperate for any kind of attention.. again
[18:30:36] <R2robot> this is what he does
[18:30:44] <notchris> sure, a person who identifies as a male, in a dress, is a male
[18:30:50] <R2robot> STAHP
[18:30:50] <DaScoot> yeah, was wondering if I missed something in the backscroll that started this convo
[18:30:52] <notchris> lol
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[18:30:54] <DaScoot> not seeing it
[18:30:54] <LunarJetman2> no I just have a spare five minutes and I'm bored.
[18:31:06] <R2robot> notchris: nah, he just does this all.the.time
[18:31:24] <notchris> Lol I know
[18:31:27] <notchris> Very average
[18:31:33] <R2robot> sub par
[18:31:52] <notchris> seen their work too
[18:31:55] <notchris> its child’s play
[18:32:04] <pulse> when he's not destroying unity, he's wielding his sword at blokes with hairy legs wearing dresses
[18:32:09] <pulse> sorry my imagination is being overactive again
[18:32:15] <R2robot> lol
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[18:32:41] <DaScoot> the scots are offended by this assault
[18:33:35] <LunarJetman2> if you are brave enough to transition (i.e. have surgery on your genitals) then I respect that bravery and the new "gender" however if you decide, on a whim, to change your "gender" by wearing a dress that does not make you a woman.
[18:33:45] <pulse> :S
[18:34:11] <notchris> LunarJetman2: I dont think anyone cares about your opinion
[18:34:13] <notchris> no offense
[18:34:18] <notchris> it’s just unpopular
[18:34:25] <pulse> i think i would rather talk about dragons
[18:34:35] <R2robot> fluffy dragons
[18:34:45] <R2robot> DEATH WING!
[18:34:48] <pulse> oh fuck i need a dragon sprite
[18:34:54] <R2robot> every game does
[18:34:56] <notchris> dragons are cooler when they arent mean
[18:35:09] <R2robot> Her Magesty's Dragon. read it
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[18:35:11] <pulse> hmm i could make a friendly dragon that would follow the player around
[18:35:16] <R2robot> for cute dragonssss
[18:35:37] <LunarJetman2> notchris: who says its unpopular? most people are too afraid to challenge the "accepted wisdom" that transgenderism has free reign to erase the female space
[18:35:48] <R2robot> wait, it's His Magestys Dragon
[18:35:59] <pulse> majesty's ? :P
[18:36:04] <notchris> pulse: yes plz
[18:36:07] <notchris> following cute dragon
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[18:36:13] <pulse> notchris, i'm thinking what it could do tho
[18:36:16] <R2robot> pulse: i typed that the first time :P
[18:36:27] <notchris> pulse: how about you cant read any signs
[18:36:28] <pulse> maybe it could come down on enemies
[18:36:30] <notchris> without it
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[18:36:35] <notchris> because ur from another world
[18:36:35] <pulse> notchris, hmm
[18:36:38] <pulse> an educated dragon
[18:36:41] <notchris> exactly
[18:36:43] <pulse> he would need glasses
[18:36:48] <notchris> obviously
[18:36:51] <pulse> and a british accent
[18:36:51] <notchris> but they get foggy
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[18:36:56] <notchris> because of fire breathe
[18:37:02] <R2robot> https://en.wikipedia.org/wiki/His_Majesty%27s_Dragon
[18:37:03] <pulse> i can't do british accent with pure text though
[18:37:09] <notchris> sure you can
[18:37:10] <pulse> i like it though
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[18:37:12] <R2robot> oy, guv'nuh
[18:37:15] <notchris> ^
[18:37:22] <pulse> damn
[18:37:29] <notchris> just make its teeth rotten
[18:37:30] <pulse> now i really want a cute dragon following the player around
[18:37:31] <notchris> lol jk
[18:37:33] <R2robot> cue the british rage at using guv'nuh
[18:38:05] <rocky1138> How do I increase the number of people who come to watch my developer live streams?
[18:38:12] <rocky1138> Has anyone here successfully done that?
[18:38:14] <R2robot> git gud
[18:38:17] <pulse> rocky1138, option A is always: give everyone free pizza
[18:38:18] <R2robot> :P
[18:38:36] <R2robot> rocky1138: face cam is most important.
[18:38:47] <rocky1138> Really? Why?
[18:39:03] <DaScoot> cause yer face is so pretty
[18:39:05] <R2robot> also, networking.. Don't advertise in other dev streams, but make friends in other dev streams and you'll eventually start cross promoting
[18:39:16] <R2robot> rocky1138: because that's what Twitch viewers want.
[18:39:54] <R2robot> it's like X factor, nobody cares about your 'skills', what else do you bring to the table that makes people interested in watching
[18:40:38] <R2robot> also, talk a lot, and don't play your shitty music in the background
[18:40:54] <pulse> let me translate all that's been said so far
[18:40:58] <pulse> "we have no fucking clue"
[18:41:00] <R2robot> use the proper categories and hashtags
[18:41:03] <pulse> signed, the whole office
[18:41:07] <R2robot> hahaa
[18:41:12] <pulse> :}
[18:41:26] <rocky1138> LOL!!
[18:41:29] <rocky1138> OK.
[18:41:36] <R2robot> my advice is solid :D
[18:41:46] <pulse> i have a good advice
[18:41:50] <pulse> be super weird
[18:41:54] <R2robot> a good advice?
[18:42:05] <pulse> have like a death metal makeup
[18:42:07] <pulse> and spikes
[18:42:16] <pulse> and a tendency to smash the keyboard too hard and break it
[18:42:18] <pulse> things like that
[18:42:23] <pulse> make it a show
[18:42:28] <pulse> angry videogame developer
[18:42:28] <R2robot> pulse: there is one gamedev that is very 'metal' and does a death scream type thing.. it's his gimmick
[18:42:29] <pulse> or something
[18:42:36] <pulse> R2robot, who?
[18:42:43] <R2robot> one sec.. let's see if I can find him
[18:43:07] <rocky1138> Angry Videogame Developer!
[18:43:08] <R2robot> i mean, he doesn't wear makeup, but he's a 'metal' guy
[18:43:09] <rocky1138> I like that idea.
[18:43:21] <pulse> you need to play a character tho
[18:43:24] <LunarJetman2> also, prefer composition over inheritance.
[18:43:25] <pulse> assuming you're not naturally an angry person
[18:43:41] <R2robot> yeah, like that Dr dude
[18:43:42] <rocky1138> what the hell would you know what I'm actually like
[18:43:52] <R2robot> nobody cares
[18:43:57] <R2robot> you just play the character
[18:43:57] <rocky1138> I guess you could have read my bio
[18:44:01] <R2robot> some people are naturally a character
[18:44:06] <R2robot> so they can be themselves
[18:44:15] <R2robot> most people are bat shit boring though
[18:44:19] <pulse> it's best if you can mix 50% of you and 50% of your character
[18:44:34] <R2robot> rocky1138: what's your channel?
[18:44:34] <pulse> you need to be a bit of an extrovert for that i guess
[18:44:36] <pulse> i could never do it
[18:44:56] <R2robot> I've streamed a few times... it's HARD
[18:45:03] <pulse> my stream would be me writing code and making lots of hmm noises
[18:45:09] <pulse> so i don't even want to try
[18:45:15] <R2robot> haha
[18:45:39] <pulse> maybe i could do a sort of asmr coding thing tho
[18:45:42] <pulse> that i could probably manage
[18:45:46] <R2robot> do it
[18:45:49] <R2robot> like.. now
[18:45:49] <pulse> sort of bob ross attitude to it
[18:45:54] <pulse> happy little code
[18:46:01] <pulse> every if needs a friend
[18:46:02] <pulse> etc
[18:46:12] <LunarJetman2> who is bob ross?
[18:46:17] <pulse> :O
[18:46:25] <R2robot> dont
[18:46:32] <R2robot> fire up the stream, now
[18:46:34] <R2robot> just wing it
[18:46:36] <R2robot> :D
[18:47:00] <pulse> nah i'd rather actually make my game
[18:47:04] <pulse> and watch others stream it
[18:47:27] <LunarJetman2> is bob ross a script kiddie or someone who plays FPS games that have respawn because they are n00b?
[18:47:41] <pulse> LunarJetman2, https://www.youtube.com/watch?v=lLWEXRAnQd0
[18:48:03] <pulse> he's the asmr overlord
[18:48:10] <LunarJetman2> what is asmr?
[18:48:20] <pulse> the comfy feeling you get when you watch something and it's comfy
[18:48:35] <R2robot> pulse: bruh
[18:48:37] <LunarJetman2> asmr is a youtube channel?
[18:49:14] <pulse> https://en.wikipedia.org/wiki/Autonomous_sensory_meridian_response
[18:49:52] <LunarJetman2> TILSN
[18:50:00] <R2robot> pulse: you're an idiot
[18:50:04] <R2robot> jfc
[18:51:12] <solidfox> asmr is not real
[18:51:41] <LunarJetman2> bob ross has racist hair.
[18:52:09] <solidfox> its just a bunch of people jumping in on the bandwagon, its no different than going to a pentecostal church and everyone says they can see angels and feel the holy ghost but nobody actually sees it
[18:52:17] <solidfox> they just say they do because its expected from the situation
[18:52:37] <LunarJetman2> most religious folk are born liars.
[18:52:43] <solidfox> or being "slain by the holy spirit" everyone falls over when the minister fus roh dah's them
[18:53:15] <solidfox> my point is simply that asmr is the same thing, but secular
[18:53:51] <LunarJetman2> isn't it the same as when your hairs stand on end when you see something really cool?
[18:54:01] <AIOP> rest in piece bob ross
[18:54:01] <moongazer> hi
[18:54:16] <moongazer> Anyone has experience with phaser?
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[18:54:39] <solidfox> LunarJetman2, the orignal name was autonomous merididian sensual response
[18:54:49] <pulse> LunarJetman2, it's just a feeling of mild euphoria
[18:54:51] <solidfox> its a big joke
[18:55:00] <pulse> you can definitely feel it with bob ross :p
[18:55:20] <pulse> people call it asmr but it's mostly a meme
[18:55:25] <LunarJetman2> but I do get prickly sensation or hairs stand on end sometimes when at the cinema or listening to new music
[18:55:31] <pulse> LunarJetman2, is it euphoric
[18:55:33] <pulse> or annoying
[18:55:46] <LunarJetman2> it isn't annoying
[18:55:57] <LunarJetman2> it only lasts for a few seconds
[18:56:01] <pulse> those are chills / goosebumps though
[18:56:12] <LunarJetman2> yeah goosebumps was the word I was fishing for
[18:56:15] <pulse> asmr is more like mild hypnotic state
[18:56:19] <LunarJetman2> isn't asmr just goosebumps?
[18:56:23] <pulse> nah
[18:56:42] <pulse> it's like being slightly hypnotized and is characterized by mild euphoria
[18:56:52] <LunarJetman2> but I think hypnotism is bullshit
[18:56:55] <pulse> well
[18:56:57] <pulse> trance state then
[18:57:04] <pulse> if you prefer that expression
[18:57:08] <solidfox> that sounds worse
[18:57:11] <pulse> hmm
[18:57:11] <pulse> :p
[18:57:21] <pulse> hypnagogia?
[18:57:36] <pulse> ah! daydreaming
[18:57:39] <LunarJetman2> hypnotism only "works" on really stupid suggestable people
[18:57:48] <pulse> or if they're drugged
[18:57:57] <solidfox> or if they're choosing to play along
[18:58:28] <rogerroger2019> question: what kind of client/protocol/media do you use outside of irc for gamedev (and related) stuff?
[18:59:05] <pulse> umm stack overflow? :p
[19:00:45] <pulse> i like tigsource
[19:00:52] <pulse> it's an oasis for gamedevs
[19:01:44] <pulse> it's like a better gamedev.net
[19:01:57] <rogerroger2019> what about slack and discourse?
[19:02:17] <rocky1138> R2robot https://twitch.tv/focusonfungames
[19:02:19] <pulse> i tried some gamedev channels on discord
[19:02:31] <pulse> seems to be filled with people who have no idea what they're on about
[19:02:33] <pulse> so i came back to irc
[19:02:36] * pulse shrugs
[19:03:50] <rocky1138> I stream VR dev Tuesdays at 9PM EST and non-VR Wednesdays at 9PM EST
[19:03:56] <R2robot> Death metal guy doing his death metal laugh when someone subs to his channel: https://www.twitch.tv/videos/401423875?t=00h14m25s
[19:04:48] <rocky1138> I like that! It's like reward music
[19:05:06] <R2robot> yeah, everybody has a 'thing' pretty much
[19:05:36] <LunarJetman2> this weekend I will hopefully have my universal compiler compiling and running arithmetic expressions. big deal for my project if it works: proves the concept is sound.
[19:05:52] <rogerroger2019> glad that irc and tigsource is still going strong.
[19:06:17] <rocky1138> rogerroger2019 I'm very happy that IRC is still going very strong because I hate closed shit.
[19:06:25] <rocky1138> People trying to lock down other people talking
[19:06:26] <rocky1138> fucking annoying.
[19:06:33] <pulse> irc is hardly going strong though
[19:06:37] <pulse> outside dev channels that is
[19:06:44] <pulse> devs cling on to it with dear life lol
[19:06:49] <LunarJetman2> rocky1138: when my engine was reached alpha I will release v3.0 of my IRC client using it.
[19:06:51] <pulse> ant that's a good thing
[19:06:56] <rocky1138> pulse that's all the strength I need. I don't need the general population on it.
[19:07:00] <pulse> rocky1138, true
[19:07:07] <R2robot> discord and slack are just super bloated irc clients with a few extras tacked on
[19:07:31] <rocky1138> LunarJetman2 explain
[19:07:51] <pulse> rocky1138, he will destroy javascript
[19:08:05] <LunarJetman2> rocky1138: v2.0 of my IRC client sucks because it uses Win32/GDI; v3.0 of my IRC client will use my OpenGL cross platform app/game engine.
[19:08:11] <R2robot> rocky1138: you have the talking bit down for streaming. so that's good :)
[19:08:35] <R2robot> you're already WAY ahead of 98% of people that want to stream. lol
[19:08:42] <rocky1138> thanks man
[19:08:51] <rocky1138> LunarJetman2 can u send me a link?
[19:09:08] <LunarJetman2> of my engine or my IRC client?
[19:09:45] <rocky1138> both dawg
[19:10:14] <LunarJetman2> https://clicksandwhistles.com/ is the IRC client but as I said it is Windows only and looks crap because it uses Win32/GDI/MFC
[19:10:29] <solidfox> https://www.youtube.com/watch?v=cvh51zIBQVs
[19:10:39] <solidfox> Animal Crossing | Full Day Music
[19:10:42] <R2robot> rocky1138: it's going to be other (wannabe) gamedevs that end up watching, so in addition to your game's name in the title, also put the engine and language you're using. That's more recognizable and more like to get clicks on your stream than just the game name
[19:10:52] <rocky1138> good call
[19:11:03] <LunarJetman2> my engine is https://neogfx.org
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[19:12:04] <rocky1138> Neat
[19:12:09] <rocky1138> I don't think Win32 GDI is bad.
[19:12:20] <LunarJetman2> not as good as OpenGL or Vulkan
[19:12:22] <rocky1138> But I know that that is not a popular opinion.
[19:12:27] <LunarJetman2> or DirectX even
[19:13:02] <LunarJetman2> Win32 GDI doesn't levarage the GPU (i.e. take advantage of shaders)
[19:15:11] <pulse> LunarJetman2, will there be a free version of neogfx?
[19:15:19] <LunarJetman2> yeah
[19:15:19] <pulse> for FOSS dev perhaps?
[19:15:22] <pulse> neat
[19:15:39] <pulse> looks cool, if the api is half decent i'd use it
[19:16:03] <LunarJetman2> there will be a commercial license too
[19:16:34] <pulse> how big is a hello world in MB ? :p
[19:16:39] <pulse> with all libs and everything
[19:17:11] <LunarJetman2> not sure
[19:17:44] <AIOP> tired of waiting 10 seconds for windows menu bar to open I am
[19:17:45] <rogerroger2019> LunarJetman2, awesome project. What made you decide to build an engine from scratch?
[19:18:03] <LunarJetman2> rogerroger2019: I am a crazy person.
[19:18:23] <AIOP> I will not use neogfx ever because the woman said gooey instead of GUI
[19:18:28] <LunarJetman2> pulse: my video poker game is 5.5MB
[19:18:30] <pulse> LunarJetman2, do you already have the file dialogs?
[19:18:38] <pulse> LunarJetman2, with all dlls included?
[19:18:56] <pulse> 5.5mb is nice
[19:19:19] <LunarJetman2> pulse: file dialogs are on the backlog; there is a third party library that provides native OS services that I am going to use for that, initially at least.
[19:19:40] <pulse> it shouldn't be that hard to implement your own though
[19:19:44] <pulse> but then again it could be
[19:19:59] <pulse> what with image previews and stuff like that
[19:20:07] <LunarJetman2> yeah but your own is never going to be as good as the native OS file browsers with all the functionality they have
[19:20:15] <pulse> yeah but it breaks the theme :D
[19:20:21] <pulse> true though
[19:20:29] <LunarJetman2> that is the only reason to make your own
[19:20:33] <pulse> yep
[19:20:34] <LunarJetman2> the fact they look different
[19:20:50] <LunarJetman2> I might make my own too; we shall see.
[19:21:00] <pulse> if you make it really good it should be pretty much intuitive to use
[19:21:13] <LunarJetman2> I will probably have a style for either native OS or neoGFX
[19:21:22] <rogerroger2019> I had great results with Tk after pouring bleach in my eyes. Might be something to look into.
[19:21:29] <pulse> :>
[19:23:46] <AIOP> LunarJetman2: did you make neogfx?
[19:23:56] <LunarJetman2> yeah; still making it.
[19:24:44] <AIOP> I am getting ready to resume development on my operating system
[19:24:54] <AIOP> So I will be working on similar things later
[19:25:10] <LunarJetman2> OS for what?
[19:25:11] <pulse> OS for?
[19:25:31] <AIOP> It currently runs on MIPS or x86 compliant hardware
[19:25:56] <LunarJetman2> what is its USP? i.e why are you making an OS?
[19:26:31] <AIOP> Learning project, general purpose computing, faster computing
[19:26:59] <AIOP> It all started when I got pissed at the standard C library
[19:27:29] <LunarJetman2> perhaps my universal compiler might interest you?
[19:27:44] <AIOP> You didn't make gcc :P
[19:27:49] <LunarJetman2> https://neos.dev
[19:28:16] <AIOP> haha sorry
[19:28:19] <AIOP> Lua fanboy
[19:28:26] <AIOP> https://github.com/tilkinsc/LuaConsole
[19:35:55] <LunarJetman2> screenshots of my video poker game demonstrating how aspect ratios of widgets/entities can be maintained with ease: https://i.imgur.com/WPwOj53.png https://i.imgur.com/Pi2lnAD.png
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[19:50:14] <AIOP> curl www.somescript.com/somescript.lua | luaw -s C:\ -lsomedep.dll -lsomeotherdep.lua -Dsomeglobal=5 -
[19:50:46] <AIOP> Example of my LuaConsole demonstrating how easy it is to craft a workspace
[19:51:03] <AIOP> Heck you can even throw in a -p and check all your globals and run global functions thereof
[19:51:12] <AIOP> No need for debuggers :P
[19:51:59] <AIOP> luaw -w luajit -e "print('oh yeah and this too')"
[19:52:08] <AIOP> You can swap between multiple versions
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[19:54:32] <AIOP> Also, LunarJetman2 my OS is going to have an unconventional style built off of CPO (collect process output) and the kernel is going to set up streams. https://pastebin.com/bpvhyFqB
[19:54:37] <AIOP> There is an example prototype
[19:56:48] * CarlaoBazuca puts LunarJetman2 and AIOP in a blender
[19:56:56] * CarlaoBazuca turns it on --> MAX POWER
[19:57:04] * CarlaoBazuca creates a fortress of shit with the results
[19:57:08] <AIOP> But wait theres more
[19:57:22] <AIOP> You can specify whatever switches you want
[19:57:44] <CarlaoBazuca> rogerroger2019 :D
[19:58:08] <AIOP> bmp2agbi.exe --help -h -f somefile.bmp -o someout.agbi --verify
[19:58:32] <LunarJetman2> I don't see what a command line tool that does something with bitmaps has to do with designing a new OS.
[19:58:52] <AIOP> Thats just code for converting a bmp into a raw-type format
[19:59:06] <AIOP> It's for the gameboy advance
[20:00:20] <AIOP> but the os will have code that looks like that, same format
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[20:45:38] <R2robot> by blender, do you mean /ignore? Cos that works wonders :D
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[21:00:07] <Donitzo> NIEN
[21:00:10] <Donitzo> more bytes
[21:00:17] <Donitzo> eineinein
[21:09:40] <pulse> neinstein
[21:14:15] <Donitzo> oh my god why won't they go away
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[21:14:27] <Donitzo> why is it always down to the wire
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[22:13:09] <LunarJetman> https://i.imgur.com/SaxNxJ2.png
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[23:08:55] <Donitzo> god damnit chrome :P
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[23:59:00] <LunarJetman> https://i.imgur.com/6btu3mg.png
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   March 29, 2019  
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